Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 04:26:36 Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (313) 1565 Value Destroyed (14306) 14306 Prototype IDs (139) 2780 Alien Tech Used (5) 1000 Bonus (16342) 16342 TOTAL SCORE: 47493 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2803 Follower Combat Kills 5646 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 280 Scanned by Researcher 500 Met MAIN.C 5000 Friendly Fire -587 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 12/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (15) ----- Experimental Optical Array Zionite Weapon Casing > --- WEAPON (2) ------- Nanosword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Zionite Shade Armor Zionite Shade Armor SHELL Armor System Mapper > --- WEAPON ----------- Enhanced Quantum Rifle Nanosword > --- INVENTORY -------- Light Quantum Reactor Vortex Chain Reactor Combat Linear Gravjet Zionite Biocell Advanced Sensor Array Experimental Targeting Computer Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor Advanced Force Field Advanced Component Analysis Suite Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Gamma Bomb Array Nanosword [Rating: 213] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Improved Medium Armor Plating Weapon Axe Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Utility 13 | . . . 2 . 1 . 2 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 391 | 6 7 11 17 . 38 13 10 5 3 3 3 1 1 24 8 1 1 1 14 4 4 7 1 26 12 2 11 12 18 14 23 24 8 24 34 Power 36 | 1 1 1 4 . 1 2 1 . 1 . . . . 1 . . . . 2 . . 1 . 2 . . . 2 3 . 1 2 3 2 5 Engine 11 | 1 1 1 4 . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Core 9 | . . . . . 1 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 2 . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 3 2 5 Propulsion 71 | 2 1 2 6 . 12 1 . 4 1 . . . . 4 1 . . . 4 . . 2 . 3 2 . 2 . 3 . 3 5 . 6 7 Treads 9 | 1 . 1 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 1 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 54 | . . . 2 . 4 1 . 4 1 . . . . 4 1 . . . 4 . . 2 . 3 2 . 2 . 3 . 3 5 . 6 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 187 | 1 3 . 6 . 13 2 3 . 1 3 3 1 1 10 7 1 1 1 6 4 4 4 1 12 8 2 9 7 11 7 14 13 5 10 13 Device 98 | . . . 1 . 1 . 1 . . 1 2 . 1 5 2 1 . 1 2 2 4 2 1 6 7 2 6 5 7 3 12 11 4 2 6 Storage 14 | 1 2 . . . 3 . . . 1 . . . . 2 1 . . . 1 . . . . . . . 1 . . . . 2 . . . Processor 12 | . . . . . 1 1 2 . . . . . . . 1 . . . 1 . . . . 3 . . 1 . . . . . . 1 1 Hackware 6 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 2 . Protection 57 | . 1 . 5 . 7 1 . . . 2 1 1 . 3 3 . 1 . 2 2 . 1 . 3 1 . 1 2 3 3 2 . 1 5 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 2 8 1 . 12 8 6 1 . . . . . 9 . . . . 2 . . . . 9 2 . . 3 1 7 5 4 . 6 9 Energy Gun 11 | . . . . . 1 1 . . . . . . . 4 . . . . . . . . . 3 . . . . . 1 . . . 1 . Energy Cannon 20 | . . . 1 . 4 3 3 . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 2 3 Ballistic Gun 7 | 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 22 | . . . . . 2 . . 1 . . . . . 3 . . . . 1 . . . . 3 1 . . 2 1 3 3 2 . . . Launcher 18 | . 1 2 . . 2 1 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 2 1 . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . 2 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 1 2 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . 2 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . . 2 2 . . . . . . . . 4 . . . . 1 . 5 . 4 1 . 6 . 1 6 1 . 2 2 . Parts Lost 71 | . 1 8 6 . 6 1 . . . . . . . 1 . . . . 2 . . . . 2 1 . . 1 . . 2 1 3 4 32 Power 10 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 Propulsion 22 | . 1 2 3 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 10 Utility 28 | . . . 2 . 2 . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . 1 2 15 Weapon 11 | . . 5 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 2 Highest Loss Streak 22 | . 1 5 3 . 2 1 . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . 2 1 3 2 22 Average Slot Usage (%) 95 | . 98 89 88 100 97 99 100 100 99 100 100 100 100 98 93 93 93 93 92 94 94 91 94 93 96 100 99 100 97 94 94 98 99 93 88 Engine 2 | . 14 8 10 11 8 1 7 7 3 . . . . . . . . . 4 5 5 5 5 2 . . . . . . . . . . . Core 3 | . . . . . . 7 . . 3 7 7 7 7 6 6 6 6 6 5 5 5 2 . 2 5 5 5 5 6 9 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 2 . 4 7 7 7 7 Treads 2 | . 14 13 7 11 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 12 1 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . 8 . 1 27 23 23 22 23 23 23 23 24 20 20 20 20 21 23 23 23 23 21 23 26 25 26 26 23 21 25 26 23 23 Device 6 | . . . 1 11 . . 7 7 7 5 7 5 7 2 6 12 13 10 8 10 5 2 10 11 5 10 7 9 6 5 7 8 10 8 8 Storage 13 | . 23 28 12 11 17 18 15 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 12 15 14 14 13 13 13 12 11 Processor 20 | . . . . . 8 10 27 30 30 30 30 30 30 26 26 26 26 26 23 23 23 23 23 24 26 26 26 26 23 23 21 21 21 20 17 Hackware 2 | . . . . . . 9 2 . . . . . . . . . . . . . . . . . . . . . 4 6 8 8 8 7 2 Protection 5 | . 2 . 25 22 16 7 . . . 1 . 1 . 9 5 . . 1 2 . 5 5 . 3 8 5 5 . 2 . 4 4 1 6 10 Energy Cannon 1 | . . . 6 11 8 8 7 2 . . . . . . . . . . . 5 5 5 5 1 . . . . . . . . . . . Ballistic Gun 1 | . 25 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . . 4 7 7 7 7 7 4 6 6 6 6 4 . . . . 3 4 5 5 4 3 2 2 3 4 . . Impact Weapon 1 | . . 2 12 11 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 6 7 7 7 7 7 7 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 3 4 3 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 12 75 77 78 53 88 67 50 50 51 58 58 58 51 62 60 58 58 58 71 66 67 80 80 88 96 96 94 99 94 91 113 123 113 138 153 Greatest Support 163 | 16 20 16 44 16 60 55 55 55 55 55 55 55 55 77 72 72 72 72 97 91 91 91 87 87 109 109 112 107 132 141 137 154 154 148 163 Greatest Overweight (x) 8 | . 4 4 4 3 8 1 . 1 1 1 1 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 1 Average Overweight (x) . | . 2 4 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 20 20 20 12 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 Average Capacity 17 | 5 15 20 13 12 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 22 22 22 22 22 22 22 21 Most Carried 22 | 4 14 14 12 12 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 Average Carried 17 | 3 9 12 10 12 17 15 15 15 15 16 16 15 16 15 15 15 16 16 15 16 16 15 16 15 15 16 18 21 21 21 21 21 21 21 19 Final Capacity 22 | 6 20 20 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 4 Final Carried 22 | 4 14 9 12 12 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 21 22 22 22 22 20 22 . Class Distribution -------------------- 30% | Messiah-Scout 29% | Messiah-Mutant 13% | Mutant 10% | Scout 7% | Messiah-Ninja 4% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Scout | -3/Testing Messiah-Mutant | -2/Research Messiah-Scout | -2/Quarantine Messiah-Ninja | -2/Section 7 Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 7413 | 262 147 224 411 . 369 244 123 106 57 230 53 6 251 481 290 136 . 97 358 40 40 90 10 410 275 20 184 318 293 181 394 615 84 309 305 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16494 | 64 159 329 946 . 1791 1189 121 211 245 230 56 . 284 890 274 257 . 119 621 . . 170 . 803 892 66 106 757 241 262 691 1378 84 1265 1993 Parts 709 | . 15 15 41 . 91 60 9 6 15 10 2 . 16 33 17 12 . 6 27 . . 1 . 26 28 . 4 33 4 26 25 69 3 57 58 Haulers Intercepted 13 | . . . . . 2 4 . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . 1 . Recyclers Shooed 6 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 209 | . . . . . . . . . . 10 2 6 23 . 17 10 . 6 . 13 23 . 2 . 3 8 55 31 . . . . . . . Prevented 36 | . . . . . . . . . . . . . 5 . 2 . . . . . 2 . . . 23 . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 237 | . 6 12 19 . 33 19 3 1 3 5 1 . 4 13 6 5 . 2 9 . . . . 9 9 . 2 12 3 1 10 15 1 13 21 Melee 39 | . . . 6 . 3 1 . . . . . . . . . . . . 1 . . . . 4 . . . 2 . 1 3 2 1 5 10 Guns 22 | . 3 11 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 2 . Cannons 97 | . . . 5 . 15 9 . 1 3 5 1 . 4 3 6 4 . 2 3 . . . . 5 . . 2 10 3 . 2 9 . 2 3 AOE 47 | . 3 . 1 . 11 7 3 . . . . . . 3 . 1 . . 5 . . . . . 2 . . . . . 2 . . 2 7 Classes Destroyed 22 | 1 3 3 4 . 4 . . 1 . . . . 1 1 1 1 . . . . . . . . . . . . . . 1 . . . 1 Worker 10 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 3 2 Builder 12 | . 1 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . . . 2 . Hauler 13 | . . . . . 2 4 . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . 1 . Recycler 8 | 1 . 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 8 | . . . 2 . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Watcher 18 | . . . 2 . 1 2 1 . 1 . . . . 1 . . . . 3 . . . . . . . . . . 2 . 3 . 2 . Swarmer 45 | . 3 6 6 . 8 7 3 . . . . . . . 2 . . . . . . . . . . . . 2 . . 3 . . 3 2 Grunt 107 | . 3 2 9 . 17 1 . . 1 4 . . 1 9 3 2 . 2 6 . . . . 4 8 . 2 6 . . 3 9 . 5 10 Brawler 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Duelist 7 | . . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . 1 . . . 2 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Sentry 45 | . . . 3 . 6 10 . . 1 1 1 . 2 2 . . . . 3 . . . . 4 . . . 1 3 . 2 3 1 1 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . 1 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 2 1 Programmer 9 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . 1 . . . 3 . 2 . Compactor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 6 5 . 7 8 3 1 3 3 1 . 1 4 2 3 . 2 5 . . . . 4 9 . 2 3 1 5 4 9 1 7 7 Combat Bots Only 9 | . 3 4 4 . 5 7 3 1 2 3 1 . 1 3 2 3 . 2 5 . . . . 4 9 . 2 3 1 1 4 9 1 5 7 Max Kills in Single Turn 5 | 1 2 1 1 . 3 2 2 1 1 2 1 . 1 2 1 3 . 1 5 . . . . 1 1 . 1 1 1 1 2 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 1 . 3 2 2 . . . . . . 1 . 1 . . 5 . . . . . 1 . . . . . 2 . . 1 2 Melee 1 | . . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 24155 | . 149 1136 1536 . 1786 841 41 . 30 51 . . 59 656 169 137 . 136 935 . 137 . . 520 605 . . 636 276 232 1027 795 1136 2311 8818 Core 3765 | . 12 215 370 . 173 129 15 . 10 33 . . . 138 19 99 . 22 85 . 59 . . 52 78 . . 101 . 27 97 197 254 122 1458 Absorbed by Shields 3253 | . . . . . . 77 . . . . . . . . . . . . . . . . . . . . . . . . 175 323 . . 2678 Core Remaining (%) 63 | 100 . 9 . 7 . 45 . . . . . . 91 . . . . 67 . . . . 85 . . . . 79 . 97 . . 56 . . Volleys Fired 755 | 4 15 49 33 . 94 66 4 12 10 18 1 . 33 72 30 18 . 11 34 2 5 1 2 27 17 . 8 50 20 3 18 48 . 26 24 Largest 2 | 2 2 2 1 . 1 2 1 1 1 1 1 . 1 2 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 2 1 Hottest 214 | 40 40 40 56 . 69 106 69 69 57 57 57 . 57 150 57 57 . 57 57 90 90 90 90 90 80 . 61 80 61 66 80 80 . 214 120 Shots Fired 837 | 8 27 89 33 . 93 67 4 12 10 18 1 . 33 96 30 18 . 11 34 2 5 1 2 27 17 . 8 50 20 3 18 48 . 28 24 Gun 199 | 8 24 88 . . . 2 . . . . . . . 60 . . . . . . . . . 1 . . . . . . . . . 16 . Cannon 575 | . . . 33 . 88 62 2 12 10 18 1 . 33 33 30 18 . 11 34 2 5 1 2 26 . . 8 47 20 3 13 40 . 8 15 Launcher 63 | . 3 1 . . 5 3 2 . . . . . . 3 . . . . . . . . . . 17 . . 3 . . 5 8 . 4 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 470 | 8 24 88 . . . . . 10 10 18 1 . 33 33 30 18 . 11 34 . . . . 20 . . 8 47 20 3 13 40 . 1 . Thermal 115 | . . . . . . . . . . . . . . 60 . . . . . 2 5 1 2 7 . . . . . . . . . 23 15 Explosive 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 248 | . . . 33 . 93 67 4 2 . . . . . 3 . . . . . . . . . . 17 . . 3 . . 5 8 . 4 9 Robot Hit Streak 39 | 6 9 14 4 . 12 17 4 7 3 4 2 . 6 39 3 6 . 2 8 . 4 1 3 25 12 . 6 8 20 . 5 8 . 12 10 Robot Miss Streak 4 | 1 4 3 3 . 4 2 . 1 1 3 . . 3 3 2 2 . 2 2 2 1 . . 1 3 . 1 4 1 . 2 2 . 2 3 Penetration Max 2 | . . . . . . . . . . 2 . . 1 . 1 2 . . 2 . . . . . . . . 2 . . . 1 . . . Secondary Targets 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 889 | 7 18 59 76 . 88 58 2 10 10 10 1 . 21 80 22 14 . 5 46 . 4 4 2 37 13 1 7 38 18 15 25 54 4 47 93 Core Hits 598 | 2 12 25 17 . 49 32 5 1 6 5 1 . 6 38 9 10 . 2 25 . . 2 1 18 32 1 5 32 6 10 41 46 3 47 109 Critical Hits 173 | . . . . . 2 . . 4 5 9 1 . 15 15 10 9 . 3 15 . . . . 8 . . 2 22 11 3 5 24 1 4 5 Critical Kills 68 | . . . . . 1 . . 1 4 4 1 . 4 4 6 3 . 2 3 . . . . 4 . . 1 11 3 1 2 9 1 . 3 Critical Parts Destroyed 89 | . . . . . . . . 2 1 5 . . 11 9 4 6 . 1 12 . . . . 3 . . . 8 7 2 3 11 . 3 1 Melee Attacks 800 | . . 5 76 . 57 42 13 . 7 1 8 . . 4 10 6 . 9 54 3 4 3 2 41 10 1 2 12 25 44 33 53 44 83 148 Impact 176 | . . 5 76 . 57 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 624 | . . . . . . 4 13 . 7 1 8 . . 4 10 6 . 9 54 3 4 3 2 41 10 1 2 12 25 44 33 53 44 83 148 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . 4 . . 2 . . 1 . . . . . . 1 . . 1 . . . . 2 1 . . 1 . 9 . 3 . 4 9 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . . 2 Follow-up Attacks 25 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 18 Damage Inflicted 38836 | 53 408 726 2318 . 3410 1703 246 197 305 295 21 . 478 2164 687 651 . 43 2452 . 139 365 68 1158 1687 122 76 990 302 1734 1263 2416 236 3456 8667 Guns 2444 | 53 178 664 . . . 12 . . . . . . . 1168 . . . . . . . . . . . . . . . . . . . 369 . Cannons 10028 | . . . 478 . 1859 1126 86 197 151 295 21 . 478 593 539 367 . 43 692 . 139 26 68 364 . . 76 515 302 . 146 539 . 280 648 Explosions 9243 | . 230 8 167 . 991 336 160 . . . . . . 403 . 167 . . 800 . . . . . 1419 . . 176 . . 524 650 . 846 2366 Melee 17121 | . . 54 1673 . 560 229 . . 154 . . . . . 148 117 . . 960 . . 339 . 794 268 122 . 299 . 1734 593 1227 236 1961 5653 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6093 | 53 178 664 . . . . . 193 151 295 21 . 478 593 539 367 . 43 692 . . . . 230 . . 76 515 302 . 146 539 . 18 . Thermal 5779 | . . . 167 . 668 219 85 . . . . . . 1301 . . . . . . 139 26 68 134 280 . . . . . . 17 . 1017 1658 Explosive 1038 | . 230 8 . . . . . . . . . . . . . . . . 800 . . . . . . . . . . . . . . . . Electromagnetic 8805 | . . . 478 . 2182 1255 161 4 . . . . . 270 . 167 . . . . . . . . 1139 . . 176 . . 524 633 . 460 1356 Impact 2516 | . . 54 1673 . 560 229 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14605 | . . . . . . . . . 154 . . . . . 148 117 . . 960 . . 339 . 794 268 122 . 299 . 1734 593 1227 236 1961 5653 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . 5 5 2 2 3 3 3 3 . 1 1 1 1 1 . . . . . . . . 1 1 3 1 . 4 . . . Average Corruption 2 | . 1 1 . . 5 5 2 2 2 3 3 3 . 1 1 1 1 1 . . . . . . . . 1 1 2 1 . 1 . . . Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . Effects 106 | . . 3 . . 32 30 2 2 10 4 3 1 . 5 3 5 . 1 . . . . . . . . . . . . . 5 . . . Message Errors 27 | . . 1 . . 7 4 1 1 2 2 1 . . 1 3 2 . 1 . . . . . . . . . . . . . 1 . . . Matter Fused 19 | . . . . . 8 6 . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 9 | . . . . . 3 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 15 | . . 1 . . 5 4 . . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . 5 3 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 14 | . . . . . 2 5 . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 4 . . . Weapon Failures 4 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2014 | . . 20 329 . 129 30 . . 3 . . . . 21 . . . . 83 . . 195 . 89 22 . . 4 . 240 47 106 . 174 522 Projectiles 56 | . . . 10 . 26 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 233 | . . . . . 77 9 . . . . . . . 21 . . . . 30 . . . . . 22 . . . . . . . . 11 63 Melee 1725 | . . 20 319 . 26 1 . . 3 . . . . . . . . . 53 . . 195 . 89 . . . 4 . 240 47 106 . 163 459 Knockbacks 21 | . . . 5 . . . . 2 . 3 . . . . 2 1 . . 2 . . . . 1 . . . . 2 . 3 . . . . Impact 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 2 . 3 . . . . 2 1 . . 2 . . . . 1 . . . . 2 . 3 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 375 | . 5 . . . 177 82 . . . . . . . . . . . . . . . . . . 27 . . 44 . . 18 1 . . 21 Shots 24 | . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . 4 . . 4 . . 3 1 . . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 13 16 366 . 257 322 14 28 260 155 14 . 28 357 36 . . . 109 65 367 26 20 8 72 . . 22 25 . 4 64 4 206 15 Average Temperature 66 | . 5 7 119 . 71 75 6 5 79 33 10 . 9 94 20 . . . 46 37 62 13 12 3 22 . . 12 15 . 2 25 4 82 6 Received Heat Transfer 4038 | . 39 201 480 . 657 180 . . . 27 . . . 222 45 27 . 48 240 . 18 . . 99 141 . . 39 27 27 132 98 63 90 1138 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . 3 . 3 2 . . . . . . . 1 . . . . . . . . . . 7 . . . . . 3 4 . 2 1 Combat Hostiles 26 | . . . 3 . 3 2 . . . . . . . 1 . . . . . . . . . . 7 . . . . . 3 4 . 2 1 Parts Fried 85 | . . . 16 . 19 14 . . . . . . . . . . . . . . . . . . 11 . . . . . 11 4 . 6 4 Impact Corruptions 26 | . . 1 21 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 5 Heat Transferred 6306 | . . . 200 . 700 250 50 . . . . . . 2172 . . . . . . 185 37 74 185 200 . . . . . . 50 . 755 1448 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . . . 2 . 5 4 2 . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . 2 6 Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 3100 | 5 213 170 330 88 550 363 249 57 549 . . . . 488 . . . . 992 . . . . 619 . . . . 462 486 489 576 429 1034 3100 Average Influence 428 | 1 56 33 138 88 193 193 138 38 267 . . . . 308 . . . . 629 . . . . 221 . . . . 270 274 328 378 338 673 2023 Maximum Alert Level 5 | . 1 . 1 . 2 1 1 . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 2 2 2 2 2 3 5 Low Security (%) 36 | 100 99 100 82 100 63 45 72 100 37 . . . . 11 . . . . 10 . . . . 58 . . . . 19 27 28 . . . . Level 1 31 | . . . 17 . 17 54 27 . 33 . . . . 74 . . . . 1 . . . . 9 . . . . 58 70 24 66 80 16 . Level 2 18 | . . . . . 19 . . . 29 . . . . 14 . . . . 43 . . . . 32 . . . . 22 2 47 33 19 28 13 Level 3 8 | . . . . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . 55 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 1 . 4 . 7 2 2 . 4 . . . . 6 . . . . 7 . . . . 5 . . . . 2 3 4 3 1 8 27 Investigation 23 | . 1 . 1 . 1 1 2 . 2 . . . . 2 . . . . 4 . . . . 4 . . . . 1 1 1 . . 1 1 Extermination 11 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 1 1 1 2 1 Reinforcement 19 | . . . 3 . 4 1 . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . 1 3 Assault 31 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 3 22 Garrison 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 24 | . 2 . 3 . 4 1 . . . . . . . . . . . . . . . . . 3 . . . . . . 1 1 4 5 . Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . 4 . . . . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . 4 . . . . . Times Spotted 789 | . 10 27 41 . 65 23 7 7 8 9 . . 17 22 14 5 . 5 39 6 11 . 1 27 15 . 11 12 10 16 30 33 30 74 214 Peak Tracking Total 35 | . 4 7 7 . 5 6 3 4 3 4 . . 7 4 4 4 . 3 6 4 3 . 1 4 6 . 5 4 3 3 9 6 15 21 35 Tactical Retreats 112 | . . 3 8 . 7 . . 2 . 2 . . 1 4 4 . . 2 12 . . . . 6 3 . . 2 2 . 8 5 6 13 22 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 27 | . 2 . 1 . . 4 3 . . . . . . . . 5 . . . . . . . 2 . . . . 3 . 1 2 1 3 . Indirectly 6 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . 1 . . . 6 . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 54 | . . . 1 . 2 8 1 . 3 . . . . 4 . 1 . . 8 1 . . . 3 . . . . 1 6 1 4 6 1 3 Max in Single Turn 4 | . . . 1 . 2 1 1 . 1 . . . . 1 . 1 . . 4 1 . . . 1 . . . . . 1 1 1 1 1 1 Garrison Access 14 | . . . . . 1 1 1 . . . . . . . . . . . 2 . . . . 3 . . . . 1 . 2 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 108 | . 4 . 2 . 9 13 8 . 6 . . . . 6 3 1 4 . 8 . 3 4 . 11 1 . 1 . 5 5 4 5 . 5 . Terminals 27 | . 3 . 2 . 5 9 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . 2 1 . . . 2 . Repair Stations 15 | . . . . . 1 1 1 . 1 . . . . 3 . . . . 1 . . . . . . . . . 1 2 1 2 . 1 . Recycling Units 13 | . 1 . . . 1 2 1 . . . . . . 1 . . . . 2 . . . . 4 . . . . 1 . . . . . . Scanalyzers 10 | . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 1 2 . . . Garrison Access 16 | . . . . . 1 1 1 . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 1 2 1 . 2 . Total Hacks 337 | . 11 . 5 . 36 39 25 . 16 . . . . 18 10 1 29 . 20 . 7 17 . 26 1 . 1 . 9 16 18 17 . 15 . Successful 226 | . 7 . 4 . 26 22 10 . 11 . . . . 12 10 1 29 . 10 . 7 17 . 12 1 . 1 . 7 8 9 15 . 7 . Failed 111 | . 4 . 1 . 10 17 15 . 5 . . . . 6 . . . . 10 . . . . 14 . . . . 2 8 9 2 . 8 . Catastrophic 13 | . 2 . 1 . 1 1 1 . 1 . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 309 | . 7 . 2 . 10 12 11 . 4 . . . . 24 . . . . 32 . . . . 31 . . 1 . 10 25 15 38 29 34 24 Terminals 81 | . 9 . 5 . 16 28 16 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . . 3 . . . . . . . . . 7 . . . . 4 . . . . 3 1 . . . 5 . Repair Stations 56 | . . . . . 8 2 3 . 3 . . . . 6 . . . . 2 . . . . . . . . . 4 7 5 12 . 4 . Recycling Units 29 | . 2 . . . 1 6 2 . . . . . . 3 . . . . 4 . . . . 10 . . . . 1 . . . . . . Scanalyzers 47 | . . . . . 10 . . . 3 . . . . 6 . . . . 2 . . . . 7 . . . . . 6 9 4 . . . Garrison Access 35 | . . . . . 1 3 4 . . . . . . 3 . . . . 5 . . . . 5 . . . . 1 2 4 1 . 6 . Terminal Hacks 97 | . 4 . 3 . 7 11 4 . 2 . . . . . 10 1 29 . . . 7 17 . . 1 . 1 . . . . . . . . Record 30 | . . . . . . . . . . . . . . . 8 1 11 . . . 5 5 . . . . . . . . . . . . . Part Schematic 15 | . 2 . . . . 1 . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . . . . 1 . . . . . . . . 2 . . . . . 2 . . . 1 . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 2 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . Load Schematic 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . Build 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 43 | . . . . . 7 2 1 . 2 . . . . 4 . . . . 2 . . . . . . . . . 4 4 3 10 . 4 . Scan Component 23 | . . . . . 4 1 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . 2 2 2 5 . 2 . Repair 20 | . . . . . 3 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . 2 2 1 5 . 2 . Recycling Unit Hacks 9 | . 1 . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Retrieve Components 9 | . 1 . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Scanalyzer 36 | . . . . . 10 . . . 3 . . . . 5 . . . . 2 . . . . 4 . . . . . 3 5 4 . . . Insert Component 21 | . . . . . 5 . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . 1 4 4 . . . Analyze 15 | . . . . . 5 . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . . 2 1 . . . . Garrison Access Hacks 8 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 . 1 . Seal Access 8 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 . 1 . Unauthorized Hacks 70 | . 6 . 2 . 4 17 10 . 6 . . . . 6 . . . . 5 . . . . 11 . . . . . 3 . . . . . Terminals 13 | . 1 . 1 . 1 6 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . . . . 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Extract 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . Reprogram 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 4 . 1 . 8 12 7 . 5 . . . . 4 . . . . 8 . . . . 9 . . . . 4 5 2 1 . 5 . Full Trace Events 10 | . . . . . . 1 2 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 26 | . . . . . . . . . . . . . . . . . 7 . 3 . . . . . . . . . . . . 14 . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 214 | . 2 . . . 5 1 . . 1 . . . . 30 . . 8 . 1 . . 4 . 4 . . . . 9 23 1 54 17 16 38 Parts Built 6 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 . Matter 870 | . . . . . . . . . 102 . . . . . . . . . 212 . . . . . . . . . 278 . . . . 278 . Time 223 | . . . . . . . . . 25 . . . . . . . . . 106 . . . . . . . . . 46 . . . . 46 . Total Part Build Rating 40 | . . . . . . . . . 1 . . . . . . . . . 12 . . . . . . . . . 9 . . . . 18 . Parts Repaired 20 | . . . . . 3 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . 2 2 1 5 . 2 . Time 835 | . . . . . 146 32 . . 25 . . . . 88 . . . . 25 . . . . . . . . . 130 92 28 227 . 42 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . . . . . . 9 . . . . . . . . . . . . 1 . . . . 11 . . . . 2 . . . . . . Parts Scanalyzed 12 | . . . . . 5 . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . . . . Part Schematics Acquired 11 | . . . . . 5 . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . Machine Destruction 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . Robots Rewired 13 | . . . . . 1 . . . . . . . 2 . . . . . . 4 . . . 2 . . 2 1 . 1 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 131 | . . . . . 1 . 1 19 . . . 9 2 3 2 . . 1 9 4 3 . . 7 . . 2 1 5 1 . . . 9 52 Largest Group 35 | . . . . . 1 . 1 19 12 6 1 10 10 5 3 1 . 1 8 12 11 2 2 3 . . 2 1 5 1 . . . 4 35 Highest-Rated Group 2852 | . . . . . 29 . 10 487 357 186 30 309 309 210 210 25 . 94 437 550 486 101 101 288 . . 116 47 285 126 . . . 478 2852 Highest-Rated Ally 268 | . . . . . 29 . 10 35 35 31 30 39 39 70 70 25 . 94 70 70 70 70 70 96 . . 60 47 103 126 . . . 268 268 Zionite Dispatches 14 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 1 . . . . 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Light 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . Recon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 17 | . . . . . . . . . . . . . 1 . 1 . . . 1 2 . 2 1 2 . . . 2 . 2 . . . 2 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . GOTO 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 EXPLORE 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . 1 . Ally Attacks 1001 | . . . . . 2 . . 117 105 31 . . 107 18 10 . . 3 75 40 82 . 2 55 . . . 9 38 17 . . . 30 260 Total Damage 32731 | . . . . . 39 . . 4589 2037 435 . . 1827 440 144 . . 86 1786 784 1659 . 73 1953 . . . 169 1071 1143 . . . 2026 12470 Kills 182 | . . . . . . . . 12 17 3 . . 15 3 2 . . . 9 7 11 . 1 6 . . . 2 6 8 . . . 14 66 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . 2 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . . 2 1 . 1 . 3 . . . . 1 1 . 1 . 2 . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . 9 . . . . 5 . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 63 | . . . . . . . . . . . . . . 5 . . . . 7 . . . . 4 . . . . 2 7 4 12 9 6 7 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Prototype Stockpiles 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 1 1 1 Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 2 Prototype Schematics 10 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . 3 2 . 1 Unaware Schematics 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 2 1 Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 3 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 22790 | 110 529 442 889 66 1836 840 468 258 543 414 432 714 529 922 806 488 48 329 998 542 427 128 224 1085 610 497 410 552 700 1255 508 1098 673 1193 1227 Spaces Moved 23159 | 71 319 191 328 51 714 499 545 271 596 444 590 897 532 944 910 518 80 310 955 594 559 184 327 1410 693 399 638 645 867 1021 615 1583 846 1596 1417 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 351 | . 51 . 72 . 228 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1106 | 68 268 191 61 51 467 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21699 | . . . 195 . 19 499 545 271 596 444 590 897 532 944 910 518 80 310 955 594 559 184 327 1410 693 399 638 645 867 1021 615 1583 846 1596 1417 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 100 140 76 130 110 62 62 62 62 62 62 62 62 53 55 58 58 58 58 60 60 48 48 48 48 52 46 46 45 36 33 38 38 43 40 Average Speed 59 | 97 134 140 148 130 149 80 62 62 63 63 62 62 62 61 57 58 58 58 60 60 60 53 48 50 51 52 49 46 45 47 43 43 44 47 43 Slowest Speed 290 | 100 220 140 290 130 250 128 62 126 126 128 128 128 62 115 58 58 58 58 72 60 60 62 48 111 52 52 60 46 48 48 50 96 50 127 113 Overloaded Moves 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 10 31 41 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 4 49 66 35 11 57 90 16 94 21 64 69 90 68 25 88 68 74 54 30 89 79 61 62 47 70 47 82 72 29 80 26 97 43 45 57 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 21 | . 1 1 . . . . . . . . . 2 1 4 . . 1 . 4 . 1 3 . . 1 . . . . . . . . . 2 Known Exits Taken 29 | . . . 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . . . . . . . 1 2 3 . . 5 2 . 1 . 3 . . 1 . 5 2 . 3 . . . . . . . Spaces Dug 318 | . . . 6 . 17 9 11 . 4 1 8 . . 4 2 4 . 9 17 3 4 . 2 18 7 . 2 8 25 21 17 21 29 45 24 Terrain Destroyed 599 | . 13 7 8 . 57 20 19 1 4 6 8 . 13 47 10 40 . 13 58 3 4 . 2 20 23 . 2 8 25 21 17 37 29 45 39 Melee 316 | . . . 6 . 17 9 11 . 4 1 8 . . 4 2 4 . 9 17 3 4 . 2 18 7 . 2 8 25 21 17 21 29 43 24 Projectile 58 | . . . . . . . . 1 . 5 . . 13 10 8 6 . 4 7 . . . . 2 . . . . . . . . . 2 . AOE 225 | . 13 7 2 . 40 11 8 . . . . . . 33 . 30 . . 34 . . . . . 16 . . . . . . 16 . . 15 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 29933 | 101 393 265 547 51 1277 789 648 349 740 557 637 1054 697 1178 1138 676 80 431 1246 771 639 207 387 1690 913 685 723 827 1109 1720 776 1853 1071 1894 1814 Wait 4263 | 17 37 8 75 1 308 119 54 49 113 92 36 155 120 116 173 123 . 101 167 110 64 3 56 142 176 284 12 101 164 610 78 122 167 141 169 Move 23124 | 70 318 190 327 50 713 498 545 270 595 443 589 896 531 943 909 517 79 309 954 593 558 183 326 1409 692 398 637 644 866 1020 614 1581 845 1595 1417 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 4 12 2 13 . 25 17 4 4 5 . . 1 . 6 3 1 . . 8 . 1 1 . 13 2 . 7 . 8 11 6 7 . 15 5 Fast Attach 139 | 6 2 . 5 . 15 4 3 5 2 . . . . 6 3 . . . 5 2 1 8 . 14 2 . 10 1 6 5 4 7 5 12 6 Attach 69 | . 1 7 6 . 6 1 3 . . . . . . 4 . . . . 4 . . . . 3 2 . . 1 2 2 3 1 2 5 16 Detach 33 | . 1 . 2 . 3 1 1 . . . . . . 3 . . . . 2 1 . 1 . 3 2 . 2 1 . 2 1 . . 5 2 Swap 188 | . 4 4 6 . 17 8 4 . 1 3 3 1 1 14 5 1 1 1 5 2 3 . 1 9 8 2 1 10 10 7 16 16 3 7 14 Drop 206 | . 3 . 6 . 29 18 4 9 7 . . 1 . 10 5 1 . . 9 2 3 7 . 19 2 . 11 1 8 15 3 9 4 14 6 Fire 755 | 4 15 49 33 . 94 66 4 12 10 18 1 . 33 72 30 18 . 11 34 2 5 1 2 27 17 . 8 50 20 3 18 48 . 26 24 Melee 761 | . . 5 74 . 57 42 13 . 7 1 8 . . 4 10 6 . 9 54 3 4 3 2 41 10 1 2 12 25 44 33 53 44 73 121 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . 15 13 . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . 32 Rewire 128 | . . . . . 10 . . . . . . . 12 . . . . . . 56 . . . 8 . . 33 6 . 1 . . . . 2 Trap 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Discovered new exit (range 11) 580 | -10/Materials | Build established: Hauler-Mutant 597 | -10/Materials | Discovered new exit (range 11) 640 | -10/Materials | Entered Mines 750 | -10/Mines | Learned location of Storage (-8) 787 | -10/Mines | Assembled infested the area 842 | -10/Mines | Core integrity fell below 50% 900 | -10/Mines | Lost 5 parts (1p1n3w) 1025 | -10/Mines | Core integrity fell below 20% 1069 | -10/Mines | Discovered new exit (range 5) 1071 | -10/Mines | Lost 3 parts (1n2w) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Core integrity fell below 50% 1513 | -9/Materials | Build established: Mutant 1562 | -9/Materials | Identified exit to Mines 1752 | -9/Materials | Core integrity fell below 20% 1770 | -9/Materials | Lost 3 parts (1n2u) 1971 | -9/Materials | Entered Mines 1999 | -9/Mines | Discovered new exit (range 9) 2014 | -9/Mines | Met a Derelict bent on vengeance 2037 | -9/Mines | Entered Materials 2037 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -8/Materials | Discovered new exit (range 16) 2345 | -8/Materials | Identified exit to Storage 2479 | -8/Materials | Repaired Cmb. Airjet 2550 | -8/Materials | Repaired Cmb. Airjet 2577 | -8/Materials | Repaired Weapon Shielding 2617 | -8/Materials | Build established: Scavenger-Mutant 3119 | -8/Materials | Discovered new exit (range 8) 3367 | -8/Materials | Build established: Mutant 3550 | -8/Materials | Discovered new exit (range 11) 3637 | -8/Materials | First assault squad dispatched 3873 | -8/Materials | Entered Storage 4080 | -8/Storage | Destroyed 7 combat bots 4106 | -8/Storage | Repaired Lgt. EM Pulse Cannon 4394 | -8/Storage | Core integrity fell below 50% 4589 | -8/Storage | Found Prototype Processor 4589 | -8/Storage | Identified Exp. Targeting Computer 4592 | -8/Storage | Found Exp. Targeting Computer 4595 | -8/Storage | Found Exp. Targeting Computer 4598 | -8/Storage | Found Exp. Targeting Computer 4601 | -8/Storage | Found Exp. Targeting Computer 4704 | -8/Storage | Discovered new exit (range 16) 4713 | -8/Storage | Identified exit to Factory 4713 | -8/Storage | Entered Factory 4713 | -7/Factory | Evolved 2 slots: Utility x2 5064 | -7/Factory | Discovered new exit (range 5) 5066 | -7/Factory | Identified exit to Factory 5179 | -7/Factory | Build established: Scout 5181 | -7/Factory | Manually triggered Chute Trap 5181 | -7/Factory | Sucked down chute 5181 | -7/Factory | Entered Waste 5207 | -7/Waste | Spotted C-40 Crusher 5211 | -7/Waste | Spotted C-40 Crusher 5223 | -7/Waste | Spotted C-40 Crusher 5245 | -7/Waste | Warlord forces began an assault 5284 | -7/Waste | Spotted C-40 Crusher 5287 | -7/Waste | Spotted C-40 Crusher 5291 | -7/Waste | Spotted C-40 Crusher 5293 | -7/Waste | Allies destroyed C-40 Crusher 5299 | -7/Waste | Allies destroyed C-40 Crusher 5307 | -7/Waste | Allies destroyed C-40 Crusher 5309 | -7/Waste | Allies destroyed C-40 Crusher 5325 | -7/Waste | Allies destroyed C-40 Crusher 5346 | -7/Waste | Destroyed C-40 Crusher 5377 | -7/Waste | Discovered new exit (range 13) 5393 | -7/Waste | Identified exit to Factory 5439 | -7/Waste | Entered Factory 5439 | -7/Factory | Accompanied by 12 allies 5472 | -7/Factory | Discovered exit to Factory (range 12) 5597 | -7/Factory | Repaired Cmb. Airjet 5824 | -7/Factory | Discovered new exit (range 19) 5898 | -7/Factory | Identified exit to Lower Caves 5960 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 5982 | -7/Factory | Entered Lower Caves 5982 | -7/Lower Caves | Accompanied by 6 allies 6135 | -7/Lower Caves | Learned Factory stockpile data 6326 | -7/Lower Caves | Learned Factory trap positions 6329 | -7/Lower Caves | Discovered new exit (range 16) 6385 | -7/Lower Caves | Identified exit to Lower Caves 6396 | -7/Lower Caves | Entered another Lower Caves area 6396 | -7/Lower Caves | Accompanied by 1 ally 6629 | -7/Lower Caves | Identified exit to Zion 6697 | -7/Lower Caves | Encountered a Warlord checkpoint 6828 | -7/Lower Caves | Entered Zion 6828 | -7/Zion | Accompanied by 1 ally 6854 | -7/Zion | System corruption cleaned by Quarantine Array 6877 | -7/Zion | Discovered new exit (range 16) 6958 | -7/Zion | Learned Factory recycling unit intel 6975 | -7/Zion | Gained Derelict followers 7108 | -7/Zion | Learned Factory emergency access door positions 7269 | -7/Zion | Imprinted 7271 | -7/Zion | Declared Zion's savior 7399 | -7/Zion | Identified exit to Proximity Caves 7542 | -7/Zion | Entered Proximity Caves 7542 | -6/Proximity Caves | Accompanied by 10 allies 7849 | -6/Proximity Caves | Build established: Messiah-Scout 7885 | -6/Proximity Caves | Discovered exit to Factory (range 22) 7921 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8071 | -6/Proximity Caves | Entered Factory 8071 | -6/Factory | Accompanied by 5 allies 8071 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8072 | -6/Factory | Loaded intel: 98 trap records 8075 | -6/Factory | Loaded intel: 6 recycling unit locations 8148 | -6/Factory | Repaired Adv. Sensor Array 8199 | -6/Factory | Repaired Cmb. Airjet? 8302 | -6/Factory | Discovered new exit (range 18) 8370 | -6/Factory | Retrieved Zion intel report: Active Terminals 8408 | -6/Factory | Discovered new exit (range 11) 8553 | -6/Factory | Identified exit to Lower Caves 8573 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8617 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8826 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8843 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8844 | -6/Factory | Zion Light squad teleported in 8852 | -6/Factory | Zion Recon squad teleported in 8966 | -6/Factory | Build established: Messiah-Mutant 8993 | -6/Factory | Entered Lower Caves 8993 | -6/Lower Caves | Accompanied by 5 allies 9354 | -6/Lower Caves | Learned Factory terminal intel 9361 | -6/Lower Caves | A Commander dispatched an escort 9365 | -6/Lower Caves | A Commander dispatched an escort 9370 | -6/Lower Caves | Learned 8 Factory zone layouts 9370 | -6/Lower Caves | Learned Extension emergency access door positions 9370 | -6/Lower Caves | Learned Factory security intel 9370 | -6/Lower Caves | Learned Armory terminal intel 9684 | -6/Lower Caves | Discovered new exit (range 6) 9727 | -6/Lower Caves | Identified exit to Lower Caves 9799 | -6/Lower Caves | Entered another Lower Caves area 9799 | -6/Lower Caves | Accompanied by 1 ally 9800 | -6/Lower Caves | Commander's escort returned to base 10087 | -6/Lower Caves | Build established: Messiah-Scout 10156 | -6/Lower Caves | Encountered a Warlord checkpoint 10214 | -6/Lower Caves | Discovered new exit (range 14) 10241 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10263 | -6/Lower Caves | Identified exit to Data Miner 10287 | -6/Lower Caves | Entered Data Miner 10287 | -6/Data Miner | Discovered new exit (range 6) 10295 | -6/Data Miner | Met Data Miner 10309 | -6/Data Miner | Learned location of Section 7 (-2) 10309 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10318 | -6/Data Miner | Received God Mode back door access code from Data Miner 10333 | -6/Data Miner | Identified exit to Proximity Caves 10335 | -6/Data Miner | Entered Proximity Caves 10649 | -5/Proximity Caves | Discovered new exit (range 6) 10652 | -5/Proximity Caves | Identified exit to Factory 10664 | -5/Proximity Caves | Entered Factory 10664 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10665 | -5/Factory | Identified exit to Upper Caves 10668 | -5/Factory | Loaded intel: 19 terminal locations 10690 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10695 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10724 | -5/Factory | Garrison activated, responded to threat 10798 | -5/Factory | Incoming investigation squad redirected 10964 | -5/Factory | First assault squad dispatched 10980 | -5/Factory | Incoming assault squad redirected 11071 | -5/Factory | Fabricated Cmb. Gravmag System? 11255 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11351 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11357 | -5/Factory | Retrieved Zion intel report: Emergency Access 11367 | -5/Factory | Repaired Gravmag Array? 11381 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11483 | -5/Factory | Build established: Messiah-Mutant 11503 | -5/Factory | Retrieved Zion intel report: Branch Access 11504 | -5/Factory | Zion Light squad teleported in 11544 | -5/Factory | Zion Light squad teleported in 11549 | -5/Factory | Zion Recon squad teleported in 11593 | -5/Factory | Allied Derelicts emerged from ambush trap array 11662 | -5/Factory | Entered Upper Caves 11662 | -5/Upper Caves | Accompanied by 16 allies 11830 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11931 | -5/Upper Caves | Build established: Messiah-Scout 11957 | -5/Upper Caves | Learned Factory emergency access door positions 12030 | -5/Upper Caves | Found Prototype Protection 12030 | -5/Upper Caves | Identified Zio. Weapon Casing 12077 | -5/Upper Caves | Discovered new exit (range 17) 12173 | -5/Upper Caves | Identified exit to Upper Caves 12204 | -5/Upper Caves | Entered another Upper Caves area 12204 | -5/Upper Caves | Accompanied by 19 allies 12204 | -5/Upper Caves | Discovered new exit (range 16) 12221 | -5/Upper Caves | P-70 Sage assimilated allied OE-410(b) 12431 | -5/Upper Caves | A Commander dispatched an escort 12434 | -5/Upper Caves | Learned Armory security intel 12434 | -5/Upper Caves | Learned Extension terminal intel 12482 | -5/Upper Caves | Build established: Messiah-Mutant 12508 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12532 | -5/Upper Caves | Learned Factory stockpile data 12551 | -5/Upper Caves | Discovered new exit (range 46) 12608 | -5/Upper Caves | Identified exit to Zhirov 12631 | -5/Upper Caves | Entered Zhirov 12631 | -5/Zhirov | Accompanied by 7 allies 12631 | -5/Zhirov | Discovered new exit (range 3) 12632 | -5/Zhirov | Commander's escort returned to base 12632 | -5/Zhirov | Commander's escort returned to base 12643 | -5/Zhirov | Met Zhirov 12657 | -5/Zhirov | Learned location of Quarantine (-2) 12657 | -5/Zhirov | Learned location of Testing (-3) 12657 | -5/Zhirov | Learned location of Command (-1) 12660 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12670 | -5/Zhirov | Found Alien Artifact 12670 | -5/Zhirov | Identified Integrated Dissipator 12670 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12735 | -5/Zhirov | Found Alien Artifact 12755 | -5/Zhirov | Identified exit to Proximity Caves 12759 | -5/Zhirov | Entered Proximity Caves 12759 | -4/Proximity Caves | Accompanied by 5 allies 12943 | -4/Proximity Caves | Learned Research emergency access door positions 12975 | -4/Proximity Caves | Discovered new exit (range 11) 12980 | -4/Proximity Caves | Identified exit to Factory 12983 | -4/Proximity Caves | Entered Factory 12983 | -4/Factory | Accompanied by 2 allies 12983 | -4/Factory | Evolved 2 slots: Utility x2 13174 | -4/Factory | Retrieved Zion intel report: Active Terminals 13197 | -4/Factory | Retrieved Zion intel report: Trap Installations 13198 | -4/Factory | Zion Infowar Resupply teleported in 13232 | -4/Factory | Zion Kinetic Resupply teleported in 13263 | -4/Factory | Found Gamma Bomb Array 13297 | -4/Factory | Spotted B-86 Titan 13302 | -4/Factory | Identified Transdimensional Reconstructor 13333 | -4/Factory | Discovered new exit (range 20) 13382 | -4/Factory | Identified exit to Upper Caves 13548 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13561 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13562 | -4/Factory | Zion Light squad teleported in 13583 | -4/Factory | Found Prototype Slashing Weapon 13583 | -4/Factory | Identified Molecular Scythe 13942 | -4/Factory | Discovered exit to Upper Caves (range 35) 13983 | -4/Factory | First assault squad dispatched 14013 | -4/Factory | Incoming assault squad redirected 14068 | -4/Factory | Entered Upper Caves 14096 | -4/Upper Caves | Spotted B-86 Titan 14098 | -4/Upper Caves | Identified exit to Upper Caves 14417 | -4/Upper Caves | Destroyed 9 combat bots 14651 | -4/Upper Caves | Learned location of Armory (-4) 14678 | -4/Upper Caves | Entered another Upper Caves area 14812 | -4/Upper Caves | Discovered new exit (range 14) 14833 | -4/Upper Caves | Build established: Messiah-Scout 15174 | -4/Upper Caves | Identified exit to Warlord 15175 | -4/Upper Caves | Entered Warlord 15193 | -4/Warlord | System corruption cleaned by Quarantine Array 15259 | -4/Warlord | Visited the Vortex Lab 15280 | -4/Warlord | Warlord's base attacked by MAIN.C 15351 | -4/Warlord | Rebuked by Warlord 15356 | -4/Warlord | Opened Warlord's prototype stash 15369 | -4/Warlord | Found Prototype Processor 15369 | -4/Warlord | Identified Exp. Core Analyzer 15372 | -4/Warlord | Found Prototype Device 15372 | -4/Warlord | Identified Exp. Focal Shield 15378 | -4/Warlord | Found Prototype Device 15378 | -4/Warlord | Identified Exp. Cloaking Device 15387 | -4/Warlord | Found Prototype Reactor 15396 | -4/Warlord | Found Prototype Hackware 15463 | -4/Warlord | Build established: Messiah-Mutant 15565 | -4/Warlord | Warlord forces counterattacked 15578 | -4/Warlord | Discovered new exit (range 12) 15582 | -4/Warlord | Identified exit to Proximity Caves 15585 | -4/Warlord | Entered Proximity Caves 15591 | -3/Proximity Caves | Spotted B-86 Titan 16098 | -3/Proximity Caves | Discovered new exit (range 9) 16118 | -3/Proximity Caves | Identified exit to Research 16137 | -3/Proximity Caves | Entered Research 16137 | -3/Research | Accompanied by 1 ally 16137 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16138 | -3/Research | Identified System Mapper 16231 | -3/Research | Retrieved Zion intel report: Active Garrisons 16232 | -3/Research | Zion Heavy squad teleported in 16247 | -3/Research | Found Prototype Protection 16248 | -3/Research | Found Zio. Weapon Casing 16264 | -3/Research | Allied Derelicts emerged from ambush trap array 16316 | -3/Research | Fabricated Adv. Reaction Control System (x1) 16330 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16395 | -3/Research | Spotted B-86 Titan 16507 | -3/Research | Discovered new exit (range 22) 16531 | -3/Research | Identified exit to Testing 16655 | -3/Research | Repaired Gamma Bomb Array? 16775 | -3/Research | Repaired Adv. Transmission Jammer 16837 | -3/Research | Entered Testing 16846 | -3/Testing | Found Prototype Energy Cannon 16846 | -3/Testing | Identified Disintegrator 16969 | -3/Testing | Found Prototype Protection 16989 | -3/Testing | Build established: Messiah-Scout 17001 | -3/Testing | Identified Centrium Heavy Armor Plating 17006 | -3/Testing | Found Prototype Ballistic Cannon 17027 | -3/Testing | Spotted Striker 17027 | -3/Testing | Spotted Striker 17104 | -3/Testing | Retrieved Zion intel report: Trap Installations 17123 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17209 | -3/Testing | Found Prototype Protection 17211 | -3/Testing | Found Prototype Protection 17287 | -3/Testing | Spotted PL-CHYNNCRIAW 17295 | -3/Testing | Build established: Messiah-Ninja 17310 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 17322 | -3/Testing | Retrieved Zion intel report: Component Schematics 17330 | -3/Testing | Found Prototype Launcher 17331 | -3/Testing | Identified Z-bomb Delivery System 17371 | -3/Testing | Repaired Hyp. Gauss Cannon? 17397 | -3/Testing | Retrieved Zion intel report: Emergency Access 17442 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17451 | -3/Testing | Found Prototype Hackware 17451 | -3/Testing | Identified Ghost Barrier 17552 | -3/Testing | Identified Med. Regenerative Plating 17665 | -3/Testing | Repaired Cld. Antigrav System 17680 | -3/Testing | Retrieved Zion intel report: Guard Positions 17703 | -3/Testing | Discovered new exit (range 12) 17717 | -3/Testing | Found Prototype Energy Gun 17718 | -3/Testing | Identified Tachyon Dispersion Ray 17929 | -3/Testing | Build established: Messiah-Scout 18092 | -3/Testing | Identified exit to Research 18092 | -3/Testing | Entered Research 18092 | -2/Research | Evolved 2 slots: Utility x2 18137 | -2/Research | Repaired Cmb. Gravmag System 18326 | -2/Research | Incoming assault squad redirected 18332 | -2/Research | Incoming investigation squad redirected 18342 | -2/Research | First assault squad dispatched 18343 | -2/Research | Retrieved Zion intel report: Active Terminals 18347 | -2/Research | Identified SHELL Armor 18347 | -2/Research | Identified Vortex Chain Reactor 18375 | -2/Research | Retrieved Zion intel report: Active Garrisons 18389 | -2/Research | Spotted B-90 Cyclops 18447 | -2/Research | Retrieved Zion intel report: Unaware Analyses 18506 | -2/Research | Discovered new exit (range 20) 18535 | -2/Research | Incoming assault squad redirected 18570 | -2/Research | Identified exit to Access 18574 | -2/Research | Retrieved Zion intel report: Trap Installations 18592 | -2/Research | Discovered new exit (range 6) 18596 | -2/Research | Identified exit to Quarantine 18600 | -2/Research | Entered Quarantine 18619 | -2/Quarantine | Cryocooling Duct disabled 18634 | -2/Quarantine | Ambient heat levels rising (+20) 18634 | -2/Quarantine | Non-combat units ordered to evacuate 18662 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18679 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18681 | -2/Quarantine | Found Alien Artifact 18687 | -2/Quarantine | Found Alien Artifact 18706 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 18789 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18801 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 18816 | -2/Quarantine | Repaired Cmb. Linear Gravjet? 18833 | -2/Quarantine | Repaired Molecular Scythe? 18860 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 18860 | -2/Quarantine | Identified Dimensional Node Initializer 18882 | -2/Quarantine | Repaired Gamma Bomb Array? 18926 | -2/Quarantine | Repaired Lrg. Storage Unit 18950 | -2/Quarantine | Spotted Alpha 7 18956 | -2/Quarantine | Repaired Hyp. Gauss Cannon? 19194 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 19214 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19218 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19235 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19333 | -2/Quarantine | Found Alien Artifact 19337 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19434 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19563 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 19566 | -2/Quarantine | Discovered exit to Access (range 17) 19573 | -2/Quarantine | Destroyed 9 combat bots 19616 | -2/Quarantine | Found Alien Artifact 19632 | -2/Quarantine | Identified Subatomic Replicator 19632 | -2/Quarantine | Identified Core Reset Matrix 19662 | -2/Quarantine | Spotted Fortress 19692 | -2/Quarantine | Discovered new exit (range 5) 19693 | -2/Quarantine | Identified exit to Section 7 19698 | -2/Quarantine | Entered Section 7 19889 | -2/Section 7 | Spotted B-90 Cyclops 19919 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 19922 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 19970 | -2/Section 7 | Found Alien Artifact 19970 | -2/Section 7 | Identified Integrity Redistributor 19970 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-76) 20080 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20103 | -2/Section 7 | Spotted S7 Guard 20109 | -2/Section 7 | Found Alien Artifact 20109 | -2/Section 7 | Identified Core Membrane 20109 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20164 | -2/Section 7 | Spotted B-90 Cyclops 20200 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20215 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20242 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20294 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20339 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 20346 | -2/Section 7 | Retrieved Zion intel report: Main Access 20371 | -2/Section 7 | Entered Access 20371 | -1/Access | Evolved 2 slots: Utility x2 20393 | -1/Access | Lost 3 parts (2p1u) 20401 | -1/Access | Incoming investigation squad redirected 20420 | -1/Access | Incoming assault squad redirected 20598 | -1/Access | Spotted B-99 Colossus 20622 | -1/Access | Build established: Messiah-Mutant 20656 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 20657 | -1/Access | Zion Hacker squad teleported in 20676 | -1/Access | Zion Experimental squad teleported in 20831 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 20861 | -1/Access | Retrieved Zion intel report: Component Stockpiles 20892 | -1/Access | Found Prototype Protection 20892 | -1/Access | Identified Zio. Shade Armor 20894 | -1/Access | Found Zio. Shade Armor 20896 | -1/Access | Found Zio. Shade Armor 20954 | -1/Access | Found Prototype Slashing Weapon 20954 | -1/Access | Identified Nanosword 20957 | -1/Access | Found Nanosword 20966 | -1/Access | Retrieved Zion intel report: Component Schematics 21019 | -1/Access | Repaired Cmb. Gravmag System 21044 | -1/Access | Repaired Cmb. Linear Gravjet 21121 | -1/Access | First assault squad dispatched 21145 | -1/Access | Spotted B-99 Colossus 21151 | -1/Access | Incoming assault squad redirected 21331 | -1/Access | Retrieved Zion intel report: Unaware Schematics 21386 | -1/Access | Build established: Messiah-Scout 21425 | -1/Access | Retrieved Zion intel report: Guard Positions 21426 | -1/Access | Zion Light squad teleported in 21448 | -1/Access | Incoming assault squad redirected 21520 | -1/Access | Garrison activated, responded to threat 21547 | -1/Access | Retrieved Zion intel report: Unaware Schematics 21548 | -1/Access | Zion Defense Resupply teleported in 21559 | -1/Access | Discovered new exit (range 10) 21562 | -1/Access | Zion Offense Resupply teleported in 21563 | -1/Access | Identified exit to Command 21564 | -1/Access | Entered Command 21564 | -1/Command | Accompanied by 2 allies 21577 | -1/Command | Retrieved Zion intel report: Emergency Access 21605 | -1/Command | Incoming investigation squad redirected 21655 | -1/Command | Retrieved Zion intel report: Prototype Schematics 21657 | -1/Command | Disengaged cave seal 21657 | -1/Command | Zionites emerged from the dark tunnel 21676 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 21697 | -1/Command | Retrieved Zion intel report: Component Schematics 21713 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 21790 | -1/Command | Retrieved Zion intel report: Unaware Schematics 21836 | -1/Command | Retrieved Zion intel report: Component Schematics 21850 | -1/Command | Build established: Messiah-Mutant 21868 | -1/Command | Disengaged cave seal 22032 | -1/Command | High security lockdown imminent 22055 | -1/Command | Spotted B-99 Colossus 22083 | -1/Command | Allies destroyed B-99 Colossus 22112 | -1/Command | High security lockdown engaged 22245 | -1/Command | Destroyed 7 combat bots 22254 | -1/Command | Spotted M Guard 22254 | -1/Command | Spotted M Guard 22254 | -1/Command | Spotted Combat Programmer 22266 | -1/Command | Spotted Combat Programmer 22274 | -1/Command | Combat Programmer assimilated allied OS-EER(i) 22277 | -1/Command | Combat Programmer assimilated allied EY-YZM(i) 22277 | -1/Command | Combat Programmer assimilated allied SD-9GF(i) 22283 | -1/Command | Destroyed Combat Programmer 22300 | -1/Command | Spotted Investigator 22301 | -1/Command | Scanned by Researcher 22344 | -1/Command | Allies destroyed Combat Programmer 22346 | -1/Command | Lost 5 parts (1p1n2u1w) 22346 | -1/Command | Destroyed Investigator 22464 | -1/Command | Destroyed M Guard 22685 | -1/Command | Met MAIN.C 22688 | -1/Command | 0b10 Conduit disabled 22763 | -1/Command | Core integrity fell below 50% 22772 | -1/Command | Initialized slip node 22773 | -1/Command | Spotted Investigator 22777 | -1/Command | Failed to warp due to unstable space 22781 | -1/Command | Core integrity fell below 20% 22790 | -1/Command | Crushed by falling debris 22791 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 22787_ I-47 Archangel stasis bubble bursts. 22787_ Slug penetrates Wall. 22787_ B-74 Champion suffers critical hit. 22787_ G-73 Enforcer stasis bubble strength at 131. 22787_ Linear Gravjet destroyed. 22788_ Held in stasis. 22788_ Investigator is analyzing... 22788_ G-73 Enforcer stasis bubble strength at 108. 22788_ Stasis bubble strength at 110. 22789_ G-73 Enforcer stasis bubble strength at 85. 22789_ Stasis bubble strength at 77. 22790_ The unstable cave ceiling collapses. 22790_ Crushed by falling debris. 22790_ Exp. Targeting Computer destroyed. 22790_ Core Membrane filtered system corruption (4). 22790_ Nanosword crushed. 22790_ L-61 Swordsman stasis bubble strength at 185. 22790_ Stasis bubble strength at 44. 22790_ G-73 Enforcer stasis bubble strength at 173. 22791_ L-61 Swordsman stasis bubble strength at 170. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????################? | | ????????????????????????????????"" """" #? | | ??????????????????????????????? "" #? | | ?????????????????????????????""" "" ## | | ????????????????????????????"""""""""" / | | ?????????#####?????????????" 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""" "" " " """" #? | | ????????????????? ! % " " " " #? | | ??????????????####### el! g """""""" " #? | | ??????????????+ =#l m " " g"""" """#? | | ??????????????# @lb g b%%% " " #? | | ??????????????#| l l c # #################? | | ??????????????# ## ##????????????????? | | ??????????????# ##?????????????????? | | ??????????????+ % """## # ## ##?????????????????? | | ??????????????# """?#####?##??????????????????? | | ??????????????# R????????????????????????????? | | ??????????????# "?????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????+ ???????????????????????????????? | | ??????????????###?+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 65 Energy Generation 55 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 24 Target Analysis 6 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 42 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Power Sword | -8/Storage | Hacked Bore Cannon | -7/Factory | Scanalyzed Prc. Rocket Launcher | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Salvage Targeting Computer | -6/Factory | Extracted Lrn. Tractor Beam | -6/Factory | Extracted Component Analysis Suite | -6/Factory | Extracted Arm. Wheel | -6/Factory | Extracted Thermal Shield | -6/Factory | Extracted Kinecellerator | -6/Factory | Extracted Energy Filter | -6/Factory | Extracted Transmission Jammer | -6/Factory | Extracted Arc Projector | -6/Factory | Extracted Imp. Shield Generator | -6/Factory | Extracted Prc. Shock Rifle | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hyp. Gauss Cannon | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hyp. Mass Driver | -4/Factory | Scanalyzed System Guard | -4/Factory | Extracted Lgt. Antimatter Reactor | -4/Factory | Extracted Field Propulsion Array | -4/Factory | Extracted Exp. Thermal Defense Suite | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Exp. Cooling System | -3/Research | Z-intel Impulse Thruster | -3/Testing | Z-intel Hvy. Phase Cannon | -3/Testing | Z-intel Adv. Armor Integrity Analyzer | -3/Testing | Z-intel Adv. Medium Treads | -3/Testing | Z-intel Adv. Weight Redist. System | -3/Testing | Z-intel Phase Gun | -3/Testing | Z-intel Lgt. Particle Reactor | -3/Testing | Z-intel Imp. Kinecellerator | -3/Testing | Z-intel Imp. Phase Shifter | -3/Testing | Z-intel Recoil Stabilizer | -3/Testing | Z-intel Imp. Targeting Computer | -3/Testing | Z-intel Microactuators | -3/Testing | Z-intel Imp. Melee Analysis Suite | -3/Testing | Z-intel Prc. Energy Filter | -3/Testing | Z-intel Enh. Fission Core | -3/Testing | Z-intel Adv. Dynamic Insulation System | -3/Testing | Z-intel Exp. Myomer Leg | -3/Testing | Z-intel Tiamat Missile Launcher | -3/Testing | Z-intel Imp. Particle Accelerator | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Shock Maul | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Exp. Coolant Injector | -3/Testing | Z-intel Cmb. Linear Gravjet | -2/Research | Scanalyzed Exp. Force Field | -2/Quarantine | Z-intel Cld. Antimatter Reactor | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Hvy. Antimatter Reactor | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Exp. Stasis Projector | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Adv. Terrain Scanner | -2/Quarantine | Z-intel Core Analyzer | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Armor Integrity Analyzer | -2/Quarantine | Z-intel Mni. Drone Bay | -2/Quarantine | Z-intel Lance | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Gravmag Array | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Com. Tesla Bomb Launcher | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Exp. Utility Shielding | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Zero-point Reactor | -2/Quarantine | Z-intel Tactical Quantum Warhead | -2/Quarantine | Z-intel Neutron Missile Launcher | -2/Quarantine | Z-intel Centrium Heavy Armor Plating | -2/Quarantine | Z-intel Enh. Armored Medium Treads | -2/Quarantine | Z-intel Force Lance | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Imp. Stasis Canceller | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Plasma Cutter | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel EM Dispersion Field | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Graviton Reactor | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Adv. Variable Charge Gun | -2/Quarantine | Z-intel Cld. Gravmag System | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Enh. Force Rifle | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Energy Mantle | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Tesla Bomb Launcher | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Singularity Reactor | -2/Section 7 | Z-intel Exp. Reclamation Unit | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Imp. Particle Charger | -1/Access | Z-intel Adv. Shield Generator | -1/Access | Z-intel Arm. Medium Treads | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Imp. Remote Shield | -1/Access | Z-intel Hvy. Neutron Cannon | -1/Access | Z-intel Antimissile System | -1/Access | Z-intel Adv. Targeting Computer | -1/Access | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Adv. Integration Mediator | -1/Access | Z-intel Q-thruster | -1/Access | Z-intel Mni. Smartbomb Launcher | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Imp. Core Analyzer | -1/Command | Z-intel Hvy. Gauss Cannon | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Hvy. Reflective Plating | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Hvy. Treads | -1/Command | Z-intel Adv. Coolant Injector | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Imp. Transmission Jammer | -1/Command | Z-intel Adv. Particle Charger | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Med. Insulated Plating | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Nuclear Pulse Array | -1/Command | Z-intel Imp. Actuator Array | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Imp. Remote Datajack | -1/Command | Z-intel Imp. Launcher Guidance Computer | -1/Command | Z-intel Enh. Nova Cannon | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-02 Transporter | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel P-80 Master | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel D-83 Annihilator | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel W-44 Eye | -2/Quarantine | Z-intel C-55 Analyst | -1/Access | Z-intel X-82 Rainmaker | -1/Access | Z-intel Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Cmb. Gravmag System | x2 | -5/Factory Adv. Reaction Control System | x1 | -3/Research | Preloaded Cmb. Linear Gravjet | x2 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Integrity Redistributor Core Membrane Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumFluxPick Manual? 0 Play Time 04:59:33 Cumulative 415.5 hours Start 2019.11.20 @ 01:40:05 End 2019.11.21 @ 04:26:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 310 Adventurer 4 Explorer 0 Win Type - Total 31 Types 25/2/1/1/2/0/0 Lore% 92 Gallery% 94 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 135e0a43-14bf-49c6-9c41-0e06c2b5c19e