Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.03 @ 03:10:44

Player: Auto

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (166)     830
Value Destroyed (5893)     5893
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (389)                389
              TOTAL SCORE: 11092

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      74
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     296/300
Energy                     178/220
System Corruption          1%
Temperature                Warm (140)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Core Analyzer
>          --- WEAPON (3) -------
           Gatling Laser
           Plasma Rifle
           Gauss Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Terrain Scanner
  Improved Datajack
           Mining Laser
           Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Core Analyzer
           Hacking Suite
           System Restoration Module
>          --- WEAPON -----------
           Gatling Laser
           Minigun
           Gauss Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Angular Momentum Engine
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Terrain Scanner
           Plasma Rifle
           Gauss Rifle
  Improved Datajack
           Mining Laser
           Hammer
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Slug Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             175  | 7   15  2   2   5   52  68  1   9   .   14  
  Power                    26   | 1   3   .   .   .   6   10  .   2   .   4   
    Engine                 16   | 1   3   .   .   .   5   5   .   1   .   1   
    Core                   9    | .   .   .   .   .   1   5   .   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               59   | 2   4   .   .   2   20  22  .   5   .   4   
    Treads                 15   | 2   4   .   .   2   4   2   .   1   .   .   
    Leg                    38   | .   .   .   .   .   16  14  .   4   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  37   | 2   2   1   .   1   12  16  .   1   .   2   
    Device                 11   | 1   1   1   .   1   1   4   .   .   .   2   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   3   .   .   .   .   
    Hackware               4    | .   .   .   .   .   2   2   .   .   .   .   
    Protection             15   | .   .   .   .   .   7   7   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   6   1   2   2   14  20  1   1   .   4   
    Energy Gun             11   | .   2   .   .   .   2   5   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   1   .   1   9   7   1   1   .   2   
    Ballistic Cannon       3    | .   .   .   .   1   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   .   1   .   .   2   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   3   .   .   .   .   
    Piercing Weapon        3    | .   .   .   1   .   .   2   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   .   1   
Parts Lost                 51   | .   .   1   .   1   8   29  1   2   .   9   
  Power                    10   | .   .   .   .   .   2   5   .   1   .   2   
  Propulsion               21   | .   .   .   .   .   4   13  1   1   .   2   
  Utility                  7    | .   .   1   .   1   .   4   .   .   .   1   
  Weapon                   13   | .   .   .   .   .   2   7   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   .   1   4   9   1   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 100 93  97  90  81  92  100 97  
  Engine                   8    | .   14  14  14  14  6   6   .   3   7   6   
  Core                     3    | .   .   .   .   .   1   4   7   6   7   5   
  Treads                   9    | .   28  28  28  28  9   .   .   2   .   .   
  Leg                      17   | .   .   .   .   .   25  21  20  24  30  29  
  Hover                    1    | .   .   .   .   .   .   4   .   .   .   .   
  Device                   5    | .   14  14  14  7   3   4   .   .   .   1   
  Storage                  9    | .   14  14  14  14  8   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   2   2   7   7   7   7   
  Hackware                 6    | .   .   .   .   .   4   10  15  8   7   6   
  Protection               2    | .   .   .   .   .   6   3   .   6   7   5   
  Energy Gun               5    | .   8   14  14  1   4   4   .   .   .   1   
  Ballistic Gun            11   | .   16  14  3   2   11  9   15  15  15  14  
  Ballistic Cannon         2    | .   .   .   .   9   7   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   2   7   7   7   5   
  Piercing Weapon          2    | .   .   .   5   14  3   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  30  30  30  35  47  56  34  51  51  55  
  Greatest Support         91   | 40  40  40  40  40  80  66  30  50  50  91  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   4   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  11  15  
  Average Carried          13   | 2   11  14  14  15  12  13  14  12  11  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  14  15  15  15  15  15  11  11  9   

 Class Distribution 
--------------------
 29% | Mutant
 23% | Hacker-Mutant
 18% | Scavenger-Mutant
 16% | Hacker-Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
      Hacker-Tank | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           4397 | 306  275  50   .    83   1413 1546 56   169  .    499  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7127 | 156  575  72   .    .    1875 3526 52   261  .    610  
  Parts                    375  | 8    41   2    .    .    84   196  2    9    .    33   
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    4    9    .    26   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  143  | .   13  1   .   .   41  69  1   5   .   13  
  Melee                    31   | .   .   .   .   .   2   28  1   .   .   .   
  Guns                     81   | .   13  1   .   .   16  33  .   5   .   13  
  Cannons                  27   | .   .   .   .   .   23  4   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          16   | 2   5   .   .   .   4   3   .   .   .   2   
  Worker                   3    | .   .   .   .   .   .   3   .   .   .   .   
  Builder                  6    | .   1   .   .   .   1   4   .   .   .   .   
  Tunneler                 5    | 3   .   1   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | 1   1   .   .   .   1   5   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   2   2   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  9    | .   3   .   .   .   3   3   .   .   .   .   
  Swarmer                  26   | .   6   .   .   .   .   18  .   .   .   2   
  Grunt                    76   | .   7   1   .   .   28  28  .   4   .   8   
  Brawler                  7    | .   .   .   .   .   4   3   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   17   | .   .   .   .   .   8   9   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   1   1   .   1   
  Programmer               9    | .   .   .   .   .   .   9   .   .   .   .   
Best Kill Streak           8    | 1   4   1   .   .   6   8   1   4   .   6   
  Combat Bots Only         6    | .   4   1   .   .   5   6   1   4   .   6   
Max Kills in Single Turn   3    | 1   1   1   .   .   2   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               7660  | .    596  175  .    13   1492 3957 117  313  .    997  
  Core                     989   | .    111  41   .    .    134  522  22   14   .    145  
  Absorbed by Shields      305   | .    .    .    .    .    .    305  .    .    .    .    
  Regen/Repaired (Parts)   451   | .    26   .    .    .    425  .    .    .    .    .    
Core Remaining (%)         71    | 100  .    .    .    39   75   .    .    .    .    .    
Volleys Fired              360   | 18   76   10   1    3    104  95   .    15   .    38   
  Largest                  3     | 2    2    2    1    1    3    3    .    2    .    3    
  Hottest                  183   | 40   150  70   50   48   128  130  .    50   .    183  
Shots Fired                832   | 36   134  20   1    3    262  256  2    31   .    87   
  Gun                      717   | 36   127  20   1    .    177  236  2    31   .    87   
  Cannon                   108   | .    .    .    .    3    85   20   .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    7    .    .    .    .    .    .    .    .    .    
  Kinetic                  636   | 36   81   10   .    3    222  180  2    31   .    71   
  Thermal                  193   | .    53   10   1    .    40   73   .    .    .    16   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    3    .    .    .    .    
  Robot Hit Streak         45    | 10   33   18   .    1    45   30   .    14   .    23   
  Robot Miss Streak        4     | 1    3    1    .    2    3    4    .    1    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    .    .    .    2    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    1    
Shots Hit Robots           755   | 24   92   17   1    1    220  290  6    27   .    77   
  Core Hits                414   | 7    33   5    .    1    119  195  2    11   .    41   
  Critical Kills           8     | .    .    .    .    .    6    2    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    5    2    .    .    .    1    
  Critical Strikes         36    | .    2    .    .    .    16   14   1    1    .    2    
    Burn                   11    | .    2    .    .    .    4    4    .    .    .    1    
    Destroy                16    | .    .    .    .    .    12   3    .    .    .    1    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    4    1    1    .    .    
    Impale                 2     | .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              178   | .    1    .    20   .    9    133  8    3    .    4    
  Impact                   33    | .    1    .    16   .    .    16   .    .    .    .    
  Slashing                 67    | .    .    .    .    .    .    52   8    3    .    4    
  Piercing                 78    | .    .    .    4    .    9    65   .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    15   .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15283 | 196  939  204  68   23   4408 7347 211  459  .    1428 
  Guns                     8555  | 196  939  204  .    .    2173 3413 .    356  .    1274 
  Cannons                  2288  | .    .    .    .    23   2007 258  .    .    .    .    
  Explosions               361   | .    .    .    .    .    .    361  .    .    .    .    
  Melee                    4066  | .    .    .    68   .    228  3302 211  103  .    154  
  Ramming                  13    | .    .    .    .    .    .    13   .    .    .    .    
  Kinetic                  8220  | 196  550  81   .    23   3660 2463 .    356  .    891  
  Thermal                  2950  | .    389  123  .    .    520  1535 .    .    .    383  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          34    | .    .    .    .    .    .    34   .    .    .    .    
  Impact                   411   | .    .    .    68   .    .    343  .    .    .    .    
  Slashing                 2154  | .    .    .    .    .    .    1686 211  103  .    154  
  Piercing                 1501  | .    .    .    .    .    228  1273 .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    3    6    6    6    6    6    
  Average Corruption       4     | .    .    .    .    .    3    4    6    6    6    5    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165   | .    .    .    .    .    32   66   28   12   4    23   
    Message Errors         44    | .    .    .    .    .    10   17   8    3    .    6    
    Matter Fused           39    | .    .    .    .    .    6    15   8    3    1    6    
    Heat Flow Errors       17    | .    .    .    .    .    3    8    2    2    1    1    
    Energy Discharges      21    | .    .    .    .    .    4    9    3    1    2    2    
    Parts Rejected         4     | .    .    .    .    .    1    .    .    1    .    2    
    Parts Fused            3     | .    .    .    .    .    .    .    2    .    .    1    
    Data Loss (minor)      17    | .    .    .    .    .    4    8    2    1    .    2    
    Data Loss (major)      11    | .    .    .    .    .    2    6    1    .    .    2    
    Misfires               5     | .    .    .    .    .    1    1    2    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            359   | .    .    .    .    .    13   325  .    .    .    21   
  Projectiles              13    | .    .    .    .    .    13   .    .    .    .    .    
  Explosions               69    | .    .    .    .    .    .    69   .    .    .    .    
  Melee                    277   | .    .    .    .    .    .    256  .    .    .    21   
Knockbacks                 35    | .    .    .    .    .    29   6    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    25   5    .    .    .    .    
  Secondary                4     | .    .    .    .    .    4    .    .    .    .    .    
Self-Inflicted Damage      86    | .    .    .    .    .    .    86   .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    183  180  10   16   308  377  205  253  201  272  
  Average Temperature      77    | .    40   84   7    8    82   86   99   82   105  81   
  Received Heat Transfer   3162  | .    318  129  .    .    936  1246 .    108  .    425  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    5    1    .    .    .    6    .    .    .    2    
  Heat Transferred         7281  | .    1295 370  .    .    1665 2976 .    .    .    975  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             446  | 20  179 60  .   85  300 446 .   .   .   .   
  Initial                  34   | .   11  .   .   .   .   34  .   .   .   .   
  Average                  131  | 5   52  30  .   10  147 189 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   .   .   .   
  Low Security (%)         73   | 100 100 100 .   100 73  55  .   .   .   .   
  Level 1                  26   | .   .   .   .   .   26  43  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   2   .   .   .   6   21  .   .   .   .   
  Investigation            9    | .   2   .   .   .   3   4   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   8   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   2   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   1   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           9    | .   3   .   .   1   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   22  3   .   7   64  85  1   5   .   18  
  Peak Tracking Total      7    | .   5   2   .   3   4   4   1   4   .   7   
  Tactical Retreats        9    | .   .   1   .   1   3   4   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            8    | .   2   .   .   .   .   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          6    | .   1   .   3   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          45   | .   11  .   1   .   15  14  .   .   4   .   
  Terminals                24   | .   8   .   .   .   9   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                171  | .   36  .   6   .   62  36  .   .   31  .   
  Successful               117  | .   19  .   6   .   42  19  .   .   31  .   
  Failed                   54   | .   17  .   .   .   20  17  .   .   .   .   
    Catastrophic           12   | .   3   .   .   .   5   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   27  .   .   .   33  16  .   .   .   .   
  Terminals                80   | .   28  .   .   .   33  19  .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   7   .   .   .   .   
  Repair Stations          12   | .   2   .   .   .   10  .   .   .   .   .   
  Recycling Units          18   | .   6   .   .   .   9   3   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   10  7   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   10  .   6   .   10  3   .   .   31  .   
  Record                   17   | .   .   .   6   .   .   .   .   .   11  .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        13   | .   5   .   .   .   5   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   .   
  Repair Station Index     2    | .   1   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       12   | .   2   .   .   .   10  .   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   5   .   .   .   .   .   
  Repair                   6    | .   1   .   .   .   5   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   3   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   2   1   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   10  6   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   5   3   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   5   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   6   .   .   .   9   4   .   .   .   .   
  Terminals                12   | .   4   .   .   .   5   3   .   .   .   .   
    Botnet                 12   | .   4   .   .   .   5   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   4   1   .   .   .   .   
    Reject                 5    | .   2   .   .   .   2   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         38   | .   11  .   .   .   14  13  .   .   .   .   
  Full Trace Events        11   | .   4   .   .   .   3   4   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   9   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   5   3   .   .   13  .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   .   109 .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   5   .   .   .   .   .   
  Time                     180  | .   26  .   .   .   154 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         27   | .   .   .   .   .   27  .   .   .   .   .   
  Retrieved Components     31   | .   10  .   .   .   19  2   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   5   3   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   5   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               8    | .   .   .   1   3   .   3   .   .   .   1   
  Largest Group            4    | .   .   .   1   4   2   3   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   21  61  28  48  .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   21  21  16  16  .   .   .   96  
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               51   | .   .   .   .   23  6   11  .   .   .   11  
  Total Damage             460  | .   .   .   .   149 67  105 .   .   .   139 
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               13524 | 265  1604 350  843  906  2578 4612 1023 454  154  735  
Spaces Moved               7002  | 126  749  175  482  503  1191 2596 499  194  82   405  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    
  Treads                   2296  | 117  749  175  482  503  217  53   .    .    .    .    
  Legs                     3694  | .    .    .    .    .    974  1540 499  194  82   405  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1001  | .    .    .    .    .    .    1001 .    .    .    .    
  Flight                   2     | .    .    .    .    .    .    2    .    .    .    .    
  Fastest Speed            48    | 50   160  160  160  160  120  48   190  190  190  120  
  Average Speed            140   | 152  160  160  160  160  134  114  190  192  190  135  
  Slowest Speed            352   | 160  160  160  160  160  190  352  190  260  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 6    96   30   89   74   80   42   62   32   69   50   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    .    3    .    .    1    
Spaces Dug                 15    | .    5    .    9    .    .    1    .    .    .    .    
Terrain Destroyed          38    | .    5    .    9    .    14   10   .    .    .    .    
  Melee                    10    | .    .    .    9    .    .    1    .    .    .    .    
  Projectile               19    | .    5    .    .    .    14   .    .    .    .    .    
  AOE                      9     | .    .    .    .    .    .    9    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      9779 | 171  1012 225  520  599  1937 3908 562  246  81   518  
  Wait                     1845 | 8    153  39   .    88   531  903  54   22   .    47   
  Move                     6992 | 125  748  174  481  502  1190 2595 498  193  81   405  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127  | 13   14   .    2    .    29   56   1    3    .    9    
  Fast Attach              18   | .    .    .    .    2    14   2    .    .    .    .    
  Attach                   93   | 7    .    1    .    .    17   50   .    7    .    11   
  Detach                   8    | .    .    .    .    .    2    6    .    .    .    .    
  Swap                     64   | .    15   1    2    3    21   16   1    2    .    3    
  Drop                     59   | .    5    .    1    1    20   30   .    1    .    1    
  Fire                     360  | 18   76   10   1    3    104  95   .    15   .    38   
  Melee                    178  | .    1    .    20   .    9    133  8    3    .    4    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    20   .    .    .    .    
  Rewire                   13   | .    .    .    13   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 15)
   266 | -11/Junkyard       | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   418 | -10/Materials      | Discovered new exit (range 16)
   724 | -10/Materials      | Discovered new exit (range 10)
   865 | -10/Materials      | Discovered new exit (range 7)
  1184 | -10/Materials      | Discovered new exit (range 14)
  1422 | -10/Materials      | Repaired Mining Laser
  1434 | -10/Materials      | Discovered new exit (range 16)
  1870 | -10/Materials      | Entered Mines
  1872 | -10/Mines          | Discovered new exit (range 16)
  1907 | -10/Mines          | Met a Derelict bent on vengeance
  2004 | -10/Mines          | Core integrity fell below 50%
  2158 | -10/Mines          | Discovered new exit (range 13)
  2214 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2214 | -10/Mines          | Discovered new exit (range 5)
  2220 | -10/Mines          | Entered Exiles
  2220 | -10/Exiles         | Found Exiles lab destroyed
  2623 | -10/Exiles         | Learned location of Zion (-6)
  3031 | -10/Exiles         | Discovered new exit (range 14)
  3063 | -10/Exiles         | Entered Mines
  3063 | -9/Mines           | Accompanied by 1 ally
  3070 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3096 | -9/Mines           | Assembled infested the area
  3361 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3386 | -9/Mines           | Build established: Commander-Mutant
  3451 | -9/Mines           | Discovered new exit (range 10)
  3736 | -9/Mines           | Build established: Mutant
  3750 | -9/Mines           | Discovered new exit (range 15)
  3969 | -9/Mines           | Entered Materials
  3969 | -8/Materials       | Accompanied by 2 allies
  3969 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3970 | -8/Materials       | Identified exit to Factory
  4268 | -8/Materials       | Build established: Scavenger-Mutant
  4678 | -8/Materials       | Lost 4 parts (1p3n)
  5432 | -8/Materials       | Repaired Assault Rifle
  5460 | -8/Materials       | Repaired Assault Rifle
  5487 | -8/Materials       | Repaired Lrg. Storage Unit
  5911 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  5951 | -8/Materials       | Repaired Titanium Leg
  6265 | -8/Materials       | Build established: Hacker-Tank
  6282 | -8/Materials       | Garrison activated, responded to threat
  6485 | -8/Materials       | Discovered exit to Factory (range 16)
  6547 | -8/Materials       | Entered Factory
  6547 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6548 | -7/Factory         | Identified exit to Lower Caves
  6698 | -7/Factory         | Fabricated G-47 Trooper (x3)
  6771 | -7/Factory         | Fabricated Hrd. Medium Armor Plating?
  6994 | -7/Factory         | Garrison activated, responded to threat
  7362 | -7/Factory         | Garrison activated, responded to threat
  7476 | -7/Factory         | Discovered exit to Lower Caves (range 5)
  7911 | -7/Factory         | Mak. System Shield fried by hacking feedback
  8141 | -7/Factory         | Discovered new exit (range 15)
  8548 | -7/Factory         | Build established: Scavenger-Tank
  8671 | -7/Factory         | Lost 4 parts (1n3w)
  8871 | -7/Factory         | Lost 3 parts (2n1w)
  9158 | -7/Factory         | Build established: Scavenger-Mutant
  9447 | -7/Factory         | Lost 9 parts (2p3n1u3w)
 10005 | -7/Factory         | Discovered new exit (range 15)
 10080 | -7/Factory         | Core integrity fell below 50%
 10292 | -7/Factory         | Build established: Hacker-Mutant
 10369 | -7/Factory         | Lost 4 parts (4n)
 11159 | -7/Factory         | Entered Lower Caves
 11904 | -7/Lower Caves     | Identified exit to Lower Caves
 12182 | -7/Lower Caves     | Entered another Lower Caves area
 12615 | -7/Lower Caves     | Discovered new exit (range 12)
 12636 | -7/Lower Caves     | Entered Data Miner
 12636 | -7/Data Miner      | Discovered new exit (range 6)
 12673 | -7/Data Miner      | Met Data Miner
 12697 | -7/Data Miner      | Build established: Scavenger-Mutant
 12711 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12711 | -7/Data Miner      | Learned location of Section 7 (-2)
 12749 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12790 | -7/Data Miner      | Entered Proximity Caves
 12792 | -6/Proximity Caves | Spotter reported a threat
 12793 | -6/Proximity Caves | Spotter reported a threat
 12898 | -6/Proximity Caves | Spotter reported a threat
 12927 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12937 | -6/Proximity Caves | Spotter reported a threat
 12990 | -6/Proximity Caves | Spotter reported a threat
 13019 | -6/Proximity Caves | Spotter reported a threat
 13167 | -6/Proximity Caves | Spotted B-75 Beast
 13326 | -6/Proximity Caves | Core integrity fell below 20%
 13400 | -6/Proximity Caves | Lost 4 parts (1p1u2w)
 13476 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13525 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
13501_ Critical hit (Burn: +37).
13503_ Slug penetrates G-50 Soldier.
13503_ G-50 Soldier destroyed.
13506_ Slug penetrates G-50 Soldier.
13508_ Gauss Rifle destroyed.
13508_ Imp. Deuterium Engine destroyed.
13509_ Acquired 47 matter.
13510_ Slug penetrates Wall.
13517_ Slug penetrates G-50 Soldier.
13517_ G-50 Soldier suffers critical hit (Burn).
13517_ Carbon-fiber Leg melted.
13517_ G-50 Soldier destroyed.
13520_ Flexi-carbon Leg destroyed.
13520_ Penetrated by Slug.
13520_ Machine disabled.
13520_ Acquired 29 matter.
13521_ Slug penetrates Y-64 Sentinel.
13522_ Acquired 4 matter.
13522_ Penetrated by Slug.
13525_ Slug penetrates Y-64 Sentinel.

 Map 
-----
+----------------------------------------------------+
|   #??????##              #???????????????????????? |
|    #??????##            ##???????????????????????? |
|    #???????##           #????????????????????????? |
|   ##????????##   ##    ##????????????????????????? |
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|    ???????????????#  ##??????????????????????????? |
|    #??????????????## ######??????????????????????? |
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| #    ??????????????#      ###????????????????????? |
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| ??   ???????????????##       #?????#?????????????? |
| ??  ?????????????????#       #???? #?????????????? |
| ?? ??????????????????##      #??#  #?????????????? |
| ??????????????????????##     ##    #?????????????? |
| ???????????????????????###         #?????????????? |
| ?????????????????#??????##     ##  #?????????????? |
| ?????????????????# ???###     ##?????????????????? |
| ?????????????????#  ??#    ####??????????????????? |
| ?????????????????#   ?##   #?????????????????????? |
| ??????????????????#   ?##  #?????????????????????? |
| ??????????????????#   #?#  #?????????????????????? |
| ????????????????###    ##  ######  ####??????????? |
| ????????????????#                         ???????? |
| ????????????????#       %%! !%            ???????? |
| ????????????????#  ######Y####  #      #?????????? |
| ???????????????????#"""""@*""#? #????###?????????? |
| ???????????????????#        "#??#????????????????? |
| ???????????????????#       T"#???????????????????? |
| ???????????????????#       ""#???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#"""     "#???????????????????? |
| ??????????????????????"     "#???????????????????? |
| ??????????????????????"     "#???????????????????? |
| ??????????????????????#+######???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          34
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
                   Minigun | -8/Materials  | Scanalyzed
        Lgt. Armor Plating | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
           Imp. Ion Engine | -8/Materials  | Scanalyzed
                Mak. Spear | -8/Materials  | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
              Titanium Leg | -7/Factory    | Scanalyzed
                Chainsword | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
       Imp. Core Shielding | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
      Imp. Antigrav System | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free

 Robot Schematics 
------------------
  L-41 Fighter | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
 W-25 Informer | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
              G-47 Trooper | x3 | -7/Factory | Preloaded
 Hrd. Medium Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              ShadingDynamicMediator
  Manual?         0
Play Time         01:45:59
  Cumulative      38.4 hours
  Start           2023.03.03 @ 01:25:53
  End             2023.03.03 @ 03:10:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32001942-d718-4fe5-962f-36a56fea5f74