Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.17 @ 18:31:42 Player: Iddmeister Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1975) 1975 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4118 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 290/290 System Corruption 0% Temperature Hot (224) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun Hammer > --- INVENTORY (5) ---- Improved Deuterium Engine Sensor Array Transport Network Coupler Matter Filter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink Compact Matter Pod Sensor Array Signal Interpreter Matter Filter Propulsion Shielding Improved Light Armor Plating Hardlight Generator Light Assault Rifle Rocket Launcher Missile Launcher Datajack Hammer [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon 1 | . . . . 1 Parts Attached 41 | 8 1 . 13 19 Power 8 | 1 . . 3 4 Engine 5 | 1 . . 2 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads 5 | 2 . . 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . 4 2 Device 3 | . . . 1 2 Storage 2 | 1 . . 1 . Processor 4 | 1 1 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 3 . . 4 12 Energy Gun 4 | 1 . . 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 5 | . . . 1 4 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . . 2 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 4 | . . . 1 3 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 100 91 94 Engine 11 | . 12 12 12 11 Core 7 | . . . 7 10 Treads 16 | . 25 25 16 15 Device 4 | . . . 4 5 Storage 9 | . 12 12 10 7 Processor 20 | . 25 25 22 18 Energy Gun 5 | . 12 12 6 1 Ballistic Gun 7 | . 12 12 7 5 Ballistic Cannon 7 | . . . 2 13 Peak Build Rating 35 | 7 9 9 19 35 Average Rating 20 | 5 8 9 14 30 On Entrance 8 | . 7 9 9 19 Naked Turns . | . . . . . Heaviest Build 58 | 19 19 19 38 58 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 Average Capacity 13 | 9 10 10 14 14 Most Carried 15 | 4 6 6 12 15 Average Carried 10 | 2 4 6 8 14 Final Capacity 15 | 10 10 10 15 5 Final Carried 11 | 3 6 6 11 4 Class Distribution -------------------- 65% | Hacker-Mutant 34% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1158 | 227 105 . 277 549 Remotely . | . . . . . Salvage Created 1840 | . 211 . 368 1261 Parts 98 | . 14 . 30 54 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 5 . 11 27 Guns 13 | . 3 . 7 3 Cannons 24 | . . . 4 20 AOE 6 | . 2 . . 4 Classes Destroyed 12 | . 3 . 2 7 Builder 1 | . . . . 1 Hauler 2 | . . . . 2 Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 6 | . 1 . 2 3 Swarmer 6 | . 2 . 4 . Grunt 22 | . 3 . 3 16 Brawler 3 | . . . 1 2 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 9 | . . . 3 6 Hunter 1 | . . . . 1 Best Kill Streak 12 | . 3 . 3 12 Combat Bots Only 8 | . 3 . 3 8 Max Kills in Single Turn 3 | . 2 . 1 3 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 288 | . 47 . 85 156 Missed 74 | . 13 . 26 35 Damage Taken 2082 | . 213 . 427 1442 Core 730 | . 49 . 121 560 Absorbed by Shields 128 | . . . . 128 Ignored by Resistances 1180 | . 146 . 276 758 Core Remaining (%) 83 | 100 . 80 69 . Volleys Fired 122 | . 14 . 56 52 Largest 3 | . 2 . 2 3 Hottest 156 | . 60 . 89 156 Shots Fired 218 | . 28 . 66 124 Gun 110 | . 28 . 53 29 Cannon 104 | . . . 13 91 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 170 | . 14 . 58 98 Thermal . | . . . . . Explosive 4 | . . . . 4 Electromagnetic 44 | . 14 . 8 22 Robot Hit Streak 44 | . 9 . 21 44 Robot Miss Streak 2 | . 1 . 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 182 | . 23 . 60 99 Core Hits 124 | . 11 . 20 93 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | . . . 1 3 Destroy 1 | . . . 1 . Blast 2 | . . . . 2 Corrupt 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4675 | . 421 . 892 3362 Guns 1310 | . 305 . 622 383 Cannons 2087 | . . . 251 1836 Explosions 1222 | . 116 . . 1106 Melee 33 | . . . . 33 Ramming 23 | . . . 19 4 Kinetic 2804 | . 153 . 777 1874 Thermal 384 | . 116 . . 268 Explosive 838 | . . . . 838 Electromagnetic 593 | . 152 . 96 345 Impact 33 | . . . . 33 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 9 . Message Errors 3 | . . . 3 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 80 | . . . . 80 Projectiles . | . . . . . Explosions 80 | . . . . 80 Melee . | . . . . . Knockbacks 13 | . . . 2 11 Impact 1 | . . . 1 . Kinetic 10 | . . . 1 9 Secondary 2 | . . . . 2 Self-Inflicted Damage 12 | . . . . 12 Shots 1 | . . . . 1 Rammed 6 | . . . 5 1 Targets Rammed 7 | . . . 5 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 685 | . 42 . 229 685 Average Temperature 177 | . 14 . 56 214 Received Heat Transfer 1213 | . 90 . 252 871 Effects 51 | . . . . 51 Shutdowns 14 | . . . . 14 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 6 | . . . . 6 Damage (major) 17 | . . . . 17 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 416 | . 150 . . 266 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 . . 3 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 518 | . 146 40 281 518 Initial 84 | . . 40 11 84 Average 119 | . 84 40 79 178 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 79 | 100 100 100 84 67 Level 1 14 | . . . 15 20 Level 2 5 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 1 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 9 . 20 37 Peak Tracking Total 7 | . 4 . 3 7 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 1 . 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . 2 1 Successful 3 | . . . 2 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . 2 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 2 1 Recall Assault 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2193 | 129 196 79 792 997 Spaces Moved 878 | 70 94 50 359 305 Core 11 | 9 . . . 2 Treads 867 | 61 94 50 359 303 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 191 | 145 160 160 174 236 Slowest Speed 320 | 160 160 160 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 27 17 29 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . 5 . 1 30 Melee . | . . . . . Projectile 4 | . . . 1 3 AOE 32 | . 5 . . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1179 | 97 112 49 452 469 Wait 76 | 10 . . . 66 Move 874 | 69 93 49 358 305 Hop . | . . . . . Pick Up 46 | 10 4 . 16 16 Fast Attach 2 | . . . . 2 Attach 20 | 7 1 . 6 6 Detach . | . . . . . Swap 19 | 1 . . 7 11 Drop 11 | . . . 4 7 Fire 122 | . 14 . 56 52 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 7 | . . . 5 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 130 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Evolved 1 slot: Utility x1 131 | -10/Materials | Identified exit to Mines 131 | -10/Materials | Discovered exit to Mines (range 7) 253 | -10/Materials | Discovered exit to Mines (range 8) 303 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Entered Mines 389 | -10/Mines | Identified exit to Materials 389 | -10/Mines | Discovered exit to Materials (range 6) 405 | -10/Mines | Entered Materials 405 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1173 | -9/Materials | Identified exit to Materials 1173 | -9/Materials | Discovered exit to Materials (range 15) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1593 | -8/Materials | Build established: Hacker-Gunner 1989 | -8/Materials | Garrison activated, responded to threat 2075 | -8/Materials | Core integrity fell below 50% 2097 | -8/Materials | Destroyed 8 combat bots 2118 | -8/Materials | Core integrity fell below 20% 2194 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- I-25 Savior destroyed. R-06 Scavenger collects Imp. Sensor Array. K-01 Serf collects debris. R-06 Scavenger destroyed. Hardlight Generator destroyed. K-01 Serf collects debris. Matter Filter destroyed. G-50 Soldier knocked back. K-01 Serf collects debris. Overheating: Imp. EM Shotgun damaged (-4). Assault Cannon destroyed. Overheating: Adv. Targeting Computer damaged (-1). K-01 Serf collects debris. Lrg. Storage Unit destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-06 Scavenger collects Tractor Beam. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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[ ????????????????????? | | ????????????????# #??#####?????????????????????? | | ??????###???????# #????????????????????????????? | | ?????? #???????# #????????????????????????????? | | ?????? ???????# #??####??????????????????????? | | ?????? #??????## ##? #??????????????????????? | | ??????# #??????# ### ####### ###?????????????? | | ??????# #??????# * #?????????????? | | ??????# #??????# !%= +? ##### | | ??????# #??????# % #? / | | ??????# #??????# ###+######### #? ##### | | ?????## ##?????####### #????????????????????? | | ?????# ############# #????? ??????????????? | | ?????#%[! + "" #????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 34 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassStormTerminator Manual? 0 Play Time 00:25:30 Cumulative 13.3 hours Start 2024.09.26 @ 16:27:01 End 2024.11.17 @ 18:31:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 6 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e6f3dba-38a2-4f66-a485-d7a12b95084e