Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 22:34:57 Player: PlatypusCo Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2617) 2617 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 4917 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 193/265 System Corruption 14% Temperature Cool (147) Movement Treading (161) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit ECM Suite > --- WEAPON (3) ------- Electrolaser High-powered Shotgun Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter ECM Suite Heavy EM Pulse Gun Heavy Particle Cannon Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit ECM Suite > --- WEAPON ----------- Electrolaser High-powered Shotgun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter ECM Suite Heavy EM Pulse Gun Heavy Particle Cannon Grenade Launcher Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 79 | 5 12 22 40 Power 9 | 1 2 2 4 Engine 9 | 1 2 2 4 Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 2 9 10 Treads 8 | . . . 8 Leg 13 | . 2 9 2 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 22 | . 5 7 10 Device 10 | . 3 1 6 Storage 3 | . 1 1 1 Processor 3 | . . 3 . Hackware . | . . . . Protection 6 | . 1 2 3 Artifact . | . . . . Weapon 25 | 2 3 4 16 Energy Gun 13 | 1 2 2 8 Energy Cannon 2 | . . . 2 Ballistic Gun 6 | 1 . 1 4 Ballistic Cannon 2 | . . 1 1 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 31 | . 1 6 24 Power 3 | . . 1 2 Propulsion 7 | . . 2 5 Utility 6 | . . 2 4 Weapon 15 | . 1 1 13 Highest Loss Streak 15 | . 1 2 15 Average Slot Usage (%) 90 | . 98 95 83 Engine 10 | . 14 10 8 Treads 7 | . . . 17 Leg 18 | . 24 31 5 Device 11 | . 14 7 14 Storage 9 | . 7 11 9 Processor 4 | . . 11 . Protection 5 | . 5 1 8 Energy Gun 10 | . 7 10 11 Ballistic Gun 6 | . 14 4 4 Ballistic Cannon 2 | . . 6 1 Launcher 1 | . 5 . . Naked Turns . | . . . . Heaviest Build 44 | 6 19 34 44 Greatest Support 62 | 20 20 30 62 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 8 10 10 Average Capacity 8 | 4 6 9 10 Most Carried 10 | 4 8 10 10 Average Carried 6 | 2 5 8 5 Final Capacity 10 | 4 8 10 10 Final Carried 10 | 4 8 10 10 Class Distribution -------------------- 45% | Mutant 36% | Scavenger-Mutant 10% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1777 | 253 206 512 806 Remotely . | . . . . Salvage Created 3094 | 47 354 1125 1568 Parts 160 | 2 27 63 68 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed 4 | . . 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 60 | 1 12 18 29 Guns 43 | 1 9 14 19 Cannons 5 | . . 2 3 AOE 12 | . 3 2 7 Classes Destroyed 12 | 1 4 3 4 Worker 5 | . 1 2 2 Builder 3 | . . . 3 Hauler 4 | . . 3 1 Recycler 1 | . . . 1 Operator 4 | . 1 2 1 Watcher 8 | . 1 4 3 Swarmer 6 | . 6 . . Grunt 38 | 1 6 12 19 Brawler 4 | . . 1 3 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 10 | . . 5 5 Best Kill Streak 11 | 1 4 5 11 Combat Bots Only 8 | 1 3 4 8 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 3 | . 3 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5839 | 11 358 874 4596 Core 765 | . 75 136 554 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 70 66 . Volleys Fired 245 | 1 27 85 132 Largest 3 | 2 2 2 3 Hottest 157 | 60 65 112 157 Shots Fired 474 | 2 53 170 249 Gun 384 | 2 52 129 201 Cannon 72 | . . 41 31 Launcher 18 | . 1 . 17 Special . | . . . . Kinetic 207 | 1 27 93 86 Thermal 119 | 1 8 12 98 Explosive 18 | . 1 . 17 Electromagnetic 130 | . 17 65 48 Robot Hit Streak 12 | 2 4 12 10 Robot Miss Streak 11 | . 2 11 6 Penetration Max . | . . . . Secondary Targets 13 | . 4 8 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 285 | 2 30 93 160 Core Hits 157 | 2 20 40 95 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5438 | 22 604 1748 3064 Guns 3539 | 22 429 1160 1928 Cannons 725 | . . 400 325 Explosions 1159 | . 175 188 796 Melee . | . . . . Ramming 15 | . . . 15 Kinetic 1754 | 10 190 773 781 Thermal 1381 | 12 129 255 985 Explosive 907 | . 111 . 796 Electromagnetic 1381 | . 174 720 487 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . . 14 Average Corruption 13 | . . . 13 Corruption Purged . | . . . . Effects 70 | . . . 70 Message Errors 4 | . . . 4 Matter Fused 12 | . . . 12 Heat Flow Errors 8 | . . . 8 Energy Discharges 7 | . . . 7 Data Loss (minor) 5 | . . . 5 Data Loss (major) 3 | . . . 3 Misfires 2 | . . . 2 Misdirections 4 | . . . 4 Targeting Errors 18 | . . . 18 Weapon Failures 7 | . . . 7 Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles 13 | . . . 13 Explosions 12 | . . . 12 Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 97 | . . 29 68 Shots 4 | . . 1 3 Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 531 | 6 102 186 531 Average Temperature 142 | 6 49 29 220 Received Heat Transfer 2613 | 6 138 345 2124 Effects 24 | . . . 24 Shutdowns 2 | . . . 2 Energy Bleed 3 | . . . 3 Interference 8 | . . . 8 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2440 | 25 250 348 1817 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 4 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 604 | 20 206 443 604 Initial 168 | . 13 79 168 Average 303 | 2 100 305 414 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 29 | 100 94 13 6 Level 1 39 | . 5 75 30 Level 2 31 | . . 11 62 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 4 5 7 Investigation 7 | . 3 2 2 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 1 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | 1 14 30 51 Peak Tracking Total 9 | 1 3 5 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 2 3 3 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 4 5 Terminals 12 | . 5 4 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 60 | . 22 12 26 Successful 42 | . 15 8 19 Failed 15 | . 5 3 7 Catastrophic . | . . . . Database Lockouts 3 | . 2 1 . Manual 14 | . 7 7 . Terminals 46 | . 20 12 14 Fabricators . | . . . . Repair Stations 9 | . 2 . 7 Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 31 | . 14 8 9 Record 21 | . 9 5 7 Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 . 1 Dispatch Records 2 | . . 1 1 Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 1 . 6 Scan Component 4 | . 1 . 3 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 4 4 Full Trace Events 11 | . 6 2 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 120 | . . . 120 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3395 | 70 716 1122 1487 Spaces Moved 1828 | 75 523 637 593 Core 23 | 23 . . . Treads 510 | . . . 510 Legs 1165 | . 445 637 83 Wheels 130 | 52 78 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 150 Average Speed 133 | 70 114 126 167 Slowest Speed 190 | 80 120 150 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 6 84 52 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 112 | . 8 14 90 Melee . | . . . . Projectile 3 | . . . 3 AOE 109 | . 8 14 87 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2332 | 89 590 789 864 Wait 65 | . 4 12 49 Move 1825 | 74 522 636 593 Hop . | . . . . Pick Up 74 | 9 13 15 37 Fast Attach 12 | . 6 6 . Attach 50 | 5 1 7 37 Detach 2 | . . . 2 Swap 17 | . 5 9 3 Drop 39 | . 12 19 8 Fire 245 | 1 27 85 132 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 2) 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Discovered new exit (range 12) 569 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Central database locked down 627 | -10/Materials | Central database locked down 784 | -10/Materials | Discovered new exit (range 4) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -9/Materials | Discovered new exit (range 14) 1126 | -9/Materials | Build established: Scavenger-Mutant 1141 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Discovered new exit (range 8) 1358 | -9/Materials | Identified exit to Materials 1671 | -9/Materials | Central database locked down 1887 | -9/Materials | Discovered exit to Materials (range 15) 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2068 | -8/Materials | Lost 3 parts (1n2w) 2110 | -8/Materials | Destroyed 8 combat bots 2163 | -8/Materials | Lost 4 parts (1p3w) 2309 | -8/Materials | First assault squad dispatched 2392 | -8/Materials | System corruption reached 10% 2444 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Lost 15 parts (1p3n4u7w) 2615 | -8/Materials | Core integrity fell below 20% 2933 | -8/Materials | Repaired Arm. Treads 2987 | -8/Materials | Repaired Adv. Heat Sink? 3074 | -8/Materials | Repaired Hvy. EM Pulse Gun 3363 | -8/Materials | Garrison activated, responded to threat 3396 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] O-16 Technician destroyed. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Prototype Hover Unit. R-06 Scavenger collects Prototype Hover Unit. System corrupted: Matter fused (-7). G-47 Trooper destroyed. R-06 Scavenger collects Particle Gun. K-01 Serf destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. System corrupted: Heat flow error (+166). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????#= | | ???????????????????????????????????????????????# | | ?????????????????????######????????????????????# | | ????????????????????# % ???#????????????????# " | | ????????????????????# """ #????????????????# " | | ????????????????????# """ #???????????? ???# " | | ????????????????????#* """ #????????????""??# | | ????????????????????# "" """ #????????????"" #### | | ????????????????????# "G ######????????" # | | ????????????????????# ""h + #????????? + | | ????????????????????# =%! ??# #??????????# | | ????????????? #########%@##### ###????????## | | ??????????? % == +?????????# | | ??????????? Y = ! #??????????# | | ??????????? %$= r #?????????## | | ??????????? ##### ####+####### #?????????# | | ???????????????????#????????????# #?????????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????# !#?????????# | | ????????????????????????????????# ==#?????????# | | ????????????????????????????????#= %####??????# | | ????????????????????????????????# # #??????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# # #???????# | | ????????????????????????????????# ###???????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????# ########### | | ????????????????????????????????# # ## | | ????????????????????????????????# # """ ## | | ????????????????????????????????# # """ ! ## | | ????????????????????????????????# # """ ## | | ???????????????????????????????## # ## | | ?????????????????????????????#### #####+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Shopping List Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SensorXenonGravjet Manual? 0 Play Time 01:04:40 Cumulative 2.1 hours Start 2021.08.05 @ 21:16:44 End 2021.08.05 @ 22:34:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8901f1a-b0ff-48ba-b9d6-1702cbeabd0b