Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 18:50:50 Player: ned_arb Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1476) 1476 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5051 Bonus ------- None Cogmind --------- Core Integrity 697/850 Matter 175/500 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Advanced Heat Sink Cooling System Large Storage Unit Seismic Detector Medium Armor Plating Hardened Light Armor Plating Force Field Field Recycling Unit (0) Hacking Drone Bay (1/1) Makeshift Shrapnel Gun Improved Light Cannon Shock Bomb Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Improved Targeting Computer Medium Armor Plating Force Field Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Autogun Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Cooling System Large Storage Unit High-capacity Matter Pod Seismic Detector Seismic Detector Improved Targeting Computer Hacking Drone Bay Makeshift Shrapnel Gun Improved Light Cannon Shock Bomb Launcher Remote Datajack Mining Laser [Rating: 45] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Slug Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 49 | 7 5 15 . 5 . 17 Power 10 | 1 2 4 . 1 . 2 Engine 8 | 1 2 3 . . . 2 Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 . 2 . 6 Treads 8 | 2 . 2 . 2 . 2 Leg 4 | . . . . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 7 . 1 . 8 Device 6 | 1 . 2 . 1 . 2 Storage 4 | 1 1 1 . . . 1 Processor 5 | . . 2 . . . 3 Hackware . | . . . . . . . Protection 5 | . 1 2 . . . 2 Artifact . | . . . . . . . Weapon 7 | 2 1 2 . 1 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . 2 . . . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 13 | . 2 2 . . . 9 Power 3 | . 1 . . . . 2 Propulsion 3 | . . 1 . . . 2 Utility 4 | . 1 1 . . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . 1 2 . . . 3 To Critical Strikes . | . . . . . . . Average Backups 15 | 2 10 14 19 19 20 14 Power 1 | . 1 1 2 2 2 1 Propulsion 2 | . 1 2 3 3 3 1 Utility 8 | . 4 7 11 11 11 7 Weapon 3 | . 2 2 3 3 4 3 Tool/Special . | . . . . . . . Unused Backups 18 | . 3 4 . 3 . 8 Power . | . . . . . . . Propulsion 3 | . 2 . . 1 . . Utility 8 | . . 2 . 2 . 4 Weapon 6 | . 1 2 . . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 98 100 100 100 88 Engine 6 | . 14 9 . . . 5 Core 5 | . . 1 11 11 11 5 Treads 29 | . 27 32 33 33 33 21 Device 8 | . 8 3 11 11 11 6 Storage 11 | . 14 11 11 11 11 9 Processor 8 | . . 8 11 11 11 13 Protection 4 | . 5 8 . . . 7 Ballistic Gun 18 | . 27 21 22 17 11 7 Ballistic Cannon 3 | . . . . 4 11 4 Peak Build Rating 45 | 7 8 17 17 37 30 45 Average Rating 20 | 5 7 13 17 21 30 37 On Entrance 15 | . 7 8 17 17 30 30 Naked Turns . | . . . . . . . Heaviest Build 93 | 14 29 59 52 61 61 93 Greatest Support 96 | 40 40 60 60 76 76 96 Greatest Overweight (x) 23 | . . . . . . 23 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 14 18 20 20 20 20 Most Carried 20 | 5 14 20 19 20 20 19 Average Carried 15 | 2 10 14 19 19 20 14 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 4 12 19 19 20 20 16 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1842 | 302 431 638 . 70 20 381 Remotely . | . . . . . . . Salvage Created 1807 | 130 544 787 . . 34 312 Parts 116 | 16 41 39 . . 4 16 Haulers Intercepted 4 | . 1 2 . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled 4 | . . . . . . 4 Retrieved Matter 23 | . . . . . . 23 Parts Self-Destructed 5 | . . . . 1 4 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 15 14 . . 1 6 Melee 1 | . . . . . . 1 Guns 33 | . 15 14 . . . 4 Cannons 2 | . . . . . 1 1 Classes Destroyed 12 | 2 6 2 . . 1 1 Builder 3 | . 1 . . . . 2 Tunneler 4 | 3 . 1 . . . . Hauler 4 | . 1 2 . . . 1 Recycler 1 | 1 . . . . . . Mechanic 1 | . 1 . . . . . Operator 2 | . . 1 . . . 1 Watcher 4 | . 3 1 . . . . Swarmer 9 | . 9 . . . . . Grunt 18 | . 6 10 . . . 2 Sentry 4 | . . 4 . . . . Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 1 3 Best Kill Streak 4 | 3 4 3 . . 1 3 Combat Bots Only 3 | . 3 3 . . 1 2 Max Kills in Single Turn 2 | 1 2 1 . . 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 309 | . 61 58 . . 2 188 Missed 72 | . 12 8 . . 1 51 Hits 237 | . 49 50 . . 1 137 Projectile 237 | . 49 50 . . 1 137 Critical Strikes 1 | . . 1 . . . . Damage Taken 3099 | . 530 748 . . 16 1805 Core 329 | . 101 75 . . . 153 Absorbed by Shields 229 | . . . . . . 229 Regen/Repaired (Parts) 323 | . 177 81 . 65 . . Core Remaining (%) 80 | 100 59 . . . 81 . Volleys Fired 172 | 8 58 45 . . 2 59 Largest 3 | 2 2 2 . . 2 3 Hottest 100 | 40 100 46 . . 63 100 Shots Fired 333 | 16 112 90 . . 4 111 Gun 291 | 16 108 90 . . 2 75 Cannon 37 | . . . . . 2 35 Launcher . | . . . . . . . Special 5 | . 4 . . . . 1 Kinetic 328 | 16 108 90 . . 4 110 Thermal 5 | . 4 . . . . 1 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 12 11 . . 2 12 Robot Miss Streak 3 | 1 3 1 . . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 232 | 11 70 71 . . 2 78 Core Hits 92 | 6 32 30 . . 2 22 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 1 . . . 2 Critical Strikes 4 | . 1 1 . . . 2 Destroy 4 | . 1 1 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3506 | 121 769 1120 . . 72 1424 Guns 2792 | 121 742 1113 . . 20 796 Cannons 646 | . . . . . 52 594 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 68 | . 27 7 . . . 34 Kinetic 3438 | 121 742 1113 . . 72 1390 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . . 25 Message Errors 7 | . . . . . . 7 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . . 18 Projectiles 18 | . . . . . . 18 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 10 | . 5 2 . . . 3 Targets Rammed 14 | . 5 2 . . . 7 Kicked 3 | . . . . . . 3 Crushed 1 | . . . . . . 1 Highest Temperature 461 | . 60 31 . . 24 461 Average Temperature 70 | . 12 10 . . 12 155 Received Heat Transfer 861 | . 204 312 . . . 345 Effects 15 | . . . . . . 15 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 90 | 5 90 70 . . . 60 Initial 24 | . . 24 . . . . Average 21 | . 32 25 . . . 11 Influence Increases 1195 | 20 427 397 . . 30 321 Destroy 0b10 Robot/C 720 | . 300 280 . . 20 120 Destroy 0b10 Robot/NC 95 | 20 30 25 . . . 20 Destroy Leader 216 | . 68 86 . . 10 52 Successful Hack 30 | . 25 5 . . . . Disable Machine 45 | . . . . . . 45 Destroy Structure 14 | . 4 1 . . . 9 Lose Combat Pursuer 75 | . . . . . . 75 Influence Decreases 1195 | 20 370 454 . . 30 321 Entered New Map 33 | . . 33 . . . . Time Decay 1096 | 20 360 401 . . 30 285 Lost Part 66 | . 10 20 . . . 36 Squads Dispatched 13 | . 4 2 . . . 7 Investigation 4 | . 3 1 . . . . Extermination 4 | . . . . . . 4 Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 1 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 21 21 . . 1 22 Peak Tracking Total 5 | . 4 5 . . 1 4 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 14 | . 9 3 . . . 2 Terminals 12 | . 8 2 . . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 35 11 . . . 3 Successful 26 | . 20 6 . . . . Failed 22 | . 14 5 . . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . 1 . . . . . Manual 21 | . 11 6 . 1 . 3 Terminals 42 | . 31 8 . . . 3 Fabricators . | . . . . . . . Repair Stations 7 | . 4 3 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 12 2 . . . . Record 1 | . 1 . . . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 2 . . . . Scan Component 3 | . 2 1 . . . . Repair 3 | . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 2 . . . . Terminals 6 | . 4 2 . . . . Botnet 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 3 . . . 2 Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 1 . . . . Time 84 | . 52 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 4950 | 41 986 498 72 1893 587 873 Terrain 48 | . . 48 . . . . Seismic 4902 | 41 986 450 72 1893 587 873 Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7214 | 269 1566 1378 72 1895 587 1447 Spaces Moved 3612 | 115 763 587 46 1134 348 619 Core 9 | 8 . . . . . 1 Treads 3515 | 107 763 587 46 1134 348 530 Legs 88 | . . . . . . 88 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 130 Average Speed 161 | 152 160 160 160 160 160 172 Slowest Speed 1200 | 160 160 160 160 160 160 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 6 93 42 26 79 64 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 12 | . 4 . . . 1 7 Melee . | . . . . . . . Projectile 12 | . 4 . . . 1 7 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4677 | 193 997 953 45 1218 375 896 Wait 712 | 57 138 266 . 60 26 165 Move 3606 | 114 762 586 45 1133 347 619 Hop . | . . . . . . . Pick Up 55 | 7 14 16 . 8 . 10 Fast Attach 12 | 4 2 2 . . . 4 Attach 33 | 3 5 10 . . . 15 Detach 17 | . 3 7 . . . 7 Swap 28 | . 5 10 . 7 . 6 Drop 28 | . 5 9 . 10 . 4 Fire 172 | 8 58 45 . . 2 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush 11 | . 5 2 . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 270 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1001 | -10/Materials | Discovered new exit (range 7) 1112 | -10/Materials | Discovered new exit (range 8) 1298 | -10/Materials | Central database locked down 1346 | -10/Materials | Discovered new exit (range 16) 1462 | -10/Materials | Repaired Lgt. Treads 1489 | -10/Materials | Repaired Lgt. Treads 1550 | -10/Materials | Discovered new exit (range 5) 1589 | -10/Materials | Discovered new exit (range 3) 1836 | -10/Materials | Entered another Materials area 1836 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -9/Materials | Repaired Autogun 2474 | -9/Materials | Discovered new exit (range 8) 3014 | -9/Materials | Discovered new exit (range 10) 3214 | -9/Materials | Entered Mines 3270 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3286 | -9/Mines | Entered Zion 3395 | -7/Zion | Given the Hacking Drone Bay 3395 | -7/Zion | Found Prototype Device 3627 | -7/Zion | Learned location of Warlord (-5) 3762 | -7/Zion | Learned location of Armory (-3) 3767 | -7/Zion | Learned Factory emergency access door positions 3794 | -7/Zion | Learned Factory security intel 4536 | -7/Zion | Identified Hacking Drone Bay 4692 | -7/Zion | Build established: Scavenger-Mutant 4982 | -7/Zion | Received a visual enhancement algorithm 4985 | -7/Zion | Ran a visual enhancement algorithm 5160 | -7/Zion | Discovered new exit (range 13) 5181 | -7/Zion | Entered Proximity Caves 5531 | -6/Proximity Caves | Learned 4 Factory zone layouts 5725 | -6/Proximity Caves | Discovered new exit (range 13) 5727 | -6/Proximity Caves | Learned Factory stockpile data 5768 | -6/Proximity Caves | Entered Factory 5768 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5769 | -6/Factory | Identified exit to Factory 6076 | -6/Factory | Build established: Scavenger-Tank 6204 | -6/Factory | Lost 3 parts (1n2u) 6607 | -6/Factory | Lost 3 parts (1n2w) 6826 | -6/Factory | Discovered exit to Factory (range 8) 6862 | -6/Factory | Build established: Scavenger-Mutant 7158 | -6/Factory | Spotted B-75 Beast 7215 | -6/Factory | Self-destructed Last Messages --------------- 07113_ System corrupted: Heat flow error (+269). 07137_ Acquired Hrd. Light Armor Plating. 07142_ System corrupted: Energy discharge (-140). 07153_ K-01 Serf cleans the Pressure Siphon. 07162_ Kicked K-01 Serf out of the way. 07171_ Pressure Siphon disabled. 07173_ K-01 Serf collects debris. 07182_ Lgt. Angular Momentum Engine destroyed. 07185_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2S. 07193_ System corrupted: Energy discharge (-108). 07195_ W-25 Informer sends out distress signal. 07199_ K-01 Serf cleans the Construction Platform. 07200_ Fission Core destroyed. 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""""" ????????????+ ?????????????? | | ???"""" ??????????????# ??????????????? | | ????? ????????????????# ??????????????? | | #######+################### """"""????????????? | | % """"""????????????? | | """""""???????????? | | % """"""" ?????? | | """" %""" ?????? | | """"%%""% ?????? | | """"%%""% ##################/#######????????????? | | % #???????????# @ pY #????????????? | | """" #???????????# """" """" #????????????? | | """" #???????????# """" """" #????????????? | | """" !! ??????????+ """" """" #????????????? | | !! #???????????# """" """" #????????????? | | ! #???????????# ???????????????? | | ##### #####???????????# """" """"???????????????? | | ????# #???????????????# ???" """"???????????????? | | ?????###???????????????# ???" ""?????????????????? | | ???????????????????????# ???" "??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????+??????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 23% | -10/Materials Lgt. Treads | 50% | -10/Materials Autogun | 29% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Quantum Hacking Challenges ------------ None Game ------ Seed ExperimentalImprinterCycler Manual? 0 Play Time 01:24:38 Cumulative 24.0 hours Start 2025.06.05 @ 17:07:15 End 2025.06.05 @ 18:50:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 16 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a51adb1-7218-436a-b198-f53bc6b4fea6