Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:08:13 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2458) 2458 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6543 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 706/850 Matter 300/300 Energy 77/290 System Corruption 3% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Laser Heavy Machine Gun Axe > --- INVENTORY (15) --- Fusion Compressor VSS Leg Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Corruption Screen Pulse Rifle Heavy Laser Heavy Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Flak Gun Heavy Machine Gun Axe > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor VSS Leg Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Corruption Screen Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 1 . 2 Weapon 1 | . . . . 1 . . Parts Attached 47 | . 4 12 11 2 5 13 Power 5 | . . 1 2 . . 2 Engine 4 | . . 1 1 . . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 16 | . . 8 1 . 4 3 Treads 8 | . . 6 1 . . 1 Leg 8 | . . 2 . . 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 4 1 . 4 Device 6 | . . . 3 . . 3 Storage 1 | . 1 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 15 | . 2 3 4 1 1 4 Energy Gun 5 | . 1 1 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 1 2 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 4 | . . 4 . . . . Parts Lost 10 | . . . 2 . 1 7 Power 1 | . . . . . . 1 Propulsion 5 | . . . 1 . 1 3 Utility 2 | . . . . . . 2 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 7 | . . . 1 . 1 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 100 94 97 92 96 96 Engine 7 | . 14 11 5 7 7 5 Core 1 | . . . 3 . . . Treads 22 | . . 22 35 30 15 5 Leg 10 | . 28 16 . . 11 19 Device 12 | . . . 15 15 15 23 Storage 9 | . 14 11 9 7 7 6 Processor 9 | . 14 11 9 7 7 6 Protection 1 | . . . . 7 7 6 Energy Gun 4 | . 14 6 2 . 6 3 Ballistic Gun 14 | . 14 15 15 15 15 12 Naked Turns . | . . . . . . . Heaviest Build 52 | 11 29 33 35 44 46 52 Greatest Support 82 | 20 20 80 82 82 82 52 Greatest Overweight (x) 1 | . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 Most Carried 15 | . 12 15 15 14 15 15 Average Carried 13 | . 9 12 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 14 15 14 15 10 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 1708 | 196 54 248 643 . 166 401 Remotely 310 | . . . . . . 310 Salvage Created 2428 | . 88 670 1136 . 104 430 Parts 149 | . 7 36 68 . 8 30 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 53 | . 4 11 26 . 3 9 Guns 51 | . 4 11 25 . 3 8 AOE 1 | . . . . . . 1 Classes Destroyed 14 | . 2 4 2 . 2 4 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Hauler 2 | . . 2 . . . . Recycler 1 | . . . 1 . . . Operator 2 | . . 1 1 . . . Watcher 4 | . . 1 2 . . 1 Swarmer 5 | . 3 . 2 . . . Grunt 27 | . 1 7 16 . . 3 Brawler 1 | . . . . . . 1 Sentry 12 | . . 4 7 . . 1 Specialist 1 | . . . . . 1 . Hunter 4 | . . . 1 . 1 2 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Best Kill Streak 7 | . 3 4 5 . 1 7 Combat Bots Only 5 | . 3 4 5 . 1 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 4044 | . 124 354 1451 . 456 1659 Core 398 | . 27 14 161 . 52 144 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 89 96 70 . 92 . Volleys Fired 154 | . 6 23 84 2 10 29 Largest 3 | . 2 2 2 1 3 3 Hottest 119 | . 63 68 94 20 119 119 Shots Fired 321 | . 11 46 167 2 25 70 Gun 316 | . 11 46 167 . 25 67 Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special 2 | . . . . 2 . . Kinetic 251 | . 5 31 142 . 20 53 Thermal 52 | . 6 . 25 2 5 14 Explosive 3 | . . . . . . 3 Electromagnetic 15 | . . 15 . . . . Robot Hit Streak 23 | . 3 15 23 . 15 14 Robot Miss Streak 13 | . 1 2 5 . 7 13 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 258 | . 7 37 137 . 20 57 Core Hits 187 | . 5 26 72 . 21 63 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Burn 1 | . . . . . . 1 Corrupt 1 | . . 1 . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5497 | . 88 631 2491 . 414 1873 Guns 4797 | . 88 631 2491 . 377 1210 Cannons . | . . . . . . . Explosions 663 | . . . . . . 663 Melee . | . . . . . . . Ramming 37 | . . . . . 37 . Kinetic 3914 | . 41 435 2075 . 325 1038 Thermal 687 | . 47 . 416 . 52 172 Explosive 663 | . . . . . . 663 Electromagnetic 196 | . . 196 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . 3 Average Corruption 3 | . . 4 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 6 . . . 2 Message Errors 2 | . . 2 . . . . Matter Fused 2 | . . 1 . . . 1 Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . . 51 Projectiles . | . . . . . . . Explosions 51 | . . . . . . 51 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . . . . 68 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 5 | . . . . . 5 . Kicked 5 | . . . . . 5 . Crushed . | . . . . . . . Highest Temperature 144 | . 18 18 105 . 8 144 Average Temperature 29 | . 8 9 35 . 3 48 Received Heat Transfer 900 | . 42 159 558 . . 141 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1450 | . 100 . 814 . 111 425 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 317 | . 105 285 317 84 122 241 Initial 102 | . . . 102 84 62 63 Average 125 | . 71 176 141 84 89 93 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 81 | . 100 51 82 100 100 85 Level 1 18 | . . 48 17 . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 6 . 1 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 2 . 1 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 7 | . 1 3 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 5 21 38 . 8 24 Peak Tracking Total 13 | . 3 6 5 . 5 13 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 9 | . . 1 5 1 . 2 Terminals 9 | . . 1 5 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . . 4 12 1 . 7 Successful 13 | . . 1 8 1 . 3 Failed 11 | . . 3 4 . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . . . 2 . . 3 Terminals 24 | . . 4 12 1 . 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . . 1 8 1 . 3 Record 3 | . . . 2 . . 1 Prototype ID Bank 1 | . . . . . . 1 Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 . . 1 Unreport Threat 2 | . . . 2 . . . Disarm Traps 1 | . . 1 . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 7 | . . 1 4 . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 3598 | . 456 608 1559 62 217 696 Spaces Moved 1813 | 1 232 248 705 34 123 470 Core . | . . . . . . . Treads 910 | . . 116 705 34 55 . Legs 903 | 1 232 132 . . 68 470 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 116 | 120 120 120 163 163 116 116 Average Speed 154 | 120 175 175 168 163 136 116 Slowest Speed 250 | 120 190 250 170 163 190 116 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 33 32 66 1 90 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 20 | . . . . . . 20 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 19 | . . . . . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 2358 | . 272 374 943 38 155 576 Wait 258 | . 16 77 115 . . 50 Move 1808 | . 231 247 704 33 123 470 Hop . | . . . . . . . Pick Up 40 | . 9 5 14 . 6 6 Fast Attach 19 | . 2 8 4 1 2 2 Attach 16 | . . 2 4 1 2 7 Detach 1 | . . . . . . 1 Swap 12 | . 2 2 3 . 1 4 Drop 43 | . 6 10 15 1 5 6 Fire 154 | . 6 23 84 2 10 29 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 4 | . . . . . 4 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Discovered new exit (range 14) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Utility x2 2165 | -8/Materials | Garrison activated, responded to threat 2387 | -8/Materials | Discovered new exit (range 9) 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -7/Factory | Identified exit to DSF 2686 | -7/Factory | Entered DSF 2715 | -7/DSF | Additional patrols routed to DSF 2873 | -7/DSF | Discovered new exit (range 15) 2903 | -7/DSF | Entered Factory 2903 | -6/Factory | Evolved 2 slots: Utility x2 3011 | -6/Factory | Build established: Gunner 3119 | -6/Factory | Discovered new exit (range 14) 3120 | -6/Factory | Discovered new exit (range 14) 3520 | -6/Factory | Build established: Mutant 3555 | -6/Factory | Cargo convoy interrupted 3599 | -6/Factory | Self-destructed Last Messages --------------- 03590_ Penetrated by Slug. 03592_ Acquired 78 matter. 03592_ Acquired 7 matter. 03592_ Acquired 22 matter. 03592_ Acquired 59 matter. 03592_ System corrupted: IFF burst signal emitted. 03592_ Penetrated by Slug. 03592_ Slug penetrates Construction Platform. 03593_ Penetrated by Slug. 03593_ Imp. Titanium Leg destroyed. 03593_ Lyr. Medium Armor Plating destroyed. 03594_ H-66 Slayer destroyed. 03595_ Acquired 4 matter. 03595_ Penetrated by Slug. 03596_ Slug penetrates Construction Platform. 03596_ Penetrated by Slug. 03597_ Acquired 4 matter. 03598_ Penetrated by Slug. 03598_ Imp. Heat Sink destroyed. 03598_ Construction Platform disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? ??????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ???????????????? | | ?????????????????????####### #???????????????? | | ?????????????######### # R#???????????????? | | ?????????????# Y #???????????????? | | ?????????????# #???????????????? | | ?????????????# [= #???????????????? | | ?????????????# =h #???????????????? | | ?????????????# h% R #???????????????? | | ?????????????# ## == #???????????????? | | ??????######## ## i@ # #???????????????? | | ????? ## [ = # #???????????????? | | ?????? ## # #???????????????? | | ??????? ## x # #???????????????? | | ???????? ##x"" " # #???????????????? | | ??????????? ## """" # #???????????????? | | ?????????????# ##g"""" # #???????????????? | | ?????????????# ## """" # #???????????????? | | ?????????????# + """" # #???????????????? | | ?????????????# ## """" # #???????????????? | | ?????????????# ## """" # #???????????????? | | ?????????##### ## # #???????????????? | | ?????????+ ## # #???????????????? | | ?????????#######+########### #???????????????? | | ??????????# #???# ########## #????? | | ??????????# #???# ????? | | ??????????# """"""""" #???# ???? | | ??????????# #???# ???? | | ??????????# """"""""" ##### ???? | | ###???????# + ???? | | #???????# """"""""" #######+############??????? | | #???????# # #????????????? | | " #???????# """"""""" # #????????????? | | " #???????#?? #! #????????????? | | " #???????????"""""""" # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedOpticalRailgun Manual? 0 Play Time 00:42:16 Cumulative 48.5 hours Start 2022.03.19 @ 21:18:40 End 2022.03.20 @ 12:08:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5bd328d-cddd-4a56-9527-14139ada7b5a