Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 10:47:07 Player: quak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (225) 225 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 3112 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 506/550 Matter 156/300 Energy 273/275 System Corruption 1% Temperature Cool (2) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector ECM Suite Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Aluminum Leg Improved VTOL Module Machine Analyzer Improved Terrain Scan Processor Improved Light Armor Plating Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Improved VTOL Module Machine Analyzer Improved Terrain Scan Processor Improved Light Armor Plating Grenade Launcher Grenade Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Potential Leg Leg Potential Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 20 | 7 1 1 2 . 9 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . 1 . . 6 Device 3 | 1 . . . . 2 Storage 2 | 1 . . . . 1 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 4 | 2 . . . . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 7 7 8 Power 1 | . 1 1 1 1 1 Propulsion 1 | 1 2 2 2 1 1 Utility 2 | . 1 2 2 3 2 Weapon 2 | . 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 15 | 1 1 . . 3 10 Power 4 | 1 1 . . . 2 Propulsion 3 | . . . . 2 1 Utility 4 | . . . . . 4 Weapon 4 | . . . . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 96 Engine 12 | . 14 14 14 14 9 Leg 25 | . 28 28 28 28 18 Device 7 | . 14 8 . . 16 Storage 12 | . 14 14 14 14 9 Processor 11 | . . 5 14 14 17 Protection 1 | . . . . . 8 Ballistic Gun 25 | . 28 28 28 28 17 Peak Build Rating 38 | 7 7 7 25 25 38 Average Rating 18 | 5 7 7 16 25 34 On Entrance 11 | . 7 7 7 25 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 12 14 14 13 13 31 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 2 | 2 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 9 Most Carried 10 | 5 8 7 8 8 10 Average Carried 7 | 3 6 7 7 7 8 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 9 | 5 7 7 8 8 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 498 | 294 38 42 . 64 60 Remotely . | . . . . . . Salvage Created 414 | 118 62 28 . 50 156 Parts 35 | 12 5 5 . 7 6 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 10 | . 3 2 . 3 2 Guns 10 | . 3 2 . 3 2 Classes Destroyed 7 | 2 2 . . . 3 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . . 1 Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Swarmer 8 | . 3 2 . 3 . Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 4 3 2 . 3 1 Combat Bots Only 3 | . 3 2 . 3 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 54 | . 11 14 . 15 14 Missed 10 | . 3 3 . 3 1 Hits 44 | . 8 11 . 12 13 Projectile 44 | . 8 11 . 12 13 Critical Strikes 1 | . . . . . 1 Damage Taken 481 | . 67 88 . 94 232 Core 67 | . 10 7 . 6 44 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . . . 90 . Volleys Fired 59 | 6 14 7 . 6 26 Largest 2 | 2 2 2 . 2 2 Hottest 46 | 40 40 40 . 40 46 Shots Fired 106 | 12 28 14 . 12 40 Gun 106 | 12 28 14 . 12 40 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 106 | 12 28 14 . 12 40 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 8 4 6 . 2 6 Robot Miss Streak 5 | . 3 4 . 5 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 60 | 8 15 8 . 6 23 Core Hits 27 | 6 6 2 . 3 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 2 | 1 . . . . 1 Destroy 2 | 1 . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 632 | 89 160 84 . 76 223 Guns 610 | 89 158 84 . 64 215 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . 2 . . 12 8 Kinetic 610 | 89 158 84 . 64 215 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . 1 . . 2 2 Kicked 5 | . 1 . . 2 2 Crushed . | . . . . . . Highest Temperature 8 | . . . . . 8 Average Temperature 5 | . . . . . 5 Received Heat Transfer 9 | . . . . . 9 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 75 | 10 75 64 . 70 39 Initial . | . . . . . . Average 13 | 1 35 14 . 10 8 Influence Increases 391 | 20 108 74 . 77 112 Destroy 0b10 Robot/C 220 | . 60 60 . 60 40 Destroy 0b10 Robot/NC 30 | 20 5 . . . 5 Destroy Leader 52 | . 10 10 . 10 22 Allied During Kill 4 | . . 4 . . . Successful Hack 54 | . 17 . . 7 30 Destroy Structure 1 | . 1 . . . . Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 391 | 20 108 74 . 77 112 Time Decay 381 | 20 108 74 . 77 102 Lost Part 10 | . . . . . 10 Squads Dispatched 4 | . 2 . . . 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 8 3 . 5 11 Peak Tracking Total 4 | . 3 3 . 3 4 Tactical Retreats 2 | . 1 . . . 1 ECM-based Alert Blocks 2 | . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 7 | . 2 . 1 1 3 Terminals 6 | . 2 . . 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 15 . 1 2 8 Successful 13 | . 9 . 1 1 2 Failed 13 | . 6 . . 1 6 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 22 | . 13 . 1 . 8 Terminals 25 | . 15 . . 2 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 . 1 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 5 . . . 2 Terminals 7 | . 5 . . . 2 Track 1 | . 1 . . . . Assimilate 1 | . . . . . 1 Botnet 3 | . 2 . . . 1 Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 1 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 85 | . . 85 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 869 | 45 227 204 . . 393 Optics 393 | . . . . . 393 Seismic 867 | 45 227 204 . . 391 ECM 369 | . . . . . 369 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1917 | 133 227 356 298 502 401 Spaces Moved 1605 | 80 150 280 230 531 334 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1597 | 72 150 280 230 531 334 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 Average Speed 101 | 118 120 120 104 90 90 Slowest Speed 190 | 190 120 120 120 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 24 66 67 84 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1795 | 104 172 287 287 546 399 Wait 70 | 4 2 . 55 . 9 Move 1600 | 79 149 279 229 530 334 Hop . | . . . . . . Pick Up 21 | 7 3 . . 4 7 Fast Attach 15 | 6 . . . . 9 Attach 4 | 1 . . . . 3 Detach 1 | . . . . . 1 Swap 6 | . 1 1 2 . 2 Drop 14 | 1 2 . 1 4 6 Fire 59 | 6 14 7 . 6 26 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 . . 2 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 393 | -10/Mines | Received a Mining Laser from a helpful Derelict 499 | -10/Mines | Discovered new exit (range 9) 544 | -10/Mines | Discovered new exit (range 8) 555 | -10/Mines | Discovered new exit (range 9) 566 | -10/Mines | Identified exit to Subcaves 653 | -10/Mines | Found a hidden stash of uninstalled traps 713 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 713 | -10/Mines | Discovered new exit (range 5) 716 | -10/Mines | Identified exit to Exiles 717 | -10/Mines | Entered Exiles 733 | -10/Exiles | Discovered new exit (range 15) 747 | -10/Exiles | Met 8R-AWN 767 | -10/Exiles | Met EX-HEX 799 | -10/Exiles | Met EX-BIN 813 | -10/Exiles | Aligned with FarCom system 815 | -10/Exiles | Given EX-Vault access code 842 | -10/Exiles | Opened EX-Vault 851 | -10/Exiles | Found Potential Leg 853 | -10/Exiles | Found Potential Leg 872 | -10/Exiles | Warned to stay clear of 0b10 Research branches 885 | -10/Exiles | Exiles lab attacked by MAIN.C 953 | -10/Exiles | Discovered new exit (range 10) 959 | -10/Exiles | Identified exit to Mines 1015 | -10/Exiles | Left Exiles lab with Potential Leg 1015 | -10/Exiles | Entered Mines 1205 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1317 | -9/Mines | Assembled infested the area 1320 | -9/Mines | Learned location of Zion (-6) 1509 | -9/Mines | Discovered new exit (range 9) 1516 | -9/Mines | Identified exit to Materials 1517 | -9/Mines | Entered Materials 1517 | -8/Materials | Evolved 4 slots: Utility x4 1918 | -8/Materials | Self-destructed Last Messages --------------- within the floor. 01843_ Hvy. Assault Rifle severed. 01843_ Imp. Light Armor Plating severed. 01843_ Potential Leg severed. 01844_ Acquired Hvy. Assault Rifle. 01846_ Acquired Potential Leg. 01849_ Kicked W-25 Informer out of the way. 01849_ U-05 Engineer lays Concrete. 01850_ Acquired Imp. Light Armor Plating. 01850_ U-05 Engineer lays Concrete. 01850_ K-01 Serf cleans the Matter Pump. 01859_ Dropped Lgt. Assault Rifle. 01866_ Dropped Grenade Launcher. 01869_ Kicked W-25 Informer. 01878_ Destroyed Datajack. 01899_ K-01 Serf cleans the Recycling Unit. 01918_ Triggered EMP Trap. 01918_ A bubble of electromagnetic force engulfs the area. 01918_ Door malfunctions. 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[[ ? | | ??????????????????????????? ?? ?? | | ???????????????????????????? ? ?? | | ???????????????????????????? =] ?? | | ???????????????????????????? ! ]] ?? | | ????????????????????????????? ########???"Y?? | | ????????????????????????????? #??????????????? # | | ????????????????????????????? k#?????????????????? | | ?????????????????????????????? #?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????Y??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed ThermicFieldBoregun Manual? 0 Play Time 00:16:43 Cumulative 27.5 hours Start 2026.01.27 @ 09:52:35 End 2026.01.27 @ 10:47:07 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f775ae3a-3632-4d7e-b0f4-3a2fd9bd0494