Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 19:16:35

Player: cupboard

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (85)      425
Value Destroyed (2878)     2878
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 7090

 Bonus
-------
High Alert Combat Kills    67

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (125)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Target Analyzer
  Improved Target Analyzer
>          --- WEAPON (4) -------
           Power Sword
>          --- INVENTORY (10) ---
   Compact Wheel
   Compact Wheel
  Advanced Sensor Array
  Improved Target Analyzer
           Kinecellerator
           Authchip [R/Combat]
           Power Sword
           Power Sword

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
        Compact Battery
  High-capacity Matter Pod
       Improved Targeting Computer
>               --- WEAPON -----------
       Advanced Beam Cannon
                Gauss Cannon
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
                Carbon-fiber Leg
                Coolant Injector
                Weapon Cycler
                Microactuators
                Transmission Jammer
       Improved Medium Armor Plating
          Light EM Pulse Cannon
                Gauss Cannon
          Heavy Hammer
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Matter Pod
  Device                   Advanced Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   
Parts Attached             99   | 5   9   10  12  19  19  4   3   18  
  Power                    11   | 1   1   .   1   5   3   .   .   .   
    Engine                 5    | 1   1   .   .   1   2   .   .   .   
    Core                   6    | .   .   .   1   4   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   3   4   3   9   2   2   5   
    Treads                 4    | .   .   .   .   .   1   .   .   3   
    Leg                    20   | 2   2   3   4   3   2   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   
    Flight                 7    | .   .   .   .   .   6   .   1   .   
  Utility                  26   | .   2   3   3   4   3   1   .   10  
    Device                 12   | .   1   2   1   1   2   .   .   5   
    Storage                7    | .   1   1   2   1   .   1   .   1   
    Processor              4    | .   .   .   .   1   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   4   4   7   4   1   1   3   
    Energy Gun             5    | 1   .   2   1   1   .   .   .   .   
    Energy Cannon          6    | .   1   .   1   2   .   .   .   2   
    Ballistic Gun          4    | 1   1   .   .   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   .   1   2   1   .   .   .   
    Launcher               8    | .   2   2   1   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   1   2   .   .   2   
  Corrupted Parts          3    | .   1   .   .   1   1   .   .   .   
    System Corruption      21   | .   3   .   .   10  8   .   .   .   
Parts Lost                 48   | .   1   1   3   5   17  .   7   14  
  Power                    7    | .   .   .   1   3   3   .   .   .   
  Propulsion               17   | .   .   .   1   1   6   .   2   7   
  Utility                  13   | .   .   1   1   .   3   .   2   6   
  Weapon                   11   | .   1   .   .   1   5   .   3   1   
  Highest Loss Streak      8    | .   1   1   3   3   4   .   7   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  98  98  99  63  65  56  29  
  Engine                   4    | .   14  11  4   3   1   6   4   .   
  Core                     3    | .   .   .   3   10  3   .   .   .   
  Treads                   1    | .   .   .   .   .   3   .   .   4   
  Leg                      18   | .   27  32  26  22  4   7   9   1   
  Flight                   3    | .   .   .   .   .   10  15  10  .   
  Device                   10   | .   12  21  13  7   5   6   4   6   
  Storage                  14   | .   10  11  22  23  10  3   4   1   
  Processor                2    | .   .   .   .   4   3   .   .   6   
  Protection               1    | .   .   .   .   1   1   6   4   1   
  Energy Gun               2    | .   2   3   5   3   .   .   .   .   
  Energy Cannon            5    | .   10  11  12  5   .   .   .   .   
  Ballistic Gun            1    | .   3   .   .   .   2   3   4   .   
  Ballistic Cannon         3    | .   .   .   3   7   5   .   .   .   
  Launcher                 4    | .   10  7   5   4   1   6   4   .   
  Impact Weapon            1    | .   .   .   .   .   5   6   4   .   
Peak Build Rating          46   | 5   11  13  31  46  46  35  36  31  
  Average Rating           25   | 3   9   12  23  40  27  32  29  19  
  On Entrance              20   | .   5   11  13  30  46  29  35  14  
Naked Turns                28   | .   .   .   .   .   .   .   3   25  
Heaviest Build             53   | 9   14  22  35  53  44  38  38  17  
  Greatest Support         58   | 20  20  30  40  58  58  38  38  40  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   8   10  10  10  10  5   5   10  
  Average Capacity         7    | 5   7   9   10  10  5   5   5   5   
  Most Carried             10   | 5   8   10  10  10  10  5   4   8   
  Average Carried          7    | 3   6   9   9   9   4   3   2   4   
  Final Capacity           10   | 5   8   10  10  10  5   5   5   10  
  Final Carried            10   | 3   8   10  10  10  5   2   4   8   

 Class Distribution 
--------------------
 59% | Mutant
 14% | Gunner
 10% | Scavenger-Gunner
  6% | Scavenger-Skirmisher
  6% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Mutant | -7/Storage
               Mutant | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Matter Collected           2170 | 203 56  237 448 526 514 .   .   186 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3310 | .   154 385 533 414 945 .   .   879 
  Parts                    146  | .   12  35  20  22  19  .   .   38  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           8    | .   .   .   2   .   4   .   .   2   
Parts Field Recycled       6    | .   .   .   .   6   .   .   .   .   
  Retrieved Matter         72   | .   .   .   .   72  .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Combat Hostiles Destroyed  57   | .   4   10  10  12  16  .   .   5   
  Melee                    11   | .   .   .   .   2   5   .   .   4   
  Guns                     4    | .   .   .   3   1   .   .   .   .   
  Cannons                  22   | .   1   4   4   9   3   .   .   1   
  AOE                      14   | .   3   5   3   .   3   .   .   .   
Classes Destroyed          11   | .   4   4   .   2   1   .   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   
  Builder                  3    | .   1   .   .   2   .   .   .   .   
  Recycler                 13   | .   .   1   2   .   5   .   .   5   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   3   .   1   2   .   .   .   
  Swarmer                  14   | .   .   4   .   4   4   .   .   2   
  Grunt                    25   | .   4   3   9   4   4   .   .   1   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   1   .   6   .   .   1   
  Hunter                   3    | .   .   .   .   2   .   .   .   1   
  Programmer               4    | .   .   .   .   2   2   .   .   .   
Best Kill Streak           7    | .   4   4   4   7   6   .   .   6   
  Combat Bots Only         5    | .   3   4   3   5   4   .   .   2   
Max Kills in Single Turn   2    | .   2   2   2   2   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Hostile Shots Fired        782  | .    16   23   45   97   380  .    9    212  
  Missed                   278  | .    6    13   12   32   140  .    .    75   
Damage Taken               6710 | .    423  218  567  1231 2094 .    458  1719 
  Core                     1684 | .    138  23   88   191  391  .    318  535  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   122  | .    .    122  .    .    .    .    .    .    
Core Remaining (%)         67   | 100  44   94   84   .    16   .    .    .    
Volleys Fired              113  | .    12   16   24   34   20   .    1    6    
  Largest                  3    | .    2    2    3    3    3    .    1    1    
  Hottest                  181  | .    98   113  181  158  152  .    33   35   
Shots Fired                268  | .    22   30   61   100  48   .    1    6    
  Gun                      55   | .    13   3    17   22   .    .    .    .    
  Cannon                   159  | .    4    15   36   66   32   .    .    6    
  Launcher                 54   | .    5    12   8    12   16   .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    5    .    7    35   21   .    .    .    
  Thermal                  96   | .    4    15   29   31   11   .    .    6    
  Explosive                54   | .    5    12   8    12   16   .    1    .    
  Electromagnetic          50   | .    8    3    17   22   .    .    .    .    
  Robot Hit Streak         16   | .    3    6    16   10   8    .    .    5    
  Robot Miss Streak        10   | .    3    3    4    10   3    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224  | .    11   12   39   57   76   .    1    28   
  Core Hits                140  | .    10   18   35   37   22   .    1    17   
  Critical Kills           2    | .    .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    .    .    9    .    .    .    
  Critical Strikes         19   | .    .    1    .    .    14   .    1    3    
    Meltdown               1    | .    .    1    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    .    .    
    Smash                  12   | .    .    .    .    .    11   .    1    .    
    Sever                  3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              95   | .    .    .    .    4    61   .    2    28   
  Impact                   67   | .    .    .    .    4    61   .    2    .    
  Slashing                 28   | .    .    .    .    .    .    .    .    28   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    1    10   .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8289 | .    533  674  1178 1460 2739 .    324  1381 
  Guns                     493  | .    96   31   178  188  .    .    .    .    
  Cannons                  2212 | .    42   141  484  862  525  .    .    158  
  Explosions               2381 | .    395  502  516  237  387  .    282  62   
  Melee                    3189 | .    .    .    .    173  1827 .    42   1147 
  Ramming                  14   | .    .    .    .    .    .    .    .    14   
  Kinetic                  1106 | .    34   .    115  559  398  .    .    .    
  Thermal                  1230 | .    83   141  418  303  127  .    .    158  
  Explosive                2229 | .    354  502  467  237  387  .    282  .    
  Electromagnetic          521  | .    62   31   178  188  .    .    .    62   
  Impact                   2042 | .    .    .    .    173  1827 .    42   .    
  Slashing                 1147 | .    .    .    .    .    .    .    .    1147 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    5    1    .    10   21   .    .    3    
  Average Corruption       11   | .    2    1    .    10   16   .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  65   | .    2    .    .    10   49   .    .    4    
    Message Errors         12   | .    1    .    .    2    9    .    .    .    
    Matter Fused           19   | .    1    .    .    2    15   .    .    1    
    Heat Flow Errors       8    | .    .    .    .    2    4    .    .    2    
    Energy Discharges      10   | .    .    .    .    1    9    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    1    4    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    
    Misdirections          1    | .    .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            915  | .    4    12   19   69   637  .    .    174  
  Projectiles              45   | .    .    .    .    20   25   .    .    .    
  Explosions               46   | .    4    12   19   9    2    .    .    .    
  Melee                    824  | .    .    .    .    40   610  .    .    174  
Knockbacks                 26   | .    .    .    3    16   7    .    .    .    
  Impact                   5    | .    .    .    .    1    4    .    .    .    
  Kinetic                  19   | .    .    .    3    14   2    .    .    .    
  Secondary                2    | .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      508  | .    82   96   40   125  76   .    44   45   
  Shots                    17   | .    3    4    3    3    2    .    1    1    
  Rammed                   9    | .    .    .    .    .    .    .    .    9    
Targets Rammed             9    | .    .    .    .    .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | .    64   90   204  180  186  .    .    210  
  Average Temperature      56   | .    28   27   75   59   54   .    .    107  
  Received Heat Transfer   1497 | .    60   24   297  210  465  .    .    441  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           12   | .    .    .    .    1    11   .    .    .    
  Combat Hostiles          5    | .    .    .    .    .    5    .    .    .    
  Parts Fried              16   | .    .    .    1    2    13   .    .    .    
  Impact Corruptions       28   | .    .    .    .    3    25   .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             4    | .    2    1    1    .    .    .    .    .    
  Heat Transferred         2152 | .    174  259  766  481  222  .    .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Peak Influence             496  | .   201 429 386 483 496 182 63  187 
  Initial                  219  | .   .   84  180 131 219 170 63  3   
  Average                  260  | .   110 292 257 297 341 170 50  72  
Maximum Alert Level        2    | .   1   2   1   2   2   .   .   .   
  Low Security (%)         32   | 100 72  15  36  29  .   100 100 100 
  Level 1                  51   | .   27  75  63  43  71  .   .   .   
  Level 2                  15   | .   .   9   .   26  27  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   5   3   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   1   1   .   .   .   
  Reinforcement            4    | .   1   1   .   1   1   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Distress Signals           5    | .   .   3   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   10  19  14  22  23  .   6   14  
  Peak Tracking Total      6    | .   3   6   5   5   6   .   6   6   
  Tactical Retreats        12   | .   .   3   1   3   2   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Traps Triggered            5    | .   1   1   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Machines Disabled          12   | .   1   1   .   5   4   .   .   1   
  Max in Single Turn       3    | .   1   1   .   3   1   .   .   1   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Machines Accessed          23   | .   .   2   4   9   5   1   .   2   
  Terminals                11   | .   .   1   1   5   3   1   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   .   1   1   1   2   .   .   .   
  Recycling Units          3    | .   .   .   1   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
Total Hacks                60   | .   .   10  12  18  12  2   .   6   
  Successful               36   | .   .   8   8   8   7   1   .   4   
  Failed                   24   | .   .   2   4   10  5   1   .   2   
    Catastrophic           4    | .   .   1   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                31   | .   .   6   4   11  8   2   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          11   | .   .   4   2   1   4   .   .   .   
  Recycling Units          8    | .   .   .   3   3   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   
  Garrison Access          4    | .   .   .   3   1   .   .   .   .   
Terminal Hacks             17   | .   .   4   4   3   5   1   .   .   
  Record                   3    | .   .   1   .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   1   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   .   2   .   .   .   
  Scan Component           3    | .   .   2   .   .   1   .   .   .   
  Repair                   3    | .   .   2   .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   .   .   3   3   .   .   .   1   
  Recycle Component        2    | .   .   .   1   1   .   .   .   .   
  Process                  2    | .   .   .   1   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   1   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   2   3   6   4   1   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   3   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   
  Time                     90   | .   .   52  .   .   38  .   .   .   
Parts Recycled             2    | .   .   .   1   1   .   .   .   .   
  Recycled Matter          176  | .   .   .   171 5   .   .   .   .   
  Retrieved Matter         176  | .   .   .   171 5   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      23   | .   .   .   .   23  .   .   .   .   
  Highest-Rated Ally       23   | .   .   .   .   23  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  
Turns Passed               4649 | 52   295  752  587  1121 1268 44   201  329  
Spaces Moved               2800 | 40   192  472  350  707  527  28   214  270  
  Core                     75   | 14   .    .    .    .    3    .    1    57   
  Treads                   235  | .    .    .    .    .    192  .    .    43   
  Legs                     2074 | 26   192  472  350  707  171  19   122  15   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    46   | .    .    .    .    .    .    .    .    46   
  Flight                   370  | .    .    .    .    .    161  9    91   109  
  Fastest Speed            29   | 50   120  120  120  120  29   125  35   35   
  Average Speed            124  | 95   120  120  121  128  172  139  86   69   
  Slowest Speed            450  | 120  120  120  190  193  450  169  190  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       1    | .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    32   29   32   16   59   2    77   9    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          386  | .    34   98   68   57   121  .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    1    .    1    8    .    .    .    
  AOE                      376  | .    34   97   68   56   113  .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was Fac 
Total                      3613 | 54  235 626 469 840 771 34  224 360 
  Wait                     330  | .   3   118 52  33  119 .   .   5   
  Move                     2789 | 39  191 471 349 706 526 28  213 266 
  Hop                      2    | .   .   .   .   .   .   .   .   2   
  Pick Up                  122  | 9   14  9   19  26  17  1   5   22  
  Fast Attach              3    | .   .   .   .   .   3   .   .   .   
  Attach                   68   | 5   4   5   6   8   16  3   3   18  
  Detach                   4    | .   .   .   .   .   2   .   .   2   
  Swap                     28   | .   5   5   6   11  .   1   .   .   
  Drop                     50   | 1   6   2   13  18  7   1   .   2   
  Fire                     113  | .   12  16  24  34  20  .   1   6   
  Melee                    95   | .   .   .   .   4   61  .   2   28  
  Ram                      3    | .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   .   .   .   .   .   .   6   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 13)
   53 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Discovered new exit (range 7)
  117 | -10/Materials | Crushed by falling debris
  117 | -10/Materials | Core integrity fell below 50%
  280 | -10/Materials | Discovered new exit (range 15)
  321 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered another Materials area
  348 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  868 | -9/Materials  | Discovered new exit (range 7)
  912 | -9/Materials  | Repaired Aluminum Leg?
  970 | -9/Materials  | Repaired Aluminum Leg
 1100 | -9/Materials  | Entered another Materials area
 1100 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1388 | -8/Materials  | Build established: Scavenger-Skirmisher
 1445 | -8/Materials  | Lost 3 parts (1p1n1u)
 1542 | -8/Materials  | Discovered new exit (range 16)
 1687 | -8/Materials  | Entered Factory
 1687 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2095 | -7/Factory    | Fabricated M-28 Smith?
 2165 | -7/Factory    | Garrison activated, responded to threat
 2215 | -7/Factory    | Lost 3 parts (2p1n)
 2370 | -7/Factory    | Discovered new exit (range 15)
 2474 | -7/Factory    | Build established: Gunner
 2604 | -7/Factory    | System corruption reached 10%
 2808 | -7/Factory    | Entered Storage
 2946 | -7/Storage    | Lost 3 parts (1p2n)
 3008 | -7/Storage    | Lost 4 parts (1n1u2w)
 3251 | -7/Storage    | Core integrity fell below 50%
 3284 | -7/Storage    | Build established: Mutant
 3631 | -7/Storage    | Lost 3 parts (1u2w)
 3869 | -7/Storage    | Core integrity fell below 20%
 3947 | -7/Storage    | Discovered new exit (range 16)
 4076 | -7/Storage    | Entered Factory
 4076 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4120 | -6/Factory    | Sucked down chute
 4120 | -6/Factory    | Entered Waste
 4129 | -6/Waste      | Spotted C-40 Crusher
 4158 | -6/Waste      | Spotted C-40 Crusher
 4159 | -6/Waste      | Spotted C-40 Crusher
 4160 | -6/Waste      | Spotted C-40 Crusher
 4238 | -6/Waste      | Spotted C-40 Crusher
 4256 | -6/Waste      | Spotted C-40 Crusher
 4272 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4275 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4276 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4278 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4279 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4280 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4308 | -6/Waste      | Discovered new exit (range 15)
 4313 | -6/Waste      | Lost 7 parts (2n2u3w)
 4321 | -6/Waste      | Entered Factory
 4448 | -6/Factory    | Core integrity fell below 50%
 4488 | -6/Factory    | Lost 8 parts (3n4u1w)
 4526 | -6/Factory    | Core integrity fell below 20%
 4650 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired Med. Storage Unit.
R-10 Processor collects Com. Wheel.
Acquired Com. Wheel.
R-10 Processor collects Com. Wheel.
Acquired Com. Wheel.
R-10 Processor collects Com. Wheel.
Acquired Imp. Target Analyzer.
Acquired 10 matter.
R-10 Processor collects Imp. Ion Engine.
R-10 Processor collects Imp. Deuterium Engine.
System corrupted: Component data lost.
Acquired Adv. Sensor Array.
S-27 Virus destroyed.
Imp. Light Armor Plating destroyed.
Lgt. Treads destroyed.
S-27 Virus destroyed.
Lgt. Treads destroyed.
R-10 Processor collects VTOL Module.
Imp. Terrain Scanner destroyed.
System corrupted: Heat flow error (+162).

 Map 
-----
+----------------------------------------------------+
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| ????????###########      ????????????????????????? |
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| ????? ??#        ##     #????????????????????????? |
| ????????#        ##     #????????????????????????? |
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|   ??????#!   %%%%##     # ""T"" """??????????????? |
|    ?#########+#####     #=      """??????????????? |
|    ?#        %          #%      """"?????????????? |
|     #                   #       """"?????????????? |
|     #                   Y@      """"?????????????? |
|     +                   #s      """"?????????????? |
|     #                   #=       s   #???????????? |
|     #     ############# #            #???????????? |
|     #     #???????????# # *          #???????????? |
| ###?#     #????? ?????# #            #???????????? |
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|    #?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          24
Energy Capacity            420
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            9
Recoil Reduction           2
Salvage Targeting          2
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Thermal Generator | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 M-28 Smith | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Let's See Who's Tougher
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              BiocellHellfireBox
  Manual?         0
Play Time         01:24:20
  Cumulative      13.4 hours
  Start           2025.02.28 @ 17:49:34
  End             2025.02.28 @ 19:16:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff479dff-7097-48e4-bbbd-e567f8864f01