Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 21:29:55 Player: Tibo Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1478) 1478 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 6204 Bonus ------- High Alert Combat Kills 76 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine VSS Leg Small Storage Unit Spread Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced ECM Suite Shock Absorption System Drone Bay Drone Bay > --- WEAPON ----------- Arc Projector EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY -------- Heavy EM Pulse Gun Spread Laser Mini Grenade Launcher Maul [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 4 | . . 1 . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 46 | 8 2 7 14 4 7 3 . . 1 Power 4 | 1 . 1 1 . 1 . . . . Engine 4 | 1 . 1 1 . 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . 2 4 . 2 1 . . . Treads . | . . . . . . . . . . Leg 7 | 2 . 2 2 . . 1 . . . Wheel 2 | . . . 2 . . . . . . Hover 1 | . . . . . 1 . . . . Flight 1 | . . . . . 1 . . . . Utility 14 | 2 . 1 3 3 2 2 . . 1 Device 9 | 1 . . 2 3 2 1 . . . Storage 2 | 1 . . . . . . . . 1 Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 3 2 3 6 1 2 . . . . Energy Gun 9 | 3 . 2 3 . 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 1 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . . . Parts Lost 17 | . . . 8 2 4 . 3 . . Power 2 | . . . 2 . . . . . . Propulsion 5 | . . . 1 2 1 . 1 . . Utility 7 | . . . 2 . 3 . 2 . . Weapon 3 | . . . 3 . . . . . . Highest Loss Streak 5 | . . . 5 2 3 . 3 . . To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 3 7 8 7 3 4 4 4 4 4 Power . | . 2 2 . . . 1 1 1 . Propulsion 1 | 1 2 3 2 . . 1 1 1 1 Utility . | . 1 . 1 . 1 . . . . Weapon 2 | 1 2 2 3 2 3 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . 1 2 3 . 1 . . . 1 Power 1 | . . 1 . . . . . . . Propulsion 2 | . 1 . . . . . . . 1 Utility 2 | . . 1 1 . . . . . . Weapon 3 | . . . 2 . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 100 97 90 90 60 27 24 . 5 Engine 8 | . 14 11 10 9 5 . . . 1 Leg 12 | . 28 22 7 15 10 3 4 . . Wheel 5 | . . . 14 3 . . . . . Device 11 | . 14 11 7 26 19 4 4 . . Storage 8 | . 14 11 11 9 5 . . . 3 Protection 6 | . . 9 12 . . . . . . Energy Gun 10 | . 12 20 12 9 5 . . . . Launcher 9 | . 9 11 13 14 2 . . . . Peak Build Rating 33 | 8 8 16 26 28 33 21 21 1 4 Average Rating 16 | 5 7 13 20 23 21 17 14 1 2 On Entrance 9 | . 8 8 14 15 23 6 21 1 1 Avg Prop Armor Cover (%) 23 | . . . . 4 20 25 30 . . Naked Turns 114 | . . . . . 22 . 23 11 58 Heaviest Build 43 | 12 14 17 33 36 43 1 1 . 13 Greatest Support 32 | 20 20 20 32 32 20 16 5 3 3 Greatest Overweight (x) 4 | . . . 1 1 4 . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 8 Average Capacity 7 | 7 8 8 8 8 7 5 5 5 6 Most Carried 8 | 8 8 8 8 7 6 5 4 4 5 Average Carried 6 | 3 7 7 7 3 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 8 8 8 8 3 5 4 4 4 5 Class Distribution -------------------- 39% | Mutant 27% | Bomber 20% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Bomber | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Matter Collected 778 | 280 47 97 285 22 19 . . . 28 Remotely . | . . . . . . . . . . Salvage Created 1377 | 168 128 132 709 140 100 . . . . Parts 97 | 14 10 9 51 11 2 . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Combat Hostiles Destroyed 36 | . 4 3 21 6 2 . . . . Guns 5 | . . 2 3 . . . . . . Cannons 1 | . . . . . 1 . . . . AOE 30 | . 4 1 18 6 1 . . . . Classes Destroyed 11 | 3 3 1 2 2 . . . . . Worker 3 | 1 . . 1 . 1 . . . . Builder 2 | . 1 . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 4 | 1 . . 3 . . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 5 | . 2 . 2 1 . . . . . Swarmer 7 | . . . 4 3 . . . . . Grunt 19 | . 4 2 11 . 2 . . . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 8 | . . 1 6 1 . . . . . Best Kill Streak 14 | 2 6 2 14 7 2 . . . . Combat Bots Only 10 | . 4 2 10 4 2 . . . . Max Kills in Single Turn 4 | 1 3 1 4 4 1 . . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 1 4 4 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Hostile Shots Fired 247 | . 12 12 81 17 80 3 2 . 40 Missed 83 | . 3 5 29 8 23 3 . . 12 Hits 164 | . 9 7 52 9 57 . 2 . 28 Melee 2 | . . . . . . . 2 . . Projectile 162 | . 9 7 52 9 57 . . . 28 Critical Strikes 7 | . . 1 2 1 1 . . . 2 Actively Blocked 3 | . . 1 2 . . . . . . Damage Taken 3037 | . 96 98 872 177 873 . 111 . 810 Core 1447 | . 30 13 122 15 379 . 87 . 801 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . 8 43 . . . . . . Regen/Repaired (Parts) 74 | . 74 . . . . . . . . Core Remaining (%) 79 | 100 88 . 66 97 45 . . . . Volleys Fired 79 | 19 9 9 30 4 8 . . . . Largest 3 | 2 2 3 3 3 3 . . . . Hottest 151 | 90 90 151 140 125 148 . . . . Shots Fired 159 | 38 15 14 60 12 20 . . . . Gun 103 | 38 10 13 30 4 8 . . . . Cannon 8 | . . . . . 8 . . . . Launcher 48 | . 5 1 30 8 4 . . . . Special . | . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . Thermal 79 | 38 3 13 21 4 . . . . . Explosive 48 | . 5 1 30 8 4 . . . . Electromagnetic 25 | . . . 9 . 16 . . . . Robot Hit Streak 10 | 3 6 8 8 2 10 . . . . Robot Miss Streak 3 | 3 1 1 3 2 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 94 | 20 10 10 35 3 16 . . . . Core Hits 91 | 6 9 4 51 13 8 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | 1 1 . . . . . . . . Burn 2 | 1 1 . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4279 | 243 432 166 2202 539 697 . . . . Guns 836 | 233 75 150 294 12 72 . . . . Cannons 186 | . . . . . 186 . . . . Explosions 3104 | . 357 16 1877 526 328 . . . . Melee 51 | . . . . . 51 . . . . Ramming 102 | 10 . . 31 1 60 . . . . Kinetic 50 | . 50 . . . . . . . . Thermal 793 | 233 25 150 280 12 93 . . . . Explosive 2842 | . 357 16 1773 526 170 . . . . Electromagnetic 441 | . . . 118 . 323 . . . . Impact 51 | . . . . . 51 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 1 4 12 . 10 10 10 Average Corruption 3 | . . . 1 3 8 . 10 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . 6 4 10 . 2 . 6 Message Errors 9 | . . . 1 1 4 . . . 3 Matter Fused 5 | . . . 1 1 1 . . . 2 Heat Flow Errors 3 | . . . 2 1 . . . . . Energy Discharges 4 | . . . 1 . . . 2 . 1 Data Loss (minor) 3 | . . . 1 . 2 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Alerts 2 | . . . . 1 1 . . . . Misdirections 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 83 | . . . 52 20 11 . . . . Projectiles . | . . . . . . . . . . Explosions 72 | . . . 52 20 . . . . . Melee 11 | . . . . . 11 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 243 | . . . 175 39 29 . . . . Shots 9 | . . . 7 2 . . . . . Rammed 11 | . . . 4 . 7 . . . . Targets Rammed 18 | 1 . . 6 1 7 3 . . . Kicked 7 | 1 . . 2 1 . 3 . . . Crushed . | . . . . . . . . . . Highest Temperature 300 | 300 30 112 196 274 260 . . . . Average Temperature 83 | 102 9 45 81 93 99 . . . . Received Heat Transfer 432 | . 54 42 255 27 36 . . . 18 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 1 1 . 2 . . . . . . Heat Transferred 1789 | 694 136 333 511 15 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 61 | 100 100 100 10 15 100 100 100 100 100 Level 1 13 | . . . 17 84 . . . . . Level 2 25 | . . . 72 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 631 | 5 106 55 631 338 100 22 . . 48 Initial 169 | . . 33 17 169 100 18 . . 3 Average 185 | 1 31 14 432 256 39 8 . . 17 Influence Increases 1671 | 25 142 113 909 224 179 29 . 5 45 Destroy 0b10 Robot/C 720 | . 80 60 420 120 40 . . . . Destroy 0b10 Robot/NC 90 | 25 15 . 40 5 5 . . . . Destroy Leader 210 | . 14 20 134 32 10 . . . . Successful Hack 93 | . 9 7 16 . 42 14 . 5 . Disable Machine 180 | . . 15 120 15 30 . . . . Destroy Structure 243 | . 24 11 164 37 7 . . . . Lose Combat Pursuer 135 | . . . 15 15 45 15 . . 45 Influence Decreases 1623 | 25 63 150 548 404 363 68 . . 2 Entered New Map 451 | . . 46 25 234 123 21 . . 2 Time Decay 1017 | 25 63 104 433 140 205 47 . . . Lost Part 135 | . . . 80 20 35 . . . . Lost Ally 20 | . . . 10 10 . . . . . Squads Dispatched 20 | . 2 2 7 3 3 1 . 1 1 Investigation 7 | . 2 2 . . 1 1 . 1 . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . . 3 . 1 . . . 1 Assault . | . . . . . . . . . . Garrison 7 | . . . 4 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Distress Signals 5 | . . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 7 4 31 11 11 4 6 . 8 Peak Tracking Total 7 | . 5 2 7 4 5 3 6 . 7 Tactical Retreats 7 | . . . 1 1 2 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Traps Triggered 9 | . 1 . 4 3 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Machines Disabled 12 | . . 1 8 1 2 . . . . Max in Single Turn 2 | . . 1 2 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Machines Accessed 23 | . 2 4 8 2 3 3 . 1 . Terminals 15 | . 1 2 6 1 2 2 . 1 . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 6 23 14 3 7 7 . 3 . Successful 36 | . 3 18 6 . 5 3 . 1 . Failed 26 | . 3 4 8 3 2 4 . 2 . Catastrophic 11 | . 2 2 2 1 2 2 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 16 | . 3 7 5 1 . . . . . Terminals 28 | . 3 4 8 1 4 5 . 3 . Fabricators 5 | . . . . . 3 2 . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 7 | . . 1 6 . . . . . . Scanalyzers 20 | . . 18 . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . . 4 . 2 2 . 1 . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 3 1 . . . Network Status 2 | . . . . . 1 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer 16 | . . 16 . . . . . . . Insert Component 7 | . . 7 . . . . . . . Analyze 7 | . . 7 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . Terminals 2 | . 1 1 . . . . . . . Assimilate 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 3 4 2 3 1 . 1 . Full Trace Events 7 | . 1 2 1 . 1 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 51 | . . . . . 51 . . . . Total Part Build Rating 2 | . . . . . 2 . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 156 | . . . 156 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 6 | . . . 6 . . . . . . EXPLORE 3 | . . . 3 . . . . . . RETURN 3 | . . . 3 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Active Infowar (turns) 1698 | 48 212 516 223 272 427 . . . . Structural 693 | . . . . 272 421 . . . . Seismic 999 | 48 212 516 223 . . . . . . ECM 38 | . . . . . 38 . . . . Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . 5 . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Turns Passed 3224 | 203 212 516 1119 291 523 130 71 11 148 Spaces Moved 2329 | 113 122 232 702 163 396 261 152 21 167 Core 338 | 15 . . . . 87 . 48 21 167 Treads . | . . . . . . . . . . Legs 1031 | 98 122 232 257 115 197 10 . . . Wheels 493 | . . . 445 48 . . . . . Hover 55 | . . . . . 54 1 . . . Flight 412 | . . . . . 58 250 104 . . Fastest Speed 35 | 50 120 105 100 100 35 35 45 50 50 Average Speed 101 | 110 120 119 108 155 116 44 46 50 83 Slowest Speed 385 | 120 120 120 175 175 385 120 50 50 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 32 22 88 21 16 6 82 1 81 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 286 | . 28 11 199 42 6 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 286 | . 28 11 199 42 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac DSF Total 3025 | 148 172 460 1002 190 435 272 151 20 175 Wait 497 | . 37 203 233 14 2 4 . . 4 Move 2315 | 112 121 231 701 162 395 255 151 20 167 Hop 3 | . . . . . . 3 . . . Pick Up 28 | 8 2 3 7 1 5 2 . . . Fast Attach 24 | 7 . 2 5 . 7 2 . . 1 Attach 14 | . . . 4 6 2 1 . . 1 Detach 3 | . . . . . 1 . . . 2 Swap 22 | 1 2 6 8 2 3 . . . . Drop 20 | . 1 6 7 . 4 2 . . . Fire 79 | 19 9 9 30 4 8 . . . . Melee 1 | . . . . . 1 . . . . Ram 11 | . . . 4 . 7 . . . . Kick 7 | 1 . . 2 1 . 3 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Repaired Aluminum Leg 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Build established: Tank 863 | -9/Materials | Discovered new exit (range 13) 918 | -9/Materials | Central database locked down 932 | -9/Materials | Entered Storage 1028 | -9/Storage | Garrison activated, responded to threat 1075 | -9/Storage | Destroyed 10 combat bots 1103 | -9/Storage | Identified exit to Materials 1200 | -9/Storage | Lost 5 parts (1p1n1u2w) 1404 | -9/Storage | Found Prototype Launcher 1404 | -9/Storage | Identified Gui. Missile Launcher 1466 | -9/Storage | Build established: Bomber 1953 | -9/Storage | Garrison activated, responded to threat 2051 | -9/Storage | Entered Materials 2051 | -8/Materials | Accompanied by 1 ally 2051 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -8/Materials | Garrison activated, responded to threat 2314 | -8/Materials | Discovered new exit (range 16) 2342 | -8/Materials | Entered Factory 2342 | -7/Factory | Evolved 2 slots: Utility x2 2571 | -7/Factory | Build established: Mutant 2652 | -7/Factory | Fabricated Aluminum Leg? 2736 | -7/Factory | Released all parts (10) 2755 | -7/Factory | Lost 3 parts (1n2u) 2784 | -7/Factory | System corruption reached 10% 2815 | -7/Factory | Core integrity fell below 50% 2861 | -7/Factory | Discovered new exit (range 7) 2865 | -7/Factory | Entered another Factory area 2865 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2995 | -6/Factory | Sucked down chute 2995 | -6/Factory | Entered Waste 3005 | -6/Waste | Spotted C-40 Crusher 3005 | -6/Waste | Spotted C-40 Crusher 3006 | -6/Waste | Spotted C-40 Crusher 3006 | -6/Waste | Spotted C-40 Crusher 3006 | -6/Waste | Spotted C-40 Crusher 3006 | -6/Waste | Spotted C-40 Crusher 3010 | -6/Waste | EMP discharged 3010 | -6/Waste | System corruption reached 10% 3042 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3043 | -6/Waste | Crushed by Compactor (1 part destroyed) 3058 | -6/Waste | Discovered new exit (range 13) 3066 | -6/Waste | Entered Factory 3074 | -6/Factory | Lost 3 parts (1n2u) 3077 | -6/Factory | Identified exit to DSF 3077 | -6/Factory | Entered DSF 3103 | -6/DSF | Additional patrols routed to DSF 3187 | -6/DSF | Core integrity fell below 50% 3190 | -6/DSF | Discovered new exit (range 15) 3220 | -6/DSF | Core integrity fell below 20% 3225 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- area. 03088_ System corrupted: Matter fused (-6). 03091_ Acquired 8 matter. 03103_ Hostiles detected in DSF, routing additional patrols. 03108_ XNU0 OFBGDGY9U>Z/FRKOH6L#N8YEKDJ 03126_ ZTTV5RLKV ENF9CNQ#DGU>H8T=#HUZ9L 03141_ System corrupted: Energy discharge (-84). 03169_ System corrupted: Matter fused (-5). 03179_ Slug penetrates Wall. 03181_ Knocked back. 03184_ Slug penetrates Wall. 03186_ Knocked back. 03186_ Acquired 6 matter. 03188_ Knocked back. 03190_ EXIT=FOUND 03192_ JL%=ZSU9U7X=L3VM>IA2#DZ|VK5IS 03192_ C-30 ARC bursts open, deploying its payload. 03192_ G-67 Veteran unfolds itself. 03192_ G-50 Soldier unfolds itself. 03217_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???""??????????????????????????#""?????????? | | ???#"#?????????????????????????#"#?????????? | | ####"##???????#########???????##"####??????? | | #"""""######### ///==#########"""""#??????? | | #"""""##&&# # ///==#!!!# ##"""""#??????? | | #"" ""##"#???? | | """ """""#???? | | #"" ##&&#&&&### ###!!!#!!## ""###????? | | ### ###&&#&&&### ###!!!#!!### ###??????? | | ?## ########## ########## ##???????? | | ?#& &&#??????# #??????#! #???????? | | ?#& &&#??????# ^ #??????#!! #???????? | | ?## ###??????### ###??????### ##???????? | | ?#& #??????#!! !!#??????#!! !#???????? | | ?#& #??????#!! !!#??????#!! !#???????? | | ?#& #???????!! !!???????#!! !#???????? | | ### ############ ############ ###??????? | | #!! ## #!!!### ###!!!#!!!## !!#??????? | | #!! ## #!!!## g ##!!!#!!!## !!#??????? | | #[[ % A g A ]]#??????? | | #[[ % H % % % ]]#??????? | | #[[ x % ]]#??????? | | # ## #!!!##A ;;!!@; ## //#??????? | | # ## #!!!### ###!!!; ## //#??????? | | ### ##########?# #?###############??????? | | ??! !?????????!! !!?????????????????????? | | ?#! !????????#!! !!#????????????????????? | | ?#!" !!???????#!! !!#????????????????????? | | ?##%"##???????### ###????????????????????? | | ??!" !??????????! !??????????????????????? | | ??! !??????????! !??????????????????????? | | ??# #?????????!! !!?????????????????????? | | ??# #?????????## ##?????????????????????? | | ??" ???????????# #??????????????????????? | | ??" ??????????? ??????????????????????? | | ???< ??????????? ??????????????????????? | | ???""????????????!!!???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: EX 25 Utility Shielding 33 Evasion (%) 63 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 17% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptMolecularMaul Manual? 0 Play Time 00:42:08 Cumulative 30.5 hours Start 2026.04.24 @ 17:35:28 End 2026.04.30 @ 21:29:55 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 90x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e48781d-750b-4d74-b488-6e263ac515d8