Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.07 @ 06:17:29 Player: Goose Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1214) 1214 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2494 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 233/300 Energy 80/100 System Corruption 2% Temperature Critical (573) Movement Core (900) Ox17 Location -8/Recycling Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Myomer Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Reactive Plating > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY (15) --- Subdweller Power Source Light Treads Armored Wheel Cooling System Structural Scanner Targeting Computer ECM Suite Utility Shielding Scrap Shield Subdweller Laser Grenade Launcher Mining Laser Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Myomer Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Reactive Plating > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY -------- Subdweller Power Source Light Treads Armored Wheel Cooling System Structural Scanner Targeting Computer ECM Suite Utility Shielding Scrap Shield Subdweller Laser Grenade Launcher Mining Laser Great Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Subdweller Beam Cannon Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Parts Attached 49 | 11 18 . 18 2 Power 6 | 1 1 . 3 1 Engine 5 | 1 1 . 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 4 4 . 8 . Treads 3 | 2 . . 1 . Leg 3 | 2 . . 1 . Wheel 6 | . 2 . 4 . Hover 2 | . 2 . . . Flight 2 | . . . 2 . Utility 13 | 3 8 . 1 1 Device 4 | 1 3 . . . Storage 3 | 1 2 . . . Processor 4 | 1 3 . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 14 | 3 5 . 6 . Energy Gun 3 | 1 . . 2 . Energy Cannon 5 | . 2 . 3 . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . . 2 . To Critical Strikes 2 | . . . 2 . Average Backups 11 | 6 11 15 13 13 Power 1 | . . 1 2 2 Propulsion 1 | 1 1 2 1 1 Utility 5 | 2 5 8 6 5 Weapon 2 | 1 2 3 3 3 Tool/Special . | . . . . . Unused Backups 11 | . 3 . 3 5 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 7 | . 2 . 3 2 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 100 92 86 Engine 11 | . 12 12 12 8 Treads 13 | . 18 25 10 . Leg 3 | . 6 . 1 12 Wheel 4 | . . . 7 . Device 7 | . 8 . 7 11 Storage 12 | . 12 12 12 12 Processor 15 | . 14 25 15 12 Energy Cannon 16 | . 6 24 18 24 Ballistic Gun 4 | . 14 . 1 . Special Weapon 2 | . . . 3 . Peak Build Rating 21 | 7 11 9 17 21 Average Rating 10 | 6 8 9 11 17 On Entrance 8 | . 7 9 9 15 Naked Turns . | . . . . . Heaviest Build 45 | 19 33 31 42 45 Greatest Support 40 | 40 40 40 40 25 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 10 20 15 15 15 Average Capacity 13 | 9 13 15 15 15 Most Carried 15 | 9 15 15 15 15 Average Carried 12 | 6 11 15 14 14 Final Capacity 15 | 10 15 15 15 15 Final Carried 15 | 7 15 15 14 14 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1355 | 186 509 118 493 49 Remotely . | . . . . . Salvage Created 1452 | . 461 54 776 161 Parts 83 | . 30 2 40 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 35 | . 11 3 18 3 Guns 12 | . 11 . 1 . Cannons 21 | . . 3 15 3 Classes Destroyed 7 | . 5 . 2 . Builder 1 | . 1 . . . Mechanic 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 9 | . 4 3 2 . Grunt 8 | . 7 . 1 . Sentry 4 | . . . 1 3 Subdweller 14 | . . . 14 . Best Kill Streak 4 | . 4 2 4 1 Combat Bots Only 4 | . 4 2 4 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 206 | . 41 9 134 22 Missed 73 | . 12 2 57 2 Hits 133 | . 29 7 77 20 Projectile 133 | . 29 7 77 20 Critical Strikes 4 | . . . 3 1 Damage Taken 1345 | . 250 31 865 199 Core 269 | . 21 10 154 84 Absorbed by Shields . | . . . . . Ignored by Resistances 795 | . 158 21 505 111 Regen/Repaired (Parts) 38 | . 38 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 156 | 1 38 5 106 6 Largest 2 | 1 2 2 2 2 Hottest 180 | 20 120 120 180 160 Shots Fired 260 | 1 73 10 165 11 Gun 93 | 1 66 . 26 . Cannon 143 | . 5 10 117 11 Launcher . | . . . . . Special 24 | . 2 . 22 . Kinetic 75 | 1 59 . 15 . Thermal 185 | . 14 10 150 11 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 35 | . 19 7 35 12 Robot Miss Streak 2 | . 2 1 2 . Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 141 | . 48 8 77 8 Core Hits 52 | . 25 3 21 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Meltdown 1 | . . . 1 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2753 | . 680 143 1711 219 Guns 878 | . 594 . 284 . Cannons 1805 | . 18 141 1427 219 Explosions 68 | . 68 . . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 809 | . 525 . 284 . Thermal 1874 | . 87 141 1427 219 Explosive . | . . . . . Electromagnetic 68 | . 68 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 2 Average Corruption 1 | . 1 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 97 | . 19 11 57 10 Message Errors 24 | . 3 1 19 1 Matter Fused 19 | . 5 4 9 1 Heat Flow Errors 14 | . 5 2 5 2 Energy Discharges 13 | . 2 . 8 3 Parts Fused 1 | . . . 1 . Data Loss (minor) 15 | . 2 2 8 3 Data Loss (major) 6 | . . 2 4 . Misfires 3 | . 2 . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 8 | . . . 8 . Projectiles 8 | . . . 8 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 23 | . 23 . . . Shots 1 | . 1 . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 604 | . 265 254 259 604 Average Temperature 86 | . 64 99 71 184 Received Heat Transfer 754 | . 141 . 505 108 Effects 8 | . . . 1 7 Energy Bleed 1 | . . . 1 . Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 7 | . . . 6 1 Heat Transferred 2999 | . 187 296 2220 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 115 | . 115 40 . 22 Initial . | . . . . . Average 3 | . 7 2 . . Influence Increases 872 | . 359 85 365 63 Destroy 0b10 Robot/C 420 | . 220 60 80 60 Destroy 0b10 Robot/NC 25 | . 25 . . . Destroy Leader 76 | . 66 10 . . Successful Hack 9 | . 9 . . . Disable Machine 8 | . 8 . . . Destroy Structure 4 | . 1 . . 3 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 315 | . 15 15 285 . Influence Decreases 850 | . 359 85 365 41 Time Decay 850 | . 359 85 365 41 Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 19 4 40 4 Peak Tracking Total 7 | . 4 2 7 2 Tactical Retreats 11 | . 1 1 9 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 17 | . 9 1 4 3 Terminals 9 | . 7 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 72 | . 43 1 17 11 Successful 57 | . 32 1 17 7 Failed 15 | . 11 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 46 | . 38 1 . 7 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 7 | . 3 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 50 | . 27 1 17 5 Record 33 | . 15 1 14 3 Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 1 . . 1 Open Door 1 | . . . 1 . Alert Level 3 | . 3 . . . Locate Traps 2 | . 2 . . . Dispatch Records 3 | . 2 . . 1 Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 3 . . 2 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 8 . . 2 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . 1 . . . Recycled Matter 170 | . 170 . . . Retrieved Matter 281 | . 281 . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 5509 | 34 2064 . 2615 796 Optics 510 | . 510 . . . Terrain 1911 | . 760 . 1151 . Structural 2344 | . 495 . 1464 385 ECM 744 | 34 299 . . 411 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 10962 | 1970 2337 942 4876 837 Spaces Moved 6788 | 1493 1403 577 2893 422 Core 31 | 31 . . . . Treads 3332 | 417 1007 577 1331 . Legs 2122 | 1045 396 . 259 422 Wheels 1303 | . . . 1303 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 95 190 Average Speed 151 | 129 151 160 154 190 Slowest Speed 320 | 160 240 160 320 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 35 97 97 66 42 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 3 | . . 1 2 . Spaces Dug 6 | . . . 6 . Terrain Destroyed 17 | . . . 14 3 Melee . | . . . . . Projectile 17 | . . . 14 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 7159 | 1523 1526 584 3081 445 Wait 5 | . . . 5 . Move 6784 | 1492 1402 576 2892 422 Hop . | . . . . . Pick Up 58 | 12 25 . 16 5 Fast Attach 11 | 7 1 . 3 . Attach 17 | 3 3 . 10 1 Detach 4 | 2 . . 2 . Swap 82 | 3 42 2 28 7 Drop 41 | 3 15 . 19 4 Fire 156 | 1 38 5 106 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Recycling History --------- Turn | Location | Event 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 16) 1971 | -11/Scrapyard | Entered Materials 1971 | -10/Materials | Evolved 1 slot: Utility x1 1972 | -10/Materials | Build established: Hacker-Mutant 2380 | -10/Materials | Identified exit to Materials 2380 | -10/Materials | Discovered exit to Materials (range 15) 2436 | -10/Materials | Identified exit to Mines 2436 | -10/Materials | Discovered exit to Mines (range 12) 2559 | -10/Materials | Discovered exit to Materials (range 5) 3374 | -10/Materials | Discovered exit to Materials (range 5) 3472 | -10/Materials | Repaired Lgt. Treads 4308 | -10/Materials | Entered Mines 4401 | -10/Mines | Discovered exit to Materials (range 8) 5002 | -10/Mines | Identified exit to Subcaves 5002 | -10/Mines | Discovered exit to Subcaves (range 10) 5122 | -10/Mines | Discovered exit to Materials (range 5) 5250 | -10/Mines | Entered Subcaves 5251 | -10/Subcaves | Approached by a straggling Scientist 5518 | -10/Subcaves | Learned location of Zion (-7) 5518 | -10/Subcaves | Met a Zionite searching for "candidates" 5550 | -10/Subcaves | Ambushed by swarm of Subdwellers 5550 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 5595 | -10/Subcaves | Lost 3 allies 5687 | -10/Subcaves | Identified exit to Recycling 5687 | -10/Subcaves | Discovered exit to Recycling (range 14) 5732 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5744 | -10/Subcaves | Shifting Twisted Machinery released Flamer 5769 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5776 | -10/Subcaves | Learned Materials terminal intel 5967 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6186 | -10/Subcaves | Visited 4L-MR0's lab 7542 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 7545 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 7562 | -10/Subcaves | Core integrity fell below 50% 7894 | -10/Subcaves | Identified exit to Materials 7894 | -10/Subcaves | Discovered exit to Materials (range 5) 7986 | -10/Subcaves | Visited Clippyterm 7989 | -10/Subcaves | Learned Factory stockpile data 7989 | -10/Subcaves | Learned Factory garrison access intel 10126 | -10/Subcaves | Entered Recycling 10127 | -8/Recycling | Met a Zionite searching for Scraptown 10955 | -8/Recycling | Core integrity fell below 20% 10964 | -8/Recycling | Core destroyed Last Messages --------------- Hpw. Tractor Beam Imp. Ion Engine Beam Rifle Shock Bomb Launcher Heat Sink 10853_ System corrupted: Energy discharge (-64). 10908_ %3VZ1RMZ/6|LJI>KDMAZMPZ3CJ 7Q&Z 10953_ System corrupted: Heat flow error (+205). 10957_ Lgt. Armor Plating melted. 10957_ Y-45 Defender destroyed. 10958_ Overheating: System interference. 10958_ Targeting Computer temporarily disabled. 10958_ Sub. Beam Cannon temporarily disabled. 10959_ Overheating: Matter decay (-27). 10960_ Nuclear Core broken. 10960_ Overheating: Short circuit. 10963_ Myomer Leg broken. 10963_ Overheating: Short circuit. 10964_ Overheating: Core damaged (-25). 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Y###### ????????????????????? | | ###??????#### ##### ????????????????????? | | ????????### #??????????????????????????? | | ?????????## ???????????????????????????? | | ???????## ???????????????????????????? | | ####???????## ?????????????????????????????? | | ####???????????#??????????????????????????????? | | ##????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SystemChromaticPurifier Manual? 0 Play Time 03:22:59 Cumulative 11.2 hours Start 2025.05.05 @ 19:56:01 End 2025.05.07 @ 06:17:29 Sessions 27 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 5 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8481b880-f352-474b-bda4-6e4d6675eb2e