Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 13:38:31

Player: s0lid

Result: Destroyed by 00-1X1(g) with Beamcaster

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (60)      300
Value Destroyed (1566)     1566
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1107)               1107
              TOTAL SCORE: 6593

 Bonus
-------
High Alert Combat Kills    89
Follower Combat Kills      418
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     246/300
Energy                     30/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
               Gravmag Array
>              --- UTILITY (6) ------
        Medium Storage Unit
  Experimental Terrain Scan Processor
     Makeshift Salvage Targeting Computer
      Advanced Melee Analysis Suite
     Makeshift System Shield
               Hacking Drone Bay (1/1)
>              --- WEAPON (4) -------
      Improved Arc Projector
               Great Maul
>              --- INVENTORY (10) ---
       Armored Huge Wheel
      Improved Launcher Guidance Computer
      Improved Kinecellerator
               EM Disruption Field
               Hacking Suite
               System Shield
      Advanced Plasma Cannon
               GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                VTOL Module
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Terrain Scan Processor
                0b10 Decoder Chip [Looter]
      Makeshift Ablative Armor
       Advanced Hacking Suite
      Makeshift System Shield
>               --- WEAPON -----------
       Improved Spread Laser
  Hypervelocity Gauss Rifle
                Thermoblaster
                CR-A16's Pointy Stick
>               --- INVENTORY --------
                Ion Engine
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scanner
   Experimental Core Analyzer
       Improved Shield Generator
                Hacking Suite
                System Shield
                Relay Coupler [Grunt]
                Hacking Drone Bay
                Mining Laser
                Great Maul
                Sapper Charge
                Sapper Charge
                GAL Module
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Makeshift System Shield
  Protection               Makeshift Ablative Armor
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   .   4   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             88   | 6   6   27  7   6   4   30  2   
  Power                    15   | 1   .   5   1   1   1   6   .   
    Engine                 10   | 1   .   3   1   .   1   4   .   
    Core                   5    | .   .   2   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   5   3   .   2   8   .   
    Treads                 5    | .   .   3   1   .   1   .   .   
    Leg                    6    | .   .   .   .   .   .   6   .   
    Wheel                  6    | 2   .   1   2   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   1   .   .   .   1   .   
  Utility                  19   | 1   2   2   .   3   1   9   1   
    Device                 5    | .   .   2   .   1   .   2   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              8    | .   1   .   .   2   1   3   1   
    Hackware               2    | .   .   .   .   .   .   2   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   4   15  3   2   .   7   1   
    Energy Gun             14   | 1   2   9   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   2   3   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   .   
    Special Weapon         6    | .   .   3   1   .   .   2   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   .   2   .   2   .   
Parts Lost                 30   | .   .   7   4   .   .   19  .   
  Power                    4    | .   .   .   1   .   .   3   .   
  Propulsion               9    | .   .   1   1   .   .   7   .   
  Utility                  3    | .   .   .   .   .   .   3   .   
  Weapon                   14   | .   .   6   2   .   .   6   .   
  Highest Loss Streak      13   | .   .   2   4   .   .   13  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  99  99  100 85  64  
  Engine                   8    | .   14  8   10  8   7   3   .   
  Core                     2    | .   .   2   .   2   3   1   .   
  Treads                   10   | .   .   16  11  11  8   4   .   
  Leg                      1    | .   .   .   .   .   .   9   13  
  Wheel                    9    | .   28  5   10  11  13  3   .   
  Device                   6    | .   .   8   11  10  1   5   6   
  Storage                  10   | .   14  11  11  11  11  5   6   
  Processor                5    | .   9   2   .   .   9   12  15  
  Hackware                 1    | .   .   .   .   .   .   11  6   
  Energy Gun               9    | .   14  28  11  3   .   1   2   
  Ballistic Gun            9    | .   14  10  11  11  11  3   .   
  Launcher                 2    | .   .   .   9   3   .   .   .   
  Special Weapon           8    | .   .   4   10  11  11  4   .   
  Impact Weapon            4    | .   .   .   .   7   11  5   6   
  Piercing Weapon          4    | .   .   .   .   7   11  5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 10  30  38  37  39  39  56  20  
  Greatest Support         55   | 26  26  40  40  16  32  55  20  
  Greatest Overweight (x)  7    | .   1   1   2   2   2   7   .   
  Average Overweight (x)   1    | .   .   .   1   2   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  10  
  Average Capacity         14   | 7   14  15  15  15  15  13  10  
  Most Carried             15   | 6   12  15  15  15  15  15  9   
  Average Carried          14   | 2   9   13  14  14  14  13  6   
  Final Capacity           15   | 8   15  15  15  15  15  10  10  
  Final Carried            15   | 6   12  15  15  15  15  6   9   

 Class Distribution 
--------------------
 68% | Mutant
 16% | Gunner
 10% | Hacker-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Gunner | -9/Materials
        Mutant | -9/Mines
        Mutant | -7/Zion
        Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
        Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  
Matter Collected           1421 | 155  206  594  109  16   96   245  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1873 | .    206  1187 96   .    26   358  .    
  Parts                    129  | .    16   80   12   .    1    20   .    
Haulers Intercepted        3    | .    1    2    .    .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    10   .    .    
  Prevented                5    | .    .    .    .    .    5    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low 
Combat Hostiles Destroyed  47   | .   2   26  9   .   1   9   .   
  Melee                    4    | .   .   .   .   .   .   4   .   
  Guns                     40   | .   2   26  9   .   1   2   .   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          12   | .   5   4   1   .   .   2   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   
  Watcher                  5    | .   1   3   .   .   .   1   .   
  Swarmer                  22   | .   .   10  7   .   1   4   .   
  Grunt                    13   | .   2   9   .   .   .   2   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   .   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   6   4   .   1   3   .   
  Combat Bots Only         5    | .   1   5   4   .   1   3   .   
Max Kills in Single Turn   2    | .   1   2   2   .   1   1   .   
  Gunslinging              1    | .   .   1   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  
Damage Taken               5000 | .    153  929  431  .    139  3268 80   
  Core                     1219 | .    37   166  128  .    32   816  40   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  85   .    .    .    18   .    .    
Volleys Fired              140  | .    20   64   16   .    5    32   3    
  Largest                  4    | .    2    4    4    .    1    2    1    
  Hottest                  260  | .    60   226  161  .    100  260  65   
Shots Fired                334  | .    40   215  37   .    5    34   3    
  Gun                      321  | .    40   206  36   .    4    32   3    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    .    
  Special                  11   | .    .    9    1    .    1    .    .    
  Kinetic                  119  | .    20   60   16   .    4    19   .    
  Thermal                  169  | .    .    132  21   .    1    15   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          46   | .    20   23   .    .    .    .    3    
  Robot Hit Streak         15   | .    8    15   5    .    1    5    1    
  Robot Miss Streak        7    | .    2    6    3    .    1    7    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        5    | .    .    4    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           201  | .    29   114  17   .    4    35   2    
  Core Hits                93   | .    9    49   11   .    2    21   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         11   | .    1    6    1    .    .    3    .    
    Burn                   6    | .    .    5    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    .    
    Impale                 1    | .    .    .    .    .    .    1    .    
Melee Attacks              30   | .    .    .    .    .    3    26   1    
  Impact                   9    | .    .    .    .    .    .    8    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 21   | .    .    .    .    .    3    18   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    .    
Damage Inflicted           3585 | .    409  1913 268  .    98   827  70   
  Guns                     2838 | .    382  1822 268  .    30   319  17   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               110  | .    27   83   .    .    .    .    .    
  Melee                    629  | .    .    .    .    .    68   508  53   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  835  | .    196  320  162  .    30   127  .    
  Thermal                  1583 | .    27   1258 106  .    .    192  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          538  | .    186  335  .    .    .    .    17   
  Impact                   293  | .    .    .    .    .    .    240  53   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 336  | .    .    .    .    .    68   268  .    
Highest Corruption         5    | .    .    .    .    .    .    5    5    
  Average Corruption       4    | .    .    .    .    .    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    4    3    
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            142  | .    .    20   .    .    .    122  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    20   .    .    .    .    .    
  Melee                    122  | .    .    .    .    .    .    122  .    
Knockbacks                 2    | .    .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    5    73   .    .    .    .    .    
  Shots                    3    | .    1    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        475  | .    66   475  189  .    20   195  9    
  Average Temperature      103  | .    28   127  58   .    12   60   6    
  Received Heat Transfer   843  | .    84   264  .    .    .    459  36   
  Effects                  8    | .    .    8    .    .    .    .    .    
    Shutdowns              3    | .    .    3    .    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    .    .    .    2    .    
  Impact Corruptions       6    | .    .    .    .    .    .    6    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    .    .    .    
  Heat Transferred         3530 | .    50   3024 296  .    .    160  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low 
Peak Influence             574  | .   161 574 361 .   .   142 .   
  Initial                  176  | .   .   67  176 .   .   .   .   
  Average                  215  | .   51  376 188 .   .   55  .   
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   
  Low Security (%)         55   | 100 100 12  61  .   .   100 .   
  Level 1                  22   | .   .   30  38  .   .   .   .   
  Level 2                  21   | .   .   56  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   3   .   .   .   2   .   
  Investigation            3    | .   1   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   2   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low 
Distress Signals           4    | .   .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              84   | .   5   35  8   .   11  21  4   
  Peak Tracking Total      6    | .   1   6   3   .   6   6   4   
  Tactical Retreats        4    | .   .   1   .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low 
Traps Triggered            4    | .   2   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   5   5   .   .   .   
Time Bombs Activated       2    | .   .   .   .   .   .   2   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low 
Machines Disabled          3    | .   .   2   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low 
Machines Accessed          10   | .   2   5   .   .   .   2   1   
  Terminals                7    | .   2   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                21   | .   5   11  .   .   .   4   1   
  Successful               13   | .   3   7   .   .   .   2   1   
  Failed                   8    | .   2   4   .   .   .   2   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   4   .   .   .   6   .   
  Terminals                16   | .   5   11  .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             11   | .   3   7   .   .   .   .   1   
  Record                   3    | .   1   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   2   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   5   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  
Total Allies               9    | .    .    .    5    4    .    .    .    
  Largest Group            7    | .    .    .    5    7    7    3    .    
  Highest-Rated Group      188  | .    .    .    84   188  188  103  .    
  Highest-Rated Ally       39   | .    .    .    31   39   39   37   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               44   | .    .    .    .    .    39   5    .    
  Total Damage             1565 | .    .    .    .    .    1273 292  .    
  Kills                    12   | .    .    .    .    .    10   2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         37   | .   .   .   .   .   .   37  .   
  Items                    37   | .   .   .   .   .   .   37  .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  
Turns Passed               6932 | 45   272  1387 1010 1665 1501 884  168  
Spaces Moved               4429 | 35   172  703  518  1235 1087 491  188  
  Core                     123  | 1    .    .    .    .    .    122  .    
  Treads                   782  | .    .    538  211  .    33   .    .    
  Legs                     130  | .    .    .    .    .    .    130  .    
  Wheels                   3170 | 34   172  165  307  1235 1054 203  .    
  Hover                    224  | .    .    .    .    .    .    36   188  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  115  130  115  50   80   
  Average Speed            132  | 88   100  147  172  130  130  117  80   
  Slowest Speed            400  | 90   105  240  240  130  250  400  80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    32   60   96   89   97   12   22   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    .    3    1    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    1    .    
Scrap Searched             5    | .    .    .    1    1    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    9    6    1    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    .    
  AOE                      21   | .    9    6    .    .    .    6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  
Total                      5166 | 46   228  915  600  1302 1160 714  201  
  Wait                     354  | .    25   68   52   33   49   123  4    
  Move                     4422 | 34   171  702  517  1234 1086 490  188  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 6    5    26   6    12   6    5    3    
  Fast Attach              42   | 6    4    8    .    4    1    17   2    
  Attach                   23   | .    .    9    4    1    .    9    .    
  Detach                   12   | .    1    3    .    3    .    5    .    
  Swap                     23   | .    2    10   3    1    3    4    .    
  Drop                     54   | .    .    25   2    14   7    6    .    
  Fire                     140  | .    20   64   16   .    5    32   3    
  Melee                    25   | .    .    .    .    .    3    21   1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   26 | -11/Scrapyard      | Discovered new exit (range 15)
   46 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 15)
  307 | -10/Materials      | Build established: Mutant
  318 | -10/Materials      | Entered another Materials area
  318 | -9/Materials       | Evolved 2 slots: Weapon x2
  518 | -9/Materials       | Identified exit to Mines
  608 | -9/Materials       | Build established: Skirmisher
  688 | -9/Materials       | Discovered new exit (range 6)
  947 | -9/Materials       | Build established: Gunner
 1170 | -9/Materials       | Discovered new exit (range 9)
 1705 | -9/Materials       | Entered Mines
 1706 | -9/Mines           | Assembled infested the area
 1757 | -9/Mines           | Core integrity fell below 50%
 1796 | -9/Mines           | Lost 4 parts (1p1n2w)
 1806 | -9/Mines           | Found a hidden stash of uninstalled traps
 1916 | -9/Mines           | Discovered new exit (range 11)
 2122 | -9/Mines           | Build established: Mutant
 2235 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2271 | -9/Mines           | Discovered new exit (range 7)
 2325 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2715 | -9/Mines           | Entered Zion
 2715 | -7/Zion            | Accompanied by 5 allies
 2765 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2903 | -7/Zion            | Found Prototype Processor
 2903 | -7/Zion            | Identified Exp. Terrain Scan Processor
 2916 | -7/Zion            | Found Prototype Processor
 2916 | -7/Zion            | Identified Spectral Analyzer
 2932 | -7/Zion            | Found Prototype Processor
 2939 | -7/Zion            | Found Prototype Processor
 2944 | -7/Zion            | Found Exp. Terrain Scan Processor
 3081 | -7/Zion            | Given the Hacking Drone Bay
 3084 | -7/Zion            | Found Prototype Device
 3268 | -7/Zion            | Learned location of Quarantine (-2)
 3302 | -7/Zion            | Learned location of Warlord (-5)
 3308 | -7/Zion            | Found CR-A16's Pointy Stick
 3657 | -7/Zion            | Imprinted
 3659 | -7/Zion            | Declared Zion's savior
 3995 | -7/Zion            | Learned Factory stockpile data
 4049 | -7/Zion            | Found GAL Module
 4311 | -7/Zion            | Discovered new exit (range 10)
 4380 | -7/Zion            | Entered Proximity Caves
 4380 | -6/Proximity Caves | Accompanied by 7 allies
 4381 | -6/Proximity Caves | Identified exit to Factory
 4432 | -6/Proximity Caves | Core integrity fell below 20%
 4655 | -6/Proximity Caves | Learned Factory terminal intel
 4786 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 5881 | -6/Proximity Caves | Entered Factory
 5881 | -6/Factory         | Accompanied by 3 allies
 5881 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
 5883 | -6/Factory         | Loaded intel: 28 terminal locations
 6179 | -6/Factory         | Build established: Hacker-Mutant
 6387 | -6/Factory         | Lost 3 parts (1n2w)
 6568 | -6/Factory         | Lost 3 parts (1p2n)
 6649 | -6/Factory         | Core integrity fell below 50%
 6654 | -6/Factory         | Identified Hacking Drone Bay
 6656 | -6/Factory         | Core integrity fell below 20%
 6679 | -6/Factory         | Lost 13 parts (2p4n3u4w)
 6729 | -6/Factory         | Fabricated Hyp. Gauss Cannon?
 6756 | -6/Factory         | Discovered new exit (range 10)
 6765 | -6/Factory         | Entered Lower Caves
 6901 | -6/Lower Caves     | Build established: Mutant
 6919 | -6/Lower Caves     | Ambushed by wild Derelicts
 6933 | -6/Lower Caves     | Destroyed by 00-1X1(g) with Beamcaster

 Last Messages 
---------------
06756_ EXIT=FOUND
06764_ Acquired EM Disruption Field.
LOCATION=UNKNOWN
GOAL=ESCAPE
06766_ System corrupted: Component data lost.
06811_ SP/6X9JX<LR1/JL>OC6M6>PEQA/,2S
06875_ Connecting with WAR.Sys...
06875_ Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
06877_ Acquired Imp. Arc Projector.
06880_ Acquired Mak. Salvage Targeting Computer.
06882_ Acquired Adv. Plasma Cannon.
06884_ Acquired Imp. Launcher Guidance Computer.
06886_ Acquired Imp. Kinecellerator.
06897_ WYCNGA2Q7HIT8O7D<Y#U#EWJGBORQEK#&D6|&
06918_ 1R-VV5(g) springs to life.
06919_ 00-1X1(g): "Hold it right there! What's your model number? Ha, who
  am I kidding, we need whatever spare parts you can give us."
06932_ 00-1X1(g) knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          50
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       1010
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             8
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          14
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedImpactMapper
  Manual?         0
Play Time         01:08:27
  Cumulative      128.5 hours
  Start           2022.06.19 @ 15:38:52
  End             2022.06.20 @ 13:38:31
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bd1ad35-dc09-456a-b6d2-e1aaacd9ca35