Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 13:38:31 Player: s0lid Result: Destroyed by 00-1X1(g) with Beamcaster Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1566) 1566 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 6593 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 30/100 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Gravmag Array > --- UTILITY (6) ------ Medium Storage Unit Experimental Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Melee Analysis Suite Makeshift System Shield Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Improved Arc Projector Great Maul > --- INVENTORY (10) --- Armored Huge Wheel Improved Launcher Guidance Computer Improved Kinecellerator EM Disruption Field Hacking Suite System Shield Advanced Plasma Cannon GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Large Storage Unit Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Makeshift Ablative Armor Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Improved Spread Laser Hypervelocity Gauss Rifle Thermoblaster CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Medium Storage Unit High-capacity Matter Pod Improved Terrain Scanner Experimental Core Analyzer Improved Shield Generator Hacking Suite System Shield Relay Coupler [Grunt] Hacking Drone Bay Mining Laser Great Maul Sapper Charge Sapper Charge GAL Module [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Protection Makeshift Ablative Armor Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . . . . 4 . Weapon 2 | . . 2 . . . . . Parts Attached 88 | 6 6 27 7 6 4 30 2 Power 15 | 1 . 5 1 1 1 6 . Engine 10 | 1 . 3 1 . 1 4 . Core 5 | . . 2 . 1 . 2 . Reactor . | . . . . . . . . Propulsion 20 | 2 . 5 3 . 2 8 . Treads 5 | . . 3 1 . 1 . . Leg 6 | . . . . . . 6 . Wheel 6 | 2 . 1 2 . 1 . . Hover 1 | . . . . . . 1 . Flight 2 | . . 1 . . . 1 . Utility 19 | 1 2 2 . 3 1 9 1 Device 5 | . . 2 . 1 . 2 . Storage 3 | 1 1 . . . . 1 . Processor 8 | . 1 . . 2 1 3 1 Hackware 2 | . . . . . . 2 . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 34 | 2 4 15 3 2 . 7 1 Energy Gun 14 | 1 2 9 . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 2 3 1 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon 6 | . . 3 1 . . 2 . Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . 2 . Parts Lost 30 | . . 7 4 . . 19 . Power 4 | . . . 1 . . 3 . Propulsion 9 | . . 1 1 . . 7 . Utility 3 | . . . . . . 3 . Weapon 14 | . . 6 2 . . 6 . Highest Loss Streak 13 | . . 2 4 . . 13 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 95 99 99 99 100 85 64 Engine 8 | . 14 8 10 8 7 3 . Core 2 | . . 2 . 2 3 1 . Treads 10 | . . 16 11 11 8 4 . Leg 1 | . . . . . . 9 13 Wheel 9 | . 28 5 10 11 13 3 . Device 6 | . . 8 11 10 1 5 6 Storage 10 | . 14 11 11 11 11 5 6 Processor 5 | . 9 2 . . 9 12 15 Hackware 1 | . . . . . . 11 6 Energy Gun 9 | . 14 28 11 3 . 1 2 Ballistic Gun 9 | . 14 10 11 11 11 3 . Launcher 2 | . . . 9 3 . . . Special Weapon 8 | . . 4 10 11 11 4 . Impact Weapon 4 | . . . . 7 11 5 6 Piercing Weapon 4 | . . . . 7 11 5 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 10 30 38 37 39 39 56 20 Greatest Support 55 | 26 26 40 40 16 32 55 20 Greatest Overweight (x) 7 | . 1 1 2 2 2 7 . Average Overweight (x) 1 | . . . 1 2 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 Average Capacity 14 | 7 14 15 15 15 15 13 10 Most Carried 15 | 6 12 15 15 15 15 15 9 Average Carried 14 | 2 9 13 14 14 14 13 6 Final Capacity 15 | 8 15 15 15 15 15 10 10 Final Carried 15 | 6 12 15 15 15 15 6 9 Class Distribution -------------------- 68% | Mutant 16% | Gunner 10% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 1421 | 155 206 594 109 16 96 245 . Remotely . | . . . . . . . . Salvage Created 1873 | . 206 1187 96 . 26 358 . Parts 129 | . 16 80 12 . 1 20 . Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 47 | . 2 26 9 . 1 9 . Melee 4 | . . . . . . 4 . Guns 40 | . 2 26 9 . 1 2 . AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 5 4 1 . . 2 . Worker 1 | . 1 . . . . . . Hauler 3 | . 1 2 . . . . . Recycler 2 | . . 2 . . . . . Operator 2 | . 1 1 . . . . . Watcher 5 | . 1 3 . . . 1 . Swarmer 22 | . . 10 7 . 1 4 . Grunt 13 | . 2 9 . . . 2 . Brawler 1 | . . 1 . . . . . Sentry 6 | . . 6 . . . . . Demolisher 2 | . . . 2 . . . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 6 4 . 1 3 . Combat Bots Only 5 | . 1 5 4 . 1 3 . Max Kills in Single Turn 2 | . 1 2 2 . 1 1 . Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 5000 | . 153 929 431 . 139 3268 80 Core 1219 | . 37 166 128 . 32 816 40 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 85 . . . 18 . . Volleys Fired 140 | . 20 64 16 . 5 32 3 Largest 4 | . 2 4 4 . 1 2 1 Hottest 260 | . 60 226 161 . 100 260 65 Shots Fired 334 | . 40 215 37 . 5 34 3 Gun 321 | . 40 206 36 . 4 32 3 Cannon . | . . . . . . . . Launcher 2 | . . . . . . 2 . Special 11 | . . 9 1 . 1 . . Kinetic 119 | . 20 60 16 . 4 19 . Thermal 169 | . . 132 21 . 1 15 . Explosive . | . . . . . . . . Electromagnetic 46 | . 20 23 . . . . 3 Robot Hit Streak 15 | . 8 15 5 . 1 5 1 Robot Miss Streak 7 | . 2 6 3 . 1 7 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . . 4 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 201 | . 29 114 17 . 4 35 2 Core Hits 93 | . 9 49 11 . 2 21 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 11 | . 1 6 1 . . 3 . Burn 6 | . . 5 1 . . . . Destroy 1 | . . 1 . . . . . Corrupt 1 | . 1 . . . . . . Smash 2 | . . . . . . 2 . Impale 1 | . . . . . . 1 . Melee Attacks 30 | . . . . . 3 26 1 Impact 9 | . . . . . . 8 1 Slashing . | . . . . . . . . Piercing 21 | . . . . . 3 18 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 3585 | . 409 1913 268 . 98 827 70 Guns 2838 | . 382 1822 268 . 30 319 17 Cannons . | . . . . . . . . Explosions 110 | . 27 83 . . . . . Melee 629 | . . . . . 68 508 53 Ramming . | . . . . . . . . Kinetic 835 | . 196 320 162 . 30 127 . Thermal 1583 | . 27 1258 106 . . 192 . Explosive . | . . . . . . . . Electromagnetic 538 | . 186 335 . . . . 17 Impact 293 | . . . . . . 240 53 Slashing . | . . . . . . . . Piercing 336 | . . . . . 68 268 . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 4 | . . . . . . 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 4 3 Message Errors 3 | . . . . . . 1 2 Matter Fused 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 142 | . . 20 . . . 122 . Projectiles . | . . . . . . . . Explosions 20 | . . 20 . . . . . Melee 122 | . . . . . . 122 . Knockbacks 2 | . . . . . . 1 1 Impact 2 | . . . . . . 1 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . 5 73 . . . . . Shots 3 | . 1 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 475 | . 66 475 189 . 20 195 9 Average Temperature 103 | . 28 127 58 . 12 60 6 Received Heat Transfer 843 | . 84 264 . . . 459 36 Effects 8 | . . 8 . . . . . Shutdowns 3 | . . 3 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 . . . 2 . Impact Corruptions 6 | . . . . . . 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 4 . . . . . Heat Transferred 3530 | . 50 3024 296 . . 160 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 574 | . 161 574 361 . . 142 . Initial 176 | . . 67 176 . . . . Average 215 | . 51 376 188 . . 55 . Maximum Alert Level 2 | . . 2 1 . . . . Low Security (%) 55 | 100 100 12 61 . . 100 . Level 1 22 | . . 30 38 . . . . Level 2 21 | . . 56 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 3 . . . 2 . Investigation 3 | . 1 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 2 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals 4 | . . 2 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 5 35 8 . 11 21 4 Peak Tracking Total 6 | . 1 6 3 . 6 6 4 Tactical Retreats 4 | . . 1 . . 1 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered 4 | . 2 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 5 | . . . 5 5 . . . Time Bombs Activated 2 | . . . . . . 2 . Exploded 2 | . . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled 3 | . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 10 | . 2 5 . . . 2 1 Terminals 7 | . 2 5 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 21 | . 5 11 . . . 4 1 Successful 13 | . 3 7 . . . 2 1 Failed 8 | . 2 4 . . . 2 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 4 . . . 6 . Terminals 16 | . 5 11 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 3 7 . . . . 1 Record 3 | . 1 2 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 3 | . 1 2 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 5 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 53 | . . . . . . 53 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 9 | . . . 5 4 . . . Largest Group 7 | . . . 5 7 7 3 . Highest-Rated Group 188 | . . . 84 188 188 103 . Highest-Rated Ally 39 | . . . 31 39 39 37 . Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . . 39 5 . Total Damage 1565 | . . . . . 1273 292 . Kills 12 | . . . . . 10 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . 37 . Items 37 | . . . . . . 37 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 6932 | 45 272 1387 1010 1665 1501 884 168 Spaces Moved 4429 | 35 172 703 518 1235 1087 491 188 Core 123 | 1 . . . . . 122 . Treads 782 | . . 538 211 . 33 . . Legs 130 | . . . . . . 130 . Wheels 3170 | 34 172 165 307 1235 1054 203 . Hover 224 | . . . . . . 36 188 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 115 130 115 50 80 Average Speed 132 | 88 100 147 172 130 130 117 80 Slowest Speed 400 | 90 105 240 240 130 250 400 80 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 32 60 96 89 97 12 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 3 1 . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 5 | . . . 1 1 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . 9 6 1 . . 6 . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 21 | . 9 6 . . . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 5166 | 46 228 915 600 1302 1160 714 201 Wait 354 | . 25 68 52 33 49 123 4 Move 4422 | 34 171 702 517 1234 1086 490 188 Hop . | . . . . . . . . Pick Up 69 | 6 5 26 6 12 6 5 3 Fast Attach 42 | 6 4 8 . 4 1 17 2 Attach 23 | . . 9 4 1 . 9 . Detach 12 | . 1 3 . 3 . 5 . Swap 23 | . 2 10 3 1 3 4 . Drop 54 | . . 25 2 14 7 6 . Fire 140 | . 20 64 16 . 5 32 3 Melee 25 | . . . . . 3 21 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Weapon x2 518 | -9/Materials | Identified exit to Mines 608 | -9/Materials | Build established: Skirmisher 688 | -9/Materials | Discovered new exit (range 6) 947 | -9/Materials | Build established: Gunner 1170 | -9/Materials | Discovered new exit (range 9) 1705 | -9/Materials | Entered Mines 1706 | -9/Mines | Assembled infested the area 1757 | -9/Mines | Core integrity fell below 50% 1796 | -9/Mines | Lost 4 parts (1p1n2w) 1806 | -9/Mines | Found a hidden stash of uninstalled traps 1916 | -9/Mines | Discovered new exit (range 11) 2122 | -9/Mines | Build established: Mutant 2235 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2271 | -9/Mines | Discovered new exit (range 7) 2325 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2715 | -9/Mines | Entered Zion 2715 | -7/Zion | Accompanied by 5 allies 2765 | -7/Zion | Led the pair of lost Derelicts to a safe place 2903 | -7/Zion | Found Prototype Processor 2903 | -7/Zion | Identified Exp. Terrain Scan Processor 2916 | -7/Zion | Found Prototype Processor 2916 | -7/Zion | Identified Spectral Analyzer 2932 | -7/Zion | Found Prototype Processor 2939 | -7/Zion | Found Prototype Processor 2944 | -7/Zion | Found Exp. Terrain Scan Processor 3081 | -7/Zion | Given the Hacking Drone Bay 3084 | -7/Zion | Found Prototype Device 3268 | -7/Zion | Learned location of Quarantine (-2) 3302 | -7/Zion | Learned location of Warlord (-5) 3308 | -7/Zion | Found CR-A16's Pointy Stick 3657 | -7/Zion | Imprinted 3659 | -7/Zion | Declared Zion's savior 3995 | -7/Zion | Learned Factory stockpile data 4049 | -7/Zion | Found GAL Module 4311 | -7/Zion | Discovered new exit (range 10) 4380 | -7/Zion | Entered Proximity Caves 4380 | -6/Proximity Caves | Accompanied by 7 allies 4381 | -6/Proximity Caves | Identified exit to Factory 4432 | -6/Proximity Caves | Core integrity fell below 20% 4655 | -6/Proximity Caves | Learned Factory terminal intel 4786 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5881 | -6/Proximity Caves | Entered Factory 5881 | -6/Factory | Accompanied by 3 allies 5881 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5883 | -6/Factory | Loaded intel: 28 terminal locations 6179 | -6/Factory | Build established: Hacker-Mutant 6387 | -6/Factory | Lost 3 parts (1n2w) 6568 | -6/Factory | Lost 3 parts (1p2n) 6649 | -6/Factory | Core integrity fell below 50% 6654 | -6/Factory | Identified Hacking Drone Bay 6656 | -6/Factory | Core integrity fell below 20% 6679 | -6/Factory | Lost 13 parts (2p4n3u4w) 6729 | -6/Factory | Fabricated Hyp. Gauss Cannon? 6756 | -6/Factory | Discovered new exit (range 10) 6765 | -6/Factory | Entered Lower Caves 6901 | -6/Lower Caves | Build established: Mutant 6919 | -6/Lower Caves | Ambushed by wild Derelicts 6933 | -6/Lower Caves | Destroyed by 00-1X1(g) with Beamcaster Last Messages --------------- 06756_ EXIT=FOUND 06764_ Acquired EM Disruption Field. LOCATION=UNKNOWN GOAL=ESCAPE 06766_ System corrupted: Component data lost. 06811_ SP/6X9JXOC6M6>PEQA/,2S 06875_ Connecting with WAR.Sys... 06875_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 06877_ Acquired Imp. Arc Projector. 06880_ Acquired Mak. Salvage Targeting Computer. 06882_ Acquired Adv. Plasma Cannon. 06884_ Acquired Imp. Launcher Guidance Computer. 06886_ Acquired Imp. Kinecellerator. 06897_ WYCNGA2Q7HIT8O7D