Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 00:01:49 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1036) 1036 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3306 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 375/550 Matter 132/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Treads Armored Wheel > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Ion Cannon Light Cannon Light Cannon > --- INVENTORY (10) --- Improved Treads Large Storage Unit Medium Matter Pod (98) Improved Targeting Computer Light Armor Plating Hacking Suite Tractor Beam Great Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Light Cannon Gauss Cannon > --- INVENTORY -------- Improved Treads Large Storage Unit Medium Matter Pod Improved Targeting Computer Light Armor Plating Tractor Beam Light Assault Rifle Light Assault Rifle Great Axe [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Medium Armor Plating Weapon Light Cannon Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 31 | 8 7 . 5 3 8 Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 4 2 . 3 . 2 Treads 7 | 2 2 . 2 . 1 Leg . | . . . . . . Wheel 4 | 2 . . 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . . . 2 Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 2 . 2 2 4 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 2 . . 2 1 1 Ballistic Cannon 5 | . 2 . . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . . . 1 1 7 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 3 | . . . . 1 2 Highest Loss Streak 6 | . . . 1 1 6 To Critical Strikes . | . . . . . . Average Backups 8 | 1 8 10 9 9 9 Power . | . . . . . . Propulsion 2 | . 4 4 2 2 1 Utility 3 | . 2 4 4 5 5 Weapon 2 | . . 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 12 | . 1 1 2 . 8 Power . | . . . . . . Propulsion 3 | . 1 1 1 . . Utility 7 | . . . 1 . 6 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 90 100 96 91 80 Engine 9 | . 14 14 9 3 4 Treads 22 | . 28 14 22 22 18 Wheel 8 | . . 14 11 11 14 Device 8 | . 5 14 11 11 1 Storage 11 | . 14 14 11 11 9 Protection 1 | . . . . . 6 Ballistic Gun 10 | . 17 . 9 14 8 Ballistic Cannon 18 | . 10 28 21 18 16 Peak Build Rating 21 | 6 10 9 15 18 21 Average Rating 12 | 5 9 9 13 15 16 On Entrance 9 | . 6 10 9 14 18 Avg Prop Armor Cover (%) 12 | . . 10 14 14 12 Naked Turns . | . . . . . . Heaviest Build 36 | 10 20 20 23 27 36 Greatest Support 46 | 40 46 23 46 46 46 Greatest Overweight (x) 2 | . . 1 1 2 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 8 Class Distribution -------------------- 45% | Gunner 45% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1373 | 222 99 224 348 47 433 Remotely . | . . . . . . Salvage Created 1037 | 51 105 89 501 56 235 Parts 65 | 3 10 3 33 7 9 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 4 4 11 3 7 Guns 9 | . 3 . 3 3 . Cannons 20 | . 1 4 8 . 7 Classes Destroyed 12 | 1 3 1 3 1 3 Worker 2 | . . . 2 . . Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 3 | . 1 . 2 . . Recycler 1 | 1 . . . . . Watcher 3 | . . . 3 . . Swarmer 6 | . 3 . . 3 . Grunt 14 | . 1 2 8 . 3 Sentry 5 | . . . 3 . 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 7 | 1 3 2 7 3 3 Combat Bots Only 6 | . 3 2 6 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 126 | . 22 8 38 10 48 Missed 23 | . 4 1 9 1 8 Hits 103 | . 18 7 29 9 40 Projectile 103 | . 18 7 29 9 40 Critical Strikes 6 | . . . 1 . 5 Damage Taken 1859 | . 169 91 395 81 1123 Core 315 | . 21 25 88 6 175 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 102 | . . . 66 . 36 Core Remaining (%) 85 | 100 . 81 . 76 . Volleys Fired 101 | 2 21 6 32 5 35 Largest 3 | 2 2 2 3 3 3 Hottest 120 | 40 60 60 83 83 120 Shots Fired 268 | 4 44 12 94 14 100 Gun 92 | 4 24 . 30 7 27 Cannon 176 | . 20 12 64 7 73 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | 4 44 12 94 14 98 Thermal 2 | . . . . . 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 2 8 6 10 5 17 Robot Miss Streak 4 | 1 4 2 3 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 162 | 2 27 7 58 7 61 Core Hits 66 | 2 12 5 27 4 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Blast 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2647 | 16 302 125 1005 108 1091 Guns 821 | 16 121 . 343 73 268 Cannons 1798 | . 175 121 656 35 811 Explosions . | . . . . . . Melee . | . . . . . . Ramming 28 | . 6 4 6 . 12 Kinetic 2595 | 16 296 121 999 108 1055 Thermal 24 | . . . . . 24 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 4 3 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . 1 . . . . Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . 3 . 8 . 8 Projectiles 19 | . 3 . 8 . 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . 4 1 2 1 6 Impact . | . . . . . . Kinetic 10 | . 4 1 1 1 3 Secondary 4 | . . . 1 . 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | . 3 2 3 . 3 Targets Rammed 11 | . 3 2 3 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 142 | . 39 38 142 . 96 Average Temperature 31 | . 18 28 35 . 30 Received Heat Transfer 450 | . 42 45 165 . 198 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | 5 75 40 190 64 71 Initial 64 | . . . 5 64 3 Average 24 | . 10 8 41 28 21 Influence Increases 941 | 5 143 65 427 75 226 Destroy 0b10 Robot/C 580 | . 80 40 260 60 140 Destroy 0b10 Robot/NC 60 | 5 5 . 40 5 5 Destroy Leader 174 | . 22 10 82 10 50 Allied During Kill 5 | . . . 5 . . Successful Hack 34 | . 5 . 23 . 6 Disable Machine 30 | . 15 15 . . . Destroy Structure 13 | . 1 . 2 . 10 Lose Combat Pursuer 45 | . 15 . 15 . 15 Influence Decreases 888 | 5 143 50 277 230 183 Entered New Map 118 | . . . 10 101 7 Time Decay 721 | 5 143 50 237 119 167 Lost Part 29 | . . . 10 10 9 Lost Ally 20 | . . . 20 . . Squads Dispatched 10 | . 2 . 4 . 4 Investigation 6 | . 1 . 4 . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 10 7 20 3 10 Peak Tracking Total 4 | . 3 2 4 3 3 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 2 . 6 1 3 Terminals 8 | . 2 . 5 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 41 | . 6 . 23 1 11 Successful 22 | . 1 . 13 1 7 Failed 18 | . 5 . 10 . 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . . . . . 1 Manual 29 | . 6 . 21 . 2 Terminals 29 | . 6 . 21 . 2 Fabricators . | . . . . . . Repair Stations 6 | . . . 2 . 4 Recycling Units . | . . . . . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 1 . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 . 3 Scan Component 3 | . . . 1 . 2 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 1 . 9 . . Terminals 10 | . 1 . 9 . . Track 1 | . . . 1 . . Botnet 6 | . 1 . 5 . . Disrupt 2 | . . . 2 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 6 . 1 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired 2 | . . . 1 . 1 Time 87 | . . . 26 . 61 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 1 . . Highest-Rated Group 83 | . . 83 16 . . Highest-Rated Ally 31 | . . 31 16 . . Total Orders 1 | . . . 1 . . STAY 1 | . . . 1 . . Ally Attacks 39 | . . 20 19 . . Total Damage 411 | . . 214 197 . . Kills 6 | . . 3 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2064 | . 286 275 1111 294 98 Seismic 2064 | . 286 275 1111 294 98 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3044 | 87 775 275 1111 294 502 Spaces Moved 1429 | 56 346 250 366 162 249 Core 5 | 5 . . . . . Treads 465 | 29 346 6 43 11 30 Legs . | . . . . . . Wheels 959 | 22 . 244 323 151 219 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 95 95 105 95 Average Speed 120 | 122 160 96 110 109 112 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 52 54 29 37 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2534 | 67 529 271 1006 266 395 Wait 921 | . 138 11 588 95 89 Move 1425 | 55 345 250 365 161 249 Hop . | . . . . . . Pick Up 19 | 2 8 1 5 1 2 Fast Attach 24 | 6 4 . 4 2 8 Attach 8 | . 1 . 3 1 3 Detach 3 | . 2 . . . 1 Swap 5 | 2 2 1 . . . Drop 18 | . 5 1 6 1 5 Fire 101 | 2 21 6 32 5 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . 3 1 3 . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 722 | -10/Materials | Discovered new exit (range 7) 845 | -10/Materials | Discovered new exit (range 11) 863 | -10/Materials | Entered Mines 864 | -10/Mines | Assembled infested the area 875 | -10/Mines | Met a Derelict bent on vengeance 1083 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1113 | -10/Mines | Learned Materials emergency access door positions 1120 | -10/Mines | Discovered new exit (range 7) 1138 | -10/Mines | Entered Materials 1138 | -9/Materials | Accompanied by 1 ally 1138 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1361 | -9/Materials | Repaired Lgt. Cannon 1657 | -9/Materials | Build established: Gunner 2111 | -9/Materials | Discovered new exit (range 16) 2249 | -9/Materials | Entered Mines 2258 | -9/Mines | Learned 4 Materials zone layouts 2504 | -9/Mines | Discovered new exit (range 9) 2515 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2543 | -9/Mines | Entered Materials 2543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -8/Materials | Identified exit to Factory 2629 | -8/Materials | Central database locked down 2804 | -8/Materials | Repaired Broken Great Axe 2876 | -8/Materials | Lost 6 parts (1p1n2u2w) 3045 | -8/Materials | Self-destructed Last Messages --------------- 02953_ Acquired Lgt. Cannon. 02955_ Dropped Imp. Assault Rifle. 02956_ Acquired Lgt. Cannon. 02961_ G-47 Trooper knocked back. 02963_ Critical hit (Burn: +37). 02984_ Destroyed Lgt. Nuclear Core. 02987_ G-47 Trooper destroyed. 03003_ Acquired 2 matter. 03006_ Dropped Lgt. Cannon. 03008_ Acquired Ion Cannon. 03016_ Acquired 44 matter. 03018_ Acquired 18 matter. 03020_ Acquired 2 matter. 03024_ Slammed into R-06 Scavenger. 03026_ U-05 Engineer builds a Door. 03029_ Acquired 5 matter. 03031_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03034_ U-05 Engineer destroyed. 03037_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ####??????????? | | #??????????? | | < #??????????? | | ########+########## #??????????? | | ????# #???#####+#####?????????? | | ????# #???# #?????????? | | #???# #???# #?????????? | | #??# #???# #?????????? | | #??# #???# """ """ #??######## | | #??# #???# """ """ #??# # | | #??# #???# """ """ #??#""" ! # | | #### #???# #??#""" # | | + #???# #??#""" # | | ##########???###########??# # | | ## """"" #??????######????# # | | + ""T"" ########[! #????###+#### | | ###### # ! # ![!###### #? | | ?????# """ # # ! # = #? | | ?????# """"" # # ] %+ = #? | | ?????# """"" # # [ #% ! #? | | ?????# """"" # |########+##*% #? | | ?????# """ # ## ]]* ### ###? | | ?????#= ####+#### ]]* #?# #??? | | ????########+## % ## ]@* #?# #??? | | ??? # *## #?# #??? | | ?# % ## #?# #??? | | ?# # % "# #?# #??? | | ????# ######### ###########?# #??? | | ????#?????????### ########## ?# #??? | | ####???########## #?# # ## ##?? | | #???# # ### #! +[* #?? | | #???# [ """ + ## """# ## =#?? | | #???# """ # + R"#=! ?# #?? | | #???# """ # ## """#= ??# #?? | | #???# # ## # ?## ##? | | #???# # #####+####+## %#? | | #???# # %% #? | | #???# # %% % % #? | | #???# ########+####### #? | | ####???###"""""""????????######## ##? | | ?????????# ???????????# # #?? | | ??????????#??????????????# """ + #?? | | ?????????????????????????# """ # #?? | | ?????????????????????????# """ # #?? | | ?????????????????????????# ####?? | | ?????????????????????????# #????? | | ?????????????????????????#######?????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Great Axe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 45% | -9/Materials Great Axe | 34% | -8/Materials | Broken Studied --------- Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlinkRestorationLog Manual? 0 Play Time 00:27:18 Cumulative 42.1 hours Start 2026.06.09 @ 23:30:27 End 2026.06.10 @ 00:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1e2f85-3224-475c-97b8-90afa5ab6754