Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 19:52:45 Player: hoodiehair Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1350) 1350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4136 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Small Storage Unit Energy Filter Trap Extractor (0/4) Arc Projector Flak Gun Flak Gun Advanced Assault Cannon Remote Datajack Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Light Treads Small Storage Unit Energy Filter Light Armor Plating Trap Extractor Arc Projector Assault Rifle Mining Claw Mining Claw [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 46 | 6 3 . 10 10 17 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 2 4 2 Treads 1 | . . . . 1 . Leg 8 | 2 . . 2 3 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 12 | 1 2 . 4 1 4 Device 2 | . . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 5 | . 1 . 2 . 2 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 20 | 2 1 . 4 4 9 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . . 3 1 5 Ballistic Cannon 3 | . . . . 2 1 Launcher 4 | . 1 . 1 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 24 | . . . 5 3 16 Power 4 | . . . 1 . 3 Propulsion 8 | . . . 1 2 5 Utility 4 | . . . 1 . 3 Weapon 8 | . . . 2 1 5 Highest Loss Streak 10 | . . . 3 2 10 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 83 | . 98 100 87 73 78 Engine 10 | . 14 14 10 8 8 Leg 20 | . 28 28 30 11 13 Hover 1 | . . . . . 2 Device 1 | . . . . 1 3 Storage 10 | . 16 14 11 9 7 Processor 13 | . 10 14 6 18 20 Protection 2 | . . . 6 . . Ballistic Gun 9 | . 15 14 16 . 3 Ballistic Cannon 6 | . . . . 17 9 Launcher 5 | . 11 14 5 5 2 Peak Build Rating 35 | 6 7 8 15 25 35 Average Rating 17 | 5 6 7 12 21 27 On Entrance 9 | . 6 7 8 11 25 Naked Turns . | . . . . . . Heaviest Build 56 | 14 18 15 45 47 56 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 14 | . . . 1 14 10 Average Overweight (x) . | . . . . 2 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 Most Carried 14 | 5 8 8 12 13 14 Average Carried 8 | 3 7 7 8 10 10 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 11 | 4 8 8 9 11 11 Class Distribution -------------------- 66% | Mutant 18% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1240 | 166 . 178 566 132 198 Remotely . | . . . . . . Salvage Created 1062 | . 15 62 595 200 190 Parts 84 | . 6 2 56 8 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . 3 2 21 6 5 Guns 17 | . . 1 14 . 2 Cannons 9 | . . . . 6 3 AOE 11 | . 3 1 7 . . Classes Destroyed 10 | . 2 1 5 1 1 Worker 1 | . . . 1 . . Builder 5 | . . . 4 . 1 Operator 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 12 | . 3 . 9 . . Grunt 15 | . . 2 5 5 3 Brawler 2 | . . . 2 . . Sentry 6 | . . . 5 . 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 12 | . 4 2 12 3 3 Combat Bots Only 7 | . 3 2 7 3 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . 1 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 351 | . 10 5 119 29 188 Missed 89 | . 6 2 30 5 46 Damage Taken 3981 | . 36 62 1037 378 2468 Core 950 | . . 13 170 55 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 94 57 90 . Volleys Fired 104 | . 6 5 58 12 23 Largest 3 | . 2 2 2 2 3 Hottest 126 | . 50 50 56 96 126 Shots Fired 195 | . 12 7 107 24 45 Gun 112 | . 6 5 86 . 15 Cannon 49 | . . . . 24 25 Launcher 34 | . 6 2 21 . 5 Special . | . . . . . . Kinetic 161 | . 6 5 86 24 40 Thermal . | . . . . . . Explosive 34 | . 6 2 21 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 2 5 8 7 9 Robot Miss Streak 6 | . 4 1 6 2 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 125 | . 5 6 63 19 32 Core Hits 84 | . 5 4 45 10 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . 3 2 Blast 5 | . . . . 3 2 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3059 | . 250 199 1380 483 747 Guns 947 | . 25 69 609 . 244 Cannons 858 | . . . . 483 375 Explosions 1191 | . 214 130 765 . 82 Melee 22 | . . . . . 22 Ramming 41 | . 11 . 6 . 24 Kinetic 1805 | . 25 69 609 483 619 Thermal . | . . . . . . Explosive 1191 | . 214 130 765 . 82 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 27 | . 10 . 17 . . Projectiles . | . . . . . . Explosions 27 | . 10 . 17 . . Melee . | . . . . . . Knockbacks 6 | . . . . 5 1 Impact . | . . . . . . Kinetic 6 | . . . . 5 1 Secondary . | . . . . . . Self-Inflicted Damage 179 | . 5 19 155 . . Shots 9 | . 1 2 6 . . Rammed 2 | . . . . . 2 Targets Rammed 12 | . 2 . 4 . 6 Kicked 10 | . 2 . 4 . 4 Crushed . | . . . . . . Highest Temperature 199 | . . 24 22 199 69 Average Temperature 43 | . . 10 8 69 32 Received Heat Transfer 954 | . . 45 147 162 600 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 517 | . 126 107 517 255 126 Initial 218 | . . 48 41 218 79 Average 122 | . 102 56 204 177 50 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 77 | 100 100 100 63 35 100 Level 1 19 | . . . 26 64 . Level 2 3 | . . . 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 2 2 5 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 5 | . . . 2 . 3 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 5 2 34 5 18 Peak Tracking Total 11 | . 4 2 8 2 11 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . 1 . 4 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 . Terminals 5 | . 2 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 3 1 4 1 . Successful 9 | . 3 1 4 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 3 . 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 1 4 1 . Record 4 | . 3 . 1 . . Open Door 1 | . . 1 . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3700 | 219 398 157 1148 616 1162 Spaces Moved 1842 | 171 301 104 582 189 495 Core 17 | 4 . . . 6 7 Treads 32 | . . . . 32 . Legs 1723 | 167 301 104 582 151 418 Wheels . | . . . . . . Hover 70 | . . . . . 70 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 130 Average Speed 174 | 118 120 120 159 294 210 Slowest Speed 750 | 120 120 120 190 750 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 30 22 51 18 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 167 | . 16 11 105 6 29 Melee . | . . . . . . Projectile 10 | . . . . 6 4 AOE 157 | . 16 11 105 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2124 | 187 327 131 692 227 560 Wait 54 | 1 4 16 27 5 1 Move 1837 | 170 300 103 581 188 495 Hop . | . . . . . . Pick Up 47 | 10 8 3 8 8 10 Fast Attach . | . . . . . . Attach 44 | 6 3 . 9 10 16 Detach 16 | . 1 . 4 4 7 Swap 2 | . . . 1 . 1 Drop 7 | . 3 4 . . . Fire 104 | . 6 5 58 12 23 Melee 1 | . . . . . 1 Ram 2 | . . . . . 2 Kick 10 | . 2 . 4 . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered Mines 623 | -10/Mines | Met a Derelict shopkeep closing up shop 696 | -10/Mines | Learned location of Zion (-6) 746 | -10/Mines | Discovered new exit (range 9) 774 | -10/Mines | Identified exit to Materials 775 | -10/Mines | Entered Materials 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Destroyed 7 combat bots 1905 | -9/Materials | Lost 3 parts (1p2w) 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2236 | -8/Materials | Build established: Gunner 2434 | -8/Materials | Garrison activated, responded to threat 2522 | -8/Materials | Discovered new exit (range 10) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2882 | -7/Factory | Build established: Scavenger-Gunner 3124 | -7/Factory | Lost 10 parts (2p3n1u4w) 3584 | -7/Factory | Discovered new exit (range 15) 3625 | -7/Factory | Build established: Gunner 3677 | -7/Factory | Core integrity fell below 50% 3695 | -7/Factory | Core integrity fell below 20% 3701 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- dispatching reinforcements to local area. 03681_ U-05 Engineer builds a Wall. 03681_ U-05 Engineer lays Concrete. 03683_ U-05 Engineer builds a Wall. 03685_ U-05 Engineer builds a Door. 03687_ Assault Rifle destroyed. 03688_ The unstable cave ceiling collapses. 03688_ 6 Matter crushed. 03689_ Acquired 3 matter. 03689_ Adv. Targeting Computer destroyed. 03694_ U-05 Engineer builds a Wall. 03695_ S-27 Virus destroyed. 03696_ Slammed into S-27 Virus. 03696_ U-05 Engineer builds a Wall. 03696_ K-01 Serf collects debris. 03696_ U-05 Engineer builds a Wall. 03698_ U-05 Engineer lays Concrete. 03699_ U-05 Engineer builds a Wall. 03699_ Knocked back. 03700_ U-05 Engineer builds a Wall. 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