Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 02:53:51

Player: CatPlusPlus

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (143)     715
Value Destroyed (5583)     5583
Prototype IDs (90)         1800
Alien Tech Used (4)        800
Bonus (4826)               4826
              TOTAL SCORE: 22924

 Bonus
-------
Follower Combat Kills      216
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -790

 Cogmind 
---------
Core Integrity             0/1450
Matter                     223/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
  Experimental Cooling System
               Hacking Suite
               Perforator

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
      Advanced Medium Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
               Power Amplifier
      Advanced Heat Sink
               Coolant Network
         Large Storage Unit
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
  Experimental Core Analyzer
               Gun Armor
      Advanced Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
        Cooled Nova Cannon
>              --- INVENTORY --------
      Advanced Heavy Treads
               Centrium Leg
      Advanced Heat Sink
      Advanced Gravity Neutralizer
      Advanced Gravity Neutralizer
               Transport Network Coupler
               Graphene Brace
               Beam Splitter
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
               Perforator
               Tactical Quantum Warhead
               Gravity Flail
[Rating: 197]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Signal Interpreter
  Device                   Graphene Brace
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Particle Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Slots Evolved              16   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             341  | 7   11  15  52  9   1   4   .   2   18  .   1   7   .   4   1   22  15  4   8   14  1   25  33  40  39  8   
  Power                    25   | 1   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   1   .   .   .   4   7   4   .   
    Engine                 10   | 1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   2   .   
    Core                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   .   
  Propulsion               64   | 2   .   3   18  2   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   5   .   1   9   2   12  2   
    Treads                 22   | 2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   2   7   2   
    Leg                    12   | .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   
    Wheel                  7    | .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   5   2   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   4   .   1   2   .   .   .   
  Utility                  141  | 2   5   9   10  5   .   .   .   .   8   .   1   5   .   2   1   14  6   1   4   4   .   16  17  19  8   4   
    Device                 95   | 1   4   8   7   2   .   .   .   .   3   .   .   .   .   1   .   10  6   1   2   3   .   16  9   14  7   1   
    Storage                8    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   
    Processor              10   | .   .   .   .   1   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   1   2   .   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
    Protection             22   | .   .   1   3   1   .   .   .   .   3   .   .   1   .   .   .   4   .   .   2   .   .   .   4   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   6   3   21  2   1   4   .   2   6   .   .   2   .   2   .   7   2   2   3   5   1   8   3   12  15  2   
    Energy Gun             13   | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   2   .   
    Energy Cannon          36   | .   1   1   1   1   .   2   .   1   3   .   .   .   .   1   .   4   1   1   1   1   1   2   1   3   8   2   
    Ballistic Gun          8    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Ballistic Cannon       16   | .   2   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   
    Launcher               8    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   .   .   .   .   
    Special Weapon         7    | .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   1   .   .   .   
    Slashing Weapon        17   | .   .   .   2   .   1   2   .   1   3   .   .   1   .   1   .   3   1   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  47   | .   .   .   6   1   .   .   .   .   1   .   .   3   .   .   .   3   1   .   .   6   .   6   5   5   6   4   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   8   .   .   
Parts Lost                 48   | .   .   5   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   18  9   5   1   
  Power                    12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   3   3   .   
  Propulsion               15   | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   1   
  Utility                  14   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   7   2   1   .   
  Weapon                   7    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Highest Loss Streak      6    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   6   4   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  89  99  96  91  92  92  89  93  93  98  100 99  100 99  90  89  88  88  89  89  69  65  75  74  
  Engine                   6    | .   14  14  7   .   .   .   .   .   2   6   6   6   6   5   5   5   4   .   .   5   5   4   2   .   3   .   
  Core                     1    | .   .   .   1   7   7   7   7   7   3   .   .   .   .   .   .   .   5   10  9   5   5   4   2   .   .   .   
  Treads                   8    | .   28  18  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   12  13  18  
  Leg                      2    | .   .   2   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Wheel                    3    | .   .   7   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   38  38  38  38  38  36  40  40  40  40  35  35  35  28  26  26  26  26  23  8   .   .   .   
  Device                   12   | .   14  11  9   22  15  15  15  15  13  13  13  7   6   11  11  8   12  15  15  14  15  22  16  11  15  11  
  Storage                  7    | .   14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   3   .   1   3   
  Processor                6    | .   .   .   .   7   7   7   7   7   6   6   6   12  13  16  17  17  12  10  10  10  10  9   13  13  12  11  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   8   8   6   
  Protection               4    | .   .   2   8   .   7   7   7   7   6   6   6   5   6   5   5   6   5   5   4   5   5   4   1   5   4   4   
  Energy Cannon            4    | .   13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   .   5   3   2   1   1   3   
  Ballistic Cannon         5    | .   7   14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   4   .   .   4   .   .   2   1   .   .   
  Slashing Weapon          1    | .   .   .   .   7   7   6   7   7   5   6   6   5   6   5   5   2   .   5   5   4   5   3   .   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             259  | 12  91  94  113 25  26  26  26  26  28  28  28  28  28  29  29  34  42  42  41  38  40  42  83  259 70  91  
  Greatest Support         301  | 40  40  40  44  30  30  30  28  30  34  28  28  28  33  34  34  39  51  46  51  50  50  50  140 280 298 301 
  Greatest Overweight (x)  11   | .   2   9   11  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   2   2   .   
  Average Overweight (x)   .    | .   1   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  25  35  15  15  
  Average Capacity         16   | 7   24  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   9   9   14  
  Most Carried             25   | 5   25  25  25  17  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   15  15  
  Average Carried          15   | 3   22  23  24  9   9   9   10  9   9   10  10  9   10  9   9   9   9   9   9   10  10  9   9   5   9   14  
  Final Capacity           25   | 8   25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   15  5   
  Final Carried            25   | 5   25  25  18  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   13  5   

 Class Distribution 
--------------------
 40% | Mutant
 22% | Scout
 13% | Sprinter
 10% | Hacker-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
         Sprinter | -6/Zion
         Sprinter | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Waste
            Scout | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -4/Upper Caves
         Sprinter | -4/Upper Caves
         Sprinter | -4/Warlord
         Sprinter | -3/Proximity Caves
            Ninja | -3/Research
 Scavenger-Mutant | -3/Quarantine
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -2/Testing
    Hacker-Mutant | -2/Section 7

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  
Matter Collected           6567 | 270  472  254  1622 110  60   20   .    40   160  20   10   .    70   .    .    270  227  142  113  .    190  218  583  589  906  221  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6404 | 209  537  359  1395 150  65   28   .    10   186  .    .    .    .    .    .    325  223  87   75   .    262  512  21   933  806  221  
  Parts                    328  | 17   38   19   73   14   2    2    .    2    6    .    .    .    .    .    .    10   12   6    7    .    .    22   1    42   43   12   
Haulers Intercepted        7    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           4    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Combat Hostiles Destroyed  87   | .   12  9   25  .   .   1   .   1   .   .   .   .   .   .   .   .   2   4   5   .   .   3   4   9   10  2   
  Melee                    8    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   
  Guns                     19   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   2   
  Cannons                  50   | .   12  9   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   .   
  AOE                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   
Classes Destroyed          16   | 3   4   1   5   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   5    | 1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  10   | .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 7    | 5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycler                 11   | 1   1   .   4   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   
  Operator                 6    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   4   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  24   | .   6   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   1   .   .   
  Grunt                    20   | .   6   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hunter                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   4   6   .   
  Quarantine Guard         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | 5   4   2   6   2   .   1   .   1   1   .   .   .   .   .   .   1   3   4   5   .   .   2   3   3   2   2   
  Combat Bots Only         5    | .   4   2   4   .   .   1   .   1   .   .   .   .   .   .   .   .   2   4   5   .   .   2   3   3   2   1   
Max Kills in Single Turn   3    | 1   2   1   1   1   1   1   .   1   1   .   .   .   .   .   .   1   1   2   3   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  
Hostile Shots Fired        1105  | .    44   45   179  1    .    6    .    .    12   .    .    .    22   .    .    24   16   9    12   .    .    71   168  200  200  96   
  Missed                   345   | .    18   9    54   .    .    .    .    .    7    .    .    .    12   .    .    11   5    4    3    .    .    38   53   35   64   32   
Damage Taken               17969 | .    249  926  1786 13   .    101  .    .    74   .    .    .    100  .    .    185  284  75   229  .    .    618  4713 3936 2979 1701 
  Core                     3053  | .    34   127  229  .    .    .    .    .    21   .    .    .    42   .    .    20   124  40   32   .    .    163  766  703  394  358  
  Absorbed by Shields      286   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  26   105  .    
  Reduced by Siege Mode    188   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    .    .    
  Redirected to Shielding  306   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    47   50   .    37   .    .    .    .    161  .    .    
  Regen/Repaired (Parts)   261   | .    .    .    .    161  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    68   
Core Remaining (%)         73    | 100  .    35   58   .    .    .    .    100  .    .    .    .    92   .    .    98   .    .    .    .    82   .    25   .    .    .    
Volleys Fired              557   | 23   78   56   144  4    .    9    .    2    5    .    .    .    .    1    .    12   21   12   3    .    11   12   31   69   45   19   
  Largest                  2     | 2    2    2    2    1    .    1    .    1    1    .    .    .    .    1    .    1    1    1    1    .    1    1    1    2    2    2    
  Hottest                  225   | 90   103  103  112  65   .    65   .    65   85   .    .    .    .    90   .    90   90   90   39   .    90   90   113  120  150  225  
Shots Fired                752   | 29   98   87   240  4    .    9    .    2    5    .    .    .    .    1    .    12   21   13   3    .    11   12   31   90   51   33   
  Gun                      219   | 29   .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   17   15   
  Cannon                   490   | .    67   83   160  4    .    9    .    2    5    .    .    .    .    1    .    12   21   9    .    .    11   12   31   11   34   18   
  Launcher                 10    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    
  Special                  33    | .    29   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  383   | .    23   31   228  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   51   27   .    
  Thermal                  299   | 29   73   56   11   4    .    9    .    2    5    .    .    .    .    1    .    12   21   9    .    .    11   12   8    6    12   18   
  Explosive                10    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    
  Electromagnetic          36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    12   15   
  Phasic                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Robot Hit Streak         28    | 13   9    28   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   9    6    7    
  Robot Miss Streak        17    | 2    5    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    17   3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           448   | 24   36   55   137  7    1    2    .    2    3    .    .    .    .    .    .    6    9    1    3    .    7    21   30   59   29   16   
  Core Hits                238   | 8    19   19   75   5    1    1    .    .    2    .    .    .    .    .    .    2    4    6    8    .    2    8    9    29   32   8    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    9    .    
  Critical Strikes         26    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    4    1    14   .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
    Blast                  4     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              393   | .    .    .    1    37   4    15   .    11   42   7    .    1    7    12   .    56   45   8    7    45   22   57   15   1    .    .    
  Impact                   96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    21   27   .    .    29   .    2    15   1    .    .    
  Slashing                 297   | .    .    .    1    37   4    15   .    11   42   7    .    1    7    11   .    35   18   8    7    16   22   55   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    .    4    1    .    .    .    2    .    .    .    .    .    .    5    1    1    .    .    .    11   .    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14995 | 291  783  1040 2940 429  68   99   .    106  316  .    .    .    .    .    .    487  368  460  471  .    495  1321 2047 1828 921  525  
  Guns                     2637  | 291  .    .    675  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1232 296  143  
  Cannons                  7210  | .    758  1040 2188 .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    1776 426  609  382  
  Explosions               784   | .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    369  349  .    .    .    .    .    .    .    
  Melee                    4175  | .    .    .    .    429  68   99   .    106  285  .    .    .    .    .    .    487  368  91   122  .    495  1321 197  107  .    .    
  Ramming                  165   | .    1    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   63   16   .    
  Kinetic                  5909  | .    205  483  2740 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1499 782  200  .    
  Thermal                  2917  | 291  577  557  123  .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    277  214  465  382  
  Explosive                784   | .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    369  349  .    .    .    .    .    .    .    
  Electromagnetic          536   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  240  143  
  Impact                   522   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    218  .    .    .    .    .    .    197  107  .    .    
  Slashing                 3653  | .    .    .    .    429  68   99   .    106  285  .    .    .    .    .    .    269  368  91   122  .    495  1321 .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   509   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    509  .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    2    2    2    .    2    10   15   29   29   
  Average Corruption       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    2    2    2    .    1    7    9    20   29   
  Corruption Purged        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    10   .    .    .    
  Corruption Blocked       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    6    2    .    .    1    12   16   58   23   
    Message Errors         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    4    2    11   5    
    Matter Fused           24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    1    4    11   4    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    4    5    8    3    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    1    6    2    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    5    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
    Misfires               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    3    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
Overload Shots             12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Heat Surge             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Overflow Damage            1211  | .    30   .    1    45   .    .    .    46   117  .    .    .    .    .    .    244  48   .    30   .    226  160  65   69   54   76   
  Projectiles              207   | .    30   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    37   54   76   
  Explosions               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    
  Melee                    988   | .    .    .    .    45   .    .    .    46   117  .    .    .    .    .    .    244  48   .    14   .    226  160  56   32   .    .    
Knockbacks                 56    | .    1    9    30   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    15   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    1    9    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Secondary                6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      177   | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    .    74   .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   9     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
Targets Rammed             13    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        548   | 150  192  22   189  96   52   124  26   70   102  .    .    390  73   38   18   229  32   185  .    2    27   334  457  548  235  154  
  Average Temperature      72    | 44   66   12   34   34   16   26   14   25   26   .    .    194  41   7    8    29   14   75   .    2    13   110  116  163  78   71   
  Received Heat Transfer   1210  | .    57   54   783  9    .    .    .    .    .    .    .    .    9    .    .    45   9    .    .    .    .    51   .    94   36   63   
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    4    19   .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    5    .    .    
    Interference           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    7    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Total Turns              25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    
  Longest Duration         25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    3    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             6     | 2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         4199  | 852  1049 999  222  .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    259  185  309  287  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Peak Influence             382  | 35  195 .   338 274 .   .   .   .   382 .   .   .   .   106 37  320 175 .   .   .   .   231 190 181 278 173 
  Initial                  302  | .   22  .   .   131 .   .   .   .   302 .   .   .   .   18  37  .   88  .   .   .   .   9   33  16  101 56  
  Average                  124  | 14  85  .   139 188 .   .   .   .   312 .   .   .   .   43  28  131 107 .   .   .   .   104 79  66  111 121 
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Low Security (%)         82   | 100 100 .   72  46  .   .   .   .   6   .   .   .   .   100 100 76  100 .   .   .   .   85  100 100 98  100 
  Level 1                  17   | .   .   .   27  53  .   .   .   .   93  .   .   .   .   .   .   23  .   .   .   .   .   14  .   .   1   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   2   2   .   .   .   .   4   .   .   .   .   1   .   4   1   .   .   .   .   2   .   2   4   2   
  Investigation            8    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   2   1   
  Reinforcement            11   | .   2   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Distress Signals           8    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
Times Spotted              211  | .   19  11  42  5   .   5   .   2   9   .   2   .   4   1   5   18  10  4   5   .   .   19  12  13  16  9   
  Peak Tracking Total      15   | .   4   3   6   4   .   5   .   1   4   .   4   .   4   1   5   6   9   4   5   .   .   15  4   4   3   4   
  Tactical Retreats        24   | .   .   .   2   .   .   3   .   .   2   .   2   .   2   .   .   7   2   .   .   .   .   1   1   .   2   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Traps Triggered            10   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   3   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Machines Disabled          27   | .   1   3   8   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   4   .   5   2   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Machines Accessed          63   | .   2   .   7   14  .   .   4   .   13  .   .   .   .   4   .   8   2   1   1   4   .   .   1   .   .   2   
  Terminals                21   | .   2   .   7   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricators              10   | .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   
Total Hacks                165  | .   5   .   22  39  .   .   29  .   26  .   .   .   .   9   .   17  4   1   1   8   .   .   1   .   .   3   
  Successful               108  | .   3   .   11  25  .   .   29  .   13  .   .   .   .   5   .   9   1   1   1   8   .   .   1   .   .   1   
  Failed                   57   | .   2   .   11  14  .   .   .   .   13  .   .   .   .   4   .   8   3   .   .   .   .   .   .   .   .   2   
    Catastrophic           11   | .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   3   .   12  11  .   .   .   .   5   .   .   .   .   9   .   31  6   .   .   1   .   6   7   3   6   7   
  Terminals                53   | .   5   .   22  13  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Fabricators              21   | .   .   .   .   6   .   .   .   .   6   .   .   .   .   2   .   7   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   6   .   .   .   .   2   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   1   
Terminal Hacks             58   | .   2   .   10  3   .   .   29  .   3   .   .   .   .   .   .   .   .   1   1   8   .   .   1   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   2   1   .   .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   3   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           5    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   6   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Seal Access              6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         16   | .   1   .   1   6   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   .   1   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   2   .   7   12  .   .   .   .   11  .   .   .   .   3   .   6   2   .   .   .   .   .   1   .   .   1   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   101  | .   1   .   2   3   .   .   9   .   1   .   .   13  .   16  .   14  .   .   .   .   .   10  20  .   12  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Total Allies               18   | .   .   .   .   1   .   .   .   .   .   .   .   4   .   3   1   4   1   .   .   .   .   1   2   1   .   .   
  Largest Group            4    | .   .   .   .   1   .   .   .   .   .   .   .   4   4   3   4   3   1   .   .   .   .   1   2   1   .   .   
  Highest-Rated Group      192  | .   .   .   .   26  .   .   .   .   .   .   .   154 154 153 181 141 27  .   .   .   .   28  192 31  .   .   
  Highest-Rated Ally       141  | .   .   .   .   26  .   .   .   .   .   .   .   41  41  51  51  141 27  .   .   .   .   28  96  31  .   .   
Zionite Dispatches         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   1   .   1   .   .   
  Recon                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hacker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hero                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Offense Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  DROP                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   27  35  .   .   .   .   .   .   18  .   .   .   
  Total Damage             1816 | .   .   .   .   .   .   .   .   .   .   .   .   .   120 97  356 569 .   .   .   .   .   .   674 .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   .   .   2   .   3   .   1   2   1   2   .   .   .   .   2   3   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   .   1   1   .   1   2   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  
Turns Passed               16311 | 178  1535 2808 2451 475  141  365  21   207  737  226  144  521  191  181  97   945  498  345  175  313  262  406  679  761  1271 378  
Spaces Moved               16831 | 70   392  1020 1103 885  475  776  81   558  1390 763  441  1242 428  489  213  1389 617  512  436  777  515  670  488  301  604  196  
  Core                     71    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   6    .    12   
  Treads                   1781  | 68   392  383  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   295  385  184  
  Legs                     312   | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    219  .    
  Wheels                   1730  | .    .    637  1093 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12937 | .    .    .    1    885  475  776  81   558  1390 763  441  1242 428  489  213  1389 617  512  436  777  515  670  279  .    .    .    
  Fastest Speed            15    | 50   160  215  123  22   22   22   26   22   22   25   25   25   18   22   22   15   18   25   18   23   23   23   24   145  110  50   
  Average Speed            65    | 156  308  254  174  25   25   25   26   25   25   25   25   25   24   22   22   21   23   25   24   24   23   23   82   151  168  150  
  Slowest Speed            337   | 160  320  320  337  27   26   26   26   26   26   25   25   25   25   25   22   22   103  25   25   32   23   27   250  225  260  160  
  Overloaded Moves         242   | .    .    .    .    123  2    14   .    28   17   .    .    .    33   .    .    5    8    .    4    .    .    .    8    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            46    | .    .    .    .    3    .    .    .    .    11   .    .    .    .    1    .    14   .    .    2    .    .    15   .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       51    | 5    63   52   75   23   66   77   69   70   34   79   59   90   59   12   85   39   20   56   61   93   48   19   52   5    59   26   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     11    | .    .    2    .    .    .    .    1    2    .    .    1    2    1    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    1    .    .    3    1    .    2    .    1    7    2    2    .    .    .    .    .    4    .    3    .    .    .    .    .    
Spaces Dug                 378   | .    2    .    1    26   3    14   .    7    33   6    .    .    7    10   .    48   52   42   42   13   25   36   3    .    4    4    
Terrain Destroyed          484   | .    12   .    24   26   3    14   .    7    34   6    .    .    7    10   .    52   54   64   42   13   26   38   8    11   24   9    
  Melee                    239   | .    .    .    1    26   3    11   .    5    30   6    .    .    7    9    .    40   33   7    3    13   15   27   3    .    .    .    
  Projectile               131   | .    5    .    18   .    .    3    .    2    4    .    .    .    .    1    .    12   21   9    .    .    11   11   4    11   10   9    
  AOE                      99    | .    7    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   39   .    .    .    .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  
Total                      20627 | 106  558  1137 1426 1061 485  901  80   596  1675 783  474  1451 503  543  262  1928 895  703  487  844  611  870  705  505  792  246  
  Wait                     2127  | 2    50   37   17   114  2    94   .    22   213  14   29   191  69   36   47   454  164  165  27   1    63   101  104  57   43   11   
  Move                     16721 | 69   391  1019 1102 879  474  775  80   557  1368 762  440  1241 427  487  212  1360 616  511  431  776  514  644  487  300  603  196  
  Hop                      39    | .    .    .    .    2    .    .    .    .    10   .    .    .    .    1    .    14   .    .    2    .    .    10   .    .    .    .    
  Pick Up                  146   | 5    23   7    44   8    1    .    .    .    5    .    2    3    .    2    1    7    4    1    3    1    .    5    6    7    9    2    
  Fast Attach              170   | 7    .    .    10   1    1    2    .    1    4    .    .    4    .    1    .    4    10   1    1    14   .    11   27   33   30   8    
  Attach                   59    | .    1    6    17   3    .    2    .    1    5    .    .    2    .    1    .    1    1    .    2    .    .    3    6    1    6    1    
  Detach                   45    | .    .    1    9    .    1    2    .    1    3    .    .    4    .    .    .    .    1    .    1    .    .    3    3    4    6    6    
  Swap                     117   | .    10   9    25   5    .    .    .    .    9    .    1    1    .    2    1    17   4    3    5    1    1    11   2    6    3    1    
  Drop                     218   | .    4    2    56   8    2    2    .    1    11   .    2    4    .    1    1    12   11   2    5    14   .    13   23   19   23   2    
  Fire                     557   | 23   78   56   144  4    .    9    .    2    5    .    .    .    .    1    .    12   21   12   3    .    11   12   31   69   45   19   
  Melee                    375   | .    .    .    1    37   4    15   .    11   42   7    .    1    7    11   .    47   45   8    7    37   22   57   15   1    .    .    
  Ram                      3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    9     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    20   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
   179 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   434 | -10/Materials      | Discovered new exit (range 15)
   905 | -10/Materials      | Discovered new exit (range 7)
  1330 | -10/Materials      | Discovered new exit (range 7)
  1658 | -10/Materials      | Discovered new exit (range 8)
  1714 | -10/Materials      | Entered Subcaves
  2607 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3967 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  4038 | -10/Subcaves       | Visited 4L-MR0's lab
  4084 | -10/Subcaves       | Found Prototype Protection
  4155 | -10/Subcaves       | Shifting Twisted Machinery released Riot Gun
  4253 | -10/Subcaves       | Learned location of Zion (-6)
  4253 | -10/Subcaves       | Met a Zionite searching for "candidates"
  4424 | -10/Subcaves       | Core integrity fell below 50%
  4426 | -10/Subcaves       | Discovered new exit (range 7)
  4522 | -10/Subcaves       | Entered Materials
  4522 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4944 | -8/Materials       | Discovered new exit (range 8)
  5934 | -8/Materials       | Discovered new exit (range 14)
  6106 | -8/Materials       | Build established: Scavenger-Mutant
  6239 | -8/Materials       | Discovered new exit (range 15)
  6532 | -8/Materials       | Identified exit to Storage
  6532 | -8/Materials       | Discovered new exit (range 17)
  6841 | -8/Materials       | Build established: Mutant
  6973 | -8/Materials       | Entered Factory
  6973 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7091 | -7/Factory         | Identified exit to Lower Caves
  7091 | -7/Factory         | Discovered new exit (range 15)
  7108 | -7/Factory         | Identified Gun Armor
  7262 | -7/Factory         | Build established: Scout
  7315 | -7/Factory         | Discovered new exit (range 13)
  7323 | -7/Factory         | Identified exit to Factory
  7402 | -7/Factory         | Repaired Imp. Light Armor Plating
  7441 | -7/Factory         | Repaired Imp. Heat Sink?
  7448 | -7/Factory         | Entered Lower Caves
  7458 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7555 | -7/Lower Caves     | Discovered new exit (range 12)
  7589 | -7/Lower Caves     | Identified exit to Lower Caves
  7589 | -7/Lower Caves     | Entered another Lower Caves area
  7714 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7822 | -7/Lower Caves     | Learned Factory garrison access intel
  7953 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7953 | -7/Lower Caves     | Discovered new exit (range 4)
  7954 | -7/Lower Caves     | Identified exit to Data Miner
  7954 | -7/Lower Caves     | Entered Data Miner
  7954 | -7/Data Miner      | Discovered new exit (range 6)
  7959 | -7/Data Miner      | Met Data Miner
  7964 | -7/Data Miner      | Learned location of Section 7 (-2)
  7964 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7969 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7975 | -7/Data Miner      | Identified exit to Proximity Caves
  7975 | -7/Data Miner      | Entered Proximity Caves
  8003 | -6/Proximity Caves | Spotted B-75 Beast
  8048 | -6/Proximity Caves | Spotter reported a threat
  8069 | -6/Proximity Caves | Learned Factory terminal intel
  8091 | -6/Proximity Caves | Spotter reported a threat
  8143 | -6/Proximity Caves | Learned location of Extension (-5)
  8179 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  8182 | -6/Proximity Caves | Entered Factory
  8182 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8183 | -6/Factory         | Identified exit to Factory
  8184 | -6/Factory         | Loaded intel: 26 terminal locations
  8185 | -6/Factory         | Loaded intel: 4 garrison access locations
  8382 | -6/Factory         | Discovered exit to Factory (range 11)
  8543 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
  8697 | -6/Factory         | Identified exit to Lower Caves
  8716 | -6/Factory         | Discovered exit to Factory (range 4)
  8919 | -6/Factory         | Entered Lower Caves
  8922 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9074 | -6/Lower Caves     | Learned Factory emergency access door positions
  9123 | -6/Lower Caves     | Discovered new exit (range 11)
  9126 | -6/Lower Caves     | Identified exit to Lower Caves
  9145 | -6/Lower Caves     | Entered another Lower Caves area
  9250 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9282 | -6/Lower Caves     | Discovered new exit (range 6)
  9283 | -6/Lower Caves     | Identified exit to Zion
  9289 | -6/Lower Caves     | Entered Zion
  9306 | -6/Zion            | Given A8's code to call for help
  9315 | -6/Zion            | Discovered new exit (range 9)
  9362 | -6/Zion            | Found Prototype Processor
  9362 | -6/Zion            | Identified Exp. Core Analyzer
  9366 | -6/Zion            | Found Prototype Processor
  9366 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  9386 | -6/Zion            | Found Prototype Hackware
  9509 | -6/Zion            | Learned location of Warlord (-4)
  9534 | -6/Zion            | Received a visual enhancement algorithm
  9581 | -6/Zion            | Imprinted
  9583 | -6/Zion            | Declared Zion's savior
  9655 | -6/Zion            | Build established: Sprinter
  9714 | -6/Zion            | Identified exit to Proximity Caves
  9810 | -6/Zion            | Entered Proximity Caves
  9810 | -5/Proximity Caves | Accompanied by 4 allies
  9820 | -5/Proximity Caves | Learned location of Armory (-3)
  9847 | -5/Proximity Caves | Spotted B-75 Beast
  9906 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9988 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10000 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 10001 | -5/Proximity Caves | Entered Factory
 10001 | -5/Factory         | Evolved 2 slots: Utility x2
 10002 | -5/Factory         | Identified exit to Extension
 10003 | -5/Factory         | Identified exit to Upper Caves
 10042 | -5/Factory         | Retrieved Zion intel report: Branch Access
 10067 | -5/Factory         | Identified Exp. Hacking Suite
 10116 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 10117 | -5/Factory         | Zion Hacker squad teleported in
 10182 | -5/Factory         | Sucked down chute
 10182 | -5/Factory         | Entered Waste
 10183 | -5/Waste           | Met a frightened Derelict
 10222 | -5/Waste           | 3 allies followed down the chute
 10230 | -5/Waste           | Spotted C-40 Crusher
 10246 | -5/Waste           | Spotted C-40 Crusher
 10246 | -5/Waste           | Spotted C-40 Crusher
 10249 | -5/Waste           | Spotted C-40 Crusher
 10258 | -5/Waste           | Spotted C-40 Crusher
 10260 | -5/Waste           | Spotted C-40 Crusher
 10261 | -5/Waste           | Discovered new exit (range 15)
 10279 | -5/Waste           | Identified exit to Factory
 10279 | -5/Waste           | Entered Factory
 10293 | -5/Factory         | Found Prototype Processor
 10314 | -5/Factory         | Build established: Scout
 10430 | -5/Factory         | Identified Exp. Terrain Scan Processor
 10514 | -5/Factory         | Zion hero teleported in (1C-UTU)
 10601 | -5/Factory         | Discovered new exit (range 5)
 10602 | -5/Factory         | Identified exit to Factory
 10608 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 10612 | -5/Factory         | Found Prototype Protection
 10612 | -5/Factory         | Identified 1C-UTU's Buckler
 10689 | -5/Factory         | Found Prototype Processor
 10691 | -5/Factory         | Found Prototype Device
 10793 | -5/Factory         | Discovered exit to Factory (range 6)
 10818 | -5/Factory         | Identified Femtoactuators
 10890 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 10891 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 10894 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 11034 | -5/Factory         | Zion Recon squad teleported in
 11224 | -5/Factory         | Entered another Factory area
 11224 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11635 | -4/Factory         | Retrieved Zion intel report: Branch Access
 11635 | -4/Factory         | Identified exit to Upper Caves
 11636 | -4/Factory         | Zion Offense Resupply teleported in
 11722 | -4/Factory         | Entered Upper Caves
 11723 | -4/Upper Caves     | Build established: Sprinter
 11754 | -4/Upper Caves     | Learned location of 2 exits from Research
 11762 | -4/Upper Caves     | Learned 4 Research zone layouts
 11769 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12023 | -4/Upper Caves     | Discovered new exit (range 15)
 12067 | -4/Upper Caves     | Identified exit to Upper Caves
 12067 | -4/Upper Caves     | Entered another Upper Caves area
 12202 | -4/Upper Caves     | Learned location of Quarantine (-3)
 12218 | -4/Upper Caves     | Learned location of Testing (-2)
 12225 | -4/Upper Caves     | Discovered new exit (range 10)
 12227 | -4/Upper Caves     | Identified exit to Warlord
 12242 | -4/Upper Caves     | Entered Warlord
 12251 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12459 | -4/Warlord         | Rebuked by Warlord
 12461 | -4/Warlord         | Opened Warlord's prototype stash
 12464 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12473 | -4/Warlord         | Found Prototype Device
 12473 | -4/Warlord         | Identified System Purifier
 12516 | -4/Warlord         | Found Prototype Energy Cannon
 12516 | -4/Warlord         | Identified Vortex Driver
 12519 | -4/Warlord         | Found Prototype Energy Gun
 12519 | -4/Warlord         | Identified Vortex Rail
 12547 | -4/Warlord         | Opened side exit
 12552 | -4/Warlord         | Discovered new exit (range 10)
 12554 | -4/Warlord         | Identified exit to Proximity Caves
 12555 | -4/Warlord         | Entered Proximity Caves
 12646 | -3/Proximity Caves | Spotted B-86 Titan
 12817 | -3/Proximity Caves | Discovered new exit (range 4)
 12817 | -3/Proximity Caves | Identified exit to Research
 12817 | -3/Proximity Caves | Entered Research
 12817 | -3/Research        | Evolved 2 slots: Utility x2
 12818 | -3/Research        | Identified exit to Quarantine
 12818 | -3/Research        | Identified exit to Research
 12825 | -3/Research        | Found Prototype Launcher
 12826 | -3/Research        | Identified Tactical Quantum Warhead
 12915 | -3/Research        | Found Prototype Device
 12915 | -3/Research        | Identified Exp. Thermal Shield
 13016 | -3/Research        | Discovered new exit (range 5)
 13018 | -3/Research        | Identified exit to Armory
 13038 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 13039 | -3/Research        | Zion Infowar Resupply teleported in
 13175 | -3/Research        | Spotted B-86 Titan
 13208 | -3/Research        | Discovered exit to Research (range 13)
 13223 | -3/Research        | Entered Quarantine
 13235 | -3/Quarantine      | Cryocooling Duct disabled
 13238 | -3/Quarantine      | Cryocooling Duct disabled
 13240 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 13246 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 13247 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 13250 | -3/Quarantine      | Ambient heat levels rising (+20)
 13250 | -3/Quarantine      | Non-combat units ordered to evacuate
 13253 | -3/Quarantine      | Ambient heat levels rising (+20)
 13253 | -3/Quarantine      | Combat units ordered to evacuate
 13276 | -3/Quarantine      | Found Alien Artifact
 13276 | -3/Quarantine      | Identified Core Reset Matrix
 13276 | -3/Quarantine      | Used Core Reset Matrix
 13280 | -3/Quarantine      | Detected hypermatrix surge
 13280 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 13283 | -3/Quarantine      | Found Dimensional Node Initializer
 13287 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13293 | -3/Quarantine      | Found Transdimensional Reconstructor
 13342 | -3/Quarantine      | System corruption reached 10%
 13353 | -3/Quarantine      | Quarantine Guard activated
 13462 | -3/Quarantine      | Found Subatomic Replicator
 13548 | -3/Quarantine      | Spotted Quarantine Guard
 13574 | -3/Quarantine      | Spotted Quarantine Guard
 13587 | -3/Quarantine      | Spotted Quarantine Guard
 13607 | -3/Quarantine      | Spotted Quarantine Guard
 13608 | -3/Quarantine      | Destroyed Quarantine Guard
 13620 | -3/Quarantine      | Destroyed Quarantine Guard
 13627 | -3/Quarantine      | Destroyed Quarantine Guard
 13685 | -3/Quarantine      | Spotted Quarantine Guard
 13762 | -3/Quarantine      | Destroyed Quarantine Guard
 13774 | -3/Quarantine      | Lost 6 parts (1p3n2u)
 13782 | -3/Quarantine      | Core integrity fell below 50%
 13790 | -3/Quarantine      | Spotted Quarantine Guard
 13793 | -3/Quarantine      | Warped through subspace
 13797 | -3/Quarantine      | Discovered exit to Research (range 15)
 13797 | -3/Quarantine      | Spotted Quarantine Guard
 13828 | -3/Quarantine      | Lost 5 parts (1n3u1w)
 13843 | -3/Quarantine      | Spotted Quarantine Guard
 13869 | -3/Quarantine      | Attached Gun Armor, gained temporary slots: Weapon x2
 13902 | -3/Quarantine      | Entered Research
 13902 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14082 | -2/Research        | Zion Zionite Resupply teleported in
 14084 | -2/Research        | Build established: Hacker-Mutant
 14087 | -2/Research        | Found Prototype Protection
 14087 | -2/Research        | Identified Zio. Weapon Casing
 14101 | -2/Research        | Found Prototype Energy Cannon
 14102 | -2/Research        | Identified Zio. Alpha Cannon
 14451 | -2/Research        | System corruption reached 10%
 14484 | -2/Research        | Lost 4 parts (1p2n1w)
 14551 | -2/Research        | Discovered new exit (range 8)
 14566 | -2/Research        | Identified exit to Testing
 14622 | -2/Research        | Garrison activated, responded to threat
 14663 | -2/Research        | Entered Testing
 14763 | -2/Testing         | Found Prototype Energy Cannon
 14763 | -2/Testing         | Identified Cld. Nova Cannon
 14848 | -2/Testing         | Core integrity fell below 50%
 15037 | -2/Testing         | Found Prototype Ballistic Cannon
 15037 | -2/Testing         | Identified Perforator
 15058 | -2/Testing         | Build established: Hacker-Tank
 15272 | -2/Testing         | Lost 3 parts (2p1u)
 15338 | -2/Testing         | Found Prototype Device
 15432 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 15530 | -2/Testing         | Build established: Hacker-Mutant
 15794 | -2/Testing         | Spotted Fortress
 15867 | -2/Testing         | Scanned by Researcher
 15926 | -2/Testing         | Discovered new exit (range 6)
 15932 | -2/Testing         | Identified exit to Section 7
 15934 | -2/Testing         | Entered Section 7
 15935 | -2/Section 7       | Sensed 23 artifacts in vicinity
 16119 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 16129 | -2/Section 7       | Discovered new exit (range 3)
 16130 | -2/Section 7       | Identified exit to Access
 16162 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 16163 | -2/Section 7       | Spotted S7 Guard
 16189 | -2/Section 7       | Core integrity fell below 20%
 16189 | -2/Section 7       | Destroyed S7 Guard
 16212 | -2/Section 7       | Found Core Membrane
 16212 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 16237 | -2/Section 7       | Found Corrupted Prototype Protection
 16237 | -2/Section 7       | Identified Hvy. Regenerative Plating
 16260 | -2/Section 7       | Spotted Executioner
 16263 | -2/Section 7       | Spotted Executioner
 16278 | -2/Section 7       | Incoming investigation squad redirected
 16285 | -2/Section 7       | Warped through subspace
 16294 | -2/Section 7       | Spotted Executioner
 16294 | -2/Section 7       | Spotted Executioner
 16306 | -2/Section 7       | Released all parts (16)
 16312 | -2/Section 7       | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
16306_ Released Adv. Signal Interpreter.
16306_ Released Exp. Terrain Scan Processor.
16306_ Released Lrg. Storage Unit.
16306_ Released Coolant Network.
16306_ Released Lgt. Quantum Reactor.
16307_ Temporary Weapon slot lost.
16308_ R-10 Processor collects Adv. Gravity
  Neutralizer.
16308_ Penetrated by Slug.
16309_ Slug penetrates H-88 Terminator.
16309_ Slug penetrates Door.
16310_ Slug penetrates Reinforced Barrier.
16310_ Penetrated by Slug.
16311_ Slug penetrates H-88 Terminator.
16311_ Slug penetrates Construction Supplies.
16311_ R-10 Processor collects Lrn. Phase
  Cannon.
16311_ U-05 Engineer builds a Door.
16312_ Slug penetrates H-88 Terminator.
16312_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                               "         ""???????? |
|                         """" ""         ""???????? |
|           """""""""    ""??????         ""???????? |
| "    ?????????????"    "?????           ""#??????? |
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| ????????????????"       """"            ""#????]?? |
| ????????????????"""                     ""#??????? |
|    ???????????????"                     ""#??????? |
|       """""""""""""   *                 ""#??????? |
|                                         ""#??????? |
|                                         ""#??????? |
|                    !!*                    #??????? |
|    """"""""""""    =h " ""                #??????? |
| ??????????????"" R [!=/" "                 #?????? |
| ????????""""""""  !=]=!"""                 #?????? |
| ??????             !!! "??                ##?????? |
| ?????               ]  """             """#??????? |
| ??????        "                        """???????? |
| ??          """                       """????????? |
|             "                         """????????? |
|                                        "?????????? |
| ?                                      "?????????? |
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| ?"""""                        """"""" "??????????? |
| ???"?""""""""""    ###   @    """""??????????????? |
| ??????"""""""""""""??#    u   """"???????????????? |
| ????????###########??####+;;######???????????????? |
| ?????????????????????????   ""???????????????????? |
| ?????????????????????????   """??????????????????? |
| ?????????????????????????   """#?????????????????? |
| ?????????????????????????   """#?????????????????? |
| ?????????????????????????   """#?????????????????? |
| ??????????????????????????  ""???????????????????? |
| ??????????????????????????   "???????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????   ???????????????????? |
| ????????????????????????????  ???????????????????? |
| ???????????????????????????? T???????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Coolant Potential          120
Energy Generation          55
Energy Capacity            410
Matter Stores              300
Matter Capacity            800
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        20
Armor Coverage             660
Resistance: TH             15
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Melee Speed Boost          50
Evasion (%)                65
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           8
Energy Filtering           50
Particle Charging          20
Offensive Hacking          30

 Item Schematics 
-----------------
           Hvy. Neutron Cannon | -3/Quarantine | Archive
        Exp. Thermal Generator | -3/Quarantine | Archive
            Imp. KE Penetrator | -3/Quarantine | Archive
            Exp. System Shield | -3/Quarantine | Archive
           Hdn. Centrium Wheel | -3/Quarantine | Archive
           Exp. Thermal Shield | -3/Quarantine | Archive
           Proton Burst Cannon | -2/Testing    | Z-intel
 Centrium Medium Armor Plating | -2/Testing    | Z-intel
               Exp. Q-thruster | -2/Testing    | Z-intel
   Exp. Biometal Medium Treads | -2/Testing    | Z-intel
    Exp. Biometal Heavy Treads | -2/Testing    | Z-intel
               Imp. Q-thruster | -2/Testing    | Z-intel
          Imp. Diametric Drive | -2/Testing    | Z-intel
                Thunder Hammer | -2/Testing    | Z-intel
       Quantum Shading Machine | -2/Testing    | Z-intel
             Spectral Analyzer | -2/Testing    | Z-intel
      Adv. Gravity Neutralizer | -2/Testing    | Z-intel
              Imp. Energy Well | -2/Testing    | Z-intel

 Robot Schematics 
------------------
 R-10 Processor | -3/Quarantine | Archive
 R-06 Scavenger | -3/Quarantine | Archive

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Transdimensional Reconstructor
Core Membrane
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Freeware
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              LightningAlloyLoader
  Manual?         0
Play Time         04:03:19
  Cumulative      172.6 hours
  Start           2024.05.22 @ 22:39:22
  End             2024.05.23 @ 02:53:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             62
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ea06425-2088-4d02-95b7-a14cdc34ece7