Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 02:53:51 Player: CatPlusPlus Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (143) 715 Value Destroyed (5583) 5583 Prototype IDs (90) 1800 Alien Tech Used (4) 800 Bonus (4826) 4826 TOTAL SCORE: 22924 Bonus ------- Follower Combat Kills 216 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -790 Cogmind --------- Core Integrity 0/1450 Matter 223/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Cooling System Hacking Suite Perforator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Coolant Network Large Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Core Analyzer Gun Armor Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Gamma Rifle Cooled Nova Cannon > --- INVENTORY -------- Advanced Heavy Treads Centrium Leg Advanced Heat Sink Advanced Gravity Neutralizer Advanced Gravity Neutralizer Transport Network Coupler Graphene Brace Beam Splitter High-powered Transdimensional Reconstructor Subatomic Replicator Perforator Tactical Quantum Warhead Gravity Flail [Rating: 197] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Graphene Brace Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Particle Cannon Energy Gun Gamma Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 4 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 2 1 . . . . 1 . . . . . . . 1 . . . . . . 1 . . Utility 9 | . . . 2 1 . . . . 1 . . . . 2 . . . . . . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 341 | 7 11 15 52 9 1 4 . 2 18 . 1 7 . 4 1 22 15 4 8 14 1 25 33 40 39 8 Power 25 | 1 . . 3 . . . . . 1 . . . . . . 1 2 1 1 . . . 4 7 4 . Engine 10 | 1 . . 2 . . . . . 1 . . . . . . 1 . . 1 . . . 1 1 2 . Core 5 | . . . 1 . . . . . . . . . . . . . 2 1 . . . . 1 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 6 2 . Propulsion 64 | 2 . 3 18 2 . . . . 3 . . . . . . . 5 . . 5 . 1 9 2 12 2 Treads 22 | 2 . 1 2 . . . . . . . . . . . . . . . . 1 . . 5 2 7 2 Leg 12 | . . 1 5 . . . . . . . . . . . . . . . . . . . 1 . 5 . Wheel 7 | . . 1 5 . . . . . . . . . . . . . . . . . . . 1 . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 5 2 . . . . 3 . . . . . . . 5 . . 4 . 1 2 . . . Utility 141 | 2 5 9 10 5 . . . . 8 . 1 5 . 2 1 14 6 1 4 4 . 16 17 19 8 4 Device 95 | 1 4 8 7 2 . . . . 3 . . . . 1 . 10 6 1 2 3 . 16 9 14 7 1 Storage 8 | 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . 1 2 1 . Processor 10 | . . . . 1 . . . . 1 . . 3 . 1 . . . . . . . . 1 2 . 1 Hackware 6 | . . . . . . . . . 1 . 1 1 . . 1 . . . . . . . 2 . . . Protection 22 | . . 1 3 1 . . . . 3 . . 1 . . . 4 . . 2 . . . 4 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 6 3 21 2 1 4 . 2 6 . . 2 . 2 . 7 2 2 3 5 1 8 3 12 15 2 Energy Gun 13 | 2 . . 3 . . . . . . . . . . . . . . . . 1 . . . 5 2 . Energy Cannon 36 | . 1 1 1 1 . 2 . 1 3 . . . . 1 . 4 1 1 1 1 1 2 1 3 8 2 Ballistic Gun 8 | . . . 5 . . . . . . . . . . . . . . . . . . . . 3 . . Ballistic Cannon 16 | . 2 1 7 . . . . . . . . . . . . . . . . . . . 1 . 5 . Launcher 8 | . 1 . 1 . . . . . . . . . . . . . . 1 1 1 . 3 . . . . Special Weapon 7 | . 2 1 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 6 | . . . . . . . . . . . . 1 . . . . . . 1 1 . 2 1 . . . Slashing Weapon 17 | . . . 2 . 1 2 . 1 3 . . 1 . 1 . 3 1 . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 6 1 . . . . 1 . . 3 . . . 3 1 . . 6 . 6 5 5 6 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . System Corruption 17 | . . . . . . . . . . . . . . . . . . . . . . . 9 8 . . Parts Lost 48 | . . 5 6 . . . . . . . . . . . . 1 . . 1 1 . 1 18 9 5 1 Power 12 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 4 3 3 . Propulsion 15 | . . 3 2 . . . . . . . . . . . . . . . . . . . 6 3 . 1 Utility 14 | . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 7 2 1 . Weapon 7 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Highest Loss Streak 6 | . . 2 2 . . . . . . . . . . . . 1 . . 1 1 . 1 6 4 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 89 99 96 91 92 92 89 93 93 98 100 99 100 99 90 89 88 88 89 89 69 65 75 74 Engine 6 | . 14 14 7 . . . . . 2 6 6 6 6 5 5 5 4 . . 5 5 4 2 . 3 . Core 1 | . . . 1 7 7 7 7 7 3 . . . . . . . 5 10 9 5 5 4 2 . . . Treads 8 | . 28 18 4 . . . . . . . . . . . . . . . . . . . 4 12 13 18 Leg 2 | . . 2 13 . . . . . . . . . . . . . . . . . . . 2 . 3 . Wheel 3 | . . 7 17 . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 38 38 38 38 38 36 40 40 40 40 35 35 35 28 26 26 26 26 23 8 . . . Device 12 | . 14 11 9 22 15 15 15 15 13 13 13 7 6 11 11 8 12 15 15 14 15 22 16 11 15 11 Storage 7 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 . 1 3 Processor 6 | . . . . 7 7 7 7 7 6 6 6 12 13 16 17 17 12 10 10 10 10 9 13 13 12 11 Hackware 2 | . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 8 8 6 Protection 4 | . . 2 8 . 7 7 7 7 6 6 6 5 6 5 5 6 5 5 4 5 5 4 1 5 4 4 Energy Cannon 4 | . 13 13 . . . . . . . . . . . . . 2 5 4 4 . 5 3 2 1 1 3 Ballistic Cannon 5 | . 7 14 11 . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . . . . . . 4 6 5 5 5 4 . . 4 . . 2 1 . . Slashing Weapon 1 | . . . . 7 7 6 7 7 5 6 6 5 6 5 5 2 . 5 5 4 5 3 . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 259 | 12 91 94 113 25 26 26 26 26 28 28 28 28 28 29 29 34 42 42 41 38 40 42 83 259 70 91 Greatest Support 301 | 40 40 40 44 30 30 30 28 30 34 28 28 28 33 34 34 39 51 46 51 50 50 50 140 280 298 301 Greatest Overweight (x) 11 | . 2 9 11 . . . . . . . . . . . . . 1 . . . . . 4 2 2 . Average Overweight (x) . | . 1 6 5 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 35 15 15 Average Capacity 16 | 7 24 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 14 Most Carried 25 | 5 25 25 25 17 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 15 15 Average Carried 15 | 3 22 23 24 9 9 9 10 9 9 10 10 9 10 9 9 9 9 9 9 10 10 9 9 5 9 14 Final Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 15 5 Final Carried 25 | 5 25 25 18 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 13 5 Class Distribution -------------------- 40% | Mutant 22% | Scout 13% | Sprinter 10% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Ninja | -3/Research Scavenger-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 6567 | 270 472 254 1622 110 60 20 . 40 160 20 10 . 70 . . 270 227 142 113 . 190 218 583 589 906 221 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6404 | 209 537 359 1395 150 65 28 . 10 186 . . . . . . 325 223 87 75 . 262 512 21 933 806 221 Parts 328 | 17 38 19 73 14 2 2 . 2 6 . . . . . . 10 12 6 7 . . 22 1 42 43 12 Haulers Intercepted 7 | . . . 5 . . . . . . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 2 . 3 . . . . . . . . . 3 5 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 87 | . 12 9 25 . . 1 . 1 . . . . . . . . 2 4 5 . . 3 4 9 10 2 Melee 8 | . . . . . . 1 . 1 . . . . . . . . 2 . 1 . . 3 . . . . Guns 19 | . . . 7 . . . . . . . . . . . . . . . . . . . . 9 1 2 Cannons 50 | . 12 9 18 . . . . . . . . . . . . . . . . . . . 3 . 8 . AOE 8 | . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . Classes Destroyed 16 | 3 4 1 5 . . . . 1 . . . . . . . . 1 1 . . . . . . . . Worker 5 | 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . Builder 10 | . 3 . 3 2 . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 7 | 5 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 7 | . . . 5 . . . . . . . . . . . . . . . . . . 2 . . . . Recycler 11 | 1 1 . 4 . . . . . 1 . . . . . . 2 1 . . . . . . 1 . . Operator 6 | . . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . 4 3 . . . . . . . . . . . 1 . . . . . . . 1 . . Swarmer 24 | . 6 . 7 . . 1 . . . . . . . . . . . 4 5 . . . . 1 . . Grunt 20 | . 6 . 12 . . . . . . . . . . . . . . . . . . 1 . 1 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . 1 Hunter 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 . Programmer 14 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . 4 6 . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Best Kill Streak 6 | 5 4 2 6 2 . 1 . 1 1 . . . . . . 1 3 4 5 . . 2 3 3 2 2 Combat Bots Only 5 | . 4 2 4 . . 1 . 1 . . . . . . . . 2 4 5 . . 2 3 3 2 1 Max Kills in Single Turn 3 | 1 2 1 1 1 1 1 . 1 1 . . . . . . 1 1 2 3 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Hostile Shots Fired 1105 | . 44 45 179 1 . 6 . . 12 . . . 22 . . 24 16 9 12 . . 71 168 200 200 96 Missed 345 | . 18 9 54 . . . . . 7 . . . 12 . . 11 5 4 3 . . 38 53 35 64 32 Damage Taken 17969 | . 249 926 1786 13 . 101 . . 74 . . . 100 . . 185 284 75 229 . . 618 4713 3936 2979 1701 Core 3053 | . 34 127 229 . . . . . 21 . . . 42 . . 20 124 40 32 . . 163 766 703 394 358 Absorbed by Shields 286 | . . . . . . . . . . . . . . . . . . . . . . . 155 26 105 . Reduced by Siege Mode 188 | . . . . . . . . . . . . . . . . . . . . . . . 188 . . . Redirected to Shielding 306 | . . . . . . . . . . . . . 11 . . 47 50 . 37 . . . . 161 . . Regen/Repaired (Parts) 261 | . . . . 161 . . . . . . . . . . . . . . . 32 . . . . . 68 Core Remaining (%) 73 | 100 . 35 58 . . . . 100 . . . . 92 . . 98 . . . . 82 . 25 . . . Volleys Fired 557 | 23 78 56 144 4 . 9 . 2 5 . . . . 1 . 12 21 12 3 . 11 12 31 69 45 19 Largest 2 | 2 2 2 2 1 . 1 . 1 1 . . . . 1 . 1 1 1 1 . 1 1 1 2 2 2 Hottest 225 | 90 103 103 112 65 . 65 . 65 85 . . . . 90 . 90 90 90 39 . 90 90 113 120 150 225 Shots Fired 752 | 29 98 87 240 4 . 9 . 2 5 . . . . 1 . 12 21 13 3 . 11 12 31 90 51 33 Gun 219 | 29 . . 79 . . . . . . . . . . . . . . . . . . . . 79 17 15 Cannon 490 | . 67 83 160 4 . 9 . 2 5 . . . . 1 . 12 21 9 . . 11 12 31 11 34 18 Launcher 10 | . 2 . 1 . . . . . . . . . . . . . . 4 3 . . . . . . . Special 33 | . 29 4 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 383 | . 23 31 228 . . . . . . . . . . . . . . . . . . . 23 51 27 . Thermal 299 | 29 73 56 11 4 . 9 . 2 5 . . . . 1 . 12 21 9 . . 11 12 8 6 12 18 Explosive 10 | . 2 . 1 . . . . . . . . . . . . . . 4 3 . . . . . . . Electromagnetic 36 | . . . . . . . . . . . . . . . . . . . . . . . . 9 12 15 Phasic 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . Robot Hit Streak 28 | 13 9 28 10 . . . . . . . . . . . . . . . . . . . 18 9 6 7 Robot Miss Streak 17 | 2 5 1 6 . . . . . . . . . . . . . . . . . . . 3 5 17 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 448 | 24 36 55 137 7 1 2 . 2 3 . . . . . . 6 9 1 3 . 7 21 30 59 29 16 Core Hits 238 | 8 19 19 75 5 1 1 . . 2 . . . . . . 2 4 6 8 . 2 8 9 29 32 8 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 9 . Critical Strikes 26 | . . 1 1 . . . . . . . . . . . . 2 2 . . . . 1 4 1 14 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Blast 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . Smash 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Sever 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 393 | . . . 1 37 4 15 . 11 42 7 . 1 7 12 . 56 45 8 7 45 22 57 15 1 . . Impact 96 | . . . . . . . . . . . . . . 1 . 21 27 . . 29 . 2 15 1 . . Slashing 297 | . . . 1 37 4 15 . 11 42 7 . 1 7 11 . 35 18 8 7 16 22 55 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . 4 1 . . . 2 . . . . . . 5 1 1 . . . 11 . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14995 | 291 783 1040 2940 429 68 99 . 106 316 . . . . . . 487 368 460 471 . 495 1321 2047 1828 921 525 Guns 2637 | 291 . . 675 . . . . . . . . . . . . . . . . . . . . 1232 296 143 Cannons 7210 | . 758 1040 2188 . . . . . 31 . . . . . . . . . . . . . 1776 426 609 382 Explosions 784 | . . . 66 . . . . . . . . . . . . . . 369 349 . . . . . . . Melee 4175 | . . . . 429 68 99 . 106 285 . . . . . . 487 368 91 122 . 495 1321 197 107 . . Ramming 165 | . 1 . 11 . . . . . . . . . . . . . . . . . . . 74 63 16 . Kinetic 5909 | . 205 483 2740 . . . . . . . . . . . . . . . . . . . 1499 782 200 . Thermal 2917 | 291 577 557 123 . . . . . 31 . . . . . . . . . . . . . 277 214 465 382 Explosive 784 | . . . 66 . . . . . . . . . . . . . . 369 349 . . . . . . . Electromagnetic 536 | . . . . . . . . . . . . . . . . . . . . . . . . 153 240 143 Impact 522 | . . . . . . . . . . . . . . . . 218 . . . . . . 197 107 . . Slashing 3653 | . . . . 429 68 99 . 106 285 . . . . . . 269 368 91 122 . 495 1321 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 509 | . . . . . . . . . . . . . . . . . . . . . . . . 509 . . Highest Corruption 29 | . . . . . . . . . . . . . . . . 5 2 2 2 2 . 2 10 15 29 29 Average Corruption 13 | . . . . . . . . . . . . . . . . 3 1 2 2 2 . 1 7 9 20 29 Corruption Purged 15 | . . . . . . . . . . . . . . . . 5 . . . . . . 10 . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Effects 125 | . . . . . . . . . . . . . . . . 7 . 6 2 . . 1 12 16 58 23 Message Errors 26 | . . . . . . . . . . . . . . . . 3 . 1 . . . . 4 2 11 5 Matter Fused 24 | . . . . . . . . . . . . . . . . 1 . 2 . . . 1 1 4 11 4 Heat Flow Errors 23 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 4 5 8 3 Energy Discharges 13 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 1 6 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 5 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Misfires 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 3 2 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Heat Surge 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overflow Damage 1211 | . 30 . 1 45 . . . 46 117 . . . . . . 244 48 . 30 . 226 160 65 69 54 76 Projectiles 207 | . 30 . 1 . . . . . . . . . . . . . . . . . . . 9 37 54 76 Explosions 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Melee 988 | . . . . 45 . . . 46 117 . . . . . . 244 48 . 14 . 226 160 56 32 . . Knockbacks 56 | . 1 9 30 . . . . . . . . . . . . 1 . . . . . . . . 15 . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 49 | . 1 9 24 . . . . . . . . . . . . . . . . . . . . . 15 . Secondary 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . 5 . . . . . . . . . . . . . . . 98 . . . 74 . . . Shots 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Rammed 9 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 7 . . Targets Rammed 13 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 8 3 . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 548 | 150 192 22 189 96 52 124 26 70 102 . . 390 73 38 18 229 32 185 . 2 27 334 457 548 235 154 Average Temperature 72 | 44 66 12 34 34 16 26 14 25 26 . . 194 41 7 8 29 14 75 . 2 13 110 116 163 78 71 Received Heat Transfer 1210 | . 57 54 783 9 . . . . . . . . 9 . . 45 9 . . . . 51 . 94 36 63 Effects 33 | . . . . . . . . . . . . 1 . . . . . . . . . 9 4 19 . . Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Energy Bleed 8 | . . . . . . . . . . . . . . . . . . . . . . 2 1 5 . . Interference 16 | . . . . . . . . . . . . . . . . . . . . . . 7 2 7 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 8 | . . . . . . . . . . . . . . . . 3 . . . . . . . 2 3 . Impact Corruptions 7 | . . . . . . . . . . . . . . . . 5 . . . . . . 1 1 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 6 | 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 4199 | 852 1049 999 222 . . . . . 37 . . . . . . . . . . . . . 259 185 309 287 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 382 | 35 195 . 338 274 . . . . 382 . . . . 106 37 320 175 . . . . 231 190 181 278 173 Initial 302 | . 22 . . 131 . . . . 302 . . . . 18 37 . 88 . . . . 9 33 16 101 56 Average 124 | 14 85 . 139 188 . . . . 312 . . . . 43 28 131 107 . . . . 104 79 66 111 121 Maximum Alert Level 1 | . . . 1 1 . . . . 1 . . . . . . 1 . . . . . 1 . . 1 . Low Security (%) 82 | 100 100 . 72 46 . . . . 6 . . . . 100 100 76 100 . . . . 85 100 100 98 100 Level 1 17 | . . . 27 53 . . . . 93 . . . . . . 23 . . . . . 14 . . 1 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 2 2 . . . . 4 . . . . 1 . 4 1 . . . . 2 . 2 4 2 Investigation 8 | . . . . 1 . . . . 2 . . . . 1 . 3 . . . . . . . . . 1 Extermination 6 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 2 1 Reinforcement 11 | . 2 . 2 1 . . . . 2 . . . . . . . . . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 8 | . . . 4 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . 19 . . . . Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . 19 . . . . Times Spotted 211 | . 19 11 42 5 . 5 . 2 9 . 2 . 4 1 5 18 10 4 5 . . 19 12 13 16 9 Peak Tracking Total 15 | . 4 3 6 4 . 5 . 1 4 . 4 . 4 1 5 6 9 4 5 . . 15 4 4 3 4 Tactical Retreats 24 | . . . 2 . . 3 . . 2 . 2 . 2 . . 7 2 . . . . 1 1 . 2 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 10 | . . . 1 . . . . . 1 . . . . 2 . 1 3 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 1 . 3 . . . . . . . . . . . 4 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 27 | . 1 3 8 . . . . . . 1 . . . . . 1 . . . 2 . . 4 . 5 2 Max in Single Turn 1 | . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 1 Garrison Access 6 | . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 63 | . 2 . 7 14 . . 4 . 13 . . . . 4 . 8 2 1 1 4 . . 1 . . 2 Terminals 21 | . 2 . 7 6 . . . . 4 . . . . . . . . . . . . . 1 . . 1 Fabricators 10 | . . . . 2 . . . . 3 . . . . 1 . 4 . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 1 . . . . 2 . . . . . . 2 1 . . . . . . . . . Scanalyzers 5 | . . . . 1 . . . . 1 . . . . 2 . 1 . . . . . . . . . . Garrison Access 9 | . . . . 2 . . . . 3 . . . . 1 . 1 1 . . . . . . . . 1 Total Hacks 165 | . 5 . 22 39 . . 29 . 26 . . . . 9 . 17 4 1 1 8 . . 1 . . 3 Successful 108 | . 3 . 11 25 . . 29 . 13 . . . . 5 . 9 1 1 1 8 . . 1 . . 1 Failed 57 | . 2 . 11 14 . . . . 13 . . . . 4 . 8 3 . . . . . . . . 2 Catastrophic 11 | . . . 1 4 . . . . 3 . . . . . . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 3 . 12 11 . . . . 5 . . . . 9 . 31 6 . . 1 . 6 7 3 6 7 Terminals 53 | . 5 . 22 13 . . . . 10 . . . . . . . . . . . . . 1 . . 2 Fabricators 21 | . . . . 6 . . . . 6 . . . . 2 . 7 . . . . . . . . . . Repair Stations 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . 1 . . . . 3 . . . . . . 7 2 . . . . . . . . . Scanalyzers 14 | . . . . 6 . . . . 2 . . . . 5 . 1 . . . . . . . . . . Garrison Access 16 | . . . . 4 . . . . 5 . . . . 2 . 2 2 . . . . . . . . 1 Terminal Hacks 58 | . 2 . 10 3 . . 29 . 3 . . . . . . . . 1 1 8 . . 1 . . . Record 13 | . . . . . . . 11 . . . . . . . . . . 1 . 1 . . . . . . Part Schematic 14 | . 1 . 2 1 . . 9 . 1 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . 3 . 1 . . . . . . . . . . 5 . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . . Branch Access Points 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . 3 . . . . 4 . . . . 1 . 1 . . . . . . . . . . Network Status 5 | . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Load Schematic 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Retrieve Components 4 | . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Scanalyzer 10 | . . . . 6 . . . . 1 . . . . 3 . . . . . . . . . . . . Insert Component 7 | . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . . . . Analyze 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 Seal Access 6 | . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 Unauthorized Hacks 16 | . 1 . 1 6 . . . . 2 . . . . . . 6 . . . . . . . . . . Terminals 9 | . 1 . 1 5 . . . . 2 . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . Liberate 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . 7 12 . . . . 11 . . . . 3 . 6 2 . . . . . 1 . . 1 Full Trace Events 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 6 . . . . 4 . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 101 | . 1 . 2 3 . . 9 . 1 . . 13 . 16 . 14 . . . . . 10 20 . 12 . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . 76 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 1 . . . . 2 . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 18 | . . . . 1 . . . . . . . 4 . 3 1 4 1 . . . . 1 2 1 . . Largest Group 4 | . . . . 1 . . . . . . . 4 4 3 4 3 1 . . . . 1 2 1 . . Highest-Rated Group 192 | . . . . 26 . . . . . . . 154 154 153 181 141 27 . . . . 28 192 31 . . Highest-Rated Ally 141 | . . . . 26 . . . . . . . 41 41 51 51 141 27 . . . . 28 96 31 . . Zionite Dispatches 6 | . . . . . . . . . . . . . . 1 . 2 1 . . . . 1 . 1 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . 1 1 . . . . 2 . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 94 | . . . . . . . . . . . . . 11 3 27 35 . . . . . . 18 . . . Total Damage 1816 | . . . . . . . . . . . . . 120 97 356 569 . . . . . . 674 . . . Kills 7 | . . . . . . . . . . . . . . 1 1 3 . . . . . . 2 . . . Allies Corrupted 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . 2 . 3 . 1 2 1 2 . . . . 2 3 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . 2 . 3 1 . . . . 1 1 . 1 2 Branch Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 16311 | 178 1535 2808 2451 475 141 365 21 207 737 226 144 521 191 181 97 945 498 345 175 313 262 406 679 761 1271 378 Spaces Moved 16831 | 70 392 1020 1103 885 475 776 81 558 1390 763 441 1242 428 489 213 1389 617 512 436 777 515 670 488 301 604 196 Core 71 | 2 . . . . . . . . . . . . . . . . . . . . . . 51 6 . 12 Treads 1781 | 68 392 383 . . . . . . . . . . . . . . . . . . . . 74 295 385 184 Legs 312 | . . . 9 . . . . . . . . . . . . . . . . . . . 84 . 219 . Wheels 1730 | . . 637 1093 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12937 | . . . 1 885 475 776 81 558 1390 763 441 1242 428 489 213 1389 617 512 436 777 515 670 279 . . . Fastest Speed 15 | 50 160 215 123 22 22 22 26 22 22 25 25 25 18 22 22 15 18 25 18 23 23 23 24 145 110 50 Average Speed 65 | 156 308 254 174 25 25 25 26 25 25 25 25 25 24 22 22 21 23 25 24 24 23 23 82 151 168 150 Slowest Speed 337 | 160 320 320 337 27 26 26 26 26 26 25 25 25 25 25 22 22 103 25 25 32 23 27 250 225 260 160 Overloaded Moves 242 | . . . . 123 2 14 . 28 17 . . . 33 . . 5 8 . 4 . . . 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . 3 . . . . 11 . . . . 1 . 14 . . 2 . . 15 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 51 | 5 63 52 75 23 66 77 69 70 34 79 59 90 59 12 85 39 20 56 61 93 48 19 52 5 59 26 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 11 | . . 2 . . . . 1 2 . . 1 2 1 . . . . . 2 . . . . . . . Known Exits Taken 20 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . 3 1 . 2 . 1 7 2 2 . . . . . 4 . 3 . . . . . Spaces Dug 378 | . 2 . 1 26 3 14 . 7 33 6 . . 7 10 . 48 52 42 42 13 25 36 3 . 4 4 Terrain Destroyed 484 | . 12 . 24 26 3 14 . 7 34 6 . . 7 10 . 52 54 64 42 13 26 38 8 11 24 9 Melee 239 | . . . 1 26 3 11 . 5 30 6 . . 7 9 . 40 33 7 3 13 15 27 3 . . . Projectile 131 | . 5 . 18 . . 3 . 2 4 . . . . 1 . 12 21 9 . . 11 11 4 11 10 9 AOE 99 | . 7 . 5 . . . . . . . . . . . . . . 48 39 . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Total 20627 | 106 558 1137 1426 1061 485 901 80 596 1675 783 474 1451 503 543 262 1928 895 703 487 844 611 870 705 505 792 246 Wait 2127 | 2 50 37 17 114 2 94 . 22 213 14 29 191 69 36 47 454 164 165 27 1 63 101 104 57 43 11 Move 16721 | 69 391 1019 1102 879 474 775 80 557 1368 762 440 1241 427 487 212 1360 616 511 431 776 514 644 487 300 603 196 Hop 39 | . . . . 2 . . . . 10 . . . . 1 . 14 . . 2 . . 10 . . . . Pick Up 146 | 5 23 7 44 8 1 . . . 5 . 2 3 . 2 1 7 4 1 3 1 . 5 6 7 9 2 Fast Attach 170 | 7 . . 10 1 1 2 . 1 4 . . 4 . 1 . 4 10 1 1 14 . 11 27 33 30 8 Attach 59 | . 1 6 17 3 . 2 . 1 5 . . 2 . 1 . 1 1 . 2 . . 3 6 1 6 1 Detach 45 | . . 1 9 . 1 2 . 1 3 . . 4 . . . . 1 . 1 . . 3 3 4 6 6 Swap 117 | . 10 9 25 5 . . . . 9 . 1 1 . 2 1 17 4 3 5 1 1 11 2 6 3 1 Drop 218 | . 4 2 56 8 2 2 . 1 11 . 2 4 . 1 1 12 11 2 5 14 . 13 23 19 23 2 Fire 557 | 23 78 56 144 4 . 9 . 2 5 . . . . 1 . 12 21 12 3 . 11 12 31 69 45 19 Melee 375 | . . . 1 37 4 15 . 11 42 7 . 1 7 11 . 47 45 8 7 37 22 57 15 1 . . Ram 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crush 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . 8 . . Escape Stasis 38 | . . . . . . . . . . . . . . . . . 18 . . . . . . . 20 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 15) 905 | -10/Materials | Discovered new exit (range 7) 1330 | -10/Materials | Discovered new exit (range 7) 1658 | -10/Materials | Discovered new exit (range 8) 1714 | -10/Materials | Entered Subcaves 2607 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3967 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4038 | -10/Subcaves | Visited 4L-MR0's lab 4084 | -10/Subcaves | Found Prototype Protection 4155 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4253 | -10/Subcaves | Learned location of Zion (-6) 4253 | -10/Subcaves | Met a Zionite searching for "candidates" 4424 | -10/Subcaves | Core integrity fell below 50% 4426 | -10/Subcaves | Discovered new exit (range 7) 4522 | -10/Subcaves | Entered Materials 4522 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4944 | -8/Materials | Discovered new exit (range 8) 5934 | -8/Materials | Discovered new exit (range 14) 6106 | -8/Materials | Build established: Scavenger-Mutant 6239 | -8/Materials | Discovered new exit (range 15) 6532 | -8/Materials | Identified exit to Storage 6532 | -8/Materials | Discovered new exit (range 17) 6841 | -8/Materials | Build established: Mutant 6973 | -8/Materials | Entered Factory 6973 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7091 | -7/Factory | Identified exit to Lower Caves 7091 | -7/Factory | Discovered new exit (range 15) 7108 | -7/Factory | Identified Gun Armor 7262 | -7/Factory | Build established: Scout 7315 | -7/Factory | Discovered new exit (range 13) 7323 | -7/Factory | Identified exit to Factory 7402 | -7/Factory | Repaired Imp. Light Armor Plating 7441 | -7/Factory | Repaired Imp. Heat Sink? 7448 | -7/Factory | Entered Lower Caves 7458 | -7/Lower Caves | Encountered a Warlord checkpoint 7555 | -7/Lower Caves | Discovered new exit (range 12) 7589 | -7/Lower Caves | Identified exit to Lower Caves 7589 | -7/Lower Caves | Entered another Lower Caves area 7714 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7822 | -7/Lower Caves | Learned Factory garrison access intel 7953 | -7/Lower Caves | Learned location of 1 exit from Factory 7953 | -7/Lower Caves | Discovered new exit (range 4) 7954 | -7/Lower Caves | Identified exit to Data Miner 7954 | -7/Lower Caves | Entered Data Miner 7954 | -7/Data Miner | Discovered new exit (range 6) 7959 | -7/Data Miner | Met Data Miner 7964 | -7/Data Miner | Learned location of Section 7 (-2) 7964 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7969 | -7/Data Miner | Received God Mode back door access code from Data Miner 7975 | -7/Data Miner | Identified exit to Proximity Caves 7975 | -7/Data Miner | Entered Proximity Caves 8003 | -6/Proximity Caves | Spotted B-75 Beast 8048 | -6/Proximity Caves | Spotter reported a threat 8069 | -6/Proximity Caves | Learned Factory terminal intel 8091 | -6/Proximity Caves | Spotter reported a threat 8143 | -6/Proximity Caves | Learned location of Extension (-5) 8179 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8182 | -6/Proximity Caves | Entered Factory 8182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8183 | -6/Factory | Identified exit to Factory 8184 | -6/Factory | Loaded intel: 26 terminal locations 8185 | -6/Factory | Loaded intel: 4 garrison access locations 8382 | -6/Factory | Discovered exit to Factory (range 11) 8543 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 8697 | -6/Factory | Identified exit to Lower Caves 8716 | -6/Factory | Discovered exit to Factory (range 4) 8919 | -6/Factory | Entered Lower Caves 8922 | -6/Lower Caves | Encountered a Warlord checkpoint 9074 | -6/Lower Caves | Learned Factory emergency access door positions 9123 | -6/Lower Caves | Discovered new exit (range 11) 9126 | -6/Lower Caves | Identified exit to Lower Caves 9145 | -6/Lower Caves | Entered another Lower Caves area 9250 | -6/Lower Caves | Learned 8 Factory zone layouts 9282 | -6/Lower Caves | Discovered new exit (range 6) 9283 | -6/Lower Caves | Identified exit to Zion 9289 | -6/Lower Caves | Entered Zion 9306 | -6/Zion | Given A8's code to call for help 9315 | -6/Zion | Discovered new exit (range 9) 9362 | -6/Zion | Found Prototype Processor 9362 | -6/Zion | Identified Exp. Core Analyzer 9366 | -6/Zion | Found Prototype Processor 9366 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9386 | -6/Zion | Found Prototype Hackware 9509 | -6/Zion | Learned location of Warlord (-4) 9534 | -6/Zion | Received a visual enhancement algorithm 9581 | -6/Zion | Imprinted 9583 | -6/Zion | Declared Zion's savior 9655 | -6/Zion | Build established: Sprinter 9714 | -6/Zion | Identified exit to Proximity Caves 9810 | -6/Zion | Entered Proximity Caves 9810 | -5/Proximity Caves | Accompanied by 4 allies 9820 | -5/Proximity Caves | Learned location of Armory (-3) 9847 | -5/Proximity Caves | Spotted B-75 Beast 9906 | -5/Proximity Caves | Learned location of 1 exit from Factory 9988 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10000 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10001 | -5/Proximity Caves | Entered Factory 10001 | -5/Factory | Evolved 2 slots: Utility x2 10002 | -5/Factory | Identified exit to Extension 10003 | -5/Factory | Identified exit to Upper Caves 10042 | -5/Factory | Retrieved Zion intel report: Branch Access 10067 | -5/Factory | Identified Exp. Hacking Suite 10116 | -5/Factory | Retrieved Zion intel report: Component Schematics 10117 | -5/Factory | Zion Hacker squad teleported in 10182 | -5/Factory | Sucked down chute 10182 | -5/Factory | Entered Waste 10183 | -5/Waste | Met a frightened Derelict 10222 | -5/Waste | 3 allies followed down the chute 10230 | -5/Waste | Spotted C-40 Crusher 10246 | -5/Waste | Spotted C-40 Crusher 10246 | -5/Waste | Spotted C-40 Crusher 10249 | -5/Waste | Spotted C-40 Crusher 10258 | -5/Waste | Spotted C-40 Crusher 10260 | -5/Waste | Spotted C-40 Crusher 10261 | -5/Waste | Discovered new exit (range 15) 10279 | -5/Waste | Identified exit to Factory 10279 | -5/Waste | Entered Factory 10293 | -5/Factory | Found Prototype Processor 10314 | -5/Factory | Build established: Scout 10430 | -5/Factory | Identified Exp. Terrain Scan Processor 10514 | -5/Factory | Zion hero teleported in (1C-UTU) 10601 | -5/Factory | Discovered new exit (range 5) 10602 | -5/Factory | Identified exit to Factory 10608 | -5/Factory | Retrieved Zion intel report: Active Terminals 10612 | -5/Factory | Found Prototype Protection 10612 | -5/Factory | Identified 1C-UTU's Buckler 10689 | -5/Factory | Found Prototype Processor 10691 | -5/Factory | Found Prototype Device 10793 | -5/Factory | Discovered exit to Factory (range 6) 10818 | -5/Factory | Identified Femtoactuators 10890 | -5/Factory | Allied Derelicts emerged from ambush trap array 10891 | -5/Factory | Retrieved Zion intel report: Component Schematics 10894 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11034 | -5/Factory | Zion Recon squad teleported in 11224 | -5/Factory | Entered another Factory area 11224 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11635 | -4/Factory | Retrieved Zion intel report: Branch Access 11635 | -4/Factory | Identified exit to Upper Caves 11636 | -4/Factory | Zion Offense Resupply teleported in 11722 | -4/Factory | Entered Upper Caves 11723 | -4/Upper Caves | Build established: Sprinter 11754 | -4/Upper Caves | Learned location of 2 exits from Research 11762 | -4/Upper Caves | Learned 4 Research zone layouts 11769 | -4/Upper Caves | Encountered a Warlord checkpoint 12023 | -4/Upper Caves | Discovered new exit (range 15) 12067 | -4/Upper Caves | Identified exit to Upper Caves 12067 | -4/Upper Caves | Entered another Upper Caves area 12202 | -4/Upper Caves | Learned location of Quarantine (-3) 12218 | -4/Upper Caves | Learned location of Testing (-2) 12225 | -4/Upper Caves | Discovered new exit (range 10) 12227 | -4/Upper Caves | Identified exit to Warlord 12242 | -4/Upper Caves | Entered Warlord 12251 | -4/Warlord | System corruption cleaned by Quarantine Array 12459 | -4/Warlord | Rebuked by Warlord 12461 | -4/Warlord | Opened Warlord's prototype stash 12464 | -4/Warlord | Warlord's base attacked by MAIN.C 12473 | -4/Warlord | Found Prototype Device 12473 | -4/Warlord | Identified System Purifier 12516 | -4/Warlord | Found Prototype Energy Cannon 12516 | -4/Warlord | Identified Vortex Driver 12519 | -4/Warlord | Found Prototype Energy Gun 12519 | -4/Warlord | Identified Vortex Rail 12547 | -4/Warlord | Opened side exit 12552 | -4/Warlord | Discovered new exit (range 10) 12554 | -4/Warlord | Identified exit to Proximity Caves 12555 | -4/Warlord | Entered Proximity Caves 12646 | -3/Proximity Caves | Spotted B-86 Titan 12817 | -3/Proximity Caves | Discovered new exit (range 4) 12817 | -3/Proximity Caves | Identified exit to Research 12817 | -3/Proximity Caves | Entered Research 12817 | -3/Research | Evolved 2 slots: Utility x2 12818 | -3/Research | Identified exit to Quarantine 12818 | -3/Research | Identified exit to Research 12825 | -3/Research | Found Prototype Launcher 12826 | -3/Research | Identified Tactical Quantum Warhead 12915 | -3/Research | Found Prototype Device 12915 | -3/Research | Identified Exp. Thermal Shield 13016 | -3/Research | Discovered new exit (range 5) 13018 | -3/Research | Identified exit to Armory 13038 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13039 | -3/Research | Zion Infowar Resupply teleported in 13175 | -3/Research | Spotted B-86 Titan 13208 | -3/Research | Discovered exit to Research (range 13) 13223 | -3/Research | Entered Quarantine 13235 | -3/Quarantine | Cryocooling Duct disabled 13238 | -3/Quarantine | Cryocooling Duct disabled 13240 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13246 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 13247 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 13250 | -3/Quarantine | Ambient heat levels rising (+20) 13250 | -3/Quarantine | Non-combat units ordered to evacuate 13253 | -3/Quarantine | Ambient heat levels rising (+20) 13253 | -3/Quarantine | Combat units ordered to evacuate 13276 | -3/Quarantine | Found Alien Artifact 13276 | -3/Quarantine | Identified Core Reset Matrix 13276 | -3/Quarantine | Used Core Reset Matrix 13280 | -3/Quarantine | Detected hypermatrix surge 13280 | -3/Quarantine | Sensed 11 artifacts in vicinity 13283 | -3/Quarantine | Found Dimensional Node Initializer 13287 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13293 | -3/Quarantine | Found Transdimensional Reconstructor 13342 | -3/Quarantine | System corruption reached 10% 13353 | -3/Quarantine | Quarantine Guard activated 13462 | -3/Quarantine | Found Subatomic Replicator 13548 | -3/Quarantine | Spotted Quarantine Guard 13574 | -3/Quarantine | Spotted Quarantine Guard 13587 | -3/Quarantine | Spotted Quarantine Guard 13607 | -3/Quarantine | Spotted Quarantine Guard 13608 | -3/Quarantine | Destroyed Quarantine Guard 13620 | -3/Quarantine | Destroyed Quarantine Guard 13627 | -3/Quarantine | Destroyed Quarantine Guard 13685 | -3/Quarantine | Spotted Quarantine Guard 13762 | -3/Quarantine | Destroyed Quarantine Guard 13774 | -3/Quarantine | Lost 6 parts (1p3n2u) 13782 | -3/Quarantine | Core integrity fell below 50% 13790 | -3/Quarantine | Spotted Quarantine Guard 13793 | -3/Quarantine | Warped through subspace 13797 | -3/Quarantine | Discovered exit to Research (range 15) 13797 | -3/Quarantine | Spotted Quarantine Guard 13828 | -3/Quarantine | Lost 5 parts (1n3u1w) 13843 | -3/Quarantine | Spotted Quarantine Guard 13869 | -3/Quarantine | Attached Gun Armor, gained temporary slots: Weapon x2 13902 | -3/Quarantine | Entered Research 13902 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14082 | -2/Research | Zion Zionite Resupply teleported in 14084 | -2/Research | Build established: Hacker-Mutant 14087 | -2/Research | Found Prototype Protection 14087 | -2/Research | Identified Zio. Weapon Casing 14101 | -2/Research | Found Prototype Energy Cannon 14102 | -2/Research | Identified Zio. Alpha Cannon 14451 | -2/Research | System corruption reached 10% 14484 | -2/Research | Lost 4 parts (1p2n1w) 14551 | -2/Research | Discovered new exit (range 8) 14566 | -2/Research | Identified exit to Testing 14622 | -2/Research | Garrison activated, responded to threat 14663 | -2/Research | Entered Testing 14763 | -2/Testing | Found Prototype Energy Cannon 14763 | -2/Testing | Identified Cld. Nova Cannon 14848 | -2/Testing | Core integrity fell below 50% 15037 | -2/Testing | Found Prototype Ballistic Cannon 15037 | -2/Testing | Identified Perforator 15058 | -2/Testing | Build established: Hacker-Tank 15272 | -2/Testing | Lost 3 parts (2p1u) 15338 | -2/Testing | Found Prototype Device 15432 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 15530 | -2/Testing | Build established: Hacker-Mutant 15794 | -2/Testing | Spotted Fortress 15867 | -2/Testing | Scanned by Researcher 15926 | -2/Testing | Discovered new exit (range 6) 15932 | -2/Testing | Identified exit to Section 7 15934 | -2/Testing | Entered Section 7 15935 | -2/Section 7 | Sensed 23 artifacts in vicinity 16119 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16129 | -2/Section 7 | Discovered new exit (range 3) 16130 | -2/Section 7 | Identified exit to Access 16162 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 16163 | -2/Section 7 | Spotted S7 Guard 16189 | -2/Section 7 | Core integrity fell below 20% 16189 | -2/Section 7 | Destroyed S7 Guard 16212 | -2/Section 7 | Found Core Membrane 16212 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16237 | -2/Section 7 | Found Corrupted Prototype Protection 16237 | -2/Section 7 | Identified Hvy. Regenerative Plating 16260 | -2/Section 7 | Spotted Executioner 16263 | -2/Section 7 | Spotted Executioner 16278 | -2/Section 7 | Incoming investigation squad redirected 16285 | -2/Section 7 | Warped through subspace 16294 | -2/Section 7 | Spotted Executioner 16294 | -2/Section 7 | Spotted Executioner 16306 | -2/Section 7 | Released all parts (16) 16312 | -2/Section 7 | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16306_ Released Adv. Signal Interpreter. 16306_ Released Exp. Terrain Scan Processor. 16306_ Released Lrg. Storage Unit. 16306_ Released Coolant Network. 16306_ Released Lgt. Quantum Reactor. 16307_ Temporary Weapon slot lost. 16308_ R-10 Processor collects Adv. Gravity Neutralizer. 16308_ Penetrated by Slug. 16309_ Slug penetrates H-88 Terminator. 16309_ Slug penetrates Door. 16310_ Slug penetrates Reinforced Barrier. 16310_ Penetrated by Slug. 16311_ Slug penetrates H-88 Terminator. 16311_ Slug penetrates Construction Supplies. 16311_ R-10 Processor collects Lrn. Phase Cannon. 16311_ U-05 Engineer builds a Door. 16312_ Slug penetrates H-88 Terminator. 16312_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " ""???????? | | """" "" ""???????? | | """"""""" ""?????? ""???????? | | " ?????????????" "????? ""#??????? | | ????????????????""" ""??? ""#??????? | | ????????????????" """" ""#????]?? | | ????????????????""" ""#??????? | | ???????????????" ""#??????? | | """"""""""""" * ""#??????? | | ""#??????? | | ""#??????? | | !!* #??????? | | """""""""""" =h " "" #??????? | | ??????????????"" R [!=/" " #?????? | | ????????"""""""" !=]=!""" #?????? | | ?????? !!! "?? ##?????? | | ????? ] """ """#??????? | | ?????? " """???????? | | ?? """ """????????? | | " """????????? | | "?????????? | | ? "?????????? | | ? "?????????? | | ? ""?????????? | | ?""""" """"""" "??????????? | | ???"?"""""""""" ### @ """""??????????????? | | ??????"""""""""""""??# u """"???????????????? | | ????????###########??####+;;######???????????????? | | ????????????????????????? ""???????????????????? | | ????????????????????????? """??????????????????? | | ????????????????????????? """#?????????????????? | | ????????????????????????? """#?????????????????? | | ????????????????????????? """#?????????????????? | | ?????????????????????????? ""???????????????????? | | ?????????????????????????? "???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? T???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 120 Energy Generation 55 Energy Capacity 410 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Armor Coverage 660 Resistance: TH 15 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 8 Energy Filtering 50 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- Hvy. Neutron Cannon | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Archive Hdn. Centrium Wheel | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Proton Burst Cannon | -2/Testing | Z-intel Centrium Medium Armor Plating | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Exp. Biometal Medium Treads | -2/Testing | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Imp. Q-thruster | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Quantum Shading Machine | -2/Testing | Z-intel Spectral Analyzer | -2/Testing | Z-intel Adv. Gravity Neutralizer | -2/Testing | Z-intel Imp. Energy Well | -2/Testing | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Core Membrane High-powered Transdimensional Reconstructor Achievements -------------- Freeware Ride The Lightning Challenges ------------ None Game ------ Seed LightningAlloyLoader Manual? 0 Play Time 04:03:19 Cumulative 172.6 hours Start 2024.05.22 @ 22:39:22 End 2024.05.23 @ 02:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 62 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea06425-2088-4d02-95b7-a14cdc34ece7