Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 00:39:25 Player: noob Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (4939) 4939 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9029 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Leg > --- UTILITY (6) ------ Coolant Injector Targeting Computer Target Analyzer Core Analyzer Thermal Shield > --- WEAPON (5) ------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY (5) ---- Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Analyzer Improved Particle Charger Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Improved Spread Laser Improved Spread Laser Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Aluminum Leg Improved Heat Sink Coolant Injector Improved Sensor Array Target Analyzer Target Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Heavy Laser [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 2 1 . 1 Weapon 3 | . . 2 . 1 . . Parts Attached 127 | 11 2 14 29 13 22 36 Power 16 | 2 . 1 5 1 2 5 Engine 5 | 2 . 1 2 . . . Core 11 | . . . 3 1 2 5 Reactor . | . . . . . . . Propulsion 25 | 6 . 1 3 3 5 7 Treads 7 | 2 . 1 1 2 . 1 Leg 12 | 1 . . 2 . 5 4 Wheel 6 | 3 . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 2 . 8 4 5 14 Device 6 | . . . . 1 . 5 Storage 2 | 1 1 . . . . . Processor 8 | . 1 . 1 . 2 4 Hackware . | . . . . . . . Protection 18 | . . . 7 3 3 5 Artifact . | . . . . . . . Weapon 52 | 2 . 12 13 5 10 10 Energy Gun 21 | . . 7 7 . 5 2 Energy Cannon 3 | . . . . . 3 . Ballistic Gun 24 | 2 . 5 6 3 2 6 Ballistic Cannon 2 | . . . . 2 . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 85 | . . 2 24 5 16 38 Power 12 | . . . 4 . 2 6 Propulsion 14 | . . . 3 1 3 7 Utility 25 | . . . 6 1 4 14 Weapon 34 | . . 2 11 3 7 11 Highest Loss Streak 17 | . . 2 6 1 8 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 93 95 92 92 86 78 Engine 3 | . 14 11 3 . . . Core 5 | . . . 5 7 6 8 Treads 8 | . 28 18 8 3 4 . Leg 5 | . . . 8 . 8 9 Wheel 1 | . . . . 4 . . Device 2 | . . . . 5 7 2 Storage 8 | . 14 11 9 7 7 4 Processor 8 | . 7 11 7 . 7 17 Protection 13 | . . . 16 23 13 10 Energy Gun 8 | . . 17 14 . 8 12 Energy Cannon 2 | . . . . . 3 8 Ballistic Gun 17 | . 28 25 18 25 12 1 Ballistic Cannon 2 | . . . . 10 4 . Peak Build Rating 56 | 6 8 15 34 47 51 56 Average Rating 30 | 4 7 12 23 42 38 41 On Entrance 22 | . 6 8 14 34 42 51 Naked Turns . | . . . . . . . Heaviest Build 73 | 14 29 36 48 57 60 73 Greatest Support 48 | 40 40 40 43 48 48 36 Greatest Overweight (x) 12 | 2 . 1 11 2 12 6 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 11 Most Carried 15 | 6 12 15 15 15 15 15 Average Carried 12 | 4 7 13 13 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 12 14 15 14 15 1 Class Distribution -------------------- 29% | Tank 18% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Tank 12% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3639 | 143 169 368 770 884 818 487 Remotely . | . . . . . . . Salvage Created 5440 | 25 218 415 1786 882 932 1182 Parts 258 | 1 15 24 79 40 39 60 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 7 | . . . 1 . 4 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 100 | . 8 10 25 19 18 20 Guns 72 | . 8 9 22 7 15 11 Cannons 21 | . . . . 12 3 6 AOE 5 | . . . 2 . . 3 Classes Destroyed 13 | 1 3 1 4 3 . 1 Worker 7 | 1 . 1 2 . . 3 Builder 5 | . . . 2 2 1 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . . 1 Recycler 7 | . . 1 4 . 1 1 Watcher 9 | . 1 1 2 1 1 3 Swarmer 15 | . 6 4 . 2 . 3 Grunt 46 | . 2 6 15 6 12 5 Brawler 1 | . . . . 1 . . Duelist 3 | . . . 2 1 . . Sentry 15 | . . . 6 6 2 1 Hunter 7 | . . . 2 . 2 3 Programmer 12 | . . . . 2 2 8 Thug 1 | . . . . 1 . . Best Kill Streak 4 | 1 3 2 4 4 4 4 Combat Bots Only 4 | . 3 2 3 3 4 3 Max Kills in Single Turn 3 | 1 1 2 1 2 3 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 1201 | . 48 44 184 210 249 466 Missed 329 | . 14 9 45 70 76 115 Damage Taken 11983 | . 347 403 2538 1549 2168 4978 Core 1878 | . 33 71 499 136 276 863 Absorbed by Shields 30 | . . . . . . 30 Redirected to Shielding 208 | . . . 127 16 13 52 Ignored by Resistances 16 | . . . . . . 16 Regen/Repaired (Parts) 205 | . . 68 . . 137 . Core Remaining (%) 63 | 100 86 82 9 . 41 . Volleys Fired 291 | 1 21 18 89 42 47 73 Largest 5 | 2 2 4 4 5 5 5 Hottest 265 | 40 40 133 222 170 265 265 Shots Fired 908 | 2 42 68 249 196 165 186 Gun 763 | 2 42 68 249 141 139 122 Cannon 137 | . . . . 55 26 56 Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 592 | 2 42 43 137 196 127 45 Thermal 197 | . . 11 58 . 14 114 Explosive 8 | . . . . . . 8 Electromagnetic 111 | . . 14 54 . 24 19 Robot Hit Streak 31 | . 5 19 31 12 11 14 Robot Miss Streak 7 | . 2 6 5 7 5 7 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 600 | . 22 33 171 126 117 131 Core Hits 372 | 1 11 19 77 73 84 107 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 8 | . . . 2 2 1 3 Burn 2 | . . . 2 . . . Destroy 4 | . . . . . 1 3 Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12105 | 29 269 515 3078 2419 2040 3755 Guns 8835 | 29 269 480 2835 1587 1738 1897 Cannons 1996 | . . . . 817 295 884 Explosions 1233 | . . 30 231 . . 972 Melee . | . . . . . . . Ramming 41 | . . 5 12 15 7 2 Kinetic 6534 | 29 269 252 1352 2404 1654 574 Thermal 3477 | . . 89 963 . 208 2217 Explosive 602 | . . . . . . 602 Electromagnetic 1451 | . . 169 751 . 171 360 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . 1 1 6 20 Average Corruption 4 | . . . 1 1 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . . . 4 4 19 37 Message Errors 19 | . . . 2 1 5 11 Matter Fused 12 | . . . . . 4 8 Heat Flow Errors 8 | . . . . 2 3 3 Energy Discharges 6 | . . . 1 . . 5 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . 1 . 1 . Alerts 2 | . . . . . 2 . Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 99 | . . . 31 9 . 59 Projectiles 34 | . . . . 9 . 25 Explosions 65 | . . . 31 . . 34 Melee . | . . . . . . . Knockbacks 17 | . . . . 8 8 1 Impact 1 | . . . . . . 1 Kinetic 14 | . . . . 8 6 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 573 | . . 33 234 7 . 299 Shots 15 | . . 1 6 . . 8 Rammed 5 | . . 1 . 2 2 . Targets Rammed 9 | . . 2 2 2 2 1 Kicked 3 | . . . 2 . . 1 Crushed 1 | . . 1 . . . . Highest Temperature 661 | . 2 267 661 568 224 460 Average Temperature 147 | . 2 82 162 118 52 182 Received Heat Transfer 2484 | . 108 141 873 375 855 132 Effects 48 | . . . 27 5 . 16 Shutdowns 11 | . . . 4 2 . 5 Energy Bleed 8 | . . . 5 1 . 2 Interference 13 | . . . 6 . . 7 Matter Decay 3 | . . . 2 . . 1 Short Circuit 3 | . . . 1 1 . 1 Damage (minor) 3 | . . . 2 1 . . Damage (major) 4 | . . . 4 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . . . 2 . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 12 | . . . 7 . 1 4 Heat Transferred 4806 | . . 198 1989 . 475 2144 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 442 | 5 128 270 216 280 296 442 Initial 117 | . 3 53 24 59 117 71 Average 132 | . 45 123 108 154 197 148 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 76 | 100 100 86 96 58 49 73 Level 1 23 | . . 13 3 41 50 25 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . . 1 4 10 5 8 Investigation 2 | . . . . 1 1 . Extermination 8 | . . . . 2 2 4 Reinforcement 12 | . . 1 4 1 2 4 Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 14 14 36 26 26 50 Peak Tracking Total 9 | . 5 4 4 3 7 9 Tactical Retreats 12 | . 1 1 . 3 1 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . . . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 13 | . . 1 2 . . 10 Max in Single Turn 5 | . . 1 1 . . 5 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 19 | . 3 4 3 3 3 3 Terminals 9 | . 1 2 1 1 1 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 6 | . 2 1 1 1 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 52 | . 4 12 11 11 8 6 Successful 26 | . 2 6 5 3 7 3 Failed 25 | . 2 6 6 8 . 3 Catastrophic 5 | . 1 1 1 2 . . Database Lockouts 1 | . . . . . 1 . Manual . | . . . . . . . Terminals 23 | . 1 7 2 3 4 6 Fabricators . | . . . . . . . Repair Stations 4 | . . 2 . . 2 . Recycling Units 18 | . 3 3 4 6 2 . Scanalyzers 2 | . . . . 2 . . Garrison Access 5 | . . . 5 . . . Terminal Hacks 11 | . 1 2 1 1 3 3 Record 5 | . . . . 1 3 1 Prototype ID Bank 3 | . 1 . 1 . . 1 Open DSF 1 | . . . . . . 1 Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . Scan Component 2 | . . 1 . . 1 . Repair 2 | . . 1 . . 1 . Recycling Unit Hacks 10 | . 1 2 3 2 2 . Report Inventory 6 | . 1 1 2 1 1 . Retrieve Components 4 | . . 1 1 1 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 3 2 3 2 3 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . 1 . Time 73 | . . 13 . . 60 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 27 | . . 7 9 2 9 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 3 | . . . . 3 . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 6821 | 107 676 687 1607 1455 1019 1270 Spaces Moved 2970 | 79 337 320 545 839 317 533 Core 151 | 23 . . 1 . 8 119 Treads 1200 | 19 337 320 281 135 85 23 Legs 846 | . . . 263 25 224 334 Wheels 773 | 37 . . . 679 . 57 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 115 190 50 Average Speed 170 | 100 160 176 179 142 244 173 Slowest Speed 650 | 160 160 240 600 320 650 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 47 29 47 16 44 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 114 | . . 2 16 8 2 86 Melee . | . . . . . . . Projectile 19 | . . . . 8 2 9 AOE 95 | . . 2 16 . . 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4208 | 102 433 394 1017 1039 467 756 Wait 639 | . 62 26 317 104 56 74 Move 2964 | 78 336 319 544 838 316 533 Hop . | . . . . . . . Pick Up 126 | 12 9 10 30 22 18 25 Fast Attach 12 | . . 2 3 2 4 1 Attach 95 | 6 1 4 25 10 14 35 Detach 1 | . . . . . . 1 Swap 20 | 5 1 8 1 1 4 . Drop 40 | . 3 5 6 18 6 2 Fire 291 | 1 21 18 89 42 47 73 Melee . | . . . . . . . Ram 2 | . . . . 2 . . Kick 3 | . . . 2 . . 1 Crush 4 | . . 2 . . 2 . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 12) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Weapon x2 989 | -9/Materials | Repaired Lgt. Treads 1081 | -9/Materials | Build established: Gunner 1307 | -9/Materials | Discovered new exit (range 7) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Utility x2 1762 | -8/Materials | Lost 3 parts (1u2w) 1872 | -8/Materials | Lost 3 parts (1p1n1w) 2269 | -8/Materials | Build established: Scavenger-Gunner 2289 | -8/Materials | Core integrity fell below 50% 2349 | -8/Materials | Lost 6 parts (1n2u3w) 2492 | -8/Materials | Core integrity fell below 20% 3013 | -8/Materials | Discovered new exit (range 16) 3071 | -8/Materials | Build established: Tank 3078 | -8/Materials | Entered Factory 3078 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3135 | -7/Factory | Allied Derelicts emerged from ambush trap array 3167 | -7/Factory | Lost 3 allies 3470 | -7/Factory | Garrison activated, responded to threat 3840 | -7/Factory | Discovered new exit (range 6) 4010 | -7/Factory | P-60 Hacker assimilated allied I4-5EY(g) 4015 | -7/Factory | Garrison activated, responded to threat 4533 | -7/Factory | Entered Storage 4573 | -7/Storage | Build established: Scavenger-Tank 4586 | -7/Storage | Central database locked down 4620 | -7/Storage | Repaired Enh. Autogun 4770 | -7/Storage | Lost 5 parts (1p1n1u2w) 5018 | -7/Storage | Lost 3 parts (2u1w) 5146 | -7/Storage | Core integrity fell below 50% 5166 | -7/Storage | Lost 8 parts (1p2n1u4w) 5319 | -7/Storage | Met 01-MTF 5524 | -7/Storage | Discovered new exit (range 16) 5552 | -7/Storage | Entered Factory 5552 | -6/Factory | Accompanied by 1 ally (01-MTF) 5552 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5555 | -6/Factory | 01-MTF left 5631 | -6/Factory | Build established: Scavenger-Gunner 6146 | -6/Factory | Lost 4 parts (1p1n2u) 6374 | -6/Factory | Cargo convoy interrupted 6374 | -6/Factory | System corruption reached 10% 6467 | -6/Factory | Lost 17 parts (3p2n5u7w) 6533 | -6/Factory | Lost 3 parts (1n1u1w) 6552 | -6/Factory | Core integrity fell below 50% 6693 | -6/Factory | Lost 3 parts (1n2u) 6761 | -6/Factory | Core integrity fell below 20% 6803 | -6/Factory | Lost 3 parts (3u) 6822 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06812_ Slug penetrates Door. 06814_ U-05 Engineer lays Concrete. 06815_ K-01 Serf destroyed. 06815_ P-60 Hacker destroyed. 06816_ Fusion Modulator explodes. 06816_ Fission Core destroyed. 06816_ Destroyed Fission Core. 06816_ Fusion Modulator explodes. 06816_ Recycling Unit disabled. 06816_ Fusion Modulator explodes. 06816_ Manufacturing Mainframe disabled. 06816_ U-05 Engineer lays Concrete. 06816_ Penetrated by Slug. 06816_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06817_ U-05 Engineer builds a Wall. 06821_ U-05 Engineer lays Concrete. 06822_ U-05 Engineer builds a Wall. 06822_ Acquired Hvy. Missile Launcher. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ! #?# # #???????????????????????? | | #?# # #???????????????????????? | | #?# # "" "" #???????????????????????? | | #?# # ""T"" #???????????????????????? | | #?# # """ #???????????????????????? | | #?# #########???????????????????????? | | ! #?# #? #??????????????????????? | | ############ # #??????????????????????? | | ???""""" # # #??????????????????????? | | ???""""" + / #??????????????????????? | | ?? 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"""" ??????????????????????????? | | ???????????????????"" ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 20 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 15 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Made in Tau Ceti IV More Dakka Please Serviceable Loadout Challenges ------------ None Game ------ Seed TargetDecoderScrap Manual? 0 Play Time 01:19:21 Cumulative 6.9 hours Start 2024.08.13 @ 23:19:55 End 2024.08.14 @ 00:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b6cc2fa-9e25-49c2-815b-c4e9055111db