Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 08:02:56 Player: Prominous Vale Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (668) 668 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2443 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 248/300 Energy 238/250 System Corruption 0% Temperature Cool (0) Movement Hovering (240) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Airjet Flight Unit Flight Unit > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- Small Laser Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Flight Unit Small Storage Unit Visual Processing Unit Tractor Beam Small Laser Small Laser Improved Medium Laser Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Small Laser Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Flight Unit Small Storage Unit Visual Processing Unit Tractor Beam Small Laser Small Laser Improved Medium Laser Maul [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 22 | 7 2 8 5 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 3 | . . . 3 Utility 5 | 2 1 2 . Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 1 2 1 Energy Gun 2 | 1 . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 6 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 1 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 84 90 Engine 9 | . 14 6 9 Treads 21 | . 28 17 . Flight 1 | . . . 27 Device 7 | . 14 2 . Storage 12 | . 14 11 9 Processor 2 | . . 3 9 Protection 6 | . . 11 9 Energy Gun 11 | . 14 10 9 Ballistic Gun 17 | . 13 22 11 Peak Build Rating 14 | 9 10 12 14 Average Rating 9 | 6 9 9 11 On Entrance 7 | . 9 10 9 Naked Turns . | . . . . Heaviest Build 32 | 14 28 30 32 Greatest Support 40 | 40 40 40 12 Greatest Overweight (x) 9 | 2 . 9 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 8 15 15 Most Carried 15 | 5 9 15 13 Average Carried 8 | 2 5 11 10 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 2 9 14 11 Class Distribution -------------------- 46% | Mutant 20% | Tank 16% | Gunner 12% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 502 | 239 108 155 . Remotely . | . . . . Salvage Created 923 | 47 322 554 . Parts 58 | 5 16 37 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 8 14 . Guns 22 | . 8 14 . Classes Destroyed 5 | 1 3 1 . Tunneler 2 | 2 . . . Recycler 1 | . 1 . . Watcher 2 | . . 2 . Swarmer 7 | . 4 3 . Grunt 15 | . 4 11 . Best Kill Streak 5 | 1 3 5 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 168 | . 70 98 . Missed 44 | . 13 31 . Damage Taken 1281 | . 519 762 . Core 208 | . 80 128 . Absorbed by Shields . | . . . . Redirected to Shielding 29 | . . 29 . Core Remaining (%) 78 | 100 68 68 . Volleys Fired 83 | 6 30 47 . Largest 3 | 2 2 3 . Hottest 80 | 60 60 80 . Shots Fired 200 | 12 53 135 . Gun 200 | 12 53 135 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 123 | 6 23 94 . Thermal 77 | 6 30 41 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 9 9 14 . Robot Miss Streak 5 | 1 2 5 . Penetration Max . | . . . . Secondary Targets 8 | . 2 6 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 136 | 10 36 90 . Core Hits 52 | 2 15 35 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1323 | 114 391 818 . Guns 1323 | 114 391 818 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 727 | 49 149 529 . Thermal 596 | 65 242 289 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 282 | . 78 282 . Average Temperature 64 | . 31 76 . Received Heat Transfer 462 | . 108 354 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1350 | 150 550 650 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 308 | 10 251 308 94 Initial 94 | . 6 21 94 Average 137 | 6 120 181 94 Maximum Alert Level 1 | . 1 1 . Low Security (%) 66 | 100 76 49 100 Level 1 33 | . 23 50 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 5 1 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 12 32 . Peak Tracking Total 10 | . 3 10 . Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 2 5 1 Successful 2 | . 1 . 1 Failed 6 | . 1 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1118 | 111 420 540 47 Spaces Moved 431 | 45 184 182 20 Core 17 | 16 . 1 . Treads 394 | 29 184 181 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 20 | . . . 20 Fastest Speed 50 | 50 160 160 194 Average Speed 170 | 128 160 189 194 Slowest Speed 500 | 160 160 500 194 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 41 18 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 666 | 85 259 295 27 Wait 101 | 22 35 44 . Move 428 | 44 183 181 20 Hop . | . . . . Pick Up 28 | 6 8 13 1 Fast Attach 3 | 3 . . . Attach 14 | 4 1 6 3 Detach . | . . . . Swap 5 | . 1 2 2 Drop 4 | . 1 2 1 Fire 83 | 6 30 47 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Discovered new exit (range 9) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1043 | -9/Materials | Discovered new exit (range 11) 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1119 | -8/Materials | Self-destructed Last Messages --------------- An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Lgt. Treads destroyed. G-34 Mercenary destroyed. Distant sounds of combat echo through the corridors. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Hostile activity reported, dispatching reinforcements to area. Connecting with Terminal... Current location identified: Materials >>Prototypes Downloading prototype IDs... Hvy. EM Shotgun Imp. Medium Laser Dropped Lgt. Assault Rifle. Acquired Airjet. 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""" + +????????????? | | ???????# """ # #????????????? | | ???????# # #????????????? | | ???????########## ##???????????? | | ????????######## ! #???????????? | | ????????# #???????????? | | ????????# [T #???????????? | | ????????# #???????????? | | ????????######## ] #???????????? | | ???????????????#######???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAlphaRipteeth Manual? 0 Play Time 00:16:39 Cumulative 12.5 hours Start 2024.11.15 @ 15:14:12 End 2024.11.18 @ 08:02:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5d16c0f-4003-4909-8c95-85b5a20f1bb5