Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:37:48 Player: Maverik Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2546) 2546 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 111 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (1500) Ox29 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod (150) Advanced Weight Redist. System Particle Charger Improved Power Shielding Improved Propulsion Shielding Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Aluminum Leg Medium Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod Improved Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Particle Gun Particle Gun Heavy Ion Cannon Heavy Ion Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher Missile Launcher Missile Launcher Missile Launcher Mining Laser [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Salvage Targeting Computer Device Field Recycling Unit Storage Huge Storage Unit Processor Salvage Targeting Computer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 73 | 9 13 22 18 11 Power 12 | 1 4 4 2 1 Engine 10 | 1 2 4 2 1 Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 19 | 4 1 7 6 1 Treads . | . . . . . Leg 17 | 2 1 7 6 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 4 4 2 . Device 1 | . . . 1 . Storage 7 | 1 3 3 . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 31 | 3 4 7 8 9 Energy Gun 7 | 1 . . 6 . Energy Cannon 2 | . . . . 2 Ballistic Gun 9 | 2 . 5 1 1 Ballistic Cannon . | . . . . . Launcher 13 | . 4 2 1 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 1 3 2 14 Power 2 | . . . . 2 Propulsion 9 | . 1 2 1 5 Utility 1 | . . . . 1 Weapon 8 | . . 1 1 6 Highest Loss Streak 9 | . 1 2 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 97 97 91 Engine 8 | . 4 11 8 8 Core 3 | . 9 . . . Leg 33 | . 26 41 34 31 Device 2 | . . . 1 9 Storage 11 | . 14 11 9 9 Processor 12 | . 13 11 16 9 Energy Gun 4 | . . . 25 1 Ballistic Gun 7 | . 5 19 . . Launcher 12 | . 22 2 . 19 Naked Turns . | . . . . . Heaviest Build 119 | 14 31 93 101 119 Greatest Support 68 | 26 20 68 68 51 Greatest Overweight (x) 30 | . 1 1 2 30 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 19 | 7 11 22 25 25 Most Carried 25 | 6 15 25 25 25 Average Carried 17 | 3 10 17 24 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 15 25 25 24 Class Distribution -------------------- 65% | Mutant 12% | Scavenger-Bomber 9% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Gunner 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1693 | 290 400 589 193 221 Remotely . | . . . . . Salvage Created 2067 | . 264 796 596 411 Parts 133 | . 22 54 33 24 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 10 | . . . . 10 Retrieved Matter 13 | . . . . 13 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 11 17 9 17 Melee 1 | . . 1 . . Guns 20 | . 2 8 9 1 Cannons 1 | . . . . 1 AOE 32 | . 9 8 . 15 Classes Destroyed 11 | . 4 4 1 2 Worker 5 | . 1 1 3 . Builder 2 | . 1 1 . . Recycler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 4 | . . 2 2 . Swarmer 6 | . 3 . . 3 Grunt 32 | . 8 11 6 7 Duelist 3 | . . 1 1 1 Sentry 9 | . . 5 2 2 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 5 | . 4 4 5 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 3 | . 2 3 2 3 Gunslinging . | . . . . . Exploded 3 | . 2 3 . 3 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 285 | . 24 80 61 120 Missed 82 | . 7 25 18 32 Damage Taken 3795 | . 396 807 698 1894 Core 673 | . 25 88 111 449 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 90 78 . . Volleys Fired 123 | . 16 50 30 27 Largest 3 | . 2 2 3 3 Hottest 183 | . 60 60 183 183 Shots Fired 266 | . 32 100 75 59 Gun 196 | . 18 88 71 19 Cannon 10 | . . . . 10 Launcher 60 | . 14 12 4 30 Special . | . . . . . Kinetic 113 | . 18 88 1 6 Thermal 93 | . . . 70 23 Explosive 60 | . 14 12 4 30 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 7 13 8 7 Robot Miss Streak 5 | . 2 5 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 149 | . 18 59 44 28 Core Hits 121 | . 20 41 26 34 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 1 4 2 Burn 6 | . . . 4 2 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5080 | . 750 1481 1009 1840 Guns 2184 | . 162 791 913 318 Cannons 156 | . . . . 156 Explosions 2728 | . 588 678 96 1366 Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 1144 | . 162 791 13 178 Thermal 1196 | . . . 900 296 Explosive 2683 | . 543 678 96 1366 Electromagnetic 45 | . 45 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 51 | . . . . 51 Projectiles . | . . . . . Explosions 51 | . . . . 51 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 534 | . 112 35 . 387 Shots 20 | . 3 1 . 16 Rammed . | . . . . . Targets Rammed 5 | . . 5 . . Kicked 5 | . . 5 . . Crushed . | . . . . . Highest Temperature 579 | . 30 10 380 579 Average Temperature 124 | . 13 4 129 153 Received Heat Transfer 909 | . 87 246 414 162 Effects 10 | . . . 3 7 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . 3 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2553 | . . . 1961 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 606 | . 298 302 221 606 Initial 115 | . . 32 35 115 Average 183 | . 107 159 135 411 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 65 | 100 83 67 96 2 Level 1 24 | . 16 32 3 46 Level 2 9 | . . . . 50 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 3 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 16 24 14 18 Peak Tracking Total 6 | . 3 4 6 5 Tactical Retreats 4 | . 4 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 13 | . 4 2 3 4 Max in Single Turn 2 | . 2 1 2 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 5 3 3 . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 18 14 6 . Successful 23 | . 12 7 4 . Failed 15 | . 6 7 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 6 | . 3 3 . . Terminals 24 | . 12 10 2 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 5 | . 1 4 . . Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 5 5 1 . Record 2 | . 2 . . . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 3 | . 3 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 3 | . 1 2 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 5 3 1 . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 64 | . 64 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 54 | . . 54 . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4353 | 98 1386 1261 770 838 Spaces Moved 1929 | 77 779 527 283 263 Core 13 | 12 . . . 1 Treads . | . . . . . Legs 1881 | 30 779 527 283 262 Wheels 35 | 35 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 187 | 95 158 187 212 271 Slowest Speed 1550 | 120 190 200 270 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 43 | 6 96 45 31 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 408 | . 108 70 18 212 Melee . | . . . . . Projectile . | . . . . . AOE 408 | . 108 70 18 212 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2416 | 96 896 696 393 335 Wait 179 | 5 57 57 32 28 Move 1926 | 76 778 526 283 263 Hop . | . . . . . Pick Up 69 | 6 21 21 16 5 Fast Attach 15 | 6 2 5 2 . Attach 15 | . 1 2 7 5 Detach . | . . . . . Swap 43 | 3 10 15 9 6 Drop 41 | . 11 15 14 1 Fire 123 | . 16 50 30 27 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 5 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 12) 346 | -10/Materials | Repaired Lgt. Nuclear Core 640 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 12) 1454 | -10/Materials | Discovered new exit (range 8) 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Propulsion x2 2277 | -9/Materials | Discovered new exit (range 7) 2568 | -9/Materials | Discovered new exit (range 12) 2652 | -9/Materials | Discovered new exit (range 15) 2746 | -9/Materials | Entered another Materials area 2746 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3189 | -8/Materials | Discovered new exit (range 16) 3242 | -8/Materials | Build established: Scavenger-Bomber 3516 | -8/Materials | Identified exit to Garrison 3516 | -8/Materials | Entered Garrison 3622 | -8/Garrison | Triggered checkpoint 3802 | -8/Garrison | Build established: Scavenger-Gunner 3918 | -8/Garrison | Triggered checkpoint 3927 | -8/Garrison | Triggered checkpoint 3960 | -8/Garrison | Triggered checkpoint 4027 | -8/Garrison | Discovered new exit (range 13) 4081 | -8/Garrison | Lost 4 parts (1p2n1w) 4082 | -8/Garrison | Triggered checkpoint 4214 | -8/Garrison | Garrison Relay disabled 4310 | -8/Garrison | Core integrity fell below 50% 4344 | -8/Garrison | Core integrity fell below 20% 4345 | -8/Garrison | System corruption reached 10% 4353 | -8/Garrison | Crushed by falling debris 4354 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Hvy. Ion Cannon destroyed. Aluminum Leg destroyed. Destroyed Gravmag System. [Achievement: System Compromised] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Imp. Targeting Computer destroyed. System corrupted by crushing effect (+2). Hpw. Shotgun destroyed. System corrupted by crushing effect (+3). 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"????????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed TransportMicrowarpDiverter Manual? 0 Play Time 01:24:39 Cumulative 5.7 hours Start 2024.04.10 @ 14:00:15 End 2024.04.10 @ 15:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c8ce210-4cae-414f-896c-6a1748289c35