Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 20:14:01 Player: QQQQ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (333) 333 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1563 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Sensor Array Hardened Light Armor Plating Decoy Drone Bay (16/16) Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Medium Laser Medium Laser Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Sensor Array Small Laser Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 29 | 6 13 . 10 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 6 . . Treads 3 | . 3 . . Leg 3 | . 3 . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 . 4 Device 2 | . . . 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 13 | 2 5 . 6 Energy Gun 6 | 1 3 . 2 Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 3 | . 3 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . 2 . . Highest Loss Streak 3 | . 3 . . To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 83 85 90 Engine 1 | . 3 . . Core 11 | . 10 14 11 Treads 19 | . 15 28 22 Leg 3 | . 5 . . Wheel 2 | . 5 . . Device 1 | . . . 6 Storage 13 | . 14 14 11 Protection 1 | . . . 6 Energy Gun 20 | . 14 28 29 Ballistic Gun 7 | . 12 . 2 Naked Turns . | . . . . Heaviest Build 41 | 13 29 29 41 Greatest Support 40 | 26 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 12 15 15 Most Carried 13 | 6 11 12 13 Average Carried 8 | 3 7 10 10 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 6 10 12 8 Class Distribution -------------------- 75% | Mutant 16% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 540 | 192 238 10 100 Remotely . | . . . . Salvage Created 507 | . 328 47 132 Parts 30 | . 15 7 8 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 12 | . 6 3 3 Guns 12 | . 6 3 3 Classes Destroyed 5 | . 2 1 2 Hauler 1 | . . . 1 Recycler 1 | . 1 . . Swarmer 5 | . . 3 2 Grunt 6 | . 6 . . Sentry 1 | . . . 1 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 634 | . 553 16 65 Core 149 | . 149 . . Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 . 40 . Volleys Fired 39 | . 32 2 5 Largest 3 | . 2 2 3 Hottest 150 | . 100 100 150 Shots Fired 80 | . 61 4 15 Gun 80 | . 61 4 15 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 31 | . 31 . . Thermal 49 | . 30 4 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 8 1 10 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 43 1 10 Core Hits 22 | . 15 3 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 662 | . 491 39 132 Guns 662 | . 491 39 132 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 295 | . 295 . . Thermal 367 | . 196 39 132 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . 198 90 144 Average Temperature 82 | . 93 46 56 Received Heat Transfer 327 | . 312 . 15 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1004 | . 449 111 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 167 | . 140 70 167 Initial 27 | . . . 27 Average 58 | . 40 69 104 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . 9 1 5 Peak Tracking Total 5 | . 5 1 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 1 2 Successful 4 | . 2 1 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 6 | . 5 . 1 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Robot Analysis 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 919 | 52 499 151 217 Spaces Moved 492 | 41 266 91 94 Core 1 | 1 . . . Treads 340 | . 155 91 94 Legs 70 | . 70 . . Wheels 81 | 40 41 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 160 Average Speed 144 | 90 138 160 167 Slowest Speed 240 | 100 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 41 23 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 633 | 52 343 93 145 Wait 26 | . 11 . 15 Move 489 | 40 265 90 94 Hop . | . . . . Pick Up 24 | 6 10 1 7 Fast Attach 12 | 6 1 . 5 Attach 13 | . 11 . 2 Detach 9 | . 8 . 1 Swap 4 | . 1 . 3 Drop 17 | . 4 . 13 Fire 39 | . 32 2 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 7) 185 | -10/Materials | Lost 3 parts (1n2w) 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Core integrity fell below 50% 346 | -10/Materials | Central database locked down 526 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Entered Mines 635 | -10/Mines | Identified exit to Materials 646 | -10/Mines | Discovered exit to Materials (range 15) 650 | -10/Mines | Learned location of 1 exit from Materials 683 | -10/Mines | Found the Drone Emporium 691 | -10/Mines | Found Prototype Device 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 704 | -9/Materials | Identified exit to Mines 704 | -9/Materials | Identified Decoy Drone Bay 920 | -9/Materials | Self-destructed Last Messages --------------- 00862_ A-02 Transporter heat spikes uncontrollably. 00863_ A-02 Transporter heat damages core (-3). 00866_ A-02 Transporter heat damages Lgt. Treads. 00874_ A-02 Transporter critical meltdown. 00874_ Weight Redist. System melted. 00879_ Acquired Prototype Ballistic Gun. 00880_ Identified Imp. Assault Rifle. 00880_ Malfunction: System corrupted (+4). 00881_ Dropped Faulty Imp. Assault Rifle. 00884_ Acquired Imp. Assault Rifle. 00887_ Acquired Prototype Energy Cannon. 00888_ Dropped Sml. Laser. 00888_ Dropped Med. Laser. 00889_ Identified Adv. Beam Cannon. 00889_ Malfunction: Energy drain (-50). 00890_ Dropped Faulty Adv. Beam Cannon. 00892_ Acquired Adv. Beam Cannon. 00895_ Dropped Med. Laser. 00896_ Acquired 50 matter. 00920_ Dropped Sml. Storage Unit. 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