Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.28 @ 11:39:10

Player: Finestep

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (355)     1775
Value Destroyed (12777)    12777
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2104)               2104
              TOTAL SCORE: 23276

 Bonus
-------
High Alert Combat Kills    1826
Follower Combat Kills      485
Friendly Fire              -207

 Cogmind 
---------
Core Integrity             0/1300
Matter                     151/300
Energy                     54/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Cesium-ion Thruster
         Cooled Impulse Thruster
>               --- UTILITY (11) -----
                Spectral Analyzer
       Advanced Corruption Screen
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Micro Antimatter Reactor
       Improved Matter Compressor (231)
                Nanoactuators
  Hypervelocity Railgun
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Myomer Leg
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
                Seismic Detector
       Advanced Targeting Computer
                Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
                Core Analyzer
       Improved Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
          Heavy Gauss Cannon
                Molecular Scythe
                Molecular Scythe
>               --- INVENTORY --------
          Micro Fission Core
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Energy Well
                Matter Compressor
       Improved Matter Compressor
                Gravity Neutralizer
       Advanced Signal Interpreter
      Precision Matter Filter
          Heavy Plasma Cannon
         Cooled Plasma Cannon
                Coil Gun
                Coil Gun
                Hardcell Cannon
          Heavy Gauss Cannon
                Proton Missile Launcher
     Long-range Missile Launcher
                Phasing Sabre
[Rating: 125]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Machine Analyzer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  9    | .   .   1   .   2   1   1   .   .   .   .   1   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             309  | 7   11  22  8   52  10  41  16  12  12  8   17  59  34  
  Power                    36   | .   1   1   1   7   1   5   .   2   1   3   2   7   5   
    Engine                 11   | .   1   1   1   4   .   4   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   3   1   .   .   .   1   3   2   3   1   
    Reactor                11   | .   .   .   .   .   .   1   .   2   .   .   .   4   4   
  Propulsion               95   | 2   4   9   5   17  2   12  3   1   .   2   3   23  12  
    Treads                 20   | .   .   1   .   6   .   5   3   1   .   2   1   1   .   
    Leg                    50   | 2   4   8   5   8   .   .   .   .   .   .   .   17  6   
    Wheel                  19   | .   .   .   .   3   2   7   .   .   .   .   2   5   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  98   | 2   2   4   1   15  5   14  10  3   10  3   7   17  5   
    Device                 43   | 1   1   4   1   5   2   7   5   2   6   1   3   3   2   
    Storage                5    | 1   1   .   .   .   1   .   1   .   .   .   .   1   .   
    Processor              16   | .   .   .   .   2   1   1   1   .   1   .   1   6   3   
    Hackware               6    | .   .   .   .   .   .   2   .   .   .   .   1   3   .   
    Protection             28   | .   .   .   .   8   1   4   3   1   3   2   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 3   4   8   1   13  2   10  3   6   1   .   5   12  12  
    Energy Gun             18   | 1   .   6   .   6   1   1   .   1   .   .   .   2   .   
    Energy Cannon          12   | .   .   .   .   2   .   1   3   2   .   .   4   .   .   
    Ballistic Gun          20   | 2   4   1   1   2   1   .   .   2   1   .   .   3   3   
    Ballistic Cannon       10   | .   .   .   .   1   .   6   .   .   .   .   .   2   1   
    Launcher               8    | .   .   .   .   2   .   1   .   1   .   .   1   .   3   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   5   3   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   3   .   2   .   2   1   4   .   1   3   3   3   
  Corrupted Parts          11   | .   .   .   .   6   .   .   5   .   .   .   .   .   .   
    System Corruption      42   | .   .   .   .   18  .   .   24  .   .   .   .   .   .   
Parts Lost                 84   | .   .   2   2   18  1   4   2   .   2   1   3   27  22  
  Power                    9    | .   .   .   .   2   .   .   .   .   1   .   .   4   2   
  Propulsion               32   | .   .   2   1   4   .   2   .   .   .   .   2   10  11  
  Utility                  25   | .   .   .   .   7   1   2   1   .   1   1   .   8   4   
  Weapon                   18   | .   .   .   1   5   .   .   1   .   .   .   1   5   5   
  Highest Loss Streak      13   | .   .   2   1   13  1   1   1   .   2   1   3   8   11  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Average Slot Usage (%)     91   | .   98  99  100 90  83  89  97  94  89  94  97  88  74  
  Engine                   4    | .   12  11  11  5   4   5   6   1   .   .   .   .   .   
  Core                     3    | .   .   .   .   3   2   1   .   .   3   6   11  6   4   
  Reactor                  2    | .   .   .   .   .   .   4   6   11  6   5   .   3   1   
  Treads                   5    | .   .   .   .   4   7   5   10  14  13  14  9   1   .   
  Leg                      10   | .   28  32  33  18  .   .   .   .   .   .   .   11  16  
  Wheel                    5    | .   .   .   .   2   14  12  8   .   .   .   11  3   .   
  Device                   13   | .   14  22  22  13  13  10  19  20  17  11  7   10  2   
  Storage                  7    | .   14  11  11  9   7   6   6   6   6   6   5   5   3   
  Processor                12   | .   .   .   .   7   7   12  13  13  13  20  20  22  24  
  Hackware                 1    | .   .   .   .   .   .   2   .   .   .   .   .   4   6   
  Protection               5    | .   .   .   .   9   7   6   5   5   6   7   10  3   .   
  Energy Gun               3    | .   2   20  14  7   6   2   .   .   .   .   .   1   .   
  Energy Cannon            2    | .   .   .   .   4   .   .   8   9   3   .   6   3   .   
  Ballistic Gun            5    | .   25  1   7   2   .   .   .   9   15  20  9   2   1   
  Ballistic Cannon         3    | .   .   .   .   1   7   13  9   .   .   .   .   .   2   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             118  | 9   23  27  27  58  95  112 113 117 116 104 114 118 75  
  Greatest Support         122  | 20  20  30  30  40  24  28  90  110 110 122 24  95  105 
  Greatest Overweight (x)  9    | .   1   1   1   4   5   9   8   1   1   1   4   9   1   
  Average Overweight (x)   1    | .   .   .   .   1   2   3   3   .   .   .   3   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   9   10  10  10  18  20  20  20  20  20  20  20  16  
  Most Carried             20   | 6   10  10  10  10  18  20  20  20  20  20  20  20  20  
  Average Carried          15   | 4   9   9   9   8   14  18  19  19  19  19  18  18  14  
  Final Capacity           20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   10  10  10  10  18  19  20  20  19  20  20  20  5   

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 22% | Mutant
 22% | Scavenger-Tank
 15% | Scavenger-Gunner
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -6/Extension
   Scavenger-Tank | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Gunner | -6/Hub_04(d)
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   
-----------                Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  
Matter Collected           9755  | 281  360  254  184  648  346  2777 924  230  543  821  523  1479 385  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16117 | 148  706  1177 333  2050 524  2618 462  231  670  1440 1424 3098 1236 
  Parts                    735   | 10   56   74   23   113  33   69   22   13   33   66   56   121  46   
Haulers Intercepted        16    | .    2    3    .    3    .    2    .    .    .    2    2    1    1    
Recyclers Shooed           22    | .    5    1    .    3    .    9    2    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Combat Hostiles Destroyed  226  | .   9   24  13  30  9   35  11  7   4   16  19  39  10  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   18  3   
  Guns                     99   | .   9   24  10  16  1   1   .   3   3   16  8   7   1   
  Cannons                  76   | .   .   .   .   7   7   30  11  2   1   .   5   12  1   
  AOE                      22   | .   .   .   3   7   1   4   .   1   .   .   5   .   1   
Classes Destroyed          20   | 2   6   4   3   1   1   1   .   .   .   .   1   1   .   
  Worker                   23   | .   .   1   1   3   .   4   .   .   .   6   3   4   1   
  Builder                  16   | .   3   1   .   3   3   1   1   .   .   3   1   .   .   
  Tunneler                 7    | 3   1   .   .   1   .   .   .   .   .   .   .   2   .   
  Hauler                   16   | .   2   3   .   3   .   2   .   .   .   2   2   1   1   
  Recycler                 37   | 1   4   1   .   5   2   12  1   .   .   1   2   6   2   
  Mechanic                 4    | .   .   1   .   .   .   .   .   .   .   .   2   .   1   
  Operator                 12   | .   1   .   .   1   .   1   .   .   9   .   .   .   .   
  Watcher                  14   | .   2   .   .   2   1   3   1   1   .   .   1   1   2   
  Swarmer                  43   | .   6   7   4   4   .   4   1   4   .   .   4   9   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    97   | .   3   12  5   19  5   14  5   .   .   13  3   14  4   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Duelist                  7    | .   .   1   .   .   .   1   .   .   .   .   1   1   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   28   | .   .   4   .   5   1   6   3   .   4   2   2   1   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   2   1   4   .   1   .   .   7   6   .   
  Programmer               20   | .   .   .   .   .   2   5   2   .   .   1   .   7   3   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           13   | 3   4   6   4   10  4   5   3   5   9   13  7   7   4   
  Combat Bots Only         7    | .   3   6   4   7   3   5   3   5   2   7   5   5   3   
Max Kills in Single Turn   5    | 1   1   2   3   5   1   3   2   1   1   2   3   1   2   
  Gunslinging              1    | .   .   1   1   1   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   3   4   1   3   .   1   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  A7 (-6/Extension)

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  
Damage Taken               19222 | .    361  775  530  2689 429  2485 468  421  302  732  1056 5372 3602 
  Core                     3575  | .    119  185  112  481  31   192  22   30   42   44   116  894  1307 
  Absorbed by Shields      2132  | .    .    301  122  286  147  667  186  153  50   220  .    .    .    
Core Remaining (%)         56    | 100  52   .    25   12   95   .    .    .    .    61   88   22   .    
Volleys Fired              821   | 6    59   90   28   114  46   126  30   19   42   63   55   108  35   
  Largest                  3     | 2    2    2    2    2    2    3    3    3    3    3    3    3    2    
  Hottest                  245   | 60   60   112  112  124  123  159  245  245  160  103  215  215  65   
Shots Fired                1792  | 12   117  178  54   196  90   302  85   41   99   189  146  235  48   
  Gun                      1022  | 12   117  177  54   120  45   13   .    14   83   189  66   104  28   
  Cannon                   746   | .    .    .    .    74   45   287  85   23   16   .    76   131  9    
  Launcher                 23    | .    .    .    .    2    .    2    .    4    .    .    4    .    11   
  Special                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1078  | 6    85   20   23   30   45   259  76   11   83   189  66   148  37   
  Thermal                  646   | 6    32   158  31   119  45   41   9    26   16   .    76   87   .    
  Explosive                15    | .    .    .    .    2    .    2    .    4    .    .    4    .    3    
  Electromagnetic          53    | .    .    .    .    45   .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         23    | 5    7    14   4    14   8    15   7    9    14   21   23   17   12   
  Robot Miss Streak        12    | 1    5    5    3    3    3    12   8    4    3    3    6    3    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    1    1    1    1    .    
  Secondary Targets        8     | .    .    1    2    1    .    .    .    .    .    4    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           1239  | 8    62   110  27   132  43   255  71   17   68   112  95   191  48   
  Core Hits                814   | 5    29   39   18   81   21   269  95   9    25   45   52   89   37   
  Critical Kills           24    | .    .    .    .    .    .    3    .    2    4    7    5    1    2    
  Critical Parts Destroyed 30    | .    .    .    .    .    .    .    .    1    4    18   4    2    1    
  Critical Strikes         91    | .    .    9    2    4    6    6    .    3    11   25   9    10   6    
    Burn                   16    | .    .    9    2    2    3    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    3    .    1    .    .    1    1    .    
    Destroy                51    | .    .    .    .    .    .    .    .    2    11   25   8    2    3    
    Blast                  11    | .    .    .    .    2    3    3    .    .    .    .    .    3    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    4    3    
Melee Attacks              118   | .    .    .    .    .    .    3    .    .    .    .    .    82   33   
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 112   | .    .    .    .    .    .    .    .    .    .    .    .    82   30   
  Piercing                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    .    .    9    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    .    .    .    .    5    4    
Damage Inflicted           36806 | 104  761  1865 552  3698 1726 6387 1761 769  1967 3551 3893 7215 2557 
  Guns                     13607 | 104  761  1865 443  1547 373  100  .    143  1579 3445 1010 1812 425  
  Cannons                  15133 | .    .    .    .    1153 1303 5689 1761 402  388  .    1589 2682 166  
  Explosions               4058  | .    .    .    94   992  50   521  .    224  .    .    1294 .    883  
  Melee                    3796  | .    .    .    .    .    .    .    .    .    .    .    .    2721 1075 
  Ramming                  212   | .    .    .    15   6    .    77   .    .    .    106  .    .    8    
  Kinetic                  18992 | 38   587  214  136  473  1303 5026 1620 143  1579 3445 1010 2827 591  
  Thermal                  10016 | 66   174  1651 401  2084 373  763  141  402  388  .    1827 1667 79   
  Explosive                2534  | .    .    .    .    424  50   521  .    224  .    .    1056 .    259  
  Electromagnetic          1256  | .    .    .    .    711  .    .    .    .    .    .    .    .    545  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3796  | .    .    .    .    .    .    .    .    .    .    .    .    2721 1075 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    2    .    .    18   1    5    30   30   30   4    .    6    10   
  Average Corruption       8     | .    2    .    .    8    1    2    13   30   14   4    .    3    6    
  Corruption Purged        26    | .    .    .    .    .    .    .    .    .    26   .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  207   | .    2    .    .    15   7    17   49   25   33   26   .    17   16   
    Message Errors         48    | .    .    .    .    4    3    2    9    7    10   6    .    5    2    
    Matter Fused           53    | .    1    .    .    2    1    4    18   8    8    4    .    4    3    
    Heat Flow Errors       21    | .    .    .    .    2    .    3    3    3    4    3    .    1    2    
    Energy Discharges      20    | .    .    .    .    1    1    1    8    1    2    .    .    3    3    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    .    .    2    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    
    Data Loss (minor)      17    | .    1    .    .    1    1    .    5    .    2    2    .    1    4    
    Data Loss (major)      6     | .    .    .    .    .    .    1    2    1    1    1    .    .    .    
    Misfires               16    | .    .    .    .    3    .    2    3    2    2    2    .    2    .    
    Alerts                 5     | .    .    .    .    1    .    1    .    .    1    2    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        13    | .    .    .    .    1    1    1    1    2    3    2    .    .    2    
Overload Shots             3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Overflow Damage            1096  | .    .    .    4    55   176  60   3    30   39   27   161  380  161  
  Projectiles              372   | .    .    .    .    11   157  35   3    .    39   .    42   78   7    
  Explosions               313   | .    .    .    4    44   19   21   .    30   .    .    119  .    76   
  Melee                    411   | .    .    .    .    .    .    4    .    .    .    27   .    302  78   
Knockbacks                 132   | .    .    .    .    .    9    86   18   .    .    .    .    18   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  115   | .    .    .    .    .    8    78   16   .    .    .    .    12   1    
  Secondary                17    | .    .    .    .    .    1    8    2    .    .    .    .    6    .    
Self-Inflicted Damage      625   | .    .    .    .    111  123  57   .    25   .    .    74   .    235  
  Shots                    16    | .    .    .    .    3    2    1    .    1    .    .    1    .    8    
  Rammed                   11    | .    .    .    .    1    .    3    .    .    .    7    .    .    .    
Targets Rammed             19    | .    1    .    2    4    .    3    .    .    .    7    .    .    2    
  Kicked                   8     | .    1    .    2    3    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | .    4    399  60   287  411  352  231  354  271  229  252  145  207  
  Average Temperature      74    | .    1    92   28   72   90   66   55   130  92   87   55   49   52   
  Received Heat Transfer   3146  | .    96   202  44   947  73   442  138  36   63   328  84   585  108  
  Effects                  6     | .    .    1    .    .    2    2    .    1    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    1    .    .    11   
  Impact Corruptions       2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    3    .    1    .    .    2    2    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    1    .    .    1    2    .    
  Parts Melted             45    | .    .    12   .    3    1    10   .    2    3    .    7    7    .    
  Heat Transferred         18080 | 150  400  4255 1014 3584 999  1472 224  635  600  .    2483 2214 50   
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    4    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Peak Influence             921  | 20  251 381 341 551 384 775 429 307 288 555 921 883 614 
  Initial                  450  | .   13  10  115 81  199 187 379 86  42  30  271 450 431 
  Average                  335  | 8   89  191 163 329 254 348 233 231 171 363 556 657 476 
Maximum Alert Level        3    | .   1   1   1   2   1   3   2   1   1   2   3   3   2   
  Low Security (%)         33   | 100 90  54  79  25  35  28  33  45  60  22  .   .   .   
  Level 1                  28   | .   9   45  20  23  64  30  62  54  39  23  20  1   .   
  Level 2                  29   | .   .   .   .   50  .   30  4   .   .   54  68  47  100 
  Level 3                  8    | .   .   .   .   .   .   10  .   .   .   .   10  50  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          65   | .   2   1   .   8   5   9   1   .   .   10  10  10  9   
  Investigation            14   | .   .   1   .   .   .   2   .   .   .   5   3   1   2   
  Extermination            12   | .   .   .   .   .   1   3   .   .   .   2   1   3   2   
  Reinforcement            26   | .   2   .   .   7   3   2   1   .   .   3   1   3   4   
  Assault                  7    | .   .   .   .   1   .   1   .   .   .   .   2   2   1   
  Garrison                 6    | .   .   .   .   .   1   1   .   .   .   .   3   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   .   .   .   .   .   1   1   1   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Distress Signals           26   | .   1   3   2   3   .   7   1   1   .   3   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              398  | .   18  31  10  49  19  52  23  12  25  27  28  55  49  
  Peak Tracking Total      25   | .   4   7   3   6   5   5   4   5   1   4   6   6   25  
  Tactical Retreats        19   | .   .   1   .   1   3   3   .   .   .   5   1   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Traps Triggered            9    | .   1   .   .   .   .   3   1   .   .   1   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Machines Disabled          42   | .   .   1   1   2   4   2   3   4   5   13  4   2   1   
  Max in Single Turn       2    | .   .   1   1   1   2   1   1   1   1   2   2   1   1   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Machines Accessed          47   | .   4   5   .   4   3   7   2   .   .   6   6   7   3   
  Terminals                35   | .   4   5   .   3   2   4   2   .   .   6   3   5   1   
  Fabricators              5    | .   .   .   .   .   1   2   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   1   .   .   .   .   .   2   2   
Total Hacks                119  | .   13  13  .   9   6   14  9   .   .   16  12  22  5   
  Successful               47   | .   4   9   .   2   1   6   4   .   .   5   4   10  2   
  Failed                   72   | .   9   4   .   7   5   8   5   .   .   11  8   12  3   
    Catastrophic           18   | .   2   .   .   1   1   3   1   .   .   2   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   8   6   .   .   2   4   9   .   .   13  4   10  .   
  Terminals                96   | .   13  13  .   6   3   9   9   .   .   16  6   19  2   
  Fabricators              9    | .   .   .   .   .   3   3   .   .   .   .   3   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   3   .   2   .   .   .   .   .   3   3   
Terminal Hacks             22   | .   2   7   .   1   .   2   2   .   .   .   1   6   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   .   .   .   1   2   .   .   .   .   1   .   
  Locate Traps             6    | .   .   2   .   .   .   .   .   .   .   .   1   2   1   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   1   2   .   .   .   .   2   .   .   
  Network Status           4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   .   .   .   .   2   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              4    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   
Unauthorized Hacks         14   | .   2   2   .   .   .   1   2   .   .   5   .   2   .   
  Terminals                14   | .   2   2   .   .   .   1   2   .   .   5   .   2   .   
    Track                  7    | .   1   1   .   .   .   .   .   .   .   3   .   2   .   
    Botnet                 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         44   | .   4   5   .   4   3   7   2   .   .   6   5   6   2   
  Full Trace Events        9    | .   .   1   .   .   .   1   .   .   .   3   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   139 .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  
Total Allies               13   | .    .    .    .    .    .    .    13   .    .    .    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    6    2    .    .    .    .    .    
  Highest-Rated Group      269  | .    .    .    .    .    .    .    269  62   .    .    .    .    .    
  Highest-Rated Ally       145  | .    .    .    .    .    .    .    145  39   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               81   | .    .    .    .    .    .    .    56   25   .    .    .    .    .    
  Total Damage             1541 | .    .    .    .    .    .    .    1165 376  .    .    .    .    .    
  Kills                    15   | .    .    .    .    .    .    .    13   2    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Ext Cet Arc Hub Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  
Turns Passed               15326 | 112  1139 1031 673  1642 1163 2091 1528 410  733  1131 782  2037 854  
Spaces Moved               8131  | 68   554  556  392  907  719  1065 746  140  311  534  347  1032 760  
  Core                     149   | 3    .    .    .    .    .    .    .    .    .    .    .    .    146  
  Treads                   1163  | .    .    .    .    2    .    .    175  140  311  534  .    1    .    
  Legs                     3183  | 65   554  556  392  630  .    .    .    .    .    .    .    618  368  
  Wheels                   3390  | .    .    .    .    275  719  1065 571  .    .    .    347  413  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   246   | .    .    .    .    .    .    .    .    .    .    .    .    .    246  
  Fastest Speed            35    | 50   120  120  120  105  120  135  140  160  160  160  135  105  35   
  Average Speed            139   | 116  167  120  120  129  133  144  171  233  163  167  149  136  73   
  Slowest Speed            400   | 120  190  190  190  250  165  225  240  240  240  240  150  400  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    73   52   82   67   23   26   77   67   96   39   11   24   32   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 86    | .    .    1    .    .    5    3    .    4    .    22   7    36   8    
Terrain Destroyed          581   | .    .    1    16   75   57   26   .    15   27   68   106  114  76   
  Melee                    26    | .    .    .    .    .    .    2    .    .    .    .    .    16   8    
  Projectile               239   | .    .    1    .    11   23   6    .    1    27   68   39   59   4    
  AOE                      316   | .    .    .    16   64   34   18   .    14   .    .    67   39   64   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  
Total                      10472 | 85   658  746  541  1178 807  1372 946  193  460  623  516  1393 954  
  Wait                     625   | .    8    38   104  48   22   86   20   9    78   7    59   70   76   
  Move                     8116  | 67   553  555  391  906  718  1064 745  139  310  533  346  1031 758  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  122   | 5    11   13   1    18   7    16   4    3    5    1    10   22   6    
  Fast Attach              134   | 6    2    8    2    19   3    14   7    4    10   8    5    29   17   
  Attach                   85    | .    1    5    1    13   3    12   4    .    2    .    11   22   11   
  Detach                   51    | .    .    5    1    6    2    8    5    .    3    .    7    11   3    
  Swap                     90    | 1    8    9    5    20   4    15   5    8    .    .    1    8    6    
  Drop                     176   | .    15   23   6    30   2    25   10   11   10   4    8    21   11   
  Fire                     821   | 6    59   90   28   114  46   126  30   19   42   63   55   108  35   
  Melee                    102   | .    .    .    .    .    .    3    .    .    .    .    .    71   28   
  Ram                      4     | .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Kick                     8     | .    1    .    2    3    .    .    .    .    .    .    .    .    2    
  Crush                    7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   122   | .    .    .    .    .    .    .    108  .    .    .    14   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 1 exit: Gar)

 History 
---------
  Turn | Location      | Event
    14 | -11/Junkyard  | Discovered new exit (range 13)
   113 | -11/Junkyard  | Entered Materials
   113 | -10/Materials | Discovered new exit (range 15)
   336 | -10/Materials | Build established: Mutant
   885 | -10/Materials | Discovered new exit (range 16)
  1076 | -10/Materials | Discovered new exit (range 14)
  1252 | -10/Materials | Entered another Materials area
  1252 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1724 | -9/Materials  | Discovered new exit (range 16)
  1813 | -9/Materials  | Discovered new exit (range 15)
  2105 | -9/Materials  | Discovered new exit (range 11)
  2172 | -9/Materials  | Discovered new exit (range 16)
  2283 | -9/Materials  | Entered Mines
  2326 | -9/Mines      | Assembled infested the area
  2331 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  2479 | -9/Mines      | Core integrity fell below 50%
  2767 | -9/Mines      | Learned Materials emergency access door positions
  2919 | -9/Mines      | Discovered new exit (range 9)
  2952 | -9/Mines      | Build established: Scavenger-Mutant
  2956 | -9/Mines      | Entered Materials
  2956 | -8/Materials  | Evolved 2 slots: Utility x2
  3412 | -8/Materials  | Destroyed 7 combat bots
  3599 | -8/Materials  | Discovered new exit (range 16)
  3601 | -8/Materials  | Discovered new exit (range 8)
  3996 | -8/Materials  | Core integrity fell below 50%
  4045 | -8/Materials  | Lost 13 parts (1p3n5u4w)
  4063 | -8/Materials  | Core integrity fell below 20%
  4341 | -8/Materials  | System corruption reached 10%
  4556 | -8/Materials  | First assault squad dispatched
  4558 | -8/Materials  | Discovered new exit (range 16)
  4598 | -8/Materials  | Entered Factory
  4598 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  4898 | -7/Factory    | Build established: Scavenger-Tank
  5195 | -7/Factory    | Garrison activated, responded to threat
  5517 | -7/Factory    | Discovered new exit (range 12)
  5761 | -7/Factory    | Entered another Factory area
  5761 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  6597 | -6/Factory    | Build established: Scavenger-Gunner
  6717 | -6/Factory    | Spotted B-75 Beast
  6738 | -6/Factory    | Destroyed B-75 Beast
  6918 | -6/Factory    | Garrison activated, responded to threat
  7017 | -6/Factory    | Build established: Tank
  7054 | -6/Factory    | Discovered new exit (range 16)
  7511 | -6/Factory    | First assault squad dispatched
  7852 | -6/Factory    | Entered Extension
  8015 | -6/Extension  | Energy Cycler disabled
  8015 | -6/Extension  | Rescued a captive Derelict
  8015 | -6/Extension  | Rescued a captive Derelict
  8016 | -6/Extension  | Rescued a captive Derelict
  8017 | -6/Extension  | Rescued a captive Derelict
  8019 | -6/Extension  | Rescued a captive Derelict
  8019 | -6/Extension  | Rescued a captive Derelict
  8102 | -6/Extension  | Disrupted transfer network
  8672 | -6/Extension  | Rescued A7
  8795 | -6/Extension  | Discovered new exit (range 15)
  8827 | -6/Extension  | System corruption reached 10%
  8949 | -6/Extension  | System corruption reached 30%
  9107 | -6/Extension  | Build established: Scavenger-Tank
  9108 | -6/Extension  | Allies destroyed A7
  9114 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
  9322 | -6/Extension  | Discovered new exit (range 16)
  9322 | -6/Extension  | Discovered new exit (range 16)
  9380 | -6/Extension  | Entered Cetus
  9380 | -6/Cetus      | Accompanied by 2 allies
  9410 | -6/Cetus      | Spotted Cetus Guard
  9410 | -6/Cetus      | Spotted Cetus Guard
  9413 | -6/Cetus      | Spotted Cetus Guard
  9420 | -6/Cetus      | Allies destroyed Cetus Guard
  9420 | -6/Cetus      | Spotted Cetus Guard
  9422 | -6/Cetus      | Destroyed Cetus Guard
  9425 | -6/Cetus      | Destroyed Cetus Guard
  9428 | -6/Cetus      | Allies destroyed Cetus Guard
  9556 | -6/Cetus      | Cetus Manufacturing Module disabled
  9740 | -6/Cetus      | Discovered new exit (range 15)
  9790 | -6/Cetus      | Entered Archives
  9958 | -6/Archives   | Discovered new exit (range 15)
 10003 | -6/Archives   | Discovered new exit (range 14)
 10018 | -6/Archives   | Discovered new exit (range 16)
 10166 | -6/Archives   | Build established: Scavenger-Mutant
 10523 | -6/Archives   | Entered Hub_04(d)
 10748 | -6/Hub_04(d)  | Build established: Scavenger-Gunner
 10847 | -6/Hub_04(d)  | Destroyed 7 combat bots
 10929 | -6/Hub_04(d)  | Discovered new exit (range 4)
 11260 | -6/Hub_04(d)  | Spotted B-75 Beast
 11654 | -6/Hub_04(d)  | Entered Factory
 11654 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12177 | -5/Factory    | Garrison activated, responded to threat
 12214 | -5/Factory    | Lost 3 parts (2n1w)
 12254 | -5/Factory    | First assault squad dispatched
 12304 | -5/Factory    | Discovered new exit (range 16)
 12376 | -5/Factory    | Fabricated Lgt. Quantum Reactor?
 12436 | -5/Factory    | Entered another Factory area
 12436 | -4/Factory    | Evolved 2 slots: Utility x2
 12476 | -4/Factory    | Spotted B-86 Titan
 12818 | -4/Factory    | Build established: Scavenger-Tank
 13186 | -4/Factory    | First assault squad dispatched
 13195 | -4/Factory    | Found Prototype Slashing Weapon
 13195 | -4/Factory    | Identified Molecular Scythe
 13204 | -4/Factory    | Found Molecular Scythe
 13376 | -4/Factory    | Lost 4 parts (1p2n1w)
 13457 | -4/Factory    | Lost 4 parts (2n2u)
 13512 | -4/Factory    | Core integrity fell below 50%
 13549 | -4/Factory    | Lost 8 parts (2p3n1u2w)
 13711 | -4/Factory    | Garrison activated, responded to threat
 13737 | -4/Factory    | Identified exit to Upper Caves
 13876 | -4/Factory    | Build established: Scavenger-Mutant
 13968 | -4/Factory    | Discovered new exit (range 4)
 14198 | -4/Factory    | Lost 3 parts (1p1u1w)
 14473 | -4/Factory    | Entered Research
 14473 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 14760 | -3/Research   | Spotted B-86 Titan
 14768 | -3/Research   | First assault squad dispatched
 14985 | -3/Research   | System corruption reached 10%
 15017 | -3/Research   | Lost 5 parts (1p2n1u1w)
 15111 | -3/Research   | Released all parts (9)
 15154 | -3/Research   | Lost 11 parts (1p6n2u2w)
 15202 | -3/Research   | Found Fusion Bomb Launcher
 15221 | -3/Research   | Core integrity fell below 50%
 15240 | -3/Research   | Lost 3 parts (2n1w)
 15263 | -3/Research   | Core integrity fell below 20%
 15269 | -3/Research   | Found Prototype Processor
 15269 | -3/Research   | Identified Spectral Analyzer
 15315 | -3/Research   | Cargo convoy interrupted
 15320 | -3/Research   | Identified exit to Garrison
 15327 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
>>Unlock
Access door unlocked.
15320_ EXIT=UNLOCKED: GARRISON
15321_ Slug penetrates Garrison Access.
15321_ Gravity Flail blown off.
15321_ Cld. Impulse Thruster blown off.
15321_ E-15 Imp destroyed.
15321_ Slug penetrates Garrison Access.
15321_ Penetrated by Slug.
15321_ K-01 Serf destroyed. <x2>
15322_ Acquired Cld. Impulse Thruster.
15324_ Acquired Gravity Flail.
15325_ Penetrated by Slug. <x2>
15325_ Slug penetrates H-77 Assassin.
15325_ Slug penetrates Garrison Access.
15325_ Slug penetrates Wall.
15325_ T-07 Excavator destroyed.
15325_ Gravity Flail destroyed.
15326_ Acquired Cesium-ion Thruster.
15327_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|     ??#      w    #  """""""   #???         #????? |
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|               #?????#           ! pp   #?????????? |
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|       +       +?????????#         #  m #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Coolant Potential          50
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Additional Mass Support    12
Corruption Block           20
Armor Coverage             825
Resistance: KI             30
Core Shielding             30
Weapon Cycling             20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             13
Target Analysis            9
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
 Biometal Medium Treads | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearThermicGravjet
  Manual?         0
Play Time         02:00:17
  Cumulative      666.5 hours
  Start           2023.10.25 @ 19:47:42
  End             2023.10.28 @ 11:39:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          414
  Rogue           414
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/1/0/0/0/0
Lore%             87
Gallery%          90
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2510c6e5-bbdb-4295-a174-5374fa230531