Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 10:31:54 Player: Nalzok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (117) 585 Value Destroyed (5153) 5153 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2482) 2482 TOTAL SCORE: 12440 Bonus ------- Pacifist 200 High Alert Combat Kills 382 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 89/100 System Corruption 4% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Relay Coupler [Grunt] (30) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Launcher Guidance Computer Improved Light Armor Plating Relay Coupler [NC] (30) Relay Coupler [NC] (29) Relay Coupler [Sentry] (24) Firepult Gauss Cannon Missile Launcher Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy Laser Firepult Flak Gun Gauss Cannon Missile Launcher Missile Launcher Missile Launcher Katana [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Reflective Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . 2 . . . . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 140 | . 3 10 1 6 3 26 23 9 20 25 14 Power 18 | . . 1 1 . . 7 3 1 2 1 2 Engine 10 | . . 1 1 . . 4 3 . . 1 . Core 8 | . . . . . . 3 . 1 2 . 2 Reactor . | . . . . . . . . . . . . Propulsion 52 | . . 2 . . 2 6 16 2 12 10 2 Treads 1 | . . . . . . . . . 1 . . Leg 51 | . . 2 . . 2 6 16 2 11 10 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | . 2 3 . 3 . 6 1 3 . 4 1 Device 5 | . . 1 . 1 . 2 . 1 . . . Storage 7 | . 1 1 . 2 . 1 . 2 . . . Processor 7 | . 1 1 . . . . 1 . . 4 . Hackware 1 | . . . . . . . . . . . 1 Protection 3 | . . . . . . 3 . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | . 1 4 . 3 1 7 3 3 6 10 9 Energy Gun 11 | . . . . . . 1 . 2 4 3 1 Energy Cannon 5 | . . 1 . 2 . 1 . 1 . . . Ballistic Gun 12 | . 1 1 . . 1 3 1 . 1 2 2 Ballistic Cannon 8 | . . 1 . 1 . 1 1 . . 3 1 Launcher 9 | . . 1 . . . 1 1 . 1 2 3 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 43 | . . 1 . . . 12 6 3 7 4 10 Power 7 | . . 1 . . . 2 1 . 1 1 1 Propulsion 18 | . . . . . . 3 3 1 4 3 4 Utility 6 | . . . . . . 3 1 1 . . 1 Weapon 12 | . . . . . . 4 1 1 2 . 4 Highest Loss Streak 5 | . . 1 . . . 5 4 2 3 3 5 Average Slot Usage (%) 93 | . 98 96 100 97 100 80 97 97 93 99 79 Engine 6 | . 14 9 11 11 11 6 8 5 . 6 . Core 2 | . . . . . . 2 . 3 8 . 6 Leg 26 | . 28 22 22 22 22 18 34 35 32 29 14 Device 7 | . . 10 11 12 22 10 9 9 9 4 . Storage 17 | . 16 16 22 22 22 18 18 18 18 15 15 Processor 12 | . 9 15 11 9 . . 5 9 9 25 29 Protection 1 | . . . . . . 7 2 . . . . Energy Gun 2 | . . . . . . . 1 3 6 5 . Energy Cannon 2 | . . . . 6 11 1 . 8 5 . . Ballistic Gun 7 | . 27 12 11 4 9 14 5 3 1 1 8 Ballistic Cannon 4 | . . 4 . 4 1 . 9 . . 8 2 Launcher 1 | . . 3 11 4 . . 1 . 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 13 44 76 76 90 77 84 83 80 80 81 82 Greatest Support 60 | 20 20 20 20 20 30 52 52 50 45 60 37 Greatest Overweight (x) 27 | . 2 3 3 4 3 27 7 2 3 1 22 Average Overweight (x) 1 | . 1 2 3 3 2 2 1 1 1 1 2 Largest Inventory Capacity 20 | 6 14 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 12 19 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 8 14 19 19 20 18 19 19 19 19 18 Final Capacity 20 | 6 12 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 19 20 20 20 18 20 20 20 20 16 Class Distribution -------------------- 33% | Hauler-Mutant 22% | Scavenger-Mutant 14% | Hauler-Skirmisher 14% | Scavenger-Skirmisher 8% | Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Matter Collected 3272 | 135 . 287 17 . 151 876 507 105 308 689 197 Remotely . | . . . . . . . . . . . . Salvage Created 3875 | . . 399 23 . 111 878 709 256 477 776 246 Parts 213 | . . 20 5 . 5 41 31 8 33 59 11 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . 6 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 102 | . . 12 4 . 1 12 15 5 21 21 11 Melee 1 | . . . . . . . . . . . 1 Guns 32 | . . 4 1 . . 10 3 2 4 4 4 Cannons 33 | . . 1 . . 1 1 6 3 6 12 3 AOE 35 | . . 7 3 . . 1 5 . 11 5 3 Classes Destroyed 13 | . . 5 1 . 2 3 . . 1 1 . Worker 1 | . . . . . . 1 . . . . . Builder 3 | . . 1 . . . . . . . 2 . Hauler 1 | . . 1 . . . . . . . . . Recycler 4 | . . . . . 1 2 . . . 1 . Operator 3 | . . . . . . 1 . . . 2 . Watcher 3 | . . 1 . . . 2 . . . . . Swarmer 23 | . . . 4 . . . . . 11 3 5 Grunt 55 | . . 11 . . . 8 10 3 7 10 6 Brawler 3 | . . . . . . . . . 2 1 . Duelist 1 | . . . . . . 1 . . . . . Sentry 10 | . . 1 . . . 3 2 2 . 2 . Hunter 5 | . . . . . 1 . 3 . 1 . . Programmer 5 | . . . . . . . . . . 5 . Best Kill Streak 7 | . . 7 4 . 1 4 4 3 4 3 3 Combat Bots Only 6 | . . 6 4 . 1 2 4 3 4 3 3 Max Kills in Single Turn 4 | . . 3 2 . 1 1 1 1 4 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 2 . . 1 1 . 4 3 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Damage Taken 7889 | . . 462 93 . 160 1975 1008 621 489 1299 1782 Core 1358 | . . 97 26 . . 305 100 77 40 194 519 Absorbed by Shields 14 | . . . . . . . . . . . 14 Core Remaining (%) 68 | 100 100 . . . 69 . . . 5 . . Volleys Fired 355 | . 3 30 3 1 5 91 49 17 42 68 46 Largest 2 | . 2 2 2 1 2 2 2 2 2 2 2 Hottest 250 | . 40 76 53 250 91 88 91 133 133 136 84 Shots Fired 609 | . 6 59 6 1 10 170 76 27 70 132 52 Gun 326 | . 6 31 3 . 1 154 22 10 34 27 38 Cannon 234 | . . 15 . 1 9 14 41 17 27 101 9 Launcher 48 | . . 13 3 . . 2 13 . 9 4 4 Special 1 | . . . . . . . . . . . 1 Kinetic 440 | . 6 44 3 . 5 156 61 7 6 115 37 Thermal 109 | . . . . 1 . 8 2 20 55 13 10 Explosive 33 | . . 13 3 . . . . . 9 4 4 Electromagnetic 26 | . . 2 . . 5 6 13 . . . . Robot Hit Streak 34 | . 3 11 3 . 3 9 12 12 16 34 23 Robot Miss Streak 4 | . 2 3 . . 3 4 3 3 2 3 3 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 3 | . . . . . . 2 . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . Shots Hit Robots 416 | . 3 34 3 . 5 116 50 19 39 101 46 Core Hits 235 | . 1 34 4 . 3 45 24 8 32 54 30 Critical Hits 15 | . . 1 . . . . 4 4 2 4 . Critical Kills 5 | . . . . . . . 2 1 1 1 . Critical Parts Destroyed 10 | . . 1 . . . . 2 3 1 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11260 | . 50 1384 248 . 101 1985 1285 360 1532 2815 1500 Guns 3836 | . 50 269 48 . 20 1547 355 110 274 426 737 Cannons 3530 | . . 192 . . 81 233 464 250 284 1840 186 Explosions 3865 | . . 923 200 . . 205 466 . 974 549 548 Melee . | . . . . . . . . . . . . Ramming 29 | . . . . . . . . . . . 29 Kinetic 5847 | . 50 420 48 . 32 1584 804 63 43 2073 730 Thermal 1420 | . . . . . . 207 15 297 515 193 193 Explosive 3194 | . . 923 200 . . . . . 974 549 548 Electromagnetic 770 | . . 41 . . 69 194 466 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 4 . . . . . . . . 4 4 Average Corruption 2 | . 2 . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . . . Effects 18 | . . . . . . . . . . 7 11 Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . . 3 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 201 | . . . . . . 12 18 . 47 111 13 Projectiles 112 | . . . . . . . 1 . . 111 . Explosions 89 | . . . . . . 12 17 . 47 . 13 Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . . . . . 5 . . 12 3 Impact . | . . . . . . . . . . . . Kinetic 20 | . . . . . . . 5 . . 12 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 153 | . . 48 32 . . 11 32 . 21 . 9 Shots 9 | . . 3 1 . . 2 2 . 1 . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 204 | . . 22 . 204 84 85 115 198 18 129 175 Average Temperature 39 | . . 6 . 104 38 24 43 74 9 17 70 Received Heat Transfer 3003 | . . 201 . . . 819 387 288 117 444 747 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 3 1 . . Heat Transferred 2661 | . . . . . . 309 37 555 1110 471 179 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Peak Influence 719 | . 15 354 155 . 35 136 530 400 719 565 650 Average Influence 298 | . 4 94 95 . 29 48 330 334 568 406 503 Maximum Alert Level 3 | . . 1 . . . . 2 2 3 2 2 Low Security (%) 38 | 100 100 85 100 . 100 100 24 . . . . Level 1 23 | . . 14 . . . . 27 73 11 52 19 Level 2 37 | . . . . . . . 47 26 81 47 80 Level 3 . | . . . . . . . . . 6 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 3 . . . 2 . 4 . 10 . Investigation 3 | . . . . . . . . . . 3 . Extermination 3 | . . . . . . . . . . 3 . Reinforcement 9 | . 1 3 . . . 1 . 2 . 2 . Assault 1 | . . . . . . . . . . 1 . Garrison 4 | . . . . . . 1 . 2 . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Distress Signals 5 | . . 1 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 3 18 4 . 1 30 17 12 13 26 26 Peak Tracking Total 7 | . 1 6 4 . 1 5 6 7 3 3 7 Tactical Retreats 12 | . . 1 . . . 4 3 . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Traps Triggered 13 | . 2 . . . . . 4 . 7 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Disabled 14 | . . 1 . . . 2 2 1 1 2 5 Max in Single Turn 2 | . . 1 . . . 1 1 1 1 1 2 Garrison Relay 4 | . . . . . . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Accessed 14 | . . . . 1 . 4 . 1 . 8 . Terminals 7 | . . . . . . 3 . . . 4 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . Total Hacks 27 | . . . . 1 . 11 . 1 . 14 . Successful 13 | . . . . 1 . 3 . 1 . 8 . Failed 14 | . . . . . . 8 . . . 6 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . 1 1 . . . . . . Terminals 15 | . . . . . . 7 . . . 8 . Fabricators 5 | . . . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . 4 . 1 . 1 . Terminal Hacks 8 | . . . . 1 . 2 . . . 5 . Part Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . . . 2 . Zone Layout 1 | . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 7 | . . . . . . 2 . . . 5 . Full Trace Events 3 | . . . . . . . . . . 3 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter 212 | . . . . . . . . . . 212 . Time 106 | . . . . . . . . . . 106 . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . . 1 . 1 . . Alert ID Control 1 | . . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 overload_power 1 | . . . . . . . . . . . 1 Relay Couplers Released 23 | . . . . . . . 7 . 4 8 4 Machine Destruction 15 | . . . . . . . 7 . 4 . 4 Programmers 8 | . . . . . . . . . . 8 . Attached 1 | . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Turns Passed 7289 | 2 417 487 187 673 224 1055 908 193 943 1629 571 Spaces Moved 3442 | 1 263 195 85 305 109 368 458 79 480 899 200 Core 4 | . . . . . . 2 . . . . 2 Treads . | . . . . . . . . . . . . Legs 3438 | 1 263 195 85 305 109 366 458 79 480 899 198 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 150 210 210 180 150 150 150 150 150 183 Average Speed 171 | 120 150 191 210 213 184 197 151 152 159 150 212 Slowest Speed 1400 | 120 180 210 210 240 210 1400 330 180 210 153 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 42 23 28 61 32 34 73 7 71 24 30 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 181 | . . 65 15 6 . 1 2 . 44 33 15 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . 1 . . . 3 . AOE 177 | . . 65 15 6 . . 2 . 44 30 15 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total 4265 | 4 278 250 88 333 123 526 599 124 589 1053 298 Wait 110 | . . . . . 4 23 32 12 1 18 20 Move 3433 | . 262 194 84 304 108 368 456 79 479 899 200 Hop . | . . . . . . . . . . . . Pick Up 61 | . 8 9 . 9 . 8 3 2 2 16 4 Fast Attach 41 | . 3 4 . 1 1 7 7 2 7 6 3 Attach 34 | . . 1 . 3 . 10 1 2 3 7 7 Detach 11 | . 2 2 . 1 . . 1 . 1 2 2 Swap 65 | . . 5 1 2 2 9 15 5 10 12 4 Drop 94 | 4 . 5 . 12 3 10 15 5 9 25 6 Fire 355 | . 3 30 3 1 5 91 49 17 42 68 46 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . 6 Crush . | . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . 20 . 35 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Sto x2 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x2 775 | -9/Materials | Discovered new exit (range 13) 907 | -9/Materials | Entered Mines 915 | -9/Mines | Met a Derelict bent on vengeance 950 | -9/Mines | Build established: Hauler-Mutant 954 | -9/Mines | Found a hidden stash of uninstalled traps 1019 | -9/Mines | Learned 8 Materials zone layouts 1023 | -9/Mines | Identified exit to Materials 1086 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1086 | -9/Mines | Discovered new exit (range 5) 1094 | -9/Mines | Entered Exiles 1147 | -9/Exiles | Met 8R-AWN 1183 | -9/Exiles | Met EX-HEX 1250 | -9/Exiles | Met EX-BIN 1279 | -9/Exiles | Aligned with FarCom system 1281 | -9/Exiles | Given EX-Vault access code 1346 | -9/Exiles | Opened EX-Vault 1366 | -9/Exiles | Found Firepult 1536 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1595 | -9/Exiles | Met EX-DEC 1748 | -9/Exiles | Discovered new exit (range 10) 1767 | -9/Exiles | Left Exiles lab with Firepult 1767 | -9/Exiles | Entered Mines 1965 | -8/Mines | Discovered exit to Materials (range 8) 1991 | -8/Mines | Entered Materials 1991 | -8/Materials | Evolved 2 slots: Propulsion x2 1992 | -8/Materials | Identified exit to Factory 2246 | -8/Materials | Lost 5 parts (1p2n1u1w) 2415 | -8/Materials | Build established: Hauler-Skirmisher 2934 | -8/Materials | Garrison activated, responded to threat 2976 | -8/Materials | Core integrity fell below 50% 3005 | -8/Materials | Lost 4 parts (1u3w) 3046 | -8/Materials | Identified exit to Garrison 3046 | -8/Materials | Entered Garrison 3076 | -8/Garrison | Triggered checkpoint 3143 | -8/Garrison | Garrison Relay disabled 3227 | -8/Garrison | Triggered checkpoint 3343 | -8/Garrison | Lost 4 parts (1p3n) 3396 | -8/Garrison | Triggered checkpoint 3476 | -8/Garrison | Triggered checkpoint 3508 | -8/Garrison | Triggered checkpoint 3568 | -8/Garrison | Garrison Relay disabled 3613 | -8/Garrison | Discovered new exit (range 10) 3671 | -8/Garrison | Build established: Scavenger-Skirmisher 3736 | -8/Garrison | Discovered new exit (range 9) 3822 | -8/Garrison | Triggered checkpoint 3913 | -8/Garrison | Discovered new exit (range 14) 3946 | -8/Garrison | Installed Relay Interface Framework 3954 | -8/Garrison | Entered Materials 4021 | -8/Materials | Garrison activated, responded to threat 4048 | -8/Materials | Core integrity fell below 20% 4147 | -8/Materials | Identified exit to Garrison 4147 | -8/Materials | Entered Garrison 4225 | -8/Garrison | Triggered checkpoint 4255 | -8/Garrison | Triggered checkpoint 4288 | -8/Garrison | Triggered checkpoint 4384 | -8/Garrison | Discovered exit to Factory (range 8) 4488 | -8/Garrison | Triggered checkpoint 4561 | -8/Garrison | Build established: Scavenger-Mutant 4594 | -8/Garrison | Triggered checkpoint 4611 | -8/Garrison | Discovered exit to Factory (range 14) 4637 | -8/Garrison | Lost 3 parts (2n1w) 4879 | -8/Garrison | Discovered exit to Factory (range 11) 4908 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4944 | -8/Garrison | Triggered checkpoint 5024 | -8/Garrison | Garrison Relay disabled 5090 | -8/Garrison | Entered Factory 5090 | -7/Factory | Evolved 2 slots: Utility x2 5947 | -7/Factory | Build established: Hauler-Mutant 6265 | -7/Factory | Identified exit to Storage 6265 | -7/Factory | Identified exit to Lower Caves 6690 | -7/Factory | First assault squad dispatched 6719 | -7/Factory | Identified exit to Garrison 6719 | -7/Factory | Entered Garrison 6749 | -7/Garrison | Lost 3 parts (1p2n) 6782 | -7/Garrison | Triggered checkpoint 6830 | -7/Garrison | Garrison Relay disabled 6999 | -7/Garrison | Triggered checkpoint 7003 | -7/Garrison | Triggered checkpoint 7095 | -7/Garrison | Lost 5 parts (2n3w) 7143 | -7/Garrison | Build established: Bothacker-Mutant 7233 | -7/Garrison | Triggered checkpoint 7234 | -7/Garrison | Core integrity fell below 50% 7279 | -7/Garrison | Core integrity fell below 20% 7287 | -7/Garrison | Triggered checkpoint 7290 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07242_ The unstable cave ceiling collapses. 07258_ Dropped Missile Launcher. 07258_ Discarded Broken Adv. Visual Processing Unit. 07260_ Lgt. Nuclear Core destroyed. 07265_ Slammed into G-47 Trooper. 07265_ G-47 Trooper destroyed. 07266_ Acquired 35 matter. 07268_ Slammed into G-50 Soldier. 07273_ Jacked G-50 Soldier... >>overload_power Initiated overload sequence, T-4 to critical power. 07273_ Aluminum Leg destroyed. 07276_ System corrupted: Matter fused (-9). 07277_ G-50 Soldier Lgt. Angular Momentum Engine critical detonation. 07277_ Remote Datajack destroyed. 07278_ G-47 Trooper destroyed. 07278_ G-50 Soldier destroyed. 07281_ Adv. Targeting Computer destroyed. 07287_ Garrison Door breached. 07287_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #############?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???############## #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | #???????????????# #?????????????????????????????? | | ###?????????????# #?????????????????????????????? | | !#???????####### ###########???????????????????? | | #???????# ^ #???????????????????? | | !#???????# ##### ^ #???????????????????? | | # #???????# #???# ######## #???????????????????? | | # ######### #???# #??????? #???????????????????? | | # * + # #??????? #???????????????????? | | #### ######???# #??????# #???????????????????? | | ???# #????????# #??????# #???????????????????? | | ???## ##????????# #??????# #?????#?????????????? | | ????# #?????????# #????### #??? #?? #?????????? | | ????# #?????????# =##???#;; ## ## ##????????? | | ????# ###########= ##+###; g g #????????? | | ????#= + * g % Yg ????? | | ????#############= ] @% ????? | | ????????????????########;; # #????????? | | ???????????????????????### ## ## #????????? | | ???????????????????????# "????????? | | ???????????????????????# = = "????????? | | ???????????????????????# % ????????? | | ???????????????????????# ????????? | | ???????????????????????### # # #????????? | | ?????????????????????????# ## #????????? | | ?????????????????????????# ? = % ?????????? | | ???????????????????????s?# ? %[ ?????????? | | ?????????????????????????# * ????????? | | ?????????????????????????## # ## ###????????? | | ??????????????????????????# ## #? #?????????? | | ??????????????????????????# #??####???#?????????? | | ????????????????Y?????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 1 Item Schematics ----------------- Fusion Compressor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingCompactMinigun Manual? 0 Play Time 00:53:19 Cumulative 207.7 hours Start 2020.01.26 @ 21:51:56 End 2020.01.27 @ 10:31:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 333 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 60 Gallery% 76 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 44fcd68c-cfd2-4604-be3a-7810d82d72df