Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 09:58:45

Player: emory

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (551)      551
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2456

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     143/300
Energy                     48/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
           Hover Unit
           Heat Sink
  Improved Sensor Array

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Sensor Array
           ECM Suite
           Propulsion Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
           Heat Sink
  Improved EM Shotgun
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Huge Storage Unit
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   .   7   6   16  
  Power                    4    | 1   .   1   .   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   3   4   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   .   3   4   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  9    | .   .   .   .   9   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   .   2   1   4   
    Device                 3    | .   .   .   .   3   
    Storage                3    | 1   .   1   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   1   1   1   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 25   | .   .   4   4   17  
  Power                    3    | .   .   1   .   2   
  Propulsion               13   | .   .   2   2   9   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   .   1   1   3   
  Highest Loss Streak      17   | .   .   2   2   17  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   85  75  70  83  
  Engine                   8    | .   14  8   11  7   
  Leg                      21   | .   28  33  24  6   
  Hover                    9    | .   .   .   .   25  
  Device                   4    | .   .   .   .   11  
  Storage                  10   | .   14  11  11  8   
  Protection               4    | .   .   3   1   7   
  Ballistic Gun            19   | .   28  19  22  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 13  13  90  90  97  
  Greatest Support         43   | 20  20  40  43  30  
  Greatest Overweight (x)  15   | 1   .   4   8   15  
  Average Overweight (x)   1    | .   .   1   4   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  
  Average Capacity         21   | 7   8   22  25  23  
  Most Carried             21   | 4   4   18  21  20  
  Average Carried          11   | 2   3   9   19  11  
  Final Capacity           25   | 8   8   25  25  5   
  Final Carried            18   | 3   4   18  18  4   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           582  | 173 .   286 123 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            678  | .   59  287 230 102 
  Parts                    39   | .   9   18  10  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  14   | .   2   6   4   2   
  Guns                     14   | .   2   6   4   2   
Classes Destroyed          7    | .   3   2   2   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  2    | .   2   .   .   .   
  Grunt                    7    | .   .   3   2   2   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           3    | .   3   2   3   2   
  Combat Bots Only         2    | .   2   2   2   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        265  | .    42   55   28   140  
  Missed                   76   | .    15   16   6    39   
Damage Taken               2534 | .    223  514  393  1404 
  Core                     722  | .    55   105  11   551  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  57   | .    .    .    .    57   
Core Remaining (%)         83   | 100  78   .    71   .    
Volleys Fired              83   | .    12   37   19   15   
  Largest                  2    | .    2    2    2    2    
  Hottest                  68   | .    40   43   46   68   
Shots Fired                147  | .    24   61   37   25   
  Gun                      147  | .    24   61   37   25   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  142  | .    24   61   37   20   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    5    
  Robot Hit Streak         12   | .    3    10   9    12   
  Robot Miss Streak        3    | .    3    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           97   | .    11   43   26   17   
  Core Hits                36   | .    6    14   8    8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1346 | .    115  429  396  406  
  Guns                     1182 | .    113  429  392  248  
  Cannons                  .    | .    .    .    .    .    
  Explosions               148  | .    .    .    .    148  
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    2    .    4    10   
  Kinetic                  1077 | .    113  429  392  143  
  Thermal                  148  | .    .    .    .    148  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          105  | .    .    .    .    105  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    58   
  Shots                    1    | .    .    .    .    1    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             5    | .    1    .    1    3    
  Kicked                   2    | .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        73   | .    .    11   2    73   
  Average Temperature      17   | .    .    4    1    35   
  Received Heat Transfer   669  | .    27   201  90   351  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             171  | .   62  171 100 95  
  Initial                  39   | .   .   26  11  39  
  Average                  54   | .   18  73  69  37  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   2   .   2   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   12  10  5   26  
  Peak Tracking Total      9    | .   8   3   2   9   
  Tactical Retreats        6    | .   .   1   1   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1908 | 65  114 754 299 676 
Spaces Moved               646  | 48  66  255 52  225 
  Core                     56   | 14  .   .   .   42  
  Treads                   .    | .   .   .   .   .   
  Legs                     463  | 34  66  255 52  56  
  Wheels                   .    | .   .   .   .   .   
  Hover                    127  | .   .   .   .   127 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            48   | 50  120 120 260 48  
  Average Speed            204  | 105 120 242 413 157 
  Slowest Speed            960  | 120 120 400 680 960 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   23  28  16  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      3    | .   .   .   .   3   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1103 | 62  79  337 99  526 
  Wait                     282  | .   .   17  16  249 
  Move                     642  | 47  65  254 51  225 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 9   1   21  6   7   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   30   | 6   .   6   6   12  
  Detach                   1    | .   .   .   .   1   
  Swap                     5    | .   .   1   .   4   
  Drop                     11   | .   .   1   .   10  
  Fire                     83   | .   12  37  19  15  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     2    | .   1   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 9)
  172 | -10/Materials | Discovered new exit (range 8)
  180 | -10/Materials | Entered another Materials area
  180 | -9/Materials  | Evolved 2 slots: Propulsion x2
  300 | -9/Materials  | Build established: Mutant
  474 | -9/Materials  | Discovered new exit (range 10)
  905 | -9/Materials  | Discovered new exit (range 12)
  934 | -9/Materials  | Entered Mines
  935 | -9/Mines      | Learned location of Storage (-9)
 1000 | -9/Mines      | Build established: Scavenger-Mutant
 1114 | -9/Mines      | Discovered new exit (range 15)
 1233 | -9/Mines      | Entered Materials
 1233 | -8/Materials  | Evolved 2 slots: Utility x2
 1676 | -8/Materials  | Build established: Mutant
 1880 | -8/Materials  | Core integrity fell below 50%
 1891 | -8/Materials  | Core integrity fell below 20%
 1909 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  reinforcements to Terminal M008.
01858_ Dropped Huge Storage Unit.
01858_ Acquired Imp. Sensor Array.
01862_ Acquired Sml. Storage Unit.
01865_ Acquired Hrd. Light Armor Plating.
01868_ Acquired Adv. Weight Redist. System.
01870_ Nuclear Core destroyed.
01874_ Slammed into S-10 Pest.
01876_ Hover Unit destroyed.
01876_ Slammed into S-10 Pest.
01876_ Destabilizing: System corrupted (+1).
01876_ Hover Unit destroyed.
01877_ Slammed into S-10 Pest.
01878_ Imp. Sensor Array destroyed.
01879_ U-05 Engineer builds a Wall.
01880_ Hover Unit destroyed.
01880_ Penetrated by Slug.
01882_ Hover Unit destroyed.
01888_ Dropped Sml. Storage Unit.
01909_ Adv. Weight Redist. System destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
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|              ??????????      #???????????????????? |
|              ??????????" """ #???????????????????? |
|              ??????????? """ ????????????????????? |
|              ??????????? """ ????????????????????? |
|              ????????????   ?????????????????????? |
|              ????????????   ?????????????????????? |
|              ????######?##+#########+####????????? |
|              ????#      #          ^  /    #?????? |
|              ????# """  #             #    /   ??? |
|              ????# """  +             #??????????? |
|              ????# """  #  s###########??????????? |
|              ????#      #   #????????????????????? |
|              ????#!    ?# ss#????????????????????? |
|              ????######?#   #????????????????????? |
|              ???????????#   #????????????????????? |
|              ???????????#   #############????????? |
|              ???????????#@              #????##??? |
|              ??????######               ###   #??? |
|              ?????#               g  Y        +??? |
|              ?????#           a         ###????+## |
|              ?????#    ####+####        #??????    |
|              ?????#    ????????#        #??????    |
|              ?????#   ?????????#   H    #??????    |
|              ?????#  ??????????#        #?????#  ? |
|              ?????# ???????????#        #?????# #? |
|              ?????# ???????????#        #???### ## |
|              ?????#????????????#        #####      |
|              ??????????????????#                   |
|              ??????????????????#            %      |
|              ??????????????????#        !!     %   |
|              ??????????????????#        ####       |
|              ??????????????????#    #####???##   # |
|              ??????????????????#    #???????##   # |
|              ??????????????????#    #????????#   # |
|              ??????????????????#    #????????#   # |
|              ?????????????????      #???????##   # |
|              ????????????????###### ????????#      |
|              ?????????????????????? ????????#      |
|              ?????????????????????? ????????+      |
|              ???????????????????????????????#      |
|              ???????????????????????????????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeRemoteBroadsword
  Manual?         0
Play Time         00:33:05
  Cumulative      18.7 hours
  Start           2024.04.12 @ 08:14:59
  End             2024.04.12 @ 09:58:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 2d059e8d-3f91-42ac-b9de-a80e3302f78b