Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 16:30:40 Player: Juicifer Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (140) 700 Value Destroyed (4388) 4388 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 8164 Bonus ------- High Alert Combat Kills 596 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 100/100 System Corruption 9% Temperature Cool (6) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Salvage Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- Advanced Assault Cannon Heavy Missile Launcher Great Axe > --- INVENTORY (20) --- Improved Heat Sink Graphene Brace Improved Shield Generator Hacking Suite System Shield Heavy Particle Gun Advanced Beam Rifle Gatling Laser Flak Cannon Remote Datajack Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite > --- WEAPON ----------- Arc Projector Heavy Particle Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Melee Analysis Suite Reaction Control System Light Armor Plating Light Armor Plating Graphene Brace Hacking Suite System Shield Arc Projector Heavy Particle Gun High-powered Shotgun Flak Cannon Scythe [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 131 | 6 10 35 48 32 Power 17 | 1 2 4 4 6 Engine 10 | 1 . 4 2 3 Core 7 | . 2 . 2 3 Reactor . | . . . . . Propulsion 42 | 2 1 15 18 6 Treads 3 | 2 1 . . . Leg 33 | . . 11 16 6 Wheel . | . . . . . Hover 6 | . . 4 2 . Flight . | . . . . . Utility 27 | 1 3 4 11 8 Device 13 | . 1 2 5 5 Storage 5 | 1 1 1 2 . Processor 5 | . . . 3 2 Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 45 | 2 4 12 15 12 Energy Gun 10 | . . . 5 5 Energy Cannon 5 | . 1 2 1 1 Ballistic Gun 16 | 2 2 5 7 . Ballistic Cannon 5 | . . 2 . 3 Launcher 4 | . 1 2 . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 5 . Corrupted Parts 4 | . . . 2 2 System Corruption 6 | . . . 3 3 Parts Lost 52 | . 5 15 12 20 Power 11 | . 1 4 2 4 Propulsion 22 | . . 7 6 9 Utility 8 | . 1 1 2 4 Weapon 11 | . 3 3 2 3 Highest Loss Streak 8 | . 4 7 8 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 86 79 77 94 Engine 7 | . 5 6 8 8 Core 2 | . 6 3 . 3 Treads 3 | . 26 3 . . Leg 20 | . . 19 21 28 Hover 2 | . . 4 1 . Device 8 | . 2 4 10 10 Storage 9 | . 16 11 8 7 Processor 4 | . . . 6 9 Protection 1 | . 1 3 1 . Energy Gun 4 | . . . 7 5 Energy Cannon 3 | . 6 8 . 1 Ballistic Gun 7 | . 14 7 8 . Ballistic Cannon 1 | . . 1 . 6 Launcher 1 | . 3 3 . . Slashing Weapon 1 | . . . 1 6 Naked Turns . | . . . . . Heaviest Build 80 | 11 54 62 66 80 Greatest Support 78 | 40 40 40 78 78 Greatest Overweight (x) 19 | . 2 18 19 19 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 13 20 19 20 Most Carried 20 | 4 3 14 20 15 Average Carried 10 | 1 1 8 14 11 Final Capacity 20 | 8 20 20 20 20 Final Carried 12 | 1 . 12 11 11 Class Distribution -------------------- 53% | Mutant 33% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3101 | 117 279 1015 1097 593 Remotely . | . . . . . Salvage Created 4678 | . 438 1696 1834 710 Parts 293 | . 21 125 106 41 Haulers Intercepted 8 | . . 5 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 11 40 31 17 Melee 3 | . . 1 . 2 Guns 43 | . 3 9 29 2 Cannons 28 | . 5 16 . 7 AOE 22 | . 3 13 . 6 Classes Destroyed 16 | . 5 7 3 1 Worker 8 | . . 3 2 3 Builder 8 | . 1 5 2 . Tunneler 3 | . . . 2 1 Hauler 8 | . . 5 3 . Recycler 4 | . 1 1 2 . Mechanic 1 | . 1 . . . Operator 2 | . . 1 . 1 Watcher 7 | . . 4 3 . Swarmer 16 | . 3 8 5 . Grunt 53 | . 8 22 14 9 Duelist 4 | . . 2 1 1 Protector 1 | . . 1 . . Sentry 16 | . . 7 7 2 Hunter 5 | . . . 3 2 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 5 8 4 6 Combat Bots Only 7 | . 4 7 3 5 Max Kills in Single Turn 4 | . 2 4 2 4 Gunslinging . | . . . . . Exploded 4 | . 1 4 . 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 845 | . 73 223 230 319 Missed 263 | . 21 70 66 106 Damage Taken 8704 | . 1114 2131 2617 2842 Core 1866 | . 246 386 532 702 Absorbed by Shields 533 | . . 104 232 197 Regen/Repaired (Parts) 68 | . . . 68 . Core Remaining (%) 26 | 100 1 3 3 . Volleys Fired 406 | . 49 111 183 63 Largest 3 | . 2 2 2 3 Hottest 179 | . 80 99 83 179 Shots Fired 663 | . 66 178 298 121 Gun 455 | . 45 74 292 44 Cannon 178 | . 15 85 6 72 Launcher 30 | . 6 19 . 5 Special . | . . . . . Kinetic 348 | . 45 87 166 50 Thermal 238 | . 15 72 109 42 Explosive 30 | . 6 19 . 5 Electromagnetic 47 | . . . 23 24 Robot Hit Streak 16 | . 8 16 12 13 Robot Miss Streak 9 | . 3 3 5 9 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 404 | . 35 102 183 84 Core Hits 235 | . 29 79 77 50 Critical Kills 4 | . 1 1 2 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 10 | . 1 1 7 1 Burn 4 | . . . 4 . Meltdown 3 | . 1 1 1 . Destroy 2 | . . . 2 . Sever 1 | . . . . 1 Melee Attacks 15 | . . 3 1 11 Impact 3 | . . 3 . . Slashing 12 | . . . 1 11 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10146 | . 670 3461 3407 2608 Guns 4395 | . 249 714 3110 322 Cannons 2593 | . 158 1281 67 1087 Explosions 2794 | . 263 1316 224 991 Melee 358 | . . 150 . 208 Ramming 6 | . . . 6 . Kinetic 3632 | . 249 965 1631 787 Thermal 3895 | . 158 1060 1535 1142 Explosive 1920 | . 263 1286 . 371 Electromagnetic 335 | . . . 235 100 Impact 150 | . . 150 . . Slashing 208 | . . . . 208 Piercing . | . . . . . Highest Corruption 14 | . 14 4 10 9 Average Corruption 6 | . 13 1 6 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 113 | . 13 2 64 34 Message Errors 21 | . 3 . 11 7 Matter Fused 31 | . 7 . 16 8 Heat Flow Errors 11 | . . . 8 3 Energy Discharges 8 | . . . 3 5 Parts Rejected 4 | . 1 1 1 1 Parts Fused 2 | . . . 2 . Data Loss (minor) 16 | . 1 1 8 6 Data Loss (major) 4 | . 1 . 3 . Misfires 7 | . . . 5 2 Alerts 5 | . . . 4 1 Misdirections 1 | . . . 1 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 298 | . 6 76 30 186 Projectiles 19 | . . 4 . 15 Explosions 235 | . 6 28 30 171 Melee 44 | . . 44 . . Knockbacks 16 | . . 6 . 10 Impact 1 | . . 1 . . Kinetic 15 | . . 5 . 10 Secondary . | . . . . . Self-Inflicted Damage 296 | . . 158 52 86 Shots 8 | . . 5 1 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 644 | . 288 280 457 644 Average Temperature 94 | . 94 74 88 131 Received Heat Transfer 2375 | . 237 842 753 543 Effects 24 | . . 2 7 15 Shutdowns 6 | . . . 1 5 Energy Bleed 1 | . . . 1 . Interference 6 | . . 2 4 . Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . 1 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 2 3 . Impact Corruptions 2 | . . 2 . . Robots Melted 4 | . 1 1 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 13 | . 3 2 7 1 Heat Transferred 6374 | . 333 1678 2962 1401 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 822 | . 197 796 822 658 Initial 373 | . . 37 315 373 Average 358 | . 86 461 296 495 Maximum Alert Level 3 | . . 3 3 2 Low Security (%) 32 | 100 100 10 45 . Level 1 26 | . . 22 28 37 Level 2 31 | . . 47 16 62 Level 3 10 | . . 18 9 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 2 5 8 10 Investigation 10 | . 2 . 5 3 Extermination 3 | . . . . 3 Reinforcement 6 | . . 2 2 2 Assault 3 | . . 3 . . Garrison 3 | . . . 1 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses 1 | . . . 1 . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 12 55 46 25 Peak Tracking Total 6 | . 3 5 4 6 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . . 3 5 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 28 | . 1 7 4 16 Max in Single Turn 11 | . 1 2 2 11 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 2 5 8 3 Terminals 11 | . 1 4 5 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 1 1 Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 53 | . 6 10 30 7 Successful 31 | . 3 6 19 3 Failed 22 | . 3 4 11 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 2 9 13 2 Fabricators 2 | . . . . 2 Repair Stations 13 | . 4 . 6 3 Recycling Units 1 | . . 1 . . Scanalyzers 11 | . . . 11 . Garrison Access . | . . . . . Terminal Hacks 14 | . . 6 7 1 Record 4 | . . . 4 . Prototype ID Bank 2 | . . 2 . . Open DSF 1 | . . . . 1 Scanalyzer Index 1 | . . 1 . . Alert Level 2 | . . 1 1 . Investigation Status 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 8 | . 3 . 5 . Scan Component 5 | . 2 . 3 . Repair 3 | . 1 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 4 | . . . 4 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 15 | . 2 4 6 3 Full Trace Events 9 | . 2 . 5 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 117 | . 38 . 79 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8242 | 64 606 2416 3838 1318 Spaces Moved 3215 | 39 243 859 1507 567 Core 103 | 9 . 28 64 2 Treads 438 | 30 243 165 . . Legs 2417 | . . 553 1299 565 Wheels . | . . . . . Hover 257 | . . 113 144 . Flight . | . . . . . Fastest Speed 50 | 50 160 168 120 122 Average Speed 205 | 134 190 236 203 175 Slowest Speed 1000 | 160 320 950 1000 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . 2 . . . Exploration Rate (%) 41 | 3 43 67 82 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 352 | . 31 166 28 127 Melee . | . . . . . Projectile 16 | . . 12 2 2 AOE 336 | . 31 154 26 125 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4247 | 51 326 1075 2035 760 Wait 270 | . 14 14 195 47 Move 3211 | 38 242 858 1506 567 Hop . | . . . . . Pick Up 147 | 7 9 40 64 27 Fast Attach . | . . . . . Attach 103 | 6 9 25 34 29 Detach 12 | . . 3 5 4 Swap 28 | . 1 10 14 3 Drop 54 | . 2 11 32 9 Fire 406 | . 49 111 183 63 Melee 15 | . . 3 1 11 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 13) 287 | -10/Materials | Crushed by falling debris 289 | -10/Materials | Crushed by falling debris 289 | -10/Materials | Core integrity fell below 50% 289 | -10/Materials | System corruption reached 10% 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Core integrity fell below 20% 320 | -10/Materials | Lost 4 parts (1p1u2w) 368 | -10/Materials | Discovered new exit (range 12) 665 | -10/Materials | Derelicts attacked the area 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x2 1311 | -9/Materials | Discovered new exit (range 15) 1433 | -9/Materials | Discovered new exit (range 16) 1588 | -9/Materials | Lost 3 parts (1p1n1w) 1871 | -9/Materials | First assault squad dispatched 1896 | -9/Materials | Build established: Scavenger-Mutant 1947 | -9/Materials | Core integrity fell below 50% 1974 | -9/Materials | Lost 7 parts (1p3n1u2w) 2200 | -9/Materials | Build established: Mutant 2383 | -9/Materials | Discovered new exit (range 11) 2570 | -9/Materials | Core integrity fell below 20% 2677 | -9/Materials | Destroyed 7 combat bots 2881 | -9/Materials | Build established: Scavenger-Mutant 3087 | -9/Materials | Entered another Materials area 3087 | -8/Materials | Evolved 2 slots: Utility x2 3449 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 3479 | -8/Materials | Repaired Aluminum Leg 3768 | -8/Materials | Lost 8 parts (2p4n1u1w) 4019 | -8/Materials | Build established: Mutant 4068 | -8/Materials | Found Corrupted Prototype Device 5155 | -8/Materials | Discovered new exit (range 15) 5469 | -8/Materials | Identified Active Sensor Suite 5755 | -8/Materials | Build established: Skirmisher 5794 | -8/Materials | Core integrity fell below 50% 6491 | -8/Materials | System corruption reached 10% 6516 | -8/Materials | Core integrity fell below 20% 6702 | -8/Materials | Discovered new exit (range 8) 6797 | -8/Materials | Build established: Mutant 6863 | -8/Materials | Garrison activated, responded to threat 6925 | -8/Materials | Entered Factory 6925 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7101 | -7/Factory | Lost 3 parts (1p2u) 7320 | -7/Factory | Lost 3 parts (3w) 7370 | -7/Factory | Build established: Scavenger-Mutant 7472 | -7/Factory | Discovered new exit (range 3) 7745 | -7/Factory | Core integrity fell below 50% 7935 | -7/Factory | Lost 3 parts (1p2n) 8201 | -7/Factory | Core integrity fell below 20% 8243 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- The unstable cave ceiling collapses. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+185). U-05 Engineer lays Concrete. Aluminum Leg destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Lgt. Nuclear Core destroyed. Acquired 23 matter. Y-54 Guardian emerges from the garrison. The unstable cave ceiling collapses. System corrupted: Matter fused (-7). Y-54 Guardian destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ????????????????????????????????!! ????????????? | | ??????????????????????????????" !! ???????????? | | ?????????????????????????????"" !! ???????????? | | ?????????????????????????????"" #??????????? | | ???????????????????????????? #??????????? | | ??????????????????#####????? ???????????? | | ????????????????### ##??? ?????????????? | | ????????????????# #### ##??????????????? | | ????????????????# " ""G"?????????????? | | ????????????????# "F ! #= "" ""????????????? | | ????????????????# [ @ Y%% ????????? | | ????????????????# = u% ^ ????????? | | ????????????????# # # ????????? | | ????????????????### ## = ]] ?????????? | | ??????????????#### #?# = ] ?????????? | | ?????????????? ## ###### ??????????? | | ??????????????# ## ???????????? | | ??????????????# ## ###############???????????? | | #####+######### ## #?????????????????????????? | | ### #######????????????????????? | | ### # ] #????????????????????? | | + #????????????????????? | | # """ #????????????????????? | | # """ #????????????????????? | | #######+######?""" #????????????????????? | | #### #? #????????????????????? | | %# ## ! ! #?? #????????????????????? | | # ## #?? ]##########???????????? | | # ##! """""" #??? ## #???????????? | | # ## """""" #???/ ## """ #???????????? | | # ## """""" #???? ## """ #???????????? | | # # """""" #???? ## """ #???????????? | | # # #?????## #???????????? | | # ###???########???# """ #???????????? | | ##############T ##### """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 59 Melee Accuracy 6 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I Spy It Was An Accident, I Swear Made in Tau Ceti IV Oops Remodeling Serviceable Loadout Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed HardcellSuspensionBoregun Manual? 0 Play Time 01:31:19 Cumulative 6.4 hours Start 2024.07.05 @ 14:58:47 End 2024.07.05 @ 16:30:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2399184-f2ea-4e48-a234-5298fe3747e7