Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 16:51:41 Player: Spitalier Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2493) 2493 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 6668 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 95 Entered Garrisons 200 Cogmind --------- Core Integrity 161/700 Matter 300/300 Energy 22/100 System Corruption 27% Temperature Hot (265) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Beam Cannon Gauss Rifle Gauss Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY -------- Beam Rifle Beam Cannon Gauss Rifle Bore Cannon Shock Bomb Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 80 | 6 10 5 14 11 16 11 . 6 1 Power 12 | 1 2 2 4 1 2 . . . . Engine 10 | 1 2 2 4 . 1 . . . . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 4 1 7 5 5 5 . 2 . Treads 6 | . . . 5 1 . . . . . Leg 18 | 2 4 1 1 4 . 4 . 2 . Wheel . | . . . . . . . . . . Hover 5 | . . . . . 4 1 . . . Flight 2 | . . . 1 . 1 . . . . Utility 16 | 1 1 . . 3 4 5 . 2 . Device 9 | . . . . 1 2 4 . 2 . Storage 2 | 1 . . . . 1 . . . . Processor 4 | . 1 . . 1 1 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 3 2 3 2 5 1 . 2 1 Energy Gun 6 | 1 . 1 . 1 1 1 . 1 . Energy Cannon 4 | . 2 . . 1 . . . 1 . Ballistic Gun 4 | 1 1 . 1 . 1 . . . . Ballistic Cannon 5 | . . 1 2 . 2 . . . . Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Parts Lost 34 | . 2 3 5 3 7 . 1 2 11 Power 5 | . 1 1 1 . 1 . . . 1 Propulsion 15 | . 1 1 3 1 3 . . 1 5 Utility 6 | . . . . 1 2 . . 1 2 Weapon 8 | . . 1 1 1 1 . 1 . 3 Highest Loss Streak 11 | . 1 2 2 3 4 . 1 1 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 94 97 87 98 90 93 88 Engine 6 | . 13 13 10 1 . . . . . Core 3 | . . . . 9 5 7 7 7 6 Treads 7 | . . . 29 17 . . . . . Leg 23 | . 27 28 9 17 21 28 30 33 36 Hover 2 | . . . . . 10 7 7 1 . Flight 1 | . . . 1 8 . . . . . Device 7 | . . . . 9 5 21 16 20 13 Storage 9 | . 14 14 11 11 16 2 . . . Processor 10 | . 13 14 11 . 8 13 15 15 15 Energy Gun 6 | . . 10 8 9 . 3 7 8 7 Energy Cannon 5 | . 17 3 . 9 3 . . 4 7 Ballistic Gun 3 | . 7 6 2 1 3 3 . . . Ballistic Cannon 5 | . . 7 10 . 8 7 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 12 14 20 20 24 26 18 18 21 18 Greatest Support 87 | 20 20 20 80 60 50 72 72 87 79 Greatest Overweight (x) 7 | 1 1 . 1 7 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 5 Average Carried 6 | 2 7 7 7 7 7 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 7 8 8 5 4 5 5 4 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Matter Collected 1690 | 232 78 85 367 216 340 10 . 362 . Remotely . | . . . . . . . . . . Salvage Created 2862 | . 473 208 522 9 607 . 298 513 232 Parts 156 | . 23 10 35 . 51 . 3 21 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 66 | . 9 8 15 2 18 . 1 9 4 Guns 19 | . . 6 6 . . . . 6 1 Cannons 39 | . 8 2 9 2 12 . 1 3 2 AOE 6 | . . . . . 6 . . . . Classes Destroyed 16 | . 4 1 3 2 2 . 1 2 1 Worker 4 | . . . 2 . 2 . . . . Builder 5 | . . . . . 4 . . 1 . Tunneler 1 | . . 1 . . . . . . . Recycler 3 | . 2 . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 7 | . 1 . 1 . 5 . . . . Swarmer 20 | . 3 6 4 . 7 . . . . Grunt 31 | . 6 2 4 . 11 . . 6 2 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . . 6 . . . . 1 . Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Compactor 1 | . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 12 | . 4 3 7 1 12 . 1 5 4 Combat Bots Only 7 | . 2 3 5 1 7 . 1 4 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Damage Taken 5375 | . 631 414 1098 366 1038 . 64 666 1098 Core 1068 | . 184 41 139 44 121 . . 132 407 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 94 | . . . 94 . . . . . . Core Remaining (%) 60 | 100 . 10 . 54 78 . . . . Volleys Fired 275 | . 39 38 57 4 86 3 9 29 10 Largest 2 | . 2 1 2 2 2 1 2 2 2 Hottest 141 | . 120 60 79 116 104 39 100 141 141 Shots Fired 417 | . 53 38 109 8 122 3 17 47 20 Gun 153 | . . 32 52 4 11 . 9 35 10 Cannon 255 | . 53 6 57 4 102 3 8 12 10 Launcher 9 | . . . . . 9 . . . . Special . | . . . . . . . . . . Kinetic 170 | . . . 65 6 88 3 8 . . Thermal 238 | . 53 38 44 2 25 . 9 47 20 Explosive 9 | . . . . . 9 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 6 4 12 4 11 4 6 11 4 Robot Miss Streak 9 | . 9 2 7 3 4 1 1 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 262 | . 28 20 71 4 72 2 13 38 14 Core Hits 138 | . 12 10 30 2 51 1 3 20 9 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 1 . . 1 3 . . . 1 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . 1 . . . . . . . . Blast 4 | . . . . 1 3 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6039 | . 524 272 1225 76 2462 36 293 834 317 Guns 1475 | . . 166 409 18 20 . 140 582 140 Cannons 3696 | . 524 106 816 58 1574 36 153 252 177 Explosions 868 | . . . . . 868 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2435 | . . . 912 58 1276 36 153 . . Thermal 2736 | . 524 272 313 18 318 . 140 834 317 Explosive 868 | . . . . . 868 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . . . 18 20 27 Average Corruption 18 | . . . . . . . 11 19 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . . 4 20 6 Message Errors 11 | . . . . . . . 2 7 2 Matter Fused 6 | . . . . . . . 1 2 3 Heat Flow Errors 2 | . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 3 . Data Loss (major) 4 | . . . . . . . . 3 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . 8 . 24 . 61 . . . . Projectiles 55 | . 8 . 24 . 23 . . . . Explosions 38 | . . . . . 38 . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . 3 . 12 1 . . . Impact . | . . . . . . . . . . Kinetic 16 | . . . 3 . 12 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 594 | . 594 147 141 45 333 . 155 232 263 Average Temperature 102 | . 172 79 46 15 103 . 34 107 161 Received Heat Transfer 1538 | . 111 42 249 26 495 . 9 219 387 Effects 13 | . 13 . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . Interference 1 | . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Damage (major) 3 | . 3 . . . . . . . . Damage (core) 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . 1 Parts Melted 13 | . 3 1 . . . . . 5 4 Heat Transferred 5650 | . 1110 597 725 37 666 . 259 1573 683 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Peak Influence 528 | . 184 135 380 89 528 273 40 176 242 Initial 240 | . . 40 52 89 13 240 25 21 87 Average 129 | . 78 80 172 54 258 214 32 116 112 Maximum Alert Level 2 | . . . 1 . 2 1 . . 1 Low Security (%) 78 | 100 100 100 61 100 45 23 100 100 87 Level 1 16 | . . . 38 . 15 76 . . 12 Level 2 4 | . . . . . 39 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 6 . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Distress Signals 10 | . . . 3 . 7 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 16 11 27 9 34 1 5 10 15 Peak Tracking Total 12 | . 4 3 5 3 9 1 4 4 12 Tactical Retreats 11 | . 1 . 1 . 7 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Machines Disabled 6 | . 1 . 2 . 3 . . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Machines Accessed 12 | . 2 . 3 . 3 3 . 1 . Terminals 8 | . 2 . 1 . 3 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 37 | . 8 . 11 . 11 6 . 1 . Successful 27 | . 7 . 7 . 9 3 . 1 . Failed 10 | . 1 . 4 . 2 3 . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 8 . 4 . 11 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 20 | . 7 . 3 . 9 1 . . . Record 13 | . 5 . 2 . 6 . . . . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . 3 . 3 3 . 1 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 257 | . . . 257 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Total Allies 4 | . . . . 3 . . 1 . . Largest Group 3 | . . . . 3 1 . 1 . . Highest-Rated Group 40 | . . . . 40 16 . 31 . . Highest-Rated Ally 31 | . . . . 16 16 . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . 11 14 . 15 . . Total Damage 510 | . . . . 113 122 . 275 . . Kills 4 | . . . . 3 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Turns Passed 5015 | 76 636 786 864 756 602 525 163 499 108 Spaces Moved 3026 | 54 400 563 390 405 339 412 114 294 55 Core 11 | 8 . . . 3 . . . . . Treads 408 | . . . 356 52 . . . . . Legs 2365 | 46 400 563 34 350 137 372 114 294 55 Wheels . | . . . . . . . . . . Hover 242 | . . . . . 202 40 . . . Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 40 40 120 120 120 Average Speed 125 | 114 121 120 157 169 76 112 120 120 120 Slowest Speed 400 | 120 190 120 190 400 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 56 98 33 84 31 11 86 6 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . 5 . 50 . . . . Melee . | . . . . . . . . . . Projectile 17 | . . . 5 . 12 . . . . AOE 38 | . . . . . 38 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Total 3823 | 65 500 636 532 466 561 471 123 392 77 Wait 373 | . 40 27 58 40 106 34 . 57 11 Move 3018 | 53 399 562 389 404 338 412 113 293 55 Hop . | . . . . . . . . . . Pick Up 25 | 6 3 1 7 . 4 1 . 3 . Fast Attach 53 | 6 5 2 6 9 12 9 . 4 . Attach 15 | . 1 2 3 2 3 2 . 1 1 Detach 13 | . 2 1 . 4 3 2 1 . . Swap 12 | . 4 1 5 . 1 . . 1 . Drop 38 | . 7 2 7 3 8 8 . 3 . Fire 275 | . 39 38 57 4 86 3 9 29 10 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Identified exit to Mines 510 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Identified exit to Materials 713 | -10/Materials | Entered Mines 739 | -10/Mines | Discovered exit to Materials (range 7) 1051 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1094 | -10/Mines | Found a hidden stash of uninstalled traps 1122 | -10/Mines | Core integrity fell below 20% 1143 | -10/Mines | Learned Materials emergency access door positions 1408 | -10/Mines | Discovered exit to Materials (range 3) 1450 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1451 | -10/Mines | Discovered new exit (range 5) 1455 | -10/Mines | Identified exit to Exiles 1499 | -10/Mines | Entered Materials 1499 | -9/Materials | Evolved 2 slots: Propulsion x2 1665 | -9/Materials | Discovered new exit (range 16) 1688 | -9/Materials | Identified exit to Mines 1862 | -9/Materials | Repaired Imp. Light Cannon 2094 | -9/Materials | Build established: Scavenger-Mutant 2338 | -9/Materials | Discovered exit to Mines (range 10) 2363 | -9/Materials | Entered Mines 2364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2364 | -9/Mines | Assembled infested the area 2369 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2478 | -9/Mines | Lost 3 parts (1n1u1w) 2573 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2703 | -9/Mines | Learned Materials trap positions 3112 | -9/Mines | Learned location of Storage (-7) 3114 | -9/Mines | Discovered new exit (range 4) 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Accompanied by 1 ally 3119 | -8/Materials | Evolved 2 slots: Utility x2 3120 | -8/Materials | Loaded intel: 17 trap records 3251 | -8/Materials | Garrison activated, responded to threat 3436 | -8/Materials | Destroyed 7 combat bots 3450 | -8/Materials | Garrison activated, responded to threat 3501 | -8/Materials | Lost 4 parts (1p2n1w) 3715 | -8/Materials | Discovered new exit (range 16) 3721 | -8/Materials | Entered Factory 3721 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3982 | -7/Factory | Build established: Mutant 4246 | -7/Factory | Sucked down chute 4246 | -7/Factory | Entered Waste 4247 | -7/Waste | Met a frightened Derelict 4261 | -7/Waste | EMP discharged 4282 | -7/Waste | Spotted C-40 Crusher 4287 | -7/Waste | Spotted C-40 Crusher 4298 | -7/Waste | Spotted C-40 Crusher 4299 | -7/Waste | Spotted C-40 Crusher 4307 | -7/Waste | Destroyed C-40 Crusher 4345 | -7/Waste | Spotted C-40 Crusher 4351 | -7/Waste | Crushed by Compactor (1 part destroyed) 4361 | -7/Waste | EMP discharged 4361 | -7/Waste | System corruption reached 10% 4391 | -7/Waste | Discovered new exit (range 16) 4409 | -7/Waste | Entered Factory 4900 | -7/Factory | Identified exit to Garrison 4908 | -7/Factory | Entered Garrison 4985 | -7/Garrison | Triggered checkpoint 5014 | -7/Garrison | Core integrity fell below 50% 5016 | -7/Garrison | Self-destructed Last Messages --------------- 04996_ Core Shielding melted. 04996_ Microactuators melted. 04996_ Axe melted. 04999_ Imp. Sensor Array destroyed. 05000_ ALERT: Garrison interior compromised. 05000_ Nuclear Core destroyed. 05000_ Imp. Carbon-fiber Leg destroyed. 05000_ System corrupted by crushing effect (+2). 05000_ System corrupted by crushing effect (+5). 05003_ G-47 Trooper destroyed. 05007_ Imp. Carbon-fiber Leg destroyed. 05009_ B-48 Gladiator destroyed. 05010_ Imp. Heat Sink destroyed. 05010_ Adv. Beam Rifle destroyed. 05010_ Plasma Cannon destroyed. 05010_ Aluminum Leg destroyed. 05014_ Imp. Carbon-fiber Leg destroyed. 05015_ Carbon-fiber Leg destroyed. 05016_ Shock Bomb Launcher destroyed. 05016_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????"???????????? | | ????????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ?????????????????????????????????? [ #??????????? | | ????????????????????????????????## %= ##?????????? | | ??????????????????????????????? ^ = ??????????? | | ??????????????????????????????? ???????????? | | ?????????????????????????????? ^ ?????????????? | | ?????????????????????????????? ???????????????? | | ????????????????????????????? #??? #??????????? | | ??????????????????########### ## ## ???????? | | ??????????????????# /@%=Y* ?????? | | ??????????????????# lsgg% g ?????? | | ??????????????????# s g[ Y #?????? | | ??????????????????# ########s### ## #??????? | | ??????????????????# #??????? #???? #??????????? | | ??????????????????# #????????#??????#??????????? | | ????????????# ???# #??????????????????????????? | | ???????????? ???# #??????????????????????????? | | ???????????? ???# #??????????????????????????? | | ???????????? ???# #??????????????????????????? | | ????????????# ???# #??????????????????????????? | | ????????????# ???# #??????????????????????????? | | ????????????# ???# #??????????????????????????? | | ????????????# #??# #??????????????????????????? | | ????????????# #??# #??????????????????????????? | | ????????????" #??# #??????????????????????????? | | ????????????" #??# ^^#??????????????????????????? | | ????????????" #??# #??????????????????????????? | | ????????????# #??# #??????????????????????????? | | ????????????# #### #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????####### #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 390 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Enh. Gauss Cannon | -7/Factory | Hacked Bore Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Oops Troublemaker Challenges ------------ None Game ------ Seed ContainmentChipMaul Manual? 0 Play Time 01:16:23 Cumulative 7.4 hours Start 2022.04.12 @ 23:42:57 End 2022.04.13 @ 16:51:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2cf9f8d-ed13-4a52-9613-c5d839c0f3f4