Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 15:24:11 Player: Cmdr.Laserstrahl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3007) 3007 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 7099 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 132 Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 77/100 System Corruption 23% Temperature Warm (154) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Matter Pod (100) Improved Targeting Computer Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Matter Pod Medium Matter Pod Machine Analyzer Improved Sensor Array Signal Interpreter Improved Targeting Computer Cloak of Protection Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite System Shield Heavy Particle Cannon Plasma Cannon Plasma Cannon Proton Missile Launcher Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 88 | 6 5 1 2 1 25 48 Power 9 | 1 1 . . . 1 6 Engine 7 | 1 1 . . . . 5 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 1 . . . 4 10 Treads . | . . . . . . . Leg 4 | . . . . . . 4 Wheel 13 | 2 1 . . . 4 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 . 2 1 12 15 Device 10 | . 1 . 2 . 3 4 Storage 2 | 1 1 . . . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 18 | . . . . 1 8 9 Artifact . | . . . . . . . Weapon 29 | 2 1 1 . . 8 17 Energy Gun 1 | 1 . . . . . . Energy Cannon 12 | . . 1 . . 3 8 Ballistic Gun 6 | 1 1 . . . 2 2 Ballistic Cannon . | . . . . . . . Launcher 7 | . . . . . . 7 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 2 | . . . . . . 2 System Corruption 19 | . . . . . . 19 Parts Lost 31 | . 2 1 . . 3 25 Power 6 | . 1 . . . . 5 Propulsion 10 | . . . . . 1 9 Utility 7 | . . . . . 1 6 Weapon 8 | . 1 1 . . 1 5 Highest Loss Streak 6 | . 2 1 . . 1 6 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 94 | . 99 100 100 100 95 89 Engine 7 | . 14 14 14 14 . 2 Core 3 | . . . . . 8 3 Leg 1 | . . . . . . 3 Wheel 24 | . 28 28 28 28 26 19 Device 11 | . 14 14 14 10 9 11 Storage 10 | . 14 14 14 14 9 7 Processor 6 | . . . . . 7 13 Protection 7 | . . . . 3 15 10 Energy Gun 2 | . 14 8 . . . . Energy Cannon 7 | . . 5 14 14 7 5 Ballistic Gun 8 | . 13 14 14 14 5 4 Impact Weapon 1 | . . . . . 3 1 Naked Turns 1 | . . . . . . 1 Heaviest Build 83 | 14 50 50 57 54 68 83 Greatest Support 64 | 26 26 26 26 26 36 64 Greatest Overweight (x) 19 | . 1 1 2 2 3 19 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 19 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 18 | 4 12 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 8 20 19 20 20 20 5 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 13% | Scavenger-Skirmisher 8% | Scavenger-Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1820 | 284 301 1 . 50 286 898 Remotely . | . . . . . . . Salvage Created 3580 | 91 389 35 . 178 681 2206 Parts 168 | 5 39 7 . 3 23 91 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 4 | . 1 . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 59 | . 10 3 . . 11 35 Melee 5 | . . . . . 2 3 Guns 19 | . 10 2 . . . 7 Cannons 8 | . . . . . 1 7 AOE 16 | . . 1 . . . 15 Classes Destroyed 15 | 2 5 . . . 4 4 Worker 5 | . 1 . . 1 1 2 Builder 2 | . . . . . 1 1 Tunneler 3 | 1 1 . . . . 1 Hauler 2 | . 2 . . . . . Recycler 11 | 1 . . . 2 1 7 Mechanic 2 | . . . . . 1 1 Watcher 6 | . 2 . . . . 4 Swarmer 13 | . 7 3 . . . 3 Grunt 24 | . 3 . . . 5 16 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 11 | . . . . . 5 6 Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | 1 8 3 . 2 3 8 Combat Bots Only 7 | . 7 3 . . 3 7 Max Kills in Single Turn 4 | 1 2 1 . 1 1 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 1 . . . 3 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 614 | . 50 25 . 1 97 441 Missed 194 | . 14 9 . 1 20 150 Damage Taken 5297 | . 338 126 . . 1123 3710 Core 1041 | . 78 57 . . 196 710 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . . . . . 100 Ignored by Resistances 71 | . . . . . . 71 Core Remaining (%) 70 | 100 . . . 46 64 . Volleys Fired 185 | 8 42 8 . 8 19 100 Largest 2 | 2 2 2 . 2 2 2 Hottest 155 | 70 70 80 . 80 83 155 Shots Fired 352 | 16 84 16 . 16 38 182 Gun 215 | 16 84 15 . 8 19 73 Cannon 105 | . . 1 . 8 19 77 Launcher 32 | . . . . . . 32 Special . | . . . . . . . Kinetic 158 | 8 42 8 . 8 19 73 Thermal 162 | 8 42 8 . 8 19 77 Explosive 21 | . . . . . . 21 Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 14 | 6 9 6 . 6 8 14 Robot Miss Streak 5 | 4 4 5 . 1 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 270 | 9 44 8 . 11 53 145 Core Hits 152 | 3 22 3 . 2 18 104 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 9 | . 2 . . . 4 3 Critical Strikes 18 | . 4 1 . 1 6 6 Burn 3 | . 2 1 . . . . Meltdown 2 | . . . . 1 . 1 Destroy 3 | . 2 . . . . 1 Smash 9 | . . . . . 6 3 Sever 1 | . . . . . . 1 Melee Attacks 77 | . . . . . 38 39 Impact 65 | . . . . . 37 28 Slashing 12 | . . . . . 1 11 Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . 2 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . . . 1 5 Damage Inflicted 8742 | 114 525 123 . 154 1459 6367 Guns 1687 | 114 525 72 . 33 118 825 Cannons 1633 | . . . . 121 226 1286 Explosions 2881 | . . 51 . . . 2830 Melee 2535 | . . . . . 1109 1426 Ramming 6 | . . . . . 6 . Kinetic 1329 | 76 243 34 . 33 118 825 Thermal 2387 | 38 282 89 . 121 226 1631 Explosive 1847 | . . . . . . 1847 Electromagnetic 638 | . . . . . . 638 Impact 2309 | . . . . . 1076 1233 Slashing 226 | . . . . . 33 193 Piercing . | . . . . . . . Highest Corruption 23 | . . . . . . 23 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . . 26 Message Errors 8 | . . . . . . 8 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 835 | . . . . . 257 578 Projectiles 26 | . . . . . . 26 Explosions 70 | . . . . . . 70 Melee 739 | . . . . . 257 482 Knockbacks 8 | . . . . . 3 5 Impact 8 | . . . . . 3 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 345 | . . . . . 3 342 Shots 14 | . . . . . . 14 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 205 | 27 151 130 . 85 45 205 Average Temperature 33 | 13 41 67 . 32 15 27 Received Heat Transfer 1752 | . 96 . . . 450 1206 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 28 | . . . . . 11 17 Impact Corruptions 31 | . . . . . 13 18 Robots Melted 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 2 1 3 Heat Transferred 4277 | 111 999 235 . 259 444 2229 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1171 | 10 469 260 . 60 303 1171 Initial 137 | . 6 105 . . 23 137 Average 261 | 3 255 182 . 19 129 374 Maximum Alert Level 4 | . 2 1 . . 1 4 Low Security (%) 53 | 100 21 57 . 100 75 44 Level 1 31 | . 67 42 . . 24 28 Level 2 5 | . 10 . . . . 6 Level 3 9 | . . . . . . 19 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . . . 6 14 Investigation 4 | . . . . . 1 3 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 2 . . . 2 3 Assault 2 | . . . . . . 2 Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 25 3 . 3 24 56 Peak Tracking Total 9 | . 9 3 . 3 5 8 Tactical Retreats 13 | . 8 . . 1 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 15 | . . 5 . . . 10 Max in Single Turn 6 | . . 5 . . . 6 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 31 | . 7 . 4 . 10 10 Terminals 17 | . 5 . . . 5 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 3 | . . . . . 1 2 Garrison Access 2 | . . . . . 1 1 Total Hacks 96 | . 17 . 38 . 20 21 Successful 71 | . 7 . 38 . 14 12 Failed 25 | . 10 . . . 6 9 Catastrophic 7 | . 4 . . . . 3 Database Lockouts . | . . . . . . . Manual 42 | . 12 . 1 . 14 15 Terminals 41 | . 14 . . . 14 13 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 3 . . . 2 . Scanalyzers 9 | . . . . . 2 7 Garrison Access 2 | . . . . . 1 1 Terminal Hacks 45 | . 2 . 38 . 4 1 Record 38 | . . . 38 . . . Prototype ID Bank 1 | . . . . . 1 . Terminal Index 3 | . . . . . 2 1 Locate Traps 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . Report Inventory 4 | . 2 . . . 2 . Scanalyzer 6 | . . . . . 2 4 Insert Component 3 | . . . . . 1 2 Analyze 3 | . . . . . 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 3 . . . 6 7 Terminals 14 | . 3 . . . 5 6 Botnet 14 | . 3 . . . 5 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Extract 1 | . . . . . . 1 Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 7 . . . 7 9 Full Trace Events 3 | . . . . . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 1 4 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 1 2 Part Schematics Acquired 3 | . . . . . 1 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 30 | . . . . . 30 . Highest-Rated Ally 15 | . . . . . 15 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 15 . Total Damage 314 | . . . . . 314 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4554 | 81 646 49 786 326 796 1870 Spaces Moved 3175 | 45 475 25 743 274 499 1114 Core 13 | 7 . . . . . 6 Treads . | . . . . . . . Legs 99 | . . . . . . 99 Wheels 3063 | 38 475 25 743 274 499 1009 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 105 101 50 Average Speed 109 | 84 103 105 105 108 101 119 Slowest Speed 1000 | 100 105 105 120 120 125 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 78 12 92 73 48 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 6 | . . . . . 5 1 Terrain Destroyed 198 | . . 20 . . 5 173 Melee 6 | . . . . . 5 1 Projectile 5 | . . . . . . 5 AOE 187 | . . 20 . . . 167 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3793 | 69 553 33 745 289 690 1414 Wait 166 | 1 5 . . 6 78 76 Move 3169 | 44 474 24 742 273 498 1114 Hop . | . . . . . . . Pick Up 66 | 10 20 . 1 . 13 22 Fast Attach 27 | 4 . . . 1 9 13 Attach 28 | 2 3 1 . . 5 17 Detach 1 | . . . . . . 1 Swap 34 | . 2 . 2 . 12 18 Drop 47 | . 7 . . 1 17 22 Fire 185 | 8 42 8 . 8 19 100 Melee 68 | . . . . . 37 31 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Destroyed 7 combat bots 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 5) 651 | -10/Materials | Discovered new exit (range 15) 670 | -10/Materials | Discovered new exit (range 6) 676 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Entered Mines 743 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 773 | -10/Mines | Discovered new exit (range 5) 777 | -10/Mines | Entered Exiles 791 | -10/Exiles | Discovered new exit (range 15) 802 | -10/Exiles | Met 8R-AWN 822 | -10/Exiles | Met EX-HEX 860 | -10/Exiles | Met EX-DEC 902 | -10/Exiles | Visited The Gauntlet 1046 | -10/Exiles | Met EX-BIN 1208 | -10/Exiles | Discovered new exit (range 14) 1300 | -10/Exiles | Aligned with FarCom system 1301 | -10/Exiles | Given EX-Vault access code 1326 | -10/Exiles | Opened EX-Vault 1332 | -10/Exiles | Found Prototype Device 1356 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1490 | -10/Exiles | Identified Cloak of Protection 1563 | -10/Exiles | Left Exiles lab with Cloak of Protection 1563 | -10/Exiles | Entered Mines 1649 | -9/Mines | Learned location of Zion (-6) 1837 | -9/Mines | Met a Derelict bent on vengeance 1880 | -9/Mines | Discovered new exit (range 8) 1889 | -9/Mines | Entered Materials 1889 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2154 | -8/Materials | Garrison activated, responded to threat 2189 | -8/Materials | Build established: Scavenger-Mutant 2569 | -8/Materials | Discovered new exit (range 8) 2685 | -8/Materials | Entered Factory 2685 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3051 | -7/Factory | Build established: Scavenger-Assassin 3163 | -7/Factory | Lost 4 parts (1p2n1w) 3459 | -7/Factory | Build established: Scavenger-Skirmisher 3632 | -7/Factory | Garrison activated, responded to threat 4025 | -7/Factory | Garrison activated, responded to threat 4183 | -7/Factory | Core integrity fell below 50% 4210 | -7/Factory | Lost 4 parts (1p2n1u) 4268 | -7/Factory | System corruption reached 10% 4274 | -7/Factory | Lost 5 parts (1p2u2w) 4277 | -7/Factory | Destroyed 7 combat bots 4491 | -7/Factory | Cargo convoy interrupted 4544 | -7/Factory | Core integrity fell below 20% 4554 | -7/Factory | Released all parts (5) 4555 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04546_ System corrupted: Imp. Light Armor Plating rejected. 04546_ U-05 Engineer builds a Wall. 04546_ K-01 Serf collects debris. 04548_ Carbon-fiber Leg destroyed. 04548_ Aluminum Leg destroyed. 04548_ Critical hit (Burn: +37). 04550_ Imp. Deuterium Engine destroyed. 04550_ K-01 Serf collects debris. 04550_ Imp. Light Armor Plating destroyed. 04551_ U-05 Engineer builds a Door. 04552_ The unstable cave ceiling collapses. 04553_ Plasma Cannon destroyed. 04553_ Aluminum Leg destroyed. 04554_ Released Armor Integrity Analyzer. 04554_ Released Hcp. Storage Unit. 04554_ Released Imp. Targeting Computer. 04554_ Released Imp. Heat Sink. 04554_ Released Hvy. Particle Cannon. 04554_ R-06 Scavenger collects Hvy. Laser. Map ----- +----------------------------------------------------+ | ??????????????????# #????????# #? | | ??????????????????# """" """" ########## #? | | ??????????????????# """" """" # #? | | ??????????????????# """" """" # #? | | ??????????????????# """" " !#== "" #? | | ??????????????????# +!%! 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""" | | ???????????????????????????# """ """ # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Armor Integrity Analysis 30 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Field Laser | -7/Factory | Extracted Ion Cannon | -7/Factory | Extracted Imp. Targeting Computer | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaBiocellShifter Manual? 0 Play Time 02:02:38 Cumulative 243.0 hours Start 2024.04.17 @ 08:06:13 End 2024.04.17 @ 15:24:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 106 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c594c508-03b6-415f-8846-954c7a64b81f