Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 20:09:50 Player: PTS Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (2925) 2925 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 8086 Bonus ------- High Alert Combat Kills 6 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 61/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Structural Scanner > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Improved Heat Sink High-powered Shotgun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Actuator Array Improved Reaction Control System Hardlight Generator > --- WEAPON ----------- Spread Laser Neutron Cannon Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Heat Sink High-powered Shotgun Magnetic Acceleration Cannon [Rating: 67] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Processor Signal Interpreter Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 3 | . . 1 . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 4 | . . . . 1 1 2 . . Weapon 3 | . . 1 . . 1 . . 1 Parts Attached 92 | 7 9 16 7 33 6 . 9 5 Power 20 | 1 1 5 2 8 1 . 2 . Engine 11 | 1 1 5 2 2 . . . . Core 9 | . . . . 6 1 . 2 . Reactor . | . . . . . . . . . Propulsion 20 | 2 3 3 3 5 1 . 2 1 Treads 2 | . . . . . . . 2 . Leg 15 | 2 3 3 1 5 1 . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 2 | . . . 2 . . . . . Utility 25 | 2 2 3 1 9 3 . 3 2 Device 22 | 2 1 2 1 8 3 . 3 2 Storage . | . . . . . . . . . Processor 3 | . 1 1 . 1 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 3 5 1 11 1 . 2 2 Energy Gun 8 | 1 2 . . 4 . . . 1 Energy Cannon 3 | . . 1 . 1 . . . 1 Ballistic Gun 6 | 1 . . . 4 1 . . . Ballistic Cannon 3 | . 1 . . . . . 2 . Launcher 6 | . . 4 . 2 . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Corrupted Parts 2 | . . . . 2 . . . . System Corruption 8 | . . . . 8 . . . . Parts Lost 44 | . 2 6 2 17 . . 1 16 Power 11 | . 1 2 . 5 . . . 3 Propulsion 10 | . 1 1 1 5 . . . 2 Utility 9 | . . . . 4 . . . 5 Weapon 14 | . . 3 1 3 . . 1 6 Highest Loss Streak 12 | . 2 2 4 7 . . 1 12 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 3 | . 3 4 3 2 3 5 5 5 Power . | . . . 1 . . . . . Propulsion . | . . 1 1 . . 1 1 1 Utility 1 | . . 1 1 1 1 2 2 2 Weapon 1 | . 1 1 . . . 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . . . 1 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 2 | . . . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 98 93 72 91 71 73 81 70 Engine 7 | . 13 20 9 3 . . . . Core 9 | . . . . 19 7 13 16 15 Treads 1 | . . . . . . . 8 5 Leg 14 | . 27 20 8 16 13 13 4 . Device 17 | . 22 11 11 15 21 20 25 21 Processor 6 | . 5 11 11 9 . . . . Energy Gun 9 | . 13 14 . 5 20 20 6 4 Energy Cannon 2 | . . 7 . 1 . . . 4 Ballistic Gun 6 | . 5 . . 13 7 6 5 4 Ballistic Cannon 3 | . 8 . . . . . 11 9 Launcher 3 | . . 7 22 4 . . . . Peak Build Rating 67 | 9 10 14 18 32 34 34 60 67 Average Rating 26 | 4 8 11 13 27 28 34 50 53 On Entrance 21 | . 9 8 13 16 23 34 34 60 Avg Prop Armor Cover (%) 6 | . . 7 . . . . 4 . Naked Turns 16 | . . . . . . . . 16 Heaviest Build 70 | 7 11 27 20 39 33 33 56 70 Greatest Support 56 | 20 20 23 13 30 20 20 56 56 Greatest Overweight (x) 12 | . . 2 4 12 1 1 4 5 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 3 3 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 1 5 5 5 5 Scrap Suit Usage (%) 27 | . . . . 1 100 100 95 66 Parts Cannibalized 21 | . . . . . 2 . 16 3 Class Distribution -------------------- 23% | Skirmisher 20% | Mutant 17% | Tank 11% | Scavenger-Skirmisher 8% | Scavenger-Gunner 8% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 2242 | 242 154 330 253 785 136 . 301 41 Remotely . | . . . . . . . . . Salvage Created 3251 | 77 336 918 79 1054 174 . 460 153 Parts 208 | 5 17 70 21 65 7 . 16 7 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 73 | . 8 20 6 21 2 . 13 3 Guns 32 | . 6 3 . 15 2 . 6 . Cannons 18 | . 2 5 . 1 . . 7 3 AOE 23 | . . 12 6 5 . . . . Classes Destroyed 15 | 2 2 6 . 1 . . 3 1 Worker 6 | . . 3 1 2 . . . . Builder 9 | . . 4 1 3 . . . 1 Tunneler 2 | 1 . . 1 . . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 5 | 1 . 1 . 2 1 . . . Watcher 6 | . 1 1 . 2 1 . . 1 Swarmer 22 | . . 7 3 8 . . 4 . Cutter 4 | . . . . . . . 4 . Grunt 34 | . 8 10 2 7 2 . 3 2 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . 1 1 1 . . . . Sentry 6 | . . 2 . 4 . . . . Specialist 1 | . . . . . . . 1 . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 3 9 7 8 3 . 7 3 Combat Bots Only 7 | . 3 4 6 3 1 . 7 2 Max Kills in Single Turn 5 | 2 1 4 2 5 1 . 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 3 2 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 553 | . 55 117 7 185 17 . 78 94 Missed 135 | . 17 34 2 36 6 . 22 18 Hits 418 | . 38 83 5 149 11 . 56 76 Melee 15 | . . . . 5 . . 10 . Projectile 403 | . 38 83 5 144 11 . 46 76 AOE 4 | . . . . . . . 1 3 Critical Strikes 14 | . . 2 . 4 . . 3 5 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 7108 | . 445 1016 175 1962 227 . 1273 2010 Core 1941 | . 123 200 36 383 28 . 159 1012 Absorbed by Shields 180 | . . . . . 4 . 176 . Regen/Repaired (Parts) 229 | . 19 . . . 51 . 132 27 Core Remaining (%) 66 | 100 50 . 41 30 96 . 81 . Volleys Fired 233 | 7 39 48 7 79 8 . 22 23 Largest 5 | 2 2 3 2 3 4 . 4 5 Hottest 271 | 60 95 173 136 165 218 . 181 271 Shots Fired 509 | 14 78 84 14 168 26 . 78 47 Gun 345 | 14 70 27 . 151 26 . 42 15 Cannon 110 | . 8 26 . 8 . . 36 32 Launcher 52 | . . 31 12 9 . . . . Special 2 | . . . 2 . . . . . Kinetic 237 | 7 39 . . 112 8 . 56 15 Thermal 202 | 7 39 53 2 30 18 . 22 31 Explosive 14 | . . 2 12 . . . . . Electromagnetic 56 | . . 29 . 26 . . . 1 Robot Hit Streak 18 | 2 18 5 2 14 8 . 8 7 Robot Miss Streak 14 | 4 3 5 6 14 3 . 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 4 . . . . Max Gunslinging Chain 2 | . . . . 2 . . . . Shots Hit Robots 284 | 6 56 35 3 94 15 . 45 30 Core Hits 183 | 3 20 40 8 48 9 . 42 13 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . 1 . . 3 . . . . Critical Strikes 7 | . 1 . . 5 . . . 1 Destroy 6 | . 1 . . 5 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7861 | 72 605 1724 736 2412 205 . 954 1153 Guns 3234 | 64 495 189 . 1675 205 . 522 84 Cannons 1694 | . 110 206 . 125 . . 432 821 Explosions 2886 | . . 1323 712 605 . . . 246 Melee . | . . . . . . . . . Ramming 23 | 8 . 6 . 7 . . . 2 Kinetic 2540 | 32 298 . . 1238 78 . 662 232 Thermal 2894 | 32 307 523 24 670 127 . 292 919 Explosive 967 | . . 255 712 . . . . . Electromagnetic 1437 | . . 940 . 497 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 1 5 10 . . . 8 Average Corruption 4 | . . 1 3 5 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . 1 9 31 . . . 6 Message Errors 11 | . . . 3 7 . . . 1 Matter Fused 8 | . . 1 2 4 . . . 1 Heat Flow Errors 5 | . . . . 4 . . . 1 Energy Discharges 11 | . . . 2 8 . . . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . 1 1 . . . . Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 3 | . . . 1 1 . . . 1 Weapon Failures 4 | . . . . 4 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 311 | . . 49 136 41 . . . 85 Projectiles 26 | . . . . . . . . 26 Explosions 285 | . . 49 136 41 . . . 59 Melee . | . . . . . . . . . Knockbacks 9 | . 2 . . 1 . . 3 3 Impact 1 | . . . . 1 . . . . Kinetic 8 | . 2 . . . . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 443 | . . 93 124 52 64 . . 110 Shots 13 | . . 5 3 3 1 . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 7 | 4 . 1 . 1 . . . 1 Kicked 6 | 4 . 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 1175 | 20 224 515 20 596 93 . 1175 998 Average Temperature 176 | 14 81 149 7 159 38 . 250 338 Received Heat Transfer 1914 | . 246 372 18 648 99 . 189 342 Effects 87 | . . 5 . 28 . . 32 22 Shutdowns 28 | . . 3 . 7 . . 12 6 Energy Bleed 9 | . . . . 2 . . 3 4 Interference 15 | . . . . 5 . . 8 2 Matter Decay 11 | . . 1 . 2 . . 3 5 Short Circuit 6 | . . 1 . 1 . . 1 3 Damage (minor) 4 | . . . . 2 . . 1 1 Damage (major) 13 | . . . . 9 . . 4 . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . . Heat Transferred 3979 | 75 723 1065 50 1177 269 . 365 255 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 5 . 3 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 2 | . . 1 1 . 1 . 2 1 Low Security (%) 86 | 100 100 91 . 100 86 100 64 95 Level 1 11 | . . 8 99 . 13 . 12 4 Level 2 1 | . . . . . . . 22 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 415 | 10 95 348 348 144 228 84 415 217 Initial 217 | . . . 133 81 58 79 58 217 Average 84 | 1 16 88 271 63 97 80 178 64 Influence Increases 2894 | 10 244 741 302 683 375 5 367 167 Destroy 0b10 Robot/C 1460 | . 160 400 120 420 40 . 260 60 Destroy 0b10 Robot/NC 150 | 10 5 50 15 50 10 . . 10 Destroy Leader 316 | . 42 94 20 96 12 . 30 22 Successful Hack 67 | . 22 5 . 21 14 5 . . Disable Machine 285 | . . 90 75 30 45 . 15 30 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 196 | . . 27 72 36 29 . 2 30 Lose Combat Pursuer 270 | . 15 75 . 30 75 . 60 15 Influence Decreases 2880 | 10 244 399 435 764 340 84 36 568 Entered New Map 715 | . . . 209 128 70 84 26 198 Time Decay 1796 | 10 224 339 206 466 270 . . 281 Lost Part 369 | . 20 60 20 170 . . 10 89 Squads Dispatched 21 | . 2 4 . 4 5 1 1 4 Investigation 7 | . 1 1 . 3 1 1 . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 9 | . 1 3 . 1 1 . 1 2 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 2 . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 5 | . . 2 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 18 31 6 33 7 . 15 9 Peak Tracking Total 8 | . 6 5 3 5 4 . 8 3 Tactical Retreats 16 | . 1 5 . 3 2 . 4 1 ECM-based Alert Blocks 3 | . . . . 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 4 | . . . . 2 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 22 | . 1 7 5 2 4 . 1 2 Max in Single Turn 4 | . 1 2 2 1 4 . 1 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 24 | . 9 2 . 6 5 1 . 1 Terminals 14 | . 6 1 . 4 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 3 | . 2 . . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 54 | . 20 7 . 13 9 4 . 1 Successful 30 | . 15 4 . 6 4 1 . . Failed 23 | . 5 2 . 7 5 3 . 1 Catastrophic 3 | . . . . 3 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 24 | . 12 1 . 10 1 . . . Terminals 34 | . 14 2 . 10 4 4 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . . . 4 . . . Recycling Units 5 | . 4 . . . . . . 1 Scanalyzers 6 | . . 5 . 1 . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 7 | . 4 . . 1 1 1 . . Record 2 | . 2 . . . . . . . Open DSF 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer 4 | . . 3 . 1 . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 7 1 . 4 1 . . . Terminals 12 | . 6 1 . 4 1 . . . Botnet 12 | . 6 1 . 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 1 . 4 2 1 . 1 Full Trace Events 7 | . 2 1 . 2 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 70 | . 32 . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 4022 | 24 1054 867 427 1609 . . . 41 Optics 189 | . . . . 189 . . . . Sensors 3928 | . 1025 867 427 1609 . . . . Terrain 678 | 24 654 . . . . . . . Structural 41 | . . . . . . . . 41 Seismic 71 | 17 11 . . 43 . . . . ECM 479 | . . . . 479 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 6134 | 141 1054 867 431 1691 594 9 497 850 Spaces Moved 2828 | 107 492 399 252 794 273 5 184 322 Core 108 | 33 . . 5 7 . . . 63 Treads 373 | . . . . . . . 137 236 Legs 2279 | 74 492 399 202 787 273 5 47 . Wheels 23 | . . . . . . . . 23 Hover . | . . . . . . . . . Flight 45 | . . . 45 . . . . . Fastest Speed 50 | 50 120 112 105 100 120 190 160 50 Average Speed 161 | 98 120 148 153 164 182 190 184 234 Slowest Speed 650 | 120 120 260 280 650 190 190 400 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 66 27 60 54 6 . 78 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 13 | . . 13 . . . . . . Terrain Destroyed 221 | . . 26 112 32 34 . 2 15 Melee . | . . . . . . . . . Projectile 16 | . . . . 6 . . 2 8 AOE 204 | . . 26 112 25 34 . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 3920 | 127 881 592 277 1023 349 5 289 377 Wait 707 | . 330 118 6 99 58 1 72 23 Move 2820 | 106 491 398 251 793 272 4 183 322 Hop . | . . . . . . . . . Pick Up 11 | 3 . 1 1 2 3 . 1 . Fast Attach 53 | 5 6 6 5 16 4 . 5 6 Attach 9 | 2 1 1 1 4 . . . . Detach 8 | . 2 1 . 3 . . 1 1 Swap 45 | . 7 11 3 17 3 . 4 . Drop 27 | . 5 7 3 9 1 . 1 1 Fire 233 | 7 39 48 7 79 8 . 22 23 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 6 | 4 . 1 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 624 | -10/Materials | Repaired Particle Gun 725 | -10/Materials | Discovered new exit (range 6) 864 | -10/Materials | Discovered new exit (range 12) 916 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1345 | -9/Materials | Central database locked down 1827 | -9/Materials | Discovered new exit (range 9) 1956 | -9/Materials | Discovered new exit (range 8) 1983 | -9/Materials | Identified exit to Mines 2063 | -9/Materials | Entered Mines 2069 | -9/Mines | Core integrity fell below 50% 2099 | -9/Mines | Lost 4 parts (2p1n1w) 2203 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2205 | -9/Mines | Found Prototype Device 2205 | -9/Mines | Identified Exp. Sensor Array 2343 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2346 | -9/Mines | Found Scrap Suit 2429 | -9/Mines | Learned Materials security intel 2482 | -9/Mines | Discovered new exit (range 8) 2492 | -9/Mines | Identified exit to Materials 2494 | -9/Mines | Entered Materials 2494 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2613 | -8/Materials | Lost 6 parts (2p1n2u1w) 3184 | -8/Materials | Build established: Skirmisher 3604 | -8/Materials | System corruption reached 10% 4090 | -8/Materials | Discovered new exit (range 12) 4124 | -8/Materials | Core integrity fell below 50% 4150 | -8/Materials | Lost 7 parts (1p2n2u2w) 4185 | -8/Materials | Entered Factory 4185 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4203 | -7/Factory | Identified exit to DSF 4412 | -7/Factory | Repaired Lgt. Nuclear Core 4433 | -7/Factory | Build established: Scavenger-Gunner 4733 | -7/Factory | Discovered new exit (range 12) 4753 | -7/Factory | Build established: Scavenger-Tank 4779 | -7/Factory | Entered another Factory area 4779 | -6/Factory | Evolved 2 slots: Utility x2 4785 | -6/Factory | Identified exit to DSF 4788 | -6/Factory | Entered DSF 4925 | -6/DSF | Additional patrols routed to DSF 5147 | -6/DSF | Sterilization system engaged 5161 | -6/DSF | Destroyed 7 combat bots 5167 | -6/DSF | Ambient heat levels rising (+10) 5182 | -6/DSF | Ambient heat levels rising (+10) 5197 | -6/DSF | Ambient heat levels rising (+10) 5212 | -6/DSF | Ambient heat levels rising (+10) 5214 | -6/DSF | Discovered new exit (range 11) 5227 | -6/DSF | Ambient heat levels rising (+10) 5242 | -6/DSF | Ambient heat levels rising (+10) 5257 | -6/DSF | Ambient heat levels rising (+10) 5272 | -6/DSF | Ambient heat levels rising (+10) 5280 | -6/DSF | Build established: Tank 5285 | -6/DSF | Entered Factory 5285 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6075 | -5/Factory | Core integrity fell below 50% 6092 | -5/Factory | Core integrity fell below 20% 6106 | -5/Factory | Lost 12 parts (3p1n3u5w) 6135 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 06086_ Destabilizing: Core damaged (-30). 06087_ U-05 Engineer builds a Wall. 06091_ Acquired Wheel. 06091_ U-05 Engineer lays Concrete. 06094_ Acquired Structural Scanner. 06094_ U-05 Engineer lays Concrete. 06095_ Critical hit (Burn: +37). 06095_ Acquired 15 matter. 06096_ U-05 Engineer lays Concrete. 06097_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 06098_ U-05 Engineer lays Concrete. 06112_ Wheel destroyed. 06112_ Subcomponent Replicator disabled. 06129_ System corrupted: Substantial component data lost. 06130_ Acquired Tesla Rifle. 06135_ Power Conduit explodes. 06135_ Tesla Rifle destroyed. 06135_ Destroyed Tesla Rifle. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 74% | -10/Materials Lgt. Nuclear Core | 38% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods Item+ Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed TransmissionLaunchCape Manual? 0 Play Time 01:12:17 Cumulative 24.8 hours Start 2026.06.06 @ 18:57:52 End 2026.06.06 @ 20:09:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38d201ea-c6a9-4fa0-82a1-313371f0b677