Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:07:03

Player: Lum4r

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (936)      936
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 2986

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/550
Matter                     176/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
        Targeting Computer
>       --- WEAPON (3) -------
  Light Assault Rifle
>       --- INVENTORY (5) ----
        Seismic Detector

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Signal Interpreter
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
           Katana
>          --- INVENTORY --------
           Seismic Detector
           Beam Cannon
     Light Assault Rifle
      Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             33   | 3   8   10  2   10  
  Power                    7    | 1   2   2   .   2   
    Engine                 7    | 1   2   2   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   2   1   .   
  Utility                  5    | .   3   1   .   1   
    Device                 3    | .   2   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   3   5   1   7   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          2    | .   1   .   .   1   
    Ballistic Gun          11   | 2   2   2   .   5   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 19   | .   2   3   1   13  
  Power                    5    | .   1   1   .   3   
  Propulsion               3    | .   .   .   1   2   
  Utility                  2    | .   1   .   .   1   
  Weapon                   9    | .   .   2   .   7   
  Highest Loss Streak      9    | .   2   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     55   | .   57  65  69  40  
  Engine                   10   | .   13  10  11  6   
  Flight                   6    | .   .   15  22  1   
  Device                   5    | .   7   10  3   .   
  Processor                9    | .   7   11  11  10  
  Energy Cannon            5    | .   12  4   .   .   
  Ballistic Gun            11   | .   15  7   3   11  
  Launcher                 2    | .   .   1   11  2   
  Slashing Weapon          3    | .   .   .   8   7   
Naked Turns                2    | .   2   .   .   .   
Heaviest Build             20   | 6   9   12  10  20  
  Greatest Support         8    | 3   3   8   8   8   
  Greatest Overweight (x)  6    | 1   2   3   1   6   
  Average Overweight (x)   .    | .   1   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   5   4   3   4   
  Average Carried          2    | .   3   3   2   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   5   2   3   1   

 Class Distribution 
--------------------
 53% | Mutant
 39% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           838  | 189 165 171 41  272 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1041 | .   219 176 121 525 
  Parts                    79   | .   16  17  11  35  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  25   | .   4   7   2   12  
  Melee                    1    | .   .   .   1   .   
  Guns                     10   | .   1   2   .   7   
  Cannons                  8    | .   3   5   .   .   
  AOE                      6    | .   .   .   1   5   
Classes Destroyed          10   | .   3   4   .   3   
  Worker                   9    | .   1   1   3   4   
  Builder                  1    | .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  9    | .   .   4   1   4   
  Grunt                    8    | .   4   1   .   3   
  Duelist                  2    | .   .   1   1   .   
  Sentry                   5    | .   .   1   .   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           14   | .   3   5   4   14  
  Combat Bots Only         5    | .   2   4   1   5   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        189  | .    22   32   9    126  
  Missed                   55   | .    11   6    4    34   
Damage Taken               1693 | .    169  340  69   1115 
  Core                     671  | .    17   79   22   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  93   .    74   .    
Volleys Fired              124  | .    18   36   2    68   
  Largest                  3    | .    2    3    2    2    
  Hottest                  125  | .    80   125  50   60   
Shots Fired                173  | .    36   47   3    87   
  Gun                      115  | .    18   26   1    70   
  Cannon                   41   | .    18   21   .    2    
  Launcher                 17   | .    .    .    2    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  123  | .    18   34   1    70   
  Thermal                  27   | .    18   7    .    2    
  Explosive                17   | .    .    .    2    15   
  Electromagnetic          6    | .    .    6    .    .    
  Robot Hit Streak         8    | .    7    6    .    8    
  Robot Miss Streak        5    | .    5    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           97   | .    21   27   4    45   
  Core Hits                72   | .    10   15   5    42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              6    | .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    5    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2577 | .    355  556  278  1388 
  Guns                     864  | .    148  110  .    606  
  Cannons                  532  | .    175  322  .    35   
  Explosions               931  | .    32   124  89   686  
  Melee                    250  | .    .    .    189  61   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1067 | .    148  313  .    606  
  Thermal                  319  | .    175  109  .    35   
  Explosive                775  | .    .    .    89   686  
  Electromagnetic          166  | .    32   134  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 250  | .    .    .    189  61   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            69   | .    .    31   .    38   
  Projectiles              .    | .    .    .    .    .    
  Explosions               38   | .    .    31   .    7    
  Melee                    31   | .    .    .    .    31   
Knockbacks                 1    | .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      162  | .    16   65   27   54   
  Shots                    6    | .    1    2    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        218  | .    167  218  10   33   
  Average Temperature      74   | .    78   101  8    13   
  Received Heat Transfer   417  | .    87   48   12   270  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         679  | .    370  235  .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             460  | .   139 274 257 460 
  Initial                  106  | .   .   58  106 100 
  Average                  168  | .   50  173 177 335 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         61   | 100 100 51  61  15  
  Level 1                  29   | .   .   48  38  56  
  Level 2                  8    | .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   7   10  10  18  
  Peak Tracking Total      6    | .   4   4   6   6   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          4    | .   2   2   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Record                   5    | .   5   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             65   | .   .   .   65  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1018 | 46  372 191 111 298 
Spaces Moved               686  | 44  203 162 168 109 
  Core                     327  | 44  203 14  .   66  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   359  | .   .   148 168 43  
  Fastest Speed            37   | 50  50  37  37  37  
  Average Speed            90   | 95  141 54  37  125 
  Slowest Speed            350  | 100 150 200 120 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   43  13  55  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          103  | .   .   3   19  81  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      103  | .   .   3   19  81  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      928  | 46  251 223 205 203 
  Wait                     59   | .   10  10  25  14  
  Move                     682  | 43  202 161 167 109 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   8   2   1   .   
  Fast Attach              20   | 3   6   3   1   7   
  Attach                   13   | .   2   7   1   3   
  Detach                   8    | .   2   3   2   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     5    | .   3   1   1   .   
  Fire                     124  | .   18  36  2   68  
  Melee                    6    | .   .   .   5   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 9)
  262 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 13)
  418 | -10/Materials | Identified exit to Materials
  419 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  603 | -9/Materials  | Discovered new exit (range 9)
  609 | -9/Materials  | Identified exit to Mines
  610 | -9/Materials  | Entered Mines
  637 | -9/Mines      | Escorted by a lone wolf Derelict
  657 | -9/Mines      | Learned location of Storage (-9)
  702 | -9/Mines      | Discovered new exit (range 4)
  703 | -9/Mines      | Learned Materials trap positions
  721 | -9/Mines      | Identified exit to Materials
  721 | -9/Mines      | Entered Materials
  721 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  722 | -8/Materials  | Loaded intel: 8 trap records
  781 | -8/Materials  | Lost 4 parts (1p3n)
  968 | -8/Materials  | Core integrity fell below 50%
 1002 | -8/Materials  | Core integrity fell below 20%
 1019 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Beam Cannon destroyed.
Lgt. Assault Rifle destroyed.
G-47 Trooper destroyed.
Mni. Grenade Launcher destroyed.
Destroyed Mni. Grenade Launcher.
Acquired Lgt. Assault Rifle.
K-01 Serf collects debris. <x3>
S-10 Pest destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete.
Lgt. Assault Rifle destroyed.
Acquired 12 matter.
Acquired Lgt. Assault Rifle.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaChargeMonowheel
  Manual?         0
Play Time         00:22:00
  Cumulative      6.4 hours
  Start           2024.04.02 @ 11:43:54
  End             2024.04.02 @ 12:07:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e39fecd8-47c6-4015-a9e2-1a52b9da0125