Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.23 @ 03:55:40

Player: cptwinky

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (102)     510
Value Destroyed (3868)     3868
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2389)               2389
              TOTAL SCORE: 12227

 Bonus
-------
High Alert Combat Kills    815
Follower Combat Kills      1284
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -310

 Cogmind 
---------
Core Integrity             0/1150
Matter                     258/300
Energy                     71/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Visual Processing Unit
>          --- WEAPON (4) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
           Wheel
  Improved Hacking Suite
  Advanced System Restoration Module

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cryofiber Web
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Advanced Transmission Jammer
       Improved Powered Armor
       Improved Powered Armor
       Advanced Shield Generator
>               --- WEAPON -----------
                Plasma Rifle
                Plasma Rifle
                Gauss Rifle
                Coil Gun
>               --- INVENTORY --------
                Neutrino Core
                Scrap Suit
       Advanced Heat Sink
       Improved Coolant Injector
                Energy Well
  High-capacity Matter Pod
   Experimental Matter Compressor
                Seismic Detector
       Improved Powered Armor
       Improved Powered Armor
       Improved Hacking Suite
                Authchip [Propulsion]
       Advanced System Restoration Module
     Long-range Tractor Beam
          Heavy Beamcaster
          Heavy Beamcaster
          Heavy Beamcaster
          Heavy Beamcaster
                HERF Cannon
           Mini Grenade Launcher
                99-TNT's Nukerbomber
                Datajack
                CR-A16's Pointy Stick
[Rating: 98]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Cryofiber Web
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Flamer
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   6   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  7    | .   .   .   1   .   .   .   3   .   .   1   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             84   | 6   5   3   7   4   4   6   19  3   .   2   25  
  Power                    13   | 1   1   .   1   1   .   2   3   .   .   .   4   
    Engine                 8    | 1   1   .   1   1   .   2   1   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | 2   .   1   2   2   .   1   1   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   .   1   2   2   .   1   1   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  31   | 1   3   1   2   1   1   2   7   1   .   1   11  
    Device                 13   | .   1   .   .   .   1   1   4   1   .   1   4   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   1   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   1   1   1   .   1   2   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   1   2   .   3   1   8   2   .   .   9   
    Energy Gun             9    | .   .   .   .   .   .   .   3   .   .   .   6   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          10   | 2   .   .   2   .   .   1   3   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   1   .   .   .   .   1   1   .   .   1   
    Special Weapon         2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   1   1   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   5   .   .   .   .   3   
Parts Lost                 36   | .   .   1   .   .   .   3   7   2   .   .   23  
  Power                    5    | .   .   .   .   .   .   .   2   .   .   .   3   
  Propulsion               5    | .   .   1   .   .   .   2   .   .   .   .   2   
  Utility                  15   | .   .   .   .   .   .   1   2   1   .   .   11  
  Weapon                   11   | .   .   .   .   .   .   .   3   1   .   .   7   
  Highest Loss Streak      14   | .   .   1   .   .   .   3   4   2   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            21   | 2   12  20  23  22  22  22  21  22  22  23  22  
  Power                    1    | .   1   1   2   1   1   1   .   1   1   2   1   
  Propulsion               1    | .   1   3   2   1   2   .   1   1   1   1   .   
  Utility                  11   | .   4   6   8   10  11  13  14  14  12  13  12  
  Weapon                   6    | 1   5   8   8   8   7   6   5   5   6   6   7   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             47   | .   5   .   7   1   3   3   4   4   4   3   13  
  Power                    3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   3   .   2   1   .   .   3   3   3   3   11  
  Weapon                   15   | .   2   .   4   .   3   3   .   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  99  96  88  87  86  80  81  86  81  81  
  Engine                   9    | .   14  14  11  11  11  11  8   6   6   5   4   
  Core                     2    | .   .   .   .   .   .   .   3   6   6   5   4   
  Wheel                    17   | .   28  27  21  22  22  21  13  13  13  10  7   
  Device                   8    | .   12  3   .   .   .   1   11  10  13  16  20  
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   5   4   
  Processor                3    | .   .   .   10  .   .   .   5   6   6   5   10  
  Protection               7    | .   .   10  9   11  10  9   6   6   6   5   6   
  Energy Gun               3    | .   .   .   .   .   .   .   8   7   6   5   9   
  Ballistic Gun            22   | .   27  27  32  32  32  33  12  7   20  17  10  
Peak Build Rating          98   | 6   10  10  21  21  28  26  71  71  71  87  98  
  Average Rating           43   | 5   8   9   15  20  22  23  59  64  70  82  88  
  On Entrance              34   | .   6   9   10  21  21  23  25  71  71  71  84  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 14  90  91  111 111 111 112 136 135 135 136 155 
  Greatest Support         56   | 20  20  26  26  26  26  26  38  38  38  56  56  
  Greatest Overweight (x)  24   | .   4   4   4   4   4   6   6   3   3   2   24  
  Average Overweight (x)   3    | .   1   3   3   4   3   4   2   3   3   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   16  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 5   19  22  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   12  20  23  24  24  24  23  24  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   19  22  25  25  25  24  25  25  25  25  3   

 Class Distribution 
--------------------
 46% | Tank
 20% | Gunner
 18% | Mutant
  8% | Derelict-Gunner
  4% | Derelict-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Gunner | -9/Materials
            Tank | -9/Mines
            Tank | -7/Zion
            Tank | -6/Proximity Caves
          Gunner | -6/Factory
          Gunner | -6/Waste
          Gunner | -6/Factory
 Derelict-Gunner | -5/Factory
            Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Matter Collected           3772 | 332  398  105  53   326  88   298  311  475  48   84   1254 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4339 | 192  567  108  53   330  .    295  468  154  61   83   2028 
  Parts                    185  | 11   37   12   2    23   .    9    13   2    8    .    68   
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  73   | .   10  5   1   9   .   6   12  1   1   .   28  
  Guns                     50   | .   7   2   1   2   .   6   6   .   1   .   25  
  AOE                      20   | .   3   3   .   7   .   .   5   1   .   .   1   
Classes Destroyed          18   | 2   7   .   1   .   .   1   2   1   1   .   3   
  Worker                   5    | .   3   .   .   2   .   .   .   .   .   .   .   
  Builder                  6    | .   1   1   .   2   .   .   1   .   .   .   1   
  Tunneler                 6    | 4   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   .   1   1   
  Recycler                 6    | 1   2   .   .   1   .   .   .   .   .   .   2   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  16   | .   3   3   .   7   .   1   .   .   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    35   | .   7   2   .   2   .   3   9   .   .   .   12  
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   3   
  Sentry                   4    | .   .   .   1   .   .   1   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   .   .   .   2   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 4   6   4   1   7   .   4   4   1   1   1   8   
  Combat Bots Only         7    | .   4   3   1   7   .   4   4   1   1   .   7   
Max Kills in Single Turn   4    | 1   3   4   1   4   .   1   2   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   2   3   .   4   .   .   2   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        612   | .    26   13   6    42   .    55   77   3    2    8    380  
  Missed                   194   | .    8    5    .    13   .    19   18   .    .    1    130  
Damage Taken               8317  | .    189  110  87   325  .    515  1170 447  39   227  5208 
  Core                     1425  | .    20   32   .    21   .    11   104  67   19   .    1151 
  Absorbed by Shields      488   | .    .    .    .    .    .    .    .    .    .    .    488  
  Redirected to Shielding  15    | .    .    6    9    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   896   | .    .    .    102  .    .    .    681  59   20   34   .    
Core Remaining (%)         89    | 100  .    79   .    .    .    92   .    .    77   100  .    
Volleys Fired              246   | 12   37   11   3    21   1    21   31   23   3    4    79   
  Largest                  4     | 2    2    2    3    3    1    3    4    2    4    4    4    
  Hottest                  324   | 40   40   40   60   63   100  66   203  100  166  166  324  
Shots Fired                669   | 24   70   21   9    57   1    63   80   25   11   16   292  
  Gun                      621   | 24   66   20   9    54   .    63   67   .    11   16   291  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 34    | .    4    1    .    3    .    .    5    20   .    .    1    
  Special                  14    | .    .    .    .    .    1    .    8    5    .    .    .    
  Kinetic                  431   | 24   66   20   9    54   .    63   43   .    8    12   132  
  Thermal                  199   | .    .    .    .    .    1    .    27   5    3    4    159  
  Explosive                34    | .    4    1    .    3    .    .    5    20   .    .    1    
  Electromagnetic          5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Robot Hit Streak         18    | 9    8    12   4    7    .    4    12   18   3    8    14   
  Robot Miss Streak        5     | 3    2    2    1    2    .    4    4    1    2    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        17    | .    1    .    .    .    .    4    1    .    .    .    11   
    Max Gunslinging Chain  2     | .    1    .    .    .    .    1    1    .    .    .    2    
Shots Hit Robots           443   | 14   44   16   6    36   1    33   63   20   5    12   193  
  Core Hits                207   | 6    29   9    2    20   .    18   34   8    2    4    75   
  Critical Kills           3     | .    1    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    1    .    .    .    .    5    
  Critical Strikes         26    | .    1    .    1    1    .    1    1    .    .    .    21   
    Burn                   16    | .    .    .    .    .    .    .    1    .    .    .    15   
    Destroy                10    | .    1    .    1    1    .    1    .    .    .    .    6    
Melee Attacks              17    | .    .    .    .    .    2    .    .    12   .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    1    .    .    8    .    .    2    
  Sneak Attacks            6     | .    .    .    .    .    1    .    .    4    .    .    1    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12044 | 184  916  325  75   766  .    512  1973 2423 104  252  4514 
  Guns                     7714  | 184  555  191  75   490  .    512  957  .    104  252  4394 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4162  | .    361  134  .    276  .    .    928  2359 .    .    104  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  4561  | 184  555  191  75   490  .    512  509  .    104  163  1778 
  Thermal                  3637  | .    37   .    .    .    .    .    831  64   .    89   2616 
  Explosive                3726  | .    262  134  .    276  .    .    591  2359 .    .    104  
  Electromagnetic          104   | .    62   .    .    .    .    .    42   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    5    .    9    9    .    9    
  Average Corruption       5     | .    .    .    .    .    .    1    .    9    9    .    2    
  Corruption Purged        1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    2    .    11   9    .    11   
    Message Errors         6     | .    .    .    .    .    .    .    .    3    2    .    1    
    Matter Fused           8     | .    .    .    .    .    .    1    .    1    3    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    2    1    .    1    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    3    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    1    .    1    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    .    .    .    17   .    .    41   5    .    .    106  
  Projectiles              9     | .    .    .    .    .    .    .    9    .    .    .    .    
  Explosions               160   | .    .    .    .    17   .    .    32   5    .    .    106  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      421   | .    .    .    .    15   .    .    .    90   .    .    316  
  Shots                    9     | .    .    .    .    1    .    .    .    4    .    .    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408   | .    .    2    7    169  12   408  314  .    62   .    115  
  Average Temperature      99    | .    .    2    4    47   7    145  120  .    37   .    53   
  Received Heat Transfer   1314  | .    96   51   27   135  .    180  189  .    18   54   564  
  Effects                  3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    .    .    .    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    .    2    
  Parts Melted             20    | .    .    .    .    .    .    1    2    .    1    1    15   
  Heat Transferred         9156  | .    50   .    .    .    .    .    1945 400  .    200  6561 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Maximum Alert Level        4    | .    .    .    .    .    .    .    1    .    1    2    4    
  Low Security (%)         63   | 100  100  100  100  100  .    .    11   100  29   56   23   
  Level 1                  23   | .    .    .    .    .    .    .    88   .    70   34   19   
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    8    5    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    45   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    6    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1169 | 10   138  84   30   198  .    .    395  71   291  412  1169 
  Initial                  189  | .    .    46   22   .    .    .    150  71   .    132  189  
  Average                  227  | 2    70   31   4    42   .    .    280  8    197  223  637  
Influence Increases        4543 | 25   377  149  32   254  .    286  625  71   411  614  1699 
  Destroy 0b10 Robot/C     2020 | .    200  100  20   180  .    200  240  .    140  220  720  
  Destroy 0b10 Robot/NC    175  | 25   45   5    .    30   .    10   5    .    10   5    40   
  Destroy Leader           390  | .    42   20   10   30   .    20   40   .    32   42   154  
  Allied During Kill       490  | .    .    .    .    .    .    56   .    .    182  222  30   
  Successful Hack          21   | .    15   .    2    .    .    .    .    .    .    .    4    
  Disable Machine          435  | .    45   .    .    .    .    .    135  .    30   15   210  
  Destroy Structure        817  | .    30   9    .    14   .    .    40   71   17   110  526  
  Advance Influence        150  | .    .    .    .    .    .    .    150  .    .    .    .    
  Lose Combat Pursuer      45   | .    .    15   .    .    .    .    15   .    .    .    15   
Influence Decreases        2715 | 25   258  136  54   88   .    286  420  142  140  358  808  
  Time Decay               2025 | 25   258  136  54   88   .    176  350  122  100  238  478  
  Lost Part                330  | .    .    .    .    .    .    30   70   .    .    .    230  
  Lost Ally                360  | .    .    .    .    .    .    80   .    20   40   120  100  
Squads Dispatched          20   | .    3    .    1    .    .    .    1    .    2    4    9    
  Investigation            6    | .    2    .    1    .    .    .    1    .    .    .    2    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    2    3    
  Reinforcement            7    | .    1    .    .    .    .    .    .    .    2    2    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              123  | .   18  6   1   12  .   11  14  9   4   4   44  
  Peak Tracking Total      7    | .   4   2   1   7   .   5   4   4   2   2   7   
  Tactical Retreats        4    | .   .   1   .   .   .   .   1   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Traps Triggered            8    | .   2   .   .   .   .   .   2   .   .   1   3   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Machines Disabled          30   | .   3   .   .   .   1   .   9   .   2   1   14  
  Max in Single Turn       8    | .   2   .   .   .   1   .   8   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Machines Accessed          18   | .   6   .   3   .   .   .   4   .   .   .   5   
  Terminals                7    | .   6   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   1   .   .   .   2   .   .   .   2   
  Recycling Units          5    | .   .   .   1   .   .   .   2   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   13  .   11  .   .   .   9   .   .   .   13  
  Successful               20   | .   5   .   6   .   .   .   6   .   .   .   3   
  Failed                   25   | .   7   .   5   .   .   .   3   .   .   .   10  
    Catastrophic           4    | .   1   .   1   .   .   .   1   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   6   .   2   .   .   .   6   .   .   3   7   
  Terminals                15   | .   13  .   2   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          19   | .   .   .   7   .   .   .   4   .   .   .   8   
  Recycling Units          11   | .   .   .   2   .   .   .   5   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   .   6   .   .   .   2   .   .   .   2   
  Scan Component           6    | .   .   .   3   .   .   .   1   .   .   .   2   
  Repair                   4    | .   .   .   3   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   3   .   .   .   3   .   .   .   5   
  Full Trace Events        4    | .   1   .   1   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Time                     134  | .   .   .   78  .   .   .   56  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   1   .   .   .   .   .   1   
  parse_system             2    | .   .   .   .   .   1   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Total Allies               25   | .    .    .    .    .    4    .    .    20   .    .    1    
  Largest Group            19   | .    .    .    .    .    4    4    .    19   17   15   4    
  Highest-Rated Group      684  | .    .    .    .    .    154  154  .    684  632  553  167  
  Highest-Rated Ally       141  | .    .    .    .    .    39   39   .    141  50   46   138  
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               252  | .    .    .    .    .    .    21   .    83   42   82   24   
  Total Damage             9230 | .    .    .    .    .    .    479  .    3092 965  2495 2199 
  Kills                    41   | .    .    .    .    .    .    6    .    5    8    11   11   
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    2    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Active Infowar (turns)     1725 | .    .    .    .    .    .    .    10   .    .    495  1220 
  Optics                   1220 | .    .    .    .    .    .    .    .    .    .    .    1220 
  Jamming                  1642 | .    .    .    .    .    .    .    10   .    .    495  1137 
Robot Analysis Total       2    | .    2    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    .    2    2    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Turns Passed               7667 | 129  613  396  335  692  1332 848  790  586  224  502  1220 
Spaces Moved               4436 | 93   428  251  157  390  858  426  458  328  135  308  604  
  Core                     21   | 2    .    .    .    .    .    .    .    .    .    .    19   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4415 | 91   428  251  157  390  858  426  458  328  135  308  585  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   135  135  150  135  135  120  135  135  130  50   
  Average Speed            136  | 79   98   137  136  150  149  152  134  135  135  130  137  
  Slowest Speed            1250 | 80   140  140  150  150  150  190  170  135  135  130  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       43   | 3    73   49   15   79   89   62   16   94   8    11   21   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             9    | .    .    1    .    1    3    4    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    13   .    .    2    
Terrain Destroyed          312  | .    36   9    .    14   .    .    37   138  2    .    76   
  Melee                    10   | .    .    .    .    .    .    .    .    8    .    .    2    
  Projectile               5    | .    .    .    .    .    .    .    .    .    2    .    3    
  AOE                      297  | .    36   9    .    14   .    .    37   130  .    .    71   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac 
Total                      5541 | 121 553 278 274 457 898 587 573 425 171 402 802 
  Wait                     523  | 5   53  9   77  32  20  114 35  34  27  72  45  
  Move                     4426 | 92  427 250 156 389 857 425 458 327 134 307 604 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  103  | 6   20  4   15  4   4   8   11  8   3   8   12  
  Fast Attach              35   | 5   2   .   3   .   2   3   9   1   .   2   8   
  Attach                   39   | 1   .   1   3   1   .   3   11  5   .   2   12  
  Detach                   14   | .   1   .   1   .   .   1   5   3   .   .   3   
  Swap                     47   | .   4   3   3   5   6   4   5   6   .   .   11  
  Drop                     90   | .   9   .   13  5   6   8   8   6   4   7   24  
  Fire                     246  | 12  37  11  3   21  1   21  31  23  3   4   79  
  Melee                    17   | .   .   .   .   .   2   .   .   12  .   .   3   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location           | Event
   29 | -11/Scrapyard      | Discovered new exit (range 14)
  130 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  383 | -10/Materials      | Discovered new exit (range 14)
  402 | -10/Materials      | Discovered new exit (range 5)
  529 | -10/Materials      | Central database locked down
  529 | -10/Materials      | Discovered new exit (range 16)
  743 | -10/Materials      | Entered Mines
 1033 | -10/Mines          | Discovered new exit (range 15)
 1056 | -10/Mines          | Discovered new exit (range 6)
 1087 | -10/Mines          | Learned location of Storage (-8)
 1134 | -10/Mines          | Assembled infested the area
 1139 | -10/Mines          | Entered Materials
 1139 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1234 | -9/Materials       | Repaired Wheel
 1261 | -9/Materials       | Repaired Propulsion Shielding
 1288 | -9/Materials       | Repaired Assault Rifle
 1412 | -9/Materials       | Discovered new exit (range 7)
 1474 | -9/Materials       | Entered Mines
 1618 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1726 | -9/Mines           | Build established: Tank
 1728 | -9/Mines           | Learned 4 Materials zone layouts
 1932 | -9/Mines           | Discovered new exit (range 9)
 1965 | -9/Mines           | Found a Scrap Suit stashed away for nefarious purposes
 1971 | -9/Mines           | Found Scrap Suit
 2017 | -9/Mines           | Learned Materials security intel
 2045 | -9/Mines           | Destroyed 7 combat bots
 2166 | -9/Mines           | Entered Zion
 2199 | -7/Zion            | Found Prototype Device
 2199 | -7/Zion            | Identified Phasing AFG
 2388 | -7/Zion            | Discovered new exit (range 15)
 2728 | -7/Zion            | Found CR-A16's Pointy Stick
 2859 | -7/Zion            | Learned Factory garrison access intel
 2933 | -7/Zion            | Learned location of Data Miner (-6)
 3200 | -7/Zion            | Met Imprinter
 3231 | -7/Zion            | Imprinted
 3233 | -7/Zion            | Declared Zion's savior
 3498 | -7/Zion            | Entered Proximity Caves
 3498 | -6/Proximity Caves | Accompanied by 4 allies
 3501 | -6/Proximity Caves | Spotter reported a threat
 3850 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3895 | -6/Proximity Caves | Lost 4 allies
 3927 | -6/Proximity Caves | Lost 3 parts (2n1u)
 4139 | -6/Proximity Caves | Discovered new exit (range 12)
 4346 | -6/Proximity Caves | Entered Factory
 4346 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4347 | -6/Factory         | Identified exit to Lower Caves
 4348 | -6/Factory         | Loaded intel: 4 garrison access locations
 4511 | -6/Factory         | Lost 4 parts (1p1u2w)
 4851 | -6/Factory         | Repaired Lyr. Heavy Armor Plating
 4891 | -6/Factory         | Build established: Gunner
 5121 | -6/Factory         | Spotted B-75 Beast
 5136 | -6/Factory         | Sucked down chute
 5136 | -6/Factory         | Entered Waste
 5146 | -6/Waste           | Spotted C-40 Crusher
 5157 | -6/Waste           | Spotted C-40 Crusher
 5169 | -6/Waste           | Rewired C-40 Crusher
 5264 | -6/Waste           | Destroyed C-40 Crusher
 5283 | -6/Waste           | Spotted C-40 Crusher
 5283 | -6/Waste           | Spotted C-40 Crusher
 5285 | -6/Waste           | Spotted C-40 Crusher
 5328 | -6/Waste           | Crushed by falling debris
 5416 | -6/Waste           | Spotted C-40 Crusher
 5427 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5484 | -6/Waste           | Warlord forces began an assault
 5493 | -6/Waste           | Allies destroyed C-40 Crusher
 5496 | -6/Waste           | Allies destroyed C-40 Crusher
 5500 | -6/Waste           | Allies destroyed C-40 Crusher
 5506 | -6/Waste           | Allies destroyed C-40 Crusher
 5663 | -6/Waste           | Discovered new exit (range 16)
 5722 | -6/Waste           | Entered Factory
 5722 | -6/Factory         | Accompanied by 17 allies
 5909 | -6/Factory         | Discovered new exit (range 7)
 5946 | -6/Factory         | Entered another Factory area
 5946 | -5/Factory         | Accompanied by 15 allies
 5946 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6185 | -5/Factory         | Lost 5 allies
 6220 | -5/Factory         | Build established: Derelict-Gunner
 6295 | -5/Factory         | P-70 Sage assimilated allied SZ-N9O(g)
 6324 | -5/Factory         | Found Imp. Powered Armor
 6326 | -5/Factory         | Found Imp. Powered Armor
 6327 | -5/Factory         | Lost 3 allies
 6329 | -5/Factory         | Found Imp. Powered Armor
 6331 | -5/Factory         | Found Imp. Powered Armor
 6413 | -5/Factory         | Discovered new exit (range 15)
 6448 | -5/Factory         | Entered another Factory area
 6448 | -4/Factory         | Accompanied by 4 allies
 6448 | -4/Factory         | Evolved 2 slots: Utility x2
 6568 | -4/Factory         | Lost 3 allies
 6614 | -4/Factory         | Found Prototype Processor
 6614 | -4/Factory         | Identified Exp. Signal Interpreter
 6748 | -4/Factory         | Build established: Derelict-Tank
 6810 | -4/Factory         | Zion hero teleported in (99-TNT)
 7066 | -4/Factory         | Build established: Tank
 7085 | -4/Factory         | Found Corrupted 99-TNT's Nukerbomber
 7273 | -4/Factory         | Destroyed 7 combat bots
 7448 | -4/Factory         | First assault squad dispatched
 7616 | -4/Factory         | Lost 3 parts (1n1u1w)
 7627 | -4/Factory         | Garrison activated, responded to threat
 7652 | -4/Factory         | Core integrity fell below 50%
 7653 | -4/Factory         | Crushed by falling debris
 7659 | -4/Factory         | Core integrity fell below 20%
 7668 | -4/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
07651_ 99-TNT's Nukerbomber destroyed.
07651_ Destroyed 99-TNT's Nukerbomber.
07651_ U-05 Engineer destroyed.
07651_ Slug penetrates Wall. <x2>
07651_ Lgt. Antimatter Reactor destroyed.
07653_ The unstable cave ceiling collapses.
07653_ Crushed by falling debris.
07653_ Hvy. Beamcaster destroyed.
07653_ System corrupted by crushing effect (+3).
07654_ Penetrated by Slug. <x3>
07655_ Adv. Heat Sink destroyed.
07655_ Penetrated by Slug.
07656_ Acquired Wheel.
07657_ Acquired 1 matter.
07658_ Penetrated by Slug.
07658_ Slug penetrates Wall.
07658_ Penetrated by Slug.
07662_ Imp. Targeting Computer destroyed.
07662_ Knocked back.
07662_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
|          ??????#               #        #          |
|          ??????#  [  #####     #        #  """     |
|          ??????##[%%##???################  "F"     |
|          ???????#=  #???????????????????+  "  ===  |
|          ?###???#   #???????????????????#  """=%== |
|          ?#  ???#   #???????????????????#  """===  |
|          ?#  ???#   #???????????????????#          |
|          ?#  ???#   #???????????????????#          |
|          ?#  ???#   #???????????????????########## |
|          ?#  ???#[= #????????????????????????????? |
|          ?#   ??# =[#????????????????????????????? |
|          ??   ??#[ %#????????????????????????????? |
|          ??   ??# [=#????????????????????????????? |
|          ???  ??#!=%#????????????????????????????? |
|          ??##"#?# !*#????????????????????????????? |
|          ###" ### *%#????????????????????????????? |
|             #  ##  !#????????????????????????????? |
|          %   = #"   ##############???????????????? |
|                      +           #???????????????? |
|            #   !    ##           #???????????????? |
|               =[!=  ## """ """   #???????????????? |
|                 ==  ## """ """   #???????????????? |
|             #  !H!   #%""" """   #???????????????? |
|          ####!=!!!   #           #???????????????? |
|          ???#[[!!!   /    %      #???????????????? |
|          ???#!!/]]   ###;@########???????????????? |
|          ???#        #??## #?????????????????????? |
|          ???####   *=#????##?????????????????????? |
|          ??????#   [=#???????????????????????????? |
|          ??????#  /!%%#??????????????????????????? |
|          ??????#  [!!!  ?????????????????????????? |
|          ??????#   =%!=" ????????????????????????? |
|          ??????#   ![%[=% ???????????????????????? |
|          ??????#    !=="   ??????????????????????? |
|          ??????#     !      ?????????????????????? |
|          ??????#######"##    ????????????????????? |
|          ?????????????  ?     ???????????????????? |
|          ?????????????? #?    ???????????????????? |
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|          ???????????????#????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           157
Energy Generation          35
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             825
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         12
Authchip Count             5

 Item Schematics 
-----------------
               Energy Filter | -7/Zion | Archive
                    Arm. Leg | -7/Zion | Archive
                Fission Core | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
               Phase Shifter | -7/Zion | Archive
       Imp. Carbon-fiber Leg | -7/Zion | Archive
                    Wave Gun | -7/Zion | Archive
           Fusion Compressor | -7/Zion | Archive
             Remote Datajack | -7/Zion | Archive
               Matter Filter | -7/Zion | Archive
            Hpw. Shock Rifle | -7/Zion | Archive
               Arc Projector | -7/Zion | Archive
                   Hvy. Pick | -7/Zion | Archive
            Coolant Injector | -7/Zion | Archive
       Adv. Shield Generator | -7/Zion | Archive

 Robot Schematics 
------------------
      S-27 Virus | -7/Zion | Archive
 X-57 Shotgunner | -7/Zion | Archive
    G-47 Trooper | -7/Zion | Archive
  X-82 Rainmaker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
                    Wheel | 27% | -9/Materials 
     Propulsion Shielding | 54% | -9/Materials 
            Assault Rifle | 50% | -9/Materials 
 Lyr. Heavy Armor Plating | 39% | -6/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonBlastThrower
  Manual?         0
Play Time         00:54:54
  Cumulative      1839.0 hours
  Start           2025.04.23 @ 03:01:10
  End             2025.04.23 @ 03:55:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1228
  Rogue           1224
  Adventurer      4
  Explorer        0
Win Type          -
  Total           235
  Types           174/11/19/10/3/1/4/8/4/1
Lore%             97
Gallery%          92
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e38b67c-2a54-4acc-9c01-ba320e434985