Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 21:36:53 Player: ned_arb Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (372) 1860 Value Destroyed (14834) 14834 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2094) 2094 TOTAL SCORE: 24848 Bonus ------- High Alert Combat Kills 1196 Follower Combat Kills 198 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 226/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Matter Neutralizer Precision Grenade Launcher Dirty Datajack (20) Power Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Medium Treads Spiked Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Weapon Cycler Advanced Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Thermic Laser Heavy Phase Cannon Matter Neutralizer > --- INVENTORY -------- Improved Deuterium Engine Cold Fusion Reactor Armored Treads Medium Treads Medium Treads Advanced Heat Sink Large Storage Unit Seismic Detector Layered Medium Armor Plating Thermic Laser Advanced Plasma Cannon Hypervelocity Coil Gun Railgun Precision Grenade Launcher Power Sword [Rating: 103] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Wheel Centrium Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Slots Evolved 12 | . . 2 2 . 2 2 . 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . 1 . Utility 6 | . . 2 . . . 2 . 1 . . . . 1 . Weapon 2 | . . . 1 . . . . 1 . . . . . . Parts Attached 212 | 7 11 21 23 1 31 18 20 30 3 4 . 3 34 6 Power 27 | 1 . 2 2 . 7 2 5 5 . . . . 3 . Engine 16 | 1 . 2 1 . 3 2 5 1 . . . . 1 . Core 7 | . . . 1 . 4 . . 1 . . . . 1 . Reactor 4 | . . . . . . . . 3 . . . . 1 . Propulsion 52 | 2 2 2 9 . 9 4 6 2 1 3 . . 10 2 Treads 43 | 2 2 2 9 . 9 4 6 2 1 3 . . 3 . Leg 2 | . . . . . . . . . . . . . . 2 Wheel 7 | . . . . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 76 | 2 4 11 4 1 8 9 6 13 2 1 . 2 9 4 Device 45 | 1 2 5 . . 4 5 4 10 1 . . 2 8 3 Storage 4 | 1 1 . 1 . . . . 1 . . . . . . Processor 2 | . . . . . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 25 | . 1 6 3 1 3 3 2 2 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 2 5 6 8 . 7 3 3 10 . . . 1 12 . Energy Gun 23 | 2 4 5 2 . 2 . 3 2 . . . . 3 . Energy Cannon 24 | . . . 3 . 5 1 . 6 . . . 1 8 . Ballistic Gun 3 | . 1 . . . . . . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . 1 1 . . 1 . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . 1 1 . 6 . . . . . . Parts Lost 86 | . 2 5 4 1 12 10 11 3 2 1 . 1 26 8 Power 12 | . . 1 . . 4 1 1 . . . . . 4 1 Propulsion 24 | . 1 1 2 . 1 4 3 . 2 . . . 9 1 Utility 31 | . . 2 1 1 4 4 6 2 . 1 . . 6 4 Weapon 19 | . 1 1 1 . 3 1 1 1 . . . 1 7 2 Highest Loss Streak 8 | . 2 3 2 1 2 3 2 2 1 1 . 1 8 7 To Critical Strikes 3 | . . . 1 . . 1 . . . . . . 1 . Average Backups 13 | 2 12 14 14 13 14 13 12 14 13 14 15 14 13 4 Power 1 | . 1 1 1 . . 1 3 1 2 2 2 2 2 . Propulsion 2 | 1 2 3 2 3 2 2 1 2 . 1 3 3 1 . Utility 4 | . 5 6 6 5 4 3 3 3 3 2 2 2 3 1 Weapon 5 | . 3 3 4 4 5 5 4 6 7 8 8 7 5 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 36 | . 2 7 4 . 8 4 . 6 . . . . 3 2 Power 3 | . . 1 . . 1 1 . . . . . . . . Propulsion 11 | . 2 4 . . 3 . . 2 . . . . . . Utility 8 | . . 1 . . 2 1 . 1 . . . . 2 1 Weapon 13 | . . 1 4 . 2 2 . 3 . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 98 98 98 98 96 95 99 99 99 100 100 91 54 Engine 6 | . 14 10 8 9 6 12 12 7 . . . . . . Core 1 | . . . . . 6 . . . . . . . . . Reactor 3 | . . . . . . . . 3 11 11 11 11 8 2 Treads 24 | . 27 21 26 27 29 25 26 23 22 22 23 23 22 . Device 20 | . 12 21 16 10 14 15 17 28 29 29 29 29 24 14 Storage 7 | . 14 11 9 9 7 6 6 5 5 5 5 5 4 . Protection 7 | . 1 11 10 14 7 13 11 5 4 5 5 5 8 2 Energy Gun 11 | . 23 21 18 18 8 . 3 10 11 11 11 11 8 . Energy Cannon 10 | . . . 7 9 13 19 16 11 11 11 11 11 9 19 Peak Build Rating 103 | 7 13 21 37 37 50 60 63 97 97 94 92 92 103 91 Average Rating 57 | 5 10 18 28 35 45 54 58 84 95 92 92 91 91 72 On Entrance 53 | . 7 12 18 35 37 48 60 61 97 94 92 92 92 58 Naked Turns 65 | . . . . . . . . . . . . . 43 22 Heaviest Build 97 | 12 36 43 51 52 68 83 82 95 85 85 85 85 97 85 Greatest Support 136 | 40 40 40 84 84 107 112 116 118 117 113 95 95 136 32 Greatest Overweight (x) 20 | . 1 1 13 . . . 1 . . 1 . . 20 4 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 4 15 15 15 14 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 2 12 14 14 13 14 13 12 14 13 14 15 14 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 13 15 13 14 15 11 15 15 13 15 15 15 4 5 Class Distribution -------------------- 44% | Scavenger-Tank 30% | Tank 16% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Derelict-Tank | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Matter Collected 4490 | 270 285 366 562 54 855 383 263 530 63 47 . 41 628 143 Remotely . | . . . . . . . . . . . . . . . Salvage Created 17405 | 192 542 1541 1692 514 2464 1989 1348 2700 376 654 . 874 2419 100 Parts 714 | 14 35 97 89 26 108 77 38 82 12 30 . 13 90 3 Haulers Intercepted 22 | . 2 5 3 . 4 2 1 5 . . . . . . Recyclers Shooed 14 | . . 1 1 . 2 4 1 3 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . 10 29 . 8 . 2 Prevented 6 | . . . . . . . . . . 2 . . . 4 Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Combat Hostiles Destroyed 278 | . 16 29 38 13 42 30 18 26 6 11 . 10 37 2 Guns 106 | . 15 25 21 4 9 . 7 5 1 3 . 2 14 . Cannons 111 | . . . 8 6 22 23 11 12 3 5 . 7 13 1 AOE 39 | . . 4 7 3 9 5 . 5 . . . . 6 . Classes Destroyed 18 | 3 5 4 2 1 1 1 1 . . . . . . . Worker 13 | 1 . . . . 3 4 . 2 . . . . 3 . Builder 17 | . . 2 1 . 1 1 . 5 . . . . 7 . Tunneler 7 | 4 . 1 . . 1 . . . . . . . 1 . Hauler 22 | . 2 5 3 . 4 2 1 5 . . . . . . Recycler 17 | 1 . 1 . . 4 2 1 6 . . . . 2 . Mechanic 3 | . . . 1 . . . . 1 . . . . 1 . Operator 2 | . 1 . . . 1 . . . . . . . . . Watcher 13 | . . 2 2 . 1 1 1 4 . . . . 2 . Swarmer 45 | . 6 4 10 3 4 3 . 5 . . . . 10 . Saboteur 2 | . . . . . . 1 . . . . . . 1 . Grunt 123 | . 7 13 20 8 19 14 6 10 . 5 . 9 11 1 Brawler 5 | . . . . . 2 . . . 1 1 . . 1 . Duelist 4 | . . 3 . . 1 . . . . . . . . . Sentry 41 | . . 9 7 1 4 3 8 3 2 1 . 1 2 . Hunter 20 | . . . 1 . 4 6 2 1 . 2 . . 4 . Programmer 32 | . . . . 1 8 3 . 7 2 2 . . 8 1 Behemoth 3 | . . . . . . . 2 . 1 . . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . Best Kill Streak 10 | 2 3 4 6 6 10 8 4 6 2 3 . 3 7 1 Combat Bots Only 8 | . 3 4 6 6 8 5 4 5 2 3 . 3 5 1 Max Kills in Single Turn 6 | 1 2 3 3 3 2 3 2 3 1 1 . 1 6 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 4 | . . 3 3 3 2 2 . 3 . . . . 4 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Hostile Shots Fired 1772 | . 63 104 163 42 285 167 225 128 33 35 . 37 303 187 Missed 515 | . 13 27 49 10 84 49 75 36 8 9 . 12 82 61 Hits 1257 | . 50 77 114 32 201 118 150 92 25 26 . 25 221 126 Melee 6 | . . 4 . . . . . . . . . . . 2 Projectile 1251 | . 50 73 114 32 201 118 150 92 25 26 . 25 221 124 AOE 1 | . . . . . . . . . . . . . 1 . Critical Strikes 53 | . . 4 8 . 5 5 1 5 1 . . 2 13 9 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 20348 | . 712 1175 1533 416 2792 1777 1639 1895 589 549 . 501 4380 2390 Core 2507 | . 73 173 98 79 377 84 144 196 55 45 . 16 491 676 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 41 | . . 13 28 . . . . . . . . . . . Regen/Repaired (Parts) 731 | . . 58 233 . 63 . . . . . . . 377 . Core Remaining (%) 68 | 100 70 56 . 67 46 . 73 . . . . 68 . . Volleys Fired 746 | 11 53 80 82 24 119 96 46 73 13 16 . 27 98 8 Largest 4 | 2 2 2 3 3 3 3 3 4 4 4 . 4 4 4 Hottest 420 | 90 130 130 190 190 224 195 210 340 308 308 . 316 365 420 Shots Fired 2123 | 22 106 157 230 68 334 248 138 274 52 62 . 106 305 21 Gun 1030 | 22 106 155 167 46 140 . 36 121 25 31 . 52 129 . Cannon 1066 | . . . 56 21 187 243 102 151 27 31 . 54 173 21 Launcher 25 | . . 2 5 1 7 5 . 2 . . . . 3 . Special 2 | . . . 2 . . . . . . . . . . . Kinetic 29 | . 25 . . . . . . . . . . . 4 . Thermal 2069 | 22 81 155 225 67 327 243 138 272 52 62 . 106 298 21 Explosive 25 | . . 2 5 1 7 5 . 2 . . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | 3 10 14 13 19 10 13 23 22 17 20 . 16 19 6 Robot Miss Streak 7 | 2 5 4 5 4 7 5 6 4 3 2 . 3 7 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 1300 | 13 69 103 142 51 202 119 103 181 40 39 . 75 153 10 Core Hits 656 | 7 27 52 75 22 87 64 53 96 18 22 . 41 89 3 Critical Kills 7 | . . . . . 1 1 . 2 . 1 . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 51 | . 1 5 8 2 3 1 1 6 1 5 . 3 14 1 Burn 44 | . 1 5 8 2 2 . 1 4 1 4 . 2 14 . Meltdown 7 | . . . . . 1 1 . 2 . 1 . 1 . 1 Melee Attacks 27 | . . . 2 . 3 4 . 6 . . . . 12 . Impact 9 | . . . 2 . 3 4 . . . . . . . . Slashing 18 | . . . . . . . . 6 . . . . 12 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 39767 | 163 955 2186 3767 1289 6238 4538 3209 6416 1228 1159 . 2330 5860 429 Guns 15682 | 162 943 1783 2110 697 1747 . 928 2921 638 686 . 1187 1880 . Cannons 18144 | . . . 674 421 3003 3619 2219 2888 590 473 . 1143 2690 424 Explosions 5336 | . . 364 948 171 1349 875 . 479 . . . . 1150 . Melee . | . . . . . . . . . . . . . . . Ramming 605 | 1 12 39 35 . 139 44 62 128 . . . . 140 5 Kinetic 201 | . 136 . . . . . . . . . . . 65 . Thermal 34412 | 162 807 1783 2784 1118 4750 3619 3147 5809 1228 1159 . 2330 5292 424 Explosive 4549 | . . 364 948 171 1349 875 . 479 . . . . 363 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 . . 2 9 2 3 4 4 1 1 1 10 11 Average Corruption 3 | . 1 . . 1 4 1 2 2 1 1 1 1 5 10 Corruption Purged 13 | . . . . . 5 . . 4 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 262 | . 14 . . . 100 10 17 23 2 10 . 10 49 27 Message Errors 65 | . 3 . . . 31 1 7 2 . 1 . 3 15 2 Matter Fused 61 | . 4 . . . 26 1 3 4 1 1 . 2 8 11 Heat Flow Errors 29 | . 1 . . . 13 3 1 2 . 3 . 1 2 3 Energy Discharges 28 | . 1 . . . 9 1 2 4 . . . . 6 5 Parts Rejected 8 | . . . . . 3 1 . . . . . . 1 3 Parts Fused 4 | . 1 . . . 1 . . . . . . 1 1 . Data Loss (minor) 29 | . 3 . . . 6 2 2 4 . 3 . 2 7 . Data Loss (major) 14 | . 1 . . . 3 1 . 2 . . . . 6 1 Misfires 9 | . . . . . 3 . . 3 1 . . . 2 . Alerts 7 | . . . . . 2 . 2 1 . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . 3 . . 1 . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1008 | . . 130 50 46 142 173 27 151 2 18 . 18 251 . Projectiles 345 | . . . . . 54 122 20 53 2 18 . 18 58 . Explosions 640 | . . 130 50 46 88 51 . 98 . . . . 177 . Melee 23 | . . . . . . . 7 . . . . . 16 . Knockbacks 5 | . . 1 . . . 1 1 . . . . . 2 . Impact 5 | . . 1 . . . 1 1 . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 495 | . . 113 . 4 93 . . 88 . . . . 196 1 Shots 8 | . . 1 . 1 2 . . 1 . . . . 3 . Rammed 62 | 1 5 9 6 . 12 4 4 8 . . . . 10 3 Targets Rammed 71 | 1 5 10 6 . 15 5 4 10 . . . . 12 3 Kicked . | . . . . . . . . . . . . . . . Crushed 9 | . . 1 . . 3 1 . 2 . . . . 2 . Highest Temperature 575 | 90 375 239 380 299 575 431 212 357 189 185 . 204 429 476 Average Temperature 109 | 37 118 49 106 114 125 125 69 107 104 109 . 118 104 182 Received Heat Transfer 4910 | . 222 432 702 153 825 483 357 355 78 135 . 148 654 366 Effects 40 | . 5 . 1 3 14 15 . . . . . . 2 . Shutdowns 10 | . . . . . 4 5 . . . . . . 1 . Energy Bleed 7 | . . . 1 . . 6 . . . . . . . . Interference 16 | . 3 . . 3 7 3 . . . . . . . . Matter Decay 2 | . 1 . . . . 1 . . . . . . . . Short Circuit 3 | . 1 . . . 1 . . . . . . . 1 . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . 1 . . . . . 1 . Robots Melted 25 | . 1 . 2 . 2 2 . 7 2 3 . 1 4 1 Combat Hostiles 22 | . 1 . 2 . 2 2 . 4 2 3 . 1 4 1 Parts Melted 181 | . 1 11 18 10 20 18 9 30 7 11 . 10 34 2 Heat Transferred 58312 | 422 1961 4255 6076 1935 8094 4551 4810 8656 1801 2137 . 3873 9334 407 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Maximum Alert Level 3 | . . 1 2 3 2 2 1 2 . . . . 3 . Low Security (%) 44 | 100 100 96 47 . 4 . 25 52 . . . . 61 . Level 1 38 | . . 3 30 . 70 73 74 36 . . . . 13 . Level 2 14 | . . . 21 93 24 26 . 10 . . . . 9 . Level 3 1 | . . . . 7 . . . . . . . . 15 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1001 | 10 124 213 671 753 633 686 354 649 . . . . 1001 . Initial 432 | . . 42 76 432 394 310 333 89 . . . . . . Average 239 | 1 29 99 259 623 340 377 243 189 . . . . 240 . Influence Increases 9687 | 30 378 1021 1218 331 1429 1053 628 1061 140 250 . 230 1688 230 Destroy 0b10 Robot/C 5600 | . 260 580 760 260 840 600 460 520 120 220 . 200 740 40 Destroy 0b10 Robot/NC 475 | 30 15 55 35 . 75 50 15 115 . . . 5 80 . Destroy Leader 1194 | . 54 174 170 20 248 146 52 126 20 30 . 10 134 10 Allied During Kill 52 | . . . . . . . 52 . . . . . . . Successful Hack 207 | . 49 26 15 14 70 17 . . . . . . 16 . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . Disable Machine 735 | . . 45 120 15 90 120 . 120 . . . . 225 . Destroy Structure 794 | . . 51 88 7 46 75 19 150 . . . . 358 . Partial Spotted 45 | . . . . . . 15 . 30 . . . . . . Lose Combat Pursuer 555 | . . 60 30 15 60 30 30 . . . . 15 135 180 Influence Decreases 9177 | 30 278 938 736 243 1549 1006 1125 597 731 306 . 230 687 721 Entered New Map 2144 | . . 58 107 233 359 323 347 94 241 11 . . . 371 Time Decay 5425 | 30 258 622 589 . 770 583 428 473 470 285 . 220 427 270 Lost Part 850 | . 20 40 40 10 120 100 110 30 20 10 . 10 260 80 Lost Ally 240 | . . . . . . . 240 . . . . . . . Purge Threat 518 | . . 218 . . 300 . . . . . . . . . Squads Dispatched 56 | . 1 1 7 . 18 9 4 7 . . . . 9 . Investigation 8 | . 1 1 . . 4 1 1 . . . . . . . Extermination 19 | . . . . . 8 3 . 4 . . . . 4 . Reinforcement 16 | . . . 3 . 5 2 3 1 . . . . 2 . Assault 7 | . . . 1 . 1 2 . 2 . . . . 1 . Garrison 6 | . . . 3 . . 1 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 2 . 2 1 2 . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 1 . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Distress Signals 14 | . 1 2 2 . 3 2 3 . . . . . 1 . Communications Jammed 22 | . . . . . . . . 13 . . . . 9 . Distress Signals 21 | . . . . . . . . 12 . . . . 9 . Times Spotted 388 | . 27 47 43 12 56 30 30 37 6 11 . 11 53 25 Peak Tracking Total 14 | . 4 6 5 3 5 5 5 4 2 3 . 3 8 14 Tactical Retreats 23 | . 2 2 1 1 3 1 2 . . . . 1 5 5 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Traps Triggered 22 | . 2 1 5 1 5 1 1 1 . . . . 5 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Machines Disabled 53 | . . 4 8 1 6 8 . 8 . . . 3 15 . Max in Single Turn 3 | . . 1 2 1 2 1 . 3 . . . 1 3 . Garrison Access 8 | . . . . . 3 . . 2 . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Machines Accessed 75 | . 10 16 8 1 17 5 3 6 . 1 . . 7 1 Terminals 45 | . 8 10 5 1 10 3 3 3 . . . . 2 . Fabricators 3 | . . . . . 2 . . 1 . . . . . . Repair Stations 6 | . . 2 1 . 1 1 . . . . . . 1 . Recycling Units 5 | . 2 2 . . . . . . . . . . 1 . Scanalyzers 5 | . . 2 1 . 1 1 . . . . . . . . Garrison Access 9 | . . . 1 . 3 . . 2 . . . . 3 . Total Hacks 163 | . 27 40 19 2 32 10 7 8 . 1 . . 16 1 Successful 88 | . 13 18 14 1 19 5 2 5 . 1 . . 9 1 Failed 75 | . 14 22 5 1 13 5 5 3 . . . . 7 . Catastrophic 12 | . 1 4 . . 2 2 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 85 | . 25 24 10 . 12 3 3 3 . . . . 5 . Terminals 110 | . 25 27 11 2 20 6 7 5 . . . . 7 . Fabricators 6 | . . . . . 5 . . 1 . . . . . . Repair Stations 20 | . . 5 6 . 2 2 . . . . . . 5 . Recycling Units 6 | . 2 3 . . . . . . . . . . 1 . Scanalyzers 10 | . . 5 1 . 2 2 . . . . . . . . Garrison Access 9 | . . . 1 . 3 . . 2 . . . . 3 . Terminal Hacks 16 | . 1 3 2 1 4 1 1 1 . 1 . . . 1 Robot Analysis 3 | . 1 1 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . Open Door 4 | . . . . . . 1 1 . . 1 . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . 2 . . 2 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . 4 . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . Repair Station Hacks 16 | . . 4 6 . 2 1 . . . . . . 3 . Scan Component 9 | . . 2 3 . 1 1 . . . . . . 2 . Repair 7 | . . 2 3 . 1 . . . . . . . 1 . Recycling Unit Hacks 5 | . 2 2 . . . . . . . . . . 1 . Report Inventory 5 | . 2 2 . . . . . . . . . . 1 . Scanalyzer 8 | . . 4 1 . 1 2 . . . . . . . . Insert Component 5 | . . 2 1 . 1 1 . . . . . . . . Analyze 3 | . . 2 . . . 1 . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 3 . . 2 . . . . 3 . Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 8 | . . . . . 3 . . 2 . . . . 3 . Unauthorized Hacks 28 | . 9 5 4 . 5 1 1 1 . . . . 2 . Terminals 27 | . 9 4 4 . 5 1 1 1 . . . . 2 . Botnet 22 | . 4 4 4 . 5 1 1 1 . . . . 2 . Skim 5 | . 5 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 8 10 5 1 13 5 3 3 . . . . 3 . Full Trace Events 6 | . 1 . 1 . 2 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . 62 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 7 | . . 2 3 . 1 . . . . . . . 1 . Time 317 | . . 102 115 . 44 . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . 12 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Total Allies 12 | . . . . . . . 12 . . . . . . . Largest Group 6 | . . . . . . . 6 . . . . . . . Highest-Rated Group 195 | . . . . . . . 195 . . . . . . . Highest-Rated Ally 39 | . . . . . . . 39 . . . . . . . Total Orders 11 | . . . . . . . 1 9 . . . . . 1 EXPLORE 7 | . . . . . . . 1 5 . . . . . 1 RETURN 4 | . . . . . . . . 4 . . . . . . Ally Attacks 71 | . . . . . . . 71 . . . . . . . Total Damage 1253 | . . . . . . . 1253 . . . . . . . Kills 5 | . . . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Active Infowar (turns) 17248 | 10 469 1191 1450 54 4058 1246 . 2672 1188 1208 11 1880 1811 . Seismic 8815 | 10 469 1191 1450 54 4058 841 . . . . . . 742 . T.N.C. 449 | . . . . . . 449 . . . . . . . . Jamming 8458 | . . . . . . . . 2672 1188 1208 11 1880 1499 . Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 1 . 2 . 1 Drone Launches 9 | . . . . . . . 1 7 . . . . . 1 Drone Recoveries 9 | . . . . . . . 1 7 . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Turns Passed 25219 | 228 1371 3231 1857 400 4997 1801 1046 3029 1188 1208 11 1880 2388 584 Spaces Moved 11773 | 112 669 1247 741 157 2581 708 339 1438 696 661 7 1033 988 396 Core 128 | 3 . . 1 . . . . . . . . . 93 31 Treads 11234 | 109 669 1247 740 157 2581 708 339 1438 696 661 7 1033 849 . Legs 2 | . . . . . . . . . . . . . . 2 Wheels 409 | . . . . . . . . . . . . . 46 363 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 160 156 160 160 160 162 162 167 167 50 50 Average Speed 163 | 157 160 206 161 160 157 161 160 160 162 165 167 167 156 116 Slowest Speed 1050 | 160 240 240 700 160 162 162 240 162 163 255 167 167 1050 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 8 92 95 51 40 61 18 45 38 82 83 7 97 27 53 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 . . 1 1 1 1 1 1 1 . 1 . Scrap Searched 12 | . . . . . . . . . . 5 . 5 . 2 Spaces Dug 76 | . . . 4 . . 26 . 18 . . . 2 26 . Terrain Destroyed 612 | . . 51 82 7 52 94 13 72 8 16 . 12 195 10 Melee 18 | . . . 2 . . 4 . 6 . . . . 6 . Projectile 250 | . . . 15 . 10 51 13 38 8 16 . 12 77 10 AOE 344 | . . 51 65 7 42 39 . 28 . . . . 112 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Ext Fac Upp Upp Zhi Pro Fac Upp Total 15999 | 139 859 1746 1206 253 3244 1154 723 1979 728 742 6 1137 1584 499 Wait 2561 | 3 86 329 288 68 396 287 170 335 11 57 . 72 376 83 Move 11758 | 111 668 1246 740 155 2580 707 338 1437 695 660 6 1032 987 396 Hop . | . . . . . . . . . . . . . . . Pick Up 149 | 6 15 22 16 2 33 12 4 22 2 2 . 1 11 1 Fast Attach 95 | 5 3 4 12 . 7 3 6 16 . 2 . . 29 8 Attach 84 | 2 3 9 8 1 17 11 5 8 2 1 . 1 16 . Detach 20 | . 4 1 1 . 4 1 1 3 . 1 . . 4 . Swap 202 | . 13 23 32 3 41 20 12 26 4 1 . 2 25 . Drop 152 | . 9 22 19 . 29 8 3 43 1 2 . 2 14 . Fire 746 | 11 53 80 82 24 119 96 46 73 13 16 . 27 98 8 Melee 27 | . . . 2 . 3 4 . 6 . . . . 12 . Ram 4 | . . . . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . . . . Crush 67 | 1 5 10 6 . 15 5 4 10 . . . . 11 . Escape Stasis 2 | . . . . . . . 2 . . . . . . . Rewire 132 | . . . . . . . 132 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -6/Extension -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 7) 729 | -10/Materials | Derelicts attacked the area 926 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Discovered new exit (range 13) 1107 | -10/Materials | Discovered new exit (range 14) 1263 | -10/Materials | Discovered new exit (range 14) 1362 | -10/Materials | Discovered new exit (range 16) 1600 | -10/Materials | Entered another Materials area 1600 | -9/Materials | Evolved 2 slots: Utility x2 1996 | -9/Materials | Discovered new exit (range 15) 2024 | -9/Materials | Lost 3 parts (1p1u1w) 2635 | -9/Materials | Build established: Scavenger-Mutant 2651 | -9/Materials | Discovered new exit (range 16) 3183 | -9/Materials | Discovered new exit (range 10) 3371 | -9/Materials | Build established: Mutant 3665 | -9/Materials | Repaired Imp. Medium Laser 4022 | -9/Materials | Discovered new exit (range 11) 4128 | -9/Materials | Repaired Imp. Medium Laser 4831 | -9/Materials | Entered another Materials area 4831 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5333 | -8/Materials | Build established: Tank 5564 | -8/Materials | Repaired Med. Armor Plating 5598 | -8/Materials | Repaired Imp. Ion Engine 5664 | -8/Materials | Repaired Imp. Medium Laser 6058 | -8/Materials | Discovered new exit (range 5) 6085 | -8/Materials | Garrison activated, responded to threat 6431 | -8/Materials | First assault squad dispatched 6680 | -8/Materials | Identified exit to Garrison 6688 | -8/Materials | Entered Garrison 6724 | -8/Garrison | Triggered checkpoint 6774 | -8/Garrison | Triggered checkpoint 6831 | -8/Garrison | Triggered checkpoint 6911 | -8/Garrison | Installed Relay Interface Framework 6962 | -8/Garrison | Triggered checkpoint 7020 | -8/Garrison | Discovered new exit (range 10) 7067 | -8/Garrison | Discovered new exit (range 7) 7067 | -8/Garrison | Discovered new exit (range 41) 7067 | -8/Garrison | Discovered new exit (range 79) 7088 | -8/Garrison | Entered Factory 7088 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7238 | -7/Factory | Fabricated Med. Armor Plating? 8812 | -7/Factory | Discovered new exit (range 14) 9188 | -7/Factory | Discovered new exit (range 7) 9546 | -7/Factory | Discovered new exit (range 8) 9689 | -7/Factory | Fabricated Med. Armor Plating (x2) 10003 | -7/Factory | Destroyed 8 combat bots 10422 | -7/Factory | Repaired Hvy. Missile Launcher 10554 | -7/Factory | Identified exit to Storage 10554 | -7/Factory | Identified exit to Lower Caves 11077 | -7/Factory | Core integrity fell below 50% 11888 | -7/Factory | First assault squad dispatched 12085 | -7/Factory | Entered another Factory area 12085 | -6/Factory | Evolved 2 slots: Utility x2 13485 | -6/Factory | First assault squad dispatched 13508 | -6/Factory | Discovered new exit (range 5) 13732 | -6/Factory | Garrison activated, responded to threat 13784 | -6/Factory | Lost 3 parts (1p1n1u) 13886 | -6/Factory | Entered Extension 14182 | -6/Extension | Build established: Scavenger-Tank 14282 | -6/Extension | Lost 4 allies 14733 | -6/Extension | Lost 6 allies 14743 | -6/Extension | Spotted B-75 Beast 14771 | -6/Extension | Destroyed B-75 Beast 14780 | -6/Extension | Spotted B-75 Beast 14848 | -6/Extension | Destroyed B-75 Beast 14911 | -6/Extension | Disrupted transfer network 14927 | -6/Extension | Discovered new exit (range 3) 14932 | -6/Extension | Entered Factory 14932 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 17389 | -5/Factory | Discovered new exit (range 9) 17430 | -5/Factory | Discovered new exit (range 11) 17752 | -5/Factory | Allied Derelicts emerged from ambush trap array 17802 | -5/Factory | Lost 3 allies 17932 | -5/Factory | First assault squad dispatched 17961 | -5/Factory | Entered Upper Caves 18023 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18427 | -5/Upper Caves | Discovered new exit (range 10) 18688 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18745 | -5/Upper Caves | Spotted B-75 Beast 18756 | -5/Upper Caves | Destroyed B-75 Beast 18778 | -5/Upper Caves | Learned Factory security intel 19149 | -5/Upper Caves | Entered another Upper Caves area 19369 | -5/Upper Caves | Identified exit to Factory 20123 | -5/Upper Caves | Discovered new exit (range 11) 20357 | -5/Upper Caves | Entered Zhirov 20357 | -5/Zhirov | Discovered new exit (range 3) 20368 | -5/Zhirov | Entered Proximity Caves 20569 | -4/Proximity Caves | Learned location of Armory (-3) 20814 | -4/Proximity Caves | Attracted the attention of an 0b10 base 20927 | -4/Proximity Caves | Learned 12 Research zone layouts 21169 | -4/Proximity Caves | Discovered exit to Factory (range 8) 22248 | -4/Proximity Caves | Entered Factory 22248 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22734 | -4/Factory | Spotted B-86 Titan 23172 | -4/Factory | Repaired Arm. Medium Treads 24031 | -4/Factory | Garrison activated, responded to threat 24103 | -4/Factory | Lost 3 parts (2u1w) 24399 | -4/Factory | Lost 8 parts (1p3n2u2w) 24474 | -4/Factory | System corruption reached 10% 24498 | -4/Factory | First assault squad dispatched 24534 | -4/Factory | Spotted B-86 Titan 24553 | -4/Factory | Released all parts (7) 24584 | -4/Factory | Lost 8 parts (2p3n1u2w) 24593 | -4/Factory | Discovered new exit (range 8) 24636 | -4/Factory | Entered Upper Caves 25074 | -4/Upper Caves | Identified exit to Upper Caves 25182 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25187 | -4/Upper Caves | Core integrity fell below 50% 25198 | -4/Upper Caves | Released all parts (5) 25214 | -4/Upper Caves | Core integrity fell below 20% 25220 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 25198_ Penetrated by Slug. 25198_ Slug penetrates Wall. 25198_ Released Arm. Leg. 25198_ Released Centrium Wheel. 25198_ Released Matter Neutralizer. 25198_ Released Imp. Heat Sink. 25199_ Slammed into S-27 Virus. 25205_ System corrupted: Matter fused (-10). 25209_ Penetrated by Slug. 25209_ Slug penetrates Wall. 25211_ Penetrated by Slug. 25211_ Slug penetrates Wall. 25211_ Slammed into H-77 Assassin. 25211_ Destabilizing: Core damaged (-46). 25213_ Slug penetrates Wall. 25213_ S-27 Virus destroyed. 25217_ Penetrated by Slug. 25217_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????# | | ???????????????????????# @ #??########?????# | | ???????????????????????# ##??# #?????# | | ???????????????????????### #???# ### ####### | | ?????????????????????????## s##### #?# # | | ??????????????????????????## ss## ### | | ???????????????????????????## ssh[ ####### | | ????????????????????????????## h= | | ?????????????????????????????###### | | ??????????????????????????????????### ########## | | ????????????????????????????????????####????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 5 Energy Filtering 45 Particle Charging 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x2 | -7/Factory Med. Armor Plating | x2 | -7/Factory Repaired ---------- Imp. Medium Laser | 63% | -9/Materials Imp. Medium Laser | 72% | -9/Materials Med. Armor Plating | 12% | -8/Materials Imp. Ion Engine | 12% | -8/Materials Imp. Medium Laser | 25% | -8/Materials Hvy. Missile Launcher | 25% | -7/Factory Arm. Medium Treads | 16% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Leap Before You Look Oh No You Don't! Pyromaniac Respectable Loadout The More The Merrier Torch Treasure Hunter Challenges ------------ None Game ------ Seed ScatterChromionTreads Manual? 0 Play Time 04:32:14 Cumulative 31.7 hours Start 2025.06.08 @ 00:58:26 End 2025.06.10 @ 21:36:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 18 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e622b9c3-2948-41c5-9f36-0dbdb4fa1b6b