Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 21:22:53 Player: Styles Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (128) 640 Value Destroyed (4797) 4797 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 11057 Bonus ------- Follower Combat Kills 37 Friendly Fire -57 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Target Analyzer Hardlight Generator Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Spiked Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Layered Heavy Armor Plating Point Defense System Hacking Suite System Backup Module > --- WEAPON ----------- Phase Gun Improved EM Pulse Cannon Heavy Machine Gun Railgun > --- INVENTORY -------- Light Fission Core Medium Treads Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Shield Generator Hacking Suite Plasma Rifle HERF Cannon Advanced Plasma Cannon Flak Gun Advanced Assault Cannon Mass Driver Hypervelocity Gauss Cannon Power Sword [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 7 | . . 1 2 2 1 . . 1 . . . . . Weapon 3 | . . 1 . . 1 . . . . . . . 1 Parts Attached 200 | 7 18 11 29 14 11 8 6 13 18 15 1 24 25 Power 19 | 1 1 1 2 1 1 1 1 1 2 2 . 2 3 Engine 12 | 1 . 1 2 . 1 1 1 1 2 1 . . 1 Core 5 | . 1 . . 1 . . . . . . . 1 2 Reactor 2 | . . . . . . . . . . 1 . 1 . Propulsion 29 | 2 5 4 4 3 . . . 1 2 . . 5 3 Treads 18 | 1 3 1 3 2 . . . 1 2 . . 3 2 Leg 2 | . . . . . . . . . . . . 1 1 Wheel 8 | 1 2 2 1 1 . . . . . . . 1 . Hover 1 | . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 71 | 2 4 3 10 4 3 3 2 5 5 9 1 10 10 Device 35 | . . 1 2 1 2 1 . 3 5 6 1 6 7 Storage 9 | 2 4 . 1 . . . . . . . . . 2 Processor 4 | . . . 1 1 1 . . . . 1 . . . Hackware 2 | . . . . . . . . 1 . . . . 1 Protection 21 | . . 2 6 2 . 2 2 1 . 2 . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 81 | 2 8 3 13 6 7 4 3 6 9 4 . 7 9 Energy Gun 34 | 1 4 3 7 5 4 . 2 1 3 2 . 1 1 Energy Cannon 6 | . . . . . 1 1 . . 1 . . 1 2 Ballistic Gun 16 | 1 2 . 3 . 1 . . . 3 1 . 3 2 Ballistic Cannon 6 | . . . . . . . . 2 1 1 . 2 . Launcher 6 | . 2 . . . 1 2 . 1 . . . . . Special Weapon 3 | . . . . . . 1 . 1 . . . . 1 Impact Weapon 2 | . . . 2 . . . . . . . . . . Slashing Weapon 8 | . . . 1 1 . . 1 1 1 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . . Parts Lost 89 | . 6 3 12 . 5 2 . 1 4 5 . 25 26 Power 12 | . . 1 1 . . 1 . . . 2 . 4 3 Propulsion 13 | . 3 . 1 . . . . . 1 . . 4 4 Utility 26 | . . . 3 . 2 1 . . . 2 . 8 10 Weapon 38 | . 3 2 7 . 3 . . 1 3 1 . 9 9 Highest Loss Streak 17 | . 4 1 3 . 4 1 . 1 3 2 . 7 17 Average Slot Usage (%) 93 | . 98 99 99 99 96 100 99 95 93 92 94 85 60 Engine 5 | . 6 5 8 . 2 6 6 11 11 6 5 2 . Core 1 | . 7 5 . 7 3 . . . . . . 1 1 Treads 9 | . 14 11 13 9 6 6 6 5 9 11 11 8 3 Wheel 4 | . 13 11 4 4 6 6 6 5 1 . . 1 1 Device 5 | . . 2 . 6 7 13 13 9 5 5 5 7 11 Storage 20 | . 28 22 27 23 20 20 20 17 17 17 17 17 17 Processor 7 | . . . 8 7 12 13 13 11 11 8 5 5 4 Hackware 2 | . . . . . . . . 3 5 5 5 2 4 Protection 7 | . . 8 8 14 11 6 6 4 5 6 11 10 1 Energy Gun 10 | . 12 22 15 21 22 13 12 8 4 4 5 1 1 Energy Cannon 1 | . . . . . . 3 6 5 2 3 . . 1 Ballistic Gun 7 | . 12 11 10 1 . 6 6 3 9 9 11 10 4 Ballistic Cannon 1 | . . . . . . . . 1 4 2 5 7 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 171 | 16 73 79 120 127 134 134 134 163 163 171 171 171 148 Greatest Support 75 | 16 40 20 42 42 10 10 10 30 52 50 50 56 75 Greatest Overweight (x) 47 | 1 7 7 11 12 13 13 13 16 16 3 3 8 47 Average Overweight (x) 6 | . 2 6 4 7 12 12 12 14 5 3 3 5 4 Largest Inventory Capacity 36 | 8 20 20 28 28 28 28 28 28 28 28 28 28 36 Average Capacity 26 | 5 12 20 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 5 15 20 28 28 28 28 28 28 28 28 25 25 12 Average Carried 22 | 3 9 17 23 27 26 27 27 27 26 25 25 17 9 Final Capacity 28 | 8 20 20 28 28 28 28 28 28 28 28 28 28 20 Final Carried 28 | 5 15 20 28 28 28 28 28 27 28 25 25 13 7 Class Distribution -------------------- 54% | Hauler-Gunner 27% | Hauler-Tank 9% | Hauler-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Tank | -5/Zhirov Hauler-Tank | -4/Proximity Caves Hauler-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 4400 | 273 237 323 505 173 232 140 60 97 714 499 . 872 275 Remotely . | . . . . . . . . . . . . . . Salvage Created 5359 | 58 398 177 869 192 628 134 . 198 710 713 . 796 486 Parts 259 | 2 27 16 45 5 23 6 . 3 26 32 . 43 31 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . 6 . . 13 41 . 40 . Prevented 18 | . . . . . . . . . 11 7 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 102 | . 10 3 19 2 6 4 . 1 11 17 . 17 12 Melee 7 | . . . 2 . . . . . . . . . 5 Guns 70 | . 8 3 16 1 3 2 . 1 8 11 . 13 4 Cannons 15 | . . . . . . . . . 2 6 . 4 3 AOE 7 | . 2 . . . 3 2 . . . . . . . Classes Destroyed 14 | 1 5 2 3 1 . . . . 2 . . . . Worker 12 | . . . 4 . 4 . . 2 . . . . 2 Builder 3 | . 1 . . . . . . 1 . . . . 1 Hauler 2 | . 1 . . . . . . 1 . . . . . Recycler 4 | 1 . . . 1 2 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Watcher 3 | . 1 1 . . 1 . . . . . . . . Swarmer 30 | . 3 . 5 . . . . . . 8 . 6 8 Grunt 39 | . 7 1 7 . 3 2 . . 5 8 . 5 1 Brawler 3 | . . . 1 . 1 1 . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . Sentry 10 | . . 2 4 1 2 . . . . . . 1 . Hunter 7 | . . . . . . . . . 2 1 . 4 . Programmer 7 | . . . . 1 . 1 . 1 . . . 1 3 Thug 3 | . . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | 1 4 2 7 1 4 3 . 4 3 4 . 3 4 Combat Bots Only 5 | . 3 1 5 1 3 3 . 1 3 4 . 3 3 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 . 1 2 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 2 | . 2 . . . 2 2 . . . . . . . Melee 1 | . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Damage Taken 14743 | . 670 401 1266 277 630 358 . 380 1363 1515 . 3362 4521 Core 2179 | . 121 60 130 . 51 16 . 39 123 76 . 390 1173 Absorbed by Shields 213 | . . . . . . . . . . . . 213 . Core Remaining (%) 77 | 100 51 85 76 100 . . 92 . . . . 37 . Volleys Fired 326 | 3 43 14 64 8 30 7 . 12 30 33 . 55 27 Largest 4 | 2 2 3 3 3 4 4 . 4 4 4 . 4 4 Hottest 316 | 60 90 135 150 140 236 238 . 316 277 249 . 220 223 Shots Fired 951 | 6 78 42 167 24 90 25 . 43 115 107 . 196 58 Gun 761 | 6 74 42 167 24 88 21 . 23 76 78 . 118 44 Cannon 175 | . . . . . . 1 . 16 39 29 . 78 12 Launcher 9 | . 4 . . . 2 3 . . . . . . . Special 6 | . . . . . . . . 4 . . . . 2 Kinetic 507 | 3 38 14 94 . 1 7 . 9 75 65 . 168 33 Thermal 336 | . 3 21 72 20 73 15 . 34 16 30 . 28 24 Explosive 9 | . 4 . . . 2 3 . . . . . . . Electromagnetic 99 | 3 33 7 1 4 14 . . . 24 12 . . 1 Robot Hit Streak 30 | 2 11 14 25 10 30 10 . 26 26 12 . 9 8 Robot Miss Streak 9 | 2 2 1 5 1 2 2 . 4 5 3 . 9 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . . . 1 . . . . 3 . 3 . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . 1 . Shots Hit Robots 658 | 3 56 28 117 19 67 18 . 31 75 63 . 130 51 Core Hits 259 | 2 23 8 40 7 27 10 . 12 24 29 . 56 21 Critical Hits 16 | . 1 . 1 . . . . 3 3 2 . 5 1 Critical Kills 3 | . . . . . . . . . 1 . . 2 . Critical Parts Destroyed 13 | . 1 . 1 . . . . 3 2 2 . 3 1 Melee Attacks 38 | . . . 5 2 . . . 3 1 . . . 27 Impact 2 | . . . 2 . . . . . . . . . . Slashing 36 | . . . 3 2 . . . 3 1 . . . 27 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13583 | 35 979 360 1686 345 1623 665 . 760 1745 1475 . 2243 1667 Guns 8937 | 35 546 313 1593 345 1099 314 . 370 1107 953 . 1461 801 Cannons 2593 | . . . . . . 40 . 327 638 522 . 782 284 Explosions 1306 | . 424 47 . . 524 311 . . . . . . . Melee 670 | . . . 93 . . . . . . . . . 577 Ramming 23 | . 9 . . . . . . 12 . . . . 2 Kinetic 5596 | 7 209 79 917 . 20 98 . 127 1064 797 . 1682 596 Thermal 4822 | . 112 204 676 300 1070 256 . 621 86 444 . 561 492 Explosive 1029 | . 324 . . . 394 311 . . . . . . . Electromagnetic 1443 | 28 325 77 . 45 139 . . . 595 234 . . . Impact . | . . . . . . . . . . . . . . Slashing 670 | . . . 93 . . . . . . . . . 577 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . . 6 6 5 2 2 4 Average Corruption 3 | . . . . 1 . . . 3 5 3 2 1 2 Corruption Purged 10 | . . . . . . . . . 2 3 . 2 3 Effects 92 | . . . . . . . . 2 44 30 . 9 7 Message Errors 26 | . . . . . . . . 1 11 10 . 3 1 Matter Fused 14 | . . . . . . . . . 12 1 . . 1 Heat Flow Errors 7 | . . . . . . . . 1 2 2 . 1 1 Energy Discharges 11 | . . . . . . . . . 3 6 . 1 1 Data Loss (minor) 8 | . . . . . . . . . 3 5 . . . Data Loss (major) 3 | . . . . . . . . . 3 . . . . Misfires 2 | . . . . . . . . . 2 . . . . Targeting Errors 18 | . . . . . . . . . 7 5 . 4 2 Weapon Failures 3 | . . . . . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 272 | . 24 . . . 9 15 . 2 47 12 . 9 154 Projectiles 105 | . . . . . . 15 . 2 47 12 . 9 20 Explosions 33 | . 24 . . . 9 . . . . . . . . Melee 134 | . . . . . . . . . . . . . 134 Knockbacks 18 | . . . . . . . . 1 5 2 . 10 . Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 1 4 2 . 9 . Secondary 2 | . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 155 | . 55 37 . . 57 . . 6 . . . . . Shots 3 | . 1 1 . . 1 . . . . . . . . Rammed 5 | . 1 . . . . . . 1 . . . . 3 Targets Rammed 5 | . 1 . . . . . . 1 . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 645 | 20 150 240 331 54 301 132 . 645 486 609 . 356 137 Average Temperature 120 | 15 57 108 115 24 61 49 . 226 150 161 . 129 36 Received Heat Transfer 2161 | . 291 123 414 54 99 27 . 18 324 432 . 229 150 Effects 26 | . . . . . . . . 7 6 10 . 3 . Shutdowns 10 | . . . . . . . . 3 1 4 . 2 . Energy Bleed 3 | . . . . . . . . 3 . . . . . Interference 6 | . . . . . . . . . 3 3 . . . Matter Decay 2 | . . . . . . . . 1 1 . . . . Short Circuit 3 | . . . . . . . . . 1 2 . . . Damage (minor) 2 | . . . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 5 | . . . . . . . . . 4 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . Parts Melted 23 | . . 2 5 4 4 . . 3 . 1 . 1 3 Heat Transferred 9258 | . 137 494 1739 592 2061 444 . 1245 185 629 . 1011 721 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Peak Influence 281 | 5 132 109 281 56 195 . . 54 . . . . 214 Initial 25 | . 3 . . 20 19 . . . . . . . 25 Average 54 | 1 41 28 100 37 62 . . 20 . . . . 72 Maximum Alert Level 1 | . . . 1 . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 87 100 100 . . 100 . . . . 96 Level 1 2 | . . . 12 . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 4 1 2 . . . . . . . 3 Investigation 2 | . 1 . 1 . . . . . . . . . . Extermination 4 | . . . . 1 1 . . . . . . . 2 Reinforcement 3 | . . 1 . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . 1 . 2 . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 162 | . 19 6 33 4 15 5 . 6 14 17 . 20 23 Peak Tracking Total 6 | . 4 2 6 1 4 3 . 4 4 4 . 5 6 Tactical Retreats 18 | . 1 1 1 . 4 1 . . 3 . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . 2 . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 4 | . . 1 . . 2 . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . 1 Garrison Access 2 | . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 32 | . 8 5 6 5 2 . . 2 1 1 . . 2 Terminals 24 | . 8 5 6 3 . . . 1 . . . . 1 Fabricators 4 | . . . . 2 . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Total Hacks 83 | . 23 18 18 10 2 . . 5 1 1 . . 5 Successful 48 | . 8 15 9 6 2 . . 3 1 1 . . 3 Failed 35 | . 15 3 9 4 . . . 2 . . . . 2 Catastrophic 5 | . . . 1 2 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 67 | . 22 17 17 5 . . . 3 . . . . 3 Terminals 71 | . 23 18 18 6 . . . 3 . . . . 3 Fabricators 8 | . . . . 4 . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 14 | . 2 8 2 . . . . . 1 1 . . . Part Schematic 2 | . . 2 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . Fabricator Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . 4 . . . 2 . . . . 2 Load Schematic 3 | . . . . 2 . . . . . . . . 1 Build 5 | . . . . 2 . . . 2 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . . Unauthorized Hacks 24 | . 6 7 7 2 . . . 1 . . . . 1 Terminals 24 | . 6 7 7 2 . . . 1 . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 20 | . 6 5 5 2 . . . 1 . . . . 1 Operators 3 | . . 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 8 5 6 5 . . . 1 . . . . 1 Full Trace Events 2 | . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Built 5 | . . . . 2 . . . 2 . . . . 1 Matter 796 | . . . . 248 . . . 424 . . . . 124 Time 199 | . . . . 62 . . . 106 . . . . 31 Total Part Build Rating 18 | . . . . 4 . . . 12 . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . . . . 2 . . 1 . . . . . Largest Group 2 | . . . . . 2 . . 1 . . . . . Highest-Rated Group 63 | . . . . . 63 . . 39 . . . . . Highest-Rated Ally 39 | . . . . . 34 . . 39 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . . . Total Damage 507 | . . . . . 507 . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 11191 | 62 890 561 1079 973 844 796 408 494 1642 1903 46 984 509 Spaces Moved 4643 | 41 561 325 411 407 321 365 189 136 650 725 19 374 119 Core 6 | 5 . . . . . . . . . . . . 1 Treads 1898 | . 12 2 206 171 . . . 4 512 725 19 189 58 Legs 2 | . . . . . . . . . . . . . 2 Wheels 2737 | 36 549 323 205 236 321 365 189 132 138 . . 185 58 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 140 160 192 200 200 200 220 212 242 242 170 160 Average Speed 195 | 95 110 147 178 200 202 207 209 230 224 242 242 201 198 Slowest Speed 2400 | 100 160 220 200 245 210 210 210 260 242 242 242 320 2400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 91 33 27 13 9 56 21 4 72 73 16 53 4 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 3 3 . 2 1 . 1 . Spaces Dug 7 | . . . 1 2 . . . 3 1 . . . . Terrain Destroyed 161 | . 34 3 1 2 11 25 . 5 7 24 . 44 5 Melee 7 | . . . 1 2 . . . 3 1 . . . . Projectile 81 | . . . . . . . . 2 6 24 . 44 5 AOE 73 | . 34 3 . . 11 25 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total 5987 | 55 761 376 612 544 450 387 202 280 759 800 19 472 270 Wait 571 | . 111 7 63 94 54 . . 108 41 17 . 14 62 Move 4631 | 40 560 324 410 406 320 364 188 136 649 724 18 373 119 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 5 18 12 28 8 10 3 1 1 10 6 . 5 4 Fast Attach 58 | 7 4 5 6 8 1 3 5 3 4 2 . 1 9 Attach 84 | . 6 5 14 2 7 2 . 3 6 7 . 18 14 Detach 11 | . 1 1 2 . . 1 . 2 . . . 1 3 Swap 58 | . 8 1 9 4 3 3 1 7 8 6 1 5 2 Drop 72 | . 9 7 12 10 4 4 7 4 10 5 . . . Fire 326 | 3 43 14 64 8 30 7 . 12 30 33 . 55 27 Melee 37 | . . . 4 2 . . . 3 1 . . . 27 Ram 4 | . 1 . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 24 | . . . . 2 21 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 470 | -10/Materials | Lost 4 parts (2n2w) 488 | -10/Materials | Discovered new exit (range 9) 522 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 14) 716 | -10/Materials | Discovered new exit (range 12) 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -9/Materials | Discovered new exit (range 16) 1266 | -9/Materials | Identified exit to Mines 1356 | -9/Materials | Build established: Hauler-Tank 1514 | -9/Materials | Entered another Materials area 1514 | -8/Materials | Evolved 2 slots: Utility x2 1902 | -8/Materials | Garrison activated, responded to threat 1964 | -8/Materials | Lost 3 parts (3w) 2092 | -8/Materials | Lost 3 parts (1p1u1w) 2375 | -8/Materials | Discovered new exit (range 10) 2593 | -8/Materials | Entered Factory 2593 | -7/Factory | Evolved 2 slots: Utility x2 2946 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 3053 | -7/Factory | Discovered new exit (range 14) 3436 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 3566 | -7/Factory | Entered another Factory area 3566 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3962 | -6/Factory | Build established: Hauler-Gunner 4114 | -6/Factory | Discovered new exit (range 15) 4270 | -6/Factory | Lost 4 parts (1u3w) 4410 | -6/Factory | Entered Lower Caves 4533 | -6/Lower Caves | Spotted B-75 Beast 5177 | -6/Lower Caves | Discovered new exit (range 15) 5206 | -6/Lower Caves | Entered another Lower Caves area 5312 | -6/Lower Caves | Discovered new exit (range 6) 5384 | -6/Lower Caves | Encountered a Warlord checkpoint 5614 | -6/Lower Caves | Entered Factory 5614 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5735 | -5/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 5836 | -5/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 5971 | -5/Factory | Discovered new exit (range 13) 6108 | -5/Factory | Entered Upper Caves 6497 | -5/Upper Caves | Lost 3 parts (1n2w) 7239 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7322 | -5/Upper Caves | Ambushed by wild Derelicts 7430 | -5/Upper Caves | Learned Factory terminal intel 7726 | -5/Upper Caves | Discovered new exit (range 11) 7750 | -5/Upper Caves | Entered another Upper Caves area 8447 | -5/Upper Caves | Encountered a Warlord checkpoint 8509 | -5/Upper Caves | Discovered new exit (range 6) 8738 | -5/Upper Caves | Learned Factory terminal intel 9513 | -5/Upper Caves | Build established: Hauler-Tank 9653 | -5/Upper Caves | Entered Zhirov 9655 | -5/Zhirov | Discovered new exit (range 3) 9699 | -5/Zhirov | Entered Proximity Caves 9949 | -4/Proximity Caves | Lost 4 parts (1p2u1w) 10017 | -4/Proximity Caves | Spotted B-86 Titan 10103 | -4/Proximity Caves | Lost 4 parts (1n3w) 10167 | -4/Proximity Caves | Core integrity fell below 50% 10218 | -4/Proximity Caves | Lost 7 parts (3p1n1u2w) 10335 | -4/Proximity Caves | Lost 5 parts (1n4u) 10347 | -4/Proximity Caves | Learned Research security intel 10349 | -4/Proximity Caves | Learned location of 1 exit from Research 10605 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10661 | -4/Proximity Caves | Discovered new exit (range 15) 10669 | -4/Proximity Caves | Lost 5 parts (1n1u3w) 10683 | -4/Proximity Caves | Entered Factory 10683 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10684 | -4/Factory | Loaded intel: 19 terminal locations 10908 | -4/Factory | Build established: Hauler-Mutant 10919 | -4/Factory | Lost 8 parts (2n4u2w) 11145 | -4/Factory | Core integrity fell below 50% 11152 | -4/Factory | Fabricated Imp. Targeting Computer (x1) 11166 | -4/Factory | Core integrity fell below 20% 11192 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11165_ U-05 Engineer destroyed. 11165_ Penetrated by Slug. 11165_ Slug penetrates Wall. 11170_ Penetrated by Slug. 11171_ HERF Cannon destroyed. 11175_ Slug penetrates Wall. 11175_ Slammed into H-77 Assassin. 11175_ Destabilizing: Core damaged (-34). 11176_ Penetrated by Slug. 11180_ S-27 Virus heat damages VTOL Module. 11180_ Slug penetrates Fabricator. 11181_ Penetrated by Slug. 11181_ H-77 Assassin destroyed. 11183_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Q. 11186_ Slammed into H-77 Assassin. 11186_ Penetrated by Slug. 11186_ Imp. Targeting Computer destroyed. 11192_ Penetrated by Slug. 11192_ Slug penetrates Fabricator. 11192_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????## ???????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ########??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????? ?#???????? | | ?????????????????# % #?????? ^??????? | | ?????????????????# ! m #????? ??????? | | ?????????????????# ! "" #????# "?????? | | ???????????????????#%= """ #??##" "?????? | | ???????????????????#| !F" ###### "?????? | | ???????????????????# """ s ????? | | ???????????????##### h@" * "?????? | | ????????? ; !%* !=*= %= ""????? | | ?????????? ##### ![%! =|! =%% ""????? | | ???????????????????###### = = ==%!* ???? | | ?????????????????????#######+########### ?????? | | ?????????????????????# =%! = #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# !! + ??????????? | | ?????????????????????# !! ######?????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????###### #??????????????? | | ???????????????? ## #??????????????? | | ?????????????# """ ## #??????????????? | | ###??????????? """ ## ! #??????????????? | | #????????????""" ## #??????????????? | | #????????????? #####"#########??????????????? | | #?????????????? # #??????????????????? | | #################+# #??????????????????? | | # + + % #??????????????????? | | # """"" ######## # % % #??????????????????? | | # ""T"" #??????# #####+#####??????????????????? | | # #??????# #???# ?????????????????????? | | / #??????# #???# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 160 Energy Generation 34 Energy Capacity 480 Matter Stores 341 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 10 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Imp. Targeting Computer | x1 | -7/Factory Lyr. Heavy Armor Plating | x1 | -5/Factory | Preloaded Lyr. Heavy Armor Plating | x1 | -5/Factory | Preloaded Imp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionArchitectExpander Manual? 0 Play Time 01:42:15 Cumulative 79.9 hours Start 2020.09.23 @ 19:34:06 End 2020.09.23 @ 21:22:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ce5460d-e742-4832-bd76-78a58b41e2eb