Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 23:59:20 Player: Punished Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (216) 1080 Value Destroyed (6482) 6482 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 12410 Bonus ------- High Alert Combat Kills 567 Follower Combat Kills 797 Friendly Fire -216 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 123/370 System Corruption 2% Temperature Cool (90) Movement Walking (116) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Biometal Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Triangulator Core Analyzer Force Field > --- WEAPON (4) ------- Heavy Laser Heavy Laser Coil Gun Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Precision Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Triangulator Core Analyzer Light Regenerative Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Laser Phase Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Heavy Laser Precision Rocket Launcher Plasma Cutter [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 192 | 6 6 50 28 . 63 39 Power 34 | 1 . 12 5 . 10 6 Engine 28 | 1 . 10 5 . 8 4 Core 5 | . . 2 . . 2 1 Reactor 1 | . . . . . . 1 Propulsion 53 | 2 1 16 2 . 22 10 Treads 17 | 2 1 14 . . . . Leg 22 | . . 2 2 . 12 6 Wheel . | . . . . . . . Hover 5 | . . . . . 5 . Flight 9 | . . . . . 5 4 Utility 46 | 1 3 11 6 . 16 9 Device 30 | 1 1 8 3 . 12 5 Storage 2 | . 1 1 . . . . Processor 5 | . 1 2 1 . 1 . Hackware 2 | . . . 1 . 1 . Protection 7 | . . . 1 . 2 4 Artifact . | . . . . . . . Weapon 59 | 2 2 11 15 . 15 14 Energy Gun 28 | . 2 5 9 . 5 7 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 11 | 2 . 4 . . 2 3 Ballistic Cannon 4 | . . . . . 3 1 Launcher 9 | . . . 4 . 4 1 Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . . 3 4 . 6 1 Parts Lost 20 | . 1 4 . . 11 4 Power 5 | . . 2 . . 3 . Propulsion 1 | . . . . . 1 . Utility 9 | . 1 2 . . 4 2 Weapon 5 | . . . . . 3 2 Highest Loss Streak 3 | . 1 1 . . 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 98 98 100 94 98 Engine 15 | . 14 19 21 22 10 8 Treads 7 | . 28 19 . . . . Leg 14 | . . 1 21 22 20 21 Hover 1 | . . . . . 5 . Flight 1 | . . . . . 4 4 Device 15 | . 1 15 10 11 19 21 Storage 2 | . 9 7 . . . . Processor 9 | . 11 9 14 11 7 6 Hackware 2 | . . . 5 11 1 . Protection 1 | . . . 2 . . 4 Energy Gun 14 | . 11 12 21 22 10 17 Ballistic Gun 3 | . 16 5 . . 2 3 Ballistic Cannon 2 | . . . . . 6 . Slashing Weapon 1 | . . 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 57 | 10 21 39 28 23 40 57 Greatest Support 96 | 40 46 46 34 34 83 96 Greatest Overweight (x) 17 | . . 8 . . 7 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 5 5 5 5 Average Capacity 5 | 5 8 7 5 5 5 5 Most Carried 10 | 3 7 10 5 5 5 5 Average Carried 4 | . 3 5 4 5 4 4 Final Capacity 10 | 5 10 5 5 5 5 5 Final Carried 6 | . 6 5 5 5 5 4 Class Distribution -------------------- 36% | Mutant 29% | Gunner 9% | Commander-Mutant 6% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 4492 | 320 293 827 346 10 1896 800 Remotely . | . . . . . . . Salvage Created 8668 | 212 381 2046 1815 127 2688 1399 Parts 475 | 13 25 129 107 8 132 61 Haulers Intercepted 16 | . 2 6 5 . 3 . Recyclers Shooed 3 | 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 152 | . 9 34 25 1 56 27 Melee 4 | . . 4 . . . . Guns 107 | . 9 27 22 1 28 20 Cannons 30 | . . . . . 23 7 AOE 9 | . . 1 3 . 5 . Classes Destroyed 15 | 3 4 3 2 . 3 . Worker 23 | 2 1 9 6 . 5 . Builder 7 | . . 1 2 . 4 . Tunneler 3 | 3 . . . . . . Hauler 16 | . 2 6 5 . 3 . Recycler 8 | 1 . 1 2 1 3 . Mechanic 1 | . . . 1 . . . Operator 4 | . . . 2 . . 2 Watcher 11 | . 2 5 1 . 3 . Swarmer 26 | . 6 8 . . 6 6 Grunt 79 | . 3 15 16 . 32 13 Brawler 4 | . . 1 2 . 1 . Duelist 2 | . . . . . 2 . Sentry 30 | . . 10 8 1 8 3 Hunter 3 | . . . . . 2 1 Programmer 9 | . . . . . 5 4 Best Kill Streak 12 | 6 4 6 5 1 12 3 Combat Bots Only 7 | . 3 5 4 1 7 3 Max Kills in Single Turn 5 | 1 1 4 3 1 5 1 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . . 1 3 . 2 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 838 | . 30 181 74 12 315 226 Missed 234 | . 10 35 23 4 101 61 Damage Taken 6546 | . 196 1288 578 94 2310 2080 Core 1575 | . 8 191 69 . 451 856 Absorbed by Shields 607 | . . 179 . . . 428 Ignored by Resistances 1893 | . 62 448 172 28 663 520 Regen/Repaired (Parts) 512 | . . 93 397 . 4 18 Core Remaining (%) 66 | 100 96 . . 35 35 . Volleys Fired 508 | 10 35 138 99 8 156 62 Largest 4 | 2 2 2 2 2 3 4 Hottest 297 | 40 130 130 112 112 186 297 Shots Fired 1139 | 20 70 215 194 16 398 226 Gun 938 | 20 70 215 188 16 244 185 Cannon 181 | . . . . . 142 39 Launcher 16 | . . . 6 . 8 2 Special 4 | . . . . . 4 . Kinetic 434 | 20 46 90 . . 202 76 Thermal 631 | . 24 84 188 16 188 131 Explosive 16 | . . . 6 . 8 2 Electromagnetic 58 | . . 41 . . . 17 Robot Hit Streak 34 | 14 12 34 21 16 32 20 Robot Miss Streak 3 | 1 2 3 1 . 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . 3 3 3 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 847 | 16 49 192 146 15 263 166 Core Hits 380 | 6 21 81 67 6 136 63 Critical Kills 3 | . 1 1 . . . 1 Critical Parts Destroyed 6 | . 2 1 . . 1 2 Critical Strikes 45 | . 4 7 12 . 16 6 Burn 28 | . 1 4 12 . 8 3 Destroy 9 | . 3 2 . . 1 3 Blast 7 | . . . . . 7 . Sever 1 | . . 1 . . . . Melee Attacks 16 | . . 16 . . . . Impact . | . . . . . . . Slashing 16 | . . 16 . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18486 | 203 660 3766 3224 259 6700 3674 Guns 12470 | 203 660 2846 2487 259 3415 2600 Cannons 3196 | . . . . . 2276 920 Explosions 2105 | . . 241 737 . 974 153 Melee 662 | . . 662 . . . . Ramming 18 | . . 17 . . . 1 Kinetic 5934 | 203 411 1206 . . 3066 1048 Thermal 9288 | . 249 1287 2487 259 2816 2190 Explosive 1708 | . . . 737 . 818 153 Electromagnetic 876 | . . 594 . . . 282 Impact . | . . . . . . . Slashing 662 | . . 662 . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 1 3 2 Average Corruption 2 | . . . 1 1 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . . 3 5 42 5 Message Errors 18 | . . . 3 1 12 2 Matter Fused 8 | . . . . 1 6 1 Heat Flow Errors 10 | . . . . 1 9 . Energy Discharges 6 | . . . . 1 5 . Data Loss (minor) 7 | . . . . . 5 2 Data Loss (major) 4 | . . . . 1 3 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 254 | . . 159 . . 62 33 Projectiles 33 | . . . . . . 33 Explosions 62 | . . . . . 62 . Melee 159 | . . 159 . . . . Knockbacks 16 | . . . . . 13 3 Impact . | . . . . . . . Kinetic 16 | . . . . . 13 3 Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . 25 . . . 10 Shots 2 | . . 1 . . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 2 . . . 1 Kicked 2 | . . 1 . . . 1 Crushed . | . . . . . . . Highest Temperature 835 | . 169 587 379 242 562 835 Average Temperature 120 | . 56 156 84 47 88 209 Received Heat Transfer 2496 | . 87 612 318 42 1032 405 Effects 76 | . . 17 6 . 11 42 Shutdowns 21 | . . 7 1 . 3 10 Energy Bleed 7 | . . 3 1 . . 3 Interference 19 | . . 2 2 . 3 12 Matter Decay 5 | . . 1 . . 1 3 Short Circuit 6 | . . 2 1 . 1 2 Damage (minor) 6 | . . 1 1 . 2 2 Damage (major) 6 | . . 1 . . . 5 Damage (core) 6 | . . . . . 1 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 3 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 2 2 . . . Combat Hostiles 2 | . . 2 . . . . Parts Melted 38 | . . 8 9 . 12 9 Heat Transferred 20481 | . 666 2964 6250 555 6209 3837 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 744 | 30 249 299 744 81 662 428 Initial 176 | . 16 22 . . 78 176 Average 242 | 8 102 89 450 31 386 175 Maximum Alert Level 3 | . 1 1 3 . 2 2 Low Security (%) 54 | 100 84 91 20 100 17 62 Level 1 18 | . 15 8 6 . 30 34 Level 2 25 | . . . 63 . 51 3 Level 3 1 | . . . 9 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 42 | . 1 3 9 . 18 11 Investigation 16 | . 1 1 3 . 5 6 Extermination 8 | . . . . . 5 3 Reinforcement 11 | . . 2 2 . 5 2 Assault 2 | . . . 2 . . . Garrison 5 | . . . 2 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 3 | . . . . . 3 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 9 | . 1 2 5 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 224 | . 15 51 49 4 66 39 Peak Tracking Total 10 | . 3 6 10 1 7 5 Tactical Retreats 14 | . 1 3 2 . 4 4 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 15 | . 2 7 . . 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 29 | . 1 . 4 . 16 8 Max in Single Turn 4 | . 1 . 1 . 4 3 Garrison Access 3 | . . . 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 73 | . 7 13 15 6 21 11 Terminals 49 | . 7 9 12 6 10 5 Fabricators 3 | . . . . . 2 1 Repair Stations 7 | . . 1 2 . 2 2 Recycling Units 6 | . . 1 . . 4 1 Scanalyzers 5 | . . 2 . . 2 1 Garrison Access 3 | . . . 1 . 1 1 Total Hacks 212 | . 15 42 51 26 54 24 Successful 122 | . 8 29 30 18 28 9 Failed 90 | . 7 13 21 8 26 15 Catastrophic 13 | . 1 1 . . 5 6 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 139 | . 15 26 36 26 25 11 Fabricators 8 | . . . . . 6 2 Repair Stations 28 | . . 6 12 . 3 7 Recycling Units 7 | . . 1 . . 5 1 Scanalyzers 23 | . . 9 . . 12 2 Garrison Access 7 | . . . 3 . 3 1 Terminal Hacks 69 | . 8 14 18 18 9 2 Record 4 | . 1 . . 3 . . Part Schematic 6 | . . . 2 4 . . Robot Analysis 3 | . 1 1 1 . . . Prototype ID Bank 8 | . . 3 3 1 1 . Open Door 5 | . . . 5 . . . Open DSF 2 | . . . . . 1 1 Level Access Points 1 | . . . . . . 1 Branch Access Points 3 | . . 1 1 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 3 | . . 1 1 1 . . Fabricator Index 1 | . . . . 1 . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 3 | . 1 1 . 1 . . Unreport Threat 5 | . . 2 3 . . . Locate Traps 4 | . . 1 1 . 2 . Dispatch Records 2 | . 1 . . 1 . . Maintenance Status 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Recall Extermination 1 | . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 9 | . 2 2 . 3 2 . Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 21 | . . 6 11 . 1 3 Scan Component 11 | . . 3 6 . . 2 Repair 9 | . . 3 5 . . 1 Refit 1 | . . . . . 1 . Recycling Unit Hacks 5 | . . 1 . . 3 1 Report Inventory 1 | . . . . . 1 . Retrieve Components 4 | . . 1 . . 2 1 Scanalyzer 21 | . . 8 . . 12 1 Insert Component 10 | . . 4 . . 5 1 Analyze 11 | . . 4 . . 7 . Garrison Access Hacks 3 | . . . 1 . 1 1 Seal Access 3 | . . . 1 . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 56 | . 5 11 11 4 18 7 Full Trace Events 16 | . . 1 5 1 5 4 Feedback Events 2 | . . . 1 . . 1 Corruption 2 | . . . 1 . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 4 2 4 5 . Parts Built 4 | . . . . . 2 2 Authchips . | . . . . . . . Time 95 | . . . . . 31 64 Total Part Build Rating 20 | . . . . . 4 16 Parts Repaired 8 | . . 3 5 . . . Time 366 | . . 90 229 . . 47 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 23 | . . 7 . . 6 10 Parts Scanalyzed 9 | . . 4 . . 5 . Part Schematics Acquired 9 | . . 4 . . 5 . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 15 | . . . 12 . . 3 Largest Group 10 | . . . 10 6 6 3 Highest-Rated Group 93 | . . . 88 48 48 93 Highest-Rated Ally 31 | . . . 31 8 8 31 Total Orders 3 | . . . 1 . 2 . STAY 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . EXPLORE 1 | . . . 1 . . . Ally Attacks 148 | . . . 76 13 25 34 Total Damage 1655 | . . . 916 120 147 472 Kills 32 | . . . 22 3 2 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total 3 | . 1 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . 16 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 12235 | 116 954 2987 2043 700 3368 2067 Spaces Moved 6870 | 49 498 1390 889 513 2265 1266 Core 14 | 3 . 7 . . 2 2 Treads 1744 | 46 498 1200 . . . . Legs 4221 | . . 183 889 513 1541 1095 Wheels . | . . . . . . . Hover 408 | . . . . . 408 . Flight 483 | . . . . . 314 169 Fastest Speed 38 | 50 160 50 130 130 38 96 Average Speed 130 | 153 160 156 130 130 114 118 Slowest Speed 900 | 160 160 450 130 130 490 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 88 99 96 99 44 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 205 | . . 5 29 . 112 59 Melee . | . . . . . . . Projectile 45 | . . . . . 36 9 AOE 160 | . . 5 29 . 76 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 9156 | 70 585 1956 1564 530 2754 1697 Wait 1315 | . 35 302 501 10 192 275 Move 6864 | 48 497 1389 888 512 2264 1266 Hop . | . . . . . . . Pick Up 117 | 6 10 29 10 . 34 28 Fast Attach 42 | . . 20 7 . 14 1 Attach 57 | 6 3 11 3 . 15 19 Detach . | . . . . . . . Swap 94 | . 3 19 18 . 35 19 Drop 120 | . 2 30 18 . 44 26 Fire 508 | 10 35 138 99 8 156 62 Melee 16 | . . 16 . . . . Ram . | . . . . . . . Kick 2 | . . 1 . . . 1 Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous 16 | . . . 16 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Discovered new exit (range 6) 585 | -10/Materials | Discovered new exit (range 11) 602 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Discovered new exit (range 6) 1071 | -10/Materials | Entered another Materials area 1071 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1129 | -9/Materials | Repaired Ion Engine 1169 | -9/Materials | Repaired Lgt. Nuclear Core 1207 | -9/Materials | Repaired Lgt. Treads 1562 | -9/Materials | Discovered new exit (range 12) 1974 | -9/Materials | Discovered new exit (range 7) 2147 | -9/Materials | Discovered new exit (range 11) 2149 | -9/Materials | Build established: Scavenger-Mutant 2309 | -9/Materials | Discovered new exit (range 7) 2426 | -9/Materials | Identified exit to Mines 2426 | -9/Materials | Identified exit to Storage 2603 | -9/Materials | Build established: Mutant 2783 | -9/Materials | Discovered new exit (range 16) 3694 | -9/Materials | Discovered new exit (range 11) 4058 | -9/Materials | Entered Storage 4066 | -9/Storage | Met a pair of Derelict thieves 4115 | -9/Storage | Core integrity fell below 50% 4300 | -9/Storage | Garrison activated, responded to threat 4332 | -9/Storage | Repaired Hvy. Ion Engine 4373 | -9/Storage | Repaired Titanium Leg 4641 | -9/Storage | Found Prototype Protection 4641 | -9/Storage | Identified Lgt. Regenerative Plating 4754 | -9/Storage | Lost 11 allies 5140 | -9/Storage | Identified exit to Recycling 5343 | -9/Storage | Repaired Cld. Ion Engine 5396 | -9/Storage | Repaired Imp. Medium Laser 5417 | -9/Storage | Build established: Hacker-Mutant 5435 | -9/Storage | Repaired Titanium Leg 5700 | -9/Storage | Discovered new exit (range 5) 5732 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5806 | -9/Storage | Lost 4 allies 6036 | -9/Storage | Build established: Commander-Mutant 6101 | -9/Storage | Entered Recycling 6101 | -9/Recycling | Accompanied by 6 allies 6749 | -9/Recycling | Discovered new exit (range 16) 6801 | -9/Recycling | Entered Factory 6801 | -7/Factory | Accompanied by 6 allies 6801 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6974 | -7/Factory | Lost 4 allies 7225 | -7/Factory | Discovered new exit (range 15) 7428 | -7/Factory | Destroyed 7 combat bots 7502 | -7/Factory | Build established: Hacker-Gunner 7909 | -7/Factory | Discovered new exit (range 15) 7920 | -7/Factory | Build established: Gunner 7956 | -7/Factory | Garrison activated, responded to threat 8131 | -7/Factory | Lost 3 parts (1p1n1u) 8564 | -7/Factory | Core integrity fell below 50% 8843 | -7/Factory | Destroyed 7 combat bots 9013 | -7/Factory | Discovered new exit (range 5) 9283 | -7/Factory | Found Unknown Protection 9284 | -7/Factory | Identified Powered Armor 9924 | -7/Factory | Fabricated Imp. Ion Engine (x2) 10169 | -7/Factory | Entered another Factory area 10169 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10292 | -6/Factory | Discovered new exit (range 9) 10412 | -6/Factory | Identified exit to Factory 10542 | -6/Factory | Fabricated Biometal Leg (x2) 10708 | -6/Factory | Core integrity fell below 50% 10715 | -6/Factory | Core integrity fell below 20% 11249 | -6/Factory | Discovered new exit (range 8) 11995 | -6/Factory | Allied Derelicts emerged from ambush trap array 12013 | -6/Factory | Build established: Scavenger-Gunner 12236 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Scanning Broken Biometal Leg... Ready to Repair: Broken Biometal Leg Rating: 8 Time: 47 >>Repair Repairing Broken Biometal Leg... ETC: 47 ALERT: Suspicious activity at Repair Station F006. Dispatching Investigation squad. 6D-L9U(g) destroyed. DQ-9TO(g) destroyed. Slug penetrates Assembly Bed. Assembly Bed disabled. Slug penetrates Assembly Bed. G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Destroyed Lgt. Angular Momentum Engine. Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????????????# ?????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ^ #????????????? | | ???????????????????############ ^ ^ ########?????? | | ???????????????????? #?????? | | ???????????????????? #?????? | | ??????????????????? #?????? | | ??????????????????? ####### | | ??????????????????? # * | | ????????????????????#######+#####+#### # | | ????????????????????# =!* R #?# # | | ????????????????????# """"%"""""" #?# # | | ????????????????????# ""R"=%g"""" #?# # """ " | | ?????????????""" # "" "g!""""" #?# # """ " | | ?????????????""" /w @="""""" #?# + """ " | | ?????????? # [ #?# # | | ????????????????????################## # """ " | | ????????????????????????????# # # """ " | | ????????????????????????????# """ # # """ " | | ????????????????????????????# """ # # | | ????????????????????????????# """ #% ####### | | ????????????????????????????# + ####### | | ????????????????????????????# """ #% # | | ????????????????????????????# """ #!=%! # | | ????????????????????????????# """ # !* # | | ????????????????????????????# # # | | ????????????????????????????########## [|#= | | ???????????????????????????????????### !%#% | | ???????????????????????????????????# # =%+= | | ???????????????????????????????????### #%[ | | ?????????????????????????????????????# #%* | | ?????????????????????????????????????# ####+## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ^ | | ?????????????????????????????????????####+######## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Arm. Treads | -9/Storage | Hacked Imp. Ion Engine | -9/Storage | Hacked Field Laser | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Shock Rifle | -9/Recycling | Hacked Hpw. Shotgun | -9/Recycling | Hacked Hacking Suite | -7/Factory | Scanalyzed Prc. Rocket Launcher | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed DisruptionLinkedExoskeleton Manual? 0 Play Time 02:17:07 Cumulative 11.3 hours Start 2024.04.06 @ 19:34:14 End 2024.04.06 @ 23:59:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fe5c42d3-f3a1-436c-aebf-325d191a2d5f