Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 15:26:50 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (159) 795 Value Destroyed (5996) 5996 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1288) 1288 TOTAL SCORE: 14139 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 341 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -197 Cogmind --------- Core Integrity 755/1000 Matter 8/300 Energy 38/100 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Visual Processing Unit > --- WEAPON (3) ------- Railgun Railgun > --- INVENTORY (5) ---- Makeshift Cloaking Device Graphene Brace Railgun Railgun GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Improved Kinecellerator Graphene Brace > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Medium Treads Improved Medium Treads Power Amplifier Huge Storage Unit Improved Kinecellerator Transmission Jammer Cloaking Device Hardened Heavy Armor Plating Improved Hardlight Generator Trap Reconfigurator Drone Bay Drone Bay Mini Grenade Launcher [Rating: 73] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . 1 Utility 6 | . . . 1 . . . 2 2 . . . . . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 186 | . 16 . 40 . . . 26 2 20 19 17 9 4 18 15 Power 20 | . 4 . 10 . . . 1 . 1 1 . 1 . 1 1 Engine 19 | . 4 . 10 . . . 1 . 1 1 . . . 1 1 Core 1 | . . . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 36 | . 3 . 8 . . . 5 . 5 6 4 1 . 3 1 Treads 31 | . 3 . 5 . . . 5 . 5 6 4 1 . 2 . Leg 2 | . . . . . . . . . . . . . . 1 1 Wheel 3 | . . . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 74 | . 5 . 5 . . . 14 2 8 8 9 3 1 11 8 Device 49 | . 2 . 2 . . . 6 2 4 7 7 1 1 10 7 Storage 6 | . 2 . 1 . . . 1 . . . 2 . . . . Processor 4 | . . . . . . . 1 . 1 1 . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . 1 . 2 . . . 6 . 3 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | . 4 . 17 . . . 6 . 6 4 4 4 3 3 5 Energy Gun 8 | . 3 . 2 . . . 3 . . . . . . . . Energy Cannon 16 | . . . 1 . . . 3 . 3 4 1 2 1 1 . Ballistic Gun 16 | . 1 . 13 . . . . . . . . . . . 2 Ballistic Cannon 9 | . . . . . . . . . . . 2 . 2 2 3 Launcher 7 | . . . 1 . . . . . 3 . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . . . . . . . . . Parts Lost 51 | . 6 . 4 . . . 5 . 8 1 3 1 . 7 16 Power 6 | . 1 . 1 . . . . . 1 . . . . 1 2 Propulsion 18 | . 1 . 1 . . . 3 . 2 1 1 1 . 4 4 Utility 18 | . 2 . 2 . . . 1 . 4 . 2 . . 2 5 Weapon 9 | . 2 . . . . . 1 . 1 . . . . . 5 Highest Loss Streak 8 | . 2 . 1 . . . 2 . 3 1 2 1 . 4 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 96 100 99 100 100 100 97 100 90 99 99 98 95 90 71 Engine 7 | . 14 14 10 11 11 11 9 7 7 6 6 2 . 5 4 Treads 23 | . 21 28 30 33 33 33 26 23 20 25 25 24 26 15 2 Leg 1 | . 6 . . . . . . . . . . . . 4 6 Device 23 | . 8 . 10 11 11 11 20 30 30 33 32 28 26 29 28 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 4 Processor 4 | . . . . . . . 3 7 2 5 6 9 13 7 5 Protection 3 | . 2 14 10 11 11 11 10 7 4 . . . . . . Energy Gun 2 | . 13 14 . . . . 6 . . . . . . . . Energy Cannon 5 | . . . . . . . 10 15 13 19 9 5 4 4 . Ballistic Gun 5 | . 14 14 21 22 22 22 1 . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 9 13 10 13 15 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 10 31 31 42 42 42 42 55 51 72 65 78 78 72 74 74 Greatest Support 109 | 20 40 40 69 69 69 69 69 68 90 104 109 107 104 104 44 Greatest Overweight (x) 3 | . 1 . 3 . . . . . 1 . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 Average Carried 13 | . 12 15 14 15 14 15 14 13 10 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 13 14 15 13 15 15 15 5 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher 11% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 4571 | 200 249 . 1290 80 . 16 293 . 294 203 534 384 111 678 239 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5797 | . 650 . 1389 125 . 29 1336 . 490 390 461 324 . 423 180 Parts 275 | . 38 . 75 2 . 5 77 . 25 12 11 14 . 7 9 Haulers Intercepted 11 | . 2 . 6 . . . 2 . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . 6 18 . 11 . Prevented 1 | . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 129 | . 14 . 28 3 . 3 21 . 13 5 13 11 . 11 7 Guns 53 | . 14 . 25 3 . 3 7 . . . . . . . 1 Cannons 54 | . . . . . . . 13 . 7 3 9 7 . 11 4 AOE 19 | . . . 3 . . . . . 6 . 4 4 . . 2 Classes Destroyed 19 | . 5 . 4 . . . 2 . 3 1 2 . . 2 . Worker 6 | . . . 2 . . . 3 . . . . . . . 1 Builder 2 | . . . 1 . . . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 11 | . 2 . 6 . . . 2 . . 1 . . . . . Recycler 4 | . . . 2 1 . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . 1 . . 1 . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . . Swarmer 21 | . 3 . . 3 . 3 . . . . 2 7 . 3 . Grunt 61 | . 11 . 18 . . . 12 . 5 . 4 4 . 7 . Brawler 2 | . . . . . . . . . 1 . 1 . . . . Duelist 3 | . . . . . . . . . . . 3 . . . . Sentry 20 | . . . 10 . . . 6 . . 3 1 . . . . Specialist 5 | . . . . . . . . . 5 . . . . . . Hunter 8 | . . . . . . . 3 . 1 . . 1 . . 3 Programmer 7 | . . . . . . . . . . 2 1 . . . 4 Heavy 1 | . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 5 . 5 3 . 2 6 . 8 2 9 4 . 5 2 Combat Bots Only 9 | . 4 . 4 3 . 2 4 . 8 1 9 4 . 5 2 Max Kills in Single Turn 3 | . 1 . 2 1 . 1 2 . 3 1 3 2 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 2 . . . . . 3 . 2 2 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Damage Taken 8868 | . 965 . 1160 93 . 17 1090 . 1127 540 555 432 . 1282 1607 Core 1053 | . 102 . 116 10 . . 63 . 254 31 24 69 . 139 245 Absorbed by Shields 511 | . . . 281 . . . . . 128 . 42 . . 60 . Regen/Repaired (Parts) 109 | . . . . . . . 109 . . . . . . . . Core Remaining (%) 74 | 100 . 59 . . . 68 88 . 63 . . . . 69 . Volleys Fired 454 | . 80 . 101 6 . 3 80 . 25 36 26 16 1 46 34 Largest 3 | . 2 . 2 2 . 2 2 . 2 3 3 3 1 3 3 Hottest 260 | . 60 . 126 50 . 50 138 . 130 215 260 204 57 204 204 Shots Fired 934 | . 148 . 199 12 . 6 157 . 50 73 64 44 1 103 77 Gun 412 | . 148 . 196 12 . 6 37 . . . . . . . 13 Cannon 502 | . . . . . . . 120 . 39 73 61 41 1 103 64 Launcher 20 | . . . 3 . . . . . 11 . 3 3 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 510 | . 80 . 188 12 . 6 8 . . . 34 33 1 74 74 Thermal 404 | . 68 . 8 . . . 149 . 39 73 27 8 . 29 3 Explosive 20 | . . . 3 . . . . . 11 . 3 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 8 . 13 3 . 2 16 . 15 13 10 3 . 9 9 Robot Miss Streak 7 | . 4 . 4 3 . 2 6 . 5 4 4 3 . 4 7 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 Secondary Targets 7 | . 1 . 2 2 . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . Shots Hit Robots 593 | . 94 . 161 10 . 3 99 . 27 42 33 19 . 63 42 Core Hits 269 | . 35 . 72 6 . 4 43 . 28 7 24 15 . 23 12 Critical Kills 2 | . . . . . . 1 1 . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . Critical Strikes 22 | . . . 3 . . 1 3 . . . 3 2 . 7 3 Burn 3 | . . . 1 . . . 2 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . Destroy 3 | . . . 2 . . 1 . . . . . . . . . Blast 15 | . . . . . . . . . . . 3 2 . 7 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16713 | . 971 . 3084 149 . 95 2594 . 1538 1175 1697 1121 . 2297 1992 Guns 4847 | . 968 . 2771 149 . 91 502 . . . . . . . 366 Cannons 9220 | . . . . . . . 2078 . 653 1175 1227 737 . 2297 1053 Explosions 2598 | . . . 295 . . . . . 885 . 470 384 . . 564 Melee . | . . . . . . . . . . . . . . . . Ramming 48 | . 3 . 18 . . 4 14 . . . . . . . 9 Kinetic 7759 | . 453 . 2639 149 . 91 98 . . . 813 573 . 1587 1356 Thermal 6872 | . 515 . 132 . . . 2482 . 653 1175 414 164 . 710 627 Explosive 2034 | . . . 295 . . . . . 885 . 470 384 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 . 5 2 3 3 3 . 4 Average Corruption 2 | . . . . . . . 2 . 5 1 2 3 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . 2 . 4 22 31 20 6 . 8 Message Errors 22 | . . . . . . . . . 2 7 6 4 1 . 2 Matter Fused 30 | . . . . . . . 2 . . 6 10 9 2 . 1 Heat Flow Errors 3 | . . . . . . . . . 1 1 1 . . . . Energy Discharges 16 | . . . . . . . . . 1 3 8 2 1 . 1 Data Loss (minor) 8 | . . . . . . . . . . 2 2 3 . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 . . . . 1 Misfires 5 | . . . . . . . . . . 1 3 1 . . . Alerts 6 | . . . . . . . . . . 1 1 1 2 . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 627 | . . . . . . . 46 . 10 33 39 39 . 88 372 Projectiles 349 | . . . . . . . 46 . 10 33 39 36 . 88 97 Explosions 278 | . . . . . . . . . . . . 3 . . 275 Melee . | . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . 2 2 . 16 13 Impact . | . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . . . . 2 2 . 15 13 Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 829 | . . . 76 . . . . . 32 . . 27 . . 694 Shots 15 | . . . 3 . . . . . 1 . . 1 . . 10 Rammed 6 | . . . 3 . . 1 2 . . . . . . . . Targets Rammed 14 | . 1 . 3 . . 1 3 . . . . . . . 6 Kicked 6 | . . . . . . . . . . . . . . . 6 Crushed 2 | . 1 . . . . . 1 . . . . . . . . Highest Temperature 1825 | . 106 . 299 . . . 150 . 1825 130 367 18 . 31 57 Average Temperature 134 | . 37 . 54 . . . 60 . 657 21 141 13 . 10 18 Received Heat Transfer 2481 | . 453 . 460 . . . 531 . 193 126 136 63 . 519 . Effects 14 | . . . . . . . . . 14 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . 5 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . . . . 3 . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . Robots Melted 5 | . . . . . . . 2 . . 3 . . . . . Combat Hostiles 3 | . . . . . . . 1 . . 2 . . . . . Parts Melted 22 | . 2 . 2 . . . 7 . 4 6 1 . . . . Heat Transferred 10072 | . 1175 . 370 . . . 3774 . 888 1517 548 250 . 1100 450 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 476 | . 275 8 316 139 . 85 476 206 408 262 . . . . 393 Initial 214 | . . 8 2 64 . . . 206 144 214 . . . . . Average 159 | . 86 8 148 126 . 42 231 206 292 116 . . . . 193 Maximum Alert Level 2 | . 1 . 1 . . . 2 1 2 1 . . . . 1 Low Security (%) 69 | . 91 100 82 100 . 100 44 . 37 70 . . . . 52 Level 1 21 | . 8 . 17 . . . 21 100 25 29 . . . . 47 Level 2 9 | . . . . . . . 34 . 37 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . Squads Dispatched 22 | . 3 . 2 . . . 6 . 3 3 . . . . 5 Investigation 6 | . 2 . 1 . . . 3 . . . . . . . . Extermination 4 | . . . . . . . . . . 2 . . . . 2 Reinforcement 11 | . 1 . 1 . . . 3 . 3 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 . 6 . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 194 | . 24 . 45 3 . 4 32 . 15 12 13 13 . 24 9 Peak Tracking Total 9 | . 3 . 4 3 . 2 5 . 8 2 9 4 . 7 2 Tactical Retreats 7 | . 1 . . . . 1 2 . 1 . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 11 | . 5 . 2 . . . 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 1 . . . . 2 Traps Reconfigurated 31 | . . . . . . . 4 . 1 4 . . . . 22 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . Triggered 3 | . . . . . . . . . . 1 . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 16 | . . . 1 . . . 2 . . . 1 . . 1 11 Max in Single Turn 4 | . . . 1 . . . 1 . . . 1 . . 1 4 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 33 | . 6 . 10 . 1 . 3 1 . 6 1 1 . 1 3 Terminals 24 | . 5 . 10 . . . 2 1 . 2 . . . 1 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 70 | . 12 . 25 . 1 . 10 1 . 9 1 1 . 4 6 Successful 33 | . 8 . 9 . 1 . 3 1 . 3 1 1 . 4 2 Failed 37 | . 4 . 16 . . . 7 . . 6 . . . . 4 Catastrophic 6 | . . . 3 . . . 1 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 7 . 12 . 1 . 3 . . 3 . . 1 . . Terminals 56 | . 10 . 25 . . . 6 1 . 4 . . . 4 6 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 6 | . . . . . . . 4 . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . Terminal Hacks 22 | . 3 . 8 . 1 . 1 1 . . 1 1 . 4 2 Record 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . . . 1 Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . 3 . 1 . . . . . . 2 . . . . . Terminals 6 | . 3 . 1 . . . . . . 2 . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . Botnet 5 | . 3 . 1 . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 10 . . . 3 . . 6 . . . 1 3 Full Trace Events 4 | . . . 2 . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . . 1 2 . 4 . . Largest Group 5 | . . . . . . . . . . 1 3 3 5 5 . Highest-Rated Group 108 | . . . . . . . . . . 10 71 71 108 108 . Highest-Rated Ally 32 | . . . . . . . . . . 10 32 32 28 28 . Total Orders 5 | . . . . . . . . . . . 1 1 . 3 . ROAM 1 | . . . . . . . . . . . . . . 1 . EXPLORE 4 | . . . . . . . . . . . 1 1 . 2 . Ally Attacks 38 | . . . . . . . . . . . . 14 . 24 . Total Damage 1005 | . . . . . . . . . . . . 363 . 642 . Kills 9 | . . . . . . . . . . . . 3 . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 1 2 . 2 . Drone Launches 4 | . . . . . . . . . . . 1 1 . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 17680 | . 1449 24 2402 433 354 403 2340 47 413 1635 1354 1342 1558 2852 1074 Spaces Moved 8151 | 1 704 16 1172 195 221 246 833 30 133 882 721 778 956 903 360 Core 8 | . . . . . . . . . . . . . . . 8 Treads 7402 | . 594 16 880 195 221 246 833 30 133 882 721 778 956 903 14 Legs 449 | 1 110 . . . . . . . . . . . . . 338 Wheels 292 | . . . 292 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 120 160 160 160 155 155 155 160 160 160 160 160 150 Average Speed 176 | 120 162 160 152 160 160 160 157 155 206 160 160 160 160 283 237 Slowest Speed 320 | 120 190 160 240 160 160 160 160 155 240 160 160 160 160 320 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 1 94 7 97 43 62 43 58 1 62 20 92 88 89 95 9 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 . . . . 1 . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 17 | . . . . . . 3 . . . . 3 2 5 4 . Spaces Dug 33 | . . . . . . . . . . 7 1 18 . . 7 Terrain Destroyed 438 | . . . 16 . . . 35 . 30 21 48 52 . 45 191 Melee . | . . . . . . . . . . . . . . . . Projectile 200 | . . . . . . . 35 . 1 21 29 27 . 45 42 AOE 238 | . . . 16 . . . . . 29 . 19 25 . . 149 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Total 10588 | . 871 15 1597 305 222 249 1710 31 216 1050 873 839 990 1116 504 Wait 1558 | . 50 . 228 103 . . 739 . 35 92 61 30 10 130 80 Move 8136 | . 703 15 1171 194 220 245 832 29 132 881 720 777 955 902 360 Hop . | . . . . . . . . . . . . . . . . Pick Up 75 | . 13 . 17 1 1 . 12 . 1 9 5 2 8 2 4 Fast Attach 46 | . 4 . 11 . . . 6 . 4 3 1 4 . 8 5 Attach 49 | . 4 . 7 . . . 7 2 6 1 5 . 4 7 6 Detach 23 | . 1 . 2 . . . 1 . 3 . 1 2 4 7 2 Swap 91 | . 8 . 22 . . . 13 . 10 15 11 5 . 3 4 Drop 101 | . 7 . 35 1 1 . 17 . . 13 8 3 8 5 3 Fire 454 | . 80 . 101 6 . 3 80 . 25 36 26 16 1 46 34 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . 6 Crush 6 | . 1 . 1 . . 1 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 40 | . . . . . . . . . . . 34 . . 6 . Trap 1 | . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 11) 289 | -10/Materials | Discovered new exit (range 19) 310 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 12) 1084 | -10/Materials | Discovered new exit (range 9) 1168 | -10/Materials | Discovered new exit (range 5) 1450 | -10/Materials | Entered Mines 1463 | -10/Mines | Discovered new exit (range 8) 1474 | -10/Mines | Entered Materials 1474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -9/Materials | Discovered new exit (range 7) 2446 | -9/Materials | Discovered new exit (range 10) 2643 | -9/Materials | Discovered new exit (range 16) 2915 | -9/Materials | Identified exit to Mines 3350 | -9/Materials | Discovered new exit (range 16) 3876 | -9/Materials | Entered Mines 3935 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4023 | -9/Mines | Assembled infested the area 4274 | -9/Mines | Discovered new exit (range 5) 4303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4309 | -9/Mines | Entered Exiles 4330 | -9/Exiles | Discovered new exit (range 15) 4349 | -9/Exiles | Met 8R-AWN 4372 | -9/Exiles | Met EX-HEX 4423 | -9/Exiles | Met EX-BIN 4442 | -9/Exiles | Aligned with FarCom system 4444 | -9/Exiles | Given EX-Vault access code 4484 | -9/Exiles | Opened EX-Vault 4499 | -9/Exiles | Found Trap Reconfigurator 4533 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4578 | -9/Exiles | Met EX-DEC 4645 | -9/Exiles | Discovered new exit (range 14) 4663 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4663 | -9/Exiles | Entered Mines 4711 | -8/Mines | Discovered new exit (range 16) 5066 | -8/Mines | Entered Materials 5066 | -8/Materials | Evolved 2 slots: Utility x2 6636 | -8/Materials | Discovered new exit (range 5) 6834 | -8/Materials | Repaired Imp. Treads 6983 | -8/Materials | Discovered new exit (range 8) 7406 | -8/Materials | Entered Factory 7406 | -7/Factory | Evolved 2 slots: Utility x2 7453 | -7/Factory | Identified exit to DSF 7453 | -7/Factory | Entered DSF 7483 | -7/DSF | Additional patrols routed to DSF 7493 | -7/DSF | Discovered new exit (range 20) 7542 | -7/DSF | Lost 3 parts (1n1u1w) 7680 | -7/DSF | Lost 3 parts (1p1n1u) 7693 | -7/DSF | Sterilization system engaged 7713 | -7/DSF | Ambient heat levels rising (+10) 7728 | -7/DSF | Ambient heat levels rising (+10) 7731 | -7/DSF | Destroyed 8 combat bots 7743 | -7/DSF | Ambient heat levels rising (+10) 7758 | -7/DSF | Ambient heat levels rising (+10) 7773 | -7/DSF | Ambient heat levels rising (+10) 7788 | -7/DSF | Ambient heat levels rising (+10) 7803 | -7/DSF | Ambient heat levels rising (+10) 7818 | -7/DSF | Ambient heat levels rising (+10) 7833 | -7/DSF | Ambient heat levels rising (+10) 7848 | -7/DSF | Ambient heat levels rising (+10) 7863 | -7/DSF | Ambient heat levels rising (+10) 7866 | -7/DSF | Entered Factory 7866 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8165 | -6/Factory | Discovered new exit (range 6) 8524 | -6/Factory | Build established: Scavenger-Skirmisher 9153 | -6/Factory | Build established: Scavenger-Mutant 9215 | -6/Factory | Discovered new exit (range 16) 9501 | -6/Factory | Entered Lower Caves 9501 | -6/Lower Caves | Accompanied by 1 ally 9948 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9971 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10266 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10321 | -6/Lower Caves | Destroyed 9 combat bots 10833 | -6/Lower Caves | Discovered new exit (range 8) 10855 | -6/Lower Caves | Entered another Lower Caves area 10855 | -6/Lower Caves | Accompanied by 3 allies 10948 | -6/Lower Caves | Encountered a Warlord checkpoint 10972 | -6/Lower Caves | Learned location of 1 exit from Factory 10972 | -6/Lower Caves | Discovered new exit (range 10) 11164 | -6/Lower Caves | Build established: Scavenger-Tank 11558 | -6/Lower Caves | Learned Factory trap positions 11851 | -6/Lower Caves | Build established: Scavenger-Gunner 12167 | -6/Lower Caves | Discovered new exit (range 19) 12197 | -6/Lower Caves | Entered Zion 12197 | -6/Zion | Accompanied by 1 ally 12276 | -6/Zion | Discovered new exit (range 9) 12348 | -6/Zion | Found GAL Module 12466 | -6/Zion | System corruption cleaned by Quarantine Array 12610 | -6/Zion | Build established: Scavenger-Mutant 12781 | -6/Zion | Identified exit to Deep Caves 12825 | -6/Zion | Given A8's code to call for help 12934 | -6/Zion | Gained Derelict followers 12954 | -6/Zion | Received a hallucinogenic algorithm 13178 | -6/Zion | Learned location of Armory (-3) 13428 | -6/Zion | Rebuked by Imprinter 13532 | -6/Zion | Build established: Scavenger-Gunner 13755 | -6/Zion | Entered Proximity Caves 13755 | -5/Proximity Caves | Accompanied by 5 allies 13756 | -5/Proximity Caves | Identified exit to Factory 13911 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14002 | -5/Proximity Caves | Learned 8 Research zone layouts 14002 | -5/Proximity Caves | Learned Factory security intel 14326 | -5/Proximity Caves | Spotted B-75 Beast 14351 | -5/Proximity Caves | Destroyed B-75 Beast 14380 | -5/Proximity Caves | Lost 4 parts (2n2u) 14676 | -5/Proximity Caves | Build established: Mutant 15769 | -5/Proximity Caves | Learned Factory garrison access intel 16485 | -5/Proximity Caves | Learned 4 Factory zone layouts 16607 | -5/Proximity Caves | Entered Factory 16607 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16608 | -5/Factory | Identified exit to Factory 16610 | -5/Factory | Loaded intel: 132 trap records 16612 | -5/Factory | Loaded intel: 4 garrison access locations 16697 | -5/Factory | Lost 4 parts (1p1n1u1w) 17023 | -5/Factory | Lost 3 parts (2n1u) 17212 | -5/Factory | Build established: Scavenger-Skirmisher 17639 | -5/Factory | Garrison activated, responded to threat 17676 | -5/Factory | Lost 8 parts (1p1n3u3w) 17681 | -5/Factory | Self-destructed Last Messages --------------- 17669_ U-05 Engineer builds a Wall. 17669_ U-05 Engineer lays Concrete. 17670_ U-05 Engineer builds a Wall. 17671_ System corrupted: IFF burst signal emitted. 17671_ Acquired Railgun. 17672_ Slug penetrates U-05 Engineer. 17672_ Slug penetrates Wall. 17672_ Destroyed Welding Torch. 17672_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 17674_ U-05 Engineer lays Concrete. 17675_ U-05 Engineer builds a Wall. 17675_ Slug penetrates Earth. 17675_ Slug penetrates U-05 Engineer. 17675_ Destroyed Welding Torch. 17678_ System corrupted: Railgun jammed. 17678_ Slug penetrates U-05 Engineer. 17678_ Destroyed Wheel. 17678_ Slug penetrates Wall. 17679_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????^?? | | ????????????????????????????????????????????^^^^^? | | ?????????????"??????????"????????????????????????? | | ?????????????""?????????""? ??" ?????????????????? | | ?????????????G??????## ""? "?" ?????? ??????????? | | ?????????????""?????# ? ???? ???????????? | | ?????????????"??????+ """ "?" ???? ???????????? | | ????????????????????# """ """ ??? ???????????? | | ????????????????????# """ """ """ ???????????? | | ????????????????????# ????????????? | | ????????????????#g#?# """ """ """ ""???????????? | | ????? ???????# ### """ """ """ "????????????? | | ????? ?????# g """ """ """ "????????????? | | ????? ????# ????????????? | | ????# #????# ?????????????? | | ????# #????# #??????????????? | | ????# #????# ] #??????????????? | | ????# #????#! """"" """ !#??????????????? | | ????# #??### """F"" """ #??????????????? | | #???# #??# """ "" """ ##?????????????? | | #???# #??# g u ;#?????????????? | | ##### #??# #??????????????? | | [ ## #??# ###### #??????????????? | | ## #### ## ;##!;;;;;##??????????????? | | # ^ ## ;![! ##??????????????? | | "" # ^ ^ ####;!@!! ;#??????????????? | | "" #"" """ """" # ;!!] ;#??????????????? | | "" #"" """ """" # Y;; ?????? | | #"" """ """" # u;; ????? | | #T ^ ^ # ;; #????? | | ####"" """^ """" # # ;; #????? | | #?#"" """ """" # # ;###########????? | | ###"" """ """" # # ! ;#??????????????? | | + ##;;;;;;;;#??????????????? | | # ### ####??????????????? | | ########+#######?#### #?????????????????? | | #########?# #????? ?????????????????? | | #?????????# #??????#?????????????????? | | ##?????????##### ### #????????????????????????? | | ????????????#??????# #????????????????????????? | | ????????????#???????#####????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mass Driver | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalGuidanceMediator Manual? 0 Play Time 01:58:33 Cumulative 272.6 hours Start 2022.05.27 @ 21:57:04 End 2022.05.28 @ 15:26:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 357 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 79 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ea7d70d-8093-4919-a43e-0654635a9508