Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 12:02:04 Player: Stavbearer Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1893) 1893 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-363) -363 TOTAL SCORE: 4640 Bonus ------- Friendly Fire -363 Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 14/100 System Corruption 34% Temperature Cool (13) Movement Core (150) Ox2 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit > --- WEAPON (3) ------- Precision Shock Rifle > --- INVENTORY (8) ---- Compact Wheel Improved Heat Sink Cooled Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Compact Wheel Improved Heat Sink Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Gatling Laser Cooled Particle Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Protection Medium Reactive Plating Weapon Beam Cannon Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 77 | 7 7 7 5 10 34 7 Power 7 | 1 1 1 . 1 3 . Engine 5 | 1 1 . . 1 2 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 18 | 2 . 4 1 1 10 . Treads . | . . . . . . . Leg 15 | 2 . 4 1 1 7 . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 . 2 2 4 12 . Device 12 | 1 . 2 1 3 5 . Storage 2 | 1 . . 1 . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 5 | . . . . . 5 . Artifact . | . . . . . . . Weapon 30 | 2 6 . 2 4 9 7 Energy Gun 16 | 2 2 . . 1 7 4 Energy Cannon 9 | . 2 . 2 1 1 3 Ballistic Gun 3 | . 2 . . 1 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 Corrupted Parts 5 | . . . . . 5 . System Corruption 10 | . . . . . 10 . Parts Lost 37 | . . 3 . 1 21 12 Power 2 | . . . . . 1 1 Propulsion 10 | . . 1 . . 6 3 Utility 15 | . . 1 . 1 8 5 Weapon 10 | . . 1 . . 6 3 Highest Loss Streak 12 | . . 2 . 1 8 12 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 6 7 7 7 6 5 Power 1 | . 1 1 1 1 1 . Propulsion 1 | . 2 2 1 1 1 1 Utility 2 | . . . 3 3 2 1 Weapon 1 | . 2 3 1 1 . 2 Tool/Special . | . . . . . . . Unused Backups 17 | . . 1 3 2 5 6 Power 2 | . . 1 1 . . . Propulsion 3 | . . . 1 . 1 1 Utility 4 | . . . . . 2 2 Weapon 7 | . . . 1 2 2 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 90 100 98 95 90 Engine 7 | . 13 4 . 8 6 . Core 2 | . . 6 11 . . 5 Leg 25 | . 27 25 33 27 18 21 Device 20 | . 14 20 22 26 17 12 Storage 9 | . 14 11 11 9 6 7 Processor 7 | . . . . 8 12 13 Protection 2 | . . . . . 6 5 Energy Gun 6 | . 11 . . . 13 9 Energy Cannon 7 | . 2 22 22 2 4 12 Ballistic Gun 4 | . 13 . . 7 1 . Ballistic Cannon 2 | . . . . 7 1 . Peak Build Rating 52 | 7 7 15 17 39 50 52 Average Rating 29 | 5 6 10 15 36 42 43 On Entrance 17 | . 7 7 14 17 39 40 Avg Prop Armor Cover (%) 8 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 54 | 13 17 18 18 23 54 54 Greatest Support 60 | 20 20 33 36 41 60 60 Greatest Overweight (x) 10 | . . 1 . . 10 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 1 6 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 8 6 4 Class Distribution -------------------- 50% | Scavenger-Mutant 18% | Mutant 11% | Scavenger-Skirmisher 7% | Skirmisher 6% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1228 | 233 267 50 50 230 390 8 Remotely . | . . . . . . . Salvage Created 2390 | 10 257 257 284 384 1190 8 Parts 131 | 3 19 14 14 18 63 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 37 | . 6 5 . 6 20 . Guns 22 | . 6 . . 3 13 . Cannons 11 | . . 5 . 3 3 . Classes Destroyed 11 | 1 2 2 1 2 2 1 Worker 1 | . 1 . . . . . Tunneler 2 | 1 . . 1 . . . Recycler 4 | . . . 4 . . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . . . . 1 Watcher 2 | . . . . 1 1 . Grunt 25 | . 6 3 . 4 12 . Brawler 1 | . . . . . 1 . Sentry 8 | . . 2 . 2 4 . Programmer 3 | . . . . . 3 . Zionite 1 | . . . . 1 . . Thug 1 | . . . . 1 . . Best Kill Streak 5 | 1 3 5 2 3 4 1 Combat Bots Only 4 | . 3 4 . 3 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 466 | . 27 72 . 18 271 78 Missed 159 | . 6 30 . 4 105 14 Hits 307 | . 21 42 . 14 166 64 Melee 35 | . . . . . 4 31 Projectile 272 | . 21 42 . 14 162 33 Critical Strikes 19 | . . 1 . . 7 11 Damage Taken 4973 | . 225 581 . 211 2336 1620 Core 970 | . 32 160 . 42 362 374 Absorbed by Shields . | . . . . . . . Ignored by Resistances 102 | . . . . . 102 . Core Remaining (%) 84 | 100 87 . 60 92 . . Volleys Fired 167 | 1 23 17 9 36 71 10 Largest 3 | 2 2 2 2 2 3 3 Hottest 240 | 80 90 120 120 120 215 240 Shots Fired 370 | 2 46 34 18 72 175 23 Gun 208 | 2 46 . . 25 132 3 Cannon 162 | . . 34 18 47 43 20 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 99 | . 40 . . 41 18 . Thermal 147 | 2 6 34 18 31 34 22 Explosive . | . . . . . . . Electromagnetic 124 | . . . . . 123 1 Robot Hit Streak 19 | 1 6 6 5 11 19 6 Robot Miss Streak 9 | . 2 2 2 5 9 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 239 | 1 29 21 10 41 120 17 Core Hits 110 | 1 13 9 5 17 57 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Burn 1 | . 1 . . . . . Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4596 | 11 366 401 177 841 2303 497 Guns 2236 | 11 366 . . 228 1578 53 Cannons 2180 | . . 389 177 613 557 444 Explosions 157 | . . . . . 157 . Melee . | . . . . . . . Ramming 23 | . . 12 . . 11 . Kinetic 1021 | . 318 . . 547 156 . Thermal 2074 | 11 48 389 177 294 676 479 Explosive . | . . . . . . . Electromagnetic 1478 | . . . . . 1460 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 34 | . . . . . 17 34 Average Corruption 10 | . . . . . 8 19 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . . 30 6 Message Errors 13 | . . . . . 11 2 Matter Fused 6 | . . . . . 5 1 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . 2 . Weapon Failures 5 | . . . . . 4 1 Overload Shots 2 | . . . . . . 2 Overflow Damage 61 | . . . 11 14 36 . Projectiles 42 | . . . 11 14 17 . Explosions 19 | . . . . . 19 . Melee . | . . . . . . . Knockbacks 10 | . . . . 7 3 . Impact . | . . . . . . . Kinetic 9 | . . . . 6 3 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 99 | . . . . . 99 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . . 3 . Kicked 4 | . . 1 . . 3 . Crushed . | . . . . . . . Highest Temperature 664 | 18 45 171 60 18 664 153 Average Temperature 107 | 12 23 86 32 6 144 37 Received Heat Transfer 1521 | . 126 276 . 108 678 333 Effects 9 | . . . . . 9 . Shutdowns 3 | . . . . . 3 . Energy Bleed 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 4 | . . . . . 4 . Combat Hostiles 4 | . . . . . 4 . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . 2 . . Heat Transferred 3719 | 25 210 814 370 629 1297 374 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 124 | 5 61 76 10 74 124 15 Initial 29 | . . . 9 . 29 2 Average 20 | . 11 30 . 8 47 1 Influence Increases 1220 | 5 160 144 25 232 624 30 Destroy 0b10 Robot/C 740 | . 120 100 . 120 400 . Destroy 0b10 Robot/NC 55 | 5 5 5 25 5 5 5 Destroy Leader 184 | . 20 30 . 32 102 . Successful Hack 66 | . 14 7 . 24 14 7 Disable Machine 120 | . . . . 30 75 15 Destroy Structure 25 | . 1 2 . 6 13 3 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1220 | 5 160 120 49 166 683 37 Entered New Map 57 | . . . 15 . 37 5 Time Decay 915 | 5 160 90 34 156 456 14 Lost Part 248 | . . 30 . 10 190 18 Squads Dispatched 21 | . 3 2 . 4 10 2 Investigation 4 | . 1 1 . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 9 | . 2 1 . 3 3 . Assault 2 | . . . . . . 2 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 8 10 3 12 31 12 Peak Tracking Total 10 | . 3 4 3 3 4 10 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 5 | . 2 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 8 | . . . . 2 5 1 Max in Single Turn 1 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 16 | . 3 2 . 5 4 2 Terminals 9 | . 2 2 . 4 . 1 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 9 6 . 13 7 4 Successful 16 | . 4 2 . 7 1 2 Failed 23 | . 5 4 . 6 6 2 Catastrophic 6 | . 1 1 . 2 2 . Database Lockouts . | . . . . . . . Manual 13 | . 1 1 . 8 1 2 Terminals 24 | . 6 6 . 10 . 2 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . . . 2 2 Recycling Units 3 | . 3 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 12 | . 2 2 . 6 . 2 Prototype ID Bank 3 | . . 1 . 2 . . Locate Traps 4 | . 1 . . 2 . 1 Recall Investigation 1 | . . 1 . . . . Zone Layout 4 | . 1 . . 2 . 1 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 16 | . 3 2 . 5 4 2 Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 42 | . . . . . 42 . Total Part Build Rating 8 | . . . . . 8 . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 4 | . . . 2 . . 2 Largest Group 2 | . . . 2 2 . 2 Highest-Rated Group 62 | . . . 45 45 . 62 Highest-Rated Ally 31 | . . . 31 31 . 31 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 164 | . . . . . . 164 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Active Infowar (turns) 4061 | 34 704 85 593 1498 1006 141 Sensors 2378 | . . . . 1494 743 141 Seismic 1440 | 34 704 85 593 24 . . Machine Analysis 2287 | . . . . 1497 790 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 4877 | 71 704 279 694 1498 1465 166 Spaces Moved 2193 | 46 390 141 539 361 634 82 Core 6 | 2 . . . . 4 . Treads . | . . . . . . . Legs 2062 | 44 390 141 539 361 505 82 Wheels 125 | . . . . . 125 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 108 130 Average Speed 128 | 116 120 124 120 120 146 130 Slowest Speed 550 | 120 120 190 120 120 550 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 43 17 81 37 14 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . 4 10 3 Melee . | . . . . . . . Projectile 7 | . . . . 4 . 3 AOE 10 | . . . . . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 3903 | 57 576 210 570 1366 1003 121 Wait 1360 | . 146 39 8 939 214 14 Move 2188 | 45 389 141 538 360 633 82 Hop . | . . . . . . . Pick Up 49 | 4 5 2 4 9 20 5 Fast Attach 27 | 7 3 3 . 2 12 . Attach 24 | . 1 1 1 3 13 5 Detach 3 | . . . . 2 1 . Swap 49 | . 7 3 4 6 26 3 Drop 32 | . 2 4 6 9 9 2 Fire 167 | 1 23 17 9 36 71 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 5) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 10) 1055 | -9/Materials | Entered Mines 1091 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1188 | -9/Mines | Learned location of 1 exit from Proximity Caves 1199 | -9/Mines | Discovered new exit (range 9) 1205 | -9/Mines | Build established: Scavenger-Mutant 1336 | -9/Mines | Learned location of Storage (-7) 1554 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1557 | -9/Mines | Found Prototype Device 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Accompanied by 2 allies 1749 | -8/Materials | Evolved 2 slots: Utility x2 1749 | -8/Materials | Identified Exp. Sensor Array 1754 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3210 | -8/Materials | Discovered new exit (range 11) 3247 | -8/Materials | Entered Factory 3247 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3590 | -7/Factory | Garrison activated, responded to threat 3662 | -7/Factory | Lost 4 parts (1n2u1w) 3899 | -7/Factory | Fabricated Energy Filter (x2) 3944 | -7/Factory | Build established: Scavenger-Skirmisher 4173 | -7/Factory | Lost 8 parts (3n3u2w) 4183 | -7/Factory | System corruption reached 10% 4688 | -7/Factory | Discovered new exit (range 9) 4706 | -7/Factory | Core integrity fell below 50% 4711 | -7/Factory | Identified exit to Storage 4712 | -7/Factory | Entered Storage 4731 | -7/Storage | Lost 4 parts (1p2u1w) 4763 | -7/Storage | Met a pair of Derelict thieves 4796 | -7/Storage | Build established: Skirmisher 4860 | -7/Storage | System corruption reached 30% 4872 | -7/Storage | Core integrity fell below 20% 4878 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- effect. 04859_ Imp. Signal Interpreter destroyed. 04859_ System corrupted by crushing effect (+3). 04859_ Knocked back. 04862_ System corrupted: Heat flow error (+165). 04863_ Door Terminal disabled. 04866_ L-41 Fighter suffers critical hit (Burn). 04867_ Imp. Titanium Leg destroyed. 04867_ System corrupted by crushing effect (+2). 04867_ Prc. Shock Rifle destroyed. 04868_ Critical hit (Burn: +37). 04868_ U-05 Engineer builds a Wall. 04868_ K-01 Serf collects debris. 04869_ Prc. Shock Rifle severed. 04871_ Imp. Titanium Leg destroyed. 04871_ K-01 Serf collects debris. 04874_ Critical hit (Burn: +37). 04874_ Cld. Particle Cannon destroyed. 04874_ K-01 Serf collects debris. 04878_ HKH &MO>E|:G2BAX8 ,DOJCUMBH,NZ Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????##########?????????????????????? | | ########???##########?????????????????????? | | # ###### [##?????????????????????? | | # """ # ## ##?????????????????????? | | # """ # ## ##?????????????????????? | | # """ # ## ##?????????????????????? | | # """ # ####" "###?????????????????????? | | # """ # ### i @##?????????????????????? | | # + ####gglb##?????????????????????? | | # # ###b#g#####????????????????????? | | # """ # ur #????????????????????? | | # "R # k #?###????????????????? | | # """ # #?# ????????????????? | | # "" ###T####### % ### "????????????????? | | # #?###?????# T## "????????????????? | | ########?????????# ### "????????????????? | | ?????????????????# #?# "????????????????? | | ?????????????????# #?# "????????????????? | | ?????????????????# #?# ????????????????? | | ?????????????????# %#?# ????????????????? | | ?????????????????# #?###????????????????? | | ?????????????????# #????????????????????? | | ????????????????## %#####????????????????? | | ????????????????# ## ????????????????? | | ????????????????# ## ????????????????? | | ????????????????# T + ????????????????? | | ????????????????# ## ????????????????? | | ????????????????# ## "????????????????? | | ????????????????###+#### "????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: EM 20 Evasion (%) 63 Core Analysis 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Filter | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- We Love MA Challenges ------------ None Game ------ Seed StealthDefenseScrap Manual? 0 Play Time 01:01:46 Cumulative 35.0 hours Start 2025.12.13 @ 11:01:25 End 2025.12.13 @ 12:02:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 437a1ca2-5389-4c97-94a6-914e5a0829f3