Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 20:04:57 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (49) 245 Value Destroyed (1695) 1695 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 8242 Bonus ------- Follower Combat Kills 82 Aligned with FarCom 300 Cogmind --------- Core Integrity 383/850 Matter 51/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Hovering (76) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Combat Airjet Combat Airjet > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Combat Airjet Improved Cooling System Compact Battery (300) Hardened Medium Armor Plating Improved Light Armor Plating Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Antimatter Reactor Improved Cooling System Compact Battery Hardened Medium Armor Plating Improved Light Armor Plating Heavy Particle Gun Heavy Ion Cannon Guided EMP Blaster [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Backup Power VII Reactor Antimatter Reactor Propulsion Potential Leg Treads Medium Treads Leg Potential Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . 2 . . . 1 . 2 . . . . . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 Parts Attached 75 | 8 3 1 11 4 2 . 5 5 7 4 1 3 . 2 . 8 11 Power 8 | 1 . . 3 . . . . . 1 . 1 1 . . . 1 . Engine 7 | 1 . . 3 . . . . . 1 . 1 1 . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 13 | 2 . . 3 . 2 . . . . . . . . . . 3 3 Treads 4 | . . . . . . . . . . . . . . . . 3 1 Leg 7 | 2 . . 3 . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 26 | 1 1 1 3 2 . . 3 2 4 1 . 1 . 2 . . 5 Device 10 | . . 1 1 1 . . 1 1 . . . 1 . 1 . . 3 Storage 3 | 1 . . . . . . 1 . 1 . . . . . . . . Processor 1 | . . . . . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . 1 . 2 1 . . 1 1 2 1 . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 28 | 4 2 . 2 2 . . 2 3 2 3 . 1 . . . 4 3 Energy Gun 16 | 2 . . 2 1 . . 2 2 1 3 . 1 . . . 2 . Energy Cannon 4 | . . . . 1 . . . 1 1 . . . . . . 1 . Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . 2 . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . 1 . 1 . Parts Lost 24 | . . 1 . . . . . . . . . . . . 5 7 11 Power 4 | . . . . . . . . . . . . . . . 1 1 2 Propulsion 5 | . . . . . . . . . . . . . . . . 2 3 Utility 5 | . . 1 . . . . . . . . . . . . 1 . 3 Weapon 10 | . . . . . . . . . . . . . . . 3 4 3 Highest Loss Streak 5 | . . 1 . . . . . . . . . . . . 5 4 4 Average Slot Usage (%) 81 | . 99 94 99 100 100 100 99 99 99 99 100 100 100 84 61 47 52 Engine 5 | . 14 14 11 11 11 11 9 9 6 7 7 7 7 7 4 . . Core 1 | . . . . . . . . . . . . . . . . . 8 Treads 1 | . . . . . . . . . . . . . . . . 3 2 Leg 12 | . 28 28 22 22 22 22 18 18 15 15 15 15 15 15 15 6 . Hover 1 | . . . . . . . . . . . . . . . . . 8 Device 10 | . . 1 11 11 11 11 9 18 15 15 15 15 15 16 11 7 1 Storage 11 | . 14 14 11 11 11 11 17 18 15 15 15 15 15 9 7 7 6 Processor 3 | . . . . . . . . . 7 7 7 7 7 7 7 7 1 Protection 10 | . 13 6 21 22 22 22 17 9 15 15 15 15 15 4 . . 8 Energy Gun 11 | . 1 . 16 12 11 11 22 19 15 18 23 23 23 23 14 . . Energy Cannon 3 | . . . . 9 11 11 4 7 7 3 . . . . . 5 . Ballistic Cannon 2 | . 24 28 6 . . . . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 10 22 22 32 36 36 36 43 39 54 56 56 56 56 56 52 59 61 Greatest Support 60 | 20 20 20 20 20 60 60 60 60 60 60 60 60 60 60 60 60 56 Greatest Overweight (x) 12 | 1 1 1 1 1 1 . . . . . . . . . . 12 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 10 Most Carried 10 | 1 5 5 6 6 6 6 6 6 8 10 10 10 10 10 10 10 9 Average Carried 7 | . 3 5 5 5 6 6 5 5 6 9 10 9 10 9 10 6 8 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 5 5 6 6 6 6 6 6 8 10 10 10 10 10 10 7 8 Class Distribution -------------------- 54% | Mutant 31% | Tank 7% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Matter Collected 2100 | 206 27 258 110 40 . 20 50 45 38 70 10 10 20 24 . 950 222 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2432 | . 27 109 308 12 . 50 160 261 221 234 90 251 . . . 571 138 Parts 124 | . 4 8 20 3 . 10 9 16 8 3 6 7 . . . 27 3 Haulers Intercepted 2 | . . . . . . . . 1 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . 7 . . . 15 . Prevented 2 | . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 48 | . 1 10 6 1 . 3 3 3 2 1 1 5 . . . 9 3 Guns 20 | . . . 6 . . 2 3 . 1 1 1 5 . . . 1 . Cannons 25 | . 1 10 . 1 . 1 . 3 . . . . . . . 6 3 AOE 1 | . . . . . . . . . . . . . . . . 1 . Classes Destroyed 12 | . 1 2 2 . . . 1 2 . 1 . . . . . 2 1 Worker 1 | . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . 1 1 . . . . . . . . Watcher 3 | . . . . . . . . 1 1 . 1 . . . . . . Swarmer 14 | . . 3 . 1 . 3 . . . . . 1 . . . 6 . Grunt 12 | . 1 2 4 . . . 1 . . . . 3 . . . 1 . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . . . . . 1 3 2 . 1 1 . . . 1 2 Programmer 2 | . . . . . . . . . . . . . . . . 1 1 Compactor 1 | . . . . . . . . . . 1 . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . 3 . Assembled 5 | . . 5 . . . . . . . . . . . . . . . Best Kill Streak 4 | . 1 4 3 1 . 3 1 2 2 1 1 3 . . . 4 1 Combat Bots Only 4 | . 1 4 3 1 . 3 1 1 1 1 1 3 . . . 4 1 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 1 1 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Damage Taken 5892 | . 21 507 146 25 . 25 334 102 434 . 188 155 141 . 1007 855 1952 Core 1092 | . . 90 23 6 . . 47 14 36 . 5 . . . 217 187 467 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 64 . . . 92 . 88 . . . . . . . 36 . Volleys Fired 164 | . 3 19 15 2 . 3 13 10 10 10 4 12 2 . . 42 19 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 3 3 3 . . 2 2 Hottest 225 | . 78 78 90 135 . 135 198 198 198 170 225 225 225 . . 120 81 Shots Fired 350 | . 6 38 30 4 . 6 39 30 30 30 12 36 6 . . 49 34 Gun 209 | . . . 30 2 . 3 38 20 20 20 12 36 6 . . 7 15 Cannon 136 | . 6 38 . 2 . 3 1 10 10 10 . . . . . 37 19 Launcher 5 | . . . . . . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 78 | . 6 38 . . . . . . . . . . . . . . 34 Thermal 209 | . . . . 2 . 3 26 30 30 20 12 36 6 . . 44 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 63 | . . . 30 2 . 3 13 . . 10 . . . . . 5 . Robot Hit Streak 24 | . 1 6 14 1 . 3 5 8 19 12 17 13 5 . . 24 19 Robot Miss Streak 7 | . . 3 2 1 . 1 3 2 7 1 2 2 1 . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 242 | . 1 18 26 2 . 3 22 22 18 26 8 23 5 . . 43 25 Core Hits 96 | . 1 11 15 1 . 3 6 8 8 3 5 8 . . . 18 9 Critical Hits 2 | . . . . . . . . . . . . . . . . 1 1 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4990 | . 18 358 392 26 . 58 407 420 379 428 187 452 61 . . 1082 722 Guns 2437 | . . . 392 . . 33 276 241 246 186 187 452 61 . . 115 248 Cannons 2224 | . 18 358 . 26 . 25 . 177 121 242 . . . . . 823 434 Explosions 275 | . . . . . . . 131 . . . . . . . . 144 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 54 | . . . . . . . . 2 12 . . . . . . . 40 Kinetic 1058 | . 18 358 . . . . . . . . . . . . . . 682 Thermal 3207 | . . . . 26 . 25 313 418 367 420 187 452 61 . . 938 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 671 | . . . 392 . . 33 94 . . 8 . . . . . 144 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 1 1 1 1 . 1 6 Average Corruption 2 | . . . . . . . . . . . 1 1 1 1 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . . 3 1 1 . 6 26 Message Errors 18 | . . . . . . . . . . . . 2 1 1 . 3 11 Matter Fused 3 | . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . . . . . . 1 3 Data Loss (minor) 5 | . . . . . . . . . . . . 1 . . . 1 3 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 153 | . . 18 . . . . . . . . . . . . . 134 1 Projectiles 147 | . . 18 . . . . . . . . . . . . . 128 1 Explosions 6 | . . . . . . . . . . . . . . . . 6 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . 2 . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 2 . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . . . 52 . 6 . . . . . . 28 . Shots 6 | . . . . . . . 1 . . . . . . . . 5 . Rammed 11 | . . . . . . . . . 1 . . . . . . . 10 Targets Rammed 12 | . . . . . . . . 1 1 . . . . . . . 10 Kicked 1 | . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 537 | . 54 285 1 54 . 117 537 48 114 . 156 135 129 . . 167 201 Average Temperature 82 | . 25 103 1 29 . 67 212 19 35 . 71 62 67 . . 56 72 Received Heat Transfer 1283 | . 12 84 36 6 . . 162 36 120 . 54 54 72 . 288 75 284 Effects 6 | . . 1 . . . . 5 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Melted 11 | . . . . . . . . 4 4 . . 2 . . . 1 . Heat Transferred 5549 | . . . . 50 . 50 520 868 768 703 333 814 111 . . 1332 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Peak Influence 222 | . 35 138 183 222 . 72 152 186 106 13 82 . . . . . 68 Initial 70 | . . 13 53 70 . . 27 63 34 13 . . . . . . . Average 48 | . 20 108 92 178 . 36 71 62 41 11 25 . . . . . 21 Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Low Security (%) 95 | 100 100 100 100 33 . 100 100 100 100 100 100 . . . . . 100 Level 1 4 | . . . . 66 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 . . . 1 . . 2 . . . . . 6 Investigation 4 | . . . . 1 . . . 1 . . 1 . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . 2 Reinforcement 4 | . . . . . . . . . . . 1 . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Distress Signals 8 | . . . . . . . 4 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 112 | . 3 9 6 6 . 3 9 6 4 1 3 5 3 . 10 18 26 Peak Tracking Total 12 | . 3 5 4 3 . 3 7 4 1 1 2 3 3 . 10 5 12 Tactical Retreats 16 | . . . . 2 . . 2 1 . . . . 1 . 1 7 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Traps Triggered 8 | . . . . . . . . 1 1 . 2 . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Disabled 3 | . . 1 . . . . . 1 . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Accessed 20 | . 1 . . 1 4 . 2 4 3 . 1 1 . . . . 3 Terminals 7 | . 1 . . . . . 1 3 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . Total Hacks 53 | . 1 . . 1 19 . 5 8 7 . 2 1 . . . . 9 Successful 33 | . 1 . . 1 19 . 3 5 1 . . 1 . . . . 2 Failed 20 | . . . . . . . 2 3 6 . 2 . . . . . 7 Catastrophic 4 | . . . . . . . . . 1 . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 18 | . 1 . . . 1 . 2 2 5 . 2 . . 5 . . . Terminals 12 | . 1 . . . . . 2 5 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . 3 . . . . . . . . 5 Recycling Units 4 | . . . . . . . . . . . . . . . . . 4 Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 5 . . . . . . . . Terminal Hacks 26 | . . . . 1 19 . 1 3 1 . . 1 . . . . . Record 18 | . . . . . 18 . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . 2 . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . . . 2 2 3 . 1 . . . . . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total Allies 4 | . 1 . . 2 . . 1 . . . . . . . . . . Largest Group 2 | . 1 1 1 2 2 . 1 . . . . . . . . . . Highest-Rated Group 46 | . 10 10 10 46 46 . 13 . . . . . . . . . . Highest-Rated Ally 31 | . 10 10 10 31 31 . 13 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . 11 . . 4 . . . . . . . . . . Total Damage 272 | . . . . 234 . . 38 . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . 2 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Turns Passed 9309 | 66 154 150 334 359 594 198 393 648 633 448 450 503 213 939 144 1354 1729 Spaces Moved 6806 | 47 91 70 152 218 365 172 275 468 581 451 484 417 254 993 235 837 696 Core 13 | 5 . . . . . . . . . . . . . . . 8 . Treads 384 | . . . . . . . . . . . . . . . . 148 236 Legs 5949 | 42 91 70 152 218 365 172 275 468 581 451 484 417 254 993 235 681 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 460 | . . . . . . . . . . . . . . . . . 460 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 150 45 90 45 90 90 90 90 90 45 90 45 45 76 Average Speed 104 | 115 147 132 148 150 113 90 88 90 90 90 90 90 79 90 61 128 144 Slowest Speed 650 | 120 150 150 150 150 150 90 90 90 90 90 90 90 90 90 90 650 200 Overloaded Moves 266 | . . . . . 19 . 7 . . . . . 59 . 151 30 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 23 18 19 62 63 53 22 64 18 95 13 59 56 83 56 81 16 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 . . 1 . 1 1 1 1 . Scrap Searched 13 | . . . . 1 . 1 . . . . . 4 2 1 . 4 . Spaces Dug 2 | . 1 . . . . . 1 . . . . . . . . . . Terrain Destroyed 25 | . 1 2 . 1 . 2 8 2 . . . . . . . 6 3 Melee . | . . . . . . . . . . . . . . . . . . Projectile 14 | . 1 2 . 1 . 2 1 2 . . . . . . . 2 3 AOE 11 | . . . . . . . 7 . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total 8687 | 56 106 89 236 249 545 209 398 676 669 472 489 517 260 1040 234 1063 1379 Wait 1540 | . . . 43 16 177 35 85 184 65 . . 82 5 37 . 176 635 Move 6790 | 46 90 69 151 217 364 171 274 467 581 450 483 416 253 992 234 836 696 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 38 | . 7 . 4 3 . . 8 3 2 3 . 1 . 3 . 1 3 Fast Attach 30 | 7 1 1 5 1 . . 4 1 1 3 . . . . . 3 3 Attach 19 | 1 2 . . . . . . 1 2 . . . . 1 . 4 8 Detach 8 | 2 . . . . . . . . . . . . . 2 . . 4 Swap 26 | . . . 6 3 2 . 1 3 4 1 1 3 . 1 . 1 . Drop 58 | . 3 . 12 7 2 . 11 6 3 5 1 3 . 4 . . 1 Fire 164 | . 3 19 15 2 . 3 13 10 10 10 4 12 2 . . 42 19 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . 1 1 . . . . . . . . Crush 9 | . . . . . . . . . . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Entered Mines 221 | -10/Mines | Accompanied by 1 ally 242 | -10/Mines | Assembled infested the area 251 | -10/Mines | Discovered new exit (range 15) 260 | -10/Mines | Learned Materials trap positions 315 | -10/Mines | Build established: Mutant 371 | -10/Mines | Entered Materials 371 | -9/Materials | Accompanied by 1 ally 371 | -9/Materials | Evolved 2 slots: Utility x2 372 | -9/Materials | Loaded intel: 15 trap records 683 | -9/Materials | Discovered new exit (range 16) 705 | -9/Materials | Entered Mines 733 | -9/Mines | Met a Derelict shopkeep closing up shop 1047 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1049 | -9/Mines | Discovered new exit (range 5) 1064 | -9/Mines | Entered Exiles 1064 | -9/Exiles | Accompanied by 2 allies 1094 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1100 | -9/Exiles | Met 8R-AWN 1182 | -9/Exiles | Met EX-HEX 1361 | -9/Exiles | Met EX-BIN 1397 | -9/Exiles | Aligned with FarCom system 1398 | -9/Exiles | Given EX-Vault access code 1442 | -9/Exiles | Opened EX-Vault 1454 | -9/Exiles | Found Potential Leg 1457 | -9/Exiles | Found Potential Leg 1487 | -9/Exiles | Exiles lab attacked by MAIN.C 1567 | -9/Exiles | Discovered new exit (range 14) 1658 | -9/Exiles | Left Exiles lab with Potential Leg 1658 | -9/Exiles | Entered Mines 1845 | -8/Mines | Discovered new exit (range 11) 1856 | -8/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2066 | -8/Materials | Identified exit to Storage 2161 | -8/Materials | Build established: Tank 2249 | -8/Materials | Entered Storage 2371 | -8/Storage | Repaired Electrolaser 2679 | -8/Storage | Build established: Skirmisher 2849 | -8/Storage | Discovered new exit (range 16) 2897 | -8/Storage | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Utility x2 3180 | -7/Factory | Build established: Tank 3530 | -7/Factory | Sucked down chute 3530 | -7/Factory | Entered Waste 3530 | -7/Waste | The area was eerily silent 3603 | -7/Waste | Discovered new exit (range 13) 3610 | -7/Waste | A Compactor rumbled back to life 3610 | -7/Waste | Spotted C-40 Crusher 3681 | -7/Waste | Destroyed C-40 Crusher 3978 | -7/Waste | Entered Factory 4406 | -7/Factory | Discovered new exit (range 7) 4428 | -7/Factory | Entered Lower Caves 4479 | -7/Lower Caves | Identified exit to Lower Caves 4533 | -7/Lower Caves | Learned Factory security intel 4675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4921 | -7/Lower Caves | Found Prototype Device 4931 | -7/Lower Caves | Entered another Lower Caves area 5136 | -7/Lower Caves | Discovered new exit (range 10) 5144 | -7/Lower Caves | Entered Zion 5210 | -7/Zion | Discovered new exit (range 14) 5235 | -7/Zion | System corruption cleaned by Quarantine Array 5379 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5432 | -7/Zion | Identified Heart of Steel 5706 | -7/Zion | Learned location of 1 exit from Factory 5717 | -7/Zion | Given the Hacking Drone Bay 5730 | -7/Zion | Build established: Gunner 5788 | -7/Zion | Learned location of Warlord (-5) 6066 | -7/Zion | Opened final containment barrier to the Deep Caves 6081 | -7/Zion | Discovered new exit (range 3) 6081 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6083 | -7/Zion | Entered Deep Caves 6156 | -7/Deep Caves | Attacked by Z-Imprinter 6162 | -7/Deep Caves | Z-Facility disabled 6208 | -7/Deep Caves | Lost 5 parts (1p1u3w) 6224 | -7/Deep Caves | Discovered new exit (range 6) 6227 | -7/Deep Caves | Entered Proximity Caves 6376 | -6/Proximity Caves | Spotted B-75 Beast 6409 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6454 | -6/Proximity Caves | Build established: Mutant 6869 | -6/Proximity Caves | Discovered new exit (range 13) 7132 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7240 | -6/Proximity Caves | Core integrity fell below 50% 7273 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 7581 | -6/Proximity Caves | Entered Factory 7581 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7582 | -6/Factory | Identified exit to Lower Caves 8026 | -6/Factory | Crushed by falling debris 9188 | -6/Factory | Assembled infested ambush trap array 9239 | -6/Factory | Lost 4 parts (1n1u2w) 9258 | -6/Factory | Spotted B-75 Beast 9279 | -6/Factory | Core integrity fell below 50% 9310 | -6/Factory | Self-destructed Last Messages --------------- 09198_ as-27641 emerges from a hatch in the floor. 09198_ Gauss Rifle destroyed. 09208_ Magnetic Acceleration Cannon destroyed. 09217_ W-25 Informer sends out distress signal. 09226_ W-25 Informer destroyed. 09232_ System corrupted: Substantial component data lost. 09239_ Backup Power VII destroyed. 09241_ Slammed into O-24 Administrator. 09247_ as-44798 destroyed. 09249_ ALERT: Rogue bot located, Programmers report to Factory Zone 6V. 09249_ T-07 Excavator destroyed. 09251_ K-01 Serf collects debris. 09255_ System corrupted: Matter fused (-7). 09258_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09263_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 09266_ Backup Power VII destroyed. 09272_ ZENBTC%R#ZZYVEPU3 |08 XB QUJYX 09294_ Assembly Bed disabled. 09297_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????# ?# """?# #??????????????????? | | ?????????# ?# """ # ! #??????????????????? | | ?????????# ??# """ # #??????????????????? | | ?????????#???# #??????????????????? | | ?????????????# """ """ #??????????????????? | | ?????????????+ """ # """" #??????????????????? | | ?????????????# """ # """" #??????????????????? | | ?????????????# ?# """" #??????????????????? | | ?????????????# ?# g """ #??????????????????? | | ?????????????# ??# """" +??????????????????? | | ?????????????# ??+ #??????????????????? | | ?????????????###???# g #??????????????????? | | ???????????????????###### #??????????????????? | | ???????????????????########/#+######?????????????? | | ???????????????????# d #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# d #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# """" """" #?????????????? | | ???????????????????# #?????????????? | | ???????????????????######/##########?????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????????g???????????????????????? | | ?????????????????????????/???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????g ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????h???????????????????????? | | ?????????????????????????w???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 25 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ShrapnelBeamNetwork Manual? 0 Play Time 01:03:58 Cumulative 80.1 hours Start 2021.03.20 @ 18:47:35 End 2021.03.20 @ 20:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 63 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e14a7dd-5a6f-4712-a91b-27c5e7fb11a3