Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 18:23:00 Player: keygenpie Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (2681) 2681 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1511) 1511 TOTAL SCORE: 8942 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 927 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 7/100 System Corruption 1% Temperature Cool (3) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Cooling System Microactuators Graphene Brace Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Signal Interpreter Energy Filter > --- WEAPON ----------- Heavy Laser Coil Gun Coil Gun Spear > --- INVENTORY -------- Micro Nuclear Core Cooling System Authchip [Propulsion] [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Small Matter Pod Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Coil Gun Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . 2 Power 2 | . . . 1 . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 2 | . . . . 1 . . . . . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 94 | 5 6 5 17 11 8 3 8 1 . 7 23 Power 18 | 1 1 1 5 1 3 1 1 1 . . 3 Engine 10 | 1 1 . 5 . 1 . . 1 . . 1 Core 7 | . . 1 . 1 2 . 1 . . . 2 Reactor 1 | . . . . . . 1 . . . . . Propulsion 28 | 2 2 2 5 4 1 1 2 . . 1 8 Treads 14 | . . . 5 4 1 1 2 . . 1 . Leg 8 | . . . . . . . . . . . 8 Wheel 6 | 2 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | . 2 . 4 3 2 1 3 . . 2 7 Device 16 | . . . 3 3 2 1 1 . . 1 5 Storage 2 | . 1 . 1 . . . . . . . . Processor 2 | . 1 . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 2 3 3 2 . 2 . . 4 5 Energy Gun 12 | . . 1 3 1 2 . 2 . . 2 1 Energy Cannon 3 | . 1 . . . . . . . . . 2 Ballistic Gun 4 | 2 . . . . . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 26 | . . 3 1 . . . . . . 3 19 Power 4 | . . 1 . . . . . . . . 3 Propulsion 9 | . . 2 1 . . . . . . 1 5 Utility 6 | . . . . . . . . . . . 6 Weapon 7 | . . . . . . . . . . 2 5 Highest Loss Streak 14 | . . 2 1 . . . . . . 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 82 91 79 99 99 97 91 92 92 89 76 Engine 12 | . 14 9 18 11 7 7 7 9 15 15 11 Core 2 | . . 4 . 6 15 10 7 4 . . 4 Reactor 4 | . . . . . . 3 7 7 7 7 . Treads 19 | . . . 15 26 30 27 23 23 23 21 6 Wheel 1 | . 28 21 . . . . . . . . . Device 16 | . . . 19 27 22 23 18 15 15 15 17 Processor 2 | . 7 14 2 . . . . . . 4 3 Protection 3 | . . . . . . . 4 7 7 2 1 Energy Gun 16 | . . 9 21 17 15 15 21 23 23 11 7 Ballistic Gun 2 | . 25 3 . . . . . . . 4 8 Impact Weapon 1 | . . 10 . 9 7 7 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 4 4 Peak Build Rating 69 | 5 8 11 14 31 44 52 58 59 59 64 69 Average Rating 47 | 3 6 8 11 24 40 46 55 58 59 61 53 On Entrance 33 | . 5 8 11 14 31 44 52 58 59 59 60 Naked Turns 49 | . . . . . . . . . . . 49 Heaviest Build 81 | 9 11 11 21 27 41 51 73 81 81 81 68 Greatest Support 128 | 26 26 26 60 64 86 112 126 126 126 128 100 Greatest Overweight (x) 18 | 1 . 3 1 1 . . . . . . 18 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 30 | 5 5 5 30 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 2 3 3 4 3 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 1 5 5 4 3 4 4 5 5 4 Class Distribution -------------------- 42% | Scavenger-Tank 42% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Matter Collected 1496 | 150 345 59 165 116 102 20 80 20 . 105 334 Remotely . | . . . . . . . . . . . . Salvage Created 3680 | . 356 125 610 310 250 . 319 . . 728 982 Parts 229 | . 32 6 48 11 7 . 24 . . 31 70 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 5 | . 1 2 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 12 1 22 . Prevented 21 | . . . . . . . . 1 . 20 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 7 4 10 7 4 . 3 . . 14 11 Guns 51 | . 5 2 10 6 3 . 3 . . 12 10 Cannons 5 | . 2 2 . . . . . . . . 1 AOE 1 | . . . . 1 . . . . . . . Classes Destroyed 14 | . 6 . 2 . . . 3 . . 1 2 Worker 13 | . 1 . 3 1 . . 1 . . . 7 Builder 9 | . 1 . 3 1 . . 1 . . . 3 Hauler 1 | . . . . . . . 1 . . . . Recycler 4 | . 1 . 2 . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 6 | . 2 . 3 . . . 1 . . . . Swarmer 12 | . 3 2 3 . . . . . . 4 . Grunt 35 | . 4 2 2 6 3 . 2 . . 9 7 Duelist 3 | . . . 1 . 1 . . . . . 1 Sentry 6 | . . . 4 1 . . . . . . 1 Specialist 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 6 2 4 5 3 . 4 . . 4 5 Combat Bots Only 4 | . 3 2 3 3 3 . 3 . . 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 555 | . 38 38 51 33 10 . 65 12 . 97 211 Missed 195 | . 13 6 17 10 2 . 38 6 . 37 66 Damage Taken 5765 | . 275 335 503 344 122 . 382 125 . 1029 2650 Core 1285 | . 61 80 82 78 16 . 38 . . 74 856 Absorbed by Shields 36 | . . . . . . . . . . . 36 Ignored by Resistances 121 | . . . . . . . . 44 . 77 . Regen/Repaired (Parts) 76 | . . . . . . . 33 43 . . . Core Remaining (%) 77 | 100 . 43 79 85 . . . . . 81 . Volleys Fired 238 | . 29 14 43 26 18 . 16 2 . 38 52 Largest 3 | . 2 2 2 2 2 . 3 3 . 3 3 Hottest 168 | . 80 80 121 121 121 . 165 165 . 165 168 Shots Fired 496 | . 58 22 69 43 30 . 48 6 . 88 132 Gun 480 | . 54 14 69 41 30 . 48 6 . 88 130 Cannon 14 | . 4 8 . . . . . . . . 2 Launcher 2 | . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 130 | . 54 8 . . . . . . . 10 58 Thermal 216 | . 4 14 69 41 4 . . . . 10 74 Explosive 2 | . . . . 2 . . . . . . . Electromagnetic 148 | . . . . . 26 . 48 6 . 68 . Robot Hit Streak 16 | . 9 9 16 9 7 . 4 5 . 8 5 Robot Miss Streak 7 | . 2 2 6 5 5 . 3 1 . 6 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . . . 1 . . . 1 . . 2 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . 1 1 Shots Hit Robots 325 | . 39 15 53 30 19 . 26 5 . 52 86 Core Hits 179 | . 17 5 42 34 7 . 12 1 . 24 37 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 9 | . . . 1 1 1 . 1 . . 3 2 Burn 3 | . . . 1 1 1 . . . . . . Destroy 3 | . . . . . . . . . . 1 2 Corrupt 3 | . . . . . . . 1 . . 2 . Melee Attacks 21 | . . 3 . . 1 . 1 . . . 16 Impact 5 | . . 3 . . 1 . 1 . . . . Slashing 4 | . . . . . . . . . . . 4 Piercing 12 | . . . . . . . . . . . 12 Sneak Attacks 14 | . . . . . . . 1 . . . 13 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6765 | . 530 244 773 613 441 . 626 72 . 1026 2440 Guns 5273 | . 461 119 768 450 377 . 492 72 . 1026 1508 Cannons 229 | . 69 106 . . . . . . . . 54 Explosions 163 | . . . . 163 . . . . . . . Melee 1051 | . . 19 . . 64 . 121 . . . 847 Ramming 49 | . . . 5 . . . 13 . . . 31 Kinetic 1252 | . 461 63 . . . . . . . 64 664 Thermal 2441 | . 69 162 768 450 18 . . . . 76 898 Explosive 163 | . . . . 163 . . . . . . . Electromagnetic 1809 | . . . . . 359 . 492 72 . 886 . Impact 204 | . . 19 . . 64 . 121 . . . . Slashing 281 | . . . . . . . . . . . 281 Piercing 566 | . . . . . . . . . . . 566 Highest Corruption 1 | . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 269 | . . . . 12 24 . . . . . 233 Projectiles . | . . . . . . . . . . . . Explosions 12 | . . . . 12 . . . . . . . Melee 257 | . . . . . 24 . . . . . 233 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . 94 . . . . . . . 14 Shots 1 | . . . 1 . . . . . . . . Rammed 8 | . . . . . . . 3 . . . 5 Targets Rammed 12 | . . . 1 . . . 4 . . . 7 Kicked 2 | . . . . . . . . . . . 2 Crushed 2 | . . . 1 . . . 1 . . . . Highest Temperature 354 | . 85 219 185 125 354 . 108 66 . 153 210 Average Temperature 66 | . 35 78 101 61 157 . 30 36 . 51 42 Received Heat Transfer 1503 | . 111 111 114 216 90 . 39 12 . 366 444 Effects 3 | . . . . . 3 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . 2 . Combat Hostiles 3 | . . . . . 1 . . . . 2 . Parts Fried 10 | . . . . . 4 . 1 . . 5 . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . 1 Heat Transferred 5155 | . 148 370 1740 931 116 . . . . 148 1702 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Peak Influence 835 | . 254 174 182 271 150 52 835 . . . 184 Initial 99 | . . 99 67 75 45 52 36 . . . . Average 154 | . 122 130 78 160 93 52 397 . . . 78 Maximum Alert Level 3 | . 1 . . 1 . . 3 . . . . Low Security (%) 81 | 100 79 100 100 66 100 100 33 . . . 100 Level 1 8 | . 20 . . 33 . . 17 . . . . Level 2 6 | . . . . . . . 31 . . . . Level 3 3 | . . . . . . . 18 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 2 . . 11 . . . 5 Investigation 4 | . 1 . . 1 . . 1 . . . 1 Extermination 3 | . . . . . . . 1 . . . 2 Reinforcement 8 | . 1 . . 1 . . 4 . . . 2 Assault 1 | . . . . . . . 1 . . . . Garrison 4 | . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Distress Signals 10 | . . . 2 1 2 . 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 10 5 15 11 11 . 16 2 . 21 23 Peak Tracking Total 6 | . 3 3 5 4 5 . 4 1 . 4 6 Tactical Retreats 4 | . . 1 . . . . . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 4 | . . . . . 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 5 | . . . 2 . . . 2 . . . 1 Max in Single Turn 2 | . . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 14 | . 2 . 5 2 . . 2 . 1 1 1 Terminals 8 | . 2 . 3 . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . 6 . 19 6 . . 3 . 4 3 4 Successful 31 | . 1 . 15 4 . . 2 . 4 3 2 Failed 14 | . 5 . 4 2 . . 1 . . . 2 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . . . . . 1 . 8 Terminals 21 | . 6 . 9 . . . 3 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 2 2 . . . . . . . Scanalyzers 16 | . . . 8 4 . . . . . . 4 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 1 . 5 . . . 2 . 4 3 . Record 4 | . . . . . . . 1 . . 3 . Part Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 2 | . . . 2 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 13 | . . . 8 3 . . . . . . 2 Insert Component 6 | . . . 3 2 . . . . . . 1 Analyze 7 | . . . 5 1 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 2 . . 2 . . 1 1 Full Trace Events 3 | . 1 . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 3 1 . . . . 4 . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . Parts Scanalyzed 6 | . . . 3 2 . . . . . . 1 Part Schematics Acquired 5 | . . . 3 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Total Allies 27 | . . . . . . 21 . . 4 . 2 Largest Group 21 | . . . . . . 21 21 7 9 4 2 Highest-Rated Group 534 | . . . . . . 534 534 205 301 126 62 Highest-Rated Ally 39 | . . . . . . 31 31 31 39 39 31 Zionite Dispatches 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 269 | . . . . . . . 197 28 . 35 9 Total Damage 4512 | . . . . . . . 3108 408 . 867 129 Kills 30 | . . . . . . . 23 2 . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . 4 Zionite Intel Received 2 | . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Turns Passed 8945 | 51 248 180 1091 447 276 235 851 1227 1214 2246 879 Spaces Moved 5018 | 43 161 134 519 221 142 144 474 759 754 1262 405 Core 79 | 8 . 9 . . . . . . . . 62 Treads 4439 | . . . 478 221 142 144 474 759 754 1262 205 Legs 138 | . . . . . . . . . . . 138 Wheels 362 | 35 161 125 41 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 153 151 151 158 160 160 160 50 Average Speed 156 | 88 87 94 179 161 151 153 161 160 160 160 147 Slowest Speed 950 | 100 90 200 240 250 151 158 163 160 160 160 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 27 32 29 21 4 78 19 65 65 90 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 10 | . . . . . . . . . . . 10 Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 9 | . . . . . . . . 4 2 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 46 | . . . 27 13 . . . . . 4 2 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 4 2 AOE 40 | . . . 27 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Total 5679 | 55 209 162 617 273 181 163 522 768 762 1416 551 Wait 135 | . 2 2 . . . . 5 3 8 97 18 Move 5008 | 42 160 133 518 220 142 143 473 758 753 1261 405 Hop . | . . . . . . . . . . . . Pick Up 88 | 8 8 2 18 8 5 7 6 2 1 8 15 Fast Attach 13 | . . . 3 1 1 . 1 . . . 7 Attach 51 | 5 2 5 7 5 4 2 2 . . 6 13 Detach 4 | . . . 1 1 . 1 1 . . . . Swap 30 | . 4 . 7 5 3 1 5 1 . 1 3 Drop 70 | . 4 3 19 7 7 9 8 2 . 5 6 Fire 238 | . 29 14 43 26 18 . 16 2 . 38 52 Melee 21 | . . 3 . . 1 . 1 . . . 16 Ram 5 | . . . . . . . . . . . 5 Kick 2 | . . . . . . . . . . . 2 Crush 5 | . . . 1 . . . 4 . . . . Escape Stasis 9 | . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Entered Mines 362 | -10/Mines | Discovered new exit (range 11) 437 | -10/Mines | Core integrity fell below 50% 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 660 | -9/Materials | Build established: Scavenger-Mutant 1489 | -9/Materials | Discovered new exit (range 10) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -8/Materials | Met 7R-MNS 1918 | -8/Materials | Discovered new exit (range 16) 2018 | -8/Materials | Entered Factory 2018 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2019 | -7/Factory | Caught up to 7R-MNS 2294 | -7/Factory | Sucked down chute 2294 | -7/Factory | Entered Waste 2295 | -7/Waste | Met a frightened Derelict 2295 | -7/Waste | Joined by Warlord forces that had cleared the area 2501 | -7/Waste | Discovered new exit (range 11) 2529 | -7/Waste | Entered Factory 2529 | -7/Factory | Accompanied by 21 allies 2704 | -7/Factory | Lost 4 allies 2811 | -7/Factory | Garrison activated, responded to threat 3130 | -7/Factory | Garrison activated, responded to threat 3167 | -7/Factory | Build established: Scavenger-Tank 3174 | -7/Factory | Lost 3 allies 3329 | -7/Factory | First assault squad dispatched 3372 | -7/Factory | Discovered new exit (range 5) 3380 | -7/Factory | Entered Lower Caves 3380 | -7/Lower Caves | Accompanied by 7 allies 4150 | -7/Lower Caves | Spotted B-75 Beast 4163 | -7/Lower Caves | Allies destroyed B-75 Beast 4603 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4607 | -7/Lower Caves | Entered Zion 4607 | -7/Zion | Accompanied by 5 allies 4966 | -7/Zion | Met Imprinter 5014 | -7/Zion | Imprinted 5017 | -7/Zion | Declared Zion's savior 5791 | -7/Zion | Learned Factory stockpile data 5799 | -7/Zion | Discovered new exit (range 14) 5821 | -7/Zion | Entered Proximity Caves 5821 | -6/Proximity Caves | Accompanied by 4 allies 5913 | -6/Proximity Caves | Spotted B-75 Beast 5931 | -6/Proximity Caves | Allies destroyed B-75 Beast 6506 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6562 | -6/Proximity Caves | Learned location of 1 exit from Factory 6583 | -6/Proximity Caves | Learned Factory garrison access intel 6829 | -6/Proximity Caves | Build established: Scavenger-Mutant 6961 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8051 | -6/Proximity Caves | Discovered new exit (range 8) 8061 | -6/Proximity Caves | Identified exit to Factory 8067 | -6/Proximity Caves | Entered Factory 8067 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8068 | -6/Factory | Identified exit to Factory 8070 | -6/Factory | Loaded intel: 4 garrison access locations 8386 | -6/Factory | Build established: Scavenger-Gunner 8416 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8515 | -6/Factory | Lost 4 parts (2n1u1w) 8568 | -6/Factory | Retrieved Zion intel report: Guard Positions 8569 | -6/Factory | Zion Recon squad teleported in 8869 | -6/Factory | Core integrity fell below 50% 8882 | -6/Factory | Discovered new exit (range 15) 8885 | -6/Factory | Allied Derelicts emerged from ambush trap array 8901 | -6/Factory | Lost 14 parts (3p3n4u4w) 8910 | -6/Factory | Core integrity fell below 20% 8946 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08918_ Acquired Hvy. Ion Cannon. 08922_ Y-54 Guardian destroyed. 08926_ Acquired Hvy. Ion Cannon. 08926_ Slug penetrates Wall. 08928_ Acquired Imp. Carbon-fiber Leg. 08929_ U-05 Engineer lays Concrete. 08929_ Slug penetrates Wall. 08930_ Slug penetrates H-66 Slayer. 08931_ Wall collapses. 08931_ Acquired Imp. Carbon-fiber Leg. 08932_ U-05 Engineer builds a Wall. 08933_ Slug penetrates Wall. 08934_ Acquired Imp. Carbon-fiber Leg. 08936_ Slug penetrates Garrison Access. 08938_ Acquired Imp. Heat Sink. 08940_ Acquired Imp. Light Armor Plating. 08943_ Slug penetrates Garrison Access. 08943_ Slug penetrates Wall. 08946_ Slug penetrates Garrison Access. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ?## ##?????????????????????????????????????????? | | ?# #????????###########??????????????????????? | | ?# ########## ""G"" ![##?????????????????????? | | ?# < + "" "" ^=%#?????????????????????? | | ?# ########## h @##?????????????????????? | | ?# #????????# !!^ #??????????????????????? | | ?### ###????????# ! #??????????????????????? | | ???# #??????????# ! #??????????????????????? | | ???# #??????????# #??????????????????????? | | ???# #??????????# u #??????????????????????? | | ???#%#??????????#####+#####??????????????????????? | | ???# #?????????????? ???????????????????????????? | | ???# #?????????????? ???????????????????????????? | | ???# #????????????? ""???????????????????????????? | | #### #????????????? ""???????????????????????????? | | # #?????????? ""???????????????????????????? | | # #??????? "????????????????????????????? | | "" # ###### ?????????????????????????????? | | "" # ?????????????????????????????? | | "" # ?????????????????????????????? | | "" + ?????????????????????????????? | | # ?????????????????????????????? | | "" # ?????????????????????????????? | | "" # ##########??????????????????????????????? | | "" # #???????????????????????????????????????? | | "" # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 43 Energy Capacity 705 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 8 Energy Filtering 30 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just Browsing We Are Legion Challenges ------------ None Game ------ Seed SalvagingExplosiveChainsaw Manual? 0 Play Time 01:03:30 Cumulative 18.5 hours Start 2025.04.18 @ 17:16:28 End 2025.04.18 @ 18:23:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a749348-138a-4018-bf79-723f552abf43