Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 23:53:47 Player: GiggleBox Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (92) 460 Value Destroyed (4160) 4160 Prototype IDs (46) 920 Alien Tech Used (8) 1600 Bonus (4481) 4481 TOTAL SCORE: 20221 Bonus ------- High Alert Combat Kills 540 Follower Combat Kills 145 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Sigix 2000 Friendly Fire -104 Cogmind --------- Core Integrity 0/1450 Matter 113/300 Energy 99/100 System Corruption 16% Temperature Cool (36) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Quantum Reactor Phase Redirector Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Core Analyzer Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Enhanced Nova Cannon Sigix Terminator > --- INVENTORY -------- Reinforced Antimatter Reactor Medium Treads Enhanced Nova Cannon Enhanced Nova Cannon Power Sword [Rating: 182] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Improved Flight Unit Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Sigix Terminator Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 1 . . . . 1 . . . . . . . . . 1 . . . Utility 8 | . . . 1 1 1 . . . . . . . . . 2 . . . . 1 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 119 | 8 9 10 2 3 12 . . 3 . 5 . 4 3 1 5 . . 2 . 8 21 12 11 Power 22 | 2 1 1 1 . 3 . . . . 1 . 2 1 . . . . 1 . . 5 2 2 Engine 10 | 2 1 1 1 . 2 . . . . 1 . 2 . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . 1 . . . . 1 . . 5 2 2 Propulsion 29 | 2 3 4 1 1 1 . . 1 . 1 . 2 . . . . . . . 2 6 4 1 Treads 10 | . . . . . . . . . . . . . . . . . . . . . 6 4 . Leg 6 | 2 3 1 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 Flight 10 | . . 3 1 1 1 . . 1 . 1 . 2 . . . . . . . . . . . Utility 39 | 2 1 2 . 1 5 . . . . 1 . . 1 . 5 . . . . 6 5 5 5 Device 19 | 1 1 1 . . 1 . . . . 1 . . . . 3 . . . . 3 3 3 2 Storage 4 | 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Processor 9 | . . . . 1 1 . . . . . . . 1 . 2 . . . . 1 1 1 1 Hackware 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Protection 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 29 | 2 4 3 . 1 3 . . 2 . 2 . . 1 1 . . . 1 . . 5 1 3 Energy Gun 7 | 1 3 1 . . . . . . . 1 . . 1 . . . . . . . . . . Energy Cannon 7 | . . . . . 1 . . . . . . . . . . . . . . . 4 1 1 Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 23 | . . 3 . 1 2 . . 2 . 1 . 1 1 . . . . 2 . 1 1 1 7 Parts Lost 45 | . 4 1 . . 2 . . . . . . . 1 1 . . . . . 13 . 8 15 Power 5 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 1 Propulsion 20 | . 2 1 . . . . . . . . . . . 1 . . . . . 8 . 3 5 Utility 13 | . . . . . 1 . . . . . . . 1 . . . . . . 3 . 2 6 Weapon 7 | . 1 . . . . . . . . . . . . . . . . . . 1 . 2 3 Highest Loss Streak 10 | . 2 1 . . 1 . . . . . . . 1 2 . . . . . 10 . 6 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 7 | 1 6 8 9 9 9 10 10 10 10 9 10 10 9 8 9 10 10 9 10 7 4 4 3 Power . | . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . Utility 4 | . 2 3 4 7 9 8 8 8 8 7 7 7 6 6 7 7 7 6 7 5 2 . . Weapon 1 | . 2 3 4 1 . 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 3 1 2 1 5 . . . 1 2 . . . . 3 . 1 1 . 2 2 . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 20 | . . 1 2 . 4 . . . 1 2 . . . . 3 . 1 1 . 2 2 . 1 Weapon 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 99 71 77 90 86 86 86 86 83 82 78 76 81 84 85 85 88 90 74 68 86 68 Engine 6 | . 13 11 8 7 1 6 6 6 6 9 11 11 8 5 5 5 5 5 5 2 . . . Reactor 2 | . . . . . . . . . . . . . 2 5 5 5 5 5 5 3 6 11 9 Treads 4 | . . . . . . . . . . . . . . . . . . . . . 18 22 12 Leg 5 | . 27 32 . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . 35 34 40 40 40 40 40 37 35 33 33 33 30 30 30 30 30 23 . . . Device 12 | . 14 10 17 15 13 13 13 13 13 11 11 11 10 5 14 15 15 15 15 15 9 14 10 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . 1 1 Processor 10 | . . . . 6 8 13 13 13 13 11 11 11 11 16 15 15 15 15 15 13 14 19 20 Energy Gun 4 | . 24 22 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 4 . . . . . . . . . . . . . . . 10 11 6 Ballistic Gun 1 | . 3 10 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . . . Peak Build Rating 182 | 7 11 23 23 34 57 52 52 59 52 73 68 72 81 75 90 90 91 105 98 107 160 170 182 Average Rating 69 | 5 9 15 19 30 50 51 52 52 51 61 68 71 73 73 89 90 90 96 98 88 108 162 127 On Entrance 63 | . 7 11 16 21 34 51 52 52 52 52 68 68 72 73 75 90 90 91 98 98 38 160 162 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 14 17 28 20 23 31 28 28 28 28 34 34 34 34 34 39 37 37 40 40 43 114 107 110 Greatest Support 295 | 20 20 30 20 25 31 31 31 31 31 40 40 41 41 41 40 40 40 40 40 45 295 295 295 Greatest Overweight (x) 5 | . 1 5 . . . . . . . . . . . . . . . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 5 5 5 Average Carried 7 | 1 6 8 9 9 9 10 10 10 9 9 10 10 9 8 9 10 10 9 10 7 4 4 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 5 5 5 4 Class Distribution -------------------- 34% | Sprinter 18% | Mutant 14% | Scavenger-Gunner 13% | Ninja 7% | Gunner 6% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Gunner | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Matter Collected 1983 | 286 122 165 19 . 113 197 . 40 10 60 . 100 20 25 . 60 . 50 20 74 273 110 239 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5104 | 134 652 426 19 . . 244 81 . 32 95 117 179 . 179 38 30 . 112 . 116 125 1882 643 Parts 213 | 11 30 19 2 . . 10 . . 1 7 5 2 . 2 5 1 . 1 . 6 8 68 35 Haulers Intercepted 4 | . . 3 . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 8 . . 2 . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Combat Hostiles Destroyed 57 | . 11 6 2 . . . . . . 2 . 1 . . . . . . . . 2 19 14 Melee 4 | . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . Guns 17 | . 11 6 . . . . . . . . . . . . . . . . . . . . . Cannons 28 | . . . . . . . . . . . . . . . . . . . . . 2 17 9 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 18 | 2 4 2 . . . 1 . . 1 1 . . . . . . . . . . 1 4 2 Worker 7 | . 2 . . . . . . . . 1 . . . . . . . . . 1 . 2 1 Builder 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . 3 . . . . . . . . . . . . . . . . . 1 . . . Recycler 6 | 1 3 . . . . . . . . . . . . . . . . . . . . 1 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . Watcher 6 | . 1 1 . . . . . . . . . . . . . . . . . . . 3 1 Swarmer 8 | . 3 1 2 . . . . . . 2 . . . . . . . . . . . . . Grunt 24 | . 8 3 . . . . . . . . . 1 . . . . . . . . . 6 6 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . 6 2 Programmer 9 | . . . . . . . . . . . . . . . . . . . . . 2 4 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 4 | . . . . . . 2 1 . . . 1 . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 9 | . . . . . . 5 . . . . 2 . . 1 . 1 . . . . . . . Best Kill Streak 12 | 3 3 3 2 . . . . . 1 2 . 1 . . 1 . . . . 1 2 6 12 Combat Bots Only 5 | . 3 3 2 . . . . . . 2 . 1 . . . . . . . . 2 5 4 Max Kills in Single Turn 12 | 1 1 2 1 . . 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 2 12 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Hostile Shots Fired 726 | . 74 27 26 35 38 . 2 . . 5 2 . 14 4 2 . 2 . 6 104 8 173 204 Missed 249 | . 14 12 12 22 25 . . . . 2 2 . 9 2 2 . 2 . 2 43 1 37 62 Hits 477 | . 60 15 14 13 13 . 2 . . 3 . . 5 2 . . . . 4 61 7 136 142 Melee 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 Projectile 454 | . 60 15 14 13 13 . 2 . . 3 . . 5 2 . . . . 4 61 7 136 119 Critical Strikes 27 | . 1 . 3 . . . . . . . . . . . . . . . . 3 1 7 12 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 11559 | . 786 177 192 144 224 . 27 . . 37 . . 96 41 . . . . 118 1459 163 3567 4528 Core 2805 | . 245 50 91 71 71 . 14 . . 12 . . 12 . . . . . . 839 . 139 1261 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 706 | . . . . . . . . . . . . . . . . . . . . . . 484 222 Redirected to Core 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Redirected to Shielding 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 263 | . . . . . . . . 263 . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 2 87 83 89 . . . . 90 . . . . 97 . . . . 100 . 28 . . Volleys Fired 166 | 6 53 25 . . . . . . . . . . . . . . . . . . 4 45 33 Largest 3 | 2 2 3 . . . . . . . . . . . . . . . . . . 3 3 3 Hottest 360 | 60 112 135 . . . . . . . . . . . . . . . . . . 360 360 360 Shots Fired 407 | 12 106 75 . . . . . . . . . . . . . . . . . . 12 128 74 Gun 193 | 12 106 75 . . . . . . . . . . . . . . . . . . . . . Cannon 213 | . . . . . . . . . . . . . . . . . . . . . 12 128 73 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 67 | 6 9 25 . . . . . . . . . . . . . . . . . . . . 27 Thermal 325 | . 88 50 . . . . . . . . . . . . . . . . . . 12 128 47 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | 6 9 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 6 6 9 . . . . . . . . . . . . . . . . . . 2 20 20 Robot Miss Streak 5 | 1 5 5 . . . . . . . . . . . . . . . . . . 3 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 319 | 9 63 45 4 . 1 7 2 . 5 6 3 7 . 6 2 2 . 5 . 5 4 90 53 Core Hits 133 | 5 27 16 1 . . 4 1 . . 2 2 3 . 2 1 . . 1 . 3 3 38 24 Critical Kills 4 | . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 4 3 1 . . . . . . . . . . . . . . . . 1 . 2 1 Burn 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 111 | . 1 . 7 3 6 7 3 . 8 9 3 8 3 6 12 3 2 5 1 21 . . 3 Impact 11 | . 1 . 7 3 . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . 6 7 3 . 8 9 3 8 3 3 9 3 1 . 1 17 . . 3 Piercing 13 | . . . . . . . . . . . . . . 3 3 . 1 2 . 4 . . . Sneak Attacks 28 | . . . . . 1 7 1 . 1 1 3 1 . 6 . 2 . 3 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22956 | 112 918 694 167 . 81 708 202 . 263 359 291 487 . 450 152 207 . 133 . 312 195 5086 12139 Guns 1678 | 112 899 667 . . . . . . . . . . . . . . . . . . . . . Cannons 7534 | . . . . . . . . . . . . . . . . . . . . . 195 4931 2408 Explosions 9855 | . . . . . . . . . . . . . . . . . . . . . . 124 9731 Melee 3812 | . . . 167 . 81 708 202 . 263 359 291 487 . 450 152 207 . 133 . 312 . . . Ramming 77 | . 19 27 . . . . . . . . . . . . . . . . . . . 31 . Kinetic 1237 | 50 49 232 . . . . . . . . . . . . . . . . . . . . 906 Thermal 17577 | . 783 435 . . . . . . . . . . . . . . . . . . 195 4931 11233 Explosive 124 | . . . . . . . . . . . . . . . . . . . . . . 124 . Electromagnetic 129 | 62 67 . . . . . . . . . . . . . . . . . . . . . . Impact 167 | . . . 167 . . . . . . . . . . . . . . . . . . . . Slashing 3324 | . . . . . 81 708 202 . 263 359 291 487 . 262 152 207 . . . 312 . . . Piercing 321 | . . . . . . . . . . . . . . 188 . . . 133 . . . . . Highest Corruption 16 | . 3 . . 1 . . . . . . . . . . . . . . . 4 4 1 16 Average Corruption 2 | . 2 . . 1 . . . . . . . . . . . . . . . 2 3 1 4 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . 4 . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . 17 . . 1 . . . . . . . . . . . . . . . 1 4 1 10 Message Errors 5 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 . 1 Matter Fused 7 | . 3 . . . . . . . . . . . . . . . . . . . 2 1 1 Heat Flow Errors 4 | . 2 . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 5 | . 3 . . . . . . . . . . . . . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2755 | . . . 28 . 31 255 96 . 85 90 70 191 . 182 45 164 . 29 . . . 122 1367 Projectiles 219 | . . . . . . . . . . . . . . . . . . . . . . 119 100 Explosions 1267 | . . . . . . . . . . . . . . . . . . . . . . . 1267 Melee 1269 | . . . 28 . 31 255 96 . 85 90 70 191 . 182 45 164 . 29 . . . 3 . Knockbacks 18 | . . 1 2 . . . . . . . . . . . . . . . . . . 1 14 Impact 4 | . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 925 | . . . . . . . . . . . . . . . . . . . . . . 105 820 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 3 6 . . . . . . . . . . . . . . . . . . . 2 . Kicked 9 | . 3 6 . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Highest Temperature 603 | 40 198 240 22 10 95 84 79 126 61 199 . 1 6 . . . . . . . 370 603 350 Average Temperature 66 | 22 98 97 13 5 21 26 39 39 21 96 . 1 6 . . . . . . . 168 218 164 Received Heat Transfer 1326 | . 432 39 36 36 21 . . . . . . . 18 . . . . . 9 123 . 189 423 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . 4 4 Total Turns 217 | . . . . . . . . . . . . . . . . . . . . . . 144 73 Longest Duration 57 | . . . . . . . . . . . . . . . . . . . . . . 57 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Melted 32 | . 4 6 . . . . . . . . . . . . . . . . . . 2 15 5 Heat Transferred 8414 | . 2294 1332 . . . . . . . . . . . . . . . . . . 148 3515 1125 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Maximum Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Low Security (%) 85 | 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 58 14 Level 1 5 | . . . . . . . . . . . . . . . . . . . . . . 41 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . 84 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1542 | 10 80 62 85 132 80 . . . . 140 . . . . 74 . . . . 80 58 363 1542 Initial 177 | . . . 18 2 64 . . . . . . . . . 18 . . . . . 16 . 177 Average 184 | 1 26 8 26 50 46 . . . . 73 . . . . 9 . . . . 9 7 156 1258 Influence Increases 4535 | 15 370 170 116 336 219 . 60 . 86 226 30 30 45 60 112 . . . . 126 62 690 1782 Destroy 0b10 Robot/C 1260 | . 220 120 40 . . . . . 60 100 . 20 . . . . . . . . 40 380 280 Destroy 0b10 Robot/NC 190 | 15 30 20 . . . . . . 5 15 . 10 . . 10 . . . . 10 . 35 40 Destroy Leader 222 | . 52 28 . . . . . . . 12 . . . . . . . . . 2 10 86 32 Allied During Kill 36 | . . . . . . . . . 21 15 . . . . . . . . . . . . . Successful Hack 126 | . 22 . . 78 19 . . . . . . . . . . . . . . . . . 7 Disable Machine 330 | . 15 . . . . . . . . 15 . . . . 15 . . . . . . 15 270 Destroy Structure 1291 | . 1 2 1 3 5 . . . . 24 . . . . 12 . . . . 24 12 159 1048 Partial Spotted 180 | . 15 . 15 30 45 . . . . . . . . . 30 . . . . 45 . . . Lose Combat Pursuer 900 | . 15 . 60 225 150 . 60 . . 45 30 . 45 60 45 . . . . 45 . 15 105 Influence Decreases 3052 | 15 370 124 157 209 288 63 50 10 86 120 126 40 26 49 78 64 . . . 93 95 375 614 Entered New Map 386 | . . . 28 3 68 24 . 10 . . 40 2 . 19 12 25 . . . . 17 . 138 Time Decay 2216 | 15 330 114 129 196 200 39 50 . 46 80 66 38 16 30 66 39 . . . 63 78 295 326 Lost Part 340 | . 40 10 . . 20 . . . . . . . 10 . . . . . . 30 . 80 150 Lost Ally 110 | . . . . 10 . . . . 40 40 20 . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . 2 4 . . . . . . . . . 2 . . . . 1 4 3 5 Investigation 5 | . 1 . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 Extermination 11 | . . . . 1 3 . . . . . . . . . 1 . . . . 1 1 2 2 Reinforcement 4 | . . . . . 1 . . . . . . . . . . . . . . . 2 1 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Distress Signals 15 | . . 1 1 1 3 . . . . 1 . . 1 . 1 . . . . . 4 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 217 | . 19 14 8 21 18 . 4 . . 11 2 1 18 4 7 . 3 . 1 14 5 24 43 Peak Tracking Total 15 | . 4 5 8 10 8 . 4 . . 6 2 1 11 4 5 . 3 . 1 8 2 5 15 Tactical Retreats 28 | . 1 . 2 6 4 . 1 . . 1 1 . 1 2 1 . . . 1 4 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Traps Triggered 6 | . 3 1 . . 1 . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Machines Disabled 24 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 20 Max in Single Turn 12 | . 1 . . . . . . . . . . . . . 1 . . . . . . 1 12 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Machines Accessed 52 | . 7 3 . 8 8 1 1 . . . 1 1 6 . . . . 8 . 1 3 . 4 Terminals 30 | . 7 3 . 8 6 . . . . . . 1 . . . . . . . . 1 . 4 Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 124 | . 17 10 . 19 15 6 1 . . . 1 1 14 . . . . 29 . 1 5 . 5 Successful 87 | . 7 6 . 10 5 6 1 . . . 1 1 14 . . . . 29 . . 2 . 5 Failed 37 | . 10 4 . 9 10 . . . . . . . . . . . . . . 1 3 . . Catastrophic 5 | . 2 . . . 2 . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 14 10 . 11 10 . . . . 9 . . . . 10 . . . . 3 1 7 12 Terminals 66 | . 17 10 . 19 13 . . . . . . 1 . . . . . . . . 1 . 5 Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 61 | . 1 . . 1 1 6 1 . . . 1 1 14 . . . . 29 . . 1 . 5 Record 41 | . . . . . . 6 1 . . . . 1 13 . . . . 17 . . . . 3 Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 2 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 6 6 . 9 2 . . . . . . . . . . . . . . . . . . Terminals 23 | . 6 6 . 9 2 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 6 | . . 2 . 3 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Skim 14 | . 5 3 . 5 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 3 . 8 7 . . . . . . . . . . . . . . . 3 . 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . . . . . 4 . . . . 12 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Total Allies 12 | . . . . 1 . . . 7 . 2 . . . . 1 . . . . . . 1 . Largest Group 7 | . . . . 1 . . . 7 7 3 1 . . . 1 . . . . . . 1 . Highest-Rated Group 243 | . . . . 26 . . . 243 243 210 85 . . . 29 . . . . . . 33 . Highest-Rated Ally 85 | . . . . 26 . . . 40 40 85 85 . . . 29 . . . . . . 33 . Zionite Dispatches 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . STAY 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Ally Attacks 31 | . . . . . . . . . 22 8 1 . . . . . . . . . . . . Total Damage 695 | . . . . . . . . . 378 214 103 . . . . . . . . . . . . Kills 7 | . . . . . . . . . 3 4 . . . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Active Infowar (turns) 7534 | 14 443 . 341 441 411 133 107 536 359 207 148 425 478 98 289 110 98 76 367 455 677 738 583 Optics 3492 | . . . . . . . . . . . . . 1 98 289 110 98 76 367 455 677 738 583 Sensors 3809 | . . . . . 106 133 107 536 359 207 148 425 477 . 278 110 98 76 367 382 . . . Seismic 1544 | 14 443 . 341 441 305 . . . . . . . . . . . . . . . . . . Cloaking 499 | . . . . . . . . . . . . . . . 250 110 98 41 . . . . . ECM 784 | . . . . . . . . . . . . . . . 24 . . 35 367 358 . . . Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . . 2 1 . 1 . . . . 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Turns Passed 9155 | 97 1200 561 367 441 456 133 107 536 359 207 148 425 484 98 289 110 98 76 367 455 677 738 726 Spaces Moved 13204 | 59 674 378 225 1120 1426 441 414 1003 486 526 552 573 924 334 593 427 394 218 687 568 416 315 451 Core 193 | 5 . . . . . . . . . . . . . . . . . . . 6 . . 182 Treads 898 | . . . . . . . . . . . . . . . . . . . . . 345 315 238 Legs 1085 | 54 674 357 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 57 | . . . . . . . . . . . . . . . . . . . . 26 . . 31 Flight 10971 | . . 21 225 1120 1426 441 414 1003 486 526 552 573 924 334 593 427 394 218 687 536 71 . . Fastest Speed 21 | 50 120 34 31 27 24 24 24 24 24 21 24 24 24 24 24 24 24 24 24 21 40 145 50 Average Speed 41 | 114 120 116 31 28 24 24 24 24 24 22 24 24 24 24 24 24 24 24 24 29 127 149 108 Slowest Speed 390 | 120 190 390 31 31 31 24 24 24 24 24 24 24 24 27 24 24 24 24 24 180 148 158 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . 4 13 8 . . . . 2 . . . . 3 . . . . 1 . . . Potential Cave-ins 16 | . . . . . . . . . . . . . 3 . . . . . . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 49 | 3 94 31 23 34 32 83 60 88 52 8 62 73 89 58 13 61 76 63 68 15 30 14 63 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 10 | . . . . . . . . 1 . 4 . . . 1 . . 1 3 . . . . . Known Exits Taken 20 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . 2 3 3 3 . 2 4 . 4 . 1 4 . . . . . . Spaces Dug 531 | . 1 . 1 3 5 . . . 3 1 . 1 1 . 6 1 1 . 1 12 . . 494 Terrain Destroyed 594 | . 1 . 1 3 5 . . . 3 1 . 1 1 . 6 1 1 . 1 12 6 54 497 Melee 38 | . 1 . 1 3 5 . . . 3 1 . 1 1 . 6 1 1 . 1 12 . . 1 Projectile 31 | . . . . . . . . . . . . . . . . . . . . . 6 22 3 AOE 525 | . . . . . . . . . . . . . . . . . . . . . . 32 493 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Total 16299 | 74 953 442 506 1224 1522 457 416 1296 716 601 562 848 1181 342 722 429 396 238 886 830 550 482 626 Wait 2507 | . 195 7 260 97 65 8 . 286 221 53 8 251 245 . 110 . . 4 199 225 91 97 85 Move 13120 | 58 673 377 216 1093 1410 440 413 1002 485 521 551 572 923 333 586 426 393 217 686 565 415 314 451 Hop 30 | . . . 4 13 7 . . . . 2 . . . . 3 . . . . 1 . . . Pick Up 69 | 2 8 7 4 6 9 1 . . 1 3 . 1 2 1 4 . 1 2 . . 5 2 10 Fast Attach 72 | 7 2 3 . 2 5 . . 3 . 3 . 1 2 1 3 . . 3 . 9 16 7 5 Attach 45 | . 3 3 6 3 3 . . . . 2 . . 1 1 . . . 1 . 3 1 4 14 Detach 25 | . 1 . 4 2 1 . . . . 2 . . . . 1 . . . . 3 2 2 7 Swap 61 | 1 10 5 3 . 6 . . 2 . 1 . 9 . . 3 . . 3 . 1 6 4 7 Drop 89 | . 4 9 2 5 10 1 . 3 1 5 . 6 4 . 3 . 1 3 . 6 10 5 11 Fire 166 | 6 53 25 . . . . . . . . . . . . . . . . . . 4 45 33 Melee 103 | . 1 . 7 3 6 7 3 . 8 9 3 8 3 6 9 3 1 5 1 17 . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 3 6 . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -2/Research -2/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 4) 637 | -10/Materials | Core integrity fell below 50% 669 | -10/Materials | Core integrity fell below 20% 753 | -10/Materials | Discovered new exit (range 9) 869 | -10/Materials | Discovered new exit (range 13) 938 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Identified exit to Subcaves 1131 | -10/Materials | Learned location of 2 exits from Mines 1169 | -10/Materials | Learned 2 Materials zone layouts 1219 | -10/Materials | Learned 2 Storage zone layouts 1277 | -10/Materials | Learned Storage emergency access door positions 1298 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1299 | -9/Materials | Identified exit to Materials 1832 | -9/Materials | Build established: Gunner 1854 | -9/Materials | Discovered exit to Materials (range 14) 1859 | -9/Materials | Entered another Materials area 1859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2132 | -8/Materials | Build established: Sprinter 2218 | -8/Materials | Discovered new exit (range 16) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -7/Factory | Identified exit to Factory 2654 | -7/Factory | Identified exit to Lower Caves 2667 | -7/Factory | Entered another Factory area 2667 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2807 | -6/Factory | Found Prototype Launcher 2809 | -6/Factory | Identified Rocket Array 2928 | -6/Factory | Spotted B-75 Beast 3063 | -6/Factory | Identified exit to Lower Caves 3123 | -6/Factory | Entered Lower Caves 3186 | -6/Lower Caves | Learned Factory trap positions 3186 | -6/Lower Caves | Learned Factory terminal intel 3186 | -6/Lower Caves | Learned Extension garrison access intel 3210 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3233 | -6/Lower Caves | Encountered a Warlord checkpoint 3233 | -6/Lower Caves | Learned location of 1 exit from Factory 3252 | -6/Lower Caves | Discovered new exit (range 6) 3253 | -6/Lower Caves | Identified exit to Lower Caves 3256 | -6/Lower Caves | Entered another Lower Caves area 3272 | -6/Lower Caves | Encountered a Warlord checkpoint 3297 | -6/Lower Caves | Entered a destroyed Warlord outpost 3326 | -6/Lower Caves | Learned 4 Factory zone layouts 3352 | -6/Lower Caves | Discovered new exit (range 6) 3354 | -6/Lower Caves | Identified exit to Zion 3363 | -6/Lower Caves | Entered Zion 3372 | -6/Zion | Gained Derelict followers 3391 | -6/Zion | Discovered new exit (range 15) 3415 | -6/Zion | Visited the Megawrench Repair Shop 3415 | -6/Zion | Megawrench repaired 11 parts 3432 | -6/Zion | Found Prototype Special Weapon 3432 | -6/Zion | Identified RU-N14's Throwing Claymores 3457 | -6/Zion | Learned Factory emergency access door positions 3591 | -6/Zion | Met Imprinter 3595 | -6/Zion | Imprinted 3597 | -6/Zion | Declared Zion's savior 3841 | -6/Zion | Identified exit to Proximity Caves 3899 | -6/Zion | Entered Proximity Caves 3899 | -5/Proximity Caves | Accompanied by 7 allies 3900 | -5/Proximity Caves | Identified exit to Factory 3907 | -5/Proximity Caves | Learned Factory stockpile data 4258 | -5/Proximity Caves | Entered Factory 4258 | -5/Factory | Accompanied by 1 ally 4258 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4259 | -5/Factory | Identified exit to Extension 4260 | -5/Factory | Identified exit to Upper Caves 4261 | -5/Factory | Loaded intel: 78 trap records 4264 | -5/Factory | Loaded intel: 28 terminal locations 4321 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4324 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4325 | -5/Factory | Zion Heavy squad teleported in 4465 | -5/Factory | Entered Upper Caves 4465 | -5/Upper Caves | Accompanied by 1 ally 4580 | -5/Upper Caves | Encountered a Warlord checkpoint 4583 | -5/Upper Caves | Discovered new exit (range 12) 4586 | -5/Upper Caves | Identified exit to Upper Caves 4613 | -5/Upper Caves | Entered another Upper Caves area 4616 | -5/Upper Caves | Entered a destroyed Warlord outpost 4663 | -5/Upper Caves | Encountered a Warlord checkpoint 4665 | -5/Upper Caves | Found DCF Scrap (15 items) 4742 | -5/Upper Caves | Found Alien Artifact 4742 | -5/Upper Caves | Identified Core Expander 4742 | -5/Upper Caves | Installed Core Expander, added new Power slot 4772 | -5/Upper Caves | Discovered new exit (range 15) 4775 | -5/Upper Caves | Identified exit to Warlord 4974 | -5/Upper Caves | Build established: Derelict-Sprinter 5038 | -5/Upper Caves | Entered Warlord 5045 | -5/Warlord | Discovered new exit (range 8) 5047 | -5/Warlord | Identified exit to Proximity Caves 5073 | -5/Warlord | Rebuked by Warlord 5098 | -5/Warlord | Warlord's base attacked by MAIN.C 5120 | -5/Warlord | Learned Armory stockpile data 5120 | -5/Warlord | Learned Testing stockpile data 5120 | -5/Warlord | Learned 4 Armory zone layouts 5120 | -5/Warlord | Learned 4 Testing zone layouts 5120 | -5/Warlord | Learned Armory security intel 5120 | -5/Warlord | Learned Research security intel 5120 | -5/Warlord | Learned Armory terminal intel 5156 | -5/Warlord | Found Prototype Energy Gun 5156 | -5/Warlord | Identified Vortex Shotgun 5332 | -5/Warlord | Lost 3 allies 5359 | -5/Warlord | Warlord forces counterattacked 5522 | -5/Warlord | Entered Proximity Caves 5542 | -4/Proximity Caves | Lost 19 allies 5567 | -4/Proximity Caves | Learned location of Quarantine (-2) 5585 | -4/Proximity Caves | Build established: Sprinter 5586 | -4/Proximity Caves | Learned Research machine intel 5597 | -4/Proximity Caves | Discovered new exit (range 7) 5598 | -4/Proximity Caves | Identified exit to Factory 5620 | -4/Proximity Caves | Entered Factory 5620 | -4/Factory | Evolved 2 slots: Utility x2 5621 | -4/Factory | Identified exit to Research 5627 | -4/Factory | Zion Infowar Resupply teleported in 5894 | -4/Factory | Retrieved Zion intel report: Branch Access 5894 | -4/Factory | Identified exit to Upper Caves 5895 | -4/Factory | Zion Recon squad teleported in 5909 | -4/Factory | Entered Upper Caves 5937 | -4/Upper Caves | Build established: Ninja 5966 | -4/Upper Caves | Discovered new exit (range 21) 5970 | -4/Upper Caves | Identified exit to Upper Caves 6019 | -4/Upper Caves | Entered another Upper Caves area 6091 | -4/Upper Caves | Encountered a Warlord checkpoint 6113 | -4/Upper Caves | Discovered new exit (range 13) 6117 | -4/Upper Caves | Identified exit to Zhirov 6117 | -4/Upper Caves | Entered Zhirov 6117 | -4/Zhirov | Discovered new exit (range 3) 6121 | -4/Zhirov | Identified exit to Proximity Caves 6125 | -4/Zhirov | Met Zhirov 6138 | -4/Zhirov | Learned location of Testing (-3) 6138 | -4/Zhirov | Learned location of Command (-1) 6144 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6149 | -4/Zhirov | Found Alien Artifact 6154 | -4/Zhirov | Found Alien Artifact 6154 | -4/Zhirov | Identified Integrated Reactor 6154 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6193 | -4/Zhirov | Entered Proximity Caves 6485 | -3/Proximity Caves | Spotted B-86 Titan 6552 | -3/Proximity Caves | Discovered exit to Research (range 6) 6560 | -3/Proximity Caves | Entered Research 6560 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6561 | -3/Research | Identified exit to Armory 6563 | -3/Research | Loaded intel: 120 machine locations 6839 | -3/Research | Spotted B-86 Titan 6894 | -3/Research | Identified Transdimensional Reconstructor 6894 | -3/Research | Warped through subspace 6932 | -3/Research | Lost 10 parts (1p6n2u1w) 6997 | -3/Research | Core integrity fell below 50% 7015 | -3/Research | Entered Armory 7016 | -3/Armory | Met VL-GR5, who suggested a friendly competition 7019 | -3/Armory | Loaded intel: 15 terminal locations 7021 | -3/Armory | Lost 3 parts (2n1u) 7314 | -3/Armory | Found Prototype Launcher 7314 | -3/Armory | Identified Com. Tesla Bomb Launcher 7451 | -3/Armory | Build established: Gunner 7656 | -3/Armory | Discovered new exit (range 5) 7690 | -3/Armory | Identified exit to Research 7692 | -3/Armory | Entered Research 7692 | -2/Research | Evolved 2 slots: Utility x2 7853 | -2/Research | Zion Kinetic Resupply teleported in 7923 | -2/Research | Build established: Scavenger-Gunner 7944 | -2/Research | Spotted B-90 Cyclops 8230 | -2/Research | Lost 6 parts (1p2n2u1w) 8422 | -2/Research | Discovered new exit (range 5) 8428 | -2/Research | Identified exit to Quarantine 8430 | -2/Research | Entered Quarantine 8438 | -2/Quarantine | Spotted Alpha 7 8441 | -2/Quarantine | Destroyed Alpha 7 8472 | -2/Quarantine | Found Alien Launcher 8474 | -2/Quarantine | Identified Sigix Terminator 8540 | -2/Quarantine | Fired Sigix Terminator 8540 | -2/Quarantine | Cryocooling Duct disabled 8555 | -2/Quarantine | Ambient heat levels rising (+20) 8555 | -2/Quarantine | Non-combat units ordered to evacuate 8727 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 8787 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 8878 | -2/Quarantine | Found Alien Artifact 8879 | -2/Quarantine | Identified Terrabomb 8879 | -2/Quarantine | Used Terrabomb 8922 | -2/Quarantine | Found Terrabomb 8930 | -2/Quarantine | First assault squad dispatched 8981 | -2/Quarantine | Found Alien Artifact 8982 | -2/Quarantine | Identified Phase Redirector 9016 | -2/Quarantine | Used Terrabomb 9017 | -2/Quarantine | System corruption reached 10% 9035 | -2/Quarantine | Found Alien Artifact 9035 | -2/Quarantine | Identified Phase Armor 9053 | -2/Quarantine | Lost 10 parts (4n5u1w) 9063 | -2/Quarantine | Found Alien Artifact 9063 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 9063 | -2/Quarantine | Warped through subspace 9064 | -2/Quarantine | Core integrity fell below 50% 9136 | -2/Quarantine | Met incapacitated Sigix Warrior 9136 | -2/Quarantine | Lockdown squad dispatched 9137 | -2/Quarantine | Core integrity fell below 20% 9138 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9156 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 4FLJF59AF11 Y 6A7B72 RH WE44OAI9 40 BXCE 2NBULZ V7TS 6L H1 VXM CPB6 N51FABG0NB64 [Achievement: False Reunion] 09136_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 09137_ Connecting with Sigix Quarantine Controls... 09138_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\JJRG. 09140_ Door Terminal disabled. 09140_ Sigix Quarantine Controls disabled. 09142_ System corrupted: Heat flow error (+227). 09156_ Sigix Lab disabled. 09156_ Critical hit (Burn: +37). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????## | | ????????????????????????????????## | | ???????????????????????????????## | | ???????????????????????????????# | | ??????????????????????????????## | | ??????????????????????????????# | | ?????????????????????????????## | | ???????###########???????????# | | ???????#"""""""""#??????????## | | ???????#"""""""""#??????????# | | ???????#"""l """#??????????# | | ???????#"" """p""#??????????# | | ???????#""g"&" ""#??????????# | | ???????#""p""" ""#??????????# | | ???????#"""g @"""#?????????## | | ???????#"" ""#??######## | | ???????#"" m ""#??# """ ## | | ???????#### ####??# "T" =## | | ?????????# #?????# ## | | ???######## #?????# ! * ## | | ???#!!"T # #?????# ## " | | ???#!"" # #?????# ^ ## " | | ???#""! # g ##########+##### " | | ???#" # ## " | | ???#"" / ###""""""" | | ???#!"" #g = # " | | ???#!!"" # g""" #### # """"" " | | ???######## """ #??# # """"" " | | ??????????# g""" #??# # """"" " | | ??????????# """ #??# + " | | ??????????# """ #??# # """"" " | | ??????????# #??# # """"" " | | ??????????# #??# # """"" # | | ??????????# ########??# # # | | ??????????# #########?# #######"## | | ??????????# # = = !#?# # # | | ??????????+ + #?# + # | | ??????????# # * ] #?# # # | | ??????????# #######/### # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 50 Energy Generation 79 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 8 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Centrium Heavy Armor Plating | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Shock Maul | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Enh. Force Rifle | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Hvy. Proton Missile Launcher | -2/Quarantine | Z-intel Ionic Axe | -2/Quarantine | Z-intel Plasma Sword | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Com. Tesla Bomb Launcher | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Sigix Terminator Terrabomb Phase Redirector Phase Armor High-powered Transdimensional Reconstructor Achievements -------------- False Reunion Hard Hitter I Think I Know What's Going On More Power To You Ooh, Shiny! Challenges ------------ None Game ------ Seed DecoderCentriumReconstructor Manual? 0 Play Time 02:29:41 Cumulative 93.2 hours Start 2025.05.13 @ 21:24:03 End 2025.05.13 @ 23:53:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52937333-2f99-454e-8dd9-aeaa2aea4d38