Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 21:51:07

Player: alice_fexa

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (435)     2175
Value Destroyed (26958)    26958
Prototype IDs (116)        2320
Alien Tech Used (13)       2600
Bonus (52395)              52395
              TOTAL SCORE: 96948

 Bonus
-------
High Alert Combat Kills    2462
Follower Combat Kills      877
Network Hubs Disabled      200
Met Data Miner             300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1444

 Cogmind 
---------
Core Integrity             799/1850
Matter                     300/300
Energy                     1438/1440
System Corruption          0%
Temperature                Cool (3)
Movement                   Hovering (40)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
               Hovering Gravjet-Cooled Exoskeleton
        Cooled Linear Gravjet
>              --- UTILITY (14) -----
               Huge Storage Unit
  Experimental Energy Well
               Spectral Analyzer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Weapon Cycler
  Experimental Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON (3) -------
               Hpw. KE Hardcell Construct/C
>              --- INVENTORY (27) ---
      Improved Quantum Reactor
               Zero-point Reactor
               Desublimator
  Experimental Energy Well (600)
  Experimental Energy Well (600)
  Experimental Matter Compressor (450)
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Weapon Cycler
  Experimental Weapon Cycler
  Experimental Weapon Cycler
      Advanced Phase Shifter
  Experimental Phase Shifter
  Experimental Phase Shifter
  Experimental Phase Shifter
               Centrium Medium Armor Plating
               Centrium Linked Plating
  Experimental Powered Armor
      Advanced Force Field
      Advanced Force Field
               Integrity Redistributor
       Compact Linear Accelerator
   Hypercooled Linear Accelerator
   Hypercooled Linear Accelerator
               Graviton Cannon
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Hovering Gravjet-Cooled Exoskeleton
        Cooled Linear Gravjet
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Energy Well
               Spectral Analyzer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Weapon Cycler
  Experimental Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON -----------
               Hpw. KE Hardcell Construct/C
>              --- INVENTORY --------
      Improved Quantum Reactor
               Zero-point Reactor
               Desublimator
  Experimental Energy Well
  Experimental Energy Well
  Experimental Matter Compressor
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Weapon Cycler
  Experimental Weapon Cycler
  Experimental Weapon Cycler
      Advanced Reaction Control System
      Advanced Phase Shifter
  Experimental Phase Shifter
  Experimental Phase Shifter
  Experimental Phase Shifter
               Centrium Medium Armor Plating
               Centrium Linked Plating
  Experimental Powered Armor
      Advanced Force Field
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
       Compact Linear Accelerator
   Hypercooled Linear Accelerator
   Hypercooled Linear Accelerator
               Graviton Cannon
               Sigix Corpse
[Rating: 254]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Regenerative Plating
Weapon                     Constructs
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Constructs
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             774  | 7   8   9   18  5   23  8   5   33  9   7   3   11  32  3   6   .   6   54  46  14  19  13  42  61  59  28  47  38  97  63  
  Power                    62   | 1   1   2   2   .   1   .   .   1   .   .   .   1   3   .   .   .   .   3   7   3   4   .   1   3   5   5   3   3   10  3   
    Engine                 9    | 1   1   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   4   .   1   3   5   5   3   3   10  3   
  Propulsion               27   | 3   .   2   5   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
    Treads                 17   | 2   .   1   3   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  6    | 1   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  551  | 1   3   1   4   5   11  2   2   20  5   2   1   4   18  2   3   .   3   39  35  7   12  13  33  50  51  18  41  34  74  57  
    Device                 393  | .   1   1   2   4   6   .   1   13  2   1   .   2   9   1   2   .   2   31  28  4   10  10  28  32  42  13  35  30  57  26  
    Storage                24   | 1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   .   1   .   .   1   8   6   
    Processor              28   | .   1   .   .   .   2   .   .   3   .   1   .   .   .   .   1   .   .   2   .   .   .   1   1   1   1   .   2   2   8   2   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   7   
    Protection             92   | .   .   .   2   1   3   2   1   4   3   .   1   2   4   1   .   .   1   5   6   3   2   2   2   15  7   5   3   .   1   16  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   134  | 2   4   4   7   .   5   .   2   12  4   5   2   6   11  1   3   .   3   12  3   4   3   .   8   8   3   5   3   1   13  .   
    Energy Gun             24   | 1   3   2   5   .   1   .   .   2   .   .   .   .   1   .   .   .   1   3   .   1   .   .   .   2   .   .   .   .   2   .   
    Energy Cannon          51   | .   .   .   2   .   3   .   1   3   1   4   1   4   3   .   3   .   1   3   2   3   1   .   4   1   2   4   3   1   1   .   
    Ballistic Gun          14   | 1   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   3   .   1   .   .   2   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   1   .   .   .   .   4   .   
    Launcher               17   | .   .   .   .   .   .   .   .   1   3   1   1   2   .   1   .   .   1   .   .   .   .   .   3   1   1   .   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   2   1   2   .   1   1   .   .   .   .   2   .   .   .   .   4   2   2   1   .   2   3   .   .   1   .   9   27  
  Corrupted Parts          7    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    System Corruption      31   | .   .   6   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   .   6   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   3   1   2   .   1   2   3   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  16   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   1   2   .   1   1   2   
  Weapon                   4    | .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   6   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   1   1   2   .   1   1   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     74   | .   99  99  99  99  98  100 82  68  72  72  66  72  68  70  69  70  70  69  67  67  65  67  70  70  72  72  68  71  68  70  
  Engine                   2    | .   14  14  11  11  3   .   .   1   6   6   6   5   5   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   9   9   4   .   .   .   .   5   5   5   5   5   3   5   3   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   6   9   10  9   9   7   7   8   12  11  8   
  Treads                   5    | .   28  23  13  11  18  18  11  3   6   6   6   6   .   .   .   .   .   .   .   2   5   5   1   1   4   4   4   4   3   .   
  Wheel                    1    | .   .   4   8   11  9   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   4   13  21  21  17  18  18  13  13  13  13  11  15  17  16  17  14  15  15  15  16  14  18  19  25  25  22  19  23  22  
  Storage                  5    | .   14  14  11  11  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   5   
  Processor                12   | .   8   .   .   .   7   9   3   12  13  13  13  13  11  11  11  11  11  15  15  15  15  15  14  14  17  17  17  19  16  20  
  Protection               4    | .   .   .   10  11  9   9   9   5   5   6   6   7   1   .   .   .   1   4   4   5   1   5   5   3   2   4   3   4   4   6   
  Energy Gun               2    | .   18  27  4   .   .   .   1   4   6   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   17  22  17  18  9   3   5   5   .   8   1   5   5   11  10  4   5   4   3   5   5   1   7   7   4   3   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   6   11  8   5   5   5   5   5   5   5   2   3   .   .   2   4   4   4   
Peak Build Rating          254  | 6   10  12  22  29  29  31  45  85  85  86  86  86  114 112 113 109 109 124 131 146 148 148 163 176 187 191 202 218 237 254 
  Average Rating           130  | 4   8   9   19  22  28  27  37  70  83  84  81  84  107 111 111 109 108 118 124 133 139 145 160 168 185 187 193 214 216 228 
  On Entrance              102  | .   6   9   12  21  25  28  31  45  84  79  86  81  84  112 110 109 109 109 121 130 145 148 148 162 173 187 189 196 215 231 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             215  | 13  33  32  43  43  48  43  44  62  60  53  59  68  76  75  68  68  75  81  107 112 118 123 155 159 170 194 181 198 215 200 
  Greatest Support         251  | 40  40  40  40  12  20  12  36  70  70  70  70  70  133 69  82  82  82  82  157 196 196 196 251 239 239 239 249 249 249 249 
  Greatest Overweight (x)  3    | 2   .   1   3   3   3   3   3   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   2   3   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   15  15  15  15  15  15  15  15  15  15  15  15  20  15  15  15  15  15  20  20  20  20  25  25  25  25  27  27  27  27  
  Average Capacity         20   | 7   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  20  20  20  21  25  25  25  25  27  27  27  
  Most Carried             27   | 3   15  15  15  15  15  15  15  15  15  15  15  15  16  15  15  15  15  15  20  20  20  20  22  25  25  25  27  27  27  27  
  Average Carried          19   | 2   12  14  14  15  14  14  14  14  14  14  15  14  14  15  14  15  15  14  17  19  19  20  20  24  24  24  25  26  26  26  
  Final Capacity           27   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  25  25  25  25  27  27  27  27  
  Final Carried            27   | 3   15  15  15  15  15  15  14  14  15  15  15  15  15  15  15  15  15  15  20  20  20  20  22  25  25  25  27  26  27  26  
Scrap Engine Consumption   174  | .   .   .   .   .   .   .   32  21  1   4   .   8   20  1   2   .   .   17  8   7   .   .   12  9   2   2   1   1   26  .   
  Constructs Created       4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Constructs Modified      72   | .   .   .   .   .   .   .   10  8   .   4   .   1   9   .   4   .   .   4   7   1   .   .   7   4   .   .   1   .   12  .   

 Class Distribution 
--------------------
 27% | Construct
 17% | Alien-Gunner
 11% | Mutant
  7% | Skirmisher
  5% | Scavenger-Skirmisher
  4% | Gunner
  4% | Scout
  4% | Scavenger-Mutant
  3% | Scavenger-Scout
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
            Construct | -8/Recycling
            Construct | -6/Factory
            Construct | -6/Lower Caves
            Construct | -6/Lower Caves
            Construct | -6/Data Miner
            Construct | -5/Proximity Caves
            Construct | -5/Factory
            Construct | -5/Upper Caves
            Construct | -5/Upper Caves
            Construct | -5/Warlord
            Construct | -4/Proximity Caves
                Scout | -4/Factory
 Scavenger-Skirmisher | -4/Extension
  Scavenger-Construct | -4/Cetus
  Scavenger-Construct | -4/Archives
            Construct | -4/Hub_04(d)
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Quarantine
           Skirmisher | -2/Research
               Gunner | -2/Testing
               Gunner | -2/Section 7
         Alien-Gunner | -1/Access
         Alien-Gunner | -1/Command
         Alien-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           19578 | 201  172  63   201  56   230  80   50   368  417  143  .    182  256  128  158  .    66   1074 1143 224  349  186  1103 1040 856  759  1270 675  3773 4355 
  Remotely                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
Salvage Created            28580 | .    202  255  987  306  971  556  385  560  155  187  .    916  271  .    89   .    36   1470 1405 581  510  265  1119 1606 1696 1354 1905 1148 4507 5138 
  Parts                    1384  | .    16   13   62   16   43   24   16   23   6    2    .    30   12   .    .    .    1    50   63   22   35   10   60   81   93   83   94   39   141  349  
Haulers Intercepted        16    | .    .    .    4    .    2    1    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    .    .    
Recyclers Shooed           17    | .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    2    .    .    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16    | .    .    .    .    .    .    .    .    .    6    .    .    9    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                20    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  304  | .   4   7   14  6   14  9   6   10  3   .   .   10  3   .   .   .   .   14  18  8   3   3   14  16  14  14  25  10  31  48  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     21   | .   4   6   6   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Cannons                  247  | .   .   .   8   6   14  8   6   1   .   .   .   2   1   .   .   .   .   14  17  8   3   2   11  15  9   14  24  9   27  48  
  AOE                      21   | .   .   1   .   .   .   .   .   4   3   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   4   .   
Classes Destroyed          24   | .   3   4   3   .   3   .   3   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   1   .   
  Worker                   13   | .   .   2   .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   1   1   1   .   1   .   .   
  Tunneler                 3    | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   4   .   2   1   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   
  Recycler                 32   | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   5   2   2   1   11  .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Operator                 17   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   .   1   2   .   .   1   .   2   .   
  Watcher                  40   | .   1   .   3   .   2   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   .   2   2   1   6   2   4   6   4   .   
  Swarmer                  23   | .   .   5   3   .   3   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   5   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    64   | .   4   .   7   6   4   1   .   3   3   .   .   6   .   .   .   .   .   2   11  .   .   .   5   2   .   .   6   .   4   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   
  Sentry                   46   | .   .   .   4   .   5   7   3   1   .   .   .   1   .   .   .   .   .   .   3   .   3   1   1   .   3   3   3   5   3   .   
  Demolisher               3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   2   .   .   .   .   6   .   
  Programmer               58   | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   9   .   .   .   2   1   .   6   11  11  5   7   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Enhanced Sentry          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Scientist                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   2   3   5   3   3   3   2   6   3   1   .   4   2   .   .   .   1   5   4   5   7   3   5   5   9   3   5   3   20  6   
  Combat Bots Only         9    | .   2   3   4   3   3   3   1   4   3   .   .   4   2   .   .   .   .   3   4   4   2   2   3   2   5   3   5   3   9   6   
Max Kills in Single Turn   4    | .   1   1   1   1   1   1   1   3   3   1   .   1   1   .   .   .   1   1   1   1   1   1   2   1   4   1   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   .   3   3   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1901   | .     12    28    45    11    77    22    11    74    .     .     .     41    26    .     .     .     .     66    121   22    3     26    34    98    49    61    105   19    264   686   
  Missed                   966    | .     .     6     14    2     20    9     2     21    .     .     .     18    10    .     .     .     .     25    41    9     1     12    16    57    22    19    37    4     98    523   
Damage Taken               18742  | .     167   942   402   127   846   192   168   795   .     .     .     468   526   .     68    .     .     834   1555  339   55    299   521   1613  438   731   1024  351   3841  2440  
  Core                     1527   | .     66    166   110   18    93    51    .     67    .     .     .     .     24    .     .     .     .     43    57    .     .     .     .     151   47    26    77    .     283   248   
  Absorbed by Shields      6310   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     252   292   903   44    2332  2487  
  Reduced by Siege Mode    49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    7     19    9     .     .     .     .     .     .     .     
  Ignored by Resistances   1664   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1664  .     
  Regen/Repaired (Parts)   9410   | .     .     .     .     .     .     11    5     354   .     .     .     .     203   .     137   .     .     456   802   194   30    111   737   931   89    165   1668  115   3005  397   
Core Remaining (%)         74     | 100   .     7     .     68    .     .     73    .     .     .     .     92    .     .     .     .     97    .     .     .     .     91    .     88    .     .     81    .     .     43    
Volleys Fired              1722   | .     31    28    54    10    76    22    15    28    15    28    .     45    26    18    7     .     29    123   98    22    26    17    75    106   92    77    105   65    211   273   
  Largest                  3      | .     2     2     2     2     2     2     2     3     1     1     .     2     2     1     1     .     1     3     2     2     2     2     2     2     2     2     2     2     2     1     
  Hottest                  201    | .     80    90    136   136   136   136   136   194   85    85    .     144   156   90    90    .     90    201   180   171   171   171   171   125   171   171   125   125   125   69    
Shots Fired                2367   | .     59    55    108   20    152   44    29    60    15    29    .     63    28    18    9     .     29    157   121   34    37    21    102   155   101   99    141   85    323   273   
  Gun                      304    | .     59    55    40    .     .     .     .     28    .     12    .     24    .     .     .     .     .     23    .     .     3     .     .     50    .     10    .     .     .     .     
  Cannon                   2026   | .     .     .     68    20    152   44    29    28    10    17    .     33    28    18    9     .     26    134   121   34    34    21    95    105   97    89    141   85    315   273   
  Launcher                 37     | .     .     .     .     .     .     .     .     4     5     .     .     6     .     .     .     .     3     .     .     .     .     .     7     .     4     .     .     .     8     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1075   | .     23    3     .     .     .     .     .     8     .     12    .     4     2     .     2     .     .     48    89    14    28    12    38    116   .     10    53    61    279   273   
  Thermal                  1036   | .     36    30    108   20    152   44    29    43    10    17    .     25    26    18    7     .     26    96    32    .     .     .     25    7     68    86    88    24    19    .     
  Explosive                24     | .     .     .     .     .     .     .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     .     8     .     
  Electromagnetic          232    | .     .     22    .     .     .     .     .     5     .     .     .     34    .     .     .     .     3     13    .     20    9     9     36    32    29    3     .     .     17    .     
  Robot Hit Streak         55     | .     5     11    17    13    17    11    11    10    10    14    .     7     8     .     9     .     7     13    17    14    24    12    11    15    19    21    24    55    23    19    
  Robot Miss Streak        9      | .     6     4     9     1     3     3     1     5     .     3     .     2     .     .     1     .     .     4     3     2     2     2     2     4     2     1     2     1     3     3     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3      | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1514   | .     33    37    72    15    95    33    21    51    1     11    .     39    13    .     4     .     4     77    67    25    32    14    51    100   45    51    105   56    262   200   
  Core Hits                709    | .     14    17    61    9     29    11    9     32    4     3     .     26    5     .     1     .     2     40    22    17    12    3     34    40    30    22    36    22    110   98    
  Critical Kills           27     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     1     2     8     4     7     .     
  Critical Parts Destroyed 38     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     4     5     4     9     2     12    .     
  Critical Strikes         108    | .     1     .     .     .     1     1     .     1     .     1     .     2     .     .     .     .     1     1     2     2     2     .     .     5     7     6     18    7     34    16    
    Burn                   2      | .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               8      | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     1     2     .     .     
    Destroy                67     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     7     6     17    5     26    .     
    Blast                  27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     8     16    
    Corrupt                2      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Smash                  1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              71     | .     .     .     .     .     .     .     1     35    1     7     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   29     | .     .     .     .     .     .     .     .     4     1     7     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 42     | .     .     .     .     .     .     .     1     31    .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            7      | .     .     .     .     .     .     .     .     5     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           102069 | .     335   473   1299  339   1985  718   460   1743  192   459   .     1474  579   .     124   .     148   3266  5497  1547  2214  1051  4248  6326  4150  3866  8312  4082  22315 24867 
  Guns                     4033   | .     335   412   529   .     .     .     .     385   .     190   .     459   .     .     .     .     .     511   .     .     69    .     .     973   .     170   .     .     .     .     
  Cannons                  91434  | .     .     .     770   339   1985  718   460   531   .     32    .     502   127   .     124   .     128   2627  5497  1547  2145  1051  3366  5333  3112  3696  8312  4082  20083 24867 
  Explosions               5497   | .     .     61    .     .     .     .     .     411   192   .     .     513   .     .     .     .     20    128   .     .     .     .     882   20    1038  .     .     .     2232  .     
  Melee                    1105   | .     .     .     .     .     .     .     .     416   .     237   .     .     452   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  69452  | .     105   6     .     .     .     .     .     232   .     190   .     105   55    .     .     .     .     1405  5043  989   1951  757   1095  5490  .     170   4240  3406  19346 24867 
  Thermal                  21215  | .     230   262   1299  339   1985  718   460   604   .     32    .     404   72    .     124   .     128   1462  454   .     .     .     1605  20    2180  3578  4072  676   511   .     
  Explosive                4197   | .     .     .     .     .     .     .     .     411   192   .     .     .     .     .     .     .     .     .     .     .     .     .     324   .     1038  .     .     .     2232  .     
  Electromagnetic          6100   | .     .     205   .     .     .     .     .     80    .     .     .     965   .     .     .     .     20    399   .     558   263   294   1224  816   932   118   .     .     226   .     
  Impact                   538    | .     .     .     .     .     .     .     .     53    .     237   .     .     248   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 567    | .     .     .     .     .     .     .     .     363   .     .     .     .     204   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12     | .     .     6     .     .     .     .     .     2     1     1     1     11    5     5     5     5     5     10    10    10    12    1     1     1     2     11    11    .     .     .     
  Average Corruption       4      | .     .     5     .     .     .     .     .     1     1     1     1     1     4     5     5     5     5     4     10    10    6     1     1     1     1     8     11    .     .     .     
  Corruption Purged        29     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     .     2     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  459    | .     .     1     .     .     .     .     .     11    5     12    .     13    30    19    23    .     20    44    84    15    10    5     12    17    8     48    82    .     .     .     
    Message Errors         119    | .     .     .     .     .     .     .     .     2     1     7     .     5     7     5     8     .     5     13    20    4     1     .     4     6     1     10    20    .     .     .     
    Matter Fused           115    | .     .     1     .     .     .     .     .     1     2     2     .     2     3     6     6     .     9     10    23    3     4     1     2     1     1     18    20    .     .     .     
    Heat Flow Errors       55     | .     .     .     .     .     .     .     .     3     1     .     .     2     7     3     1     .     1     4     13    1     1     2     2     2     .     1     11    .     .     .     
    Energy Discharges      48     | .     .     .     .     .     .     .     .     3     .     1     .     .     5     3     2     .     3     4     9     .     1     .     1     2     .     5     9     .     .     .     
    Parts Rejected         2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Parts Fused            5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     1     .     .     .     
    Data Loss (minor)      43     | .     .     .     .     .     .     .     .     1     1     .     .     2     4     1     1     .     2     3     9     1     1     1     3     1     2     5     5     .     .     .     
    Data Loss (major)      21     | .     .     .     .     .     .     .     .     .     .     1     .     1     3     1     2     .     .     2     2     1     .     .     .     1     1     2     4     .     .     .     
    Misfires               21     | .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     2     .     .     3     3     1     1     .     .     2     2     2     2     .     .     .     
    Alerts                 12     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     2     1     1     .     1     .     .     1     1     3     .     .     .     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     
    Weapon Failures        13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     3     1     .     .     .     .     4     1     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            8114   | .     .     .     2     1     2     14    14    59    .     137   .     .     88    .     41    .     23    177   557   7     312   176   434   234   612   812   1142  652   1512  1106  
  Projectiles              7458   | .     .     .     2     1     2     14    14    10    .     14    .     .     .     .     41    .     23    177   557   7     312   176   419   234   504   812   1142  652   1239  1106  
  Explosions               427    | .     .     .     .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     108   .     .     .     273   .     
  Melee                    229    | .     .     .     .     .     .     .     .     18    .     123   .     .     88    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 221    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     8     20    .     4     2     1     2     .     .     22    4     58    96    
  Impact                   1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  209    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     8     16    .     4     2     1     1     .     .     20    4     55    95    
  Secondary                11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     .     .     2     .     3     1     
Self-Inflicted Damage      219    | .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     85    .     .     .     96    .     .     .     .     .     .     .     
  Shots                    7      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     3     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        339    | .     173   120   195   81    42    15    27    239   140   96    .     339   261   249   197   .     216   313   253   224   189   241   200   285   260   179   317   130   263   .     
  Average Temperature      64     | .     52    40    34    34    15    9     17    60    65    48    .     90    85    91    56    .     73    76    82    51    44    78    56    87    86    27    44    36    46    .     
  Received Heat Transfer   2334   | .     93    18    138   72    342   63    85    255   .     .     .     180   21    .     .     .     .     127   240   .     9     9     46    .     4     8     42    49    482   51    
  Effects                  4      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     6     .     .     .     .     .     .     .     
  Total Turns              214    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    73    29    89    .     .     .     .     .     .     .     
  Longest Duration         41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    41    20    23    .     .     .     .     .     .     .     
Robots Corrupted           16     | .     .     .     .     .     .     .     .     1     .     .     .     4     2     .     .     .     .     1     .     .     .     1     3     1     2     .     .     .     1     .     
  Combat Hostiles          8      | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     1     .     
  Parts Fried              57     | .     .     2     .     .     .     .     .     4     .     1     .     9     2     .     .     .     .     3     .     5     1     4     9     5     4     1     .     .     7     .     
  Impact Corruptions       8      | .     .     .     .     .     .     .     .     1     .     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              10     | .     .     .     .     .     1     1     .     2     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     1     2     .     .     
  Combat Hostiles          6      | .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     
  Parts Melted             86     | .     .     .     2     2     12    9     5     8     .     .     .     1     .     .     1     .     .     5     .     .     .     .     1     15    2     5     8     10    .     .     
  Heat Transferred         22131  | .     681   500   2061  592   3515  1221  619   1242  .     37    .     450   100   .     200   .     200   1950  700   .     .     .     575   .     777   2101  2810  1000  800   .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7      | .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1302 | .    166  112  348  108  335  455  197  362  .    .    .    .    119  .    .    .    .    245  466  362  279  148  401  629  638  402  467  443  1302 .    
  Initial                  333  | .    .    4    43   18   29   76   102  250  .    .    .    .    56   .    .    .    .    9    119  212  144  29   66   192  333  316  140  273  107  .    
  Average                  247  | .    56   35   140  75   174  243  36   215  .    .    .    .    36   .    .    .    .    121  208  293  190  69   253  525  487  298  312  223  850  .    
Maximum Alert Level        4    | .    .    .    1    .    1    2    .    1    .    .    .    .    .    .    .    .    .    1    2    1    1    .    2    2    2    2    2    2    4    .    
  Low Security (%)         42   | 100  100  100  59   100  69   27   100  50   .    .    .    .    100  .    .    .    .    84   52   .    45   100  29   .    1    1    10   42   1    .    
  Level 1                  27   | .    .    .    40   .    30   69   .    49   .    .    .    .    .    .    .    .    .    15   44   100  54   .    70   3    22   98   66   43   1    .    
  Level 2                  16   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    95   76   .    23   13   2    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    3    .    .    .    2    1    .    4    .    .    .    .    4    .    .    .    .    9    5    .    .    1    6    2    6    9    7    6    3    .    
  Investigation            11   | .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    1    1    .    .    .    .    .    
  Extermination            30   | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    4    4    5    5    2    .    
  Reinforcement            21   | .    2    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    5    .    .    .    5    .    1    1    2    1    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           88   | .   1   .   2   .   1   1   .   1   .   .   .   54  1   .   .   .   .   1   5   1   1   .   4   .   1   1   2   .   11  .   
Communications Jammed      52   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   3   .   .   .   5   .   39  .   .   .   .   .   
  Distress Signals         51   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   5   .   39  .   .   .   .   .   
Times Spotted              547  | .   13  10  25  5   27  9   5   17  .   .   .   25  12  .   .   .   .   37  48  9   13  8   43  27  31  25  32  17  38  71  
  Peak Tracking Total      9    | .   3   3   5   3   5   3   3   5   .   .   .   4   3   .   .   .   3   4   7   5   1   2   5   2   3   3   7   3   9   8   
  Tactical Retreats        45   | .   .   .   2   .   3   2   .   2   .   .   .   8   2   .   .   .   1   4   5   .   .   .   3   4   4   3   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   1   .   .   1   1   .   6   3   1   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          56   | .   .   1   2   .   1   .   .   .   .   .   .   .   2   .   1   .   .   5   5   .   2   .   3   5   2   3   12  .   5   7   
  Max in Single Turn       2    | .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   2   2   .   1   .   1   1   1   1   1   .   2   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   1   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          142  | .   7   .   7   2   7   3   14  9   .   .   3   .   8   .   2   .   .   13  4   .   .   6   6   11  12  5   11  9   3   .   
  Terminals                91   | .   6   .   6   2   3   .   6   5   .   .   .   .   3   .   .   .   .   7   2   .   .   6   3   9   10  4   10  6   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          17   | .   1   .   1   .   1   1   7   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   1   .   1   2   .   .   
Total Hacks                391  | .   28  .   31  5   19  12  35  24  .   .   17  .   20  .   2   .   .   33  7   .   .   13  17  26  41  13  26  16  6   .   
  Successful               191  | .   16  .   18  2   11  4   20  10  .   .   17  .   9   .   2   .   .   13  3   .   .   8   7   14  16  7   8   3   3   .   
  Failed                   199  | .   11  .   13  3   8   8   15  14  .   .   .   .   11  .   .   .   .   20  4   .   .   5   10  12  25  6   18  13  3   .   
    Catastrophic           48   | .   1   .   2   .   1   1   4   2   .   .   .   .   2   .   .   .   .   6   1   .   .   .   2   5   6   3   6   5   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   215  | .   18  .   18  5   6   1   17  10  .   .   .   .   8   .   .   .   .   18  1   .   .   11  10  20  32  11  18  7   4   .   
  Terminals                264  | .   25  .   28  5   10  .   13  12  .   .   .   .   8   .   .   .   .   19  5   .   .   13  14  21  36  11  25  13  6   .   
  Fabricators              15   | .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          23   | .   .   .   .   .   3   9   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          38   | .   3   .   3   .   2   3   20  .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   1   4   .   1   2   .   .   
Terminal Hacks             80   | .   8   .   10  2   2   .   3   .   .   .   17  .   2   .   2   .   .   5   1   .   .   3   5   3   6   4   3   2   2   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   
  Unreport Threat          10   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   1   1   1   1   .   .   
  Locate Traps             10   | .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   1   .   1   .   1   1   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      13   | .   1   .   1   .   1   1   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   .   .   .   .   
Unauthorized Hacks         73   | .   7   .   7   .   4   .   11  6   .   .   .   .   3   .   .   .   .   5   .   .   .   5   .   7   8   3   5   1   1   .   
  Terminals                67   | .   7   .   7   .   4   .   7   5   .   .   .   .   2   .   .   .   .   5   .   .   .   5   .   7   8   3   5   1   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 23   | .   2   .   2   .   1   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   2   3   1   3   1   1   .   
    Skim                   41   | .   5   .   5   .   3   .   5   4   .   .   .   .   1   .   .   .   .   4   .   .   .   2   .   5   4   1   2   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         109  | .   7   .   6   2   5   3   8   9   .   .   .   .   7   .   .   .   .   11  3   .   .   4   4   7   10  4   9   8   2   .   
  Full Trace Events        7    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   1   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   22  .   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   230  | .   .   .   .   .   .   .   .   .   .   .   .   .   230 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     252  | .   .   .   .   .   .   136 .   38  .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   28  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     75   | .   9   .   10  .   4   3   20  .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               31   | .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    1    1    .    .    .    .    
  Largest Group            7    | .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    7    4    1    .    .    .    1    1    .    .    .    .    
  Highest-Rated Group      445  | .    .    40   .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    445  197  42   .    .    .    10   10   .    .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    159  51   42   .    .    .    10   10   .    .    .    .    
Total Orders               29   | .    .    .    .    .    .    .    10   .    5    .    .    .    .    .    .    .    .    .    5    2    .    .    5    .    .    1    .    .    1    .    
  STAY                     12   | .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   7    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               222  | .    .    14   .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    152  30   9    .    .    .    .    .    .    .    .    .    
  Total Damage             4775 | .    .    181  .    .    .    .    263  .    .    .    .    .    .    .    .    .    .    .    3517 672  142  .    .    .    .    .    .    .    .    .    
  Kills                    25   | .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    19   .    1    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   2   1   .   3   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               46968 | 62   1094 1161 1101 707  1411 526  2597 2249 1122 1645 179  1725 2026 571  836  29   866  2189 2104 368  603  521  2313 3949 2044 1724 2138 1750 5052 2306 
Spaces Moved               33456 | 36   531  717  493  485  727  247  1213 1444 458  771  94   672  1728 562  876  38   716  1887 1141 207  168  312  1509 3108 1710 1549 1694 1617 3513 3233 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   15347 | 28   531  442  92   .    1    .    317  782  458  771  94   672  80   .    .    .    .    .    2    92   168  312  597  1191 1710 1549 1694 1617 2147 .    
  Legs                     2787  | .    .    .    .    .    .    .    20   662  .    .    .    .    11   .    .    .    .    840  1139 115  .    .    .    .    .    .    .    .    .    .    
  Wheels                   3010  | .    .    275  401  485  726  247  876  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4839  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  .    .    .    .    .    1366 3233 
  Flight                   7465  | .    .    .    .    .    .    .    .    .    .    .    .    .    1637 562  876  38   716  1047 .    .    .    .    672  1917 .    .    .    .    .    .    
  Fastest Speed            40    | 50   160  115  130  135  135  135  120  104  163  163  187  187  78   78   78   78   78   70   70   122  122  122  77   77   77   77   77   77   49   40   
  Average Speed            92    | 138  160  142  139  135  135  135  146  119  163  176  187  187  83   78   78   78   78   74   104  122  122  122  101  77   77   77   77   77   66   48   
  Slowest Speed            382   | 160  160  160  320  135  320  135  382  244  163  187  187  187  187  137  78   78   78   78   152  122  122  122  122  77   77   77   77   77   77   49   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    2    5    .    .    .    .    .    10   .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Exploration Rate (%)       64    | 5    99   97   39   95   44   32   99   25   74   58   75   74   40   80   92   9    75   41   85   60   84   38   42   93   54   76   83   44   93   98   
  Regions Visited          30
    Branch Regions         21
  Pre-discovered Areas     15    | .    1    1    5    .    .    .    5    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             27    | .    .    2    .    3    .    .    .    .    3    7    .    3    .    3    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 246   | .    .    .    .    .    .    .    1    16   3    9    .    3    28   7    .    .    10   30   9    .    1    3    36   12   28   15   5    15   13   2    
Terrain Destroyed          843   | .    .    2    .    .    .    .    1    24   96   23   .    5    37   18   4    .    22   70   66   2    5    5    89   37   68   25   14   23   148  59   
  Melee                    37    | .    .    .    .    .    .    .    1    16   1    5    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               493   | .    .    .    .    .    .    .    .    .    10   18   .    5    23   18   4    .    22   70   46   2    5    5    33   35   44   25   14   23   32   59   
  AOE                      313   | .    .    2    .    .    .    .    .    8    85   .    .    .    .    .    .    .    .    .    20   .    .    .    56   2    24   .    .    .    116  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      47385 | 45   725  800  820  521  1017 399  2011 1857 814  1012 97   1073 2246 674  1020 37   990  2508 1932 293  532  425  2181 4515 2339 2014 2445 2070 6100 3873 
  Wait                     9973  | .    128  36   211  13   141  114  732  283  325  189  .    341  389  92   125  .    236  416  472  27   298  84   504  1085 407  313  531  301  1990 190  
  Move                     33383 | 35   530  716  492  484  726  246  1212 1443 457  770  93   671  1719 561  873  37   711  1877 1140 206  167  311  1508 3088 1709 1548 1693 1616 3512 3232 
  Hop                      20    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    2    4    .    .    .    .    .    9    .    .    .    .    .    .    
  Pick Up                  475   | 2    18   8    16   2    20   1    6    13   3    4    .    2    19   .    3    .    .    7    11   6    5    .    20   74   29   24   26   24   100  32   
  Fast Attach              320   | 7    2    .    8    2    7    1    1    10   2    2    1    1    10   .    2    .    2    15   16   9    13   1    14   21   22   8    15   3    73   52   
  Attach                   94    | .    2    8    2    .    6    .    2    6    .    .    .    .    7    .    .    .    .    6    4    .    3    .    3    3    4    6    6    7    12   7    
  Detach                   28    | 1    1    .    .    .    1    .    2    4    .    .    .    .    3    .    .    .    .    4    1    .    1    .    .    1    1    .    4    1    3    .    
  Swap                     378   | .    4    1    8    3    10   7    2    17   7    5    2    10   15   3    4    .    4    33   26   5    3    12   25   42   33   14   33   28   15   7    
  Drop                     734   | .    9    2    29   7    30   8    13   18   4    7    1    3    29   .    5    .    2    18   24   18   16   .    32   86   42   24   32   25   170  80   
  Fire                     1722  | .    31   28   54   10   76   22   15   28   15   28   .    45   26   18   7    .    29   123  98   22   26   17   75   106  92   77   105  65   211  273  
  Melee                    69    | .    .    .    .    .    .    .    1    35   1    7    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   174   | .    .    1    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    135  .    .    .    .    .    .    .    .    .    13   .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x2 / Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 5 exits: *Res x2 / *Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    37 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   436 | -10/Materials      | Discovered new exit (range 6)
   636 | -10/Materials      | Discovered new exit (range 12)
   908 | -10/Materials      | Identified exit to Mines
   956 | -10/Materials      | Loaded intel: 8 terminal locations
   969 | -10/Materials      | Discovered new exit (range 13)
   987 | -10/Materials      | Central database locked down
  1028 | -10/Materials      | Identified exit to Subcaves
  1049 | -10/Materials      | Learned 2 Storage zone layouts
  1059 | -10/Materials      | Loaded intel: 9 trap records
  1077 | -10/Materials      | Learned location of 2 exits from Subcaves
  1157 | -10/Materials      | Entered Mines
  1158 | -10/Mines          | Identified exit to Materials
  1350 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1711 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1807 | -10/Mines          | Assembled infested the area
  1942 | -10/Mines          | Core integrity fell below 50%
  1954 | -10/Mines          | Core integrity fell below 20%
  1959 | -10/Mines          | Lost 3 allies
  1971 | -10/Mines          | Lost 6 parts (1p2n1u2w)
  2060 | -10/Mines          | Learned location of Storage (-8)
  2318 | -10/Mines          | Entered Materials
  2318 | -9/Materials       | Evolved 2 slots: Utility x2
  2319 | -9/Materials       | Identified exit to Materials
  2604 | -9/Materials       | Identified exit to Mines
  3095 | -9/Materials       | Build established: Scavenger-Mutant
  3121 | -9/Materials       | Learned Storage terminal intel
  3178 | -9/Materials       | Learned location of Zion (-7)
  3180 | -9/Materials       | Learned location of Recycling (-8)
  3183 | -9/Materials       | Learned 2 Storage zone layouts
  3188 | -9/Materials       | Learned 8 Materials zone layouts
  3419 | -9/Materials       | Entered Mines
  3526 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3654 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3658 | -9/Mines           | Found Prototype Device
  3658 | -9/Mines           | Identified Exp. Sensor Array
  3880 | -9/Mines           | Found a hidden stash of uninstalled traps
  4014 | -9/Mines           | Build established: Mutant
  4126 | -9/Mines           | Entered Materials
  4126 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4127 | -8/Materials       | Identified exit to Storage
  4128 | -8/Materials       | Identified exit to Factory
  5166 | -8/Materials       | Build established: Scavenger-Mutant
  5503 | -8/Materials       | Build established: Mutant
  5537 | -8/Materials       | Entered Storage
  5538 | -8/Storage         | Identified exit to Recycling
  5539 | -8/Storage         | Loaded intel: 11 terminal locations
  5880 | -8/Storage         | Repaired Broken Exp. Sensor Array
  5961 | -8/Storage         | Build established: Scavenger-Mutant
  6058 | -8/Storage         | Used back door to open Recycling access
  6063 | -8/Storage         | Entered Recycling
  6168 | -8/Recycling       | Scanned before Scraplab entrance
  6280 | -8/Recycling       | Build established: Mutant
  6326 | -8/Recycling       | Discovered new exit (range 16)
  6698 | -8/Recycling       | Build established: Commander-Mutant
  6796 | -8/Recycling       | Learned 4 Factory zone layouts
  6931 | -8/Recycling       | Learned location of 3 exits from Factory
  6982 | -8/Recycling       | Learned Factory stockpile data
  7023 | -8/Recycling       | Learned location of 1 exit from Lower Caves
  7054 | -8/Recycling       | Learned Factory trap positions
  7097 | -8/Recycling       | Learned Factory emergency access door positions
  7148 | -8/Recycling       | Learned Factory emergency access door positions
  7150 | -8/Recycling       | Angered Scraplab inhabitants
  7211 | -8/Recycling       | Learned Factory stockpile data
  7279 | -8/Recycling       | Found Prototype Device
  7279 | -8/Recycling       | Identified Scrap Engine
  7439 | -8/Recycling       | Build established: Mutant
  8017 | -8/Recycling       | Build established: Construct
  8660 | -8/Recycling       | Entered Factory
  8660 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  8661 | -6/Factory         | Identified exit to Factory
  8661 | -6/Factory         | Identified exit to Lower Caves
  8663 | -6/Factory         | Loaded intel: 81 trap records
  8972 | -6/Factory         | Build established: Mutant
  9060 | -6/Factory         | Spotted B-75 Beast
  9354 | -6/Factory         | Repaired Imp. Light Armor Plating
  9470 | -6/Factory         | Build established: Assassin
  9569 | -6/Factory         | Discovered exit to Factory (range 18)
 10046 | -6/Factory         | Build established: Construct
 10909 | -6/Factory         | Entered Lower Caves
 10910 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10910 | -6/Lower Caves     | Identified exit to Lower Caves
 11161 | -6/Lower Caves     | Learned Factory garrison access intel
 11378 | -6/Lower Caves     | Spotted B-75 Beast
 12031 | -6/Lower Caves     | Entered another Lower Caves area
 13026 | -6/Lower Caves     | Discovered new exit (range 12)
 13052 | -6/Lower Caves     | Identified exit to Data Miner
 13065 | -6/Lower Caves     | Learned Factory emergency access door positions
 13676 | -6/Lower Caves     | Entered Data Miner
 13677 | -6/Data Miner      | Discovered new exit (range 6)
 13701 | -6/Data Miner      | Met Data Miner
 13756 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13756 | -6/Data Miner      | Learned location of Section 7 (-2)
 13780 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13851 | -6/Data Miner      | Identified exit to Proximity Caves
 13855 | -6/Data Miner      | Entered Proximity Caves
 14035 | -5/Proximity Caves | Learned location of Armory (-3)
 14213 | -5/Proximity Caves | Learned Factory terminal intel
 14554 | -5/Proximity Caves | Learned Factory emergency access door positions
 15473 | -5/Proximity Caves | Discovered exit to Factory (range 20)
 15571 | -5/Proximity Caves | System corruption reached 10%
 15580 | -5/Proximity Caves | Entered Factory
 15580 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15583 | -5/Factory         | Loaded intel: 26 terminal locations
 15584 | -5/Factory         | Loaded intel: 4 garrison access locations
 15675 | -5/Factory         | Fabricated Linear Accelerator (x2)
 15713 | -5/Factory         | Discovered new exit (range 10)
 15997 | -5/Factory         | Identified exit to Factory
 16168 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 16414 | -5/Factory         | Spotted B-75 Beast
 16923 | -5/Factory         | Identified exit to Upper Caves
 17606 | -5/Factory         | Entered Upper Caves
 18155 | -5/Upper Caves     | Discovered new exit (range 16)
 18171 | -5/Upper Caves     | Identified exit to Upper Caves
 18177 | -5/Upper Caves     | Entered another Upper Caves area
 18278 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 18636 | -5/Upper Caves     | Learned Factory stockpile data
 18801 | -5/Upper Caves     | Discovered new exit (range 14)
 18945 | -5/Upper Caves     | Identified exit to Warlord
 18956 | -5/Upper Caves     | Found Alien Artifact
 19013 | -5/Upper Caves     | Entered Warlord
 19036 | -5/Warlord         | Discovered new exit (range 8)
 19042 | -5/Warlord         | Identified exit to Proximity Caves
 19042 | -5/Warlord         | Entered Proximity Caves
 19192 | -4/Proximity Caves | Learned Research terminal intel
 19275 | -4/Proximity Caves | Learned Research emergency access door positions
 19830 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 19908 | -4/Proximity Caves | Entered Factory
 19908 | -4/Factory         | Evolved 2 slots: Utility x2
 19922 | -4/Factory         | Found Unknown Device
 19922 | -4/Factory         | Identified Quantum Capacitor
 20418 | -4/Factory         | Found Prototype Device
 20418 | -4/Factory         | Identified Exp. ECM Suite
 20513 | -4/Factory         | Identified exit to Upper Caves
 20513 | -4/Factory         | Identified exit to Extension
 20521 | -4/Factory         | Build established: Scout
 20541 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 21269 | -4/Factory         | Discovered new exit (range 22)
 21335 | -4/Factory         | Discovered new exit (range 13)
 21372 | -4/Factory         | Build established: Construct
 21837 | -4/Factory         | System corruption reached 10%
 22081 | -4/Factory         | Assembled infested ambush trap array
 22097 | -4/Factory         | Entered Extension
 22125 | -4/Extension       | Rescued a captive Derelict
 22207 | -4/Extension       | Rescued a captive Derelict
 22207 | -4/Extension       | Rescued a captive Derelict
 22272 | -4/Extension       | Lost 3 allies
 22627 | -4/Extension       | Lost 3 parts (1n2u)
 22876 | -4/Extension       | Build established: Skirmisher
 22896 | -4/Extension       | Rescued a captive Derelict
 22913 | -4/Extension       | Rescued a captive Derelict
 22913 | -4/Extension       | Rescued a captive Derelict
 23064 | -4/Extension       | Rescued A7
 23168 | -4/Extension       | Spotted B-86 Titan
 23171 | -4/Extension       | Rescued a captive Derelict
 23191 | -4/Extension       | Spotted B-86 Titan
 23218 | -4/Extension       | Allies destroyed B-86 Titan
 23225 | -4/Extension       | Allies destroyed B-86 Titan
 23233 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 23236 | -4/Extension       | Found Prototype Protection
 23236 | -4/Extension       | Identified Med. Regenerative Plating
 23246 | -4/Extension       | Lost 4 allies
 23412 | -4/Extension       | Discovered new exit (range 22)
 23413 | -4/Extension       | Discovered new exit (range 21)
 23519 | -4/Extension       | Lost 3 allies
 23761 | -4/Extension       | Rescued a captive Derelict
 23761 | -4/Extension       | Rescued a captive Derelict
 23955 | -4/Extension       | Rescued a captive Derelict
 24130 | -4/Extension       | Energy Cycler disabled
 24198 | -4/Extension       | Identified exit to Cetus
 24201 | -4/Extension       | Entered Cetus
 24201 | -4/Cetus           | Accompanied by 4 allies
 24225 | -4/Cetus           | Spotted Cetus Guard
 24225 | -4/Cetus           | Spotted Cetus Guard
 24225 | -4/Cetus           | Spotted Cetus Guard
 24225 | -4/Cetus           | Spotted Cetus Guard
 24243 | -4/Cetus           | Destroyed Cetus Guard
 24252 | -4/Cetus           | Destroyed Cetus Guard
 24263 | -4/Cetus           | Destroyed Cetus Guard
 24268 | -4/Cetus           | Destroyed Cetus Guard
 24290 | -4/Cetus           | Lost 3 allies
 24398 | -4/Cetus           | Discovered new exit (range 21)
 24427 | -4/Cetus           | Spotted Cetus Guard
 24427 | -4/Cetus           | Spotted Cetus Guard
 24430 | -4/Cetus           | Spotted Cetus Guard
 24431 | -4/Cetus           | Spotted Cetus Guard
 24434 | -4/Cetus           | Destroyed Cetus Guard
 24437 | -4/Cetus           | Destroyed Cetus Guard
 24443 | -4/Cetus           | Destroyed Cetus Guard
 24446 | -4/Cetus           | Destroyed Cetus Guard
 24459 | -4/Cetus           | Discovered new exit (range 21)
 24474 | -4/Cetus           | Met Revision 17
 24568 | -4/Cetus           | Identified exit to Archives
 24569 | -4/Cetus           | Entered Archives
 24569 | -4/Archives        | Accompanied by 1 ally
 24690 | -4/Archives        | Discovered new exit (range 19)
 24693 | -4/Archives        | Discovered new exit (range 18)
 24734 | -4/Archives        | Build established: Scavenger-Construct
 24839 | -4/Archives        | Discovered new exit (range 20)
 25169 | -4/Archives        | Identified exit to Hub_04(d)
 25172 | -4/Archives        | Entered Hub_04(d)
 25482 | -4/Hub_04(d)       | Spotted B-86 Titan
 25499 | -4/Hub_04(d)       | Build established: Construct
 25612 | -4/Hub_04(d)       | Discovered new exit (range 12)
 25687 | -4/Hub_04(d)       | Network Hub disabled
 25692 | -4/Hub_04(d)       | Identified exit to Research
 25693 | -4/Hub_04(d)       | Entered Research
 25693 | -3/Research        | Evolved 2 slots: Utility x2
 25695 | -3/Research        | Loaded intel: 26 terminal locations
 25893 | -3/Research        | Revision forces began assault on 0b10
 25939 | -3/Research        | Met up with Revision 17++
 25991 | -3/Research        | Build established: Scavenger-Skirmisher
 26054 | -3/Research        | Found Gamma Bomb Array
 26100 | -3/Research        | Identified exit to Armory
 26100 | -3/Research        | Identified exit to Quarantine
 26149 | -3/Research        | Discovered new exit (range 14)
 26216 | -3/Research        | Identified exit to Research
 26393 | -3/Research        | Research terminal network offline
 26435 | -3/Research        | Lost 3 allies
 26678 | -3/Research        | Discovered exit to Research (range 4)
 26826 | -3/Research        | Spotted Striker
 26827 | -3/Research        | Spotted Striker
 26855 | -3/Research        | Destroyed Striker
 26870 | -3/Research        | Spotted Striker
 26947 | -3/Research        | Spotted Executioner
 26954 | -3/Research        | Spotted Striker
 26993 | -3/Research        | Destroyed Executioner
 27028 | -3/Research        | Build established: Scavenger-Scout
 27210 | -3/Research        | Spotted Striker
 27431 | -3/Research        | Spotted Striker
 27573 | -3/Research        | Spotted B-90 Cyclops
 28006 | -3/Research        | Entered Quarantine
 28013 | -3/Quarantine      | Garrison activated, responded to threat
 28299 | -3/Quarantine      | Build established: Scout
 28304 | -3/Quarantine      | Cryocooling Duct disabled
 28306 | -3/Quarantine      | Cryocooling Duct disabled
 28319 | -3/Quarantine      | Ambient heat levels rising (+20)
 28319 | -3/Quarantine      | Non-combat units ordered to evacuate
 28321 | -3/Quarantine      | Ambient heat levels rising (+20)
 28321 | -3/Quarantine      | Combat units ordered to evacuate
 28398 | -3/Quarantine      | Found Prototype Processor
 28421 | -3/Quarantine      | Quarantine Guard activated
 28444 | -3/Quarantine      | Identified Exp. Targeting Computer
 28577 | -3/Quarantine      | Spotted Quarantine Guard
 28587 | -3/Quarantine      | Destroyed Quarantine Guard
 28705 | -3/Quarantine      | Spotted Quarantine Guard
 28709 | -3/Quarantine      | Spotted Quarantine Guard
 28718 | -3/Quarantine      | Destroyed Quarantine Guard
 28762 | -3/Quarantine      | Learned 4 Section 7 zone layouts
 28783 | -3/Quarantine      | Spotted Quarantine Guard
 28785 | -3/Quarantine      | Spotted Quarantine Guard
 28812 | -3/Quarantine      | Learned Testing stockpile data
 28818 | -3/Quarantine      | Destroyed Quarantine Guard
 28852 | -3/Quarantine      | Learned location of 1 exit from Testing
 28864 | -3/Quarantine      | Destroyed Quarantine Guard
 28884 | -3/Quarantine      | Learned Section 7 emergency access door positions
 28908 | -3/Quarantine      | Learned Research recycling unit intel
 28953 | -3/Quarantine      | Spotted Quarantine Guard
 29003 | -3/Quarantine      | Destroyed Quarantine Guard
 29048 | -3/Quarantine      | Spotted Quarantine Guard
 29115 | -3/Quarantine      | Spotted Quarantine Guard
 29127 | -3/Quarantine      | Destroyed Quarantine Guard
 29130 | -3/Quarantine      | Destroyed Quarantine Guard
 29147 | -3/Quarantine      | Spotted Quarantine Guard
 29175 | -3/Quarantine      | Destroyed Quarantine Guard
 29276 | -3/Quarantine      | Spotted Quarantine Guard
 29339 | -3/Quarantine      | Destroyed Quarantine Guard
 29523 | -3/Quarantine      | Destroyed Quarantine Guard
 29618 | -3/Quarantine      | Spotted Quarantine Guard
 29629 | -3/Quarantine      | Destroyed Quarantine Guard
 29729 | -3/Quarantine      | Spotted Quarantine Guard
 29755 | -3/Quarantine      | Destroyed Quarantine Guard
 29888 | -3/Quarantine      | Found Alien Artifact
 29888 | -3/Quarantine      | Identified Core Reset Matrix
 29888 | -3/Quarantine      | Identified Dimensional Node Initializer
 29888 | -3/Quarantine      | Used Core Reset Matrix
 29892 | -3/Quarantine      | Detected hypermatrix surge
 29892 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 30140 | -3/Quarantine      | Found Prototype Device
 30152 | -3/Quarantine      | Identified Adv. Kinecellerator
 30631 | -3/Quarantine      | Found Subatomic Replicator
 30827 | -3/Quarantine      | Build established: Scavenger-Skirmisher
 31076 | -3/Quarantine      | Found Prototype Processor
 31081 | -3/Quarantine      | Identified Exp. Signal Interpreter
 31274 | -3/Quarantine      | Discovered exit to Research (range 8)
 31322 | -3/Quarantine      | Repaired Lrn. Proton Cannon
 31779 | -3/Quarantine      | Build established: Skirmisher
 31807 | -3/Quarantine      | Initialized slip node
 31893 | -3/Quarantine      | Found Terrabomb
 31893 | -3/Quarantine      | Used Terrabomb
 31904 | -3/Quarantine      | Found Terrabomb
 31904 | -3/Quarantine      | Used Terrabomb
 31909 | -3/Quarantine      | Found Terrabomb
 31909 | -3/Quarantine      | Used Terrabomb
 31955 | -3/Quarantine      | Entered Research
 31955 | -2/Research        | Evolved 2 slots: Utility x2
 32114 | -2/Research        | Found Prototype Launcher
 32115 | -2/Research        | Identified Point Singularity Launcher
 32542 | -2/Research        | Found Centrium Heavy Armor Plating
 33050 | -2/Research        | Identified exit to Testing
 33114 | -2/Research        | Found Unknown Device
 33114 | -2/Research        | Identified Quantum Capacitor
 33274 | -2/Research        | Found Prototype Device
 33278 | -2/Research        | Identified Exp. Shock Absorption System
 33379 | -2/Research        | Spotted B-90 Cyclops
 33870 | -2/Research        | Discovered new exit (range 21)
 33999 | -2/Research        | Entered Testing
 34072 | -2/Testing         | Found Prototype Device
 34075 | -2/Testing         | Identified Exp. Actuator Array
 34507 | -2/Testing         | Discovered new exit (range 13)
 34538 | -2/Testing         | Identified exit to Access
 34552 | -2/Testing         | Build established: Gunner
 34646 | -2/Testing         | Garrison activated, responded to threat
 34991 | -2/Testing         | Spotted Striker
 34992 | -2/Testing         | Spotted Striker
 35039 | -2/Testing         | Garrison activated, responded to threat
 35060 | -2/Testing         | System corruption reached 10%
 35353 | -2/Testing         | Found Prototype Device
 35410 | -2/Testing         | Identified Exp. Transmission Jammer
 35458 | -2/Testing         | Found Prototype Protection
 35465 | -2/Testing         | Identified Hvy. Regenerative Plating
 35647 | -2/Testing         | Spotted Fortress
 35701 | -2/Testing         | Discovered new exit (range 5)
 35703 | -2/Testing         | Identified exit to Section 7
 35723 | -2/Testing         | Entered Section 7
 35724 | -2/Section 7       | Sensed 18 artifacts in vicinity
 35861 | -2/Section 7       | Found Integrated Reactor
 35861 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 36380 | -2/Section 7       | Found Integrity Redistributor
 36478 | -2/Section 7       | Spotted S7 Guard
 36483 | -2/Section 7       | Found Core Membrane
 36488 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 36505 | -2/Section 7       | Destroyed S7 Guard
 36598 | -2/Section 7       | Found Hvy. Regenerative Plating
 36646 | -2/Section 7       | Spotted Executioner
 36648 | -2/Section 7       | Spotted Executioner
 36694 | -2/Section 7       | Destroyed Executioner
 36696 | -2/Section 7       | Destroyed Executioner
 36708 | -2/Section 7       | Found Prototype Processor
 36714 | -2/Section 7       | Identified Exp. Targeting Computer
 36759 | -2/Section 7       | Found Transdimensional Reconstructor
 36884 | -2/Section 7       | Spotted B-99 Colossus
 36953 | -2/Section 7       | Found Integrity Redistributor
 36953 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-173)
 36984 | -2/Section 7       | Found LRC Armor
 36984 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 36990 | -2/Section 7       | Found LRC Inertial Stabilizer
 36990 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 36992 | -2/Section 7       | Found LRC Storage
 36992 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 37139 | -2/Section 7       | Spotted Executioner
 37139 | -2/Section 7       | Spotted Executioner
 37208 | -2/Section 7       | Destroyed Executioner
 37312 | -2/Section 7       | Destroyed Executioner
 37331 | -2/Section 7       | Spotted Striker
 37331 | -2/Section 7       | Spotted Striker
 37588 | -2/Section 7       | Found Integrated Reactor
 37588 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 37845 | -2/Section 7       | Discovered exit to Access (range 22)
 37861 | -2/Section 7       | Entered Access
 37861 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 38175 | -1/Access          | Build established: Alien-Gunner
 38570 | -1/Access          | Spotted B-99 Colossus
 38594 | -1/Access          | Found Exp. Transmission Jammer
 39312 | -1/Access          | Spotted B-99 Colossus
 39525 | -1/Access          | Found Prototype Launcher
 39540 | -1/Access          | Identified Hellfire Missile Launcher
 39606 | -1/Access          | Discovered new exit (range 7)
 39611 | -1/Access          | Identified exit to Command
 39611 | -1/Access          | Entered Command
 39796 | -1/Command         | Phase Generator disabled
 39895 | -1/Command         | First assault squad dispatched
 40042 | -1/Command         | Destroyed 9 combat bots
 40151 | -1/Command         | Spotted M Guard
 40154 | -1/Command         | Spotted Combat Programmer
 40154 | -1/Command         | Spotted Combat Programmer
 40176 | -1/Command         | Destroyed Combat Programmer
 40184 | -1/Command         | Destroyed Combat Programmer
 40193 | -1/Command         | Spotted M Guard
 40231 | -1/Command         | Destroyed M Guard
 40260 | -1/Command         | Destroyed M Guard
 40260 | -1/Command         | All MAIN.C guards destroyed
 40362 | -1/Command         | Used Subatomic Replicator to replicate Integrity Redistributor
 40465 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-276)
 40468 | -1/Command         | Met MAIN.C
 40491 | -1/Command         | 0b10 Conduit disabled
 40516 | -1/Command         | Destroyed MAIN.C Shell
 40518 | -1/Command         | MAIN.C activated Command garrisons
 40557 | -1/Command         | Destroyed MAIN.C
 40719 | -1/Command         | Spotted B-99 Colossus
 41438 | -1/Command         | Found Prototype Device
 41438 | -1/Command         | Identified Femtoactuators
 41441 | -1/Command         | Found Prototype Device
 41441 | -1/Command         | Identified Exp. Weapon Cycler
 41449 | -1/Command         | Found Prototype Device
 41449 | -1/Command         | Identified Exp. System Purifier
 41453 | -1/Command         | Found Exp. Targeting Computer
 41466 | -1/Command         | Found Prototype Reactor
 41466 | -1/Command         | Identified Zero-point Reactor
 41470 | -1/Command         | Found Prototype Reactor
 41470 | -1/Command         | Identified Vortex Chain Reactor
 41519 | -1/Command         | Build established: Alien-Mutant
 41710 | -1/Command         | Discovered new exit (range 40)
 42109 | -1/Command         | Found Unknown Device
 42109 | -1/Command         | Identified Quantum Capacitor
 42170 | -1/Command         | Found Prototype Processor
 42175 | -1/Command         | Identified Exp. Core Analyzer
 42198 | -1/Command         | Build established: Alien-Gunner
 43017 | -1/Command         | Found Unknown Device
 43023 | -1/Command         | Identified Launcher Loader
 43314 | -1/Command         | Discovered new exit (range 17)
 43391 | -1/Command         | Found Exp. Core Analyzer
 43393 | -1/Command         | Found Exp. Core Analyzer
 43757 | -1/Command         | Found Prototype Device
 43759 | -1/Command         | Identified Exp. Thermal Defense Suite
 44001 | -1/Command         | Found Prototype Hackware
 44009 | -1/Command         | Identified Exp. System Shield
 44454 | -1/Command         | Found Exp. Core Analyzer
 44649 | -1/Command         | Warped through subspace to slip node
 44649 | -1/Command         | Discovered new exit (range 5)
 44663 | -1/Command         | Entered Access_0
 44664 | -1/Access_0        | Sensed 2 artifacts in vicinity
 44665 | -1/Access_0        | Met Architect
 44671 | -1/Access_0        | Architect warped through subspace
 44686 | -1/Access_0        | Destroyed A8
 44713 | -1/Access_0        | Subspace Access Node disabled
 44719 | -1/Access_0        | Architect warped through subspace
 44733 | -1/Access_0        | Found Prototype Protection
 44750 | -1/Access_0        | Architect warped through subspace
 44777 | -1/Access_0        | Architect warped through subspace
 44799 | -1/Access_0        | Architect warped through subspace
 44802 | -1/Access_0        | A6 warped into view
 44820 | -1/Access_0        | Destroyed A6
 44825 | -1/Access_0        | Architect warped through subspace
 44859 | -1/Access_0        | Architect warped through subspace
 44868 | -1/Access_0        | Found Exp. Weapon Cycler
 44870 | -1/Access_0        | Found Prototype Device
 44870 | -1/Access_0        | Identified Exp. Phase Shifter
 44876 | -1/Access_0        | Found Exp. Phase Shifter
 44898 | -1/Access_0        | Architect warped through subspace
 44919 | -1/Access_0        | Architect warped through subspace
 44947 | -1/Access_0        | Architect warped through subspace
 44956 | -1/Access_0        | Found Exp. Phase Shifter
 44967 | -1/Access_0        | Subspace Access Node disabled
 44984 | -1/Access_0        | Architect warped through subspace
 45013 | -1/Access_0        | Destroyed A2
 45018 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 45025 | -1/Access_0        | A5 warped into view
 45033 | -1/Access_0        | Architect warped through subspace
 45071 | -1/Access_0        | Destroyed A5
 45089 | -1/Access_0        | Architect warped through subspace
 45137 | -1/Access_0        | Architect warped through subspace
 45158 | -1/Access_0        | Found Exp. Weapon Cycler
 45159 | -1/Access_0        | Found Exp. Phase Shifter
 45210 | -1/Access_0        | Singularity Gate disabled
 45214 | -1/Access_0        | Architect warped through subspace
 45242 | -1/Access_0        | Found Prototype Protection
 45242 | -1/Access_0        | Identified Exp. Powered Armor (x2)
 45246 | -1/Access_0        | Found Exp. Powered Armor
 45268 | -1/Access_0        | Architect warped through subspace
 45305 | -1/Access_0        | A4 warped into view
 45306 | -1/Access_0        | Architect warped through subspace
 45337 | -1/Access_0        | Architect warped through subspace
 45369 | -1/Access_0        | Architect warped through subspace
 45381 | -1/Access_0        | Destroyed A4
 45410 | -1/Access_0        | Architect warped through subspace
 45438 | -1/Access_0        | Architect warped through subspace
 45463 | -1/Access_0        | Architect warped through subspace
 45502 | -1/Access_0        | Subspace Access Node disabled
 45519 | -1/Access_0        | Architect warped through subspace
 45547 | -1/Access_0        | Build established: Scavenger-Gunner
 45552 | -1/Access_0        | Architect warped through subspace
 45584 | -1/Access_0        | A3 warped into view
 45601 | -1/Access_0        | Architect warped through subspace
 45626 | -1/Access_0        | Destroyed A3
 45681 | -1/Access_0        | Subspace Access Node disabled
 45708 | -1/Access_0        | Destroyed Architect
 45711 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 45712 | -1/Access_0        | Found Prototype Protection
 45712 | -1/Access_0        | Identified Centrium Linked Plating
 45739 | -1/Access_0        | Found Prototype Hackware
 45739 | -1/Access_0        | Identified Ghost Barrier
 45743 | -1/Access_0        | Found Prototype Device
 45743 | -1/Access_0        | Identified Exp. Thermal Shield
 45775 | -1/Access_0        | Found Exp. Weapon Cycler
 45776 | -1/Access_0        | Found Prototype Device
 45776 | -1/Access_0        | Identified Desublimator
 45820 | -1/Access_0        | Found Exp. Powered Armor
 46037 | -1/Access_0        | Found Integrated Dissipator
 46037 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 46104 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 46262 | -1/Access_0        | Found Prototype Processor
 46262 | -1/Access_0        | Identified Exp. Melee Analysis Suite
 46289 | -1/Access_0        | Found Desublimator
 46334 | -1/Access_0        | Build established: Alien-Gunner
 46521 | -1/Access_0        | Found Prototype Protection
 46521 | -1/Access_0        | Identified Lgt. Regenerative Plating
 46524 | -1/Access_0        | Found Prototype Hackware
 46524 | -1/Access_0        | Identified Deep Network Scanner
 46526 | -1/Access_0        | Found Prototype Processor
 46526 | -1/Access_0        | Identified Spectral Analyzer
 46529 | -1/Access_0        | Found Prototype Hackware
 46529 | -1/Access_0        | Identified Quantum Router
 46697 | -1/Access_0        | Found Prototype Hackware
 46697 | -1/Access_0        | Identified Exp. Hacking Suite
 46754 | -1/Access_0        | Found Sigix Corpse
 46931 | -1/Access_0        | Found Zero-point Reactor
 46934 | -1/Access_0        | Found Zero-point Reactor
 46938 | -1/Access_0        | Found Prototype Hackware
 46938 | -1/Access_0        | Identified Architect God Chip A
 46943 | -1/Access_0        | Found Prototype Hackware
 46943 | -1/Access_0        | Identified Architect God Chip D
 46953 | -1/Access_0        | Warped through subspace to slip node
 46953 | -1/Access_0        | Discovered new exit (range 8)
 46954 | -1/Access_0        | Core integrity fell below 50%
 46955 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 46955 | -1/Access_0        | Warped through subspace to slip node
 46969 | ***                | Heading to fleet!

 Last Messages 
---------------
46938_ Acquired Prototype Hackware.
46938_ Identified Architect God Chip A.
46941_ Acquired 40 matter.
46942_ Dropped Imp. Kinecellerator.
46943_ Acquired Prototype Hackware.
46943_ Identified Architect God Chip D.
46945_ Acquired 10 matter.
46947_ Acquired Cld. Linear Gravjet.
46948_ Acquired 10 matter.
46949_ Dropped Adv. Reaction Control System.
46951_ Acquired Adv. Force Field.
46953_ Warped through subspace, drawn to slip node.
46953_ EXIT=FOUND
46955_ Acquired Hpw. Transdimensional Reconstructor.
46955_ Warped through subspace, drawn to slip node.
46963_ Dimensional Slip Node implodes.
46964_ Dropped Exp. Matter Compressor.
46965_ Extracted 50 matter.
46966_ Acquired Exp. Matter Compressor.
46967_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          80
Energy Generation          103
Energy Capacity            1440
Matter Stores              800
Matter Capacity            800
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              22
Additional Mass Support    20
Armor Coverage             1050
Resistance: EX             75
Weapon Shielding           90
Weapon Cycling             30
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                91
Targeting Accuracy         24
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           5
Kinecelleration            50
Offensive Hacking          100
Defensive Hacking          100
Authchip Count             1

 Item Schematics 
-----------------
              Helical Railgun | -3/Quarantine | Archive
 Centrium Heavy Armor Plating | -3/Quarantine | Archive
          Adv. Kinecellerator | -3/Quarantine | Archive
                   Shock Maul | -3/Quarantine | Archive
            Lrn. Phase Cannon | -3/Quarantine | Archive
             Exp. Energy Well | -3/Quarantine | Archive
          Exp. Cooling System | -3/Quarantine | Archive
        Exp. Flexi-carbon Leg | -3/Quarantine | Archive
     Com. Tesla Bomb Launcher | -3/Quarantine | Archive
                 Plasma Sword | -3/Quarantine | Archive
   Imp. Thermal Defense Suite | -3/Quarantine | Archive
            Cld. Plasma Rifle | -3/Quarantine | Archive
      Hvy. Antimatter Reactor | -3/Quarantine | Archive
         Exp. Power Amplifier | -3/Quarantine | Archive
               Prc. Phase Gun | -2/Testing    | Archive
             Com. Mass Driver | -2/Testing    | Archive

 Robot Schematics 
------------------
 A-27 Freighter | -3/Quarantine | Archive
  B-74 Champion | -3/Quarantine | Archive
 R-06 Scavenger | -3/Quarantine | Archive
 T-07 Excavator | -3/Quarantine | Archive

 Fabricated
------------
 Linear Accelerator | x2 | -5/Factory | Preloaded
  Exp. Sensor Array | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Core Reset Matrix
Dimensional Node Initializer
Terrabomb
Integrated Reactor
Core Membrane
Integrity Redistributor
LRC Armor
LRC Inertial Stabilizer
LRC Storage
Subatomic Replicator
Transdimensional Reconstructor
Integrated Dissipator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideFlightPerforator
  Manual?         0
Play Time         06:12:06
  Cumulative      1437.4 hours
  Start           2024.08.18 @ 23:31:24
  End             2024.08.19 @ 21:51:07
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1037
  Rogue           997
  Adventurer      40
  Explorer        0
Win Type          2
  Total           182
  Types           79/8/69/2/1/4/16/2/1
Lore%             92
Gallery%          95
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2af71700-ef32-4de1-8c16-d39ca9351eaa