Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.11 @ 21:32:46 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (186) 930 Value Destroyed (8754) 8754 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 15552 Bonus ------- High Alert Combat Kills 90 Friendly Fire -122 Cogmind --------- Core Integrity 1173/1300 Matter 267/300 Energy 8/320 System Corruption 4% Temperature Cool (792) Movement Walking (150) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (14) ----- Large Storage Unit Long-range Sensor Array Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Quantum Capacitor Improved Phase Shifter Layered Medium Armor Plating Advanced Thermal Defense Suite Improved Hacking Suite > --- WEAPON (2) ------- Electrolaser > --- INVENTORY (10) --- Enhanced Fission Core Flexi-carbon Leg Large Storage Unit High-powered Shock Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Long-range Sensor Array Signal Interpreter Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Phase Shifter Layered Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- KE Penetrator Enhanced Force Lance > --- INVENTORY -------- Enhanced Fission Core Flexi-carbon Leg Improved Phase Shifter High-powered Shock Rifle Electrolaser Heavy Disruptor Cannon Coil Gun Makeshift Axe [Rating: 116] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Advanced Heavy Siege Treads Leg Myomer Leg Utility Signal Interpreter Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Slots Evolved 15 | . 1 2 2 2 . . 2 2 2 . 2 Power 2 | . . 1 . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 . . Utility 12 | . 1 1 2 2 . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 147 | 7 4 6 25 3 1 . 8 31 23 24 15 Power 29 | 1 1 2 6 . . . 3 5 5 4 2 Engine 18 | 1 1 2 6 . . . 3 4 1 . . Core 9 | . . . . . . . . 1 4 3 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 32 | 2 . 2 6 . . . 1 6 6 6 3 Treads 1 | . . . . . . . . 1 . . . Leg 31 | 2 . 2 6 . . . 1 5 6 6 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 52 | 2 1 2 8 2 . . 2 13 8 8 6 Device 22 | . . 1 2 . . . . 6 4 6 3 Storage 5 | 1 . . 2 . . . . 1 . . 1 Processor 13 | . 1 . 3 1 . . 1 4 1 2 . Hackware 4 | . . . . 1 . . 1 . 2 . . Protection 8 | 1 . 1 1 . . . . 2 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 2 . 5 1 1 . 2 7 4 6 4 Energy Gun 7 | 1 . . . . . . . 3 2 . 1 Energy Cannon 6 | . . . 2 1 . . . 2 . . 1 Ballistic Gun 17 | 1 2 . 3 . 1 . 2 1 1 4 2 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . . 2 . 1 Parts Lost 54 | . . . 11 . 1 . 1 13 4 17 7 Power 9 | . . . 2 . . . . 4 . 3 . Propulsion 8 | . . . 3 . . . . 1 . 4 . Utility 22 | . . . 2 . . . . 5 3 7 5 Weapon 15 | . . . 4 . 1 . 1 3 1 3 2 Highest Loss Streak 8 | . . . 3 . 1 . 1 5 3 8 4 Average Slot Usage (%) 96 | . 100 99 98 100 100 100 100 93 96 91 89 Engine 10 | . 12 20 15 14 14 14 12 10 4 1 . Core 3 | . . . . . . . . . 9 10 12 Leg 12 | . 25 20 15 14 14 14 12 5 14 13 13 Device 12 | . . 10 14 7 7 7 6 12 22 13 16 Storage 7 | . 12 10 8 7 7 7 6 8 5 5 4 Processor 23 | . 12 10 17 28 28 28 31 27 22 23 24 Hackware 6 | . . . . 7 7 7 12 10 4 8 4 Protection 5 | . 12 9 7 7 7 7 6 5 2 2 4 Energy Cannon 2 | . . . 3 14 10 7 1 1 . . . Ballistic Gun 7 | . 17 20 12 . 3 7 10 2 6 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 18 20 28 46 47 47 43 46 57 82 90 88 Greatest Support 80 | 20 20 20 30 30 30 30 31 80 70 75 75 Greatest Overweight (x) 18 | . . 9 3 1 1 1 1 18 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 7 8 8 8 10 9 10 10 10 10 10 Average Carried 7 | 2 6 6 6 5 8 9 9 7 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 7 8 7 8 9 9 10 5 10 10 5 Class Distribution -------------------- 76% | Hacker-Mutant 14% | Hacker-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Matter Collected 4448 | 211 120 228 1039 50 45 . 130 693 505 1072 355 Remotely . | . . . . . . . . . . . . Salvage Created 10000 | . 143 426 1869 160 58 . 288 2808 1033 2149 1066 Parts 434 | . 9 27 82 8 . . 11 128 46 81 42 Haulers Intercepted 4 | . 1 . 1 . . . . 1 . . 1 Recyclers Shooed 9 | . 1 2 2 . . . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Combat Hostiles Destroyed 142 | . 2 9 25 3 1 . 3 37 16 33 13 Melee 17 | . . . . . . . . 9 . 8 . Guns 93 | . 2 9 20 . 1 . 3 21 12 14 11 Cannons 30 | . . . 5 3 . . . 7 4 11 . Classes Destroyed 15 | . 2 2 7 . 1 . 1 2 . . . Worker 10 | . . . 6 . . . 1 2 1 . . Builder 4 | . . . 1 . . . . 2 . . 1 Tunneler 2 | . . . 1 . . . 1 . . . . Hauler 4 | . 1 . 1 . . . . 1 . . 1 Recycler 7 | . . . 3 . . . 1 3 . . . Mechanic 1 | . . . . . . . . 1 . . . Operator 6 | . . . 1 1 . . . 4 . . . Watcher 10 | . . . 5 . . . . 3 . 2 . Swarmer 14 | . . . . . . . . 14 . . . Grunt 63 | . 2 5 18 2 . . . 11 4 12 9 Brawler 3 | . . 1 1 . . . . . . . 1 Sentry 24 | . . 3 5 1 . . 2 3 4 6 . Hunter 16 | . . . 1 . . . . 3 2 10 . Programmer 20 | . . . . . . . 1 6 6 4 3 Behemoth 2 | . . . . . 1 . . . . 1 . Best Kill Streak 10 | . 2 3 10 4 1 . 2 9 6 7 6 Combat Bots Only 8 | . 2 3 3 3 1 . 1 8 6 7 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Damage Taken 10577 | . 61 282 1522 88 226 . 248 2308 1105 2868 1869 Core 1565 | . 16 44 173 . 22 . 46 321 243 573 127 Absorbed by Shields 558 | . . . . . . . . . 330 228 . Core Remaining (%) 79 | 100 93 89 68 . . 96 94 67 . 29 . Volleys Fired 502 | . 7 28 136 6 9 . 11 98 38 87 82 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 Hottest 125 | . 70 40 120 125 125 . 65 108 113 100 110 Shots Fired 901 | . 14 56 260 12 18 . 19 179 71 160 112 Gun 712 | . 14 56 235 . 7 . 18 126 52 97 107 Cannon 189 | . . . 25 12 11 . 1 53 19 63 5 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 694 | . 7 56 235 . 7 . 18 87 60 160 64 Thermal 184 | . 7 . 25 12 11 . 1 75 10 . 43 Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . 17 1 . 5 Robot Hit Streak 67 | . 6 14 31 5 16 . 19 47 18 67 30 Robot Miss Streak 3 | . 1 1 2 1 2 . 2 3 2 2 2 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 13 | . . 2 5 . . . . 1 . 4 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . 1 1 Capacitor 17 | . . . . . . . . . . . 17 Shots Hit Robots 867 | . 12 51 231 9 16 . 18 208 60 161 101 Core Hits 498 | . 7 20 90 7 9 . 27 180 35 83 40 Critical Hits 77 | . . 1 1 . 2 . . 12 12 34 15 Critical Kills 28 | . . . 1 . . . . 5 5 12 5 Critical Parts Destroyed 40 | . . 1 . . 1 . . 6 3 19 10 Melee Attacks 71 | . . . . . . . . 50 . 21 . Impact . | . . . . . . . . . . . . Slashing 50 | . . . . . . . . 50 . . . Piercing 21 | . . . . . . . . . . 21 . Sneak Attacks 10 | . . . . . . . . 10 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21715 | . 126 638 3076 249 465 . 570 6706 2185 5208 2492 Guns 13221 | . 126 638 2635 . 183 . 543 3006 1530 2251 2309 Cannons 5043 | . . . 437 249 282 . 27 1216 655 1994 183 Explosions . | . . . . . . . . . . . . Melee 3447 | . . . . . . . . 2484 . 963 . Ramming 4 | . . . 4 . . . . . . . . Kinetic 13954 | . 64 638 2635 . 183 . 543 2201 1878 4245 1567 Thermal 3826 | . 62 . 437 249 282 . 27 1742 285 . 742 Explosive . | . . . . . . . . . . . . Electromagnetic 484 | . . . . . . . . 279 22 . 183 Impact . | . . . . . . . . . . . . Slashing 2484 | . . . . . . . . 2484 . . . Piercing 963 | . . . . . . . . . . 963 . Highest Corruption 8 | . 1 . 2 . . . 2 8 3 6 4 Average Corruption 3 | . 1 . 1 . . . 1 6 2 4 3 Corruption Purged . | . . . . . . . . . . . . Effects 114 | . 4 . 5 . . . . 41 14 41 9 Message Errors 37 | . 1 . 3 . . . . 12 8 12 1 Matter Fused 18 | . . . . . . . . 10 . 6 2 Heat Flow Errors 16 | . . . 1 . . . . 6 2 6 1 Energy Discharges 13 | . 2 . 1 . . . . 5 1 4 . Data Loss (minor) 4 | . 1 . . . . . . . 1 2 . Data Loss (major) 4 | . . . . . . . . 2 . 2 . Misfires 2 | . . . . . . . . 1 . 1 . Targeting Errors 15 | . . . . . . . . 3 1 8 3 Weapon Failures 5 | . . . . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 480 | . . . 6 . . . . 380 4 90 . Projectiles 43 | . . . 6 . . . . 7 4 26 . Explosions . | . . . . . . . . . . . . Melee 437 | . . . . . . . . 373 . 64 . Knockbacks 24 | . . . . . . . . . 7 17 . Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . 5 16 . Secondary 3 | . . . . . . . . . 2 1 . Self-Inflicted Damage 2 | . . . 2 . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 792 | . 99 51 390 264 287 . 19 471 593 359 792 Average Temperature 147 | . 55 20 91 104 158 . 11 137 216 100 311 Received Heat Transfer 3410 | . 60 195 1188 63 48 . 72 537 164 489 594 Effects 68 | . . . . . . . . 12 29 2 25 Shutdowns 32 | . . . . . . . . 5 14 2 11 Energy Bleed 2 | . . . . . . . . . 1 . 1 Interference 16 | . . . . . . . . 3 8 . 5 Matter Decay 4 | . . . . . . . . 1 1 . 2 Short Circuit 5 | . . . . . . . . 1 1 . 3 Damage (minor) 2 | . . . . . . . . 1 . . 1 Damage (major) 6 | . . . . . . . . 1 3 . 2 Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 4 . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 12 | . . . 1 1 . . . 1 3 . 6 Heat Transferred 6068 | . 185 . 703 370 370 . 37 2553 370 . 1480 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Peak Influence 551 | . 59 237 286 159 . . 87 551 211 314 293 Average Influence 107 | . 37 121 73 59 . . 15 200 50 117 94 Maximum Alert Level 2 | . . 1 1 . . . . 2 1 1 1 Low Security (%) 81 | 100 100 73 88 100 . . 100 57 99 77 89 Level 1 13 | . . 26 11 . . . . 22 . 22 10 Level 2 5 | . . . . . . . . 19 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 4 2 . . 3 11 2 6 4 Investigation 12 | . 1 1 3 . . . 1 2 . 3 1 Extermination 10 | . . . . 1 . . 1 4 1 2 1 Reinforcement 12 | . . . 1 1 . . 1 5 1 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Distress Signals 9 | . . . 6 . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 2 11 39 4 1 . 5 55 17 42 21 Peak Tracking Total 8 | . 2 3 6 4 1 . 2 5 6 6 8 Tactical Retreats 7 | . . . 3 . . . . 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Traps Triggered 5 | . . . 1 . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . 1 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Machines Disabled 7 | . . . 1 . . . . . 2 4 . Max in Single Turn 1 | . . . 1 . . . . . 1 1 . Garrison Access 2 | . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Machines Accessed 27 | . 3 3 5 . . . 3 4 2 5 2 Terminals 15 | . 3 2 4 . . . 1 1 . 3 1 Fabricators 5 | . . . . . . . 1 1 . 2 1 Repair Stations 5 | . . 1 1 . . . . 2 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 94 | . 5 9 18 . . . 7 23 3 24 5 Successful 70 | . 5 8 14 . . . 3 16 3 18 3 Failed 24 | . . 1 4 . . . 4 7 . 6 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 3 3 4 . . . . . . . . Terminals 63 | . 5 6 14 . . . 3 10 . 22 3 Fabricators 9 | . . . . . . . 1 4 . 2 2 Repair Stations 18 | . . 3 4 . . . . 9 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 3 . 1 . . Terminal Hacks 37 | . 2 3 7 . . . 1 7 . 16 1 Record 1 | . . . . . . . . . . 1 . Part Schematic 5 | . . . . . . . . 2 . 3 . Robot Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . Level Access Points 2 | . . . . . . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 3 | . . 1 1 . . . . . . 1 . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 2 | . . . 1 . . . . . . 1 . Locate Traps 5 | . 1 1 1 . . . . . . 1 1 Disarm Traps 2 | . . 1 1 . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . Surveillance Status 2 | . . . . . . . . 1 . 1 . Patrol Status 1 | . . . . . . . . . . 1 . Extermination Status 1 | . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . 1 . Zone Layout 3 | . 1 . 2 . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 1 . 2 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 5 | . . . . . . . 1 1 . 2 1 Repair Station Hacks 17 | . . 3 4 . . . . 8 2 . . Scan Component 9 | . . 2 2 . . . . 4 1 . . Repair 8 | . . 1 2 . . . . 4 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 8 | . 3 2 3 . . . . . . . . Terminals 8 | . 3 2 3 . . . . . . . . Track 5 | . 3 1 1 . . . . . . . . Assimilate 3 | . . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 2 5 . . . 2 3 1 3 2 Full Trace Events 12 | . 1 1 3 . . . 1 2 . 3 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built 2 | . . . . . . . 1 . . . 1 Matter 438 | . . . . . . . 153 . . . 285 Time 157 | . . . . . . . 81 . . . 76 Total Robot Build Rating 6 | . . . . . . . 1 . . . 5 Part Schematics Acquired 5 | . . . . . . . . 2 . 3 . Parts Built 5 | . . . . . . . . 2 . 3 . Matter 768 | . . . . . . . . 278 . 490 . Time 149 | . . . . . . . . 46 . 103 . Total Part Build Rating 40 | . . . . . . . . 18 . 22 . Parts Repaired 8 | . . 1 2 . . . . 4 1 . . Time 231 | . . 26 52 . . . . 121 32 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Total Allies 2 | . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . 1 . . . 1 Highest-Rated Group 19 | . . . . . . . 8 . . . 19 Highest-Rated Ally 19 | . . . . . . . 8 . . . 19 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Turns Passed 10330 | 75 310 493 1948 314 1000 12 761 2450 1091 1276 600 Spaces Moved 4393 | 57 189 220 562 134 414 9 315 1114 622 533 224 Core 22 | 11 . 8 . . . . . 3 . . . Treads 533 | . . . . . . . . 533 . . . Legs 3838 | 46 189 212 562 134 414 9 315 578 622 533 224 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 120 120 120 Average Speed 145 | 106 120 162 151 150 150 150 150 156 134 137 126 Slowest Speed 950 | 120 120 500 210 150 150 150 150 950 150 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 5 40 23 54 4 63 5 9 30 15 34 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 21 | . . . . 1 . . . 3 10 7 . Melee . | . . . . . . . . . . . . Projectile 21 | . . . . 1 . . . 3 10 7 . AOE . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Total 7336 | 68 257 298 1407 235 775 8 583 1583 804 875 443 Wait 2121 | . 54 41 666 91 350 . 247 278 98 184 112 Move 4382 | 56 188 219 561 133 413 8 314 1113 621 532 224 Hop . | . . . . . . . . . . . . Pick Up 55 | 5 2 2 9 2 2 . 1 5 13 12 2 Fast Attach 55 | 7 1 1 7 . . . 1 14 9 10 5 Attach 53 | . 1 2 9 2 1 . 2 10 8 10 8 Detach 4 | . . . 1 . . . . . . 1 2 Swap 39 | . 2 3 9 1 . . 5 7 6 4 2 Drop 48 | . 2 2 8 . . . 2 8 11 9 6 Fire 502 | . 7 28 136 6 9 . 11 98 38 87 82 Melee 71 | . . . . . . . . 50 . 21 . Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 260 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Discovered exit to Mines (range 15) 314 | -10/Materials | Build established: Hacker-Mutant 314 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Discovered exit to Materials (range 3) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 602 | -9/Materials | Repaired Weapon Shielding 869 | -9/Materials | Identified exit to Materials 869 | -9/Materials | Discovered exit to Materials (range 3) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Utility x2 1186 | -8/Materials | Build established: Hacker-Skirmisher 1834 | -8/Materials | Lost 3 parts (1p1n1w) 1904 | -8/Materials | Lost 3 parts (1p1n1u) 1969 | -8/Materials | Repaired Assault Rifle 1997 | -8/Materials | Repaired Sensor Array 2736 | -8/Materials | Build established: Hacker-Mutant 2812 | -8/Materials | Identified exit to Factory 2812 | -8/Materials | Discovered exit to Factory (range 5) 2827 | -8/Materials | Entered Factory 2827 | -7/Factory | Evolved 2 slots: Utility x2 3097 | -7/Factory | Identified exit to Lower Caves 3097 | -7/Factory | Discovered exit to Lower Caves (range 5) 3141 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Encountered a Warlord checkpoint 3688 | -7/Lower Caves | Spotted B-75 Beast 3714 | -7/Lower Caves | Destroyed B-75 Beast 4121 | -7/Lower Caves | Identified exit to Lower Caves 4121 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 4141 | -7/Lower Caves | Entered another Lower Caves area 4141 | -7/Lower Caves | Identified exit to Factory 4141 | -7/Lower Caves | Discovered exit to Factory (range 8) 4153 | -7/Lower Caves | Entered Factory 4153 | -6/Factory | Evolved 2 slots: Utility x2 4384 | -6/Factory | Identified exit to Factory 4830 | -6/Factory | Fabricated R-06 Scavenger (x1) 4914 | -6/Factory | Entered another Factory area 4914 | -5/Factory | Evolved 2 slots: Utility x2 5048 | -5/Factory | Repaired Power Shielding 5093 | -5/Factory | Repaired Hvy. Ion Cannon 5121 | -5/Factory | Repaired Terrain Scanner 5538 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x2) 5752 | -5/Factory | Identified exit to Factory 5792 | -5/Factory | Repaired Lgt. Angular Momentum Engine 5901 | -5/Factory | Local fabrication network quarantined 6260 | -5/Factory | Destroyed 8 combat bots 6287 | -5/Factory | Lost 5 parts (1p2u2w) 7364 | -5/Factory | Entered another Factory area 7364 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7560 | -4/Factory | Repaired Imp. Ion Engine 7904 | -4/Factory | Lost 3 parts (2u1w) 8341 | -4/Factory | Identified exit to Armory 8341 | -4/Factory | Discovered exit to Armory (range 9) 8455 | -4/Factory | Entered Armory 8676 | -4/Armory | Spotted B-86 Titan 8692 | -4/Armory | Destroyed B-86 Titan 8743 | -4/Armory | Fabricated Lgt. Antimatter Reactor (x2) 9071 | -4/Armory | Fabricated Enh. Force Lance (x1) 9445 | -4/Armory | Core integrity fell below 50% 9504 | -4/Armory | Destroyed 7 combat bots 9510 | -4/Armory | Lost 8 parts (2p3n2u1w) 9722 | -4/Armory | Identified exit to Research 9722 | -4/Armory | Discovered exit to Research (range 5) 9731 | -4/Armory | Entered Research 9731 | -3/Research | Evolved 2 slots: Utility x2 9787 | -3/Research | Build established: Scavenger-Mutant 9935 | -3/Research | Fabricated R-10 Processor (x1) 10148 | -3/Research | Lost 4 parts (3u1w) 10298 | -3/Research | Found Quantum Capacitor 10331 | -3/Research | Self-destructed Last Messages --------------- 10246_ Acquired 26 matter. 10249_ K-01 Serf collects debris. 10270_ Acquired Lyr. Medium Armor Plating. 10287_ System corrupted: Matter fused (-8). 10297_ Discarded Signal Interpreter. 10298_ Acquired Quantum Capacitor. 10319_ P-80 Master suffers critical hit. 10322_ Power failure, Mic. Fission Core shutdown. 10322_ Critical hit. 10324_ Power failure, Lgt. Particle Reactor shutdown. 10324_ Power failure, Mic. Fission Core shutdown. 10327_ P-80 Master heat short circuits Broken Adv. Heat Sink. 10328_ Lyr. Heavy Armor Plating destroyed. 10328_ System corrupted: Electrolaser targeting data glitched. 10329_ Power failure, Mic. Fission Core shutdown. 10329_ Myomer Leg permanently disabled. 10329_ Overheating: Short circuit. 10329_ P-80 Master heat damages Adv. Target Analyzer. 10330_ P-80 Master heat spikes uncontrollably. 10331_ Critical hit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????= ?????????????????????? | | ??????????????????????????= ?????????????????????? | | ??????????????????????????= ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????! ?????????????????????? | | ?????????????????????????? ????????#????????????? | | ??????????????????????????+#???????/ ????????????? | | ????????????????????????## #?????? #? ???????????? | | ???????????????????????? R#?????+## ???????????? | | ???????????????########## #???? #???????????? | | ??#????????????# # #???^ k ! #???????????? | | ? ????????????# # ### ###?????????? | | ? ????????????# "" # +?????????? | | ?? ???????????# " !# #?????????? | | ?? ???######### "F # #?????????? | | ###+####! ## "" R@ u +?????????? | | # ## # ######???????????????? | | %!#! ## # #????????????????????? | | %!""" + ## # #????????????????????? | | =%""" %#! "" ########+## #????????????????????? | | !!""" # "" # #????????????????????? | | * %% # "" + #????????????????????? | | !%% *# "Y # #????????????????????? | | = *# "" ########### p #????????????????????? | | # "" #?????????? #????????????????????? | | # "" #?????????? p ???????????????????? | | # #?????????? ?????????????????? | | # #?????????? ????????????????? | | ###############??????????# #####+#???????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 49 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 825 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- Imp. Gyrokinetic Inverter | -5/Factory | Hacked HERF Cannon | -5/Factory | Hacked Stasis Projector | -4/Armory | Hacked Adv. Force Field | -4/Armory | Hacked Particle Reactor | -4/Armory | Hacked Robot Schematics ------------------ R-10 Processor | -4/Armory | Hacked Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Adv. Heavy Siege Treads | x2 | -5/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -4/Armory | Preloaded Enh. Force Lance | x1 | -4/Armory | Preloaded R-10 Processor | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatLegFemtoactuators Manual? 0 Play Time 01:24:01 Cumulative 817.2 hours Start 2020.09.11 @ 20:11:38 End 2020.09.11 @ 21:32:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 643 Rogue 62 Adventurer 0 Explorer 581 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c82b2dc3-8e90-4ce0-92bd-931b4e070954