Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 11:10:49

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (625)      625
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1660

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             209/400
Matter                     213/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (3) -------
                Grenade Launcher
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
                Heat Sink
  High-capacity Matter Pod (200)
                Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Terrain Scanner
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Heat Sink
  High-capacity Matter Pod
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             19   | 1   12  6   
  Power                    2    | .   2   .   
    Engine                 1    | .   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | .   5   3   
    Treads                 1    | .   1   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | .   4   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 2    | .   1   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 1   2   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   3   9   
  Power                    2    | .   1   1   
  Propulsion               5    | .   1   4   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     72   | .   79  58  
  Engine                   4    | .   6   .   
  Core                     4    | .   1   9   
  Wheel                    24   | .   27  17  
  Device                   1    | .   .   2   
  Storage                  12   | .   13  11  
  Energy Gun               3    | .   5   .   
  Ballistic Gun            16   | .   21  7   
  Ballistic Cannon         2    | .   .   8   
Peak Build Rating          12   | 1   9   12  
  Average Rating           6    | .   5   7   
  On Entrance              3    | .   1   9   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 2   29  33  
  Greatest Support         36   | 3   26  36  
  Greatest Overweight (x)  9    | .   1   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         13   | 5   13  15  
  Most Carried             8    | 5   7   8   
  Average Carried          4    | 3   4   5   
  Final Capacity           15   | 5   15  15  
  Final Carried            6    | 5   6   5   

 Class Distribution 
--------------------
 91% | Mutant
  4% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           904  | 205 522 177 
  Remotely                 .    | .   .   .   
Salvage Created            899  | .   541 358 
  Parts                    66   | .   41  25  
Haulers Intercepted        5    | .   2   3   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   14  5   
  Guns                     13   | .   13  .   
  Cannons                  4    | .   .   4   
  AOE                      2    | .   1   1   
Classes Destroyed          7    | .   3   4   
  Tunneler                 1    | .   .   1   
  Hauler                   5    | .   2   3   
  Recycler                 1    | .   .   1   
  Mechanic                 1    | .   .   1   
  Swarmer                  6    | .   6   .   
  Grunt                    9    | .   8   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        104  | .   60  44  
  Missed                   22   | .   13  9   
Damage Taken               1175 | .   488 687 
  Core                     290  | .   99  191 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         80   | 100 60  .   
Volleys Fired              91   | .   51  40  
  Largest                  3    | .   2   3   
  Hottest                  79   | .   60  79  
Shots Fired                164  | .   101 63  
  Gun                      128  | .   101 27  
  Cannon                   30   | .   .   30  
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  138  | .   81  57  
  Thermal                  .    | .   .   .   
  Explosive                6    | .   .   6   
  Electromagnetic          20   | .   20  .   
  Robot Hit Streak         15   | .   10  15  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           116  | .   63  53  
  Core Hits                44   | .   25  19  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Destroy                1    | .   1   .   
    Blast                  1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1589 | .   767 822 
  Guns                     899  | .   719 180 
  Cannons                  519  | .   .   519 
  Explosions               171  | .   48  123 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1272 | .   573 699 
  Thermal                  48   | .   48  .   
  Explosive                123  | .   .   123 
  Electromagnetic          146  | .   146 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   .   9   
  Projectiles              .    | .   .   .   
  Explosions               9    | .   .   9   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      169  | .   .   169 
  Shots                    6    | .   .   6   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        133  | .   48  133 
  Average Temperature      39   | .   17  60  
  Received Heat Transfer   369  | .   177 192 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             292  | .   283 292 
  Initial                  118  | .   .   118 
  Average                  142  | .   121 190 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         66   | 100 73  51  
  Level 1                  33   | .   26  48  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   29  5   
  Peak Tracking Total      5    | .   5   1   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          13   | .   9   4   
  Terminals                11   | .   7   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   17  8   
  Successful               15   | .   11  4   
  Failed                   10   | .   6   4   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   9   6   
  Terminals                21   | .   13  8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   4   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   5   3   
  Terminals                8    | .   5   3   
    Botnet                 8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         46   | .   46  .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1206 | 26  774 406 
Spaces Moved               879  | 37  600 242 
  Core                     48   | 37  .   11  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   831  | .   600 231 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  86  
  Average Speed            100  | 50  94  121 
  Slowest Speed            500  | 50  115 500 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       43   | 3   97  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | .   .   17  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | .   .   17  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1049 | 43  709 297 
  Wait                     37   | 1   31  5   
  Move                     877  | 36  599 242 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 5   13  4   
  Fast Attach              1    | 1   .   .   
  Attach                   14   | .   9   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     3    | .   3   .   
  Fire                     91   | .   51  40  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 16)
  156 | -10/Materials | Discovered new exit (range 9)
  318 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 6)
  790 | -10/Materials | Discovered new exit (range 8)
  801 | -10/Materials | Entered another Materials area
  801 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  937 | -9/Materials  | Lost 4 parts (2n1u1w)
 1040 | -9/Materials  | Discovered new exit (range 9)
 1191 | -9/Materials  | Lost 3 parts (1p1n1w)
 1207 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Awaiting botnet instructions.
01191_ U-05 Engineer lays Concrete. <x5>
01196_ U-05 Engineer builds a Wall.
01207_ Connecting with Terminal...
>>Manifests
Retrieving manifest data...
  Found 3 haulers:
    A-02 Transporter
      1x Lgt. Armor Plating
      1x Tractor Beam
      4x Shield Generator
    A-02 Transporter
      1x Imp. Assault Rifle
      5x Cld. Ion Engine
      (1 escort)
    A-02 Transporter
      4x Imp. EM Shotgun
      1x Imp. Medium Laser
      1x Adv. Beam Cannon
      (1 escort)

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ??????????????###########????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ??????????????#         #????? |
|                     ?????????######         #????? |
|                     ?????????#    ####+####+#????? |
|                     ?????????#              ###### |
|                     ?????????#           =%        |
|                     ?????????#    ########=####### |
|                     ??#########  ##??????#%#?????? |
|                     ??#       #  #########+#?????? |
|                     ??#"""    +  #        *??????? |
|                     ??#"T@    #  #      """??????? |
|                     ??#"""    #  #     """ ??????? |
|                     ??#       #  #    """" ??????? |
|                     ??#########  #     ""    #???? |
|                     ???########  +     ="    #???? |
|                     ???#      #  #           #???? |
|                     ???#         ############????? |
|                     ???#[!/    ]]#      #????????? |
|                     ???#[!/     ]     T #????????? |
|                     ???#[!     ]        #????????? |
|                     ???#       ]     !!!#????????? |
|                     ???######         ![#????????? |
|                     ???????#         !! #????????? |
|                     ???????#     ### ####????????? |
|                     ???????#######?###???????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumTowerMask
  Manual?         0
Play Time         00:19:18
  Cumulative      35.2 hours
  Start           2025.01.15 @ 10:01:49
  End             2025.01.15 @ 11:10:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           43
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51f4d367-2660-47a1-8cb7-0986156f9ad7