Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 14:27:55 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (150) 750 Value Destroyed (3942) 3942 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 12714 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 613 Met Imprinter 300 Friendly Fire -113 Cogmind --------- Core Integrity 832/1300 Matter 15/300 Energy 188/310 System Corruption 1% Temperature Cool (0) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Transmission Jammer Jamming Amplifier Advanced ECM Suite > --- WEAPON (3) ------- Advanced Datajack > --- INVENTORY (5) ---- Field Propulsion Array Advanced Shield Generator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Transmission Jammer Jamming Amplifier Advanced ECM Suite > --- WEAPON ----------- Advanced Datajack > --- INVENTORY -------- Fission Core Field Propulsion Array Advanced Shield Generator Mini Drone Bay [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . 1 . . 1 Utility 8 | . . 2 . 2 . . . . 1 1 . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 132 | 7 7 26 24 23 2 . . 3 9 8 6 . 7 . 7 3 Power 15 | 1 1 . 2 1 . . . 1 4 . 2 . 1 . 1 1 Engine 5 | 1 1 . . . . . . 1 1 . 1 . . . . . Core 8 | . . . 2 1 . . . . 3 . 1 . . . 1 . Reactor 2 | . . . . . . . . . . . . . 1 . . 1 Propulsion 28 | 2 . 6 7 2 1 . . 1 . 4 . . 2 . 1 2 Treads 1 | . . . 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 19 | 2 . 6 6 2 1 . . 1 . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . 3 . . 2 . 1 2 Utility 60 | 2 4 13 5 17 . . . 1 3 4 3 . 4 . 4 . Device 29 | 1 1 4 2 6 . . . 1 2 1 3 . 4 . 4 . Storage 3 | 1 2 . . . . . . . . . . . . . . . Processor 7 | . . 3 1 1 . . . . 1 1 . . . . . . Hackware 3 | . . . . 1 . . . . . 2 . . . . . . Protection 18 | . 1 6 2 9 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 7 10 3 1 . . . 2 . 1 . . . 1 . Energy Gun 8 | 1 1 4 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 1 . 2 7 3 1 . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 2 | . 1 . . . . . . . . 1 . . . . . . Parts Lost 53 | . 1 9 7 8 . . . . 3 12 5 . . . 2 6 Power 4 | . . . . . . . . . . 1 . . . . 1 2 Propulsion 16 | . . 3 4 3 . . . . . 4 . . . . . 2 Utility 20 | . . 3 2 1 . . . . 2 5 5 . . . . 2 Weapon 13 | . 1 3 1 4 . . . . 1 2 . . . . 1 . Highest Loss Streak 12 | . 1 3 2 4 . . . . 2 12 5 . . . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 17 | 4 14 19 19 19 20 19 19 19 18 16 4 5 3 5 4 3 Power 2 | . 3 3 3 3 3 3 2 2 1 1 1 2 1 1 1 . Propulsion 2 | 2 3 3 1 2 1 2 2 2 2 3 . . . . . . Utility 6 | . 5 6 7 7 10 9 9 9 8 6 1 3 2 4 3 1 Weapon 4 | 1 2 6 6 5 2 3 3 3 3 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 30 | . . 8 6 1 1 . 2 . 1 7 1 . . . . 3 Power 7 | . . 3 2 . . . 1 . . 1 . . . . . . Propulsion 2 | . . . . . . . . . . 1 . . . . . 1 Utility 8 | . . 2 1 1 1 . . . . 2 . . . . . 1 Weapon 9 | . . 3 3 . . . 1 . . 2 . . . . . . Tool/Special 4 | . . . . . . . . . 1 1 1 . . . . 1 Average Slot Usage (%) 91 | . 99 97 95 97 96 92 92 92 86 85 44 23 39 52 54 52 Engine 5 | . 14 11 5 . . . . 4 4 4 . . 4 5 3 . Core 3 | . . . 3 6 7 7 7 2 3 4 . . . . 1 3 Wheel 18 | . 27 21 22 22 19 15 15 15 13 10 . . . . . . Device 13 | . 9 10 8 12 21 22 23 20 17 21 9 . 7 10 13 16 Storage 8 | . 14 11 9 7 7 7 7 7 6 4 . . . . . . Processor 7 | . . 10 9 7 7 7 7 7 12 10 11 11 10 10 10 9 Hackware 2 | . . . . 5 7 7 7 7 6 5 10 . . . . . Protection 5 | . 4 9 9 11 1 . . 2 1 . . . . . . . Energy Gun 5 | . 15 13 6 . . . . . . . . . . . . . Ballistic Gun 12 | . 4 2 16 19 23 20 23 23 17 10 . . . . . . Special Weapon 1 | . 7 2 . . . . . . . . . . . . . . Impact Weapon 1 | . . 3 1 2 . 2 . . . . . . . . . . Peak Build Rating 94 | 7 13 20 30 43 47 47 48 51 61 69 51 23 67 61 87 94 Average Rating 32 | 6 10 16 26 37 43 45 47 49 54 61 37 23 41 61 67 86 On Entrance 36 | . 7 12 19 27 41 46 47 48 50 47 28 23 23 61 61 85 Avg Prop Armor Cover (%) 8 | . . . 5 . . . . . . . . . . . . 28 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 98 | 14 98 68 73 84 68 74 60 79 81 71 6 4 23 23 28 30 Greatest Support 45 | 26 26 26 36 36 38 38 38 40 40 40 6 6 28 28 37 45 Greatest Overweight (x) 26 | . 5 6 6 26 2 1 1 1 2 1 . . . . . 2 Average Overweight (x) 1 | . 2 2 1 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 19 | 7 24 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 Most Carried 21 | 7 21 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Carried 17 | 5 15 19 19 19 19 19 19 19 19 17 4 5 3 5 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 7 20 20 20 20 20 20 20 20 20 4 5 5 5 5 4 4 Class Distribution -------------------- 29% | Mutant 22% | Skirmisher 10% | Scavenger-Skirmisher 7% | Scavenger-Assassin 6% | Tank 6% | Assassin 3% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scout | -4/Waste Scout | -4/Factory Infiltrator-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Matter Collected 4497 | 294 227 815 1160 687 137 195 132 171 249 . 315 9 . . 106 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5529 | 198 506 1533 1795 771 52 75 . 96 200 . 87 110 . . 106 . Parts 343 | 17 39 91 104 35 3 8 . 7 16 . 7 5 . . 11 . Haulers Intercepted 3 | . . 2 1 . . . . . . . . . . . . . Recyclers Shooed 4 | 1 1 . . 2 . . . . . . . . . . . . Parts Field Recycled 15 | . . . . 15 . . . . . . . . . . . . Retrieved Matter 208 | . . . . 208 . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 3 8 . 18 . . 1 3 . . . . Prevented 4 | . . . . . . . . 2 . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 93 | . 10 28 32 12 1 3 . 4 3 . . . . . . . Guns 79 | . 10 26 21 11 1 3 . 4 3 . . . . . . . AOE 13 | . . 2 11 . . . . . . . . . . . . . Classes Destroyed 19 | 3 3 4 2 3 . . . . 2 . 2 . . . . . Worker 7 | 1 . 2 2 2 . . . . . . . . . . . . Builder 20 | . 6 5 5 . . . . . 2 . . . . . 2 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . . . . . . . Recycler 11 | 1 1 1 4 4 . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . 1 1 . . . . Mechanic 3 | . . . . 2 . . . . . . . . . . 1 . Operator 2 | . . 1 1 . . . . . . . . . . . . . Watcher 4 | . . . 2 1 . . . . 1 . . . . . . . Swarmer 30 | . 6 7 8 2 . 3 . 4 . . . . . . . . Grunt 32 | . 4 12 15 . . . . . 1 . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 18 | . . 8 7 3 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . Hunter 4 | . . . . 3 1 . . . . . . . . . . . Programmer 4 | . . . . 4 . . . . . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . . . . . . . 1 1 . . . . Samaritan 3 | . . . . . . . . . . . 1 2 . . . . Best Kill Streak 11 | 3 2 7 11 4 1 3 . 2 3 . 1 1 . . 1 . Combat Bots Only 9 | . 2 5 9 2 1 3 . 2 1 . . . . . . . Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 . 1 1 . 1 1 . . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 737 | . 33 114 99 202 6 11 . 22 23 94 12 . 6 . 12 103 Missed 244 | . 11 36 23 66 1 1 . 7 5 35 3 . 3 . 4 49 Hits 493 | . 22 78 76 136 5 10 . 15 18 59 9 . 3 . 8 54 Melee 3 | . . 2 . . . . . . . . 1 . . . . . Projectile 490 | . 22 76 76 136 5 10 . 15 18 59 8 . 3 . 8 54 AOE 1 | . . . . . . . . . . 1 . . . . . . Critical Strikes 14 | . 1 1 3 1 . . . . 2 . 1 . . . 1 4 Damage Taken 7950 | . 273 1237 1118 1500 76 146 . 260 617 1057 205 53 76 . 155 1177 Core 1559 | . 76 107 110 120 . . . 42 . 399 119 39 24 . 55 468 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 118 | . . 13 . 64 . . 41 . . . . . . . . . Core Remaining (%) 79 | 100 69 73 80 . . . . 76 100 . . 44 . . 93 . Volleys Fired 318 | 24 53 93 71 42 3 6 . 9 17 . . . . . . . Largest 3 | 2 2 2 3 3 3 3 . 3 3 . . . . . . . Hottest 150 | 70 150 100 106 101 84 84 . 84 84 . . . . . . . Shots Fired 742 | 48 89 170 206 121 10 19 1 27 51 . . . . . . . Gun 704 | 48 71 162 194 121 10 19 1 27 51 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 12 | . . . 12 . . . . . . . . . . . . . Special 26 | . 18 8 . . . . . . . . . . . . . . Kinetic 472 | 24 26 35 164 115 10 19 1 27 51 . . . . . . . Thermal 95 | 24 63 8 . . . . . . . . . . . . . . Explosive 12 | . . . 12 . . . . . . . . . . . . . Electromagnetic 163 | . . 127 30 6 . . . . . . . . . . . . Robot Hit Streak 16 | 6 11 16 15 8 10 4 . 4 9 . . . . . . . Robot Miss Streak 11 | 2 4 5 5 11 . 2 1 6 3 . . . . . . . Penetration Max 1 | . . . 1 . . . . 1 1 . . . . . . . Secondary Targets 8 | . . 4 . 1 . 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 1 . . . . . . . Shots Hit Robots 470 | 29 40 100 123 92 7 7 . 10 38 1 7 5 . . 10 1 Core Hits 276 | 10 26 53 70 83 3 4 . 6 14 . 3 3 . . 1 . Critical Kills 4 | . . . 4 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . . . Critical Strikes 12 | 1 2 1 6 1 . . . . . . 1 . . . . . Burn 3 | 1 2 . . . . . . . . . . . . . . . Destroy 6 | . . . 6 . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 107 | . . 24 12 19 . 7 . . 11 3 7 5 . . 18 1 Impact 62 | . . 24 12 19 . 7 . . . . . . . . . . Slashing 39 | . . . . . . . . . 11 3 7 5 . . 13 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . 2 . . . . . . 1 1 5 5 . . 8 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10695 | 326 432 1831 3413 1735 101 120 . 245 992 88 547 510 . . 355 . Guns 7510 | 326 432 1400 2417 1613 101 120 . 245 856 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1241 | . . 208 996 37 . . . . . . . . . . . . Melee 1924 | . . 211 . 85 . . . . 128 88 547 510 . . 355 . Ramming 20 | . . 12 . . . . . . 8 . . . . . . . Kinetic 5591 | 140 122 358 2064 1585 101 120 . 245 856 . . . . . . . Thermal 906 | 186 310 208 165 37 . . . . . . . . . . . . Explosive 831 | . . . 831 . . . . . . . . . . . . . Electromagnetic 1423 | . . 1042 353 28 . . . . . . . . . . . . Impact 296 | . . 211 . 85 . . . . . . . . . . . . Slashing 1628 | . . . . . . . . . 128 88 547 510 . . 355 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 9 . 2 2 2 2 . 3 2 14 14 . . . 1 Average Corruption 4 | . 1 7 . 1 2 2 2 . 2 1 4 14 . . . 1 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 127 | . 6 73 . 4 6 22 1 . 8 . 2 4 . . . 1 Message Errors 33 | . 2 18 . 2 2 7 . . 1 . . 1 . . . . Matter Fused 31 | . 2 15 . . 2 7 . . 2 . 1 2 . . . . Heat Flow Errors 8 | . . 5 . . . 2 . . 1 . . . . . . . Energy Discharges 16 | . . 12 . 1 . 2 . . . . . . . . . 1 Parts Rejected 4 | . 1 2 . 1 . . . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . Data Loss (minor) 16 | . . 9 . . 1 3 . . 3 . . . . . . . Data Loss (major) 8 | . 1 4 . . . . . . 1 . 1 1 . . . . Misfires 8 | . . 5 . . 1 1 1 . . . . . . . . . Alerts 2 | . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 630 | . . 171 25 39 . . . . 33 . 135 84 . . 143 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 47 | . . 22 25 . . . . . . . . . . . . . Melee 583 | . . 149 . 39 . . . . 33 . 135 84 . . 143 . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 20 75 . . . . . 4 . . . . . . . Shots 3 | . . 1 2 . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . 1 . . . . . . . Targets Rammed 2 | . . 1 . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 374 | 110 146 374 283 237 30 129 . 36 197 . . 357 . . 104 63 Average Temperature 60 | 41 35 85 73 43 16 44 . 13 69 . . 193 . . 53 31 Received Heat Transfer 1456 | . 24 351 477 171 . . . . 156 12 54 . 18 . 51 142 Effects 3 | . . . 2 1 . . . . . . . . . . . . Interference 3 | . . . 2 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . . . . Impact Corruptions 9 | . . 6 . 1 . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 2 1 1 . . . . . . . . . . . . . Heat Transferred 2228 | 629 1049 400 100 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 2 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Maximum Alert Level 3 | . . 2 3 2 . . . . 1 . . . . . . . Low Security (%) 79 | 100 100 87 54 68 . . . . 51 100 . . 100 100 100 100 Level 1 9 | . . 8 . 29 . . . . 48 . . . . . . . Level 2 5 | . . 3 21 2 . . . . . . . . . . . . Level 3 4 | . . . 22 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 923 | 10 145 427 923 411 . . . . 327 151 . . . . 60 50 Initial 410 | . . 1 178 410 . . . . 174 151 . . . . . 10 Average 149 | 1 34 126 353 128 . . . . 199 47 . . . . 10 6 Influence Increases 4650 | 35 411 962 1334 469 30 85 . 529 499 79 20 5 . . 87 105 Destroy 0b10 Robot/C 2220 | . 200 560 640 240 20 60 . 280 220 . . . . . . . Destroy 0b10 Robot/NC 285 | 35 35 55 75 45 . . . . 15 . 5 5 . . 15 . Destroy Leader 574 | . 40 154 146 102 10 10 . 50 62 . . . . . . . Allied During Kill 321 | . . . . . . . . 184 137 . . . . . . . Successful Hack 195 | . 29 48 38 29 . . . . 30 17 . . . . 4 . Disable Machine 225 | . 15 45 150 . . . . . . 15 . . . . . . Destroy Structure 260 | . 17 40 135 23 . . . . 35 2 . . . . 8 . Partial Spotted 60 | . . . . 15 . . . . . . . . . . . 45 Lose Combat Pursuer 510 | . 75 60 150 15 . 15 . 15 . 45 15 . . . 60 60 Influence Decreases 4620 | 35 406 544 854 1287 115 32 53 252 467 363 45 5 . . 67 95 Entered New Map 1108 | . . 4 245 493 32 . 53 . 103 158 10 . . . . 10 Time Decay 2997 | 35 396 450 546 557 83 32 . 252 294 185 35 5 . . 67 60 Lost Part 302 | . 10 80 60 77 . . . . 30 20 . . . . . 25 Lost Ally 60 | . . 10 . 10 . . . . 40 . . . . . . . Purge Threat 153 | . . . 3 150 . . . . . . . . . . . . Squads Dispatched 27 | . 1 2 3 6 . . . . 6 1 . . . . 4 4 Investigation 6 | . 1 2 . 1 . . . . . . . . . . 1 1 Extermination 9 | . . . . 4 . . . . 2 1 . . . . 1 1 Reinforcement 10 | . . . 1 1 . . . . 4 . . . . . 2 2 Assault 1 | . . . 1 . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Distress Signals 14 | . 2 3 6 . . . . . 1 . . . . . 1 1 Communications Jammed 24 | . . . . 10 . . . . 4 . . . . . . 10 Distress Signals 24 | . . . . 10 . . . . 4 . . . . . . 10 Times Spotted 237 | . 25 53 44 23 1 4 . 13 15 13 6 . 2 4 9 25 Peak Tracking Total 11 | . 6 6 9 4 1 3 . 3 6 9 5 . 3 4 6 11 Tactical Retreats 19 | . 3 2 5 1 . 1 . 1 . 1 1 . . . 1 3 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Traps Triggered 11 | . 5 1 . . . . . . 2 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Machines Disabled 15 | . 1 3 10 . . . . . . 1 . . . . . . Max in Single Turn 3 | . 1 1 3 . . . . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Machines Accessed 49 | . 8 13 10 6 . . . . 4 3 . 1 1 . 1 2 Terminals 37 | . 8 10 7 4 . . . . 3 3 . . . . . 2 Fabricators 2 | . . . . 1 . . . . . . . . . . 1 . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 2 . . . . . 1 . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . Total Hacks 149 | . 23 42 31 20 . . . . 11 10 . 1 2 . 2 7 Successful 87 | . 11 28 19 15 . . . . 7 4 . 1 . . 2 . Failed 61 | . 12 13 12 5 . . . . 4 6 . . 2 . . 7 Catastrophic 6 | . . 1 1 . . . . . 1 2 . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . Manual 89 | . 17 18 16 10 . . 2 . 9 10 . . . . . 7 Terminals 114 | . 23 27 24 14 . . . . 9 10 . . . . . 7 Fabricators 4 | . . . . 2 . . . . . . . . . . 2 . Repair Stations 6 | . . 2 . 4 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . 13 6 . . . . . 2 . . . 2 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . Terminal Hacks 32 | . 6 8 7 5 . . . . 2 3 . 1 . . . . Record 1 | . . 1 . . . . . . . . . . . . . . Part Schematic 4 | . 1 . 1 1 . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 3 3 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . . . . . 1 . . . . . . Terminal Index 2 | . . . . 1 . . . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . . . . . 2 . Load Schematic 2 | . . . . 1 . . . . . . . . . . 1 . Build 2 | . . . . 1 . . . . . . . . . . 1 . Repair Station Hacks 6 | . . 2 . 4 . . . . . . . . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . . . . . . Repair 3 | . . 1 . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . 11 5 . . . . . 1 . . . . . . . Insert Component 6 | . . 3 3 . . . . . . . . . . . . . Analyze 6 | . . 4 2 . . . . . . . . . . . . . Retrieve Study 5 | . . 4 . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 27 | . 5 7 6 4 . . . . 4 1 . . . . . . Terminals 27 | . 5 7 6 4 . . . . 4 1 . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . . . . . Botnet 19 | . 3 5 5 3 . . . . 2 1 . . . . . . Operators 5 | . 1 1 1 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 11 8 5 . . . . 4 3 . . 1 . 1 2 Full Trace Events 5 | . . 2 . 1 . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 3 3 1 . . 15 . 1 . . . . . . . Parts Built 4 | . . . . 2 . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 168 | . . . . 84 . . . . . . . . . . 84 . Total Part Build Rating 16 | . . . . 8 . . . . . . . . . . 8 . Part Studies Acquired 5 | . . 4 . . . . . . 1 . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . . . . . . . . Time 84 | . . 26 . 58 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . find_station 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Total Allies 7 | . 1 1 . . . . 4 . . . . . . 1 . . Largest Group 4 | . 1 1 1 1 . . 4 4 3 . . . . 1 . . Highest-Rated Group 263 | . 10 10 10 10 . . 263 263 229 . . . . 46 . . Highest-Rated Ally 96 | . 10 10 10 10 . . 96 96 96 . . . . 46 . . Total Orders 34 | . 5 12 8 7 . . . . . . . . 2 . . . STAY 18 | . 3 7 4 4 . . . . . . . . . . . . FOLLOW 14 | . 2 5 4 3 . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 80 | . . . . . . . . 39 41 . . . . . . . Total Damage 2761 | . . . . . . . . 1043 1718 . . . . . . . Kills 19 | . . . . . . . . 10 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Active Infowar (turns) 11677 | 150 1182 2114 1492 1192 400 1263 1261 760 616 551 13 . 127 23 328 205 Sensors 8384 | . . 636 1353 1163 374 1261 1261 760 568 505 . . 20 23 328 132 Terrain 5091 | . . 455 . . 361 1259 1261 634 570 550 1 . . . . . Structural 3685 | . 322 1044 755 1054 . . . . . 510 . . . . . . Traps 1103 | . . . . 390 . . . . . 19 12 . 127 23 328 204 Seismic 2278 | 150 860 1144 124 . . . . . . . . . . . . . T.N.C. 96 | . . 96 . . . . . . . . . . . . . . Machine Analysis 616 | . . . . . . . . . 616 . . . . . . . Jamming 5016 | . . . . 61 400 1260 1261 622 570 489 . . . . 148 205 ECM 209 | . . . . 1 . . . . . 1 . . . . 38 169 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 1 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . . . Drone Recoveries 3 | . . . . . . . . . . . . . 3 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Turns Passed 15579 | 255 1798 3481 2384 1724 400 1299 1261 760 641 551 237 78 136 23 328 223 Spaces Moved 12618 | 194 958 2028 1820 1285 401 928 1148 656 500 532 556 186 208 64 609 545 Core 20 | 11 . . . 1 . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 10377 | 183 958 2028 1820 1284 401 928 1148 656 500 471 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2221 | . . . . . . . . . . 61 556 186 208 64 609 537 Fastest Speed 30 | 50 90 100 85 95 85 100 100 100 105 30 35 35 32 32 32 31 Average Speed 94 | 87 133 117 101 100 90 100 100 106 105 96 35 35 33 32 32 35 Slowest Speed 1350 | 100 175 160 160 1350 100 100 100 110 120 105 35 35 35 32 34 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . 1 1 . . . . 14 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 89 83 81 16 61 84 88 74 16 11 72 25 8 66 20 25 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . 2 1 4 3 . . 5 1 . . . . Spaces Dug 89 | . 17 28 12 13 . 5 . . 9 1 . . . . 4 . Terrain Destroyed 233 | . 17 36 138 21 . 5 . 2 9 1 . . . . 4 . Melee 64 | . . 20 12 13 . 5 . . 9 1 . . . . 4 . Projectile 37 | . 17 8 9 1 . . . 2 . . . . . . . . AOE 132 | . . 8 117 7 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Was Fac Res Total 15398 | 231 1342 2898 2177 1586 430 1270 1263 688 555 563 587 190 273 65 718 562 Wait 1873 | . 286 659 191 155 11 319 104 4 2 2 7 . 47 2 65 19 Move 12573 | 193 957 2027 1819 1284 400 927 1147 655 500 529 553 185 208 63 608 518 Hop 15 | . . . . . . . . . . 1 1 . . . . 13 Pick Up 102 | 7 16 22 17 17 3 1 6 1 3 4 2 . . . 1 2 Fast Attach 56 | 7 4 6 6 5 1 . . . 2 4 5 . 7 . 6 3 Attach 51 | . 2 11 7 9 . . . . 2 9 4 . 5 . 1 1 Detach 22 | . 1 2 2 2 . . . . 1 4 5 . 5 . . . Swap 172 | . 20 39 31 38 6 8 . 16 11 3 . . . . . . Drop 93 | . 3 14 21 15 6 2 6 3 6 4 3 . 1 . 4 5 Fire 318 | 24 53 93 71 42 3 6 . 9 17 . . . . . . . Melee 107 | . . 24 12 19 . 7 . . 11 3 7 5 . . 18 1 Ram 1 | . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 256 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 1094 | -10/Materials | Discovered new exit (range 3) 1204 | -10/Materials | Discovered new exit (range 5) 1701 | -10/Materials | Discovered new exit (range 15) 1912 | -10/Materials | Discovered new exit (range 8) 2054 | -10/Materials | Entered another Materials area 2054 | -9/Materials | Accompanied by 1 ally 2054 | -9/Materials | Evolved 2 slots: Utility x2 2500 | -9/Materials | Build established: Skirmisher 3034 | -9/Materials | Discovered new exit (range 16) 3069 | -9/Materials | Build established: Mutant 3408 | -9/Materials | Crushed by falling debris 3439 | -9/Materials | Lost 3 parts (1n2u) 4022 | -9/Materials | Discovered new exit (range 4) 4026 | -9/Materials | Identified exit to Materials 4059 | -9/Materials | Repaired Seismic Detector 5243 | -9/Materials | Discovered exit to Materials (range 4) 5466 | -9/Materials | Central database locked down 5535 | -9/Materials | Entered another Materials area 5535 | -8/Materials | Accompanied by 1 ally 5535 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5733 | -8/Materials | Discovered new exit (range 15) 5853 | -8/Materials | Identified exit to Storage 6306 | -8/Materials | Identified exit to Factory 6437 | -8/Materials | Build established: Assassin 6881 | -8/Materials | Destroyed 9 combat bots 6925 | -8/Materials | Build established: Tank 7535 | -8/Materials | First assault squad dispatched 7630 | -8/Materials | Garrison activated, responded to threat 7758 | -8/Materials | Build established: Scavenger-Skirmisher 7919 | -8/Materials | Entered Factory 7919 | -7/Factory | Accompanied by 1 ally 7919 | -7/Factory | Evolved 2 slots: Utility x2 8222 | -7/Factory | Build established: Scavenger-Assassin 8716 | -7/Factory | Repaired Wheel+ 8749 | -7/Factory | Repaired Hvy. EM Pulse Gun+ 9356 | -7/Factory | Lost 4 parts (3n1w) 9549 | -7/Factory | Fabricated Transmission Jammer (x2) 9591 | -7/Factory | Lost 4 parts (1u3w) 9597 | -7/Factory | Discovered new exit (range 16) 9613 | -7/Factory | Identified exit to Lower Caves 9643 | -7/Factory | Entered Lower Caves 9723 | -7/Lower Caves | Learned location of Zion (-7) 9844 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10028 | -7/Lower Caves | Discovered new exit (range 16) 10042 | -7/Lower Caves | Identified exit to Lower Caves 10043 | -7/Lower Caves | Entered another Lower Caves area 10181 | -7/Lower Caves | Discovered new exit (range 9) 10192 | -7/Lower Caves | Identified exit to Factory 10298 | -7/Lower Caves | Build established: Skirmisher 11035 | -7/Lower Caves | Build established: Assassin 11272 | -7/Lower Caves | Learned Factory machine intel 11333 | -7/Lower Caves | Discovered new exit (range 8) 11341 | -7/Lower Caves | Identified exit to Zion 11342 | -7/Lower Caves | Entered Zion 11406 | -7/Zion | Gained Derelict followers 11433 | -7/Zion | Discovered new exit (range 16) 11447 | -7/Zion | Identified exit to Proximity Caves 11488 | -7/Zion | System corruption cleaned by Quarantine Array 11504 | -7/Zion | Build established: Skirmisher 11680 | -7/Zion | Learned Factory interactive machine intel 11764 | -7/Zion | Given A8's code to call for help 11898 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11905 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12070 | -7/Zion | Given the Hacking Drone Bay 12073 | -7/Zion | Found Prototype Device 12319 | -7/Zion | Met Imprinter 12603 | -7/Zion | Entered Proximity Caves 12603 | -6/Proximity Caves | Accompanied by 4 allies 12804 | -6/Proximity Caves | Found DCF Scrap (12 items) 12864 | -6/Proximity Caves | Learned location of 2 exits from Factory 13188 | -6/Proximity Caves | Build established: Derelict-Skirmisher 13350 | -6/Proximity Caves | Discovered exit to Factory (range 10) 13363 | -6/Proximity Caves | Entered Factory 13363 | -6/Factory | Accompanied by 3 allies 13363 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13364 | -6/Factory | Identified exit to Factory 13364 | -6/Factory | Identified exit to Lower Caves 13365 | -6/Factory | Loaded intel: 294 machine locations 13366 | -6/Factory | Loaded intel: 54 interactive machine locations 14004 | -6/Factory | Entered another Factory area 14004 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14181 | -5/Factory | Discovered new exit (range 15) 14201 | -5/Factory | Identified exit to Upper Caves 14304 | -5/Factory | Build established: Scavenger-Assassin 14375 | -5/Factory | Identified exit to Factory 14375 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 14555 | -5/Factory | Entered Upper Caves 14584 | -5/Upper Caves | Lost 12 parts (1p4n5u2w) 14590 | -5/Upper Caves | Encountered a Warlord checkpoint 14684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14773 | -5/Upper Caves | System corruption reached 10% 14779 | -5/Upper Caves | Core integrity fell below 50% 14785 | -5/Upper Caves | Discovered new exit (range 9) 14788 | -5/Upper Caves | Identified exit to Upper Caves 14792 | -5/Upper Caves | Entered another Upper Caves area 14803 | -5/Upper Caves | Lost 5 parts (5u) 14818 | -5/Upper Caves | Spotted B-75 Beast 14861 | -5/Upper Caves | Discovered exit to Factory (range 15) 14870 | -5/Upper Caves | Entered Factory 14870 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15006 | -4/Factory | Manually triggered Chute Trap 15006 | -4/Factory | Sucked down chute 15006 | -4/Factory | Entered Waste 15007 | -4/Waste | Met a frightened Derelict 15016 | -4/Waste | Spotted C-40 Crusher 15017 | -4/Waste | Spotted C-40 Crusher 15020 | -4/Waste | Discovered new exit (range 16) 15021 | -4/Waste | Spotted C-40 Crusher 15021 | -4/Waste | Spotted C-40 Crusher 15028 | -4/Waste | Identified exit to Factory 15029 | -4/Waste | Entered Factory 15190 | -4/Factory | Fabricated Transmission Jammer? 15351 | -4/Factory | Discovered new exit (range 16) 15356 | -4/Factory | Identified exit to Research 15357 | -4/Factory | Entered Research 15357 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15522 | -3/Research | Spotted B-86 Titan 15580 | -3/Research | Self-destructed Last Messages --------------- 15538_ Critical hit (Burn: +50). 15539_ Imp. Fusion Compressor destroyed. 15547_ W-44 Eye distress signal jammed. 15550_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15551_ System corrupted: Energy discharge (-26). 15554_ Penetrated by Slug. 15554_ W-44 Eye distress signal jammed. 15554_ Lgt. Particle Reactor destroyed. 15554_ Penetrated by Slug. 15554_ Field Propulsion Array destroyed. 15555_ W-44 Eye distress signal jammed. 15563_ Imp. Trap Scanner destroyed. 15563_ Penetrated by Slug. 15563_ Slug penetrates Wall. 15569_ Field Propulsion Array destroyed. 15569_ Penetrated by Slug. 15569_ Slug penetrates Wall. 15578_ Penetrated by Slug. 15578_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | """ # #??????????????????????# # #?? | | # #??????????????????????# # #?? | | ?# #??????????????????????# #! #?? | | ?# #??????????????????????# # = #?? | | ####### #??????????????????????# # #?? | | # #??????????????????????# # #?? | | + #??????????????????????# ###########?? | | # #??????????????????????# #???????????? | | # ##########?????????????# #???????????? | | ?# # #?????????????# #???????????? | | =?# # #?????????????# #???????????? | | ####??# # #???????????### ###?????????? | | ####### # """#???????????# #?????????? | | + """#?????####### #?????????? | | # """#?????# ! " #?????????? | | # #?????# ##### "T +?????????? | | # ! #?????# #???# #?????????? | | ######## #?????# #???# = #?????????? | | #??????##########?????# #???########?????????? | | #?????????????????????# #????????????????????? | | #?????????######??????# #????????????????????? | | #?????????# #??????# #????????????????????? | | #?????????# #??????# #????????????????????? | | #?????????# #?????## ##???????????????????? | | #?????????#! ! #######p #???????????????????? | | #?????????# ; @ Y #???????????????????? | | #?????????# ####### #???????????????????? | | +?????????#!! #?????##+##???????????????????? | | #?????????#! ]#????? ???????????????????? | | #?????????# #????# #?????????????????? | | #?????????######????# #?????????????????? | | #+###???????????????????# ! #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 53 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 675 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Structural Scanner | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Hacked Imp. Shield Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Jamming Amplifier | -6/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Transmission Jammer | x2 | -7/Factory Transmission Jammer | x2 | -4/Factory Repaired ---------- Seismic Detector | 35% | -9/Materials Wheel | 17% | -7/Factory Hvy. EM Pulse Gun | 38% | -7/Factory Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Wheee! Challenges ------------ None Game ------ Seed StorageMassArchive Manual? 0 Play Time 02:15:32 Cumulative 96.6 hours Start 2026.02.20 @ 12:06:01 End 2026.02.20 @ 14:27:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a79168fd-d819-4c41-99d9-8b0f368b42f6