Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:32:50

Player: Struisvogel

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (791)      791
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2056

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (1400) Ox27
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (25) ---
  Small Storage Unit

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
        ECM Suite
>       --- WEAPON -----------
  Small Laser
  Light Assault Rifle
>       --- INVENTORY --------
        Assault Rifle
  Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 7   5   6   6   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 3   .   3   4   
    Treads                 1    | .   .   .   1   
    Leg                    9    | 3   .   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   1   .   
    Device                 2    | .   2   .   .   
    Storage                1    | .   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 3   3   1   2   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   3   3   9   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   1   1   4   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   2   1   3   
  Highest Loss Streak      5    | .   2   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     67   | .   70  96  51  
  Engine                   9    | .   14  13  4   
  Treads                   1    | .   .   .   2   
  Leg                      16   | .   16  26  11  
  Device                   11   | .   10  25  4   
  Storage                  6    | .   .   2   11  
  Energy Gun               3    | .   4   10  .   
  Ballistic Gun            15   | .   14  16  15  
  Launcher                 2    | .   9   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             86   | 6   10  86  86  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  28   | .   .   4   28  
  Average Overweight (x)   1    | .   .   .   7   
Largest Inventory Capacity 25   | 5   5   25  25  
  Average Capacity         15   | 5   5   8   25  
  Most Carried             5    | 5   5   4   5   
  Average Carried          3    | 1   4   3   2   
  Final Capacity           25   | 5   5   25  25  
  Final Carried            5    | 5   3   3   1   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           654  | 266 172 51  165 
  Remotely                 .    | .   .   .   .   
Salvage Created            883  | 50  239 177 417 
  Parts                    74   | 3   23  17  31  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   1   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  28   | 1   11  8   8   
  Guns                     22   | 1   5   8   8   
  AOE                      6    | .   6   .   .   
Classes Destroyed          8    | 1   4   .   3   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  12   | .   6   6   .   
  Grunt                    13   | 1   5   2   5   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           6    | 1   6   3   3   
  Combat Bots Only         5    | 1   5   3   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        229  | 8    51   44   126  
  Missed                   66   | .    14   19   33   
Damage Taken               1921 | 91   373  266  1191 
  Core                     552  | 11   47   88   406  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   77   | .    77   .    .    
Core Remaining (%)         68   | 95   .    41   .    
Volleys Fired              107  | 6    27   21   53   
  Largest                  2    | 2    2    2    2    
  Hottest                  60   | 60   60   60   40   
Shots Fired                170  | 12   48   40   70   
  Gun                      158  | 12   36   40   70   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    12   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  127  | 6    27   24   70   
  Thermal                  19   | .    3    16   .    
  Explosive                12   | .    12   .    .    
  Electromagnetic          12   | 6    6    .    .    
  Robot Hit Streak         17   | 4    9    8    17   
  Robot Miss Streak        6    | 3    6    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    1    4    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           114  | 8    27   23   56   
  Core Hits                65   | 2    23   13   27   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1538 | 91   711  230  506  
  Guns                     997  | 91   173  230  503  
  Cannons                  .    | .    .    .    .    
  Explosions               536  | .    536  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    2    .    3    
  Kinetic                  774  | 24   123  124  503  
  Thermal                  117  | .    11   106  .    
  Explosive                536  | .    536  .    .    
  Electromagnetic          106  | 67   39   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    2    8    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           5    | .    2    3    .    
    Heat Flow Errors       1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      24   | .    24   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             3    | .    1    .    2    
  Kicked                   2    | .    1    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        217  | 70   79   217  1    
  Average Temperature      55   | 41   30   123  1    
  Received Heat Transfer   792  | 48   105  129  510  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | 1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         275  | .    25   250  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             385  | 20  385 314 202 
  Initial                  150  | .   13  150 122 
  Average                  155  | 4   194 274 105 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         64   | 100 56  5   91  
  Level 1                  35   | .   43  94  8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | 1   12  7   21  
  Peak Tracking Total      7    | 1   3   3   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   5   4   3   
  Successful               9    | .   4   3   2   
  Failed                   3    | .   1   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   3   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   3   2   
  Record                   4    | .   2   .   2   
  Alert Level              1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1688 | 148  369  389  782  
Spaces Moved               684  | 107  242  229  106  
  Core                     26   | 21   .    .    5    
  Treads                   .    | .    .    .    .    
  Legs                     658  | 86   242  229  101  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  400  
  Average Speed            198  | 106  120  140  596  
  Slowest Speed            1450 | 120  120  400  1450 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 8    37   45   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          74   | .    74   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      74   | .    74   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      844  | 127 278 262 177 
  Wait                     10   | 2   .   .   8   
  Move                     681  | 106 241 228 106 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   3   4   2   
  Fast Attach              6    | 4   1   1   .   
  Attach                   13   | 1   4   4   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | 2   .   1   2   
  Drop                     2    | .   1   1   .   
  Fire                     107  | 6   27  21  53  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     2    | .   1   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   2    | .   .   2   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   98 | -11/Scrapyard | Discovered new exit (range 8)
  149 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 8)
  308 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Repaired Lgt. Assault Rifle
  518 | -10/Materials | Entered Mines
  787 | -10/Mines     | Discovered new exit (range 6)
  827 | -10/Mines     | Core integrity fell below 50%
  901 | -10/Mines     | Build established: Scavenger-Mutant
  907 | -10/Mines     | Entered Materials
  907 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1324 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1513 | -9/Materials  | Core integrity fell below 50%
 1551 | -9/Materials  | Build established: Mutant
 1673 | -9/Materials  | Core integrity fell below 20%
 1689 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
K-01 Serf cleans the Atomic Centrifuge.
T-07 Excavator is excavating. <x2>
C-30 ARC bursts open, deploying its payload.
B-36 Bruiser unfolds itself.
G-34 Mercenary unfolds itself. <x2>
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
Aluminum Leg destroyed.
K-01 Serf collects debris. <x2>
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Wheel.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Sml. Laser.
K-01 Serf collects debris. <x2>
Knocked back.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????|  ??#   #?        #????????????????????????? |
| ??????   ?#   #?        #????????????????????????? |
| ???????"" #   #         #????????????????????????? |
| ????????" #   #         #????????????????????????? |
| ?????"""" +   +         +????????????????????????? |
| ???       #   #         #????????????????????????? |
| ?        =#   #         #??? #???????????????????? |
| ?##########   ###########??  #???????????????????? |
| ?????????#     ###########   #???????????????????? |
| ##########                   #???????????????????? |
|                              #???????????????????? |
|            %%    %           #???????????????????? |
| ##########  %  #####+###########?????????????????? |
| ???????#####+#####?#           #?????????????????? |
| ???????#         #?#    %%     #?????????????????? |
| ???????#"""   "" #?#  """  ""  #?????????????????? |
| ???????#"R   """ #?#  """ """  +  ???????????????? |
| ???????#"""  """ #?#  """ """  ###???????????????? |
| ???????#         ###           #?????????????????? |
| ???????#         ##            #?????????????????? |
| ???????#         ########+######????? #??????????? |
| ???????#         #????#     #######   ##?????????? |
| ???????###########????#                  ????????? |
| ??????????????????????#                  ????????? |
| ??????????????????????#                  ????????? |
| ??????????????????????#  @  ############?????????? |
| ??????????????????????##!bk##????????????????????? |
| ???????????????????????#%ka#?????????????????????? |
| ???????????????????????#k!g#?????????????????????? |
| ???????????????????????    +?????????????????????? |
| ?????????????????????? #s* # ????????????????????? |
| ?????????????????????### % #  ???????????????????? |
| ???????????????????????# ! #? ???????????????????? |
| ???????????????????????#  r#?  ??????????????????? |
| ???????????????????????#   #??  ?????????????????? |
| ???????????????????????#sr #??? "????????????????? |
| ???????????????????????#   #???##????????????????? |
| ??????????????????????? %  #?????????????????????? |
| ???????????????????????    #?????????????????????? |
| ???????????????????????w   ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              StorageWeightLog
  Manual?         0
Play Time         00:16:52
  Cumulative      0.7 hours
  Start           2024.04.03 @ 22:15:49
  End             2024.04.03 @ 22:32:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ec3889a-ab2d-4eb9-bb8d-06a753d72d58