Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 23:43:48 Player: trisiak Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3034) 3034 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1531) 1531 TOTAL SCORE: 8085 Bonus ------- High Alert Combat Kills 484 Follower Combat Kills 47 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 109/300 Energy 9/265 System Corruption 3% Temperature Cool (9) Movement Treading (237) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Trap Extractor (1/4 Proton Bomb) > --- WEAPON (2) ------- Plasma Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Light Treads Advanced Treads Advanced Treads Compact Battery (200) High-capacity Matter Pod (66) Experimental Sensor Array 0b10 Alert Chip ECM Suite Relay Coupler [NC] (32) Relay Coupler [Swarmer] (43) Relay Coupler [Grunt] (32) Long-range Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Improved Light Cannon Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Long-range Tractor Beam Trap Extractor Splice Drone Bay > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Compact Wheel High-capacity Matter Pod Structural Scanner Machine Analyzer Experimental Sensor Array Improved Terrain Scanner 0b10 Alert Chip ECM Suite Relay Coupler [NC] Relay Coupler [Grunt] Assault Cannon Grenade Launcher Grenade Launcher Plasma Cutter Hammer [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 166 | 7 17 7 1 9 54 24 47 Power 8 | . 1 . . 2 1 . 4 Engine 7 | . 1 . . 1 1 . 4 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 21 | 5 3 . . . 6 . 7 Treads 15 | 2 3 . . . 5 . 5 Leg 3 | 3 . . . . . . . Wheel 3 | . . . . . 1 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 76 | 2 7 7 1 5 24 9 21 Device 56 | 2 3 7 . 4 17 8 15 Storage 4 | . 2 . 1 . . 1 . Processor 5 | . . . . . 3 . 2 Hackware . | . . . . . . . . Protection 11 | . 2 . . 1 4 . 4 Artifact . | . . . . . . . . Weapon 61 | . 6 . . 2 23 15 15 Energy Gun 5 | . 4 . . 1 . . . Energy Cannon 5 | . . . . . 1 . 4 Ballistic Gun 14 | . . . . . 8 2 4 Ballistic Cannon 13 | . . . . . 7 3 3 Launcher 9 | . 1 . . 1 2 3 2 Special Weapon 4 | . . . . . . 4 . Impact Weapon 11 | . 1 . . . 5 3 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 . . Parts Lost 21 | . . . . . 2 2 17 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . 1 2 Utility 12 | . . . . . 2 1 9 Weapon 5 | . . . . . . . 5 Highest Loss Streak 10 | . . . . . 2 1 10 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 97 | . 99 99 100 100 99 96 89 Engine 10 | . 13 14 14 13 9 9 8 Treads 19 | . 19 28 28 28 17 18 11 Leg 1 | . 8 . . . . . . Device 20 | . 7 13 14 12 28 29 13 Storage 11 | . 14 14 14 14 9 10 9 Processor 5 | . . . . . 6 9 15 Protection 5 | . 6 . . 1 10 1 6 Energy Gun 10 | . 26 28 28 28 . . . Ballistic Gun 3 | . . . . . 6 3 4 Ballistic Cannon 4 | . . . . . 9 6 5 Impact Weapon 1 | . . . . . 1 1 2 Naked Turns . | . . . . . . . . Heaviest Build 74 | 15 32 30 50 57 71 72 74 Greatest Support 44 | 20 40 40 40 40 40 40 44 Greatest Overweight (x) 6 | 1 1 . 1 1 3 3 6 Average Overweight (x) . | . . . . 1 1 1 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 18 | 8 12 15 19 20 20 20 20 Most Carried 20 | 8 15 15 16 20 20 20 20 Average Carried 17 | 6 10 14 15 19 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 8 15 15 16 20 20 20 18 Class Distribution -------------------- 54% | Mutant 19% | Skirmisher 9% | Scavenger-Skirmisher 7% | Infiltrator-Skirmisher 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 3707 | 270 530 50 30 110 1037 878 802 Remotely 737 | 44 . . . . . 408 285 Salvage Created 3522 | 138 770 39 . 184 849 556 986 Parts 194 | 7 54 1 . 9 44 24 55 Haulers Intercepted 8 | . 2 . . . 4 . 2 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 78 | . 13 3 . 5 17 16 24 Guns 30 | . 11 3 . 2 6 3 5 Cannons 25 | . . . . . 8 8 9 AOE 19 | . 1 . . 3 3 5 7 Classes Destroyed 13 | 2 5 1 . . 1 1 3 Worker 2 | . 2 . . . . . . Builder 2 | . 2 . . . . . . Tunneler 3 | 2 1 . . . . . . Hauler 8 | . 2 . . . 4 . 2 Recycler 3 | 1 . . . . 2 . . Operator 1 | . . . . . . . 1 Watcher 7 | . 2 . . . 3 . 2 Swarmer 21 | . . 3 . . 6 5 7 Grunt 46 | . 13 . . 5 8 9 11 Duelist 1 | . . . . . . . 1 Protector 2 | . . . . . . . 2 Sentry 7 | . . . . . 3 1 3 Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 1 4 3 . 3 3 3 5 Combat Bots Only 4 | . 2 3 . 3 3 3 4 Max Kills in Single Turn 2 | 1 1 1 . 2 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 527 | . 57 6 . 7 117 99 241 Missed 147 | . 14 2 . . 36 37 58 Damage Taken 5415 | . 537 36 . 93 1003 876 2870 Core 734 | . 118 . . 56 117 59 384 Absorbed by Shields 108 | . . . . . . 108 . Regen/Repaired (Parts) 671 | . 124 . . . 138 . 409 Core Remaining (%) 65 | 100 . . . 30 . . . Volleys Fired 382 | 7 65 3 . 5 63 115 124 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 124 | 100 100 100 . 100 88 88 124 Shots Fired 579 | 14 126 6 . 8 121 145 159 Gun 294 | 14 125 6 . 6 55 14 74 Cannon 197 | . . . . . 63 59 75 Launcher 26 | . 1 . . 2 3 10 10 Special 62 | . . . . . . 62 . Kinetic 310 | . . . . . 118 73 119 Thermal 243 | 14 125 6 . 6 . 62 30 Explosive 20 | . 1 . . 2 3 10 4 Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 42 | 2 14 2 . 7 9 42 12 Robot Miss Streak 7 | 2 4 1 . . 7 3 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 353 | 8 82 4 . 6 63 97 93 Core Hits 174 | 2 37 3 . 7 33 48 44 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 . Critical Strikes 22 | 2 5 2 . 2 3 5 3 Burn 10 | 2 4 2 . 2 . . . Meltdown 1 | . . . . . . . 1 Blast 6 | . . . . . 3 1 2 Smash 2 | . 1 . . . . 1 . Sever 3 | . . . . . . 3 . Melee Attacks 45 | . 7 . . . 22 9 7 Impact 45 | . 7 . . . 22 9 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . 2 . . . 2 1 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8326 | 100 1217 50 . 220 1831 2470 2438 Guns 2615 | 100 1019 50 . 79 486 102 779 Cannons 2416 | . . . . . 687 753 976 Explosions 2236 | . 96 . . 141 522 917 560 Melee 485 | . 102 . . . 136 124 123 Ramming . | . . . . . . . . Kinetic 3396 | . . . . . 1173 855 1368 Thermal 2236 | 100 1019 50 . 79 . 574 414 Explosive 1936 | . 96 . . 141 522 917 260 Electromagnetic 273 | . . . . . . . 273 Impact 485 | . 102 . . . 136 124 123 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . . 18 25 Message Errors 10 | . . . . . . 5 5 Matter Fused 10 | . . . . . . 4 6 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 2 | . . . . . . . 2 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . 2 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 296 | . 39 . . . 20 135 102 Projectiles 131 | . . . . . 20 84 27 Explosions 34 | . . . . . . 16 18 Melee 131 | . 39 . . . . 35 57 Knockbacks 20 | . . . . . 5 8 7 Impact 3 | . . . . . . 2 1 Kinetic 16 | . . . . . 4 6 6 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 70 | . . . . . . 70 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 517 | 137 288 117 . 162 35 137 517 Average Temperature 99 | 57 86 59 . 69 9 38 154 Received Heat Transfer 2186 | . 297 . . 51 333 254 1251 Effects 11 | . . . . . . . 11 Shutdowns 3 | . . . . . . . 3 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 9 | . 3 . . . 1 1 4 Robots Melted 4 | 1 2 . . . . . 1 Combat Hostiles 2 | . 1 . . . . . 1 Parts Melted 6 | . 3 3 . . . . . Heat Transferred 6992 | 444 3219 296 . 370 . 1961 702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 1179 | 15 223 70 . 81 367 1179 896 Initial 572 | . 9 21 . . . 213 572 Average 256 | 7 100 20 . 20 114 528 781 Maximum Alert Level 4 | . 1 . . . 1 4 3 Low Security (%) 61 | 100 89 100 . 100 83 . . Level 1 15 | . 10 . . . 16 43 . Level 2 7 | . . . . . . 33 8 Level 3 14 | . . . . . . 19 91 Level 4 . | . . . . . . 3 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 3 . 4 Investigation 6 | . 2 . . . 3 . 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 11 | . 4 . . . 3 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 29 3 . 5 42 25 53 Peak Tracking Total 9 | . 4 3 . 3 5 3 9 Tactical Retreats 12 | . 2 . . . 5 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 12 | . 1 . . . . 9 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . 1 2 Triggered 1 | . . . . . . 1 . Most Traps Carried 4 | . . . . . . 4 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 9 | . . . . . 4 1 4 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled 6 | . . . . . . 6 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 33 | . 10 . 3 1 13 3 3 Terminals 19 | . 8 . . . 7 3 1 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . . . 2 . 2 Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 93 | . 37 . 3 1 39 5 8 Successful 46 | . 18 . 3 1 18 2 4 Failed 46 | . 18 . . . 21 3 4 Catastrophic 11 | . 5 . . . 4 2 . Database Lockouts 1 | . 1 . . . . . . Manual 37 | . 19 . 2 . 14 . 2 Terminals 52 | . 27 . . . 18 5 2 Fabricators . | . . . . . . . . Repair Stations 18 | . 6 . . . 6 . 6 Recycling Units 7 | . 4 . . . 3 . . Scanalyzers 11 | . . . . . 11 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . 8 . 3 1 2 2 . Record 2 | . . . 2 . . . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . . . . . 1 . . Garrison Registry 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 6 . . . 4 . 4 Scan Component 7 | . 3 . . . 2 . 2 Repair 7 | . 3 . . . 2 . 2 Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 8 | . 4 . . . 4 . . Terminals 4 | . 2 . . . 2 . . Botnet 4 | . 2 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . Reject 2 | . 1 . . . 1 . . Mask 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 9 . . . 11 3 3 Full Trace Events 9 | . 4 . . . 4 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 3 . . . 2 . 2 Time 322 | . 78 . . . 174 . 70 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 19 | . . . . . . 19 . Machine Destruction 15 | . . . . . . 15 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . . . . 2 1 . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 16 | . . . . . 16 16 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders 11 | . . . . . 7 4 . STAY 1 | . . . . . 1 . . EXPLORE 2 | . . . . . 2 . . RETURN 8 | . . . . . 4 4 . Ally Attacks 22 | . . . . . 12 8 2 Total Damage 136 | . . . . . 91 42 3 Kills 3 | . . . . . 1 1 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 27 | . . . . . 12 13 2 Drone Recoveries 26 | . . . . . 11 13 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 12152 | 91 1756 1225 677 1038 3674 2325 1366 Spaces Moved 4833 | 48 906 753 309 326 1276 705 510 Core . | . . . . . . . . Treads 4123 | . 621 753 309 326 1252 705 157 Legs 333 | 48 285 . . . . . . Wheels 377 | . . . . . 24 . 353 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 145 250 150 Average Speed 206 | 121 151 160 219 240 245 250 189 Slowest Speed 410 | 190 190 160 240 240 250 410 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 5 96 99 71 59 62 74 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 28 | . 3 . . 8 14 . 3 Terrain Destroyed 176 | . 9 . . 13 61 44 49 Melee 14 | . 3 . . . 8 . 3 Projectile 41 | . . . . . 17 . 24 AOE 121 | . 6 . . 13 36 44 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 6289 | 68 1152 765 311 571 1663 1001 758 Wait 697 | . 130 . . 229 191 98 49 Move 4826 | 47 905 752 308 325 1275 704 510 Hop . | . . . . . . . . Pick Up 59 | 1 15 1 1 1 23 5 12 Fast Attach 29 | 2 4 1 . 2 9 1 10 Attach 31 | 5 2 . . . 9 . 15 Detach 16 | 6 1 . . 2 4 . 3 Swap 106 | . 11 6 1 7 36 23 22 Drop 52 | . 12 2 1 . 28 5 4 Fire 382 | 7 65 3 . 5 63 115 124 Melee 45 | . 7 . . . 22 9 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . 14 . Rewire 8 | . . . . . 3 5 . Trap 3 | . . . . . . 1 2 Miscellaneous 21 | . . . . . . 21 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 92 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 6) 275 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Repaired Lgt. Treads 803 | -10/Materials | Repaired Med. Laser 831 | -10/Materials | Repaired Ion Engine 1096 | -10/Materials | Discovered new exit (range 8) 1480 | -10/Materials | Discovered new exit (range 7) 1761 | -10/Materials | Central database locked down 1848 | -10/Materials | Entered Mines 1872 | -10/Mines | Discovered new exit (range 11) 1873 | -10/Mines | Met a Derelict bent on vengeance 2098 | -10/Mines | Learned location of Zion (-7) 2176 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2180 | -10/Mines | Found Prototype Device 2180 | -10/Mines | Identified Exp. Sensor Array 2335 | -10/Mines | Discovered new exit (range 5) 2747 | -10/Mines | Discovered new exit (range 5) 3025 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3025 | -10/Mines | Discovered new exit (range 5) 3073 | -10/Mines | Entered Exiles 3113 | -10/Exiles | Met 8R-AWN 3141 | -10/Exiles | Met EX-HEX 3281 | -10/Exiles | Met EX-DEC 3370 | -10/Exiles | Met EX-BIN 3418 | -10/Exiles | Aligned with FarCom system 3421 | -10/Exiles | Given EX-Vault access code 3488 | -10/Exiles | Opened EX-Vault 3512 | -10/Exiles | Found 0b10 Alert Chip 3558 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3722 | -10/Exiles | Discovered new exit (range 14) 3750 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3750 | -10/Exiles | Entered Mines 3754 | -9/Mines | Found the Drone Emporium 3766 | -9/Mines | Found Prototype Device 3766 | -9/Mines | Identified Splice Drone Bay 3794 | -9/Mines | Core integrity fell below 50% 4223 | -9/Mines | Build established: Skirmisher 4619 | -9/Mines | Discovered new exit (range 8) 4788 | -9/Mines | Entered Materials 4788 | -8/Materials | Evolved 4 slots: Utility x4 6185 | -8/Materials | Discovered new exit (range 5) 6860 | -8/Materials | Repaired Broken Exp. Sensor Array 7227 | -8/Materials | Build established: Scavenger-Skirmisher 7398 | -8/Materials | Discovered new exit (range 15) 7801 | -8/Materials | Repaired Arm. Treads? 8396 | -8/Materials | Build established: Infiltrator-Skirmisher 8440 | -8/Materials | Identified exit to Garrison 8462 | -8/Materials | Entered Garrison 8679 | -8/Garrison | Triggered checkpoint 8806 | -8/Garrison | Garrison Relay disabled 8820 | -8/Garrison | Build established: Mutant 8996 | -8/Garrison | Triggered checkpoint 9220 | -8/Garrison | Discovered new exit (range 15) 9265 | -8/Garrison | Installed Relay Interface Framework 9364 | -8/Garrison | Triggered checkpoint 9507 | -8/Garrison | Garrison Relay disabled 9854 | -8/Garrison | Triggered checkpoint 10122 | -8/Garrison | Discovered new exit (range 25) 10122 | -8/Garrison | Discovered new exit (range 49) 10122 | -8/Garrison | Discovered new exit (range 67) 10122 | -8/Garrison | Discovered new exit (range 53) 10140 | -8/Garrison | Garrison Relay disabled 10586 | -8/Garrison | Triggered checkpoint 10787 | -8/Garrison | Entered Materials 10891 | -8/Materials | Lost 3 parts (2u1w) 10935 | -8/Materials | Repaired Arm. Treads? 11002 | -8/Materials | Core integrity fell below 50% 11416 | -8/Materials | Repaired Hrd. Light Armor Plating 11587 | -8/Materials | First assault squad dispatched 11616 | -8/Materials | Build established: Scavenger-Skirmisher 11711 | -8/Materials | Core integrity fell below 20% 11804 | -8/Materials | Lost 10 parts (1p2n5u2w) 11992 | -8/Materials | Build established: Mutant 12153 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12123_ Installed Proton Bomb Trap. 12126_ System corrupted: Matter fused (-9). 12137_ Nuclear Reactor explodes. 12137_ G-47 Trooper destroyed. 12137_ W-25 Informer destroyed. 12137_ G-47 Trooper destroyed. 12137_ Assault Cannon destroyed. 12137_ K-01 Serf collects debris. 12140_ Door malfunctions. 12140_ Atomic Centrifuge disabled. 12141_ G-47 Trooper destroyed. 12143_ K-01 Serf collects debris. 12148_ The unstable cave ceiling collapses. 12148_ Imp. Heat Sink fried. 12148_ G-47 Trooper destroyed. 12148_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 12148_ I-25 Savior destroyed. 12149_ G-50 Soldier system terminally corrupted. 12150_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ############# # """ """#??????????????????????? | | ############# # """ Y"#??????????????????????? | | # """ """#??????????????????????? | | # #??????????????????????? | | " #??????????????????????? | | ################# #??????????????????????? | | ################# #??????????????????????? | | ##??????????????#"+##########????????????????????? | | #????????##?????## ## #????????????????????? | | #????????#"####### ## """ #????????????????????? | | #????????# ![ ## / """ #????????????????????? | | ?????????# ![ ##### "" #????????????????????? | | ?????????# ] #???# % #? ?????????????????? | | ?????????# ##########/##? ?????????????????? | | ?????????# + [ !g*#? ??????????????????? | | ?????????# # ! *=%#? ??????????????????? | | ?????????###"#+## ! =%%/## ???????????????????? | | ??????????# % = r ???????????????????? | | ?????????## % [ #???????????????????? | | ??? % #???????????????????? | | ?????############# ##??????????????????? | | ?????????????????# ##??????????????????? | | ?????????????????# k[ ! ##??????????????????? | | ?????????????????# t %! #??????????????????? | | ?????????????????# = = #??????????????????? | | ?????????????????# @ + ""?????????????? | | ?????????????????# " # ""?????????????? | | ?????????????????#! """ #??????????????????? | | ?????????????????#######; ##??????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ;???????????????????? | | ????????????????????????# # ??????????????????? | | ????????????????????????# ###?????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????"S???"" | | ???????????????????????????????????????????"""??"" | | ????????????????????????????????????????????""??"" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 411 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed OpticalConcussiveFalx Manual? 0 Play Time 01:36:39 Cumulative 137.1 hours Start 2024.07.12 @ 20:57:14 End 2024.07.12 @ 23:43:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 23 Adventurer 6 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 456e1186-5323-4bcb-9192-c436e23bfa72