Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 23:43:48

Player: trisiak

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (104)     520
Value Destroyed (3034)     3034
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1531)               1531
              TOTAL SCORE: 8085

 Bonus
-------
High Alert Combat Kills    484
Follower Combat Kills      47
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     109/300
Energy                     9/265
System Corruption          3%
Temperature                Cool (9)
Movement                   Treading (237) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Trap Extractor (1/4 Proton Bomb)
>               --- WEAPON (2) -------
                Plasma Cannon
                Shock Bomb Launcher
>               --- INVENTORY (20) ---
          Light Treads
       Advanced Treads
       Advanced Treads
        Compact Battery (200)
  High-capacity Matter Pod (66)
   Experimental Sensor Array
                0b10 Alert Chip
                ECM Suite
                Relay Coupler [NC] (32)
                Relay Coupler [Swarmer] (43)
                Relay Coupler [Grunt] (32)
     Long-range Tractor Beam
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Improved Light Cannon
                Plasma Cutter
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
     Long-range Tractor Beam
                Trap Extractor
                Splice Drone Bay
>               --- WEAPON -----------
                Minigun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod
                Structural Scanner
                Machine Analyzer
   Experimental Sensor Array
       Improved Terrain Scanner
                0b10 Alert Chip
                ECM Suite
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Plasma Cutter
                Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             166  | 7   17  7   1   9   54  24  47  
  Power                    8    | .   1   .   .   2   1   .   4   
    Engine                 7    | .   1   .   .   1   1   .   4   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 5   3   .   .   .   6   .   7   
    Treads                 15   | 2   3   .   .   .   5   .   5   
    Leg                    3    | 3   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  76   | 2   7   7   1   5   24  9   21  
    Device                 56   | 2   3   7   .   4   17  8   15  
    Storage                4    | .   2   .   1   .   .   1   .   
    Processor              5    | .   .   .   .   .   3   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   2   .   .   1   4   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   61   | .   6   .   .   2   23  15  15  
    Energy Gun             5    | .   4   .   .   1   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   1   .   4   
    Ballistic Gun          14   | .   .   .   .   .   8   2   4   
    Ballistic Cannon       13   | .   .   .   .   .   7   3   3   
    Launcher               9    | .   1   .   .   1   2   3   2   
    Special Weapon         4    | .   .   .   .   .   .   4   .   
    Impact Weapon          11   | .   1   .   .   .   5   3   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   3   .   .   
Parts Lost                 21   | .   .   .   .   .   2   2   17  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   2   
  Utility                  12   | .   .   .   .   .   2   1   9   
  Weapon                   5    | .   .   .   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   .   2   1   10  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   99  99  100 100 99  96  89  
  Engine                   10   | .   13  14  14  13  9   9   8   
  Treads                   19   | .   19  28  28  28  17  18  11  
  Leg                      1    | .   8   .   .   .   .   .   .   
  Device                   20   | .   7   13  14  12  28  29  13  
  Storage                  11   | .   14  14  14  14  9   10  9   
  Processor                5    | .   .   .   .   .   6   9   15  
  Protection               5    | .   6   .   .   1   10  1   6   
  Energy Gun               10   | .   26  28  28  28  .   .   .   
  Ballistic Gun            3    | .   .   .   .   .   6   3   4   
  Ballistic Cannon         4    | .   .   .   .   .   9   6   5   
  Impact Weapon            1    | .   .   .   .   .   1   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             74   | 15  32  30  50  57  71  72  74  
  Greatest Support         44   | 20  40  40  40  40  40  40  44  
  Greatest Overweight (x)  6    | 1   1   .   1   1   3   3   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   3   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  
  Average Capacity         18   | 8   12  15  19  20  20  20  20  
  Most Carried             20   | 8   15  15  16  20  20  20  20  
  Average Carried          17   | 6   10  14  15  19  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  
  Final Carried            20   | 8   15  15  16  20  20  20  18  

 Class Distribution 
--------------------
 54% | Mutant
 19% | Skirmisher
  9% | Scavenger-Skirmisher
  7% | Infiltrator-Skirmisher
  4% | Infiltrator-Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -8/Garrison
     Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           3707 | 270  530  50   30   110  1037 878  802  
  Remotely                 737  | 44   .    .    .    .    .    408  285  
Salvage Created            3522 | 138  770  39   .    184  849  556  986  
  Parts                    194  | 7    54   1    .    9    44   24   55   
Haulers Intercepted        8    | .    2    .    .    .    4    .    2    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  78   | .   13  3   .   5   17  16  24  
  Guns                     30   | .   11  3   .   2   6   3   5   
  Cannons                  25   | .   .   .   .   .   8   8   9   
  AOE                      19   | .   1   .   .   3   3   5   7   
Classes Destroyed          13   | 2   5   1   .   .   1   1   3   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   4   .   2   
  Recycler                 3    | 1   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  7    | .   2   .   .   .   3   .   2   
  Swarmer                  21   | .   .   3   .   .   6   5   7   
  Grunt                    46   | .   13  .   .   5   8   9   11  
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   .   .   3   1   3   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   4   3   .   3   3   3   5   
  Combat Bots Only         4    | .   2   3   .   3   3   3   4   
Max Kills in Single Turn   2    | 1   1   1   .   2   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        527  | .    57   6    .    7    117  99   241  
  Missed                   147  | .    14   2    .    .    36   37   58   
Damage Taken               5415 | .    537  36   .    93   1003 876  2870 
  Core                     734  | .    118  .    .    56   117  59   384  
  Absorbed by Shields      108  | .    .    .    .    .    .    108  .    
  Regen/Repaired (Parts)   671  | .    124  .    .    .    138  .    409  
Core Remaining (%)         65   | 100  .    .    .    30   .    .    .    
Volleys Fired              382  | 7    65   3    .    5    63   115  124  
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  124  | 100  100  100  .    100  88   88   124  
Shots Fired                579  | 14   126  6    .    8    121  145  159  
  Gun                      294  | 14   125  6    .    6    55   14   74   
  Cannon                   197  | .    .    .    .    .    63   59   75   
  Launcher                 26   | .    1    .    .    2    3    10   10   
  Special                  62   | .    .    .    .    .    .    62   .    
  Kinetic                  310  | .    .    .    .    .    118  73   119  
  Thermal                  243  | 14   125  6    .    6    .    62   30   
  Explosive                20   | .    1    .    .    2    3    10   4    
  Electromagnetic          6    | .    .    .    .    .    .    .    6    
  Robot Hit Streak         42   | 2    14   2    .    7    9    42   12   
  Robot Miss Streak        7    | 2    4    1    .    .    7    3    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           353  | 8    82   4    .    6    63   97   93   
  Core Hits                174  | 2    37   3    .    7    33   48   44   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    .    
  Critical Strikes         22   | 2    5    2    .    2    3    5    3    
    Burn                   10   | 2    4    2    .    2    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Blast                  6    | .    .    .    .    .    3    1    2    
    Smash                  2    | .    1    .    .    .    .    1    .    
    Sever                  3    | .    .    .    .    .    .    3    .    
Melee Attacks              45   | .    7    .    .    .    22   9    7    
  Impact                   45   | .    7    .    .    .    22   9    7    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    2    .    .    .    2    1    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8326 | 100  1217 50   .    220  1831 2470 2438 
  Guns                     2615 | 100  1019 50   .    79   486  102  779  
  Cannons                  2416 | .    .    .    .    .    687  753  976  
  Explosions               2236 | .    96   .    .    141  522  917  560  
  Melee                    485  | .    102  .    .    .    136  124  123  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3396 | .    .    .    .    .    1173 855  1368 
  Thermal                  2236 | 100  1019 50   .    79   .    574  414  
  Explosive                1936 | .    96   .    .    141  522  917  260  
  Electromagnetic          273  | .    .    .    .    .    .    .    273  
  Impact                   485  | .    102  .    .    .    136  124  123  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    .    18   25   
    Message Errors         10   | .    .    .    .    .    .    5    5    
    Matter Fused           10   | .    .    .    .    .    .    4    6    
    Heat Flow Errors       6    | .    .    .    .    .    .    2    4    
    Energy Discharges      3    | .    .    .    .    .    .    2    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Parts Fused            2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            296  | .    39   .    .    .    20   135  102  
  Projectiles              131  | .    .    .    .    .    20   84   27   
  Explosions               34   | .    .    .    .    .    .    16   18   
  Melee                    131  | .    39   .    .    .    .    35   57   
Knockbacks                 20   | .    .    .    .    .    5    8    7    
  Impact                   3    | .    .    .    .    .    .    2    1    
  Kinetic                  16   | .    .    .    .    .    4    6    6    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      70   | .    .    .    .    .    .    70   .    
  Shots                    2    | .    .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        517  | 137  288  117  .    162  35   137  517  
  Average Temperature      99   | 57   86   59   .    69   9    38   154  
  Received Heat Transfer   2186 | .    297  .    .    51   333  254  1251 
  Effects                  11   | .    .    .    .    .    .    .    11   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       9    | .    3    .    .    .    1    1    4    
Robots Melted              4    | 1    2    .    .    .    .    .    1    
  Combat Hostiles          2    | .    1    .    .    .    .    .    1    
  Parts Melted             6    | .    3    3    .    .    .    .    .    
  Heat Transferred         6992 | 444  3219 296  .    370  .    1961 702  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1179 | 15   223  70   .    81   367  1179 896  
  Initial                  572  | .    9    21   .    .    .    213  572  
  Average                  256  | 7    100  20   .    20   114  528  781  
Maximum Alert Level        4    | .    1    .    .    .    1    4    3    
  Low Security (%)         61   | 100  89   100  .    100  83   .    .    
  Level 1                  15   | .    10   .    .    .    16   43   .    
  Level 2                  7    | .    .    .    .    .    .    33   8    
  Level 3                  14   | .    .    .    .    .    .    19   91   
  Level 4                  .    | .    .    .    .    .    .    3    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    2    .    .    .    3    .    4    
  Investigation            6    | .    2    .    .    .    3    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           11   | .   4   .   .   .   3   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              157  | .   29  3   .   5   42  25  53  
  Peak Tracking Total      9    | .   4   3   .   3   5   3   9   
  Tactical Retreats        12   | .   2   .   .   .   5   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            12   | .   1   .   .   .   .   9   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   1   2   
  Triggered                1    | .   .   .   .   .   .   1   .   
Most Traps Carried         4    | .   .   .   .   .   .   4   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          9    | .   .   .   .   .   4   1   4   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        6    | .   .   .   .   .   .   6   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          33   | .   10  .   3   1   13  3   3   
  Terminals                19   | .   8   .   .   .   7   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   2   .   2   
  Recycling Units          2    | .   1   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                93   | .   37  .   3   1   39  5   8   
  Successful               46   | .   18  .   3   1   18  2   4   
  Failed                   46   | .   18  .   .   .   21  3   4   
    Catastrophic           11   | .   5   .   .   .   4   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   37   | .   19  .   2   .   14  .   2   
  Terminals                52   | .   27  .   .   .   18  5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   6   .   .   .   6   .   6   
  Recycling Units          7    | .   4   .   .   .   3   .   .   
  Scanalyzers              11   | .   .   .   .   .   11  .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             16   | .   8   .   3   1   2   2   .   
  Record                   2    | .   .   .   2   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   6   .   .   .   4   .   4   
  Scan Component           7    | .   3   .   .   .   2   .   2   
  Repair                   7    | .   3   .   .   .   2   .   2   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         8    | .   4   .   .   .   4   .   .   
  Terminals                4    | .   2   .   .   .   2   .   .   
    Botnet                 4    | .   2   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   
    Reject                 2    | .   1   .   .   .   1   .   .   
    Mask                   2    | .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   9   .   .   .   11  3   3   
  Full Trace Events        9    | .   4   .   .   .   4   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   3   .   .   .   2   .   2   
  Time                     322  | .   78  .   .   .   174 .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   19  .   
  Machine Destruction      15   | .   .   .   .   .   .   15  .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   .   2   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   
  Highest-Rated Group      16   | .   .   .   .   .   16  16  .   
  Highest-Rated Ally       16   | .   .   .   .   .   16  16  .   
Total Orders               11   | .   .   .   .   .   7   4   .   
  STAY                     1    | .   .   .   .   .   1   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   
  RETURN                   8    | .   .   .   .   .   4   4   .   
Ally Attacks               22   | .   .   .   .   .   12  8   2   
  Total Damage             136  | .   .   .   .   .   91  42  3   
  Kills                    3    | .   .   .   .   .   1   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             27   | .   .   .   .   .   12  13  2   
  Drone Recoveries         26   | .   .   .   .   .   11  13  2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               12152 | 91   1756 1225 677  1038 3674 2325 1366 
Spaces Moved               4833  | 48   906  753  309  326  1276 705  510  
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   4123  | .    621  753  309  326  1252 705  157  
  Legs                     333   | 48   285  .    .    .    .    .    .    
  Wheels                   377   | .    .    .    .    .    24   .    353  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  240  145  250  150  
  Average Speed            206   | 121  151  160  219  240  245  250  189  
  Slowest Speed            410   | 190  190  160  240  240  250  410  410  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 5    96   99   71   59   62   74   38   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    1    1    1    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    
Spaces Dug                 28    | .    3    .    .    8    14   .    3    
Terrain Destroyed          176   | .    9    .    .    13   61   44   49   
  Melee                    14    | .    3    .    .    .    8    .    3    
  Projectile               41    | .    .    .    .    .    17   .    24   
  AOE                      121   | .    6    .    .    13   36   44   22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      6289 | 68   1152 765  311  571  1663 1001 758  
  Wait                     697  | .    130  .    .    229  191  98   49   
  Move                     4826 | 47   905  752  308  325  1275 704  510  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  59   | 1    15   1    1    1    23   5    12   
  Fast Attach              29   | 2    4    1    .    2    9    1    10   
  Attach                   31   | 5    2    .    .    .    9    .    15   
  Detach                   16   | 6    1    .    .    2    4    .    3    
  Swap                     106  | .    11   6    1    7    36   23   22   
  Drop                     52   | .    12   2    1    .    28   5    4    
  Fire                     382  | 7    65   3    .    5    63   115  124  
  Melee                    45   | .    7    .    .    .    22   9    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    14   .    
  Rewire                   8    | .    .    .    .    .    3    5    .    
  Trap                     3    | .    .    .    .    .    .    1    2    
  Miscellaneous            21   | .    .    .    .    .    .    21   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 3)
    92 | -11/Scrapyard | Entered Materials
   236 | -10/Materials | Discovered new exit (range 6)
   275 | -10/Materials | Identified exit to Mines
   311 | -10/Materials | Build established: Mutant
   546 | -10/Materials | Discovered new exit (range 8)
   776 | -10/Materials | Repaired Lgt. Treads
   803 | -10/Materials | Repaired Med. Laser
   831 | -10/Materials | Repaired Ion Engine
  1096 | -10/Materials | Discovered new exit (range 8)
  1480 | -10/Materials | Discovered new exit (range 7)
  1761 | -10/Materials | Central database locked down
  1848 | -10/Materials | Entered Mines
  1872 | -10/Mines     | Discovered new exit (range 11)
  1873 | -10/Mines     | Met a Derelict bent on vengeance
  2098 | -10/Mines     | Learned location of Zion (-7)
  2176 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2180 | -10/Mines     | Found Prototype Device
  2180 | -10/Mines     | Identified Exp. Sensor Array
  2335 | -10/Mines     | Discovered new exit (range 5)
  2747 | -10/Mines     | Discovered new exit (range 5)
  3025 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3025 | -10/Mines     | Discovered new exit (range 5)
  3073 | -10/Mines     | Entered Exiles
  3113 | -10/Exiles    | Met 8R-AWN
  3141 | -10/Exiles    | Met EX-HEX
  3281 | -10/Exiles    | Met EX-DEC
  3370 | -10/Exiles    | Met EX-BIN
  3418 | -10/Exiles    | Aligned with FarCom system
  3421 | -10/Exiles    | Given EX-Vault access code
  3488 | -10/Exiles    | Opened EX-Vault
  3512 | -10/Exiles    | Found 0b10 Alert Chip
  3558 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3722 | -10/Exiles    | Discovered new exit (range 14)
  3750 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  3750 | -10/Exiles    | Entered Mines
  3754 | -9/Mines      | Found the Drone Emporium
  3766 | -9/Mines      | Found Prototype Device
  3766 | -9/Mines      | Identified Splice Drone Bay
  3794 | -9/Mines      | Core integrity fell below 50%
  4223 | -9/Mines      | Build established: Skirmisher
  4619 | -9/Mines      | Discovered new exit (range 8)
  4788 | -9/Mines      | Entered Materials
  4788 | -8/Materials  | Evolved 4 slots: Utility x4
  6185 | -8/Materials  | Discovered new exit (range 5)
  6860 | -8/Materials  | Repaired Broken Exp. Sensor Array
  7227 | -8/Materials  | Build established: Scavenger-Skirmisher
  7398 | -8/Materials  | Discovered new exit (range 15)
  7801 | -8/Materials  | Repaired Arm. Treads?
  8396 | -8/Materials  | Build established: Infiltrator-Skirmisher
  8440 | -8/Materials  | Identified exit to Garrison
  8462 | -8/Materials  | Entered Garrison
  8679 | -8/Garrison   | Triggered checkpoint
  8806 | -8/Garrison   | Garrison Relay disabled
  8820 | -8/Garrison   | Build established: Mutant
  8996 | -8/Garrison   | Triggered checkpoint
  9220 | -8/Garrison   | Discovered new exit (range 15)
  9265 | -8/Garrison   | Installed Relay Interface Framework
  9364 | -8/Garrison   | Triggered checkpoint
  9507 | -8/Garrison   | Garrison Relay disabled
  9854 | -8/Garrison   | Triggered checkpoint
 10122 | -8/Garrison   | Discovered new exit (range 25)
 10122 | -8/Garrison   | Discovered new exit (range 49)
 10122 | -8/Garrison   | Discovered new exit (range 67)
 10122 | -8/Garrison   | Discovered new exit (range 53)
 10140 | -8/Garrison   | Garrison Relay disabled
 10586 | -8/Garrison   | Triggered checkpoint
 10787 | -8/Garrison   | Entered Materials
 10891 | -8/Materials  | Lost 3 parts (2u1w)
 10935 | -8/Materials  | Repaired Arm. Treads?
 11002 | -8/Materials  | Core integrity fell below 50%
 11416 | -8/Materials  | Repaired Hrd. Light Armor Plating
 11587 | -8/Materials  | First assault squad dispatched
 11616 | -8/Materials  | Build established: Scavenger-Skirmisher
 11711 | -8/Materials  | Core integrity fell below 20%
 11804 | -8/Materials  | Lost 10 parts (1p2n5u2w)
 11992 | -8/Materials  | Build established: Mutant
 12153 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
12123_ Installed Proton Bomb Trap.
12126_ System corrupted: Matter fused (-9).
12137_ Nuclear Reactor explodes.
12137_ G-47 Trooper destroyed.
12137_ W-25 Informer destroyed.
12137_ G-47 Trooper destroyed.
12137_ Assault Cannon destroyed.
12137_ K-01 Serf collects debris. <x2>
12140_ Door malfunctions.
12140_ Atomic Centrifuge disabled.
12141_ G-47 Trooper destroyed.
12143_ K-01 Serf collects debris. <x2>
12148_ The unstable cave ceiling collapses.
12148_ Imp. Heat Sink fried.
12148_ G-47 Trooper destroyed.
12148_ Chain reaction triggered in Corrupted
  Lgt. Nuclear Core.
12148_ I-25 Savior destroyed.
12149_ G-50 Soldier system terminally corrupted.
12150_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #############   # """  """#??????????????????????? |
| #############   # """   Y"#??????????????????????? |
|                 # """  """#??????????????????????? |
|                 #         #??????????????????????? |
|                 "         #??????????????????????? |
| #################         #??????????????????????? |
| #################         #??????????????????????? |
| ##??????????????#"+##########????????????????????? |
| #????????##?????## ##       #????????????????????? |
| #????????#"####### ##   """ #????????????????????? |
| #????????#  ![  ##  /   """ #????????????????????? |
| ?????????#  ![  #####   ""  #????????????????????? |
| ?????????#  ]   #???#     % #?  ?????????????????? |
| ?????????#      ##########/##?  ?????????????????? |
| ?????????#      +   [   !g*#?  ??????????????????? |
| ?????????#      #    !  *=%#?  ??????????????????? |
| ?????????###"#+##    ! =%%/## ???????????????????? |
| ??????????#       %       = r ???????????????????? |
| ?????????## %         [      #???????????????????? |
| ???                   %      #???????????????????? |
| ?????#############           ##??????????????????? |
| ?????????????????#           ##??????????????????? |
| ?????????????????#  k[     ! ##??????????????????? |
| ?????????????????#   t     %! #??????????????????? |
| ?????????????????#   =     =  #??????????????????? |
| ?????????????????#       @    +   ""?????????????? |
| ?????????????????#  "         #   ""?????????????? |
| ?????????????????#! """       #??????????????????? |
| ?????????????????#######;    ##??????????????????? |
| ???????????????????????##    #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    ;???????????????????? |
| ????????????????????????#    # ??????????????????? |
| ????????????????????????#    ###?????????????????? |
| ?????????????????????????    #???????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????      ??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????"S???"" |
| ???????????????????????????????????????????"""??"" |
| ????????????????????????????????????????????""??"" |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            280
Matter Stores              411
Matter Capacity            500
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              OpticalConcussiveFalx
  Manual?         0
Play Time         01:36:39
  Cumulative      137.1 hours
  Start           2024.07.12 @ 20:57:14
  End             2024.07.12 @ 23:43:48
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           23
  Adventurer      6
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 456e1186-5323-4bcb-9192-c436e23bfa72