Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:49:30

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (749)      749
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (340)                340
              TOTAL SCORE: 2594

 Bonus
-------
Follower Combat Kills      75
Aligned with FarCom        300
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             161/250
Matter                     294/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (550) Ox10
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
                Disposable Heat Sink
         Medium Battery (150)
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Terrain Scanner
          Light Armor Plating
                Hacking Suite
          Light Cannon
                Datajack
                Mining Laser
                Plasma Cutter
                Hammer
                Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
    Medium Battery
    Medium Matter Pod
           Structural Scanner
  Improved Terrain Scanner
     Light Armor Plating
           Hacking Suite
           Assault Rifle
           Assault Rifle
     Light Cannon
           Datajack
           Mining Laser
           Plasma Cutter
           Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 3   15  1   .   .   
  Power                    3    | .   3   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   2    | .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   5   .   .   .   
    Device                 3    | 1   2   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | .   7   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       6    | .   5   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   .   .   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 
  Engine                   2    | .   3   .   .   .   
  Core                     11   | .   10  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Device                   13   | .   13  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            2    | .   4   .   .   .   
  Ballistic Cannon         24   | .   22  28  28  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  32  32  32  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 8   11  15  15  15  
  Most Carried             15   | 7   15  15  15  15  
  Average Carried          12   | 5   10  15  14  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1085 | 272 616 181 16  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1015 | 183 601 216 .   15  
  Parts                    70   | 12  48  10  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   15  4   .   .   
  Guns                     1    | .   1   .   .   .   
  Cannons                  18   | .   14  4   .   .   
Classes Destroyed          8    | 2   4   1   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    16   | .   15  1   .   .   
  Zionite                  1    | .   .   .   .   1   
Best Kill Streak           3    | 2   3   3   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        100  | .    68   18   1    13   
  Missed                   32   | .    22   3    1    6    
Damage Taken               816  | .    564  151  .    101  
  Core                     89   | .    65   14   .    10   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   101  | .    101  .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              91   | 7    73   8    1    2    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 40   100  70   70   70   
Shots Fired                174  | 14   138  16   2    4    
  Gun                      46   | 14   32   .    .    .    
  Cannon                   120  | .    98   16   2    4    
  Launcher                 .    | .    .    .    .    .    
  Special                  8    | .    8    .    .    .    
  Kinetic                  166  | 14   130  16   2    4    
  Thermal                  8    | .    8    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 6    17   4    1    1    
  Robot Miss Streak        4    | 2    4    2    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           99   | 8    81   8    1    1    
  Core Hits                37   | 5    25   6    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    5    1    .    .    
    Blast                  6    | .    5    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1574 | 100  1255 170  18   31   
  Guns                     316  | 100  216  .    .    .    
  Cannons                  1255 | .    1036 170  18   31   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    
  Kinetic                  1571 | 100  1252 170  18   31   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 16   | .    15   1    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  16   | .    15   1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        165  | .    165  65   15   30   
  Average Temperature      42   | .    44   33   10   17   
  Received Heat Transfer   342  | .    306  36   .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             236  | 20  236 149 .   .   
  Initial                  54   | .   13  54  .   .   
  Average                  84   | 13  104 54  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 95  100 .   100 
  Level 1                  2    | .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   6   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   27  4   4   18  
  Peak Tracking Total      16   | .   3   3   5   16  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          9    | .   8   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   19  .   1   .   
  Successful               13   | .   12  .   1   .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   10  .   1   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   5   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
    Reject                 1    | .   1   .   .   .   
    Recyclers              1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   1   9   .   
  Total Damage             142  | .   .   10  132 .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3956 | 108  2242 1126 458  22   
Spaces Moved               2146 | 49   1120 684  283  10   
  Core                     .    | .    .    .    .    .    
  Treads                   2144 | 47   1120 684  283  10   
  Legs                     2    | 2    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  160  160  160  160  
  Average Speed            159  | 158  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 5    97   98   68   5    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    2    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 8    | .    8    .    .    .    
Terrain Destroyed          8    | .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    8    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      2483 | 66   1419 699  287  12   
  Wait                     193  | 2    184  7    .    .    
  Move                     2142 | 48   1119 683  282  10   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  17   | 2    13   .    2    .    
  Fast Attach              6    | 2    4    .    .    .    
  Attach                   2    | .    2    .    .    .    
  Detach                   5    | 1    4    .    .    .    
  Swap                     11   | 1    9    1    .    .    
  Drop                     15   | 3    10   .    2    .    
  Fire                     91   | 7    73   8    1    2    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
  109 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 7)
  752 | -10/Materials | Discovered new exit (range 16)
 1198 | -10/Materials | Discovered new exit (range 16)
 1633 | -10/Materials | Discovered new exit (range 15)
 1892 | -10/Materials | Repaired Lgt. Cannon
 2351 | -10/Materials | Entered Mines
 2417 | -10/Mines     | Met a Derelict bent on vengeance
 2761 | -10/Mines     | Learned location of Recycling (-9)
 2786 | -10/Mines     | Learned location of Mines (-9)
 2817 | -10/Mines     | Discovered new exit (range 10)
 2818 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3083 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3085 | -10/Mines     | Discovered new exit (range 5)
 3125 | -10/Mines     | Discovered new exit (range 8)
 3477 | -10/Mines     | Entered Exiles
 3477 | -10/Exiles    | Accompanied by 3 allies
 3516 | -10/Exiles    | Met 8R-AWN
 3543 | -10/Exiles    | Met EX-HEX
 3597 | -10/Exiles    | Met EX-BIN
 3620 | -10/Exiles    | Aligned with FarCom system
 3621 | -10/Exiles    | Given EX-Vault access code
 3661 | -10/Exiles    | Opened EX-Vault
 3676 | -10/Exiles    | Found Longsword +1
 3711 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3728 | -10/Exiles    | Exiles lab attacked by MAIN.C
 3875 | -10/Exiles    | Lost 3 allies
 3922 | -10/Exiles    | Discovered new exit (range 10)
 3935 | -10/Exiles    | Left Exiles lab with Longsword +1
 3935 | -10/Exiles    | Entered Mines
 3936 | -9/Mines      | Assembled infested the area
 3936 | -9/Mines      | Learned location of Storage (-9)
 3941 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3957 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
03948_ HV Slug penetrates as-36087.
03948_ as-36087 suffers critical hit (Destroy).
03948_ as-36087 destroyed.
03948_ HV Slug penetrates Wall.
03950_ HV Slug penetrates as-55563.
03950_ as-55563 suffers critical hit (Destroy).
03950_ as-55563 destroyed.
03950_ HV Slug penetrates Wall.
03952_ DK-RAY: "Oh no, it's like what happened to the Exiles when they
  were wandering homeless, only there's no Warlord to save us!"
03952_ HV Slug penetrates as-07464.
03952_ as-07464 suffers critical hit (Destroy).
03952_ as-07464 knocked back.
03954_ DK-RAY destroyed.
03954_ as-99338 suffers critical hit (Destroy).
03954_ as-99338 destroyed.
03956_ Y4-ADN(h) destroyed.
03956_ Lgt. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????###     #?????????????????????? |
| ?????????????????????##% % #?????????????????????? |
| ?????????????????????##%a  #?????????????????????? |
| ?????????????????????#=aa@##?????????????????????? |
| ????????????????????#a%aa #??????????????????????? |
| ?????????????????a aaaaa ##??????????????????????? |
| ??????????????   % a% a ##???????????????????????? |
| ???????????      ########????????????????????????? |
| ????????????%  ??????????????????????????????????? |
| ???????????? ????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldDefenseRouter
  Manual?         0
Play Time         00:30:18
  Cumulative      32.5 hours
  Start           2024.04.14 @ 21:18:35
  End             2024.04.15 @ 19:49:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d2d34c0-9f35-434c-aa55-8c9a8c82bebe