Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.06 @ 17:18:22 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2178) 2178 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 6684 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Cogmind --------- Core Integrity 558/850 Matter 300/300 Energy 91/100 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Hardened Light Armor Plating Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Weight Redist. System Melee Analysis Suite Improved Melee Analysis Suite Maneuvering Thrusters Hardened Light Armor Plating > --- WEAPON ----------- Axe Axe Greatsword Greatsword > --- INVENTORY -------- Gravmag System Gravmag System Maneuvering Thrusters [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hardened Light Armor Plating Device Maneuvering Thrusters Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . . 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . . 2 . . . Weapon 4 | . . 2 . . . . 2 . . Parts Attached 84 | . 1 23 10 4 2 30 2 1 11 Power 8 | . . 2 1 . . 3 . . 2 Engine 4 | . . 2 1 . . . . . 1 Core 4 | . . . . . . 3 . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | . . 4 3 3 2 9 1 1 2 Treads . | . . . . . . . . . . Leg 17 | . . 4 3 3 2 3 . . 2 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . 3 1 1 . Flight 3 | . . . . . . 3 . . . Utility 20 | . 1 3 2 1 . 9 . . 4 Device 7 | . . . . . . 5 . . 2 Storage . | . . . . . . . . . . Processor 4 | . 1 . . . . 3 . . . Hackware 1 | . . . . . . . . . 1 Protection 8 | . . 3 2 1 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 31 | . . 14 4 . . 9 1 . 3 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 11 . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . 1 . . . 1 . . . Impact Weapon 9 | . . . 4 . . 3 . . 2 Slashing Weapon 6 | . . . . . . 5 1 . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . . Parts Lost 37 | . . 3 2 10 1 6 1 4 10 Power 4 | . . . . 1 . 1 . . 2 Propulsion 10 | . . . . 5 . 2 1 . 2 Utility 8 | . . . 1 3 . . . 3 1 Weapon 15 | . . 3 1 1 1 3 . 1 5 Highest Loss Streak 10 | . . 1 1 10 1 6 1 4 4 Average Slot Usage (%) 82 | . 99 98 92 73 34 67 86 75 58 Engine 6 | . 14 11 9 6 . 1 . . . Core 1 | . . . . . . 3 6 6 4 Leg 14 | . 28 22 27 24 15 5 . . 1 Hover 3 | . . . . . . 7 20 17 9 Flight 1 | . . . . . . 6 . . . Device 3 | . . . . . . 8 13 8 5 Storage 6 | . 14 11 9 9 6 . . . . Processor 5 | . 13 . . . . 9 13 13 13 Protection 7 | . . 10 16 12 . 2 6 4 . Energy Gun 3 | . 14 5 . . . 1 . . . Ballistic Gun 14 | . 14 35 4 . . . . . . Impact Weapon 5 | . . . 26 21 13 7 . . . Slashing Weapon 5 | . . . . . . 10 26 24 16 Naked Turns 1 | . . . . . . 1 . . . Heaviest Build 35 | 11 11 28 35 32 11 22 27 27 20 Greatest Support 60 | 20 20 26 60 60 13 33 33 33 30 Greatest Overweight (x) 4 | . . 1 . 3 . 4 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 5 5 Average Capacity 6 | . 8 8 8 8 6 5 5 5 5 Most Carried 8 | . 6 8 8 6 2 5 3 3 4 Average Carried 5 | . 6 7 7 4 1 3 2 2 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 7 | 6 6 7 6 2 1 5 2 2 2 Class Distribution -------------------- 37% | Mutant 20% | Tank 17% | Scavenger-Gladiator 16% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Waste Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Matter Collected 1452 | 192 30 682 104 20 . 295 20 . 109 Remotely . | . . . . . . . . . . Salvage Created 3502 | . 216 1440 307 42 . 572 88 . 837 Parts 181 | . 11 92 11 4 . 28 5 . 30 Haulers Intercepted 8 | . 1 5 . . . 1 . . 1 Recyclers Shooed 4 | . . 2 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 2 29 6 3 . 6 3 . 8 Melee 23 | . . . 4 2 . 6 3 . 8 Guns 29 | . 2 27 . . . . . . . Cannons 2 | . . 2 . . . . . . . Classes Destroyed 13 | . 3 2 2 . . 4 . . 2 Worker 4 | . . . . . . . . . 4 Builder 1 | . . . . . . 1 . . . Hauler 8 | . 1 5 . . . 1 . . 1 Recycler 5 | . 1 . . . . 2 . . 2 Operator 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . Swarmer 17 | . . 7 . 3 . . 3 . 4 Grunt 22 | . 2 13 2 . . 2 . . 3 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 13 | . . 9 2 . . 1 . . 1 Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 9 | . 2 4 3 2 . 2 3 . 9 Combat Bots Only 4 | . 1 4 3 2 . 1 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Damage Taken 5555 | . 98 979 937 1381 231 657 226 123 923 Core 1125 | . . 133 82 328 37 253 . . 292 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 100 66 . . 18 63 . . . Volleys Fired 93 | . 12 76 . . . 5 . . . Largest 4 | . 2 4 . . . 1 . . . Hottest 103 | . 60 103 . . . 40 . . . Shots Fired 304 | . 24 275 . . . 5 . . . Gun 279 | . 24 250 . . . 5 . . . Cannon 12 | . . 12 . . . . . . . Launcher . | . . . . . . . . . . Special 13 | . . 13 . . . . . . . Kinetic 249 | . 12 237 . . . . . . . Thermal 41 | . . 36 . . . 5 . . . Explosive . | . . . . . . . . . . Electromagnetic 14 | . 12 2 . . . . . . . Robot Hit Streak 9 | . 5 9 . . . 7 . . . Robot Miss Streak 8 | . 4 8 . . . 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 260 | . 15 151 21 5 . 30 4 . 34 Core Hits 122 | . 9 71 7 2 . 14 3 . 16 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 9 | . 1 2 . . . 3 1 . 2 Destroy 2 | . 1 1 . . . . . . . Smash 2 | . . . . . . 1 . . 1 Sever 5 | . . 1 . . . 2 1 . 1 Melee Attacks 148 | . . . 27 15 . 41 14 . 51 Impact 50 | . . . 27 15 . 5 . . 3 Slashing 97 | . . . . . . 36 14 . 47 Piercing 1 | . . . . . . . . . 1 Sneak Attacks 13 | . . . . . . 3 . . 10 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 21 | . . . 9 2 . 3 2 . 5 Damage Inflicted 6745 | . 195 1805 632 170 . 1415 212 . 2316 Guns 1862 | . 160 1678 . . . 24 . . . Cannons 40 | . . 40 . . . . . . . Explosions 35 | . 35 . . . . . . . . Melee 4716 | . . . 627 170 . 1391 212 . 2316 Ramming 5 | . . . 5 . . . . . . Kinetic 1613 | . 66 1547 . . . . . . . Thermal 302 | . 35 243 . . . 24 . . . Explosive . | . . . . . . . . . . Electromagnetic 109 | . 94 15 . . . . . . . Impact 985 | . . . 627 170 . 41 . . 147 Slashing 3595 | . . . . . . 1350 212 . 2033 Piercing 136 | . . . . . . . . . 136 Highest Corruption 8 | . . . . . . . . 6 8 Average Corruption 6 | . . . . . . . . 6 6 Corruption Purged . | . . . . . . . . . . Effects 8 | . . . . . . . . 1 7 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 781 | . . . 8 19 . 288 . . 466 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 781 | . . . 8 19 . 288 . . 466 Knockbacks 4 | . . . 2 2 . . . . . Impact 4 | . . . 2 2 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . 9 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . 1 1 . . . . 1 Kicked 3 | . . . 1 1 . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 212 | . 105 212 30 13 . 3 . 195 86 Average Temperature 63 | . 44 68 12 6 . 3 . 183 53 Received Heat Transfer 1794 | . 51 345 495 459 27 120 . . 297 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 5 . . . . . 3 Impact Corruptions 5 | . . . 3 1 . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 770 | . 50 646 . . . 74 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Peak Influence 623 | . 122 623 215 163 87 276 169 74 249 Initial 215 | . . 51 215 133 59 39 62 59 23 Average 195 | . 67 336 148 137 62 97 126 58 141 Maximum Alert Level 2 | . . 2 1 . . 1 . . 1 Low Security (%) 59 | . 100 18 68 100 100 89 100 100 56 Level 1 30 | . . 55 31 . . 10 . . 43 Level 2 9 | . . 26 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 4 4 . . 2 . . 1 Investigation 1 | . . 1 . . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 7 | . 1 2 3 . . . . . 1 Assault 1 | . . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Distress Signals 8 | . 1 4 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 8 46 20 18 8 18 5 6 13 Peak Tracking Total 11 | . 3 5 11 10 8 3 5 6 4 Tactical Retreats 8 | . 1 . . 1 . 3 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 . . . 1 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Machines Accessed 11 | . . 2 4 . 1 4 . . . Terminals 8 | . . 2 3 . 1 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 26 | . . 6 11 . 2 7 . . . Successful 14 | . . 3 7 . 1 3 . . . Failed 12 | . . 3 4 . 1 4 . . . Catastrophic 5 | . . 1 3 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . . 5 10 . . 4 . . . Terminals 21 | . . 6 10 . 2 3 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 7 | . . 3 3 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . Terminals 3 | . . . 3 . . . . . . Botnet 2 | . . . 2 . . . . . . Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 3 . 1 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 146 | . . . . . . 146 . . . Time 73 | . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Turns Passed 3314 | . 207 1244 271 154 59 834 111 65 369 Spaces Moved 2676 | 1 141 693 144 90 70 967 140 117 313 Core 155 | . . . . 1 39 106 . . 9 Treads . | . . . . . . . . . . Legs 1228 | 1 141 693 144 89 31 112 . . 17 Wheels . | . . . . . . . . . . Hover 940 | . . . . . . 396 140 117 287 Flight 353 | . . . . . . 353 . . . Fastest Speed 34 | 120 120 120 120 120 50 34 52 52 56 Average Speed 88 | 120 120 128 129 133 81 61 52 54 65 Slowest Speed 250 | 120 120 200 130 200 120 250 116 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 2 28 72 19 34 12 36 4 85 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . 1 . . . 4 2 . 9 Terrain Destroyed 16 | . . 1 . . . 4 2 . 9 Melee 15 | . . . . . . 4 2 . 9 Projectile 1 | . . 1 . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Was Fac Total 3220 | . 156 880 202 106 72 1139 154 118 393 Wait 158 | . 3 58 18 1 . 68 1 . 9 Move 2669 | . 140 692 144 89 69 966 140 116 313 Hop . | . . . . . . . . . . Pick Up 32 | . . 9 4 . . 16 . 1 2 Fast Attach 45 | . 1 12 5 . . 20 . . 7 Attach 25 | . . 1 2 4 2 9 2 1 4 Detach 6 | . . . . . 1 3 . . 2 Swap 14 | . . 10 3 . . 1 . . . Drop 49 | . . 22 9 . . 18 . . . Fire 93 | . 12 76 . . . 5 . . . Melee 113 | . . . 16 11 . 33 11 . 42 Ram . | . . . . . . . . . . Kick 3 | . . . 1 1 . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Weapon x2 521 | -9/Materials | Build established: Tank 626 | -9/Materials | Discovered new exit (range 10) 931 | -9/Materials | Discovered new exit (range 13) 1288 | -9/Materials | Build established: Scavenger-Tank 1336 | -9/Materials | Discovered new exit (range 9) 1408 | -9/Materials | First assault squad dispatched 1452 | -9/Materials | Entered another Materials area 1452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Garrison activated, responded to threat 1723 | -8/Materials | Identified exit to Garrison 1723 | -8/Materials | Entered Garrison 1756 | -8/Garrison | Build established: Mutant 1774 | -8/Garrison | Triggered checkpoint 1775 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Core integrity fell below 50% 1840 | -8/Garrison | Triggered checkpoint 1856 | -8/Garrison | Discovered new exit (range 14) 1877 | -8/Garrison | Entered Materials 1894 | -8/Materials | Identified exit to Factory 1901 | -8/Materials | Lost 10 parts (1p5n3u1w) 1936 | -8/Materials | Core integrity fell below 20% 1936 | -8/Materials | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Utility x2 2181 | -7/Factory | Lost 6 parts (1p2n3w) 2523 | -7/Factory | Fabricated Melee Analysis Suite? 2695 | -7/Factory | Discovered new exit (range 12) 2770 | -7/Factory | Entered another Factory area 2770 | -6/Factory | Evolved 2 slots: Weapon x2 2860 | -6/Factory | Build established: Scavenger-Gladiator 2881 | -6/Factory | Sucked down chute 2881 | -6/Factory | Entered Waste 2888 | -6/Waste | Spotted C-40 Crusher 2896 | -6/Waste | EMP discharged 2896 | -6/Waste | Spotted C-40 Crusher 2910 | -6/Waste | Spotted C-40 Crusher 2927 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2930 | -6/Waste | Spotted C-40 Crusher 2932 | -6/Waste | Spotted C-40 Crusher 2934 | -6/Waste | Spotted C-40 Crusher 2940 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2940 | -6/Waste | Discovered new exit (range 10) 2946 | -6/Waste | Entered Factory 2959 | -6/Factory | Lost 4 parts (3u1w) 3177 | -6/Factory | Lost 3 parts (1p1u1w) 3257 | -6/Factory | Lost 3 parts (1p2n) 3315 | -6/Factory | Self-destructed Last Messages --------------- 03297_ Force Lance destroyed. 03299_ G-50 Soldier Lgt. Angular Momentum Engine severed. 03299_ Mace follow-up attack on G-50 Soldier. 03300_ Axe destroyed. 03302_ Kicked G-50 Soldier. 03303_ R-10 Processor collects Lgt. Angular Momentum Engine. 03303_ G-50 Soldier suffers critical hit (Smash). 03303_ G-50 Soldier destroyed. 03306_ Acquired 12 matter. 03307_ Sneak attack on R-10 Processor. 03307_ Destroyed Imp. Ion Engine. 03307_ R-10 Processor system corrupted by crushing effect. 03308_ R-10 Processor system terminally corrupted. 03308_ Hpw. Tractor Beam fried. 03308_ Com. Wheel fried. 03309_ Acquired 6 matter. 03312_ Acquired Carbon-fiber Leg. 03314_ Mace destroyed. 03314_ Penetrated by Slug. 03314_ Axe destroyed. 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"" ????????????????????? | | ????????????????????????# "Y ????????????????????? | | ????????????????????????# "" ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????##?#+#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 69 Melee Accuracy 11 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Melee Analysis Suite | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanAccelerationFilter Manual? 0 Play Time 00:36:33 Cumulative 139.3 hours Start 2021.07.06 @ 00:52:44 End 2021.07.06 @ 17:18:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac7bb00d-6a3a-4107-84fe-9987a7ab6d1f