Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 17:03:21 Player: shapeshifter Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (175) 875 Value Destroyed (7418) 7418 Prototype IDs (74) 1480 Alien Tech Used (0) 0 Bonus (7959) 7959 TOTAL SCORE: 24832 Bonus ------- High Alert Combat Kills 594 Follower Combat Kills 4247 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2310 Friendly Fire -792 Cogmind --------- Core Integrity 0/1300 Matter 211/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Spectral Analyzer Advanced Signal Interpreter Experimental Armor Integrity Analyzer Graphene Brace Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nanoactuators Advanced Actuator Array Hacking Drone Bay (1/1) Scatter Rocket Array Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Graphene Brace > --- WEAPON ----------- Zionite Phaser-M Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Power Amplifier Advanced Energy Well Experimental Matter Compressor Precision Energy Filter Improved Particle Charger Advanced Reaction Control System Improved Utility Shielding Improved Utility Shielding Improved Point Defense System System Mapper Long-range Tractor Beam Hacking Drone Bay Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Improved Remote Datajack Vortex Lance Vortex Lance [Rating: 150] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Spectral Analyzer Device Advanced Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 . . . . . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 1 . . . . . . . . . 1 Utility 8 | . . . 2 . . . 3 . . . . . . . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 201 | 7 4 2 11 2 15 . 10 18 1 2 1 1 17 1 63 8 11 27 Power 27 | 1 . . 1 . 1 . . 4 . . . . 1 1 9 3 3 3 Engine 2 | 1 . . . . . . . 1 . . . . . . . . . . Core 4 | . . . 1 . 1 . . . . . . . . . 1 . 1 . Reactor 21 | . . . . . . . . 3 . . . . 1 1 8 3 2 3 Propulsion 46 | 2 2 . 1 1 . . 1 4 . 1 1 . 3 . 12 . 4 14 Treads . | . . . . . . . . . . . . . . . . . . . Leg 31 | 2 2 . 1 1 . . 1 4 . 1 1 . 3 . 12 . 2 1 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . 2 10 Flight 3 | . . . . . . . . . . . . . . . . . . 3 Utility 76 | 2 1 1 7 1 9 . 6 4 . 1 . 1 10 . 24 3 1 5 Device 38 | 1 . 1 3 . 2 . 2 3 . 1 . . 4 . 15 2 1 3 Storage 6 | 1 1 . . . 1 . . . . . . 1 1 . 1 . . . Processor 13 | . . . . . 5 . 3 . . . . . 3 . 2 . . . Hackware 5 | . . . 1 . 1 . . . . . . . . . 1 . . 2 Protection 14 | . . . 3 1 . . 1 1 . . . . 2 . 5 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 1 2 . 5 . 3 6 1 . . . 3 . 18 2 3 5 Energy Gun 21 | 2 1 1 . . . . 1 . . . . . 1 . 8 2 2 3 Energy Cannon 7 | . . . . . . . . 4 . . . . . . 3 . . . Ballistic Gun 8 | . . . 2 . . . . . . . . . . . 5 . . 1 Ballistic Cannon 3 | . . . . . 2 . . 1 . . . . . . . . . . Launcher 4 | . . . . . . . 1 . 1 . . . . . 1 . . 1 Special Weapon 4 | . . . . . 1 . . 1 . . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 1 . 5 . 1 2 . . . . 6 1 8 2 . 1 Parts Lost 87 | . 1 1 4 3 1 . . 1 . . . . 2 4 31 . 17 22 Power 12 | . . . 1 . . . . . . . . . . 2 4 . 3 2 Propulsion 30 | . . . 1 1 . . . . . . . . . 1 9 . 6 12 Utility 24 | . . . 2 2 1 . . 1 . . . . 2 . 8 . 3 5 Weapon 21 | . 1 1 . . . . . . . . . . . 1 10 . 5 3 Highest Loss Streak 10 | . 1 1 2 3 1 . . 1 . . . . 2 3 7 . 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Average Backups 14 | 2 6 8 9 8 12 15 14 14 13 13 14 14 17 14 18 19 19 10 Power . | 1 . . . . . . . . 1 1 1 1 1 . . . . . Propulsion . | . . . . . . . . . 1 1 1 1 1 1 . . . . Utility 9 | . 4 7 7 5 9 11 9 8 5 6 7 7 8 6 12 14 16 9 Weapon 3 | . . . . 1 2 3 3 4 4 4 4 4 4 6 4 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 5 . . 1 4 2 4 4 2 4 1 . . . 5 . 2 6 Power 3 | . 1 . . . . . . . . 1 . . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . Utility 28 | . 3 . . 1 3 2 2 3 1 2 1 . . . 4 . 1 5 Weapon 7 | . 1 . . . 1 . 2 1 . . . . . . 1 . 1 . Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 92 | . 100 99 98 92 91 100 84 95 100 99 100 100 94 88 88 85 84 46 Engine 1 | . 14 14 6 . . . . 1 . . . . . . . . . . Core 4 | . . . 4 11 11 11 6 3 . . . . . . 1 . . 1 Reactor 4 | . . . . . . . . 4 11 10 11 11 11 7 7 7 8 2 Leg 22 | . 28 28 21 21 22 22 14 24 29 29 29 29 24 23 23 21 21 . Device 9 | . 14 13 11 4 2 . 8 11 17 17 17 17 9 5 13 14 12 4 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 5 5 5 5 1 Processor 13 | . . . . . 9 22 21 19 11 11 11 11 14 23 21 21 21 15 Hackware 3 | . . . 9 11 7 11 2 . . . . . . . . . . 2 Protection 4 | . . . 10 10 7 . 4 2 5 4 5 5 9 3 2 . . 1 Energy Gun 2 | . 28 28 1 . . . 1 . . . . . . . 3 3 3 . Energy Cannon 5 | . . . . . . . . 7 13 16 17 17 16 16 4 10 6 . Ballistic Gun 2 | . . . 20 22 . . . . . . . . . . 4 . . . Ballistic Cannon 5 | . . . . . 12 22 13 6 . . . . . . . . . . Peak Build Rating 150 | 7 8 14 23 24 50 50 69 96 97 104 99 99 133 132 150 129 135 117 Average Rating 72 | 5 7 8 19 23 34 49 63 84 96 98 98 98 115 128 129 121 120 78 On Entrance 67 | . 7 8 9 23 15 50 50 69 95 97 99 98 99 129 120 113 125 84 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . . . . . . 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 18 19 26 28 63 48 62 90 90 90 83 103 113 113 101 105 105 52 Greatest Support 142 | 20 20 20 29 29 23 23 51 112 112 112 107 107 133 133 142 90 115 76 Greatest Overweight (x) 21 | . . . 2 1 2 2 2 1 . . . . . . 2 1 21 2 Average Overweight (x) . | . . . . . 1 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 10 10 10 13 15 15 15 15 15 15 15 20 20 20 20 20 11 Most Carried 20 | 5 10 10 10 10 15 15 15 15 15 15 15 16 20 17 20 20 20 20 Average Carried 14 | 2 6 8 9 8 12 14 14 14 14 14 14 15 18 15 19 19 19 10 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 3 9 9 9 10 15 15 15 13 15 15 15 16 17 14 19 20 17 5 Class Distribution -------------------- 25% | Mutant 21% | Scavenger-Mutant 11% | Scientist-Skirmisher 11% | Scavenger-Skirmisher 10% | Skirmisher 5% | Scavenger-Gunner 5% | Gunner 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Waste Scientist-Skirmisher | -5/Factory Scientist-Skirmisher | -5/Upper Caves Scientist-Skirmisher | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Matter Collected 5197 | 270 247 30 426 122 141 189 308 351 260 100 17 33 824 128 1154 132 262 203 Remotely 754 | . . . . . . . . . . . . . 754 . . . . . Salvage Created 8348 | 109 714 58 799 58 . . 187 286 1247 99 362 131 407 268 2864 . 687 72 Parts 350 | 8 42 9 44 3 . . 14 23 13 6 7 7 5 14 107 . 43 5 Haulers Intercepted 7 | . 2 . 4 . . . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . 1 . . . . . . . . . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 7 . . . . 12 13 . 12 . . . . Prevented 3 | . . . . . . 2 . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Combat Hostiles Destroyed 138 | . 14 3 9 2 . . 1 7 6 1 5 4 18 8 39 . 18 3 Melee 9 | . . . . . . . . . . . . . . . 7 . 2 . Guns 44 | . 14 3 9 2 . . . . . . . . . . 14 . 2 . Cannons 41 | . . . . . . . 1 6 1 1 3 4 3 4 13 . 5 . AOE 36 | . . . . . . . . . 4 . . . 15 4 3 . 7 3 Classes Destroyed 22 | 2 6 . 2 2 . . . 1 1 . 2 . 4 1 1 . . . Worker 4 | . . . . 1 . . 1 1 . . . . . . 1 . . . Builder 5 | . 1 . . . . . . . . . . . . . 3 . 1 . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 4 . . . . . . . . . . . 1 . . . Recycler 5 | 1 1 . 1 . . . . . . . . . . . 2 . . . Operator 4 | . 3 . . . . . . . . . . . . . 1 . . . Watcher 9 | . 3 . 3 . . . . . . 1 . . . . 2 . . . Swarmer 37 | . 6 3 . . . . . 4 . . . 3 . 5 4 . 9 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 44 | . 8 . 5 . . . . . . . 4 1 10 . 16 . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . 2 . . . . . Sentry 13 | . . . 3 . . . 1 . . 1 . . . 1 5 . 2 . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 11 | . . . . . . . . . . . . . . 2 6 . 3 . Programmer 17 | . . . . . . . . 3 . . . . 3 . 7 . 4 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Compactor 6 | . . . . . . . . . 6 . . . . . . . . . Enhanced Grunt 1 | . . . . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . 1 . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 18 | 2 3 3 4 2 . . 1 3 2 1 4 3 18 7 8 . 8 3 Combat Bots Only 18 | . 2 3 3 2 . . 1 3 2 1 4 3 18 7 6 . 8 3 Max Kills in Single Turn 7 | 1 1 1 1 1 . . 1 1 2 1 1 1 7 4 2 . 7 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . Exploded 7 | . . . . . . . . . 2 . . . 7 4 2 . 7 3 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Hostile Shots Fired 1220 | . 62 10 43 10 . . 5 42 . 3 18 5 89 57 458 . 194 224 Missed 425 | . 18 2 10 1 . . 2 10 . 2 5 2 28 22 157 . 73 93 Hits 795 | . 44 8 33 9 . . 3 32 . 1 13 3 61 35 301 . 121 131 Melee 14 | . . . 1 9 . . . . . . . . 2 . 1 . . 1 Projectile 781 | . 44 8 32 . . . 3 32 . 1 13 3 59 35 300 . 121 130 AOE 3 | . . . . . . . . . . . . . . . 2 . . 1 Critical Strikes 41 | . . . 3 . . . . . . . . . 6 . 22 . 6 4 Actively Blocked 8 | . . . . . . . . . . . . . . . 3 . 2 3 Part Disruptions 3 | . . . 1 . . . . . . . . . . . 1 . . 1 Damage Taken 15006 | . 418 61 509 256 . . 148 554 . 56 220 61 1411 636 5643 . 1880 3153 Core 2818 | . 71 . 60 28 . . . 52 . . 32 . 109 65 703 . 385 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 123 | . . . . . . . . . . . . . . . 15 . 61 47 Regen/Repaired (Parts) 380 | . . . . . 285 . . . 7 . 62 26 . . . . . . Core Remaining (%) 71 | 100 . 71 . . . 78 100 . . . . . . 74 . . 5 . Volleys Fired 563 | 10 65 8 48 13 3 14 11 46 20 18 11 6 18 17 175 1 77 2 Largest 3 | 2 2 2 2 2 1 2 2 2 3 3 3 3 2 3 3 1 1 1 Hottest 278 | 80 80 90 90 50 5 96 96 96 278 278 278 278 180 278 241 98 98 73 Shots Fired 892 | 20 129 16 93 26 3 19 20 53 37 34 31 18 23 43 245 1 79 2 Gun 408 | 20 129 16 93 26 . . . . . . . . . . 109 . 14 1 Cannon 450 | . . . . . . 17 19 51 32 34 31 18 16 42 133 1 56 . Launcher 16 | . . . . . . . . . 5 . . . 5 1 3 . 1 1 Special 18 | . . . . . 3 2 1 2 . . . . 2 . . . 8 . Kinetic 193 | . . . 84 26 . 17 19 15 . . . . . . 32 . . . Thermal 616 | 20 129 16 9 . . . . 36 32 34 31 18 16 42 168 1 63 1 Explosive 16 | . . . . . . . . . 5 . . . 5 1 3 . 1 1 Electromagnetic 19 | . . . . . . . . . . . . . . . 6 . 13 . Phasic 36 | . . . . . . . . . . . . . . . 36 . . . Robot Hit Streak 21 | 9 13 3 12 5 1 3 1 3 7 4 5 3 6 6 21 . 7 1 Robot Miss Streak 19 | 3 6 2 3 3 1 3 8 4 19 3 3 4 4 2 8 . 3 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . Capacitor 89 | . . . . . . . . . . . . . . . 18 1 70 . Shots Hit Robots 522 | 13 82 8 61 16 1 3 6 19 24 8 17 5 18 20 181 . 38 2 Core Hits 385 | 4 41 5 24 5 . . 3 7 24 4 8 4 93 17 98 . 36 12 Critical Kills 9 | . . . 1 . . . 1 1 1 . 2 . . . 3 . . . Critical Parts Destroyed 4 | . . . . . . 2 1 1 . . . . . . . . . . Critical Strikes 30 | . . 1 1 . . 2 2 2 1 . 2 . . . 17 . 2 . Burn 3 | . . 1 . . . . . . . . . . . . 2 . . . Meltdown 5 | . . . . . . . . 1 1 . 2 . . . 1 . . . Destroy 8 | . . . 1 . . 2 2 1 . . . . . . 2 . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . Sunder 12 | . . . . . . . . . . . . . . . 11 . 1 . Intensify 1 | . . . . . . . . . . . . . . . 1 . . . Melee Attacks 50 | . . . . . 1 . 4 . . . . . . . 31 . 8 6 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . 1 . 4 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 45 | . . . . . . . . . . . . . . . 31 . 8 6 Sneak Attacks 3 | . . . . . . . 3 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22913 | 156 927 94 990 287 . 59 362 621 3630 373 671 261 3645 1102 7566 . 1852 317 Guns 5010 | 156 927 94 990 287 . . . . . . . . . . 2193 . 363 . Cannons 7311 | . . . . . . 59 112 615 690 373 671 261 393 626 3001 . 510 . Explosions 7933 | . . . . . . . . . 2940 . . . 3252 462 491 . 616 172 Melee 2409 | . . . . . . . 250 . . . . . . . 1876 . 223 60 Ramming 149 | . . . . . . . . 6 . . . . . 14 5 . 39 85 Kinetic 1811 | . . . 910 287 . 59 112 40 . . . . . . 403 . . . Thermal 9217 | 156 927 94 80 . . . . 575 690 373 671 261 393 626 3670 . 701 . Explosive 7933 | . . . . . . . . . 2940 . . . 3252 462 491 . 616 172 Electromagnetic 444 | . . . . . . . . . . . . . . . 171 . 273 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 250 | . . . . . . . 250 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 2159 | . . . . . . . . . . . . . . . 1876 . 223 60 Phasic 950 | . . . . . . . . . . . . . . . 950 . . . Highest Corruption 14 | . 1 1 1 11 11 . . . . . 1 1 2 2 10 10 14 6 Average Corruption 4 | . 1 1 1 7 6 . . . . . 1 1 1 2 7 10 10 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 181 | . 4 4 . 17 3 . . . . . 7 5 . 7 68 10 50 6 Message Errors 58 | . 1 2 . 6 . . . . . . 2 1 . 2 20 4 17 3 Matter Fused 36 | . 1 . . 3 . . . . . . 1 3 . 1 10 4 11 2 Heat Flow Errors 17 | . 1 . . 2 2 . . . . . 1 . . 1 3 1 5 1 Energy Discharges 28 | . 1 1 . 4 . . . . . . 1 1 . 1 13 1 5 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 13 | . . . . 1 1 . . . . . 2 . . 1 3 . 5 . Data Loss (major) 10 | . . 1 . 1 . . . . . . . . . . 7 . 1 . Misfires 8 | . . . . . . . . . . . . . . . 6 . 2 . Alerts 2 | . . . . . . . . . . . . . . . 2 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 377 | . . . . . . . 4 10 . 3 . . . 81 267 . 12 . Projectiles 204 | . . . . . . . 4 10 . 3 . . . 68 111 . 8 . Explosions 24 | . . . . . . . . . . . . . . 13 8 . 3 . Melee 149 | . . . . . . . . . . . . . . . 148 . 1 . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 415 | . . . . . . . . . . . . . 80 56 151 . 55 73 Shots 23 | . . . . . . . . . . . . . 3 2 12 . 4 2 Rammed 12 | . . . . . . . . . . . . . . . . . . 12 Targets Rammed 25 | . . . . . . . . 1 . . . . . 2 1 . 5 16 Kicked 13 | . . . . . . . . 1 . . . . . 2 1 . 5 4 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | 90 188 90 153 105 215 72 54 300 199 199 199 183 262 401 424 . 216 246 Average Temperature 76 | 40 56 29 36 46 95 22 25 68 91 75 113 109 121 146 123 . 59 109 Received Heat Transfer 1623 | . 144 . 207 . . . . 18 . 9 39 9 282 39 723 . 51 102 Effects 6 | . . . . . . . . 1 . . . . 2 . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . 2 . 2 . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . 1 1 . 3 . . . 2 . . . Combat Hostiles 6 | . . . . . . . . 1 1 . 2 . . . 2 . . . Parts Melted 39 | 1 4 1 . . . . . 4 . . 4 1 . 2 20 . 2 . Heat Transferred 14255 | 350 2075 334 223 . . . . 555 959 485 909 374 498 885 5603 . 1005 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Maximum Alert Level 3 | . . . . . . . 2 2 1 3 . . . . 3 1 1 3 Low Security (%) 51 | 100 100 100 100 100 . . 1 44 66 8 . . . . 24 . 69 41 Level 1 31 | . . . . . . . 73 39 33 32 . . . . 38 100 30 40 Level 2 11 | . . . . . . . 25 16 . 54 . . . . 11 . . 18 Level 3 5 | . . . . . . . . . . 4 . . . . 25 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 979 | 10 104 81 61 13 . . 462 670 234 737 . . . . 979 343 383 713 Initial 341 | . . 21 . 13 . . 300 214 232 72 . . . . 13 341 142 186 Average 231 | 1 52 13 14 . . . 349 264 179 458 . . . . 398 275 127 291 Influence Increases 9616 | 15 477 75 332 5 . 208 988 1099 98 1153 561 230 332 180 1866 2 911 1084 Destroy 0b10 Robot/C 4720 | . 280 60 180 . . 80 260 620 . 400 280 140 320 160 1020 . 520 400 Destroy 0b10 Robot/NC 295 | 15 50 5 40 5 . 10 20 25 . 20 . . 10 . 60 . 10 25 Destroy Leader 894 | . 70 10 64 . . 20 54 134 . 72 40 20 . 20 218 . 122 50 Allied During Kill 1655 | . . . . . . 98 263 125 . 492 241 70 2 . 183 . 70 111 Successful Hack 103 | . 62 . 27 . . . . . . 2 . . . . 12 . . . Disable Machine 300 | . . . 15 . . . 75 75 . 15 . . . . 60 . 45 15 Destroy Structure 884 | . . . 6 . . . 16 120 98 152 . . . . 208 2 114 168 Advance Influence 300 | . . . . . . . 300 . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 450 | . 15 . . . . . . . . . . . . . 90 . 30 315 Influence Decreases 8980 | 15 421 131 298 39 . 208 550 874 657 526 788 527 243 454 911 776 759 803 Entered New Map 2490 | . . 35 . 21 . . . 224 431 32 272 97 207 296 9 636 61 169 Time Decay 5015 | 15 411 86 287 18 . 208 510 610 206 374 416 350 16 128 532 140 454 254 Lost Part 776 | . 10 10 11 . . . . 10 . . . . 20 30 310 . 155 220 Lost Ally 699 | . . . . . . . 40 30 20 120 100 80 . . 60 . 89 160 Squads Dispatched 42 | . 4 . . . . . 2 7 . 5 . . . . 8 . 7 9 Investigation 6 | . 1 . . . . . . 1 . 1 . . . . 1 . . 2 Extermination 17 | . . . . . . . 2 5 . 2 . . . . 3 . 3 2 Reinforcement 11 | . 3 . . . . . . 1 . 2 . . . . 2 . 1 2 Assault 2 | . . . . . . . . . . . . . . . 2 . . . Garrison 6 | . . . . . . . . . . . . . . . . . 3 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Distress Signals 8 | . 2 . 1 . . . . . . . . . 2 . 2 . 1 . Communications Jammed 89 | . . . . . . . . . . . . . . . 89 . . . Distress Signals 89 | . . . . . . . . . . . . . . . 89 . . . Times Spotted 315 | . 25 2 16 2 . 3 9 25 12 14 15 7 18 10 67 . 38 52 Peak Tracking Total 19 | . 3 2 3 2 . 1 4 6 5 5 5 4 19 5 6 . 8 13 Tactical Retreats 23 | . 1 . . . . . . . 5 . . . . . 5 . 2 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Traps Triggered 9 | . 2 . . . . . . 2 . 2 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Machines Disabled 23 | . . . 2 . . . 5 5 . 1 1 . 1 . 4 . 3 1 Max in Single Turn 1 | . . . 1 . . . 1 1 . 1 1 . 1 . 1 . 1 . Garrison Access 3 | . . . . . . . 1 1 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Machines Accessed 43 | . 6 1 7 . . . 3 6 . 3 . 1 6 . 6 . 3 1 Terminals 12 | . 5 . 7 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 2 . . . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . . 3 . . . . . . 2 . 2 1 Scanalyzers 5 | . . . . . . . 1 . . 2 . . . . 2 . . . Garrison Access 3 | . . . . . . . 1 1 . 1 . . . . . . . . Total Hacks 117 | . 27 1 26 . . . 5 8 . 12 . 7 12 . 14 . 3 2 Successful 68 | . 16 1 15 . . . 2 3 . 6 . 7 12 . 6 . . . Failed 47 | . 11 . 11 . . . 3 5 . 5 . . . . 7 . 3 2 Catastrophic 6 | . . . . . . . . . . . . . . . 4 . 1 1 Database Lockouts 2 | . . . . . . . . . . 1 . . . . 1 . . . Manual 130 | . 24 . 24 . 1 . 12 6 . 12 . . . . 13 . 23 15 Terminals 51 | . 25 . 26 . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 1 2 . . . . . . 4 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . . . . . . 4 . . . . . . 4 . 2 2 Scanalyzers 18 | . . . . . . . 3 . . 9 . . . . 6 . . . Garrison Access 6 | . . . . . . . 1 2 . 3 . . . . . . . . Terminal Hacks 34 | . 7 1 7 . . . . . . . . 7 12 . . . . . Record 13 | . . . . . . . . . . . . 7 6 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . . . . . . . 4 . . . . . Open Door 3 | . . 1 . . . . . . . . . . 2 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 4 . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzer 10 | . . . . . . . 1 . . 5 . . . . 4 . . . Insert Component 2 | . . . . . . . . . . 1 . . . . 1 . . . Retrieve Study 8 | . . . . . . . 1 . . 4 . . . . 3 . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . 1 . . . . . . . . Seal Access 3 | . . . . . . . 1 1 . 1 . . . . . . . . Unauthorized Hacks 17 | . 9 . 8 . . . . . . . . . . . . . . . Terminals 17 | . 9 . 8 . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . 4 . 1 . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . 1 . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 7 . . . 2 3 . 2 . . . . 4 . 3 1 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . 3 . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . Time 74 | . . . . . . . . . . . . . . . 74 . . . Total Robot Build Rating 27 | . . . . . . . . . . . . . . . 27 . . . Part Schematics Acquired 25 | . . . 1 . 13 . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . 1 . . 4 . . . . 3 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . 1 2 1 2 . . . . 2 . . . 2 . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . Combat 9 | . . . . . 1 2 1 1 . . . . 2 . . . 2 . Robot Hacks Applied 10 | . . . . . 1 2 1 2 . . . . 2 . . . 2 . parse_system 10 | . . . . . 1 2 1 2 . . . . 2 . . . 2 . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . . . . . . . Allies Hacked 4 | . . . . . . . . 2 . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Total Allies 57 | . . . 1 . 6 . 3 2 20 . 3 . . . 5 . 6 11 Largest Group 19 | . . . 1 1 7 7 9 6 19 19 10 7 3 . 3 . 3 3 Highest-Rated Group 702 | . . . 10 10 361 361 531 377 702 702 390 248 78 . 206 . 288 288 Highest-Rated Ally 146 | . . . 10 10 96 96 96 146 146 50 50 46 29 . 103 . 96 103 Zionite Dispatches 10 | . . . . . . . 1 2 . . . . . . 1 . 2 4 Heavy 2 | . . . . . . . . . . . . . . . 1 . . 1 Light 4 | . . . . . . . 1 . . . . . . . . . 2 1 Hacker 2 | . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . 1 . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . 1 . . . . . . . . . . Total Orders 3 | . . . . . . . . 2 . 1 . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 607 | . . . . . . 32 89 84 10 121 57 29 . . 58 . 61 66 Total Damage 21202 | . . . . . . 1044 1684 3015 132 3250 2339 541 . . 2895 . 2891 3411 Kills 141 | . . . . . . 6 17 31 . 24 11 3 . . 15 . 9 25 Allies Corrupted 7 | . . . . . . . 1 . . 3 1 . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Active Infowar (turns) 18381 | 10 1098 508 1246 . 1384 1466 1381 1996 423 874 1008 794 1218 508 2515 286 1193 473 Optics 14683 | . . . . . 548 1466 1381 1996 423 874 1008 794 1218 508 2515 286 1193 473 Sensors 8177 | . . . . . . . 547 1996 423 874 1008 794 730 508 1297 . . . Terrain 3005 | . . . . . . . 1325 1680 . . . . . . . . . . Seismic 2862 | 10 1098 508 1246 . . . . . . . . . . . . . . . Decoding 1401 | . . . . . . . 256 1145 . . . . . . . . . . Jamming 3985 | . . . . . . . . . . 651 1008 794 706 . 826 . . . ECM 1774 | . . . . . 836 . . 292 423 223 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 2 1 1 . . . . 2 1 . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 1 8 . . . . . . . . . . Patrols 6 | . . . . . . . 1 5 . . . . . . . . . . Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . Guards 2 | . . . . . . . . 2 . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . 1 . . 2 . . . . 2 . 4 1 Main Access 2 | . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Turns Passed 21523 | 125 1098 513 1289 562 3728 1466 1381 1996 423 874 1008 794 1218 508 2515 286 1193 546 Spaces Moved 12984 | 73 645 403 613 331 1852 530 523 1186 251 657 827 681 1028 415 1567 181 647 574 Core 210 | 13 . . . . . . . . . . . . . . . . 8 189 Treads . | . . . . . . . . . . . . . . . . . . . Legs 12393 | 60 645 403 613 331 1852 530 523 1186 251 657 827 681 1028 415 1567 181 624 19 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 381 | . . . . . . . . . . . . . . . . . 15 366 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 120 120 260 185 116 120 108 108 108 103 103 103 120 120 44 Average Speed 141 | 107 120 120 185 154 195 260 239 136 120 112 108 108 106 103 113 147 137 75 Slowest Speed 1100 | 120 120 120 260 190 260 260 260 185 120 120 108 108 110 103 265 190 1100 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 79 78 51 54 90 59 13 34 87 31 85 91 93 69 49 90 22 25 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 18 | . . . 1 1 1 1 . . . . 1 1 . . . . 12 . Known Exits Taken 6 | . . . . . . . 1 . . 1 1 1 . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . 1 . . . . . Scrap Searched 15 | . . 2 . . 3 4 . . . . . 5 . 1 . . . . Spaces Dug 93 | . . . . . . 12 1 9 . 9 . . . 7 26 . 26 3 Terrain Destroyed 534 | . . . . . . 14 7 23 110 19 9 8 127 41 94 1 42 39 Melee 12 | . . . . . . . 1 . . . . . . . 5 . 3 3 Projectile 197 | . . . . . . 14 6 23 7 19 9 8 2 13 60 1 34 1 AOE 325 | . . . . . . . . . 103 . . . 125 28 29 . 5 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Res Total 15312 | 99 843 417 706 366 1958 603 627 1508 333 765 919 726 1117 459 2059 202 929 676 Wait 1088 | . 109 . 22 16 43 52 59 223 56 70 59 37 7 20 132 . 159 24 Move 12968 | 72 644 402 612 330 1851 529 522 1186 250 656 826 680 1027 414 1567 180 646 574 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 164 | 10 13 2 8 2 21 3 10 9 3 6 1 1 14 1 45 3 8 4 Fast Attach 91 | . . . 3 . 2 . 3 13 . 5 . . 7 . 25 6 5 22 Attach 102 | 7 1 3 6 2 11 . 5 3 . . . . 9 3 30 2 12 8 Detach 17 | . . 1 . 2 4 . . . . . . . 1 . 2 1 3 3 Swap 76 | . 3 . 2 . 9 2 5 6 2 4 1 1 16 2 18 2 2 1 Drop 147 | . 8 1 5 1 13 3 8 21 2 6 2 1 18 . 33 7 4 14 Fire 563 | 10 65 8 48 13 3 14 11 46 20 18 11 6 18 17 175 1 77 2 Melee 50 | . . . . . 1 . 4 . . . . . . . 31 . 8 6 Ram 12 | . . . . . . . . . . . . . . . . . . 12 Kick 13 | . . . . . . . . 1 . . . . . 2 1 . 5 4 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . 19 . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Waste -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Discovered new exit (range 18) 1224 | -10/Materials | Entered Mines 1294 | -10/Mines | Discovered new exit (range 4) 1303 | -10/Mines | Found the Drone Emporium 1309 | -10/Mines | Found Prototype Device 1310 | -10/Mines | Identified Splice Drone Bay 1354 | -10/Mines | Build established: Scavenger-Mutant 1419 | -10/Mines | Learned Materials interactive machine intel 1643 | -10/Mines | Discovered new exit (range 8) 1737 | -10/Mines | Entered Materials 1737 | -9/Materials | Evolved 2 slots: Utility x2 1738 | -9/Materials | Loaded intel: 18 interactive machine locations 2114 | -9/Materials | Discovered new exit (range 13) 2519 | -9/Materials | Learned location of 1 exit from Recycling 2563 | -9/Materials | Loaded intel: 2 recycling unit locations 2578 | -9/Materials | Discovered new exit (range 16) 2595 | -9/Materials | Learned location of 1 exit from Storage 2618 | -9/Materials | Loaded intel: 2 repair station locations 2649 | -9/Materials | Learned Storage emergency access door positions 2681 | -9/Materials | Learned 2 Storage zone layouts 2721 | -9/Materials | Learned 4 Recycling zone layouts 3026 | -9/Materials | Entered Mines 3026 | -9/Mines | Accompanied by 1 ally 3053 | -9/Mines | Assembled infested the area 3058 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3255 | -9/Mines | System corruption reached 10% 3285 | -9/Mines | Lost 3 parts (1n2u) 3300 | -9/Mines | Learned 2 Materials zone layouts 3573 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3588 | -9/Mines | Entered Zion 3588 | -7/Zion | Accompanied by 1 ally 3617 | -7/Zion | Given the Hacking Drone Bay 3618 | -7/Zion | Found Prototype Device 3655 | -7/Zion | System corruption cleaned by Quarantine Array 3692 | -7/Zion | Discovered new exit (range 16) 3770 | -7/Zion | Given A8's code to call for help 3853 | -7/Zion | Learned Factory terminal intel 4268 | -7/Zion | Learned location of Recycling (-7) 4334 | -7/Zion | Identified Hacking Drone Bay 5073 | -7/Zion | Found Prototype Processor 5077 | -7/Zion | Found Prototype Processor 5080 | -7/Zion | Found Prototype Hackware 5089 | -7/Zion | Found Prototype Processor 5095 | -7/Zion | Found Prototype Processor 5273 | -7/Zion | Met Imprinter 5323 | -7/Zion | Imprinted 5325 | -7/Zion | Declared Zion's savior 5370 | -7/Zion | Build established: Mutant 5924 | -7/Zion | Identified Exp. Target Analyzer (x2) 5980 | -7/Zion | System corruption cleaned by Quarantine Array 5982 | -7/Zion | Identified Spectral Analyzer (x2) 6292 | -7/Zion | Identified Exp. System Shield 6533 | -7/Zion | System corruption cleaned by Quarantine Array 6768 | -7/Zion | Visited the Megawrench Repair Shop 6768 | -7/Zion | Megawrench repaired 7 parts 6922 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6924 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7316 | -7/Zion | Entered Proximity Caves 7316 | -6/Proximity Caves | Accompanied by 7 allies 7319 | -6/Proximity Caves | Spotter reported a threat 7533 | -6/Proximity Caves | Spotted B-75 Beast 7554 | -6/Proximity Caves | Allies destroyed B-75 Beast 7635 | -6/Proximity Caves | Spotter reported a threat 7891 | -6/Proximity Caves | Discovered new exit (range 17) 8782 | -6/Proximity Caves | Entered Factory 8782 | -6/Factory | Accompanied by 7 allies 8782 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8783 | -6/Factory | Loaded intel: 26 terminal locations 9080 | -6/Factory | Discovered new exit (range 18) 9126 | -6/Factory | Build established: Scavenger-Skirmisher 9428 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9429 | -6/Factory | Zion Light squad teleported in 9557 | -6/Factory | Discovered new exit (range 5) 9572 | -6/Factory | Identified exit to Factory 9606 | -6/Factory | Found Prototype Launcher 9606 | -6/Factory | Identified Scatter Rocket Array 9612 | -6/Factory | Found Scatter Rocket Array 9617 | -6/Factory | Found Scatter Rocket Array 9621 | -6/Factory | Found Scatter Rocket Array 9990 | -6/Factory | Zion dispatch access revoked 10163 | -6/Factory | Entered another Factory area 10163 | -5/Factory | Accompanied by 5 allies 10163 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10172 | -5/Factory | Build established: Scavenger-Assassin 10358 | -5/Factory | Zion hero teleported in (NK-0LA) 10530 | -5/Factory | Build established: Scavenger-Skirmisher 10565 | -5/Factory | Lost 3 allies 11273 | -5/Factory | Discovered new exit (range 8) 11280 | -5/Factory | Identified exit to Factory 11380 | -5/Factory | Zion Thermal Resupply teleported in 11398 | -5/Factory | Terminal network hard line cut 11858 | -5/Factory | Build established: Skirmisher 12159 | -5/Factory | Sucked down chute 12159 | -5/Factory | Entered Waste 12159 | -5/Waste | Met up with 1 ally sucked down the chute earlier 12249 | -5/Waste | Spotted C-40 Crusher 12266 | -5/Waste | Destroyed C-40 Crusher 12271 | -5/Waste | Spotted C-40 Crusher 12282 | -5/Waste | Spotted C-40 Crusher 12285 | -5/Waste | Spotted C-40 Crusher 12323 | -5/Waste | Spotted C-40 Crusher 12324 | -5/Waste | Spotted C-40 Crusher 12341 | -5/Waste | Destroyed C-40 Crusher 12363 | -5/Waste | Destroyed C-40 Crusher 12372 | -5/Waste | Destroyed C-40 Crusher 12445 | -5/Waste | Destroyed C-40 Crusher 12445 | -5/Waste | Destroyed C-40 Crusher 12500 | -5/Waste | Warlord forces began an assault 12536 | -5/Waste | Discovered new exit (range 10) 12547 | -5/Waste | Identified exit to Factory 12582 | -5/Waste | Entered Factory 12582 | -5/Factory | Accompanied by 19 allies 12879 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12964 | -5/Factory | Central database locked down 12974 | -5/Factory | Lost 3 allies 13154 | -5/Factory | P-70 Sage assimilated allied N2-QJ6(g) 13192 | -5/Factory | Lost 3 allies 13218 | -5/Factory | Discovered exit to Factory (range 23) 13268 | -5/Factory | Retrieved Zion intel report: Guard Positions 13279 | -5/Factory | Build established: Scientist-Skirmisher 13413 | -5/Factory | Discovered new exit (range 18) 13440 | -5/Factory | Identified exit to Upper Caves 13456 | -5/Factory | Entered Upper Caves 13456 | -5/Upper Caves | Accompanied by 10 allies 13456 | -5/Upper Caves | Spotted B-75 Beast 13463 | -5/Upper Caves | Destroyed B-75 Beast 13496 | -5/Upper Caves | Lost 3 allies 13531 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 13596 | -5/Upper Caves | Learned Factory stockpile data 14118 | -5/Upper Caves | Encountered a Warlord checkpoint 14370 | -5/Upper Caves | Discovered new exit (range 3) 14431 | -5/Upper Caves | Identified exit to Upper Caves 14464 | -5/Upper Caves | Entered another Upper Caves area 14464 | -5/Upper Caves | Accompanied by 7 allies 14530 | -5/Upper Caves | Lost 4 allies 14574 | -5/Upper Caves | Learned location of Extension (-4) 14574 | -5/Upper Caves | Learned Extension trap positions 14574 | -5/Upper Caves | Learned Armory terminal intel 14574 | -5/Upper Caves | Learned Armory garrison access intel 15073 | -5/Upper Caves | Discovered new exit (range 9) 15078 | -5/Upper Caves | Learned Factory trap positions 15093 | -5/Upper Caves | Identified exit to Warlord 15258 | -5/Upper Caves | Entered Warlord 15258 | -5/Warlord | Accompanied by 3 allies 15294 | -5/Warlord | System corruption cleaned by Quarantine Array 15513 | -5/Warlord | Learned Quarantine trap positions 15513 | -5/Warlord | Learned Testing stockpile data 15513 | -5/Warlord | Learned 4 Armory zone layouts 15513 | -5/Warlord | Learned 4 Research zone layouts 15513 | -5/Warlord | Learned 4 Research zone layouts 15513 | -5/Warlord | Learned Armory garrison access intel 15799 | -5/Warlord | Build established: Skirmisher 15813 | -5/Warlord | Warlord's base attacked by MAIN.C 15910 | -5/Warlord | Rebuked by Warlord 15924 | -5/Warlord | Found Prototype Reactor 15936 | -5/Warlord | Found Prototype Processor 15957 | -5/Warlord | Found Prototype Hackware 15961 | -5/Warlord | Identified Exp. Targeting Computer 15962 | -5/Warlord | Found Prototype Processor 15970 | -5/Warlord | Found Prototype Device 15970 | -5/Warlord | Identified System Purifier 15979 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 16068 | -5/Warlord | Found Prototype Energy Gun 16068 | -5/Warlord | Identified Vortex Rail 16074 | -5/Warlord | Found Prototype Piercing Weapon 16074 | -5/Warlord | Identified Vortex Lance 16092 | -5/Warlord | Found Vortex Lance 16163 | -5/Warlord | Warlord forces counterattacked 16224 | -5/Warlord | Build established: Gunner 16388 | -5/Warlord | Opened side exit 16410 | -5/Warlord | Discovered new exit (range 10) 16414 | -5/Warlord | Spotted Executioner 16417 | -5/Warlord | Destroyed Executioner 16419 | -5/Warlord | Spotted Striker 16438 | -5/Warlord | Destroyed Striker 16476 | -5/Warlord | Entered Proximity Caves 16480 | -4/Proximity Caves | Destroyed 18 combat bots 16705 | -4/Proximity Caves | Identified Vortex Chain Reactor 16752 | -4/Proximity Caves | Destroyed 7 combat bots 16755 | -4/Proximity Caves | Lost 3 parts (2p1n) 16807 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16979 | -4/Proximity Caves | Discovered exit to Factory (range 5) 16984 | -4/Proximity Caves | Entered Factory 16984 | -4/Factory | Evolved 2 slots: Utility x2 16985 | -4/Factory | Loaded intel: 80 trap records 17043 | -4/Factory | Discovered new exit (range 19) 17127 | -4/Factory | Identified System Mapper 17178 | -4/Factory | Identified exit to Upper Caves 17281 | -4/Factory | Retrieved Zion intel report: Main Access 17281 | -4/Factory | Identified exit to Research 17359 | -4/Factory | Retrieved Zion intel report: Active Terminals 17360 | -4/Factory | Zion Heavy squad teleported in 17468 | -4/Factory | Build established: Skirmisher 17628 | -4/Factory | Found Prototype Protection 17632 | -4/Factory | Identified Zio. Heavy Carapace 17744 | -4/Factory | Central database locked down 17881 | -4/Factory | Build established: Messiah-Skirmisher 17972 | -4/Factory | Lost 7 parts (1p1n2u3w) 18015 | -4/Factory | Discovered exit to Upper Caves (range 5) 18239 | -4/Factory | Build established: Messiah-Assassin 18268 | -4/Factory | Terminal network hard line cut 18340 | -4/Factory | Fabricated G-73 Enforcer? 18351 | -4/Factory | Lost 4 parts (1p2u1w) 18754 | -4/Factory | Found Quantum Capacitor 18794 | -4/Factory | Spotted B-86 Titan 18813 | -4/Factory | Build established: Messiah-Gunner 18984 | -4/Factory | First assault squad dispatched 19068 | -4/Factory | P-70 Sage assimilated allied Enforcer 7b 19106 | -4/Factory | Lost 3 parts (3n) 19262 | -4/Factory | System corruption reached 10% 19295 | -4/Factory | Core integrity fell below 50% 19386 | -4/Factory | Lost 4 parts (1p1n1u1w) 19471 | -4/Factory | Lost 4 parts (1p2n1u) 19499 | -4/Factory | Sucked down chute 19499 | -4/Factory | Entered Waste 19499 | -4/Waste | The area was eerily silent 19749 | -4/Waste | Discovered new exit (range 13) 19784 | -4/Waste | Identified exit to Factory 19785 | -4/Waste | Entered Factory 19841 | -4/Factory | Build established: Scavenger-Gunner 20325 | -4/Factory | Spotted B-86 Titan 20421 | -4/Factory | Zion Light squad teleported in 20487 | -4/Factory | Garrison activated, responded to threat 20495 | -4/Factory | Lost 3 allies 20528 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 20529 | -4/Factory | Zion Light squad teleported in 20539 | -4/Factory | Lost 3 parts (1p1n1w) 20620 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 20736 | -4/Factory | Lost 3 parts (1p2n) 20758 | -4/Factory | Build established: Scavenger-Mutant 20781 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 20790 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 20791 | -4/Factory | Discovered exit to Research (range 18) 20812 | -4/Factory | Core integrity fell below 20% 20841 | -4/Factory | Destroyed 8 combat bots 20851 | -4/Factory | Lost 4 parts (3n1w) 20946 | -4/Factory | Lost 3 parts (1p1u1w) 20978 | -4/Factory | Entered Research 20978 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21014 | -3/Research | Retrieved Zion intel report: Main Access 21014 | -3/Research | Identified exit to Research 21015 | -3/Research | Zion Hacker squad teleported in 21101 | -3/Research | Build established: Mutant 21168 | -3/Research | Garrison activated, responded to threat 21236 | -3/Research | Zion Heavy squad teleported in 21253 | -3/Research | Lost 10 parts (1p6n2u1w) 21342 | -3/Research | Zion Light squad teleported in 21343 | -3/Research | Core integrity fell below 50% 21356 | -3/Research | Spotted B-86 Titan 21392 | -3/Research | Spotted B-86 Titan 21396 | -3/Research | Lost 3 allies 21421 | -3/Research | Zion Hacker squad teleported in 21482 | -3/Research | Found Prototype Launcher 21482 | -3/Research | Identified Tactical Quantum Warhead 21488 | -3/Research | Lost 3 allies 21512 | -3/Research | Core integrity fell below 20% 21524 | -3/Research | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- detected, Programmers report to Research Zone 9L. 21480_ ALERT: Security rotation in progress. 21482_ Mic. Antimatter Reactor destroyed. 21482_ Acquired Prototype Launcher. 21482_ Identified Tactical Quantum Warhead. 21490_ P-80 Master resets U-05 Engineer, system corruption cleaned. 21491_ Door malfunctions. 21492_ Antigrav System destroyed. 21493_ Zio. Glidesys II destroyed. 21502_ Antigrav Array destroyed. 21503_ System corrupted: Matter fused (-7). 21503_ Dropped Hvy. Machine Gun. 21503_ Dropped Adv. Power Amplifier. 21504_ Antigrav System destroyed. 21504_ Dropped Zio. Light DM Reactor. 21506_ Imp. Antigrav System destroyed. 21508_ Slammed into P-80 Master. 21509_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# | | ?????????????????????????????????????????? | | ????????????????????????????????????????????! | | ???????????????????????###+##????????????????? [* | | ???????????????????????# ????????????????####+# | | ????????????????????????] ????????????????# ! | | ???????????????????????? ????????????????# | | ???????????????????????? ????????????????# | | ????????????????????????# Y#????????????????# | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #?????????######## # | | ????????######+########## ########### # | | ??? # | | ??? # | | ???? #####+##### ########### # | | ????????????????????????# # ?# ######## | | ????????????????????????# # # # ] | | ????????????????????????# # # # | | ????????????????????????# # / # | | ????????????????????????# # # # / | | ????????????????????????# # # # | | ????????????????????????# # ?# # | | ????????????????????????# # ?# # ! | | ????????????????????????# ########??# # | | ????????????????????????#@ ######## #####+## | | ??????????????????? # | | ??????????????????? # | | ??????????????????? c w # | | ????????????????? cc # | | ????????????????#######################+########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????? # ###########+######+#######????????# | | ????? # # # #?##?##### | | ????? # # # % ### ## ## | | ?????##### # # """ ! " ! [ " | | ?????##### # # """ "" "=%!! """"! | | ????? # + """" # """ " %/%!= ! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 1200 Core Shielding 40 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 12 Launcher Accuracy 30 Armor Integrity Analysis 50 Energy Filtering 50 Particle Charging 20 Offensive Hacking 34 Defensive Hacking 16 Authchip Count 3 Item Schematics ----------------- Assault Rifle | -9/Materials | Hacked Weapon Cycler | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive System Guard | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Prc. Energy Filter | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ G-73 Enforcer | x3 | -4/Factory | Authchip Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -6/Factory | Hacked Thunder Leg | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Imp. Carbon-fiber Leg | -5/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Adv. Plasma Cannon | -4/Factory | Hacked Hvy. Plasma Cannon | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexShadingBeamcaster Manual? 0 Play Time 02:22:12 Cumulative 549.2 hours Start 2025.11.24 @ 14:39:37 End 2025.11.24 @ 17:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 716 Rogue 716 Adventurer 0 Explorer 0 Win Type - Total 19 Types 8/1/2/2/2/0/2/2/0/0 Lore% 92 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af2fe778-9acd-441f-856f-da83edee0004