Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 00:02:10 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2901) 2901 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6996 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 413/700 Matter 229/300 Energy 38/100 System Corruption 33% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Heat Sink Coolant Injector Huge Storage Unit Improved Terrain Scanner Shield Generator Makeshift Hacking Suite Flak Gun Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Spread Laser Heavy Laser Gatling Laser Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Armored Treads Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Weapon Cycler Light Armor Plating Hardened Light Armor Plating Shield Generator Makeshift Hacking Suite Gatling Laser High-powered Shotgun Advanced EMP Blaster Improved Grenade Launcher Heavy Mace [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Shotgun Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 2 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 76 | . 1 18 10 12 7 6 1 21 Power 7 | . . 3 . 3 . . . 1 Engine 5 | . . 3 . 2 . . . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 11 | . . 5 2 . 1 . . 3 Treads 8 | . . 3 2 . 1 . . 2 Leg 3 | . . 2 . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | . 1 3 4 6 1 3 . 5 Device 9 | . 1 1 1 2 . 1 . 3 Storage 3 | . . 1 1 . . 1 . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 10 | . . 1 2 3 1 1 . 2 Artifact . | . . . . . . . . . Weapon 35 | . . 7 4 3 5 3 1 12 Energy Gun 15 | . . 7 2 1 2 . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . . . 1 2 1 1 1 4 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . 1 . 2 1 . 5 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Corrupted Parts 4 | . . . . . . . . 4 System Corruption 33 | . . . . . . . . 33 Parts Lost 19 | . . 8 1 . . . . 10 Power 2 | . . 1 . . . . . 1 Propulsion 5 | . . 2 . . . . . 3 Utility 3 | . . 1 . . . . . 2 Weapon 9 | . . 4 1 . . . . 4 Highest Loss Streak 6 | . . 6 1 . . . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 89 83 94 99 99 92 92 90 Engine 7 | . 14 10 9 7 7 7 7 6 Treads 13 | . . 8 18 15 15 15 15 10 Leg 2 | . 28 12 . . . . . . Device 15 | . 4 10 10 18 22 10 15 20 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 4 | . . . . 5 7 7 7 7 Protection 8 | . . . 13 12 7 11 7 6 Energy Gun 22 | . 14 26 29 18 24 23 23 18 Ballistic Gun 6 | . 14 2 3 11 5 6 5 9 Peak Build Rating 48 | . 9 15 27 41 45 48 48 48 Average Rating 34 | . 6 10 23 35 41 46 47 45 On Entrance 27 | 6 6 9 15 27 40 45 47 48 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 13 25 54 58 70 91 87 87 Greatest Support 48 | 20 20 40 43 43 48 48 48 48 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | . 8 10 15 15 15 20 20 20 Average Capacity 14 | . 8 9 13 15 15 17 20 20 Most Carried 15 | . 7 10 12 15 15 15 15 15 Average Carried 12 | . 6 8 10 13 14 14 15 13 Final Capacity 20 | 8 8 10 15 15 15 20 20 20 Final Carried 15 | 6 7 10 12 15 15 15 15 9 Class Distribution -------------------- 63% | Tank 17% | Scavenger-Tank 8% | Gunner 6% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1410 | 200 67 193 128 208 159 126 . 329 Remotely . | . . . . . . . . . Salvage Created 3156 | . 144 1025 449 303 258 423 . 554 Parts 112 | . 8 31 25 8 11 12 . 17 Haulers Intercepted 3 | . . 1 2 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 7 11 . 6 Prevented 7 | . . . . . . 1 . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 4 13 9 4 11 8 . 16 Guns 36 | . 4 12 7 4 2 5 . 2 AOE 28 | . . . 2 . 9 3 . 14 Classes Destroyed 12 | . 1 5 3 1 1 . . 1 Worker 1 | . . 1 . . . . . . Hauler 3 | . . 1 2 . . . . . Recycler 6 | . . 4 . 2 . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . . 2 . 1 . . . . Swarmer 12 | . . . . . 4 4 . 4 Grunt 40 | . 4 12 6 . 5 4 . 9 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . 1 . 1 . . 1 Sentry 7 | . . 1 1 3 1 . . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | . 1 7 4 2 7 4 . 7 Combat Bots Only 7 | . 1 4 3 1 7 4 . 7 Max Kills in Single Turn 4 | . 1 1 2 1 3 2 . 4 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . . 2 . 3 2 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 430 | . 28 150 34 82 27 28 . 81 Missed 124 | . 9 42 5 29 9 8 . 22 Damage Taken 4507 | . 277 1309 415 431 334 341 . 1400 Core 605 | . 28 258 32 50 30 36 . 171 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 68 | . . 68 . . . . . . Core Remaining (%) 79 | 100 88 35 94 . . . . . Volleys Fired 163 | . 19 65 22 17 8 9 . 23 Largest 4 | . 2 3 4 4 4 4 . 4 Hottest 257 | . 70 140 218 218 237 242 . 257 Shots Fired 411 | . 38 160 67 64 13 28 . 41 Gun 385 | . 38 160 64 64 7 26 . 26 Cannon . | . . . . . . . . . Launcher 26 | . . . 3 . 6 2 . 15 Special . | . . . . . . . . . Kinetic 67 | . 19 11 4 22 1 6 . 4 Thermal 318 | . 19 149 60 42 6 20 . 22 Explosive 17 | . . . . . 6 2 . 9 Electromagnetic 9 | . . . 3 . . . . 6 Robot Hit Streak 25 | . 7 25 9 20 24 7 . 10 Robot Miss Streak 8 | . 2 2 4 8 5 8 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 306 | . 27 123 46 48 9 23 . 30 Core Hits 246 | . 9 47 48 45 24 26 . 47 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . Critical Strikes 10 | . . 7 . 1 . 2 . . Burn 7 | . . 6 . 1 . . . . Destroy 1 | . . 1 . . . . . . Smash 2 | . . . . . . 2 . . Melee Attacks 5 | . . . . . . 5 . . Impact 5 | . . . . . . 5 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7577 | . 335 1454 892 853 877 1054 . 2112 Guns 4203 | . 335 1454 622 853 106 348 . 485 Cannons . | . . . . . . . . . Explosions 3000 | . . . 270 . 771 332 . 1627 Melee 374 | . . . . . . 374 . . Ramming . | . . . . . . . . . Kinetic 753 | . 173 112 22 250 19 117 . 60 Thermal 3719 | . 162 1342 673 603 87 231 . 621 Explosive 2184 | . . . . . 771 332 . 1081 Electromagnetic 547 | . . . 197 . . . . 350 Impact 374 | . . . . . . 374 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 33 | . . . . . . . . 33 Average Corruption 23 | . . . . . . . . 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . . . 22 Message Errors 5 | . . . . . . . . 5 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 255 | . . . . . 6 230 . 19 Projectiles . | . . . . . . . . . Explosions 81 | . . . . . 6 56 . 19 Melee 174 | . . . . . . 174 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 266 | . . . 6 . . . . 260 Shots 10 | . . . 1 . . . . 9 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 325 | . 228 102 290 204 114 325 . 186 Average Temperature 86 | . 113 27 123 73 58 141 . 101 Received Heat Transfer 1710 | . 156 738 144 120 63 135 . 354 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions 8 | . . . . . . 8 . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 17 | . 2 10 3 1 . . . 1 Heat Transferred 8750 | . 481 4547 1067 1046 165 446 . 998 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 236 | . 144 228 236 131 . . . . Initial 64 | . . 60 40 64 . . . . Average 74 | . 55 67 116 58 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 94 | . 100 94 85 100 . . . . Level 1 5 | . . 5 14 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 2 1 . . . 1 Investigation 3 | . . 2 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 2 | . 1 . 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 6 21 11 5 14 8 . 24 Peak Tracking Total 10 | . 3 5 3 1 7 4 . 10 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 1 . . . . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 2 5 2 1 . . 4 . Terminals 7 | . 2 3 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 4 19 5 2 . . 30 . Successful 48 | . 2 13 3 . . . 30 . Failed 12 | . 2 6 2 2 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 17 | . 4 8 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 3 . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 2 3 2 . . . 30 . Record 11 | . . . . . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 3 | . . . . . . . 3 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 5 2 1 . . . . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . 3 . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6606 | . 206 1034 707 1141 1403 1035 198 882 Spaces Moved 2531 | 1 111 481 267 418 537 393 81 242 Core . | . . . . . . . . . Treads 2119 | . . 181 267 418 537 393 81 242 Legs 412 | 1 111 300 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 160 245 245 245 245 245 Average Speed 225 | 120 120 147 211 245 245 245 245 326 Slowest Speed 410 | 120 120 190 245 245 245 245 245 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 1 28 36 22 6 63 59 71 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . 3 4 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . . . 6 . 32 18 . 43 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 99 | . . . 6 . 32 18 . 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3105 | . 145 669 365 493 617 437 81 298 Wait 274 | . 14 89 51 35 60 19 . 6 Move 2523 | . 110 480 266 417 536 392 80 242 Hop . | . . . . . . . . . Pick Up 27 | . 1 9 6 6 . 2 . 3 Fast Attach 27 | . 1 9 5 7 2 . . 3 Attach 16 | . . 3 2 2 . . . 9 Detach 5 | . . . 2 1 2 . . . Swap 33 | . . 6 3 3 5 6 1 9 Drop 32 | . . 8 8 5 4 4 . 3 Fire 163 | . 19 65 22 17 8 9 . 23 Melee 5 | . . . . . . 5 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 4) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Weapon x2 290 | -9/Materials | Repaired Med. Laser 873 | -9/Materials | Core integrity fell below 50% 879 | -9/Materials | Lost 6 parts (1p1n1u3w) 1138 | -9/Materials | Build established: Gunner 1193 | -9/Materials | Discovered new exit (range 14) 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Utility x2 1555 | -8/Materials | Build established: Tank 1753 | -8/Materials | Discovered new exit (range 10) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Utility x2 2020 | -7/Factory | Discovered new exit (range 4) 2160 | -7/Factory | Identified exit to Factory 2921 | -7/Factory | Build established: Scavenger-Tank 2979 | -7/Factory | Discovered new exit (range 14) 3011 | -7/Factory | Identified exit to Lower Caves 3089 | -7/Factory | Entered Lower Caves 3109 | -7/Lower Caves | Learned 4 Factory zone layouts 3192 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3232 | -7/Lower Caves | Destroyed 7 combat bots 3497 | -7/Lower Caves | Build established: Tank 4344 | -7/Lower Caves | Discovered new exit (range 9) 4366 | -7/Lower Caves | Identified exit to Lower Caves 4492 | -7/Lower Caves | Entered another Lower Caves area 5209 | -7/Lower Caves | Encountered a Warlord checkpoint 5446 | -7/Lower Caves | Discovered new exit (range 7) 5458 | -7/Lower Caves | Identified exit to Data Miner 5527 | -7/Lower Caves | Entered Data Miner 5527 | -7/Data Miner | Discovered new exit (range 6) 5576 | -7/Data Miner | Met Data Miner 5627 | -7/Data Miner | Learned location of Section 7 (-3) 5627 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5671 | -7/Data Miner | Received God Mode back door access code from Data Miner 5723 | -7/Data Miner | Identified exit to Proximity Caves 5725 | -7/Data Miner | Entered Proximity Caves 5727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6016 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6127 | -6/Proximity Caves | System corruption reached 10% 6522 | -6/Proximity Caves | Build established: Scavenger-Tank 6587 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6604 | -6/Proximity Caves | System corruption reached 30% 6607 | -6/Proximity Caves | Self-destructed Last Messages --------------- Deuterium Engine. 06599_ Y-64 Sentinel IFF system glitched. 06601_ C-30 ARC bursts open, deploying its payload. 06601_ G-67 Veteran unfolds itself. 06601_ L-41 Fighter unfolds itself. 06601_ G-50 Soldier unfolds itself. 06601_ E-15 Imp unfolds itself. 06602_ SFS:: DUX5QJ /2XAJJ TV LXJB8=Q4IFXCG 06603_ Integrated Corrupted Flexi-carbon Leg (+9). 06604_ Penetrated by Slug. 06604_ Gatling Laser destroyed. 06604_ Hrd. Light Armor Plating severed. 06604_ Enh. Nuclear Core blown off. 06604_ Hpw. Shotgun blown off. 06604_ E-15 Imp destroyed. 06605_ Corrupted Carbon-fiber Leg fries itself beyond repair. 06606_ Adv. EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ???????# #??????????????????????????????? | | ???????## #??????????????????????????????? | | ????????## #??????????????????????????????? | | ?????????## #??????????????????????????????? | | ??????????### #??????????????????????????????? | | ????????????## #??????????????????????????????? | | ?????????????# ##??????????????????????????????? | | ????????????## ##???????????????????????????????? | | ????????##### ##???????????????????????????????? | | ????????# #???????????????????????????????? | | ??###??## #???????????????????????????????? | | ??# ### [ ##??????????????????????????????? | | ??# ## % #??????????????????????????????? | | ??# #?## #??????????????????????????????? | | ??### #?## #?#####????????????????????????? | | ????## ### ## ##???????????????????????? | | ?????# ## #???????????????????????? | | ###### #???????????????????????? | | ##??####?????????????????? | | ##?## ##????????????????? | | ######## ###??????????????? | | ### !%##???### #???? ?????????? | | ### # !%=#????# # ## #?????????? | | [[# #### #????#; #??????????? | | !% #??## #????#; %% #??????????? | | # #???## ###### [@l = % #?????????? | | ### ##????###### =*= Y #????????????? | | ??###??????????# % ; ###????????????? | | ??????????????# #### # "#????????????? | | ??????????# ##??# #? "#????????????? | | ?????????# #???# l #??? "#????????????? | | ???????# #??? #????""#????????????? | | ??????# ##??? #??????#????????????? | | ??????# #####??? # g ??????????????????? | | ??????## #????????### #### ?????????????????? | | ???????## ##???????????# #???# ????????????????? | | ????????# ?????????????#g%#????###???????????????? | | ????????#?????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedPiercingInsulator Manual? 0 Play Time 00:34:01 Cumulative 91.8 hours Start 2024.08.14 @ 22:38:44 End 2024.08.15 @ 00:02:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e654ec0f-cb21-4dab-80dc-52fb0858146d