Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 07:39:56

Player: LightKnight

Result: Destroyed by 88-RPE(g) with Salvaging Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (71)      355
Value Destroyed (2932)     2932
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1149)               1149
              TOTAL SCORE: 8876

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      453
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (7)
Movement                   Flying (35)
Location                   -7/Scraptown

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved VTOL Module
>          --- UTILITY (6) ------
  Advanced Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Skeleton Box
           Minigun

 Peak State 
------------
>           --- POWER ------------
            Backup Power III
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved VTOL Module
>           --- UTILITY ----------
            Seismic Detector
   Advanced Targeting Computer
            Target Analyzer
   Improved Transmission Jammer
   Improved Medium Armor Plating
            Hacking Suite
>           --- WEAPON -----------
  Precision Beam Rifle
   Advanced Beam Cannon
>           --- INVENTORY --------
            Microactuators
            Skeleton Box
            Chronowheel
      Heavy Rocket Launcher
            Axe
[Rating: 49]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Target Analyzer
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             100  | .   5   3   1   9   4   27  14  3   20  7   7   
  Power                    9    | .   1   .   .   1   .   3   2   .   1   1   .   
    Engine                 5    | .   1   .   .   1   .   2   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   1   2   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   .   1   .   2   1   7   5   1   6   2   5   
    Treads                 9    | .   .   .   .   2   1   2   4   .   .   .   .   
    Leg                    18   | .   .   1   .   .   .   5   1   .   6   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Utility                  24   | .   2   1   .   2   3   5   1   2   7   .   1   
    Device                 12   | .   .   1   .   2   1   3   .   .   4   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Protection             7    | .   2   .   .   .   1   1   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   2   1   1   4   .   12  6   .   6   4   1   
    Energy Gun             17   | .   2   .   1   2   .   8   1   .   3   .   .   
    Energy Cannon          7    | .   .   .   .   1   .   .   2   .   2   2   .   
    Ballistic Gun          5    | .   .   .   .   .   .   1   3   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   1   .   2   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   1   2   .   .   
Parts Lost                 50   | .   .   1   .   .   .   13  12  .   4   10  10  
  Power                    6    | .   .   .   .   .   .   2   2   .   .   1   1   
  Propulsion               16   | .   .   .   .   .   .   4   2   .   2   3   5   
  Utility                  13   | .   .   1   .   .   .   3   3   .   2   2   2   
  Weapon                   15   | .   .   .   .   .   .   4   5   .   .   4   2   
  Highest Loss Streak      10   | .   .   1   .   .   .   7   6   .   1   7   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   98  99  100 100 92  93  97  28  85  54  80  
  Engine                   4    | .   14  14  14  14  9   3   .   .   6   .   .   
  Core                     3    | .   .   .   .   .   .   4   8   .   .   1   6   
  Treads                   7    | .   .   .   .   8   20  16  16  .   .   .   .   
  Leg                      15   | .   28  28  28  19  .   6   10  .   22  9   25  
  Device                   12   | .   .   10  14  14  18  15  17  7   12  8   8   
  Storage                  6    | .   14  14  14  14  9   9   6   .   .   .   .   
  Processor                12   | .   .   .   .   .   9   13  18  15  15  15  15  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   7   7   6   
  Protection               2    | .   12  3   .   .   9   5   2   .   3   .   .   
  Energy Gun               9    | .   28  26  21  21  9   11  3   .   10  1   .   
  Energy Cannon            4    | .   .   .   .   4   9   5   12  .   2   4   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   1   .   .   1   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   6   
Peak Build Rating          49   | .   7   7   10  25  37  46  47  25  49  45  45  
  Average Rating           31   | .   6   6   8   18  36  36  42  17  44  29  38  
  On Entrance              21   | 6   6   7   7   10  25  37  43  18  25  45  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 12  17  17  15  26  34  34  35  1   22  22  18  
  Greatest Support         66   | 20  20  20  20  40  60  60  64  20  64  38  66  
  Greatest Overweight (x)  8    | .   .   .   .   1   .   8   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   8   8   7   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   5   5   5   5   
  Average Carried          6    | .   7   7   7   7   5   7   6   4   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   8   4   5   5   4   3   

 Class Distribution 
--------------------
 60% | Mutant
 24% | Scavenger-Mutant
 14% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -7/Recycling
 Commander-Mutant | -7/Scraptown

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Scr  
Matter Collected           1376 | 200  45   25   20   51   90   353  227  .    209  89   67   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2723 | .    161  107  .    13   60   762  1047 .    481  92   .    
  Parts                    148  | .    9    10   .    3    5    44   56   .    17   4    .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  62   | .   5   6   .   3   1   21  17  .   7   2   .   
  Guns                     28   | .   5   6   .   2   .   6   3   .   4   2   .   
  Cannons                  19   | .   .   .   .   .   1   7   10  .   1   .   .   
  AOE                      10   | .   .   .   .   1   .   7   2   .   .   .   .   
Classes Destroyed          14   | .   3   .   .   .   1   4   3   .   2   1   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   1   3   .   .   .   .   
  Swarmer                  21   | .   3   6   .   3   .   7   2   .   .   .   .   
  Grunt                    17   | .   2   .   .   .   .   7   7   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   1   .   4   .   2   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   2   .   3   1   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   3   3   .   3   1   7   2   .   3   2   .   
  Combat Bots Only         7    | .   3   3   .   3   1   7   2   .   2   2   .   
Max Kills in Single Turn   5    | .   1   2   .   1   1   5   1   .   2   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   1   .   5   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Scr  
Hostile Shots Fired        674  | .    20   10   .    37   3    114  132  5    196  68   89   
  Missed                   226  | .    8    4    .    12   1    24   43   3    73   23   35   
Damage Taken               6515 | .    130  52   .    327  32   1763 1627 70   1131 565  818  
  Core                     1236 | .    9    13   .    93   .    182  233  70   123  176  337  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    2    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59   | 100  .    .    .    54   .    .    24   .    .    .    .    
Volleys Fired              216  | .    13   7    .    11   2    56   75   .    39   13   .    
  Largest                  2    | .    2    2    .    2    2    2    2    .    2    2    .    
  Hottest                  140  | .    90   100  .    95   120  140  140  .    129  123  .    
Shots Fired                396  | .    24   13   .    22   4    100  136  .    77   20   .    
  Gun                      250  | .    24   12   .    18   2    58   68   .    55   13   .    
  Cannon                   137  | .    .    .    .    .    2    38   68   .    22   7    .    
  Launcher                 8    | .    .    .    .    4    .    4    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    .    .    5    18   .    .    .    .    
  Thermal                  213  | .    7    1    .    .    2    83   25   .    77   18   .    
  Explosive                8    | .    .    .    .    4    .    4    .    .    .    .    .    
  Electromagnetic          152  | .    17   12   .    18   2    8    93   .    .    2    .    
  Robot Hit Streak         25   | .    10   3    .    4    3    13   12   .    25   7    .    
  Robot Miss Streak        7    | .    3    2    .    2    1    3    7    .    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    3    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           258  | .    14   8    .    12   3    64   75   .    67   15   .    
  Core Hits                123  | .    9    6    .    6    2    35   35   .    26   4    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24   | .    2    1    .    .    .    1    5    .    14   1    .    
    Burn                   20   | .    2    .    .    .    .    1    2    .    14   1    .    
    Corrupt                4    | .    .    1    .    .    .    .    3    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5991 | .    175  95   .    339  63   2015 1733 1    1291 279  .    
  Guns                     2916 | .    175  90   .    124  9    636  808  .    887  187  .    
  Cannons                  2058 | .    .    .    .    .    54   708  810  .    394  92   .    
  Explosions               985  | .    .    .    .    205  .    670  110  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    5    .    10   .    1    5    1    10   .    .    
  Kinetic                  339  | .    .    .    .    .    .    33   306  .    .    .    .    
  Thermal                  3291 | .    76   .    .    .    54   1263 360  .    1281 257  .    
  Explosive                875  | .    .    .    .    205  .    670  .    .    .    .    .    
  Electromagnetic          1454 | .    99   90   .    124  9    48   1062 .    .    22   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    .    1    2    2    
  Average Corruption       2    | .    .    .    .    .    .    2    3    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    .    .    .    .    .    20   33   .    1    19   .    
    Message Errors         13   | .    .    .    .    .    .    2    7    .    .    4    .    
    Matter Fused           16   | .    .    .    .    .    .    6    3    .    .    7    .    
    Heat Flow Errors       11   | .    .    .    .    .    .    3    6    .    .    2    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    5    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      12   | .    .    .    .    .    .    3    7    .    1    1    .    
    Data Loss (major)      6    | .    .    .    .    .    .    3    1    .    .    2    .    
    Misfires               5    | .    .    .    .    .    .    2    3    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    1    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    .    7    .    18   .    .    .    .    .    
  Projectiles              3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Explosions               22   | .    .    .    .    7    .    15   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    .    .    38   .    48   .    .    .    .    .    
  Shots                    2    | .    .    .    .    1    .    1    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    1    1    1    .    .    .    
Targets Rammed             6    | .    .    1    .    1    .    1    1    1    1    .    .    
  Kicked                   3    | .    .    1    .    1    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    237  72   .    .    .    286  322  .    222  260  18   
  Average Temperature      77   | .    80   41   .    .    .    79   90   .    75   64   12   
  Received Heat Transfer   1663 | .    66   .    .    18   9    791  306  .    309  54   110  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    7    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    1    .    .    2    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    1    .    .    2    .    .    
  Parts Melted             23   | .    3    .    .    .    .    4    2    .    14   .    .    
  Heat Transferred         7395 | .    370  .    .    .    74   2072 642  .    3663 574  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Peak Influence             845  | .   188 135 .   145 70  845 653 364 435 48  .   
  Initial                  411  | .   .   73  .   .   .   45  411 184 165 .   .   
  Average                  243  | .   78  97  .   39  19  511 340 243 205 8   .   
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   1   2   .   .   
  Low Security (%)         51   | .   100 100 .   100 100 27  7   48  35  100 .   
  Level 1                  28   | .   .   .   .   .   .   10  65  51  60  .   .   
  Level 2                  10   | .   .   .   .   .   .   13  27  .   4   .   .   
  Level 3                  9    | .   .   .   .   .   .   49  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   1   1   .   5   .   6   .   .   
  Investigation            2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   4   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   4   .   .   
Communications Jammed      16   | .   .   .   .   .   .   .   13  .   3   .   .   
  Distress Signals         16   | .   .   .   .   .   .   .   13  .   3   .   .   
Times Spotted              177  | .   9   8   .   22  3   28  41  7   32  6   21  
  Peak Tracking Total      21   | .   3   3   .   19  2   6   4   6   6   4   21  
  Tactical Retreats        20   | .   2   .   .   6   .   1   3   3   4   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Traps Triggered            10   | .   .   .   .   .   .   4   2   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   1   2   .   .   .   .   .   
Traps Reconfigurated       7    | .   .   .   .   1   2   4   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   2   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Machines Disabled          13   | .   .   .   .   .   1   5   5   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Machines Accessed          31   | .   2   .   1   3   2   3   8   2   6   4   .   
  Terminals                23   | .   1   .   .   1   1   3   8   1   4   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                55   | .   2   .   1   4   3   4   15  3   15  8   .   
  Successful               27   | .   2   .   1   3   2   3   3   3   8   2   .   
  Failed                   28   | .   .   .   .   1   1   1   12  .   7   6   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   1   2   .   .   9   .   2   5   .   
  Terminals                46   | .   1   .   .   2   1   4   15  2   13  8   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   1   .   .   
Terminal Hacks             20   | .   1   .   1   3   1   3   2   2   5   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   1   .   .   1   1   2   .   
  Open Door                3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   .   3   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   .   1   2   2   8   1   4   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   3   .   1   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Scr  
Total Allies               16   | .    .    2    .    .    .    3    1    1    .    9    .    
  Largest Group            7    | .    .    2    2    .    .    3    1    1    .    7    7    
  Highest-Rated Group      139  | .    .    46   46   .    .    93   28   20   .    139  139  
  Highest-Rated Ally       34   | .    .    31   31   .    .    31   28   20   .    34   34   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               120  | .    .    11   .    .    .    49   30   .    .    11   19   
  Total Damage             2071 | .    .    176  .    .    .    1000 357  .    .    227  311  
  Kills                    18   | .    .    2    .    .    .    5    6    .    .    3    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Scr  
Turns Passed               8489 | .    277  750  306  552  164  1440 1944 209  823  1014 1010 
Spaces Moved               5719 | 1    169  539  251  343  94   750  1040 379  571  738  844  
  Core                     256  | .    .    .    .    .    .    22   .    229  .    5    .    
  Treads                   1243 | .    .    .    .    94   94   487  554  14   .    .    .    
  Legs                     3954 | 1    169  539  251  249  .    241  486  .    470  733  815  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   266  | .    .    .    .    .    .    .    .    136  101  .    29   
  Fastest Speed            35   | 120  120  120  120  120  160  120  120  35   35   50   35   
  Average Speed            123  | 120  120  120  120  141  160  152  138  49   105  120  117  
  Slowest Speed            450  | 120  120  120  120  190  160  450  225  170  125  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    .    .    .    12   .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       58   | 2    29   97   61   69   7    87   93   17   87   94   58   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             7    | .    .    2    .    1    .    .    .    .    .    .    4    
Spaces Dug                 1    | .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    .    1    .    61   .    15   19   .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    1    .    .    .    .    .    .    .    1    .    
  AOE                      95   | .    .    .    .    61   .    15   19   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Scr  
Total                      6732 | .    218  629  258  392  104  927  1406 388  715  838  857  
  Wait                     501  | .    24   72   .    14   .    18   266  8    67   32   .    
  Move                     5688 | .    168  538  250  342  93   746  1039 361  570  737  844  
  Hop                      5    | .    .    .    .    .    .    .    .    5    .    .    .    
  Pick Up                  38   | .    4    4    3    6    4    6    5    .    4    1    1    
  Fast Attach              48   | .    2    .    .    .    1    13   4    3    15   7    3    
  Attach                   19   | .    .    1    1    1    3    6    2    .    2    .    3    
  Detach                   12   | .    .    .    1    .    .    4    .    1    5    .    1    
  Swap                     33   | .    3    2    .    8    .    8    8    .    3    .    1    
  Drop                     44   | .    4    4    3    9    1    7    6    .    9    1    .    
  Fire                     216  | .    13   7    .    11   2    56   75   .    39   13   .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     3    | .    .    1    .    1    .    .    .    .    1    .    .    
  Crush                    2    | .    .    .    .    .    .    1    1    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Rewire                   99   | .    .    .    .    .    .    43   .    9    .    47   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    .    .    9    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Identified exit to Mines
  278 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  359 | -10/Mines     | Discovered new exit (range 6)
  483 | -10/Mines     | Found a hidden stash of uninstalled traps
  591 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  591 | -10/Mines     | Discovered new exit (range 5)
  776 | -10/Mines     | Discovered new exit (range 8)
 1028 | -10/Mines     | Entered Exiles
 1028 | -10/Exiles    | Accompanied by 2 allies
 1057 | -10/Exiles    | Met 8R-AWN
 1058 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1087 | -10/Exiles    | Met EX-HEX
 1122 | -10/Exiles    | Met EX-BIN
 1139 | -10/Exiles    | Aligned with FarCom system
 1140 | -10/Exiles    | Given EX-Vault access code
 1169 | -10/Exiles    | Opened EX-Vault
 1180 | -10/Exiles    | Found Chronowheel
 1183 | -10/Exiles    | Found Skeleton Box
 1187 | -10/Exiles    | Found Trap Reconfigurator
 1211 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1250 | -10/Exiles    | Met EX-DEC
 1321 | -10/Exiles    | Discovered new exit (range 11)
 1334 | -10/Exiles    | Stole three prototypes: Skeleton Box, Trap Reconfigurator, Chronowheel
 1334 | -10/Exiles    | Entered Mines
 1339 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1436 | -9/Mines      | Assembled infested the area
 1568 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1712 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1847 | -9/Mines      | Discovered new exit (range 8)
 1867 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1886 | -9/Mines      | Entered Materials
 1886 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2008 | -8/Materials  | Garrison activated, responded to threat
 2041 | -8/Materials  | Identified exit to Garrison
 2050 | -8/Materials  | Entered Garrison
 2132 | -8/Garrison   | Triggered checkpoint
 2178 | -8/Garrison   | Garrison Relay disabled
 2250 | -8/Garrison   | Triggered checkpoint
 2309 | -8/Garrison   | Build established: Scavenger-Mutant
 2317 | -8/Garrison   | Discovered new exit (range 8)
 2348 | -8/Garrison   | Triggered checkpoint
 2586 | -8/Garrison   | Triggered checkpoint
 2609 | -8/Garrison   | Destroyed 7 combat bots
 2658 | -8/Garrison   | Phase Generator disabled
 2711 | -8/Garrison   | P-60 Hacker assimilated allied CV-6ES(g)
 2760 | -8/Garrison   | Lost 3 parts (1p2u)
 2881 | -8/Garrison   | Spotted B-75 Beast
 2922 | -8/Garrison   | Destroyed B-75 Beast
 2941 | -8/Garrison   | Lost 7 parts (3n1u3w)
 3223 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3310 | -8/Garrison   | Discovered new exit (range 8)
 3322 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3404 | -8/Garrison   | Triggered checkpoint
 3476 | -8/Garrison   | Discovered new exit (range 12)
 3490 | -8/Garrison   | Entered Materials
 3490 | -8/Materials  | Accompanied by 1 ally
 3910 | -8/Materials  | Lost 3 parts (3w)
 4203 | -8/Materials  | Discovered new exit (range 16)
 4525 | -8/Materials  | Build established: Mutant
 4846 | -8/Materials  | Discovered new exit (range 12)
 5389 | -8/Materials  | Discovered new exit (range 6)
 5397 | -8/Materials  | Garrison activated, responded to threat
 5413 | -8/Materials  | Core integrity fell below 50%
 5434 | -8/Materials  | Entered Factory
 5434 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5435 | -7/Factory    | Identified exit to Storage
 5436 | -7/Factory    | FarCom data flow suspended
 5457 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 5643 | -7/Factory    | Entered Storage
 5646 | -7/Storage    | Met 01-MTF
 6145 | -7/Storage    | Garrison activated, responded to threat
 6191 | -7/Storage    | Discovered new exit (range 6)
 6446 | -7/Storage    | Used back door to open Recycling access
 6446 | -7/Storage    | Discovered new exit (range 5)
 6466 | -7/Storage    | Entered Recycling
 6466 | -7/Recycling  | Accompanied by 2 allies (01-MTF)
 6618 | -7/Recycling  | Lost 7 parts (1p2n2u2w)
 6728 | -7/Recycling  | Discovered new exit (range 15)
 7022 | -7/Recycling  | Core integrity fell below 50%
 7198 | -7/Recycling  | Lost 3 allies
 7202 | -7/Recycling  | Lost 3 parts (1n2w)
 7410 | -7/Recycling  | Scanned before Scraplab entrance
 7427 | -7/Recycling  | Entered Scraplab
 7432 | -7/Recycling  | Activated Chronowheel
 7432 | -7/Recycling  | Spacetime reconverged on an earlier point
 7461 | -7/Recycling  | Discovered new exit (range 2)
 7480 | -7/Recycling  | Entered Scraptown
 7480 | -7/Scraptown  | Accompanied by 7 allies
 7480 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 7563 | -7/Scraptown  | Build established: Commander-Mutant
 7660 | -7/Scraptown  | Visited IN-MT5's Study
 7679 | -7/Scraptown  | Visited Comm Corps
 7969 | -7/Scraptown  | Discovered new exit (range 11)
 8047 | -7/Scraptown  | Visited Fellowship of the Rings
 8089 | -7/Scraptown  | Visited Shadow of the Wyrm
 8146 | -7/Scraptown  | Visited CPS Storage
 8161 | -7/Scraptown  | Visited The Evicted
 8188 | -7/Scraptown  | Visited Assassins FH
 8229 | -7/Scraptown  | Turned away by UFD registrar
 8448 | -7/Scraptown  | Attacked by Scraptown defenders
 8484 | -7/Scraptown  | Core integrity fell below 20%
 8490 | -7/Scraptown  | Destroyed by 88-RPE(g) with Salvaging Laser

 Last Messages 
---------------
08481_ IE-NA5(z) destroyed.
08481_ Penetrated by Bolt.
08482_ Bolt penetrates Wall. <x2>
08483_ Penetrated by Bolt.
08484_ Xenon Bombardment Thruster destroyed.
08484_ Critical hit (Burn: +50).
08485_ Penetrated by Bolt.
08485_ Hammer destroyed.
08485_ Penetrated by Bolt.
08486_ 7R-NSI(h): "Scraptown was peaceful until
  you arrived!"
08486_ Penetrated by Bolt. <x2>
08487_ Bolt penetrates 88-RPE(g).
08487_ Penetrated by Bolt.
08487_ Critical hit (Burn: +50).
08488_ Penetrated by Bolt.
08489_ Bolt penetrates Wall.
08489_ Imp. Transmission Jammer destroyed.
08489_ Bolt penetrates Wall.
08490_ YE-331(j) heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
|   "#??????????????????<     ??##########?####???## |
| " "#????#######????????    #?#"""""""""#"""""??""# |
| " "#???#"""""""#???????#   #?#"       "#"   ??  "? |
| " "#???#""   ""#???????#   #?#"            """  "# |
|   "#???#""   ""#???????#   #?#"       "#"  ""   "# |
| """###?#"""  ""#???????#   #?#" """   "#"    "  "# |
|      #?#""   ""#??????##   ###"       "#"       "# |
|      ###""" """########     ##"""""" ""#"" """"""# |
|                                                  # |
|                                                  # |
|                                                  # |
|      ###### ###########     ##########"" """"##### |
|      ###### ######????##   ##????????#"   [%"#???? |
|      #""""" """""#####?#   #########?#"  !!""#???? |
|      #"   " "        #?#   """"""""#?#"  !"""#???? |
| "" ""#" "     " "### ###   "     ""#?#"   """#???? |
| ""  "#"   " "   "#"" """          "#?#"""""""#???? |
| ""  "#""""" """""#"  """   "     ""#?#########???? |
| "   "###### ######"    "   """"""""#?????????????? |
|     "#""""" """""#"        ##"""####?????????????? |
| "" ""#"   " "   "#" "" "   ###########???????????? |
| ## ###" "     " "#"    " ch#         #?????####### |
| ?#        " "   "#"""""" x #         #?????# #  #  |
| ?#####""""" """""#######j  #         #????## "  "  |
| ?????###### ######?????#   #         #????#"       |
| ########### ############ @ #         #????#        |
|                           g#         #????#        |
|                            #         #????#        |
| #######################;  j#         #????#        |
| ??????????????????????#    #         #????#        |
| ######?????????#########   ### ##################  |
| """""#???????###"""  #   r                         |
|     "#?????###""     #   r                         |
| ! ! "#?????#   "     #                             |
|  [  "#?????#   "     #                             |
|   | "#?????#   "     #h                            |
| ! ! "#?????#   "     #  j  #################       |
| ][= "#?????#   "     #     #???????????????#       |
| ] ] "#?????#   "     #     #???????????????#       |
|     "#?????#   "     ;     #???????????????#       |
| "" ""#?????#   "           #???????????????#       |
| ## ###??????##""     #     #???????????????#       |
| ## ###???????###"""  #     #???????????????#       |
| "" ""#?????????#######%=   #???????????????#       |
|     "#???????????????#     #???????????????#       |
| ""  "#????############     ###########?????#       |
| ""  "#????#""""""""""#     #         #?????#       |
|     "#?????"""    """#     #  " "|"|"#?????#       |
|    ""#?????""        #       |"|"|"|"#?????#       |
| """""#????#"" "      #     # |"|" "|"#?????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
               Imp. Actuator Array | -7/Factory   | Hacked
 IN-MT5's Pitchfork "Insurrection" | -7/Scraptown | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedMetafieldPod
  Manual?         0
Play Time         01:26:31
  Cumulative      197.3 hours
  Start           2025.03.12 @ 19:27:42
  End             2025.03.15 @ 07:39:56
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             78
Gallery%          69
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3221dada-82f9-40a4-9c0e-0cb3774864bb