Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.08 @ 11:51:01 Player: arkn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (5938) 5938 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1205) 1205 TOTAL SCORE: 12698 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 245 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 23/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Thunder Leg Enhanced Optical Array Advanced Recoil Stabilizer Z-Drone Bay (2/2) Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Improved VSS Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Layered Light Armor Plating Graphene Brace > --- WEAPON ----------- Dispersion Rifle Improved KE Penetrator Advanced KE Penetrator Hardcell Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Thunder Leg Advanced Cooling System Enhanced Optical Array Advanced Recoil Stabilizer Z-Drone Bay Phase Gun Phase Gun Dispersion Rifle Long-range Missile Launcher Lance [Rating: 116] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . . 2 1 . Utility 6 | . . . . . . 4 . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 125 | 5 8 28 3 6 4 24 23 24 Power 21 | . 2 4 2 1 . 3 3 6 Engine 15 | . 2 3 2 1 . 3 2 2 Core 4 | . . 1 . . . . 1 2 Reactor 2 | . . . . . . . . 2 Propulsion 31 | 2 . 9 . 1 1 8 5 5 Treads 22 | 2 . 9 . 1 1 4 . 5 Leg 9 | . . . . . . 4 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 4 . . . 10 3 4 Device 12 | 1 . 2 . . . 4 2 3 Storage 4 | . 1 . . . . 3 . . Processor 4 | . . . . . . 3 1 . Hackware . | . . . . . . . . . Protection 3 | . . 2 . . . . . 1 Artifact . | . . . . . . . . . Weapon 50 | 2 5 11 1 4 3 3 12 9 Energy Gun 22 | 1 5 2 . 1 1 . 7 5 Energy Cannon 3 | . . 1 . . . 2 . . Ballistic Gun 15 | 1 . 7 1 2 . . 2 2 Ballistic Cannon 4 | . . . . . . 1 2 1 Launcher 2 | . . . . . 1 . 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 2 | . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . 1 . 4 2 Corrupted Parts 3 | . . 3 . . . . . . System Corruption 7 | . . 7 . . . . . . Parts Lost 60 | . 3 7 1 . 1 8 11 29 Power 10 | . . . 1 . . 1 1 7 Propulsion 18 | . . 1 . . . 4 3 10 Utility 9 | . . 3 . . . 1 . 5 Weapon 23 | . 3 3 . . 1 2 7 7 Highest Loss Streak 23 | . 2 2 1 . 1 5 3 23 To Critical Strikes . | . . . . . . . . . Average Backups 13 | . 11 14 14 14 13 13 12 12 Power . | . . 1 . . . 1 . . Propulsion 2 | . . 2 4 3 3 2 2 3 Utility 8 | . 8 8 8 8 7 7 9 5 Weapon 1 | . 2 1 1 2 3 1 1 3 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 2 4 1 6 . 3 6 9 Power 1 | . . . . . . 1 . . Propulsion 5 | . . . . . . . 3 2 Utility 18 | . . 2 . 6 . 2 2 6 Weapon 7 | . 2 2 1 . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 97 99 100 99 99 96 76 Engine 9 | . 9 9 10 11 11 5 9 3 Treads 14 | . 28 21 22 22 22 5 . 3 Leg 8 | . . . . . . 19 27 16 Device 9 | . 14 5 11 11 11 12 8 8 Storage 8 | . 13 11 11 11 11 6 5 4 Processor 7 | . . . . . . 19 19 19 Protection 1 | . . 5 . . . . . 2 Energy Gun 9 | . 25 12 . 5 14 3 7 6 Energy Cannon 3 | . . 6 . . . 9 4 . Ballistic Gun 14 | . 2 22 33 27 18 1 2 5 Ballistic Cannon 1 | . . . . . . 4 3 3 Slashing Weapon 2 | . . . 11 9 . . . . Piercing Weapon 2 | . . . . 1 10 6 2 . Peak Build Rating 116 | 5 11 19 16 31 36 74 96 116 Average Rating 43 | 3 9 16 15 23 31 67 86 89 On Entrance 31 | . 5 10 16 16 31 34 74 95 Avg Prop Armor Cover (%) 19 | 26 . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 4 32 48 38 46 51 63 72 93 Greatest Support 115 | 20 40 40 40 40 40 80 115 115 Greatest Overweight (x) 7 | 1 1 1 . 1 1 1 1 7 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 13 Most Carried 15 | 1 15 15 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 14 14 14 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 Final Carried 15 | 1 14 14 15 15 15 15 15 5 Class Distribution -------------------- 42% | Gunner 26% | Scavenger-Gunner 12% | Mutant 11% | Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 3349 | 214 114 901 139 25 183 460 550 763 Remotely . | . . . . . . . . . Salvage Created 7062 | 116 461 1497 159 . 487 1210 1734 1398 Parts 328 | 7 31 95 15 . 12 59 57 52 Haulers Intercepted 6 | . 2 3 . . . . 1 . Recyclers Shooed 4 | . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 115 | . 9 25 5 . 14 18 26 18 Melee 3 | . . . . . . . . 3 Guns 66 | . 9 17 5 . 4 7 17 7 Cannons 28 | . . 7 . . . 11 2 8 AOE 17 | . . 1 . . 10 . 6 . Classes Destroyed 17 | 2 4 5 1 . 1 4 . . Worker 5 | . . 4 1 . . . . . Builder 5 | . . 1 . . . . . 4 Tunneler 3 | 2 . 1 . . . . . . Hauler 6 | . 2 3 . . . . 1 . Recycler 9 | 1 1 1 . . . 1 2 3 Operator 1 | . . 1 . . . . . . Watcher 11 | . 2 5 . . . 2 2 . Swarmer 22 | . 5 3 3 . 3 . 5 3 Grunt 48 | . 4 14 1 . 5 7 12 5 Brawler 5 | . . . 1 . 4 . . . Duelist 4 | . . 2 . . 1 . . 1 Protector 1 | . . . . . 1 . . . Sentry 12 | . . 6 . . . 3 1 2 Specialist 2 | . . . . . . 2 . . Hunter 5 | . . . . . . 2 . 3 Programmer 14 | . . . . . . 3 8 3 Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 17 | 2 6 7 3 . 6 8 6 17 Combat Bots Only 7 | . 5 4 3 . 6 7 6 6 Max Kills in Single Turn 3 | 1 2 2 1 . 3 1 3 3 Gunslinging 1 | . 1 1 . . . . . 1 Exploded 3 | . . 1 . . 3 . 3 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 999 | . 61 145 14 . 50 151 149 429 Missed 292 | . 15 47 5 . 16 48 44 117 Hits 707 | . 46 98 9 . 34 103 105 312 Melee 16 | . . 7 . . 4 . . 5 Projectile 691 | . 46 91 9 . 30 103 105 307 Critical Strikes 43 | . 1 4 . . 3 4 8 23 Actively Blocked 29 | . . . . . . . 7 22 Part Disruptions 3 | . . . . . . 3 . . Damage Taken 12548 | . 496 1314 82 . 612 1665 2197 6182 Core 1727 | . 24 75 8 . 27 230 200 1163 Absorbed by Shields 61 | . . 31 . . . . . 30 Regen/Repaired (Parts) 156 | . . . . 156 . . . . Core Remaining (%) 82 | 100 90 . . . 72 72 80 . Volleys Fired 292 | 6 27 68 7 . 16 53 63 52 Largest 4 | 2 2 4 3 . 3 3 4 4 Hottest 264 | 60 90 159 66 . 136 203 240 264 Shots Fired 833 | 12 49 238 24 . 32 140 198 140 Gun 637 | 12 49 189 24 . 25 80 148 110 Cannon 187 | . . 49 . . . 60 48 30 Launcher 5 | . . . . . 3 . 2 . Special 4 | . . . . . 4 . . . Kinetic 376 | 6 . 139 24 . 16 43 53 95 Thermal 221 | 6 . 49 . . 9 81 38 38 Explosive 9 | . . . . . 7 . 2 . Electromagnetic 227 | . 49 50 . . . 16 105 7 Robot Hit Streak 18 | 3 14 14 4 . 5 18 9 10 Robot Miss Streak 6 | 2 3 4 3 . 4 6 4 5 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 8 | . 2 2 . . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 Shots Hit Robots 509 | 7 36 135 11 . 18 93 107 102 Core Hits 281 | 4 26 57 8 . 28 46 63 49 Critical Kills 9 | . . . . . . 6 1 2 Critical Parts Destroyed 13 | . . 1 . . . 2 1 9 Critical Strikes 34 | . . 2 . . 4 12 3 13 Burn 6 | . . . . . 2 4 . . Meltdown 1 | . . . . . . . 1 . Destroy 21 | . . 1 . . . 8 1 11 Blast 2 | . . . . . . . 1 1 Corrupt 1 | . . 1 . . . . . . Sever 2 | . . . . . 2 . . . Impale 1 | . . . . . . . . 1 Melee Attacks 25 | . . . . 1 . 2 1 21 Impact . | . . . . . . . . . Slashing 1 | . . . . 1 . . . . Piercing 24 | . . . . . . 2 1 21 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14476 | 80 596 2351 165 . 1817 2191 3494 3782 Guns 8425 | 80 552 1599 165 . 308 1313 2104 2304 Cannons 3201 | . . 715 . . . 878 748 860 Explosions 2142 | . 44 37 . . 1411 . 642 8 Melee 602 | . . . . . . . . 602 Ramming 8 | . . . . . . . . 8 Kinetic 5523 | 35 . 1171 165 . 162 551 980 2459 Thermal 3735 | 45 44 752 . . 146 1320 808 620 Explosive 1886 | . . . . . 1411 . 467 8 Electromagnetic 2624 | . 552 428 . . . 320 1239 85 Impact . | . . . . . . . . . Slashing 98 | . . . . . 98 . . . Piercing 602 | . . . . . . . . 602 Highest Corruption 8 | . . 8 8 8 . 1 4 7 Average Corruption 5 | . . 7 8 8 . 1 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 120 | . . 52 32 2 . 9 17 8 Message Errors 25 | . . 11 7 1 . 1 2 3 Matter Fused 20 | . . 12 5 . . 1 2 . Heat Flow Errors 14 | . . 4 4 . . 2 4 . Energy Discharges 15 | . . 6 5 . . 1 2 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . . 1 . . . 1 1 Data Loss (minor) 15 | . . 5 3 1 . 2 3 1 Data Loss (major) 6 | . . 4 2 . . . . . Misfires 11 | . . 3 3 . . 2 3 . Alerts 3 | . . 1 2 . . . . . Weapon Failures 7 | . . 6 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . 34 . . . . 7 16 Projectiles 7 | . . 1 . . . . 2 4 Explosions 38 | . . 33 . . . . 5 . Melee 12 | . . . . . . . . 12 Knockbacks 12 | . . . . . . . 7 5 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 7 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 398 | . 54 38 . . . . 223 83 Shots 7 | . 2 1 . . . . 3 1 Rammed 2 | . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . 4 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . . . . . 1 Highest Temperature 649 | . 222 649 221 . 16 333 415 569 Average Temperature 124 | . 53 171 112 . 7 82 123 141 Received Heat Transfer 1819 | . 96 564 18 . 118 276 381 366 Effects 23 | . . 15 . . . . 7 1 Shutdowns 5 | . . 2 . . . . 3 . Energy Bleed 1 | . . 1 . . . . . . Interference 3 | . . . . . . . 3 . Matter Decay 3 | . . 3 . . . . . . Short Circuit 4 | . . 4 . . . . . . Damage (minor) 7 | . . 5 . . . . 1 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . 2 . . . 2 7 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 21 | . . 2 . . 1 10 6 2 Heat Transferred 6478 | 100 50 1295 . . 407 2633 1142 851 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 3 | . . 1 . . . 1 3 2 Low Security (%) 78 | 100 100 93 100 . . 97 61 . Level 1 11 | . . 6 . . . 2 9 66 Level 2 8 | . . . . . . . 22 33 Level 3 1 | . . . . . . . 6 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 716 | 10 101 297 174 . . 215 716 551 Initial 333 | . 3 . 114 . . 86 16 333 Average 140 | 1 22 72 50 . . 90 252 381 Influence Increases 3973 | 15 283 770 125 . 439 590 1102 649 Destroy 0b10 Robot/C 2440 | . 180 500 100 . 380 400 520 360 Destroy 0b10 Robot/NC 205 | 15 25 80 5 . 5 15 25 35 Destroy Leader 544 | . 38 146 20 . 20 134 96 90 Allied During Kill 46 | . . . . . 34 12 . . Successful Hack 14 | . 6 8 . . . . . . Disable Machine 285 | . 30 15 . . . 15 210 15 Destroy Structure 244 | . 4 6 . . . 14 146 74 Lose Combat Pursuer 195 | . . 15 . . . . 105 75 Influence Decreases 3655 | 10 288 477 418 . 302 693 456 1011 Entered New Map 597 | . 2 . 179 . . 51 18 347 Time Decay 2393 | 10 259 427 229 . 234 522 338 374 Lost Part 564 | . 24 50 10 . 10 80 100 290 Lost Ally 101 | . 3 . . . 58 40 . . Squads Dispatched 27 | . 2 2 . . 1 12 6 4 Investigation 2 | . . 1 . . . 1 . . Extermination 9 | . . . . . . 3 4 2 Reinforcement 9 | . 2 1 . . . 2 2 2 Assault 1 | . . . . . 1 . . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 3 | . 1 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 17 38 5 . 22 28 38 31 Peak Tracking Total 9 | . 9 4 3 . 8 5 7 8 Tactical Retreats 8 | . . 1 . . . . 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 5 | . 1 2 . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Fabricated Traps 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 21 | . 2 1 . . 2 1 14 1 Max in Single Turn 4 | . 2 1 . . 2 1 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 19 | . 1 10 1 . . 4 3 . Terminals 11 | . 1 9 1 . . . . . Fabricators 4 | . . . . . . 2 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 51 | . 4 32 3 . . 8 4 . Successful 32 | . 3 23 . . . 4 2 . Failed 16 | . 1 8 3 . . 3 1 . Catastrophic . | . . . . . . . . . Database Lockouts 3 | . . 1 . . . 1 1 . Manual 52 | . 4 30 2 . . 9 5 2 Terminals 36 | . 4 29 3 . . . . . Fabricators 5 | . . . . . . 3 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 3 . . . 3 2 . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 2 | . . 2 . . . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . Network Status 2 | . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 2 . . . 2 1 . Retrieve Study 5 | . . 2 . . . 2 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 3 19 . . . 1 . . Terminals 22 | . 3 19 . . . . . . Track 4 | . 1 3 . . . . . . Botnet 8 | . 1 7 . . . . . . Operators 3 | . 1 2 . . . . . . Skim 7 | . . 7 . . . . . . Fabricators 1 | . . . . . . 1 . . Report 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 6 1 . . 2 2 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 2 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . 1 . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 11 | . 1 . 4 4 2 . . . Largest Group 7 | . 1 . 3 7 4 2 . . Highest-Rated Group 194 | . 10 . 40 194 79 49 . . Highest-Rated Ally 40 | . 10 . 31 40 39 29 . . Zionite Dispatches 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . . 34 13 . . Total Damage 672 | . . . . . 464 208 . . Kills 8 | . . . . . 6 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 5710 | 37 979 505 . . . 1439 1873 877 Seismic 1521 | 37 979 505 . . . . . . Decoding 4189 | . . . . . . 1439 1873 877 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 282 | . . . . . . 95 119 68 Items 216 | . . . . . . 76 86 54 Garrisons 3 | . . . . . . 1 2 . Patrols 24 | . . . . . . 2 18 4 Reinforcements 15 | . . . . . . 1 10 4 Guards 24 | . . . . . . 15 3 6 Zionite Intel Received 2 | . . . . . . 1 1 . Emergency Access 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 10830 | 77 979 2059 897 1523 1104 1441 1873 877 Spaces Moved 5577 | 65 476 919 532 841 487 803 1038 416 Core 81 | 63 6 . . . . . . 12 Treads 3466 | 2 470 919 532 841 487 137 . 78 Legs 2030 | . . . . . . 666 1038 326 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 200 105 87 50 Average Speed 154 | 78 159 183 160 178 207 150 100 120 Slowest Speed 400 | 160 160 240 160 200 225 190 170 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 76 75 96 85 66 29 24 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 12 | . . 2 1 . 1 . 8 . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug 23 | . . . . . . 2 1 20 Terrain Destroyed 190 | . 3 2 . . 30 13 103 39 Melee 2 | . . . . . . 2 . . Projectile 43 | . . . . . 1 11 11 20 AOE 145 | . 3 2 . . 29 . 92 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 7183 | 76 648 1145 564 868 553 945 1736 648 Wait 941 | . 108 91 15 . 23 38 572 94 Move 5569 | 64 475 918 531 840 486 802 1037 416 Hop . | . . . . . . . . . Pick Up 96 | 1 19 15 3 8 2 17 16 15 Fast Attach 41 | 5 2 7 1 2 . 2 12 10 Attach 52 | . 3 9 . . 2 14 9 15 Detach . | . . . . . . . . . Swap 49 | . 3 14 3 4 4 8 10 3 Drop 87 | . 4 23 4 13 . 9 16 18 Fire 292 | 6 27 68 7 . 16 53 63 52 Melee 25 | . . . . 1 . 2 1 21 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 3 | . . . . . . . . 3 Escape Stasis . | . . . . . . . . . Rewire 27 | . 7 . . . 20 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Discovered new exit (range 9) 1026 | -10/Materials | Discovered new exit (range 15) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Weapon x2 1350 | -9/Materials | Build established: Gunner 1547 | -9/Materials | Discovered new exit (range 11) 1731 | -9/Materials | Central database locked down 1898 | -9/Materials | Discovered new exit (range 12) 2012 | -9/Materials | Discovered new exit (range 9) 2172 | -9/Materials | Build established: Tank 2263 | -9/Materials | Learned location of Zion (-7) 2317 | -9/Materials | Identified exit to Materials 2363 | -9/Materials | Identified exit to Mines 2363 | -9/Materials | Learned location of 1 exit from Materials 2398 | -9/Materials | Learned location of 3 exits from Materials 2441 | -9/Materials | Learned Storage trap positions 3055 | -9/Materials | Build established: Gunner 3116 | -9/Materials | Entered Mines 3158 | -9/Mines | Met a Derelict bent on vengeance 3349 | -9/Mines | Discovered exit to Materials (range 3) 3424 | -9/Mines | Received a Mining Laser from a helpful Derelict 3426 | -9/Mines | Build established: Scavenger-Gunner 3657 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3772 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3915 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4013 | -9/Mines | Entered Zion 4013 | -7/Zion | Accompanied by 3 allies 4092 | -7/Zion | System corruption cleaned by Quarantine Array 4161 | -7/Zion | Given the Hacking Drone Bay 4161 | -7/Zion | Found Prototype Device 4164 | -7/Zion | Discovered new exit (range 16) 4307 | -7/Zion | Learned Factory terminal intel 4607 | -7/Zion | Met Imprinter 4640 | -7/Zion | Imprinted 4642 | -7/Zion | Declared Zion's savior 4922 | -7/Zion | Found Prototype Device 5023 | -7/Zion | Found Prototype Special Weapon 5043 | -7/Zion | Build established: Gunner 5369 | -7/Zion | Found CR-A16's Pointy Stick 5536 | -7/Zion | Entered Proximity Caves 5536 | -6/Proximity Caves | Accompanied by 4 allies 6211 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6230 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6297 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 6622 | -6/Proximity Caves | Discovered new exit (range 8) 6640 | -6/Proximity Caves | Entered Factory 6640 | -6/Factory | Accompanied by 2 allies 6640 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6641 | -6/Factory | Loaded intel: 26 terminal locations 6952 | -6/Factory | Garrison activated, responded to threat 6993 | -6/Factory | Lost 5 parts (1p3n1w) 7011 | -6/Factory | Destroyed 7 combat bots 7522 | -6/Factory | Central database locked down 7865 | -6/Factory | Retrieved Zion intel report: Emergency Access 7910 | -6/Factory | Terminal network hard line cut 8033 | -6/Factory | Discovered new exit (range 16) 8081 | -6/Factory | Entered another Factory area 8081 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8097 | -5/Factory | Central database locked down 8376 | -5/Factory | Build established: Scavenger-Gunner 8716 | -5/Factory | Lost 3 parts (3w) 9027 | -5/Factory | Discovered new exit (range 4) 9033 | -5/Factory | Identified exit to Upper Caves 9135 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9394 | -5/Factory | Build established: Gunner 9429 | -5/Factory | Identified Hacking Drone Bay 9452 | -5/Factory | Terminal network hard line cut 9752 | -5/Factory | Discovered new exit (range 7) 9763 | -5/Factory | Identified exit to Factory 9954 | -5/Factory | Entered another Factory area 9954 | -4/Factory | Evolved 2 slots: Utility x2 9999 | -4/Factory | Identified Bomb Factory No. 2 10337 | -4/Factory | Zion Recon squad teleported in 10574 | -4/Factory | Core integrity fell below 50% 10665 | -4/Factory | Core integrity fell below 20% 10698 | -4/Factory | Lost 23 parts (5p8n3u7w) 10802 | -4/Factory | Build established: Mutant 10822 | -4/Factory | Spotted B-86 Titan 10831 | -4/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10764_ >> DECODED: Imp. Linear Gravjet location. 10775_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1F. 10779_ >> DECODED: Prototype Processor location. 10789_ >> DECODED: Matter Neutralizer location. 10791_ CF6BRUO1DEYGXJJ#WBPFX817IX|> DECODED: Adv. Medium Treads location. 10806_ Scanalyzer disabled. 10809_ >> DECODED: Security location. 10810_ Door malfunctions. 10813_ Arm. Medium Treads destroyed. 10818_ >> DECODED: Antimatter Reactor location. 10822_ Dropped Phase Gun. 10822_ W-44 Eye sends out distress signal. 10822_ Slug penetrates Wall. 10825_ Lgt. Ion Engine destroyed. 10825_ Dropped Imp. Arc Projector. 10826_ Adv. Shield Generator destroyed. 10826_ Adv. Cooling System destroyed. 10826_ Penetrated by Slug. 10827_ R-10 Processor collects Imp. Arc Projector. Map ----- +----------------------------------------------------+ | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? "????????????????????????? | | ?????????????????????? "????????????????????????? | | ?????????????????????# "?? ??????????????????? | | ?????????????????????# ?? #??????????????????? | | ?????????????????????# ??? #??????????????????? | | ?????????????????????# ??? ###????????????????? | | ????????????????????? ? #????????????????? | | ?????????????????????# ? 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Titanium Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Greatsword | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. VSS Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumChromaticMatrix Manual? 0 Play Time 01:57:04 Cumulative 270.7 hours Start 2025.12.08 @ 00:09:59 End 2025.12.08 @ 11:51:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 46041258-fc6f-4cd7-b539-863d3727cfc6