Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 09:10:28

Player: youngster

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (2630)     2630
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (244)                244
              TOTAL SCORE: 6384

 Bonus
-------
High Alert Combat Kills    133
Follower Combat Kills      111

 Cogmind 
---------
Core Integrity             342/850
Matter                     42/300
Energy                     66/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                System Shield
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (4) ----
       Improved Treads
         Medium Treads
  High-capacity Matter Pod (200)
       Improved System Shield

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Gun
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
                Fission Core
          Light Treads
       Improved Treads
       Improved Treads
          Small Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Recoil Stabilizer
                Weapon Cycler
                Weapon Shielding
       Improved Light Armor Plating
        Layered Light Armor Plating
       Improved Hacking Suite
       Improved System Shield
                Minigun
                Gauss Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Power Sword
[Rating: 48]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   3    | .   .   1   1   .   1   
Parts Attached             78   | 6   5   16  20  4   27  
  Power                    10   | 1   1   2   4   1   1   
    Engine                 7    | 1   1   2   2   1   .   
    Core                   3    | .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   1   4   10  .   4   
    Treads                 18   | 2   1   1   10  .   4   
    Leg                    3    | .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   2   .   2   4   
    Device                 2    | .   .   1   .   .   1   
    Storage                5    | 1   2   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   1   8   6   1   18  
    Energy Gun             6    | 2   .   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | .   1   4   4   1   7   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               8    | .   .   1   1   .   6   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   
Parts Lost                 24   | .   1   7   2   .   14  
  Power                    6    | .   .   2   1   .   3   
  Propulsion               7    | .   .   2   1   .   4   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   10   | .   1   2   .   .   7   
  Highest Loss Streak      8    | .   1   3   1   .   8   
Average Slot Usage (%)     97   | .   98  96  99  100 94  
  Engine                   10   | .   14  10  4   15  11  
  Core                     1    | .   .   .   4   .   .   
  Treads                   22   | .   28  11  27  23  24  
  Leg                      2    | .   .   9   .   .   .   
  Storage                  24   | .   26  30  27  23  19  
  Protection               2    | .   .   .   .   7   4   
  Energy Gun               6    | .   22  11  7   .   .   
  Ballistic Gun            23   | .   5   20  28  30  27  
Naked Turns                10   | .   .   .   .   .   10  
Heaviest Build             81   | 12  41  50  54  60  81  
  Greatest Support         97   | 40  40  40  69  69  97  
  Greatest Overweight (x)  5    | .   1   4   .   .   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 22   | 6   16  18  18  18  22  
  Average Capacity         17   | 5   14  17  18  18  20  
  Most Carried             22   | 4   10  18  18  18  22  
  Average Carried          15   | 2   7   12  17  17  19  
  Final Capacity           18   | 6   16  18  18  18  4   
  Final Carried            18   | 4   10  18  18  18  4   

 Class Distribution 
--------------------
 28% | Gunner
 20% | Mutant
 18% | Tank
  9% | Hauler-Tank
  8% | Scavenger-Gunner
  5% | Hauler-Mutant
  4% | Scavenger-Tank
  3% | Hauler-Gunner

 Dominant Class 
----------------
      Mutant | -10/Materials
      Gunner | -9/Materials
      Gunner | -8/Materials
        Tank | -7/Factory
 Hauler-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2346 | 260  268  454  533  63   768  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3533 | .    180  866  1039 62   1386 
  Parts                    211  | .    14   66   65   3    63   
Haulers Intercepted        7    | .    1    2    2    .    2    
Recyclers Shooed           5    | .    .    1    2    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   2   20  18  1   16  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     47   | .   2   18  17  1   9   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      8    | .   .   2   1   .   5   
Classes Destroyed          11   | .   3   5   2   .   1   
  Worker                   7    | .   .   1   .   .   6   
  Builder                  10   | .   .   1   2   .   7   
  Hauler                   7    | .   1   2   2   .   2   
  Recycler                 3    | .   .   .   1   .   2   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  5    | .   1   3   1   .   .   
  Swarmer                  11   | .   .   7   4   .   .   
  Grunt                    32   | .   2   11  7   .   12  
  Sentry                   8    | .   .   2   4   1   1   
  Hunter                   5    | .   .   .   3   .   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           10   | .   1   6   7   1   10  
  Combat Bots Only         5    | .   1   5   3   1   4   
Max Kills in Single Turn   3    | .   1   2   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4864 | .    267  797  866  .    2934 
  Core                     716  | .    75   32   101  .    508  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  70   92   81   100  .    
Volleys Fired              161  | .    13   56   44   1    47   
  Largest                  5    | .    2    3    4    4    5    
  Hottest                  162  | .    80   102  162  97   140  
Shots Fired                519  | .    26   165  158  4    166  
  Gun                      492  | .    26   164  156  4    142  
  Cannon                   7    | .    .    .    .    .    7    
  Launcher                 20   | .    .    1    2    .    17   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  387  | .    6    107  121  4    149  
  Thermal                  71   | .    7    29   35   .    .    
  Explosive                19   | .    .    1    2    .    16   
  Electromagnetic          42   | .    13   28   .    .    1    
  Robot Hit Streak         17   | .    6    16   14   14   17   
  Robot Miss Streak        5    | .    2    2    4    .    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        7    | .    .    4    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           352  | .    17   111  101  4    119  
  Core Hits                196  | .    6    41   47   3    99   
  Critical Hits            15   | .    1    .    2    .    12   
  Critical Kills           9    | .    1    .    1    .    7    
  Critical Parts Destroyed 6    | .    .    .    1    .    5    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8223 | .    215  1677 1654 68   4609 
  Guns                     4968 | .    215  1356 1434 68   1895 
  Cannons                  98   | .    .    .    .    .    98   
  Explosions               2820 | .    .    286  219  .    2315 
  Melee                    251  | .    .    .    .    .    251  
  Ramming                  86   | .    .    35   1    .    50   
  Kinetic                  3745 | .    33   725  926  68   1993 
  Thermal                  1041 | .    52   463  508  .    18   
  Explosive                2459 | .    .    158  219  .    2082 
  Electromagnetic          641  | .    130  296  .    .    215  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 251  | .    .    .    .    .    251  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            410  | .    .    104  10   .    296  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               229  | .    .    104  10   .    115  
  Melee                    181  | .    .    .    .    .    181  
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      225  | .    .    154  .    .    71   
  Shots                    6    | .    .    3    .    .    3    
  Rammed                   8    | .    .    1    1    .    6    
Targets Rammed             12   | .    .    3    1    .    8    
  Kicked                   2    | .    .    2    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    
Highest Temperature        449  | .    223  156  449  36   358  
  Average Temperature      87   | .    132  39   118  22   104  
  Received Heat Transfer   1581 | .    132  228  216  .    1005 
  Effects                  3    | .    .    .    2    .    1    
    Shutdowns              2    | .    .    .    1    .    1    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         2141 | .    125  893  1073 .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             586  | .   76  516 586 330 393 
  Initial                  266  | .   .   2   173 266 63  
  Average                  230  | .   14  299 457 266 118 
Maximum Alert Level        2    | .   .   2   2   1   1   
  Low Security (%)         48   | 100 100 23  5   10  84  
  Level 1                  31   | .   .   54  19  89  15  
  Level 2                  20   | .   .   22  75  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   .   4   4   .   4   
  Investigation            4    | .   .   2   1   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            6    | .   .   2   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   4   39  26  2   27  
  Peak Tracking Total      7    | .   3   7   5   1   7   
  Tactical Retreats        13   | .   .   11  1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   1   1   1   .   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          12   | .   .   2   2   .   8   
  Max in Single Turn       2    | .   .   2   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          8    | .   1   1   1   3   2   
  Terminals                5    | .   1   1   .   2   1   
  Fabricators              2    | .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   5   4   4   8   6   
  Successful               17   | .   4   2   4   4   3   
  Failed                   10   | .   1   2   .   4   3   
    Catastrophic           4    | .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                18   | .   5   4   .   6   3   
  Fabricators              5    | .   .   .   .   2   3   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   4   2   .   4   1   
  Record                   2    | .   .   .   .   1   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             3    | .   1   1   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   .   3   2   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   
    Matter                 285  | .   .   .   .   .   285 
    Time                   152  | .   .   .   .   .   152 
  Total Robot Build Rating 15   | .   .   .   .   .   15  
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               4    | .   .   .   .   .   4   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      87   | .   .   .   .   .   87  
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               2    | .   .   .   .   .   2   
  GUARD                    1    | .   .   .   .   .   1   
  COLLECT                  1    | .   .   .   .   .   1   
Ally Attacks               25   | .   .   .   .   .   25  
  Total Damage             304  | .   .   .   .   .   304 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3770 | 72   456  854  759  445  1184 
Spaces Moved               1805 | 39   237  327  353  267  582  
  Core                     38   | 2    .    .    .    .    36   
  Treads                   1624 | 37   237  184  353  267  546  
  Legs                     143  | .    .    143  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  160  50   
  Average Speed            163  | 154  167  182  160  160  154  
  Slowest Speed            300  | 160  180  240  160  160  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    43   37   34   12   15   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 15   | .    .    11   .    .    4    
Terrain Destroyed          164  | .    .    35   16   .    113  
  Melee                    4    | .    .    .    .    .    4    
  Projectile               2    | .    .    .    1    .    1    
  AOE                      158  | .    .    35   15   .    108  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2268 | 48  268 456 457 285 754 
  Wait                     94   | .   8   33  6   4   43  
  Move                     1800 | 38  236 326 352 266 582 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 4   5   14  12  5   14  
  Fast Attach              21   | 6   1   6   4   .   4   
  Attach                   25   | .   1   6   6   2   10  
  Detach                   7    | .   .   3   3   .   1   
  Swap                     32   | .   3   4   10  2   13  
  Drop                     41   | .   1   5   19  5   11  
  Fire                     161  | .   13  56  44  1   47  
  Melee                    6    | .   .   .   .   .   6   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   .   
  Crush                    10   | .   .   1   1   .   8   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   15   | .   .   .   .   .   15  
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 4)
  529 | -10/Materials | Entered another Materials area
  529 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  953 | -9/Materials  | Lost 3 parts (2n1w)
 1109 | -9/Materials  | Build established: Gunner
 1123 | -9/Materials  | Discovered new exit (range 16)
 1340 | -9/Materials  | Discovered new exit (range 15)
 1383 | -9/Materials  | Entered another Materials area
 1383 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2003 | -8/Materials  | Discovered new exit (range 15)
 2142 | -8/Materials  | Entered Factory
 2142 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2456 | -7/Factory    | Build established: Tank
 2556 | -7/Factory    | Discovered new exit (range 13)
 2587 | -7/Factory    | Entered another Factory area
 2587 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2878 | -6/Factory    | Fabricated G-50 Soldier?
 3523 | -6/Factory    | Lost 5 parts (1n4w)
 3740 | -6/Factory    | Released all parts (8)
 3757 | -6/Factory    | Released all parts (3)
 3760 | -6/Factory    | Spotted B-75 Beast
 3761 | -6/Factory    | Core integrity fell below 50%
 3762 | -6/Factory    | Lost 8 parts (2p3n3w)
 3771 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03731_ Gauss Cannon destroyed.
03731_ R-10 Processor collects Lgt. Ion Engine.
03734_ R-10 Processor collects Lgt. Angular Momentum Engine.
03735_ The unstable cave ceiling collapses. <x2>
03739_ R-10 Processor collects Wheel.
03740_ Released Lrg. Storage Unit. <x3>
03740_ Released Adv. Heat Sink.
03740_ Released Hvy. Rocket Launcher.
03740_ Released Power Sword.
03740_ Released Med. Treads.
03740_ Released Hvy. Rocket Launcher.
03742_ The unstable cave ceiling collapses.
03744_ Acquired Shock Bomb Launcher. <x3>
03752_ Neutrino Reactor explodes.
03752_ Door malfunctions. <x2>
03757_ Released Shock Bomb Launcher. <x3>
03760_ K-01 Serf collects debris.
03763_ Acquired System Shield.
03764_ AHXWA|RNWEDJQ2O/<QHLQWDEDWLEF& N7WSGL>1
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Heat Shielding             75
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Treads | -8/Materials | Scanalyzed
 Lrg. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              PortableRemoteMembrane
  Manual?         0
Play Time         00:47:43
  Cumulative      30.1 hours
  Start           2021.07.12 @ 18:06:03
  End             2021.07.14 @ 09:10:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          36
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5fc58828-907c-4c5f-80e6-b049049e738f