Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 04:53:22 Player: 5up3rn0v4 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (158) 790 Value Destroyed (5850) 5850 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1843) 1843 TOTAL SCORE: 14563 Bonus ------- High Alert Combat Kills 195 Follower Combat Kills 640 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -92 Cogmind --------- Core Integrity 1015/1150 Matter 27/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Rolling (105) Ox1 Location -4/DSF Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Fission Core Light Particle Reactor Improved Cooling System Triangulator Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler High-powered Shock Rifle Tesla Rifle Improved Arc Projector High-powered Field Laser Coil Gun Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Triangulator Improved Sensor Array Advanced Signal Interpreter Makeshift Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Gauss Rifle Improved Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler High-powered Shock Rifle Tesla Rifle Coil Gun KE Penetrator KE Penetrator Heavy Rocket Launcher Great Axe [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . 1 . . 1 . Utility 7 | . . . 2 2 . . . . 1 1 . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 141 | 6 6 21 18 27 4 . 4 5 28 8 6 1 1 6 Power 18 | 1 2 2 2 3 1 . . . 4 . 2 . . 1 Engine 12 | 1 2 2 1 2 1 . . . 2 . 1 . . . Core 6 | . . . 1 1 . . . . 2 . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 22 | 2 . 3 1 6 1 . . 1 4 1 1 1 1 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 21 | 2 . 3 1 5 1 . . 1 4 1 1 1 1 . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . Utility 42 | 1 3 3 6 7 1 . 3 2 10 4 . . . 2 Device 26 | . . 1 3 6 1 . 2 1 8 3 . . . 1 Storage 3 | 1 2 . . . . . . . . . . . . . Processor 5 | . 1 1 1 . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . 1 2 1 . . 1 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 1 13 9 11 1 . 1 2 10 3 3 . . 3 Energy Gun 24 | 1 . 4 2 7 1 . . . 5 2 . . . 2 Energy Cannon 6 | . . 1 . 2 . . . 1 1 . 1 . . . Ballistic Gun 22 | 1 . 6 6 1 . . 1 . 4 1 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 3 | . . 2 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 2 3 . . 1 . 3 1 . . . . Parts Lost 60 | . 1 6 3 18 3 . . 3 7 . 7 . . 12 Power 7 | . 1 . 1 . 1 . . . 2 . 1 . . 1 Propulsion 11 | . . 4 . 4 . . . . . . 2 . . 1 Utility 21 | . . . 2 7 . . . 1 4 . 2 . . 5 Weapon 21 | . . 2 . 7 2 . . 2 1 . 2 . . 5 Highest Loss Streak 7 | . 1 2 1 4 2 . . 2 2 . 3 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 17 | 2 9 19 18 18 18 19 15 13 16 19 18 15 14 13 Power 1 | . 1 1 1 1 1 2 2 2 . 1 1 2 2 2 Propulsion 4 | 2 4 4 3 6 5 6 5 4 4 3 2 1 . . Utility 4 | . 1 5 4 3 2 2 3 3 5 7 5 5 5 4 Weapon 6 | . 2 7 9 8 9 9 5 3 5 7 8 7 7 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 31 | . 4 8 . 3 . . 3 . 6 2 . . . 5 Power 6 | . . 2 . 1 . . . . 1 1 . . . 1 Propulsion 8 | . 3 1 . 1 . . . . 3 . . . . . Utility 4 | . . . . . . . . . . 1 . . . 3 Weapon 12 | . 1 5 . 1 . . 3 . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 93 94 94 98 93 100 97 96 96 99 92 100 94 77 Engine 7 | . 13 11 8 5 7 7 7 7 10 5 4 5 5 . Core 1 | . . . . 1 . . . . 1 5 5 5 5 7 Wheel 15 | . 28 17 14 14 15 15 15 15 13 17 13 17 21 20 Device 19 | . . 3 8 22 24 30 21 21 21 28 22 23 21 13 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 Processor 6 | . 7 3 9 7 7 7 7 7 5 5 5 5 5 5 Protection 6 | . . 3 8 6 . . 6 7 10 4 9 11 10 6 Energy Gun 12 | . 11 16 12 11 22 23 23 17 8 6 9 5 5 4 Energy Cannon 2 | . . . . 5 . . . 2 4 . 2 . . . Ballistic Gun 10 | . 14 26 21 8 7 7 7 7 8 10 6 11 10 8 Slashing Weapon 1 | . . . . 2 . . . . 2 3 . . . . Peak Build Rating 82 | 6 10 19 27 42 40 40 47 47 66 79 76 74 76 82 Average Rating 44 | 4 7 14 23 36 37 40 41 43 57 72 71 74 76 62 On Entrance 41 | . 6 10 17 26 33 40 40 42 45 65 76 73 74 76 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 121 | 14 50 59 64 71 69 69 100 76 121 86 89 89 89 93 Greatest Support 48 | 20 20 32 32 32 32 32 32 32 32 36 36 24 48 48 Greatest Overweight (x) 7 | 2 2 5 3 7 2 2 3 2 7 2 3 3 1 1 Average Overweight (x) 2 | . 1 1 1 2 2 2 2 2 2 2 2 3 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 17 20 20 20 20 19 20 20 20 20 20 15 14 15 Average Carried 18 | 3 9 19 18 18 18 19 19 19 19 19 18 15 14 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 17 20 18 18 19 19 20 18 20 19 16 15 14 15 Class Distribution -------------------- 55% | Scavenger-Skirmisher 23% | Scavenger-Tank 7% | Mutant 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Gunner | -4/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Matter Collected 4548 | 184 263 512 291 962 134 . 260 219 1047 303 312 . . 61 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6424 | . 489 1202 453 1846 212 . . 313 996 153 413 . . 347 Parts 312 | . 26 81 30 70 6 . . 17 39 10 20 . . 13 Haulers Intercepted 11 | . 1 4 2 2 . . . . 2 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 6 . . 15 . . 17 . . . Prevented 5 | . . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Combat Hostiles Destroyed 124 | . 9 33 12 28 5 . . 8 13 2 8 . . 6 Guns 86 | . 9 28 4 19 5 . . 3 6 2 7 . . 3 Cannons 13 | . . . . 6 . . . 1 5 . 1 . . . AOE 21 | . . 5 8 2 . . . 2 1 . . . . 3 Classes Destroyed 16 | . 5 2 1 4 . . . 1 1 . 1 . . 1 Worker 7 | . . . . 5 . . . . 1 1 . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . Hauler 11 | . 1 4 2 2 . . . . 2 . . . . . Recycler 6 | . 2 . . 3 . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 7 | . 2 2 1 . . . . . 1 1 . . . . Swarmer 34 | . 6 17 3 2 1 . . 3 2 . . . . . Grunt 33 | . 3 10 6 12 1 . . 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 21 | . . 6 2 7 1 . . 1 4 . . . . . Specialist 3 | . . . . . . . . . . . . . . 3 Hunter 6 | . . . . 1 2 . . . . . 1 . . 2 Programmer 21 | . . . . 6 . . . 2 5 2 5 . . 1 Behemoth 2 | . . . . . . . . 1 . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . 1 . . . Fireman 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 6 | . 5 6 6 5 3 . . 3 2 2 3 . . 2 Combat Bots Only 6 | . 3 6 6 5 3 . . 3 2 2 3 . . 2 Max Kills in Single Turn 3 | . 1 2 3 3 1 . . 2 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . 1 3 1 . . . 2 1 . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Hostile Shots Fired 978 | . 45 101 56 295 33 . . 39 171 9 75 . . 154 Missed 346 | . 12 25 11 106 16 . . 18 58 2 25 . . 73 Hits 632 | . 33 76 45 189 17 . . 21 113 7 50 . . 81 Projectile 632 | . 33 76 45 189 17 . . 21 113 7 50 . . 81 AOE 1 | . . . . . . . . . 1 . . . . . Critical Strikes 16 | . . . 2 2 . . . . 6 1 . . . 5 Part Disruptions 3 | . . . . . . . . . 2 . . . . 1 Damage Taken 9288 | . 348 747 691 2188 208 . . 285 1865 173 1202 . . 1581 Core 1049 | . 67 198 102 256 23 . . 14 188 22 44 . . 135 Absorbed by Shields 74 | . . . . . . . . . . . . . . 74 Regen/Repaired (Parts) 130 | . . . . . . . 16 . 114 . . . . . Core Remaining (%) 76 | 100 73 50 81 . . . . 58 77 . . 93 . . Volleys Fired 322 | . 44 61 30 71 6 . . 12 47 10 24 . . 17 Largest 4 | . 2 4 4 4 4 . . 4 4 4 4 . . 4 Hottest 265 | . 70 152 158 265 263 . . 253 228 199 231 . . 205 Shots Fired 1054 | . 87 221 80 261 22 . . 40 161 38 99 . . 45 Gun 879 | . 87 216 69 192 22 . . 35 114 38 76 . . 30 Cannon 151 | . . . . 69 . . . 4 47 . 23 . . 8 Launcher 24 | . . 5 11 . . . . 1 . . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 473 | . 44 128 47 89 6 . . 11 61 20 37 . . 30 Thermal 514 | . 43 88 22 158 16 . . 28 73 18 62 . . 6 Explosive 23 | . . 4 11 . . . . 1 . . . . . 7 Electromagnetic 44 | . . 1 . 14 . . . . 27 . . . . 2 Robot Hit Streak 22 | . 11 16 9 15 22 . . 9 16 12 10 . . 7 Robot Miss Streak 6 | . 2 6 3 3 3 . . 6 4 3 3 . . 4 Penetration Max 1 | . . . . . . . . . 1 1 . . . . Secondary Targets 12 | . . 5 1 2 . . . 1 . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . 1 1 . . . Shots Hit Robots 677 | . 65 137 47 174 15 . . 27 109 18 62 . . 23 Core Hits 308 | . 22 65 30 86 15 . . 17 35 6 19 . . 13 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . . . . 1 1 . . . . Critical Strikes 17 | . 7 2 1 3 . . . . 1 1 . . . 2 Burn 12 | . 6 2 . 3 . . . . . . . . . 1 Destroy 4 | . 1 . 1 . . . . . 1 1 . . . . Blast 1 | . . . . . . . . . . . . . . 1 Melee Attacks 59 | . 1 . 2 34 . . . . 15 7 . . . . Impact 3 | . 1 . 2 . . . . . . . . . . . Slashing 56 | . . . . 34 . . . . 15 7 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14718 | . 822 2023 1307 3769 387 . . 894 2251 546 1735 . . 984 Guns 10398 | . 822 1659 644 2570 387 . . 649 1439 546 1362 . . 320 Cannons 2265 | . . . . 891 . . . 33 812 . 373 . . 156 Explosions 2053 | . . 364 663 306 . . . 212 . . . . . 508 Melee . | . . . . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . . . Kinetic 4943 | . 398 891 451 991 13 . . 126 803 303 551 . . 416 Thermal 7568 | . 424 768 193 2595 374 . . 556 1188 243 1184 . . 43 Explosive 1688 | . . 305 663 . . . . 212 . . . . . 508 Electromagnetic 517 | . . 59 . 181 . . . . 260 . . . . 17 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . 2 2 2 2 2 2 . 16 2 6 6 . 3 Average Corruption 4 | . . 2 2 1 2 2 2 . 8 1 4 6 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 190 | . . 2 2 28 20 1 . . 81 9 45 2 . . Message Errors 53 | . . . 2 8 7 . . . 21 3 12 . . . Matter Fused 47 | . . 1 . 8 7 . . . 18 1 11 1 . . Heat Flow Errors 19 | . . 1 . 2 1 1 . . 9 . 5 . . . Energy Discharges 14 | . . . . 1 1 . . . 10 2 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 26 | . . . . 2 3 . . . 13 . 7 1 . . Data Loss (major) 10 | . . . . 3 1 . . . 2 . 4 . . . Misfires 11 | . . . . 3 . . . . 2 2 4 . . . Alerts 5 | . . . . 1 . . . . 2 . 2 . . . Weapon Failures 4 | . . . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 235 | . . 40 . 83 . . . 27 75 . 10 . . . Projectiles 113 | . . . . 28 . . . . 75 . 10 . . . Explosions 122 | . . 40 . 55 . . . 27 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . 51 105 . . . . . . . . . 30 Shots 7 | . . . 3 2 . . . . . . . . . 2 Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 458 | . 101 458 304 343 84 167 . 72 234 . 174 . . . Average Temperature 85 | . 31 134 100 63 35 99 . 38 68 . 64 . . . Received Heat Transfer 1757 | . 120 156 342 549 39 . . 30 455 . 66 . . . Effects 8 | . . 6 2 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 5 | . . 3 2 . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 . . . 2 1 . . . . . Combat Hostiles 4 | . . . . 1 . . . 2 1 . . . . . Parts Melted 46 | . 3 4 . 18 1 . . 9 6 . 5 . . . Heat Transferred 15489 | . 1702 2146 444 5136 850 . . 1160 1927 385 1591 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Maximum Alert Level 2 | . . 2 1 2 . . . . . . . . . 1 Low Security (%) 70 | 100 100 74 44 21 . . . . 100 100 . . 100 98 Level 1 16 | . . 17 55 37 . . . . . . . . . 1 Level 2 12 | . . 8 . 40 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 597 | . 120 460 321 597 . . . . 199 156 . . 5 210 Initial 183 | . . . 183 108 . . . . 65 87 . . . . Average 161 | . 27 180 221 341 . . . . 72 39 . . . 61 Influence Increases 5021 | . 301 924 420 1323 120 . . 419 659 323 215 . 5 312 Destroy 0b10 Robot/C 2760 | . 180 660 240 560 100 . . 280 300 140 180 . . 120 Destroy 0b10 Robot/NC 180 | . 25 35 15 60 . . . . 25 20 . . . . Destroy Leader 698 | . 46 152 56 154 20 . . 60 116 44 30 . . 20 Allied During Kill 172 | . . . . . . . . 79 16 72 5 . . . Successful Hack 60 | . 5 12 1 19 . . . . 18 . . . 5 . Disable Machine 495 | . 15 . 15 330 . . . . 105 15 . . . 15 Destroy Structure 371 | . . 35 48 95 . . . . 19 32 . . . 142 Partial Spotted 15 | . . . . . . . . . 15 . . . . . Lose Combat Pursuer 270 | . 30 30 45 105 . . . . 45 . . . . 15 Influence Decreases 4821 | . 301 488 617 969 713 . . 314 585 346 371 . 5 112 Entered New Map 794 | . . . 253 131 220 . . . 40 92 58 . . . Time Decay 3375 | . 301 428 334 658 463 . . 244 445 254 243 . 5 . Lost Part 532 | . . 60 30 180 30 . . 30 60 . 30 . . 112 Lost Ally 120 | . . . . . . . . 40 40 . 40 . . . Squads Dispatched 28 | . 1 3 1 9 . . . . 8 4 . . . 2 Investigation 7 | . 1 1 1 . . . . . 3 1 . . . . Extermination 12 | . . . . 5 . . . . 5 2 . . . . Reinforcement 7 | . . 2 . 2 . . . . . 1 . . . 2 Assault 1 | . . . . 1 . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Distress Signals 9 | . 1 4 1 . . . . . 2 1 . . . . Communications Jammed 29 | . . . . . . . . . 26 3 . . . . Distress Signals 27 | . . . . . . . . . 26 1 . . . . Times Spotted 190 | . 16 46 16 39 7 . . 15 23 10 9 . . 9 Peak Tracking Total 7 | . 4 7 6 4 5 . . 4 4 2 3 . . 3 Tactical Retreats 11 | . 2 1 2 3 . . . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Traps Triggered 15 | . 1 . 2 2 . . . . 6 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . . . Triggered . | . . . . . . . . . . . . . . . Fabricated Traps 10 | . . . . . . . 5 . 5 . . . . . Most Traps Carried 8 | . . . . . . . 5 5 8 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Machines Disabled 33 | . 1 . 1 22 . . . . 7 1 . . . 1 Max in Single Turn 19 | . 1 . 1 19 . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Machines Accessed 19 | . 6 4 2 3 1 . . . 2 . . . 1 . Terminals 11 | . 5 2 . 3 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . Scanalyzers 4 | . . 1 2 . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 50 | . 11 10 10 7 1 . . . 9 . . . 2 . Successful 32 | . 6 6 10 3 1 . . . 5 . . . 1 . Failed 18 | . 5 4 . 4 . . . . 4 . . . 1 . Catastrophic 5 | . . 1 . 2 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 2 1 . 4 . . . . 2 9 . . . . Terminals 22 | . 9 4 . 7 . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 . . . . . Recycling Units 5 | . 2 3 . . . . . . . . . . . . Scanalyzers 17 | . . 3 10 . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 4 2 . 1 1 . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . Scanalyzer 14 | . . 2 10 . . . . . 2 . . . . . Insert Component 7 | . . 1 5 . . . . . 1 . . . . . Analyze 7 | . . 1 5 . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 3 2 3 . . . . 2 . . . . . Full Trace Events 4 | . . 1 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 1 5 . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 9 . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 5 . . . . . 1 . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Total Allies 13 | . . . . . . . 4 . 4 5 . . . . Largest Group 5 | . . . . . . . 4 4 4 5 3 . . . Highest-Rated Group 380 | . . . . . . . 154 154 112 380 228 . . . Highest-Rated Ally 85 | . . . . . . . 40 40 28 85 81 . . . Zionite Dispatches 3 | . . . . . . . . . 1 2 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 77 | . . . . . . . . 24 14 34 5 . . . Total Damage 3105 | . . . . . . . . 1165 188 1481 271 . . . Kills 19 | . . . . . . . . 8 2 8 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Active Infowar (turns) 12059 | . . . 718 2900 1505 28 1061 297 2257 1391 1610 118 130 44 Sensors 11512 | . . . 718 2900 1505 28 1061 297 1793 1308 1610 118 130 44 Triangulation 3837 | . . . . . . . . . 670 1391 1525 118 130 3 Jamming 3262 | . . . . 40 . . . . 1734 1391 97 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 3 2 . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Turns Passed 15637 | 74 1096 1145 742 2974 1505 28 1061 878 2715 1391 1643 118 130 137 Spaces Moved 9307 | 63 881 579 410 1608 969 22 758 547 1490 652 1132 87 55 54 Core 24 | 24 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 9283 | 39 881 579 410 1608 969 22 758 547 1490 652 1132 87 55 54 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 115 120 120 130 130 130 130 120 120 135 105 105 Average Speed 124 | 93 95 125 126 124 129 130 131 130 133 120 129 135 105 105 Slowest Speed 205 | 150 110 155 145 185 130 130 145 130 205 120 135 135 105 105 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 5 91 48 31 30 97 4 83 71 33 20 95 11 2 53 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 5 . 4 1 . . 4 . . . Spaces Dug 53 | . . . 1 34 . . . . 12 6 . . . . Terrain Destroyed 319 | . . 27 58 87 . . . 17 22 6 9 . . 93 Melee 53 | . . . 1 34 . . . . 12 6 . . . . Projectile 23 | . . . . . . . . 2 10 . 9 . . 2 AOE 243 | . . 27 57 53 . . . 15 . . . . . 91 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac DSF Total 12521 | 75 1048 872 570 2347 1199 21 826 685 2074 1227 1257 87 127 106 Wait 2317 | . 92 157 83 549 209 . 40 110 397 521 83 . 72 4 Move 9293 | 62 880 578 409 1607 968 21 757 546 1489 651 1131 86 54 54 Hop . | . . . . . . . . . . . . . . . Pick Up 148 | 7 18 25 8 23 8 . 9 2 32 10 3 . . 3 Fast Attach 56 | 5 1 7 9 7 . . 1 3 12 7 4 . . . Attach 71 | 1 3 7 6 17 5 . 3 1 13 3 6 1 1 4 Detach 9 | . . . 1 2 . . 1 . 3 . . . . 2 Swap 101 | . 2 14 11 24 1 . 2 4 30 4 2 . . 7 Drop 128 | . 7 23 11 12 2 . 13 5 36 14 4 . . 1 Fire 322 | . 44 61 30 71 6 . . 12 47 10 24 . . 17 Melee 59 | . 1 . 2 34 . . . . 15 7 . . . . Ram 1 | . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 9) 473 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Discovered new exit (range 13) 781 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Discovered new exit (range 11) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Weapon x2 1584 | -9/Materials | Discovered new exit (range 11) 1852 | -9/Materials | Build established: Scavenger-Tank 2272 | -9/Materials | Build established: Scavenger-Gunner 2315 | -9/Materials | Identified exit to Materials 2316 | -9/Materials | Entered another Materials area 2316 | -8/Materials | Evolved 2 slots: Utility x2 2507 | -8/Materials | Discovered new exit (range 11) 2619 | -8/Materials | Build established: Scavenger-Skirmisher 2947 | -8/Materials | Discovered new exit (range 8) 3053 | -8/Materials | Identified exit to Factory 3058 | -8/Materials | Entered Factory 3058 | -7/Factory | Evolved 2 slots: Utility x2 3870 | -7/Factory | Discovered new exit (range 5) 3875 | -7/Factory | Identified exit to Lower Caves 4663 | -7/Factory | Garrison activated, responded to threat 4718 | -7/Factory | Lost 4 parts (2u2w) 5458 | -7/Factory | First assault squad dispatched 6032 | -7/Factory | Entered Lower Caves 6658 | -7/Lower Caves | Learned location of Zion (-7) 6845 | -7/Lower Caves | Learned location of Extension (-6) 7048 | -7/Lower Caves | Discovered new exit (range 6) 7052 | -7/Lower Caves | Encountered a Warlord checkpoint 7057 | -7/Lower Caves | Learned location of 1 exit from Factory 7074 | -7/Lower Caves | Identified exit to Lower Caves 7101 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7537 | -7/Lower Caves | Entered another Lower Caves area 7537 | -7/Lower Caves | Discovered new exit (range 5) 7543 | -7/Lower Caves | Identified exit to Zion 7549 | -7/Lower Caves | Learned Factory garrison access intel 7553 | -7/Lower Caves | Identified exit to Factory 7565 | -7/Lower Caves | Entered Zion 7621 | -7/Zion | System corruption cleaned by Quarantine Array 7655 | -7/Zion | Learned location of Armory (-3) 7750 | -7/Zion | Found Prototype Device 7759 | -7/Zion | Identified Bomb Factory No. 2 8135 | -7/Zion | Met Imprinter 8155 | -7/Zion | Imprinted 8157 | -7/Zion | Declared Zion's savior 8566 | -7/Zion | Discovered new exit (range 15) 8584 | -7/Zion | Identified exit to Proximity Caves 8626 | -7/Zion | Entered Proximity Caves 8626 | -6/Proximity Caves | Accompanied by 4 allies 8962 | -6/Proximity Caves | Learned location of 1 exit from Factory 9224 | -6/Proximity Caves | Spotted B-75 Beast 9231 | -6/Proximity Caves | Build established: Scavenger-Tank 9240 | -6/Proximity Caves | Destroyed B-75 Beast 9276 | -6/Proximity Caves | Learned Factory emergency access door positions 9314 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9495 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9504 | -6/Proximity Caves | Entered Factory 9504 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9505 | -6/Factory | Identified exit to Factory 9507 | -6/Factory | Loaded intel: 4 garrison access locations 9690 | -6/Factory | Discovered new exit (range 9) 9812 | -6/Factory | Discovered new exit (range 15) 9832 | -6/Factory | Identified exit to Lower Caves 10872 | -6/Factory | Repaired Gauss Rifle 10963 | -6/Factory | Zion Fire squad teleported in 11077 | -6/Factory | Spotted B-75 Beast 11084 | -6/Factory | Allies destroyed B-75 Beast 11104 | -6/Factory | Terminal network hard line cut 11146 | -6/Factory | P-60 Hacker assimilated allied VK-QA3(i) 11283 | -6/Factory | Crushed by falling debris 11283 | -6/Factory | System corruption reached 10% 11288 | -6/Factory | Allied Derelicts emerged from ambush trap array 11999 | -6/Factory | Build established: Scavenger-Skirmisher 12209 | -6/Factory | Discovered exit to Factory (range 8) 12219 | -6/Factory | Entered another Factory area 12219 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12483 | -5/Factory | Spotted B-75 Beast 12885 | -5/Factory | Retrieved Zion intel report: Branch Access 12885 | -5/Factory | Identified exit to Upper Caves 12886 | -5/Factory | Zion Heavy squad teleported in 13090 | -5/Factory | Zion Light squad teleported in 13610 | -5/Factory | Entered Upper Caves 13610 | -5/Upper Caves | Accompanied by 3 allies 13706 | -5/Upper Caves | Ambushed by research squad 13711 | -5/Upper Caves | P-70 Sage assimilated allied YL-0B3(Z) 13755 | -5/Upper Caves | Lost 3 parts (1p1n1u) 13931 | -5/Upper Caves | Learned Factory emergency access door positions 14291 | -5/Upper Caves | Build established: Scavenger-Tank 14704 | -5/Upper Caves | Build established: Tank 14740 | -5/Upper Caves | Spotted B-75 Beast 14798 | -5/Upper Caves | Destroyed B-75 Beast 14828 | -5/Upper Caves | Lost 3 parts (1u2w) 15109 | -5/Upper Caves | Discovered new exit (range 16) 15128 | -5/Upper Caves | Identified exit to Upper Caves 15253 | -5/Upper Caves | Entered another Upper Caves area 15263 | -5/Upper Caves | Learned Factory terminal intel 15299 | -5/Upper Caves | Discovered new exit (range 12) 15313 | -5/Upper Caves | Identified exit to Factory 15371 | -5/Upper Caves | Entered Factory 15371 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15373 | -4/Factory | Loaded intel: 25 terminal locations 15399 | -4/Factory | Identified exit to DSF 15501 | -4/Factory | Entered DSF 15525 | -4/DSF | Additional patrols routed to DSF 15575 | -4/DSF | Discovered new exit (range 16) 15607 | -4/DSF | Lost 7 parts (1p5u1w) 15638 | -4/DSF | Self-destructed Last Messages --------------- 15609_ P-70 Sage unfolds itself. 15619_ Slug penetrates P-70 Sage. 15619_ Slug penetrates Wall. 15619_ Slug penetrates P-70 Sage. 15619_ Enh. Gauss Cannon destroyed. 15622_ Arm. Wheel destroyed. 15622_ Slug penetrates Wall. 15626_ Slug penetrates P-70 Sage. 15626_ P-70 Sage destroyed. 15626_ Slug penetrates Wall. 15626_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15631_ KE Penetrator destroyed. 15633_ P-70 Sage knocked back. 15633_ Acquired 37 matter. 15633_ KE Penetrator destroyed. 15634_ X-82 Rainmaker destroyed. 15637_ The unstable cave ceiling collapses. 15638_ Knocked back. 15638_ Hvy. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????###??????????? | | ????????????????????# #??????????? | | ?????????""???###??## ####???????? | | ?????????#"#### #### ##??????? | | ??????# # " # # ## %###????? | | ????? == ###### | | ????? # ! !!! ==% %"&&&#& | | ????" <% % ^ ! | | ????"" %= [ [ | | ?????? x # #"#&&&# | | ?????? % ## ""#&&&# | | ?????? * # !!###### | | ??????# ! !! # # # !!#????? | | ??????# ! !!######## !!#????? | | ??????# #??????##" ###????? | | ??????# !!##???????] !!?????? | | ??????# p!! #??????]] !!#????? | | ??????# !! #??????]] !!#????? | | ??????# =! #?????### ###????? | | ??????#// #??????????# #??????? | | ??????#//@ #??????????% %??????? | | ??????#!! ??????? ??????? | | ??????#!! ??? H ???????? | | ??????#!! ???????? | | ??????# ##===#!!!##A ?????????? | | ??????# #?===#??!#????????????? | | ??????######??###????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 475 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Target Analyzer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 18% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle True Hacker Challenges ------------ None Game ------ Seed HelicalAntimatterMace Manual? 0 Play Time 02:44:05 Cumulative 44.7 hours Start 2025.06.10 @ 05:13:08 End 2025.06.11 @ 04:53:22 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84a7269f-2843-4e46-a215-4f88e390d0b1