Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.14 @ 07:03:57

Player: Ms. V3-11A

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (387)     1935
Value Destroyed (20048)    20048
Prototype IDs (63)         1260
Alien Tech Used (6)        1200
Bonus (4788)               4788
              TOTAL SCORE: 37031

 Bonus
-------
High Alert Combat Kills    161
Follower Combat Kills      1147
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -2620

 Cogmind 
---------
Core Integrity             0/1450
Matter                     245/300
Energy                     150/150
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -2/Quarantine

 Parts 
-------
>              --- POWER (3) --------
         Micro Antimatter Reactor
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
      Improved Cloaking Device
               System Shield
>              --- WEAPON (3) -------
         Heavy Machine Gun
>              --- INVENTORY (10) ---
  Experimental Energy Well (600)
  Experimental Energy Well (600)
               Matter Compressor (189)
               Null Cannon
               Hellfire Missile Launcher
         Heavy Flail
               Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
       Improved Coolant Injector
                Huge Storage Unit
       Advanced Particle Charger
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Regenerative Plating
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
       Advanced Variable Charge Gun
          Light Antimatter Cannon
                Hyp. KE Coil Construct/G
>               --- INVENTORY --------
                Quantum Reactor
                Centrium Heavy Treads
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Energy Well
                Matter Compressor
       Advanced Signal Interpreter
      Precision Matter Filter
       Improved Kinecellerator
        Layered Medium Armor Plating
       Advanced Recalibrator
                Transdimensional Reconstructor
                Phase Gun
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
       Advanced KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
          Heavy Flail
[Rating: 177]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Slots Evolved              16   | .   .   2   2   2   .   .   4   .   .   .   .   2   .   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   1   1   .   .   3   .   .   .   .   2   .   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             465  | .   6   36  17  10  36  2   10  1   10  7   14  12  53  25  3   57  49  50  67  
  Power                    54   | .   .   2   2   4   5   1   1   1   1   .   3   .   8   1   2   5   2   4   12  
    Engine                 11   | .   .   1   1   3   3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Core                   15   | .   .   1   1   1   2   .   1   1   1   .   2   .   2   .   .   .   .   .   3   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   2   5   2   4   9   
  Propulsion               98   | .   1   21  5   .   8   .   4   .   3   .   5   2   9   7   .   4   3   7   19  
    Treads                 45   | .   .   10  5   .   8   .   4   .   3   .   1   .   .   4   .   4   3   3   .   
    Leg                    29   | .   1   10  .   .   .   .   .   .   .   .   4   2   9   3   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   19  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  168  | .   2   4   6   4   5   1   3   .   2   7   4   5   21  11  .   37  13  20  23  
    Device                 81   | .   1   .   5   1   1   1   1   .   2   1   2   .   14  6   .   15  6   12  13  
    Storage                10   | .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   1   2   2   
    Processor              14   | .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   5   3   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   1   2   
    Protection             53   | .   .   3   1   1   3   .   2   .   .   5   2   2   5   5   .   19  3   .   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   145  | .   3   9   4   2   18  .   2   .   4   .   2   5   15  6   1   11  31  19  13  
    Energy Gun             32   | .   2   5   3   .   4   .   .   .   .   .   1   2   .   1   .   1   3   5   5   
    Energy Cannon          17   | .   .   .   .   .   4   .   .   .   1   .   .   2   .   .   .   1   4   3   2   
    Ballistic Gun          54   | .   .   2   1   2   3   .   .   .   2   .   .   1   7   2   .   7   15  7   5   
    Ballistic Cannon       13   | .   .   .   .   .   2   .   1   .   1   .   .   .   2   .   .   2   5   .   .   
    Launcher               26   | .   1   2   .   .   5   .   1   .   .   .   1   .   5   3   1   .   3   3   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   2   .   .   5   .   .   .   .   4   .   .   1   6   .   2   14  2   7   
  Corrupted Parts          28   | .   1   .   .   .   1   .   .   .   .   .   9   2   2   7   2   3   1   .   .   
    System Corruption      148  | .   3   .   .   .   1   .   .   .   .   .   54  13  12  35  7   13  10  .   .   
Parts Lost                 124  | .   2   6   2   .   5   1   5   .   4   .   12  4   12  2   3   5   5   27  29  
  Power                    21   | .   .   1   .   .   2   1   2   .   .   .   3   .   5   .   2   .   .   3   2   
  Propulsion               31   | .   .   3   1   .   1   .   3   .   2   .   4   .   1   .   .   .   1   5   10  
  Utility                  46   | .   .   1   .   .   2   .   .   .   .   .   3   2   5   2   .   4   3   13  11  
  Weapon                   26   | .   2   1   1   .   .   .   .   .   2   .   2   2   1   .   1   1   1   6   6   
  Highest Loss Streak      23   | .   1   2   1   .   3   1   4   .   2   .   10  2   3   1   3   2   2   23  12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     88   | .   97  94  99  99  98  90  84  94  92  92  68  89  90  88  84  83  81  80  84  
  Engine                   2    | .   14  7   6   7   10  7   4   .   .   .   .   .   1   .   .   .   .   2   .   
  Core                     3    | .   .   2   2   6   4   6   2   11  11  11  6   8   4   3   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   10  9   8   7   6   
  Treads                   11   | .   .   22  27  23  22  23  22  23  22  23  7   .   .   3   10  9   10  12  .   
  Leg                      5    | .   28  9   .   .   .   .   .   .   .   .   2   20  20  13  .   .   .   .   .   
  Device                   14   | .   11  2   9   6   4   6   7   11  13  17  8   15  21  23  21  18  18  14  21  
  Storage                  5    | .   14  11  9   7   7   7   5   5   5   5   5   5   5   5   5   4   4   3   4   
  Processor                5    | .   .   7   9   11  15  15  11  11  11  11  6   5   2   .   .   .   .   8   15  
  Hackware                 6    | .   .   .   .   .   .   .   .   .   .   .   .   7   5   5   5   11  15  13  7   
  Protection               9    | .   .   8   9   10  8   .   9   11  8   4   9   12  10  12  15  15  8   2   .   
  Energy Gun               5    | .   27  13  17  7   4   .   2   5   .   .   2   4   1   9   13  2   .   .   4   
  Ballistic Gun            7    | .   .   6   9   15  14  5   2   .   4   5   1   1   5   3   1   9   10  10  5   
  Ballistic Cannon         2    | .   .   .   .   .   2   7   4   5   4   5   5   4   7   .   .   1   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             186  | 14  91  96  102 112 118 111 118 113 131 131 135 130 155 164 171 186 184 160 60  
  Greatest Support         160  | 20  20  60  60  60  60  60  80  80  83  83  90  106 106 160 160 160 155 138 48  
  Greatest Overweight (x)  37   | .   4   9   1   1   2   1   2   1   1   1   37  1   1   2   1   1   1   30  1   
  Average Overweight (x)   1    | .   1   1   1   1   1   1   1   1   1   1   3   1   1   .   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  
  Average Capacity         23   | 8   19  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  10  
  Most Carried             25   | 5   11  25  25  25  25  25  23  24  25  25  25  25  25  25  25  25  25  25  10  
  Average Carried          22   | 5   8   17  24  23  24  23  20  21  24  24  22  22  24  24  23  23  24  21  9   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  10  10  
  Final Carried            25   | 4   10  25  25  25  25  24  22  24  23  25  25  25  25  25  23  25  25  10  8   
Scrap Engine Consumption   251  | .   .   .   .   .   .   6   3   .   3   1   .   6   51  34  .   79  56  12  .   
  Constructs Created       17   | .   .   .   .   .   .   1   .   .   .   .   .   2   3   .   1   4   4   2   .   
  Constructs Modified      65   | .   .   .   .   .   .   .   1   .   1   .   .   .   15  11  3   14  17  3   .   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 16% | Hacker-Tank
 13% | Scavenger-Mutant
 11% | Mutant
  6% | Scavenger-Gunner
  3% | Scavenger-Skirmisher
  3% | Wizard-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage
     Scavenger-Gunner | -7/Recycling
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Zhirov
               Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
       Scavenger-Tank | -4/Extension
       Scavenger-Tank | -4/Cetus
       Scavenger-Tank | -4/Archives
          Hacker-Tank | -3/Research
          Hacker-Tank | -3/Testing
        Wizard-Gunner | -2/Research
     Scavenger-Mutant | -2/Quarantine

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Res  Tes  Res  Qua  
Matter Collected           14431 | 186  305  969  309  .    850  58   454  19   612  325  608  91   2082 496  .    2228 2127 1311 1401 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20744 | .    565  1587 895  .    1467 287  396  .    224  325  822  678  2009 358  280  4473 2813 1727 1838 
  Parts                    1044  | .    22   80   36   .    82   8    22   .    3    2    35   28   78   17   10   233  152  116  120  
Haulers Intercepted        13    | .    2    5    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Recyclers Shooed           19    | .    .    7    .    .    .    1    .    .    .    .    .    4    .    .    .    4    2    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    .    .    9    1    10   .    .    .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    3    .    .    14   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Combat Hostiles Destroyed  321  | .   9   22  12  .   36  3   9   .   9   .   17  9   31  4   4   65  38  28  25  
  Guns                     185  | .   9   13  9   .   17  2   .   .   1   .   .   3   10  1   .   56  35  11  18  
  Cannons                  63   | .   .   .   .   .   9   1   4   .   8   .   2   2   16  .   .   9   3   6   3   
  AOE                      60   | .   .   9   .   .   10  .   4   .   .   .   11  4   3   .   4   .   .   11  4   
Classes Destroyed          19   | .   6   5   .   .   3   .   .   .   1   .   .   1   1   .   .   1   .   .   1   
  Worker                   14   | .   1   4   1   .   2   .   .   .   .   .   .   2   .   .   .   .   2   1   1   
  Builder                  14   | .   .   3   .   .   1   .   1   .   .   .   .   .   2   .   .   3   1   2   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   5   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Recycler                 22   | .   1   7   2   .   .   2   .   .   .   .   .   2   1   .   .   5   1   1   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  54   | .   3   3   .   .   5   .   3   .   2   .   8   4   4   .   .   13  1   8   .   
  Grunt                    102  | .   6   13  8   .   16  .   3   .   .   .   5   .   10  1   4   13  17  3   3   
  Brawler                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   39   | .   .   5   4   .   8   3   1   .   1   .   1   1   11  .   .   3   .   1   .   
  Hunter                   32   | .   .   .   .   .   1   .   .   .   4   .   2   .   6   .   .   4   8   5   2   
  Programmer               77   | .   .   .   .   .   3   .   2   .   1   .   .   4   .   .   .   29  12  10  16  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           14   | .   8   12  4   .   11  3   4   .   3   .   6   7   5   2   3   6   9   14  4   
  Combat Bots Only         10   | .   4   5   3   .   10  2   4   .   3   .   6   4   5   2   3   6   8   9   4   
Max Kills in Single Turn   6    | .   2   4   2   .   3   1   2   .   1   .   2   6   2   1   2   2   2   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   3   .   2   .   .   .   2   4   2   .   2   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  A7 (-4/Cetus)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Sto   Rec   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Res   Tes   Res   Qua   
Damage Taken               29794 | .     278   839   1183  .     1579  539   762   .     954   .     1502  721   3458  572   1401  4666  3893  4300  3147  
  Core                     3813  | .     68    122   111   .     163   153   47    .     73    .     210   33    246   22    238   177   759   956   435   
  Absorbed by Shields      4265  | .     .     .     .     .     .     .     .     .     289   .     232   .     .     178   .     1328  2087  85    66    
  Reduced by Siege Mode    290   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    212   .     .     
  Redirected to Shielding  170   | .     .     .     .     .     .     .     .     .     .     .     .     .     170   .     .     .     .     .     .     
  Regen/Repaired (Parts)   3947  | .     .     .     .     .     .     .     32    .     124   89    .     .     349   582   147   1275  678   671   .     
Core Remaining (%)         65    | 100   72    69    79    .     .     54    .     .     .     .     67    .     .     .     53    .     28    .     .     
Volleys Fired              995   | .     34    94    41    .     77    11    27    .     30    16    47    43    99    23    4     181   94    86    88    
  Largest                  3     | .     2     2     3     .     3     3     3     .     3     1     3     3     3     3     1     3     3     3     3     
  Hottest                  240   | .     115   115   135   .     172   136   136   .     160   28    164   188   198   183   36    240   187   155   240   
Shots Fired                2150  | .     66    163   120   .     164   27    35    .     81    16    76    69    263   39    4     481   232   157   157   
  Gun                      1559  | .     66    151   120   .     110   11    7     .     23    16    18    41    121   28    .     407   171   125   144   
  Cannon                   502   | .     .     .     .     .     43    16    23    .     58    .     32    27    137   .     .     74    61    25    6     
  Launcher                 89    | .     .     12    .     .     11    .     5     .     .     .     26    1     5     11    4     .     .     7     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1262  | .     .     29    41    .     100   19    9     .     51    16    38    11    150   8     .     373   215   119   83    
  Thermal                  627   | .     29    93    74    .     36    8     19    .     30    .     12    46    50    20    .     108   17    27    58    
  Explosive                46    | .     .     12    .     .     11    .     5     .     .     .     .     .     4     .     .     .     .     7     7     
  Electromagnetic          215   | .     37    29    5     .     17    .     2     .     .     .     26    12    59    11    4     .     .     4     9     
  Robot Hit Streak         53    | .     12    26    26    .     53    19    20    .     25    21    17    14    31    10    8     25    38    42    26    
  Robot Miss Streak        5     | .     2     2     1     .     2     1     1     .     3     1     2     3     5     1     .     3     3     1     2     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     3     1     1     
  Secondary Targets        27    | .     5     2     2     .     1     .     .     .     .     .     .     .     .     .     .     5     6     .     6     
    Max Gunslinging Chain  1     | .     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     1     
Shots Hit Robots           1624  | .     48    125   96    .     132   24    29    .     71    15    59    48    200   29    4     332   155   134   123   
  Core Hits                852   | .     25    69    34    .     96    19    22    .     30    10    35    23    77    18    14    148   95    72    65    
  Critical Kills           59    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     13    36    2     6     
  Critical Parts Destroyed 80    | .     .     1     .     .     1     .     .     .     .     .     .     .     2     .     .     15    42    11    8     
  Critical Strikes         189   | .     2     9     8     .     7     .     .     .     5     .     2     1     12    1     .     34    81    13    14    
    Burn                   24    | .     2     8     8     .     2     .     .     .     .     .     .     1     2     .     .     1     .     .     .     
    Destroy                145   | .     .     1     .     .     1     .     .     .     .     .     .     .     6     1     .     31    78    13    14    
    Blast                  19    | .     .     .     .     .     3     .     .     .     5     .     2     .     4     .     .     2     3     .     .     
    Corrupt                1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           50839 | .     669   3220  1448  .     3875  601   1047  .     1587  283   2298  1625  6143  1243  883   11700 3957  5379  4881  
  Guns                     28535 | .     658   2005  1448  .     1780  189   89    .     515   283   240   820   2382  654   .     9445  2842  2157  3028  
  Cannons                  12276 | .     .     .     .     .     734   412   514   .     1072  .     765   473   3306  .     .     2250  1100  1103  547   
  Explosions               9997  | .     .     1215  .     .     1361  .     444   .     .     .     1293  332   455   589   883   .     .     2119  1306  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  31    | .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     15    .     .     
  Kinetic                  26462 | .     .     292   447   .     1736  430   178   .     1283  283   780   217   3648  219   .     9499  3732  2084  1634  
  Thermal                  12648 | .     301   1239  897   .     494   171   531   .     304   .     415   1252  771   435   431   2196  210   1151  1850  
  Explosive                6655  | .     .     1087  .     .     1361  .     336   .     .     .     .     .     446   .     .     .     .     2119  1306  
  Electromagnetic          5043  | .     357   602   104   .     284   .     2     .     .     .     1103  156   1278  589   452   .     .     25    91    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         70    | .     3     .     .     .     2     2     .     .     .     .     54    20    28    63    70    37    60    20    32    
  Average Corruption       26    | .     3     .     .     .     1     2     .     .     .     .     25    14    26    53    67    24    48    6     18    
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  888   | .     8     .     .     .     10    5     .     .     .     .     30    36    202   45    16    247   215   24    50    
    Message Errors         160   | .     2     .     .     .     4     .     .     .     .     .     5     9     36    4     3     42    36    8     11    
    Matter Fused           198   | .     4     .     .     .     1     3     .     .     .     .     6     12    42    12    3     56    45    5     9     
    Heat Flow Errors       96    | .     1     .     .     .     3     2     .     .     .     .     2     3     22    4     3     30    23    .     3     
    Energy Discharges      100   | .     1     .     .     .     1     .     .     .     .     .     7     3     21    5     3     28    23    2     6     
    Parts Rejected         14    | .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     6     3     .     .     
    Parts Fused            16    | .     .     .     .     .     .     .     .     .     .     .     1     .     5     1     .     4     4     1     .     
    Data Loss (minor)      127   | .     .     .     .     .     .     .     .     .     .     .     6     1     33    6     3     35    29    5     9     
    Data Loss (major)      39    | .     .     .     .     .     .     .     .     .     .     .     2     .     8     3     1     13    12    .     .     
    Misfires               31    | .     .     .     .     .     .     .     .     .     .     .     .     3     12    1     .     6     7     1     1     
    Alerts                 20    | .     .     .     .     .     1     .     .     .     .     .     .     2     6     1     .     6     2     .     2     
    Misdirections          27    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     7     12    .     3     
    Weapon Failures        60    | .     .     .     .     .     .     .     .     .     .     .     1     2     13    3     .     14    19    2     6     
Overload Shots             9     | .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     .     2     1     .     1     
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overflow Damage            972   | .     .     101   .     .     36    17    17    .     55    .     17    103   90    .     3     80    8     287   158   
  Projectiles              447   | .     .     .     .     .     27    17    .     .     55    .     11    62    90    .     .     80    8     34    63    
  Explosions               525   | .     .     101   .     .     9     .     17    .     .     .     6     41    .     .     3     .     .     253   95    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 53    | .     .     .     .     .     4     .     1     .     2     .     .     1     16    .     .     18    11    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  49    | .     .     .     .     .     4     .     1     .     2     .     .     1     14    .     .     16    11    .     .     
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     
Self-Inflicted Damage      349   | .     .     104   .     .     26    .     29    .     .     .     72    59    .     11    .     48    .     .     .     
  Shots                    14    | .     .     4     .     .     1     .     1     .     .     .     5     1     .     1     .     1     .     .     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Targets Rammed             5     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Kicked                   3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        784   | .     315   276   345   .     596   555   266   .     195   8     470   214   354   694   247   784   668   372   214   
  Average Temperature      136   | .     122   73    117   .     139   234   110   .     72    4     226   49    93    237   89    157   162   206   69    
  Received Heat Transfer   4542  | .     225   435   774   .     678   168   183   .     70    .     191   9     606   101   175   420   348   81    78    
  Effects                  118   | .     .     1     .     .     17    10    .     .     .     .     8     .     .     10    .     36    36    .     .     
    Shutdowns              39    | .     .     .     .     .     4     3     .     .     .     .     6     .     .     4     .     12    10    .     .     
    Energy Bleed           10    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     3     5     .     .     
    Interference           26    | .     .     1     .     .     5     2     .     .     .     .     .     .     .     5     .     6     7     .     .     
    Matter Decay           9     | .     .     .     .     .     1     1     .     .     .     .     1     .     .     1     .     4     1     .     .     
    Short Circuit          3     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     
    Damage (minor)         8     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     2     2     .     .     
    Damage (major)         19    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     9     7     .     .     
    Damage (core)          4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     
Siege Activations          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     4     .     .     
  Total Turns              313   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     188   125   .     .     
  Longest Duration         83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     83    53    .     .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     4     .     1     3     .     .     .     .     .     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     4     .     1     3     .     .     .     .     .     
  Parts Fried              19    | .     1     3     .     .     1     .     .     .     .     .     7     .     3     2     1     1     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              5     | .     .     .     3     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     .     3     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Melted             39    | .     1     7     11    .     2     .     1     .     .     .     .     5     6     .     .     5     .     .     1     
  Heat Transferred         19446 | .     962   3591  2886  .     1147  259   716   .     148   .     583   1582  1554  350   350   2590  .     999   1729  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     4     .     .     .     .     1     .     .     .     6     .     .     .     1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Peak Influence             759  | .   227 357 191 62  759 167 288 .   .   .   .   331 278 410 238 336 396 335 266 
  Initial                  121  | .   .   24  11  62  .   100 65  .   .   .   .   49  .   1   121 71  102 .   73  
  Average                  109  | .   72  135 83  30  175 117 180 .   .   .   .   99  60  264 200 87  123 156 98  
Maximum Alert Level        3    | .   1   1   .   .   3   .   1   .   .   .   .   1   1   2   1   1   1   1   1   
  Low Security (%)         84   | 100 84  82  100 100 75  100 55  .   .   .   .   92  99  32  25  85  80  67  96  
  Level 1                  13   | .   15  17  .   .   8   .   44  .   .   .   .   7   .   51  74  14  19  32  3   
  Level 2                  1    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   .   3   3   .   9   .   3   .   .   .   .   2   4   .   .   11  8   5   7   
  Investigation            7    | .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   2   
  Extermination            26   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   10  5   3   3   
  Reinforcement            18   | .   .   2   1   .   3   .   2   .   .   .   .   .   3   .   .   1   2   2   2   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Distress Signals           31   | .   2   6   1   .   2   .   1   .   .   .   .   .   1   2   .   6   5   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              510  | .   15  53  20  1   47  3   10  .   9   .   16  13  40  19  10  99  73  41  41  
  Peak Tracking Total      10   | .   5   6   7   1   9   2   4   .   4   .   5   4   5   5   8   7   8   10  8   
  Tactical Retreats        20   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   12  2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Traps Triggered            13   | .   .   1   1   1   1   .   .   .   .   .   .   2   3   .   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Machines Disabled          44   | .   .   4   .   .   5   .   4   .   .   .   .   4   4   1   1   4   10  1   6   
  Max in Single Turn       4    | .   .   1   .   .   1   .   3   .   .   .   .   4   1   .   1   2   1   1   1   
  Garrison Access          4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Machines Accessed          85   | .   8   6   5   .   8   3   1   .   1   9   .   5   11  .   .   8   7   1   12  
  Terminals                61   | .   8   6   4   .   6   3   .   .   .   .   .   3   10  .   .   6   4   .   11  
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Total Hacks                259  | .   26  16  9   .   16  10  2   .   1   48  .   15  26  .   .   34  22  5   29  
  Successful               162  | .   16  9   5   .   7   5   1   .   1   48  .   7   12  .   .   21  13  4   13  
  Failed                   96   | .   10  6   4   .   9   5   1   .   .   .   .   8   14  .   .   13  9   1   16  
    Catastrophic           10   | .   .   .   1   .   2   1   .   .   .   .   .   1   1   .   .   2   .   .   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   79   | .   8   12  4   .   2   4   2   .   .   .   .   7   10  1   .   10  6   .   13  
  Terminals                167  | .   26  16  7   .   12  10  .   .   .   .   .   7   22  .   .   28  13  .   26  
  Fabricators              15   | .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   5   .   .   
  Repair Stations          14   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   2   5   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   3   
Terminal Hacks             124  | .   12  8   3   .   7   3   .   .   1   48  .   3   8   .   .   13  8   .   10  
  Record                   47   | .   1   .   .   .   .   1   .   .   .   36  .   .   .   .   .   3   .   .   6   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   2   1   .   .   1   .   .   .   .   4   .   .   1   .   .   2   1   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   1   1   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Open Door                9    | .   .   .   .   .   2   .   .   .   1   .   .   1   4   .   .   .   .   .   1   
  Level Access Points      5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     7    | .   1   1   1   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              12   | .   1   2   1   .   .   1   .   .   .   .   .   .   1   .   .   3   3   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         23   | .   4   1   1   .   .   2   1   .   .   .   .   2   4   .   .   3   2   .   3   
  Terminals                19   | .   4   1   1   .   .   2   .   .   .   .   .   1   2   .   .   3   2   .   3   
    Botnet                 17   | .   4   1   1   .   .   2   .   .   .   .   .   1   2   .   .   3   2   .   1   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   7   4   5   .   5   3   1   .   .   .   .   3   8   .   .   6   4   1   10  
  Full Trace Events        6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   6   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Time                     238  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   216 .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   1   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Res  Tes  Res  Qua  
Total Allies               45   | .    .    .    .    .    10   .    3    .    .    .    .    .    20   5    .    4    3    .    .    
  Largest Group            14   | .    .    .    .    .    10   .    3    .    .    .    .    .    11   14   .    1    3    .    .    
  Highest-Rated Group      885  | .    .    .    .    .    173  .    87   .    .    .    .    .    597  885  .    116  24   .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    29   .    29   .    .    .    .    .    159  159  .    116  8    .    .    
Total Orders               6    | .    .    .    .    .    1    .    .    .    .    .    .    .    3    2    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               189  | .    .    .    .    .    .    .    5    .    .    .    .    .    88   88   .    6    2    .    .    
  Total Damage             4873 | .    .    .    .    .    .    .    58   .    .    .    .    .    2168 2570 .    56   21   .    .    
  Kills                    29   | .    .    .    .    .    .    .    1    .    .    .    .    .    8    20   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Cet Arc Res Tes Res Qua 
Robot Analysis Total       12   | .   2   1   .   .   1   .   .   .   .   4   .   .   1   .   .   2   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Res  Tes  Res  Qua  
Turns Passed               29873 | 1    1180 2220 1164 804  1838 461  543  396  1262 714  1083 1242 3866 760  272  5778 3333 1385 1571 
Spaces Moved               10912 | 1    457  685  400  325  466  171  192  164  457  275  237  538  1599 272  109  1861 1089 524  1090 
  Core                     11    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    7    .    
  Treads                   6639  | .    .    541  400  325  466  171  192  164  457  275  173  .    .    91   109  1861 1089 325  .    
  Legs                     2978  | 1    457  142  .    .    .    .    .    .    .    .    60   538  1599 181  .    .    .    .    .    
  Wheels                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1282  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    192  1090 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  215  240  240  240  240  240  240  240  240  190  185  185  160  240  240  244  48   48   
  Average Speed            213   | 120  229  262  240  240  240  240  240  240  240  240  398  189  186  200  240  247  251  182  51   
  Slowest Speed            1900  | 120  400  750  240  240  320  240  320  240  240  240  1900 190  194  251  240  255  255  1550 111  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       48    | 2    60   60   35   10   78   44   5    37   53   62   50   15   98   56   87   41   94   12   74   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    1    1    1    1    1    1    1    1    1    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    10   3    .    1    
Terrain Destroyed          500   | .    .    82   .    .    65   .    58   .    7    .    20   45   25   8    11   52   31   48   48   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Projectile               134   | .    .    .    .    .    7    .    .    .    7    .    4    4    23   8    .    42   28   1    10   
  AOE                      363   | .    .    82   .    .    58   .    58   .    .    .    16   41   2    .    11   10   .    47   38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Res  Tes  Res  Qua  
Total                      15685 | 2    522  961  527  351  1066 205  240  167  559  318  306  704  2287 458  116  2655 1478 807  1956 
  Wait                     2634  | .    13   87   28   2    445  13   8    .    53   2    2    97   401  88   1    477  177  104  636  
  Move                     10892 | .    456  684  399  324  465  170  191  163  456  274  236  537  1598 271  108  1860 1088 523  1089 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  236   | .    8    28   19   6    13   2    4    3    4    7    4    10   31   16   .    30   16   20   15   
  Fast Attach              208   | .    1    11   1    2    9    1    2    .    3    6    9    .    19   17   .    27   30   29   41   
  Attach                   115   | .    2    18   4    4    4    1    6    1    4    1    4    8    10   3    2    13   8    10   12   
  Detach                   49    | .    .    13   .    2    3    2    .    .    1    1    1    .    2    4    .    3    7    1    9    
  Swap                     146   | .    3    7    12   4    23   .    2    .    3    1    1    4    24   5    1    17   11   12   16   
  Drop                     337   | 2    2    19   23   7    27   5    .    .    5    10   2    5    45   31   .    43   40   22   49   
  Fire                     995   | .    34   94   41   .    77   11   27   .    30   16   47   43   99   23   4    181  94   86   88   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Kick                     3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    4    .    1    
  Rewire                   52    | .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 2 exits: *Res / [*Hub])
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Discovered new exit (range 0)
     2 | -11/Junkyard       | Entered Materials
    58 | -10/Materials      | Identified exit to Mines
   135 | -10/Materials      | Discovered new exit (range 4)
   304 | -10/Materials      | Build established: Mutant
   387 | -10/Materials      | Identified exit to Materials
  1182 | -10/Materials      | Entered another Materials area
  1182 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1750 | -9/Materials       | Discovered new exit (range 8)
  2418 | -9/Materials       | Identified exit to Mines
  3043 | -9/Materials       | Identified exit to Materials
  3338 | -9/Materials       | Central database locked down
  3390 | -9/Materials       | Build established: Scavenger-Mutant
  3402 | -9/Materials       | Entered another Materials area
  3402 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3452 | -8/Materials       | Identified exit to Factory
  3533 | -8/Materials       | Garrison activated, responded to threat
  4204 | -8/Materials       | Build established: Scavenger-Gunner
  4566 | -8/Materials       | Entered Factory
  4566 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4873 | -7/Factory         | Build established: Scavenger-Tank
  5117 | -7/Factory         | Discovered new exit (range 12)
  5148 | -7/Factory         | Identified exit to Storage
  5248 | -7/Factory         | Build established: Scavenger-Skirmisher
  5370 | -7/Factory         | Entered Storage
  6113 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6765 | -7/Storage         | Garrison activated, responded to threat
  6935 | -7/Storage         | Destroyed 10 combat bots
  6939 | -7/Storage         | Lost 3 parts (1p1n1u)
  7199 | -7/Storage         | Used back door to open Recycling access
  7199 | -7/Storage         | Discovered new exit (range 4)
  7204 | -7/Storage         | Identified exit to Recycling
  7208 | -7/Storage         | Entered Recycling
  7210 | -7/Recycling       | Found Scrap Engine
  7569 | -7/Recycling       | Build established: Scavenger-Gunner
  7604 | -7/Recycling       | Discovered new exit (range 16)
  7659 | -7/Recycling       | Identified exit to Factory
  7669 | -7/Recycling       | Entered Factory
  7669 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  7785 | -5/Factory         | Lost 4 parts (1p3n)
  7979 | -5/Factory         | Discovered new exit (range 13)
  8065 | -5/Factory         | Build established: Scavenger-Tank
  8082 | -5/Factory         | Identified exit to Upper Caves
  8212 | -5/Factory         | Entered Upper Caves
  8581 | -5/Upper Caves     | Identified exit to Upper Caves
  8608 | -5/Upper Caves     | Entered another Upper Caves area
  8962 | -5/Upper Caves     | Spotted B-75 Beast
  9394 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9467 | -5/Upper Caves     | Destroyed B-75 Beast
  9717 | -5/Upper Caves     | Ambushed by research squad
  9855 | -5/Upper Caves     | Discovered new exit (range 5)
  9867 | -5/Upper Caves     | Identified exit to Zhirov
  9870 | -5/Upper Caves     | Entered Zhirov
  9870 | -5/Zhirov          | Discovered new exit (range 3)
  9873 | -5/Zhirov          | Identified exit to Proximity Caves
  9993 | -5/Zhirov          | Learned location of Quarantine (-2)
  9993 | -5/Zhirov          | Learned location of Testing (-3)
  9993 | -5/Zhirov          | Learned location of Command (-1)
 10070 | -5/Zhirov          | Found Alien Artifact
 10070 | -5/Zhirov          | Identified Integrated Reactor
 10070 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10106 | -5/Zhirov          | Found Alien Artifact
 10584 | -5/Zhirov          | Entered Proximity Caves
 10853 | -4/Proximity Caves | Spotted B-86 Titan
 10920 | -4/Proximity Caves | Destroyed B-86 Titan
 10929 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10962 | -4/Proximity Caves | Lost 10 parts (2p3n3u2w)
 11018 | -4/Proximity Caves | System corruption reached 10%
 11070 | -4/Proximity Caves | Learned Research security intel
 11431 | -4/Proximity Caves | Build established: Mutant
 11544 | -4/Proximity Caves | System corruption reached 30%
 11652 | -4/Proximity Caves | Discovered new exit (range 8)
 11667 | -4/Proximity Caves | Entered Factory
 11667 | -4/Factory         | Evolved 2 slots: Utility x2
 11824 | -4/Factory         | Build established: Scavenger-Mutant
 11979 | -4/Factory         | System corruption reached 10%
 12103 | -4/Factory         | Discovered new exit (range 8)
 12189 | -4/Factory         | Identified exit to Upper Caves
 12189 | -4/Factory         | Identified exit to Extension
 12189 | -4/Factory         | Identified exit to Armory
 12686 | -4/Factory         | Fabricated Biometal Leg (x2)
 12909 | -4/Factory         | Entered Extension
 12913 | -4/Extension       | Disrupted transfer network
 13210 | -4/Extension       | Build established: Scavenger-Tank
 13417 | -4/Extension       | Lost 3 parts (1p1n1w)
 14421 | -4/Extension       | Spotted B-86 Titan
 14435 | -4/Extension       | Allies destroyed B-86 Titan
 14448 | -4/Extension       | Spotted B-86 Titan
 14786 | -4/Extension       | Rescued a captive Derelict
 14843 | -4/Extension       | Discovered new exit (range 3)
 15357 | -4/Extension       | Build established: Scavenger-Mutant
 15575 | -4/Extension       | Discovered new exit (range 16)
 15576 | -4/Extension       | Discovered new exit (range 15)
 15680 | -4/Extension       | Identified exit to Cetus
 15694 | -4/Extension       | Build established: Scavenger-Tank
 16239 | -4/Extension       | Rescued a captive Derelict
 16411 | -4/Extension       | Rescued a captive Derelict
 16411 | -4/Extension       | Rescued a captive Derelict
 16664 | -4/Extension       | Rescued A7
 16775 | -4/Extension       | Entered Cetus
 16775 | -4/Cetus           | Accompanied by 11 allies (A7)
 16780 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 16800 | -4/Cetus           | Spotted Cetus Guard
 16800 | -4/Cetus           | Spotted Cetus Guard
 16804 | -4/Cetus           | Spotted Cetus Guard
 16804 | -4/Cetus           | Spotted Cetus Guard
 16808 | -4/Cetus           | Allies destroyed Cetus Guard
 16815 | -4/Cetus           | Allies destroyed Cetus Guard
 16818 | -4/Cetus           | Allies destroyed Cetus Guard
 16822 | -4/Cetus           | Destroyed Cetus Guard
 16854 | -4/Cetus           | System corruption reached 30%
 16949 | -4/Cetus           | Started Cetus Manufacturing Module
 16974 | -4/Cetus           | Manufactured an Enhanced Grunt
 16999 | -4/Cetus           | Manufactured an Enhanced Grunt
 17024 | -4/Cetus           | Manufactured an Enhanced Grunt
 17049 | -4/Cetus           | Manufactured an Enhanced Grunt
 17074 | -4/Cetus           | Manufactured an Enhanced Grunt
 17097 | -4/Cetus           | Discovered new exit (range 16)
 17204 | -4/Cetus           | Spotted Cetus Guard
 17204 | -4/Cetus           | Spotted Cetus Guard
 17209 | -4/Cetus           | Spotted Cetus Guard
 17212 | -4/Cetus           | Spotted Cetus Guard
 17225 | -4/Cetus           | Discovered new exit (range 15)
 17226 | -4/Cetus           | Allies destroyed Cetus Guard
 17227 | -4/Cetus           | Allies destroyed Cetus Guard
 17234 | -4/Cetus           | Destroyed Cetus Guard
 17235 | -4/Cetus           | Destroyed Cetus Guard
 17261 | -4/Cetus           | Met Revision 17
 17303 | -4/Cetus           | Destroyed A7
 17314 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 17333 | -4/Cetus           | Found Prototype Protection
 17333 | -4/Cetus           | Identified Med. Regenerative Plating
 17535 | -4/Cetus           | Entered Archives
 17562 | -4/Archives        | Met Zhirov
 17568 | -4/Archives        | Reinforcements dispatched to Archives
 17576 | -4/Archives        | Unable to access archive contents
 17610 | -4/Archives        | Zhirov warped through subspace
 17611 | -4/Archives        | Discovered new exit (range 14)
 17628 | -4/Archives        | Zhirov detonated Archives
 17659 | -4/Archives        | Lost 3 parts (2p1w)
 17778 | -4/Archives        | Discovered new exit (range 13)
 17807 | -4/Archives        | Entered Research
 17807 | -3/Research        | Evolved 2 slots: Utility x2
 18612 | -3/Research        | Repaired Centrium Medium Armor Plating
 19103 | -3/Research        | Spotted B-86 Titan
 19131 | -3/Research        | Destroyed B-86 Titan
 19537 | -3/Research        | System corruption reached 10%
 19956 | -3/Research        | Spotted B-86 Titan
 19996 | -3/Research        | Destroyed B-86 Titan
 20061 | -3/Research        | Found Hvy. Reflective Plating
 20746 | -3/Research        | Build established: Hacker-Tank
 21121 | -3/Research        | System corruption reached 30%
 21454 | -3/Research        | Identified exit to Testing
 23585 | -3/Research        | Entered Testing
 23794 | -3/Testing         | Found Prototype Ballistic Gun
 23794 | -3/Testing         | Identified Hyp. Multirail
 24237 | -3/Testing         | Core integrity fell below 50%
 24742 | -3/Testing         | Identified exit to Research
 24874 | -3/Testing         | Fabricated G-34 Mercenary?
 24949 | -3/Testing         | Destroyed 8 combat bots
 25034 | -3/Testing         | Found Prototype Processor
 25034 | -3/Testing         | Identified Exp. Terrain Scan Processor
 25118 | -3/Testing         | Found Prototype Energy Gun
 25118 | -3/Testing         | Identified Tachyon Dispersion Ray
 25656 | -3/Testing         | Found Prototype Energy Cannon
 25656 | -3/Testing         | Identified Null Cannon
 25698 | -3/Testing         | Build established: Hacker-Mutant
 25976 | -3/Testing         | Found Prototype Hackware
 25976 | -3/Testing         | Identified Exp. Hacking Suite
 25983 | -3/Testing         | Found Exp. Hacking Suite
 26060 | -3/Testing         | Found Exp. Hacking Suite
 26077 | -3/Testing         | Found Prototype Launcher
 26077 | -3/Testing         | Identified Mni. Smartbomb Launcher
 26083 | -3/Testing         | Found Mni. Smartbomb Launcher
 26191 | -3/Testing         | Spotted Striker
 26295 | -3/Testing         | Found Prototype Launcher
 26295 | -3/Testing         | Identified Tactical Quantum Warhead
 26387 | -3/Testing         | Build established: Wizard-Tank
 26716 | -3/Testing         | Found Prototype Launcher
 26716 | -3/Testing         | Identified Hellfire Missile Launcher
 26918 | -3/Testing         | Entered Research
 26918 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 26970 | -2/Research        | Found Prototype Processor
 26970 | -2/Research        | Identified Exp. Core Analyzer
 27083 | -2/Research        | Destroyed 8 combat bots
 27256 | -2/Research        | Build established: Wizard-Gunner
 27480 | -2/Research        | Discovered new exit (range 6)
 27523 | -2/Research        | Repaired Huge Storage Unit
 27538 | -2/Research        | Repaired Med. Treads
 27998 | -2/Research        | Destroyed 9 combat bots
 28011 | -2/Research        | System corruption reached 10%
 28022 | -2/Research        | Identified Transdimensional Reconstructor
 28022 | -2/Research        | Warped through subspace
 28056 | -2/Research        | Core integrity fell below 50%
 28114 | -2/Research        | Lost 23 parts (3p4n10u6w)
 28253 | -2/Research        | Discovered new exit (range 12)
 28302 | -2/Research        | Identified exit to Quarantine
 28303 | -2/Research        | Entered Quarantine
 28355 | -2/Quarantine      | Found Alien Reactor
 28355 | -2/Quarantine      | Identified Matter Drive
 28366 | -2/Quarantine      | Crushed by falling debris
 28446 | -2/Quarantine      | Found Alien Artifact
 28446 | -2/Quarantine      | Identified Phase Armor
 28508 | -2/Quarantine      | Found Alien Artifact
 28508 | -2/Quarantine      | Identified Subatomic Replicator
 28637 | -2/Quarantine      | System corruption reached 30%
 28832 | -2/Quarantine      | Met incapacitated Sigix Warrior
 28832 | -2/Quarantine      | Lockdown squad dispatched
 28834 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 28835 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 28874 | -2/Quarantine      | Found Alien Artifact
 28874 | -2/Quarantine      | Identified Core Reset Matrix
 28874 | -2/Quarantine      | Used Core Reset Matrix
 28878 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 28949 | -2/Quarantine      | Spotted Lightning
 28952 | -2/Quarantine      | Build established: Scavenger-Mutant
 29375 | -2/Quarantine      | Core integrity fell below 20%
 29425 | -2/Quarantine      | Spotted Lightning
 29425 | -2/Quarantine      | Spotted Lightning
 29448 | -2/Quarantine      | Destroyed Lightning
 29450 | -2/Quarantine      | Destroyed Lightning
 29454 | -2/Quarantine      | Destroyed Lightning
 29475 | -2/Quarantine      | Lost 3 parts (2n1u)
 29757 | -2/Quarantine      | Lost 8 parts (2n3u3w)
 29805 | -2/Quarantine      | Identified exit to Access
 29874 | -2/Quarantine      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
29859_ Slug penetrates P-80 Master.
29859_ P-80 Master destroyed.
29860_ Imp. Antigrav System destroyed.
29862_ Slug penetrates P-80 Master.
29862_ P-80 Master destroyed.
29862_ Slug penetrates Suspension Chamber. <x2>
29865_ Imp. Antigrav System destroyed.
29865_ Acquired Exp. Energy Well.
29865_ Slug penetrates Suspension Chamber. <x2>
29867_ Slug penetrates Wall.
29867_ Penetrated by Slug.
29869_ Slug penetrates H-88 Terminator.
29870_ Adv. Phase Shifter destroyed.
29870_ Slug penetrates H-88 Terminator.
29870_ Penetrated by Slug.
29871_ Mic. Antimatter Reactor destroyed.
29872_ Slug penetrates Suspension Chamber. <x2>
29872_ Slug penetrates H-88 Terminator.
29873_ KE Penetrator destroyed.
29874_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????#                ?????????????????????????? |
| ???????#                ?????????????????????????? |
| ???????#  """     #####??????????????????????????? |
| ???????#  """     #??????????????????????????????? |
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| ???????#  """     #??????????????????????????????? |
| ???????#  """   ! #??????????????????????????????? |
| ???????#  """     #???]??????????????????????????? |
| ???????#          #??????????????????????????????? |
| ???????#  """     #########??????????????????????? |
| ???????#  """     ^          ????????????????????? |
| ???????#  """                ????????????????????? |
| ???????#                     ????????????????????? |
| ???????#                     ????????????????????? |
| ???????#    ############### ?????????????????????? |
| ???????#    T"#??????????????????????????????????? |
| ???????#    ""#??????????????????????????????????? |
|   ?????#    ###??????????????????????????????????? |
|    #####    #????????????????????????????????????? |
|             #????????????????????????????????????? |
|       =     #????????????????????????????????????? |
|             #???###########??????????????????????? |
|             #???#     !p[=#??????????????????????? |
|    """ """  #???# """ ""![#??????????????????????? |
|    " " " "  #???# "&" "&"@#??????????????????????? |
|    """ """  #???# """ """%#??????????????????????? |
|             #####  ""T""h!#??????????????????????? |
|    """ """      /   =[|*h=#??????????????????????? |
| ?? " " "    #####   =|==p[#??????????????????????? |
| ???""" ""   #???#    !=%!%#??????????????????????? |
| ??          #???####+######??????????????????????? |
| ?  """ """  #??????    ??????????????????????????? |
| ???" " " "   ??????      ????????????????????????? |
| ???""" """  #????? <      ???????????????????????? |
| ????        #?????     ?    ?????????????????????? |
| ???? ?      #????###+###??###????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          80
Energy Generation          68
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             2250
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          90
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         16
Target Analysis            12
Core Analysis              8
Recoil Reduction           10
Matter Filtering           50
Particle Charging          25
Kinecelleration            40
Offensive Hacking          42
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Biometal Leg | x2 | -4/Factory | Preloaded
 G-34 Mercenary | x3 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Matter Drive
Phase Armor
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystVisualMaul
  Manual?         0
Play Time         04:36:55
  Cumulative      126.5 hours
  Start           2023.05.14 @ 00:38:35
  End             2023.05.14 @ 07:03:57
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          112
  Rogue           63
  Adventurer      23
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          59
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130)
Steam             1


RUN: 68091416-c100-4764-a462-c6216421e578